Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 17:54:14 Player: Chair Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3027) 3027 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 7311 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 334 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 450/450 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Energy Well Machine Analyzer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Powered Armor Force Field Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Energy Well Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Powered Armor Improved System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Mace > --- INVENTORY -------- Improved Cooling System Improved Sensor Array Arc Projector Arc Projector Arc Projector Plasma Cannon Heavy Missile Launcher Remote Datajack [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 6 | . . 2 . . 2 2 Weapon . | . . . . . . . Parts Attached 73 | 7 6 15 10 3 16 16 Power 8 | 1 . 4 1 . . 2 Engine 7 | 1 . 4 1 . . 1 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 15 | 2 . 2 2 2 5 2 Treads 9 | 2 . 2 2 2 1 . Leg 6 | . . . . . 4 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 3 7 3 1 6 6 Device 8 | . . 4 . . 3 1 Storage 5 | 1 1 1 . 1 . 1 Processor 5 | . . 1 . . 2 2 Hackware 1 | . . . . . . 1 Protection 8 | . 2 1 3 . 1 1 Artifact . | . . . . . . . Weapon 23 | 3 3 2 4 . 5 6 Energy Gun 8 | . . 2 2 . 1 3 Energy Cannon 6 | . 2 . 1 . 3 . Ballistic Gun 3 | 3 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon 2 | . 1 . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 6 | . . 2 3 . . 1 Corrupted Parts 2 | . . 2 . . . . System Corruption 5 | . . 5 . . . . Parts Lost 18 | . . 2 . . 1 15 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 8 | . . 2 . . . 6 Weapon 6 | . . . . . 1 5 Highest Loss Streak 11 | . . 1 . . 1 11 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 6 9 9 9 9 9 Power . | . 1 . . . . . Propulsion 1 | 1 2 2 2 1 . . Utility 2 | . . 2 3 3 2 2 Weapon 4 | . 2 4 3 4 5 5 Tool/Special . | . . . . . . . Unused Backups 18 | . 1 2 5 2 4 4 Power 1 | . . 1 . . . . Propulsion 6 | . . . 2 1 2 1 Utility 6 | . . . 1 1 2 2 Weapon 5 | . 1 1 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 95 90 99 98 99 88 Engine 8 | . 14 10 11 11 7 5 Treads 13 | . 28 22 21 22 14 . Leg 7 | . . . . . 15 16 Device 9 | . . 14 11 9 14 7 Storage 10 | . 14 12 11 11 12 8 Processor 13 | . . 2 11 11 9 25 Hackware 1 | . . . . . . 3 Protection 7 | . 9 4 10 11 7 5 Energy Gun 7 | . . 9 16 22 4 . Energy Cannon 6 | . 10 12 3 . 8 6 Ballistic Gun 1 | . 15 . . . . . Impact Weapon 1 | . . . . . . 3 Peak Build Rating 63 | 6 8 22 23 24 46 63 Average Rating 33 | 4 7 14 19 23 36 57 On Entrance 17 | . 6 8 20 23 23 45 Naked Turns . | . . . . . . . Heaviest Build 53 | 12 22 27 32 32 44 53 Greatest Support 80 | 40 40 40 40 43 80 80 Greatest Overweight (x) 2 | . . . . . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 9 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 9 | 2 6 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 10 5 Class Distribution -------------------- 40% | Mutant 25% | Commander-Mutant 23% | Assassin 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Assassin | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Matter Collected 2246 | 218 356 276 318 259 271 548 Remotely . | . . . . . . . Salvage Created 4345 | 61 470 659 738 402 322 1693 Parts 214 | 5 20 44 33 16 21 75 Haulers Intercepted 5 | . 1 . 2 . . 2 Recyclers Shooed 5 | . 2 1 . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 68 | . 10 19 9 4 5 21 Melee 1 | . . . . . . 