Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 17:54:14

Player: Chair

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (102)     510
Value Destroyed (3027)     3027
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (434)                434
              TOTAL SCORE: 7311

 Bonus
-------
High Alert Combat Kills    100
Follower Combat Kills      334

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     450/450
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Energy Well
           Machine Analyzer
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cooling System
           Powered Armor
           Force Field
           Plasma Cannon
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Antimatter Reactor
>          --- PROPULSION -------
     Light Armored Exoskeleton
     Light Armored Exoskeleton
>          --- UTILITY ----------
    Medium Storage Unit
           Energy Well
           Machine Analyzer
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Targeting Computer
           Powered Armor
  Improved System Shield
>          --- WEAPON -----------
  Improved EM Pulse Cannon
     Heavy Mace
>          --- INVENTORY --------
  Improved Cooling System
  Improved Sensor Array
           Arc Projector
           Arc Projector
           Arc Projector
           Plasma Cannon
     Heavy Missile Launcher
           Remote Datajack
[Rating: 63]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved System Shield
  Protection               Light Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac 
Slots Evolved              8    | .   .   2   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  6    | .   .   2   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             73   | 7   6   15  10  3   16  16  
  Power                    8    | 1   .   4   1   .   .   2   
    Engine                 7    | 1   .   4   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               15   | 2   .   2   2   2   5   2   
    Treads                 9    | 2   .   2   2   2   1   .   
    Leg                    6    | .   .   .   .   .   4   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | 1   3   7   3   1   6   6   
    Device                 8    | .   .   4   .   .   3   1   
    Storage                5    | 1   1   1   .   1   .   1   
    Processor              5    | .   .   1   .   .   2   2   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             8    | .   2   1   3   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 3   3   2   4   .   5   6   
    Energy Gun             8    | .   .   2   2   .   1   3   
    Energy Cannon          6    | .   2   .   1   .   3   .   
    Ballistic Gun          3    | 3   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         2    | .   1   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   
  Unidentified Prototypes  6    | .   .   2   3   .   .   1   
  Corrupted Parts          2    | .   .   2   .   .   .   .   
    System Corruption      5    | .   .   5   .   .   .   .   
Parts Lost                 18   | .   .   2   .   .   1   15  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  8    | .   .   2   .   .   .   6   
  Weapon                   6    | .   .   .   .   .   1   5   
  Highest Loss Streak      11   | .   .   1   .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            9    | 2   6   9   9   9   9   9   
  Power                    .    | .   1   .   .   .   .   .   
  Propulsion               1    | 1   2   2   2   1   .   .   
  Utility                  2    | .   .   2   3   3   2   2   
  Weapon                   4    | .   2   4   3   4   5   5   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             18   | .   1   2   5   2   4   4   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               6    | .   .   .   2   1   2   1   
  Utility                  6    | .   .   .   1   1   2   2   
  Weapon                   5    | .   1   1   2   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  90  99  98  99  88  
  Engine                   8    | .   14  10  11  11  7   5   
  Treads                   13   | .   28  22  21  22  14  .   
  Leg                      7    | .   .   .   .   .   15  16  
  Device                   9    | .   .   14  11  9   14  7   
  Storage                  10   | .   14  12  11  11  12  8   
  Processor                13   | .   .   2   11  11  9   25  
  Hackware                 1    | .   .   .   .   .   .   3   
  Protection               7    | .   9   4   10  11  7   5   
  Energy Gun               7    | .   .   9   16  22  4   .   
