Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.09 @ 08:34:25 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2894) 2894 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 6583 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 678/850 Matter 7/300 Energy 330/330 System Corruption 1% Temperature Cool (9) Movement Walking (195) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Micro Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Cooling System Large Storage Unit Improved Trap Scanner Enhanced Optical Array Target Analyzer Improved Target Analyzer Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Medium Storage Unit Focal Shield Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit Improved Trap Scanner Improved Target Analyzer Matter Filter Core Shielding System Restoration Module > --- WEAPON ----------- Makeshift Shrapnel Gun Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Gauss Rifle Flak Cannon Magnetic Acceleration Cannon [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 9 | . 1 2 . . . 6 Power 1 | . 1 . . . . . Propulsion 2 | . . 2 . . . . Utility 6 | . . . . . . 6 Weapon . | . . . . . . . Parts Attached 53 | 7 2 7 . . 9 28 Power 11 | 1 1 2 . . 2 5 Engine 8 | 1 1 2 . . . 4 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 10 | 2 . 2 . . 2 4 Treads . | . . . . . . . Leg 8 | 2 . 2 . . . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 17 | 2 . . . . 1 14 Device 6 | . . . . . 1 5 Storage 3 | 1 . . . . . 2 Processor 5 | 1 . . . . . 4 Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 15 | 2 1 3 . . 4 5 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 1 1 . . 2 . Ballistic Cannon 8 | . . 2 . . 1 5 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 26 | . . . . . 13 13 Power 5 | . . . . . 3 2 Propulsion 8 | . . . . . 6 2 Utility 5 | . . . . . 1 4 Weapon 8 | . . . . . 3 5 Highest Loss Streak 6 | . . . . . 6 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 100 100 100 100 73 85 Engine 11 | . 25 20 20 20 5 9 Core 4 | . . . . . 12 1 Leg 19 | . 25 40 40 40 9 17 Flight 2 | . . . . . 8 . Device 8 | . . . . . . 21 Storage 9 | . 12 10 10 10 10 8 Processor 7 | . 12 10 10 10 7 3 Protection 3 | . . . . . . 8 Ballistic Gun 7 | . 20 13 . . 3 6 Ballistic Cannon 9 | . . 6 20 20 15 5 Naked Turns . | . . . . . . . Heaviest Build 59 | 17 20 34 34 34 34 59 Greatest Support 71 | 20 20 40 40 40 40 71 Greatest Overweight (x) 12 | . . . . . 8 12 Average Overweight (x) . | . . . . . 2 . Largest Inventory Capacity 15 | 10 10 10 10 10 10 15 Average Capacity 11 | 8 10 10 10 10 10 13 Most Carried 10 | 5 10 10 10 10 10 8 Average Carried 7 | 2 7 8 10 10 9 4 Final Capacity 15 | 10 10 10 10 10 10 15 Final Carried 10 | 5 9 10 10 10 9 4 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 1976 | 210 179 442 . . 469 676 Remotely . | . . . . . . . Salvage Created 2530 | . 216 829 . . 287 1198 Parts 137 | . 20 60 . . 11 46 Haulers Intercepted 6 | . . 4 . . . 2 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 62 | . 5 19 . . 11 27 Guns 29 | . 5 14 . . 2 8 Cannons 32 | . . 5 . . 9 18 AOE 1 | . . . . . . 1 Classes Destroyed 14 | . 4 2 . . 3 5 Worker 4 | . . . . . . 4 Builder 4 | . 1 . . . . 3 Hauler 6 | . . 4 . . . 2 Recycler 2 | . . . . . . 2 Watcher 6 | . 2 2 . . . 2 Swarmer 16 | . 2 8 . . 4 2 Saboteur 1 | . . . . . . 1 Grunt 26 | . 3 7 . . 2 14 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . . . . 1 Sentry 8 | . . 4 . . 1 3 Hunter 2 | . . . . . 2 . Programmer 4 | . . . . . . 4 Behemoth 2 | . . . . . 1 1 Best Kill Streak 8 | . 3 6 . . 3 8 Combat Bots Only 7 | . 2 4 . . 3 7 Max Kills in Single Turn 2 | . 1 1 . . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 3510 | . 59 339 . . 1399 1713 Core 528 | . 17 29 . . 310 172 Absorbed by Shields . | . . . . . . . Redirected to Shielding 33 | . . . . . . 33 Core Remaining (%) 69 | 100 93 . . . 15 . Volleys Fired 248 | . 26 60 . . 52 110 Largest 2 | . 2 2 . . 2 2 Hottest 97 | . 60 78 . . 78 97 Shots Fired 467 | . 52 120 . . 92 203 Gun 257 | . 52 104 . . 19 82 Cannon 199 | . . 16 . . 62 121 Launcher 11 | . . . . . 11 . Special . | . . . . . . . Kinetic 451 | . 47 120 . . 81 203 Thermal . | . . . . . . . Explosive 11 | . . . . . 11 . Electromagnetic 5 | . 5 . . . . . Robot Hit Streak 32 | . 10 23 . . 21 32 Robot Miss Streak 4 | . 3 1 . . 