1 Guns 24 | . 8 6 5 3 1 1 Cannons 25 | . 2 12 1 . 1 9 AOE 8 | . . . 1 1 1 5 Classes Destroyed 17 | 2 4 3 1 1 1 5 Worker 5 | . . 1 1 . . 3 Builder 4 | . . 1 . . . 3 Tunneler 1 | 1 . . . . . . Hauler 5 | . 1 . 2 . . 2 Recycler 12 | 1 1 1 2 3 . 4 Mechanic 1 | . . . 1 . . . Watcher 6 | . 1 1 . . 1 3 Swarmer 19 | . 3 12 . . 1 3 Grunt 21 | . 7 5 6 1 . 2 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . 1 . 1 Protector 2 | . . . . . . 2 Sentry 12 | . . 2 3 2 3 2 Specialist 2 | . . . . . . 2 Hunter 4 | . . . . . . 4 Programmer 4 | . . . . . 1 3 Heavy 1 | . . . . . . 1 Best Kill Streak 14 | 1 6 5 3 3 2 14 Combat Bots Only 8 | . 6 4 3 2 2 8 Max Kills in Single Turn 2 | 1 2 2 2 1 1 2 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . 1 1 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Hostile Shots Fired 509 | . 36 89 29 8 44 303 Missed 146 | . 10 17 10 4 16 89 Hits 363 | . 26 72 19 4 28 214 Melee 1 | . . . . . . 1 Projectile 362 | . 26 72 19 4 28 213 AOE 3 | . . . . . 3 . Critical Strikes 11 | . . . 1 1 . 9 Damage Taken 5576 | . 289 666 283 56 426 3856 Core 1036 | . 44 78 12 . 34 868 Absorbed by Shields 85 | . . . . . 85 . Redirected to Shielding 8 | . 8 . . . . . Regen/Repaired (Parts) 111 | . . . 111 . . . Core Remaining (%) 88 | 100 82 . . 77 95 . Volleys Fired 261 | 6 45 44 43 11 18 94 Largest 2 | 2 2 2 2 2 2 2 Hottest 132 | 40 120 120 106 100 132 132 Shots Fired 428 | 12 88 86 67 23 32 120 Gun 189 | 12 64 26 33 23 9 22 Cannon 224 | . 22 60 34 . 23 85 Launcher 8 | . . . . . . 8 Special 7 | . 2 . . . . 5 Kinetic 76 | 12 64 . . . . . Thermal 111 | . 24 60 . . 3 24 Explosive 8 | . . . . . . 8 Electromagnetic 228 | . . 26 67 23 29 83 Robot Hit Streak 23 | 5 7 10 14 15 13 23 Robot Miss Streak 8 | 1 4 8 2 3 4 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 297 | 9 51 47 47 17 26 100 Core Hits 160 | 3 21 26 22 11 7 70 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 6 | . . 1 . . 1 4 Meltdown 1 | . . 1 . . . . Corrupt 3 | . . . . . 1 2 Smash 2 | . . . . . . 2 Melee Attacks 65 | . . . 4 . 7 54 Impact 51 | . . . . . . 51 Slashing 10 | . . . . . 7 3 Piercing . | . . . . . . . Sneak Attacks 4 | . . . 1 . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8520 | 117 747 949 1214 373 621 4499 Guns 2311 | 116 559 384 613 333 68 238 Cannons 3002 | . 185 565 314 . 498 1440 Explosions 2446 | . . . 274 39 55 2078 Melee 743 | . . . . . . 743 Ramming 18 | 1 3 . 13 1 . . Kinetic 675 | 116 559 . . . . . Thermal 1896 | . 185 565 274 39 116 717 Explosive 1651 | . . . . . . 1651 Electromagnetic 3537 | . . 384 927 333 505 1388 Impact 660 | . . . . . . 660 Slashing 83 | . . . . . . 83 Piercing . | . . . . . . . Highest Corruption 10 | . . 10 10 10 . 2 Average Corruption 8 | . . 6 10 10 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 78 | . . 14 35 23 . 6 Message Errors 18 | . . 2 8 7 . 1 Matter Fused 22 | . . 5 8 8 . 1 Heat Flow Errors 5 | . . 1 4 . . . Energy Discharges 7 | . . 1 3 2 . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . 1 . 1 Data Loss (minor) 9 | . . 1 5 2 . 1 Data Loss (major) 3 | . . 1 2 . . . Misfires 5 | . . . 4 1 . . Alerts 3 | . . 1 . 2 . . Weapon Failures 3 | . . 2 1 . . . Overload Shots . | . . . . . . . Overflow Damage 418 | . 2 . 1 . 11 404 Projectiles 41 | . 2 . . . 11 28 Explosions 197 | . . . 1 . . 196 Melee 180 | . . . . . . 180 Knockbacks 6 | . . . . . . 6 Impact 6 | . . . . . . 6 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 12 | . . . 12 . . . Shots 1 | . . . 1 . . . Rammed 10 | 1 2 1 5 1 . . Targets Rammed 10 | 1 2 1 5 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 300 | . 