  Energy Cannon            6    | .   10  12  3   .   8   6   
  Ballistic Gun            1    | .   15  .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   
Peak Build Rating          63   | 6   8   22  23  24  46  63  
  Average Rating           33   | 4   7   14  19  23  36  57  
  On Entrance              17   | .   6   8   20  23  23  45  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             53   | 12  22  27  32  32  44  53  
  Greatest Support         80   | 40  40  40  40  43  80  80  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  9   
  Most Carried             10   | 4   10  10  10  10  10  10  
  Average Carried          9    | 2   6   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 4   10  10  10  10  10  5   

 Class Distribution 
--------------------
 40% | Mutant
 25% | Commander-Mutant
 23% | Assassin
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -7/Factory
         Assassin | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  
Matter Collected           2246 | 218  356  276  318  259  271  548  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4345 | 61   470  659  738  402  322  1693 
  Parts                    214  | 5    20   44   33   16   21   75   
Haulers Intercepted        5    | .    1    .    2    .    .    2    
Recyclers Shooed           5    | .    2    1    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac 
Combat Hostiles Destroyed  68   | .   10  19  9   4   5   21  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     24   | .   8   6   5   3   1   1   
  Cannons                  25   | .   2   12  1   .   1   9   
  AOE                      8    | .   .   .   1   1   1   5   
Classes Destroyed          17   | 2   4   3   1   1   1   5   
  Worker                   5    | .   .   1   1   .   .   3   
  Builder                  4    | .   .   1   .   .   .   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   2   .   .   2   
  Recycler                 12   | 1   1   1   2   3   .   4   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Watcher                  6    | .   1   1   .   .   1   3   
  Swarmer                  19   | .   3   12  .   .   1   3   
  Grunt                    21   | .   7   5   6   1   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   1   .   1   
  Protector                2    | .   .   .   .   .   .   2   
  Sentry                   12   | .   .   2   3   2   3   2   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   4   
  Programmer               4    | .   .   .   .   .   1   3   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           14   | 1   6   5   3   3   2   14  
  Combat Bots Only         8    | .   6   4   3   2   2   8   
Max Kills in Single Turn   2    | 1   2   2   2   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   1   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  
Hostile Shots Fired        509  | .    36   89   29   8    44   303  
  Missed                   146  | .    10   17   10   4    16   89   
  Hits                     363  | .    26   72   19   4    28   214  
    Melee                  1    | .    .    .    .    .    .    1    
    Projectile             362  | .    26   72   19   4    28   213  
    AOE                    3    | .    .    .    .    .    3    .    
  Critical Strikes         11   | .    .    .    1    1    .    9    
Damage Taken               5576 | .    289  666  283  56   426  3856 
  Core                     1036 | .    44   78   12   .    34   868  
  Absorbed by Shields      85   | .    .    .    .    .    85   .    
  Redirected to Shielding  8    | .    8    .    .    .    .    .    
  Regen/Repaired (Parts)   111  | .    .    .    111  .    .    .    
Core Remaining (%)         88   | 100  82   .    .    77   95   .    
Volleys Fired              261  | 6    45   44   43   11   18   94   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  132  | 40   120  120  106  100  132  132  
Shots Fired                428  | 12   88   86   67   23   32   120  
  Gun                      189  | 12   64   26   33   23   9    22   
  Cannon                   224  | .    22   60   34   .    23   85   
  Launcher                 8    | .    .    .    .    .    .    8    
  Special                  7    | .    2    .    .    .    .    5    
  Kinetic                  76   | 12   64   .    .    .    .    .    
  Thermal                  111  | .    24   60   .    .    3    24   
  Explosive                8    | .    .    .    .    .    .    8    
  Electromagnetic          228  | .    .    26   67   23   29   83   
  Robot Hit Streak         23   | 5    7    10   14   15   13   23   
  Robot Miss Streak        8    | 1    4    8    2    3    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           297  | 9    51   47   47   17   26   100  
  Core Hits                160  | 3    21   26   22   11   7    70   
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    
  Critical Strikes         6    | .    .    1    .    .    1    4    
    Meltdown               1    | .    .    1    .    .    .    .    
    Corrupt                3    | .    .    .    .    .    1    2    
    Smash                  2    | .    .    .    .    .    .    2    
Melee Attacks              65   | .    .    .    4    .    7    54   
  Impact                   51   | .    .    .    .    .    .    51   
  Slashing                 10   | .    .    .    .    .    7    3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    1    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8520 | 117  747  949  1214 373  621  4499 
  Guns                     2311 | 116  559  384  613  333  68   238  
  Cannons                  3002 | .    185  565  314  .    498  1440 
  Explosions               2446 | .    .    .    274  39   55   2078 
  Melee                    743  | .    .    .    .    .    .    743  
  Ramming                  18   | 1    3    .    13   1    .    .    