1 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 397 | . 35 99 . . 80 183 Core Hits 234 | . 14 42 . . 31 147 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 1 1 . . 3 5 Blast 9 | . . 1 . . 3 5 Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7938 | . 363 1113 . . 1700 4762 Guns 3265 | . 363 902 . . 307 1693 Cannons 3735 | . . 211 . . 1034 2490 Explosions 934 | . . . . . 359 575 Melee . | . . . . . . . Ramming 4 | . . . . . . 4 Kinetic 6979 | . 342 1113 . . 1341 4183 Thermal 575 | . . . . . . 575 Explosive 359 | . . . . . 359 . Electromagnetic 21 | . 21 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Misfires 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 260 | . . . . . 5 255 Projectiles 81 | . . . . . 5 76 Explosions 179 | . . . . . . 179 Melee . | . . . . . . . Knockbacks 49 | . . . . . 10 39 Impact . | . . . . . . . Kinetic 46 | . . . . . 9 37 Secondary 3 | . . . . . 1 2 Self-Inflicted Damage 136 | . . . . . . 136 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 330 | . 75 108 . . 330 . Average Temperature 64 | . 18 20 . . 112 . Received Heat Transfer 1191 | . 30 195 . . 312 654 Effects 7 | . . . . . 7 . Energy Bleed 4 | . . . . . 4 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 350 | . . . . . . 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 570 | . 185 570 110 . . 439 Initial 110 | . . 55 110 . . . Average 138 | . 79 281 110 . . 103 Maximum Alert Level 2 | . . 2 . . . 2 Low Security (%) 74 | 100 100 24 100 . . 87 Level 1 18 | . . 54 . . . 9 Level 2 6 | . . 21 . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 3 . . . 8 Investigation 4 | . 2 1 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 5 | . . 2 . . . 3 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 5 | . 2 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 9 26 . . 11 42 Peak Tracking Total 6 | . 3 4 . . 3 6 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 7 | . . 7 . . . . Reused 3 | . . 3 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . 3 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 8 | . . 1 . . . 7 Max in Single Turn 6 | . . 1 . . . 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 4 3 . . . 2 Terminals 8 | . 4 3 . . . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 13 6 . . . 4 Successful 19 | . 11 6 . . . 2 Failed 4 | . 2 . . . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 13 6 . . . 3 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 11 6 . . . 1 Record 7 | . 7 . . . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . . . . 1 Locate Traps 1 | . . 1 . . . . Reprogram Traps 2 | . . 2 . . . . Patrol Status 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 2 . . . 1 Full Trace Events 4 | . 2 1 . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 5 | . . . . . . 5 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 3850 | 85 341 581 36 112 1277 1418 Spaces Moved 1718 | 64 212 268 31 85 467 591 Core 113 | 9 . . . . 88 16 Treads . | . . . . . . . Legs 1422 | 55 212 268 31 85 196 575 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 183 | . . . . . 183 . Fastest Speed 50 | 50 120 120 120 120 120 122 Average Speed 161 | 110 120 120 120 120 236 149 Slowest Speed 650 | 120 120 120 120 120 450 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 37 28 12 12 54 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . 1 . . . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . . . . . 17 40 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 51 | . . . . . 17 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 2337 | 75 252 418 30 95 550 917 Wait 289 | . 4 77 . 11 15 182 Move 1712 | 63 211 267 30 84 466 591 Hop . | . . . . . . . Pick Up 20 | 5 6 2 . . 5 2 Fast Attach 30 | 7 1 4 . . 5 13 Attach 17 | . 1 2 . . 3 11 Detach 2 | . 1 1 . . . . Swap 6 | . . 1 . . 1 4 Drop 12 | . 2 4 . . 3 3 Fire 248 | . 26 60 . . 