294 300 248 79 136 296 Average Temperature 70 | . 96 86 46 32 38 71 Received Heat Transfer 1138 | . 132 117 114 42 76 657 Effects 2 | . 2 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted 12 | . . 1 2 . 2 7 Combat Hostiles 10 | . . 1 2 . 2 5 Parts Fried 28 | . . 1 5 2 4 16 Impact Corruptions 7 | . . . . . . 7 Robots Melted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . 5 . . . 5 Heat Transferred 3092 | . 370 1147 450 50 150 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 5 1 1 . Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Maximum Alert Level 2 | . . 1 2 . . 2 Low Security (%) 81 | 100 100 52 63 100 100 80 Level 1 12 | . . 47 31 . . 5 Level 2 5 | . . . 5 . . 14 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 572 | 5 168 304 455 195 166 572 Initial 166 | . . 17 118 161 166 . Average 116 | . 46 164 193 119 50 104 Influence Increases 3294 | 10 314 526 943 173 390 938 Destroy 0b10 Robot/C 1660 | . 200 380 420 80 140 440 Destroy 0b10 Robot/NC 180 | 10 15 20 30 15 5 85 Destroy Leader 422 | . 54 72 144 . 52 100 Allied During Kill 174 | . . . 151 9 14 . Trap Triggered on 0b10 10 | . . . 10 . . . Successful Hack 41 | . 11 5 . 5 . 20 Select Force Hacks 90 | . 30 . . 60 . . Disable Machine 255 | . . . 105 . 15 135 Destroy Structure 162 | . 4 4 23 4 14 113 Advance Influence 150 | . . . . . 150 . Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 135 | . . 45 60 . . 30 Influence Decreases 2828 | 10 272 288 808 548 430 472 Entered New Map 465 | . . 25 162 254 24 . Time Decay 1724 | 10 133 243 446 294 296 302 Lost Part 180 | . . 20 . . 10 150 Lost Ally 320 | . . . 200 . 100 20 Purge Threat 139 | . 139 . . . . . Squads Dispatched 17 | . 5 1 3 . 1 7 Investigation 5 | . 3 1 1 . . . Extermination 3 | . . . . . 1 2 Reinforcement 6 | . 2 . 2 . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Distress Signals 7 | . 1 . 5 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 17 22 27 3 8 43 Peak Tracking Total 9 | . 6 5 5 2 3 9 Tactical Retreats 7 | . . 3 2 . . 2 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts 24 | . . . 24 . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . 3 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Disabled 18 | . 1 . 7 . 1 9 Max in Single Turn 2 | . 1 . 1 . 1 2 Garrison Access 2 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Accessed 26 | . 5 2 4 3 5 7 Terminals 15 | . 4 1 2 1 2 5 Fabricators 2 | . . . . . 1 1 Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 1 1 . 2 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 . 2 1 Total Hacks 62 | . 19 4 10 6 8 15 Successful 23 | . 10 1 5 3 2 2 Failed 39 | . 9 3 5 3 6 13 Catastrophic 11 | . 1 1 2 . 4 3 Database Lockouts . | . . . . . . . Manual 33 | . 17 3 2 7 1 3 Terminals 37 | . 16 2 3 3 3 10 Fabricators 6 | . . . . . 2 4 Repair Stations 5 | . . . 5 . . . Recycling Units 8 | . 3 2 . 3 . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . 2 . 3 1 Terminal Hacks 10 | . 8 1 . . . 1 Part Schematic 1 | . 1 . . . . . Robot Analysis 4 | . 4 . . . . . Prototype ID Bank 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . 1 . . . . 1 Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Seal Access 2 | . . . 1 . 1 . Unauthorized Hacks 6 | . 2 . . 3 1 . Terminals 3 | . 1 . . 1 1 . Botnet 3 | . 1 . . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . 2 . . Tunnel 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 5 2 3 2 5 7 Full Trace Events 4 | . 2 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 76 | . . . . . . 76 Total Robot Build Rating 10 | . . . . . . 10 Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . 2 . . 4 Non-combat 6 | . . . 