  Kinetic                  675  | 116  559  .    .    .    .    .    
  Thermal                  1896 | .    185  565  274  39   116  717  
  Explosive                1651 | .    .    .    .    .    .    1651 
  Electromagnetic          3537 | .    .    384  927  333  505  1388 
  Impact                   660  | .    .    .    .    .    .    660  
  Slashing                 83   | .    .    .    .    .    .    83   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    10   10   10   .    2    
  Average Corruption       8    | .    .    6    10   10   .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  78   | .    .    14   35   23   .    6    
    Message Errors         18   | .    .    2    8    7    .    1    
    Matter Fused           22   | .    .    5    8    8    .    1    
    Heat Flow Errors       5    | .    .    1    4    .    .    .    
    Energy Discharges      7    | .    .    1    3    2    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Parts Fused            2    | .    .    .    .    1    .    1    
    Data Loss (minor)      9    | .    .    1    5    2    .    1    
    Data Loss (major)      3    | .    .    1    2    .    .    .    
    Misfires               5    | .    .    .    4    1    .    .    
    Alerts                 3    | .    .    1    .    2    .    .    
    Weapon Failures        3    | .    .    2    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            418  | .    2    .    1    .    11   404  
  Projectiles              41   | .    2    .    .    .    11   28   
  Explosions               197  | .    .    .    1    .    .    196  
  Melee                    180  | .    .    .    .    .    .    180  
Knockbacks                 6    | .    .    .    .    .    .    6    
  Impact                   6    | .    .    .    .    .    .    6    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      12   | .    .    .    12   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   10   | 1    2    1    5    1    .    .    
Targets Rammed             10   | 1    2    1    5    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        300  | .    294  300  248  79   136  296  
  Average Temperature      70   | .    96   86   46   32   38   71   
  Received Heat Transfer   1138 | .    132  117  114  42   76   657  
  Effects                  2    | .    2    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
Robots Corrupted           12   | .    .    1    2    .    2    7    
  Combat Hostiles          10   | .    .    1    2    .    2    5    
  Parts Fried              28   | .    .    1    5    2    4    16   
  Impact Corruptions       7    | .    .    .    .    .    .    7    
Robots Melted              1    | .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    5    .    .    .    5    
  Heat Transferred         3092 | .    370  1147 450  50   150  925  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    5    1    1    .    

 Alert                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac 
Maximum Alert Level        2    | .   .   1   2   .   .   2   
  Low Security (%)         81   | 100 100 52  63  100 100 80  
  Level 1                  12   | .   .   47  31  .   .   5   
  Level 2                  5    | .   .   .   5   .   .   14  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             572  | 5   168 304 455 195 166 572 
  Initial                  166  | .   .   17  118 161 166 .   
  Average                  116  | .   46  164 193 119 50  104 
Influence Increases        3294 | 10  314 526 943 173 390 938 
  Destroy 0b10 Robot/C     1660 | .   200 380 420 80  140 440 
  Destroy 0b10 Robot/NC    180  | 10  15  20  30  15  5   85  
  Destroy Leader           422  | .   54  72  144 .   52  100 
  Allied During Kill       174  | .   .   .   151 9   14  .   
  Trap Triggered on 0b10   10   | .   .   .   10  .   .   .   
  Successful Hack          41   | .   11  5   .   5   .   20  
  Select Force Hacks       90   | .   30  .   .   60  .   .   
  Disable Machine          255  | .   .   .   105 .   15  135 
  Destroy Structure        162  | .   4   4   23  4   14  113 
  Advance Influence        150  | .   .   .   .   .   150 .   
