Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 20:42:30 Player: Arzon Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (88) 440 Value Destroyed (3453) 3453 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2589) 2589 TOTAL SCORE: 11162 Bonus ------- High Alert Combat Kills 368 Follower Combat Kills 321 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 52/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Target Analyzer Skeleton Box Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Large Storage Unit Targeting Computer Improved Kinecellerator > --- WEAPON ----------- Heavy Ion Cannon Precision Assault Rifle Heavy Linear Accelerator > --- INVENTORY -------- Light Nuclear Core Armored Medium Treads Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Target Analyzer Kinecellerator Skeleton Box Shock Rifle Shock Rifle Shock Rifle Particle Gun Particle Gun [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Linear Accelerator Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . . . . 4 . 2 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 3 | . . . . . 2 . 1 . . . . Weapon 2 | . . . . . . . . . . . 2 Parts Attached 99 | 8 2 7 . 1 3 19 4 18 3 20 14 Power 16 | 1 . 1 . . . 3 1 3 . 6 1 Engine 7 | 1 . 1 . . . 2 . 1 . 2 . Core 9 | . . . . . . 1 1 2 . 4 1 Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 . 2 . 1 . 7 . 4 2 7 1 Treads 1 | . . . . . . . . . . 1 . Leg 25 | 2 . 2 . 1 . 7 . 4 2 6 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 2 1 2 . . 2 6 2 4 . 6 1 Device 11 | 1 . . . . 1 2 . 2 . 4 1 Storage 2 | 1 . . . . . . 1 . . . . Processor 7 | . 1 1 . . 1 2 1 1 . . . Hackware . | . . . . . . . . . . . . Protection 6 | . . 1 . . . 2 . 1 . 2 . Artifact . | . . . . . . . . . . . . Weapon 31 | 3 1 2 . . 1 3 1 7 1 1 11 Energy Gun 9 | 1 . . . . 1 . . 2 . . 5 Energy Cannon 2 | . 1 . . . . . . . 1 . . Ballistic Gun 8 | 2 . 1 . . . . . 4 . . 1 Ballistic Cannon 6 | . . . . . . . . . . 1 5 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . 1 . . . 3 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 47 | . . . . . . 9 . 7 . 10 21 Power 6 | . . . . . . 1 . 1 . 1 3 Propulsion 15 | . . . . . . 3 . 3 . 4 5 Utility 14 | . . . . . . 3 . 2 . 3 6 Weapon 12 | . . . . . . 2 . 1 . 2 7 Highest Loss Streak 21 | . . . . . . 2 . 4 . 6 21 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 2 3 5 4 5 3 4 5 12 13 13 13 Power . | . 1 . . . . . . . . . . Propulsion . | . . . . . . . . 1 1 . 1 Utility 3 | . 1 2 3 3 1 1 2 4 3 6 5 Weapon 2 | . 1 1 1 1 1 1 1 4 6 4 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . . 2 . . . 3 . . . 3 3 Power 1 | . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . 1 . . . 1 . . . . 3 Weapon 4 | . . . . . . 2 . . . 2 . Tool/Special 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 100 100 100 100 80 95 97 94 100 83 88 Engine 7 | . 14 14 14 14 9 6 . 2 7 8 . Core 4 | . . . . . . 1 15 9 7 5 12 Leg 28 | . 28 28 28 28 18 33 30 29 30 25 23 Device 5 | . 1 . . . 9 7 1 3 . 7 18 Storage 4 | . 14 5 . . . . 3 7 7 7 6 Processor 16 | . 12 13 14 14 17 23 28 21 15 12 5 Protection 6 | . . 9 14 14 9 4 3 4 15 5 . Energy Gun 1 | . . . . . 8 2 . 4 . . 3 Energy Cannon 3 | . 5 14 14 14 9 . . . . . 2 Ballistic Gun 5 | . 22 13 14 14 . 3 . 4 13 1 4 Ballistic Cannon 2 | . . . . . . . . . . 5 10 Slashing Weapon 3 | . . . . . . 10 12 3 . . . Peak Build Rating 62 | 9 9 8 9 13 17 31 40 41 36 52 62 Average Rating 29 | 6 7 7 8 9 16 25 38 33 32 47 51 On Entrance 20 | . 9 7 8 9 13 17 31 39 31 36 50 Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 14 15 20 15 15 17 25 45 50 56 92 77 Greatest Support 55 | 20 20 20 20 30 30 53 49 54 45 55 55 Greatest Overweight (x) 18 | 2 . . . . . 1 . 1 1 6 18 Average Overweight (x) . | . . . . . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 8 5 5 5 5 15 15 15 15 15 Average Capacity 10 | 7 8 6 5 5 5 5 9 15 15 15 15 Most Carried 15 | 3 6 8 5 5 4 5 11 15 15 15 15 Average Carried 8 | 2 3 5 4 5 3 4 5 12 13 13 13 Final Capacity 15 | 8 8 5 5 5 5 5 15 15 15 15 15 Final Carried 15 | 2 6 4 5 5 3 5 11 12 15 15 6 Class Distribution -------------------- 50% | Scavenger-Mutant 20% | Mutant 9% | Commander-Gladiator 8% | Scavenger-Gladiator 6% | Scavenger-Gunner 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Commander-Gladiator | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Matter Collected 2367 | 305 38 148 . 