2 . . 4 Combat . | . . . . . . . Robot Hacks Applied 8 | . . . 3 . . 5 parse_system 1 | . . . 1 . . . no_distress 5 | . . . 2 . . 3 find_chute 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 9 | . . . . 9 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Total Allies 21 | . . . 10 9 . 2 Largest Group 10 | . . . 10 9 9 2 Highest-Rated Group 115 | . . . 88 115 115 82 Highest-Rated Ally 41 | . . . 16 27 27 41 Total Orders . | . . . . . . . Ally Attacks 106 | . . . 84 . 9 13 Total Damage 1204 | . . . 696 . 86 422 Kills 17 | . . . 12 . 2 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Active Infowar (turns) 2501 | . . . . . 724 1777 Optics 1609 | . . . . . . 1609 Sensors 1317 | . . . . . 34 1283 Seismic 684 | . . . . . 684 . Machine Analysis 1970 | . . . . . 193 1777 Robot Analysis Total 4 | . 4 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Turns Passed 5349 | 121 450 522 1107 646 726 1777 Spaces Moved 2330 | 57 174 203 508 311 389 688 Core 6 | 6 . . . . . . Treads 1421 | 51 174 203 508 311 174 . Legs 903 | . . . . . 215 688 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 130 Average Speed 150 | 148 160 160 160 160 144 136 Slowest Speed 320 | 160 160 160 160 160 320 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 41 18 56 51 14 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . 1 . . 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 40 | . 2 . . . 6 32 Terrain Destroyed 176 | . 2 . 18 3 15 138 Melee 38 | . . . . . 6 32 Projectile 2 | . 2 . . . . . AOE 136 | . . . 18 3 9 106 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Total 3633 | 77 253 313 731 438 511 1310 Wait 584 | 3 12 28 95 8 36 402 Move 2324 | 56 173 202 507 310 388 688 Hop . | . . . . . . . Pick Up 49 | 4 6 6 8 3 14 8 Fast Attach 51 | 6 5 8 8 3 11 10 Attach 18 | . . 3 . . 6 9 Detach 16 | . 4 2 . . 3 7 Swap 61 | 1 2 6 19 2 9 22 Drop 74 | . 4 13 18 6 19 14 Fire 261 | 6 45 44 43 11 18 94 Melee 65 | . . . 4 . 7 54 Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | 1 2 1 5 1 . . Escape Stasis . | . . . . . . . Rewire 96 | . . . . 94 . 2 Trap 24 | . . . 24 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 12) 529 | -10/Materials | Discovered new exit (range 6) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Utility x2 599 | -9/Materials | Discovered new exit (range 15) 1008 | -9/Materials | System corruption reached 10% 1094 | -9/Materials | Entered Storage 1135 | -9/Storage | Repaired Lgt. Treads 1371 | -9/Storage | Repaired Lgt. EM Pulse Cannon 1431 | -9/Storage | Build established: Scavenger-Mutant 1580 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1881 | -9/Storage | Lost 5 allies 1887 | -9/Storage | Build established: Commander-Mutant 2051 | -9/Storage | Discovered new exit (range 10) 2193 | -9/Storage | Used back door to open Recycling access 2193 | -9/Storage | Discovered new exit (range 5) 2201 | -9/Storage | Entered Recycling 2202 | -9/Recycling | Met a Zionite searching for Scraptown 2298 | -9/Recycling | Build established: Mutant 2760 | -9/Recycling | Build established: Commander-Mutant 2811 | -9/Recycling | Discovered new exit (range 16) 2847 | -9/Recycling | Entered Factory 2847 | -7/Factory | Accompanied by 9 allies 2847 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3017 | -7/Factory | Lost 3 allies 3093 | -7/Factory | Found Powered Armor 3403 | -7/Factory | P-60 Hacker assimilated allied Scavenger 2b 3460 | -7/Factory | Lost 4 allies 3504 | -7/Factory | Discovered new exit (range 13) 3572 | -7/Factory | Identified exit to Factory 3573 | -7/Factory | Entered another Factory area 3573 | -6/Factory | Evolved 2 slots: Utility x2 3823 | -6/Factory | Build established: Assassin 4280 | -6/Factory | Fabricated H-66 Slayer? 