  Partial Spotted          15   | .   .   .   .   .   .   15  
  Lose Combat Pursuer      135  | .   .   45  60  .   .   30  
Influence Decreases        2828 | 10  272 288 808 548 430 472 
  Entered New Map          465  | .   .   25  162 254 24  .   
  Time Decay               1724 | 10  133 243 446 294 296 302 
  Lost Part                180  | .   .   20  .   .   10  150 
  Lost Ally                320  | .   .   .   200 .   100 20  
  Purge Threat             139  | .   139 .   .   .   .   .   
Squads Dispatched          17   | .   5   1   3   .   1   7   
  Investigation            5    | .   3   1   1   .   .   .   
  Extermination            3    | .   .   .   .   .   1   2   
  Reinforcement            6    | .   2   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac 
Distress Signals           7    | .   1   .   5   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              120  | .   17  22  27  3   8   43  
  Peak Tracking Total      9    | .   6   5   5   2   3   9   
  Tactical Retreats        7    | .   .   3   2   .   .   2   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         24   | .   .   .   24  .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   3   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Sto Rec Fac Fac 
Machines Disabled          18   | .   1   .   7   .   1   9   
  Max in Single Turn       2    | .   1   .   1   .   1   2   
  Garrison Access          2    | .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac 
Machines Accessed          26   | .   5   2   4   3   5   7   
  Terminals                15   | .   4   1   2   1   2   5   
  Fabricators              2    | .   .   .   .   .   1   1   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          4    | .   1   1   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   2   1   
Total Hacks                62   | .   19  4   10  6   8   15  
  Successful               23   | .   10  1   5   3   2   2   
  Failed                   39   | .   9   3   5   3   6   13  
    Catastrophic           11   | .   1   1   2   .   4   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   33   | .   17  3   2   7   1   3   
  Terminals                37   | .   16  2   3   3   3   10  
  Fabricators              6    | .   .   .   .   .   2   4   
  Repair Stations          5    | .   .   .   5   .   .   .   
  Recycling Units          8    | .   3   2   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   2   .   3   1   
Terminal Hacks             10   | .   8   1   .   .   .   1   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   
  Seal Access              2    | .   .   .   1   .   1   .   
Unauthorized Hacks         6    | .   2   .   .   3   1   .   
  Terminals                3    | .   1   .   .   1   1   .   
    Botnet                 3    | .   1   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   .   .   
    Tunnel                 3    | .   1   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         24   | .   5   2   3   2   5   7   
  Full Trace Events        4    | .   2   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   76  
  Total Robot Build Rating 10   | .   .   .   .   .   .   10  
Part Schematics Acquired   1    | .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     58   | .   .   .   58  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Sto Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   2   .   .   4   
  Non-combat               6    | .   .   .   2   .   .   4   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   3   .   .   5   
  parse_system             1    | .   .   .   1   .   .   .   
  no_distress              5    | .   .   .   2   .   .   3   
  find_chute               2    | .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   9   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Sto Rec Fac Fac 
Total Allies               21   | .   .   .   10  9   .   2   
  Largest Group            10   | .   .   .   10  9   9   2   
  Highest-Rated Group      115  | .   .   .   88  115 115 82  
  Highest-Rated Ally       41   | .   .   .   16  27  27  41  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               106  | .   .   .   84  .   9   13  
  Total Damage             1204 | .   .   .   696 .   86  422 
  Kills                    17   | .   .   .   12  .   2   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -9   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  
Active Infowar (turns)     2501 | .    .    .    .    .    724  1777 
  Optics                   1609 | .    .    .    .    .    .    1609 
  Sensors                  1317 | .    .    .    .    .    34   1283 
  Seismic                  684  | .    .    .    .    .    684  .    
  Machine Analysis         1970 | .    .    .    .    .    193  1777 
Robot Analysis Total       4    | .    4    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  
Turns Passed               5349 | 121  450  522  1107 646  726  1777 
Spaces Moved               2330 | 57   174  203  508  311  389  688  
  Core                     6    | 6    .    .    .    .    .    .    
  Treads                   1421 | 51   174  203  508  311  174  .    