52 110 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 7 | -11/Junkyard | Identified exit to Materials 7 | -11/Junkyard | Discovered exit to Materials (range 16) 86 | -11/Junkyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Power x1 122 | -10/Materials | Identified exit to Materials 132 | -10/Materials | Identified exit to Mines 132 | -10/Materials | Discovered exit to Mines (range 16) 311 | -10/Materials | Build established: Hacker-Mutant 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Propulsion x2 995 | -9/Materials | Identified exit to Mines 995 | -9/Materials | Discovered exit to Mines (range 7) 1008 | -9/Materials | Entered Mines 1032 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1044 | -9/Mines | Entered Zion 1111 | -7/Zion | Identified exit to Proximity Caves 1111 | -7/Zion | Discovered exit to Proximity Caves (range 16) 1113 | -7/Zion | Given A8's code to call for help 1156 | -7/Zion | Entered Proximity Caves 1173 | -6/Proximity Caves | Identified exit to Factory 1214 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 1298 | -6/Proximity Caves | Spotted B-75 Beast 1345 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1529 | -6/Proximity Caves | Destroyed B-75 Beast 1554 | -6/Proximity Caves | Lost 6 parts (2p3n1w) 2083 | -6/Proximity Caves | Core integrity fell below 50% 2156 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 2330 | -6/Proximity Caves | Core integrity fell below 20% 2433 | -6/Proximity Caves | Entered Factory 2433 | -6/Factory | Evolved 6 slots: Utility x6 2909 | -6/Factory | Identified exit to Lower Caves 3010 | -6/Factory | Spotted B-75 Beast 3054 | -6/Factory | Destroyed B-75 Beast 3398 | -6/Factory | Fabricated Imp. Target Analyzer (x1) 3487 | -6/Factory | Lost 3 parts (1u2w) 3553 | -6/Factory | Garrison activated, responded to threat 3851 | -6/Factory | Self-destructed Last Messages --------------- 03792_ G-67 Veteran knocked back. 03801_ G-67 Veteran destroyed. 03806_ Acquired 8 matter. 03814_ Acquired 78 matter. 03816_ G-50 Soldier knocked back. 03819_ G-50 Soldier destroyed. 03822_ P-60 Hacker knocked back. 03825_ P-60 Hacker destroyed. 03828_ S-27 Virus destroyed. 03837_ L-41 Fighter knocked back. 03841_ Acquired 6 matter. 03842_ Flak Cannon severed. 03843_ K-01 Serf collects debris. 03843_ L-41 Fighter knocked back. 03845_ L-41 Fighter destroyed. 03846_ System corrupted: Component data lost. 03846_ K-01 Serf collects debris. 03847_ Acquired 4 matter. 03850_ K-01 Serf collects debris. 03851_ Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????#"" %" #??? | | ???????????????????????????#"" %# #??? | | ???????????????????? ?????#G #??? | | ???????????????????? #????#"" #??? | | ???????????????????? #????#"" # #??? | | ???????????????????? #????#" # #??? | | ???????????????????? #????# !# #??? | | ??????????#????????# #????# # ##?? | | ??????????# ???????# #????# # | | ??????????# ######## #????# # | | ??????????# #????##""" # | | ??????????# #?????# " "## | | ??????????? #?????# "## | | ???????????? #?????# "" " ######+##### | | ????????????? #?????# """"""" #????? ???? | | ?????????????? #?????# #?????? ??? | | ??????????????? #?????# #??????""??? | | ???????????????# #?????# !#??????????? | | ???????????????# ^^ #?????# #??????????? | | ???????????????# ^^ #?????######+####??????????? | | ???????????????# #?????????# +??????????? | | #######????????# #?????????# ###??????????? | | """ #????????# ########### #????????????? | | "R" ########## = ## [[ # #????????????? | | " " + / +]! # #????????????? | | ############# ## @ k # #????????????? | | #???????????##+### s%# #????????????? | | #??????????? # "" %gk! #????????????? | | #######??????????# # """ #[ #????????????? | | ?????????????????# """ # R" # #????????????? | | ?????????????????# """ # """ # #????????????? | | ?????????????????# """ # # #????????????? | | ?????????????????# ########## #????????????? | | ?????????????????# #????????# #????????????? | | ?????????????????#######????????# ????????????? | | ????????????????????????????????# ???????????? | | ????????????????????????????????# ???????????? | | ????????????????????????????????# ??????????? | | ????????????????????????????????# ??????????? | | ????????????????????????????????########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 27 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 8 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Target Analyzer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumSupersonicMultirail Manual? 0 Play Time 00:32:23 Cumulative 1369.7 hours Start 2023.04.08 @ 18:48:57 End 2023.04.09 @ 08:34:25 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 848 Rogue 62 Adventurer 0 Explorer 786 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96c547c7-de6d-45e8-a13b-0238cf1c71e1