4994 | -6/Factory | Cargo convoy interrupted 5000 | -6/Factory | Build established: Mutant 5076 | -6/Factory | Destroyed 8 combat bots 5077 | -6/Factory | Garrison activated, responded to threat 5327 | -6/Factory | Core integrity fell below 50% 5336 | -6/Factory | Core integrity fell below 20% 5350 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05321_ K-01 Serf pushes G-50 Soldier. 05322_ Lgt. Armored Exoskeleton destroyed. 05322_ K-01 Serf collects debris. 05324_ Enh. Optical Array destroyed. 05324_ Critical hit (Blast). 05325_ K-01 Serf collects debris. 05326_ Critical hit (Burn: +37). 05326_ Penetrated by Slug. 05328_ Med. Storage Unit destroyed. 05328_ Imp. System Shield destroyed. 05328_ Critical hit (Blast). 05328_ Knocked back. 05330_ Critical hit (Burn: +37). 05333_ Penetrated by Slug. 05334_ Critical hit (Burn: +37). 05335_ Knocked back. 05335_ R-10 Processor collects Hvy. Missile Launcher. 05339_ R-10 Processor collects Hvy. Mace. 05346_ U-05 Engineer builds a Wall. 05348_ Imp. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | " F" #?????????????# #????# ! #?????? | | " "" #?????????????# #????# #?????? | | ##????????????# #????# """ """ #?????? | | ############### #????# """ """ ####### | | ^ #! # #????# """ """ # | | ^ # / """"""" # #????# # | | #! """"""" # #????# """ """ # | | # ! """"""" + #????# """ """ ! # | | ! + """"""" # #????# """ """ # | | # ] # #????# # """" | | ############### #????############## """" | | ####+#????????????? ???????###?????## """" | | ?? ???????????? #???????????????# """" | | ????????? #???????????????# """" | | ??????? #???????????????# """" | | ????? #???????????????# """" | | ?? #???????????????# | | #???????????????# | | #???????????????# | | # T##########+#### #???????????????# | | ###?? ??????????###########???????????????####### | | ????# ???????""?????????????????????????????????? | | ????# ??????T"?????????????????????????????????? | | ????# ??????""?????????????????????????????????? | | ????# """????????????####??????????????????????? | | ????# """????????????#g@##?????????????????????? | | ????# """??????????####g##?????????????????????? | | ???##[[ ??????????# %uHu#?????????????????????? | | ???? [ """?"""??????# %"ug##????????????????????? | | ????# """?"""??????# ""u%##?"??????????????????? | | ??###! """?"""??????# ""uR#??""?????????????????? | | ??# # ??????????# uu ##?G??????????????????? | | ###"################## u%##?""?????????????????? | | # " ## # ##?"??????????????????? | | # " !"# # #?????????????????????? | | # " "# # #??"""????????????????? | | # [ # # #??"""???#????????????? | | # # #"#####+#### #??"""?? +????""""????? | | #### % # # k ##????? ?? #?""""????? | | ## # # ##+#########/### #?""""????? | | #%## # ## H #?""""????? | | # ## # # #?""""????? | | ###+####### +?""""????? | | %% ############## #?????????? | | # % % ### # ####??????? | | ### # # ^ ????? | | ?## % ### ^????? | | ?#"" % %"" """ """?? | | ##"" !!! /% ##### % """?"""?"""?? | | ##"T /%%#????# # """?"""?"""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 400 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 42% | -9/Storage Lgt. EM Pulse Cannon | 57% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationClaymoresTearclaws Manual? 0 Play Time 01:27:22 Cumulative 226.0 hours Start 2025.06.08 @ 15:12:55 End 2025.06.08 @ 17:54:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 68 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e008a0d-19c3-4a9f-8248-59927b5466e5