  Legs                     903  | .    .    .    .    .    215  688  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  130  130  
  Average Speed            150  | 148  160  160  160  160  144  136  
  Slowest Speed            320  | 160  160  160  160  160  320  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       2    | .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    41   18   56   51   14   26   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     3    | .    1    .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 40   | .    2    .    .    .    6    32   
Terrain Destroyed          176  | .    2    .    18   3    15   138  
  Melee                    38   | .    .    .    .    .    6    32   
  Projectile               2    | .    2    .    .    .    .    .    
  AOE                      136  | .    .    .    18   3    9    106  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  
Total                      3633 | 77   253  313  731  438  511  1310 
  Wait                     584  | 3    12   28   95   8    36   402  
  Move                     2324 | 56   173  202  507  310  388  688  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  49   | 4    6    6    8    3    14   8    
  Fast Attach              51   | 6    5    8    8    3    11   10   
  Attach                   18   | .    .    3    .    .    6    9    
  Detach                   16   | .    4    2    .    .    3    7    
  Swap                     61   | 1    2    6    19   2    9    22   
  Drop                     74   | .    4    13   18   6    19   14   
  Fire                     261  | 6    45   44   43   11   18   94   
  Melee                    65   | .    .    .    4    .    7    54   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    10   | 1    2    1    5    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   96   | .    .    .    .    94   .    2    
  Trap                     24   | .    .    .    24   .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
  122 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 12)
  529 | -10/Materials | Discovered new exit (range 6)
  572 | -10/Materials | Entered another Materials area
  572 | -9/Materials  | Evolved 2 slots: Utility x2
  599 | -9/Materials  | Discovered new exit (range 15)
 1008 | -9/Materials  | System corruption reached 10%
 1094 | -9/Materials  | Entered Storage
 1135 | -9/Storage    | Repaired Lgt. Treads
 1371 | -9/Storage    | Repaired Lgt. EM Pulse Cannon
 1431 | -9/Storage    | Build established: Scavenger-Mutant
 1580 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1881 | -9/Storage    | Lost 5 allies
 1887 | -9/Storage    | Build established: Commander-Mutant
 2051 | -9/Storage    | Discovered new exit (range 10)
 2193 | -9/Storage    | Used back door to open Recycling access
 2193 | -9/Storage    | Discovered new exit (range 5)
 2201 | -9/Storage    | Entered Recycling
 2202 | -9/Recycling  | Met a Zionite searching for Scraptown
 2298 | -9/Recycling  | Build established: Mutant
 2760 | -9/Recycling  | Build established: Commander-Mutant
 2811 | -9/Recycling  | Discovered new exit (range 16)
 2847 | -9/Recycling  | Entered Factory
 2847 | -7/Factory    | Accompanied by 9 allies
 2847 | -7/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 3017 | -7/Factory    | Lost 3 allies
 3093 | -7/Factory    | Found Powered Armor
 3403 | -7/Factory    | P-60 Hacker assimilated allied Scavenger 2b
 3460 | -7/Factory    | Lost 4 allies
 3504 | -7/Factory    | Discovered new exit (range 13)
 3572 | -7/Factory    | Identified exit to Factory
 3573 | -7/Factory    | Entered another Factory area
 3573 | -6/Factory    | Evolved 2 slots: Utility x2
 3823 | -6/Factory    | Build established: Assassin
 4280 | -6/Factory    | Fabricated H-66 Slayer?
 4994 | -6/Factory    | Cargo convoy interrupted
 5000 | -6/Factory    | Build established: Mutant
 5076 | -6/Factory    | Destroyed 8 combat bots
 5077 | -6/Factory    | Garrison activated, responded to threat
 5327 | -6/Factory    | Core integrity fell below 50%
 5336 | -6/Factory    | Core integrity fell below 20%
 5350 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05321_ K-01 Serf pushes G-50 Soldier.
05322_ Lgt. Armored Exoskeleton destroyed.
05322_ K-01 Serf collects debris.
05324_ Enh. Optical Array destroyed.
05324_ Critical hit (Blast).
05325_ K-01 Serf collects debris.
05326_ Critical hit (Burn: +37).
05326_ Penetrated by Slug.
05328_ Med. Storage Unit destroyed.
05328_ Imp. System Shield destroyed.
05328_ Critical hit (Blast).
05328_ Knocked back.
05330_ Critical hit (Burn: +37).
05333_ Penetrated by Slug.
05334_ Critical hit (Burn: +37).
05335_ Knocked back.
05335_ R-10 Processor collects Hvy. Missile Launcher.
05339_ R-10 Processor collects Hvy. Mace.
05346_ U-05 Engineer builds a Wall.
05348_ Imp. Signal Interpreter destroyed.

 Map 
-----
+----------------------------------------------------+
| " F" #?????????????#     #????#  !         #?????? |
| " "" #?????????????#     #????#            #?????? |
|      ##????????????#     #????# """ """    #?????? |
|      ###############     #????# """ """    ####### |
|   ^  #!            #     #????# """ """    #       |
|    ^ #  /  """"""" #     #????#            #       |
|      #!    """"""" #     #????# """ """    #       |
|      #  !  """"""" +     #????# """ """  ! #       |
|    ! +     """"""" #     #????# """ """    #       |
|      #  ]          #     #????#            #  """" |
|      ###############     #????##############  """" |
| ####+#?????????????        ???????###?????##  """" |
| ??     ????????????        #???????????????#  """" |
|          ?????????         #???????????????#  """" |
|            ???????         #???????????????#  """" |
|              ?????         #???????????????#  """" |
|                ??          #???????????????#       |
|                            #???????????????#       |
|                            #???????????????#       |
| # T##########+####         #???????????????#       |
| ###??  ??????????###########???????????????####### |
| ????#  ???????""?????????????????????????????????? |
| ????#   ??????T"?????????????????????????????????? |
| ????#   ??????""?????????????????????????????????? |
| ????#   """????????????####??????????????????????? |
| ????#   """????????????#g@##?????????????????????? |
| ????#   """??????????####g##?????????????????????? |
| ???##[[    ??????????# %uHu#?????????????????????? |
| ???? [  """?"""??????# %"ug##????????????????????? |
| ????#   """?"""??????# ""u%##?"??????????????????? |
| ??###!  """?"""??????# ""uR#??""?????????????????? |
| ??# #      ??????????#  uu ##?G??????????????????? |
| ###"##################   u%##?""?????????????????? |
| #  "      ##         #     ##?"??????????????????? |
| #  "     !"#         #     #?????????????????????? |
| #  "      "#         #     #??"""????????????????? |
| #        [ #         #     #??"""???#????????????? |
| #  #      #"#####+####     #??"""?? +????""""????? |
| ####      %  #       #  k  ##?????  ?? #?""""????? |
|   ##      #  #       ##+#########/###  #?""""????? |
| #%##      # ##  H                      #?""""????? |
| # ##       # #                         #?""""????? |
|    ###+#######                         +?""""????? |
|            %%        ##############    #?????????? |
|    # %       %       ###          #    ####??????? |
| ###                  #            # ^        ????? |
| ?##      %           ###                    ^????? |
| ?#""                    %            %"" """ """?? |
| ##"" !!!         /% #####     %      """?"""?"""?? |
| ##"T             /%%#????#        #  """?"""?"""?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          25
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             400
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         14
Recoil Reduction           4
Defensive Hacking          12

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-66 Slayer | x2 | -6/Factory | Preloaded

 Repaired
----------
          Lgt. Treads | 42% | -9/Storage 
 Lgt. EM Pulse Cannon | 57% | -9/Storage 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationClaymoresTearclaws
  Manual?         0
Play Time         01:27:22
  Cumulative      226.0 hours
  Start           2025.06.08 @ 15:12:55
  End             2025.06.08 @ 17:54:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          166
  Rogue           166
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           11/0/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          68
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e008a0d-19c3-4a9f-8248-59927b5466e5