16 . 275 50 195 223 960 157 Remotely . | . . . . . . . . . . . . Salvage Created 3432 | 94 . 227 . 107 . 879 151 443 421 674 436 Parts 178 | 8 . 14 . 4 . 35 9 22 23 44 19 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 74 | . . 7 . 1 . 18 1 12 7 23 5 Melee 23 | . . . . . . 14 1 8 . . . Guns 27 | . . 4 . . . 3 . 4 6 9 1 Cannons 21 | . . 3 . 1 . . . . 1 13 3 AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 16 | 2 . 2 . . . 3 1 1 2 1 4 Worker 1 | . . . . . . . . . 1 . . Builder 1 | . . . . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . Recycler 6 | 1 . . . 1 . . 1 . 1 . 2 Mechanic 1 | . . . . . . . . . . . 1 Watcher 2 | . . . . . . 1 . . . . 1 Swarmer 13 | . . 3 . . . . . 5 . 5 . Cutter 2 | . . . . . . . . . . 2 . Grunt 37 | . . 4 . 1 . 9 1 6 6 9 1 Brawler 1 | . . . . . . . . . . . 1 Duelist 3 | . . . . . . 3 . . . . . Sentry 7 | . . . . . . 6 . . . 1 . Specialist 1 | . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . 1 . 1 . Programmer 8 | . . . . . . . . . 1 5 2 Best Kill Streak 13 | 2 . 3 . 2 . 3 2 4 4 13 7 Combat Bots Only 13 | . . 3 . 1 . 3 1 4 3 13 4 Max Kills in Single Turn 3 | 1 . 2 . 1 . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee 1 | . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Hostile Shots Fired 654 | . . 25 . 1 . 105 16 88 30 241 148 Missed 182 | . . 5 . 1 . 24 10 32 8 67 35 Hits 472 | . . 20 . . . 81 6 56 22 174 113 Melee 18 | . . . . . . 2 . . . 15 1 Projectile 454 | . . 20 . . . 79 6 56 22 159 112 AOE 2 | . . . . . . . 2 . . . . Critical Strikes 32 | . . . . . . 7 . 1 . 11 13 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 8692 | . . 208 . . . 1265 202 810 445 2979 2783 Core 1753 | . . 17 . . . 210 . 134 52 490 850 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 64 | 100 . . . 93 . 61 . . . 3 . Volleys Fired 190 | 10 2 16 . 2 . 24 . 9 26 80 21 Largest 4 | 2 2 2 . 2 . 2 . 2 2 2 4 Hottest 145 | 40 80 80 . 80 . 125 . 145 93 103 139 Shots Fired 334 | 20 4 32 . 4 . 45 . 17 52 92 68 Gun 200 | 20 2 16 . 2 . 36 . 17 48 45 14 Cannon 134 | . 2 16 . 2 . 9 . . 4 47 54 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 255 | 20 2 16 . 2 . 15 . . 48 84 68 Thermal 79 | . 2 16 . 2 . 30 . 17 4 8 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | 3 2 8 . 12 . 15 . 5 15 11 11 Robot Miss Streak 4 | 3 1 2 . . . 1 . 4 2 4 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . . Shots Hit Robots 271 | 9 1 23 . 4 . 73 4 28 41 45 43 Core Hits 127 | 4 . 11 . 2 . 24 3 18 20 29 16 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 10 | . . . . . . 4 . 2 . 3 1 Destroy 1 | . . . . . . . . . . 1 . Blast 3 | . . . . . . . . . . 2 1 Sever 6 | . . . . . . 4 . 2 . . . Melee Attacks 97 | . . . . . . 73 4 20 . . . Impact . | . . . . . . . . . . . . Slashing 97 | . . . . . . 73 4 20 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 3 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . Follow-up Attacks 4 | . . . . . . 4 . . . . . Damage Inflicted 8774 | 97 24 405 . 55 . 2129 277 962 723 2336 1766 Guns 2274 | 97 15 172 . 20 . 402 . 237 583 563 185 Cannons 3274 | . . 225 . 35 . 106 . . 118 1773 1017 Explosions 563 | . . . . . . . . . . . 563 Melee 2623 | . . . . . . 1621 277 725 . . . Ramming 40 | . 9 8 . . . . . . 22 . 1 Kinetic 4535 | 97 15 172 . 20 . 175 . . 583 2271 1202 Thermal 1576 | . . 225 . 35 . 333 . 237 118 65 563 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 2623 | . . . . . . 1621 277 725 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 1 9 5 Average Corruption 3 | . . . . . . . . . 1 3 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . . . . . . . . . . 32 3 Message Errors 11 | . . . . . . . . . . 10 1 Matter Fused 7 | . . . . . . . . . . 7 . Heat Flow Errors 4 | . . . . . . . . . . 3 1 Energy Discharges 4 | . . . . . . . . . . 4 . Data Loss (minor) 5 | . . . . . . . . . . 5 . Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 573 | . . . . . . 86 5 28 . 146 308 Projectiles 200 | . . . . . . 1 . . . 146 53 Explosions 255 | . . . . . . . . . . . 255 Melee 118 | . . . . . . 85 5 28 . . . Knockbacks 20 | . . . . . . . . . . 6 14 Impact . | . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . . 5 13 Secondary 2 | . . . . . . . . . . 1 1 Self-Inflicted Damage 96 | . . . . . . . . . . . 96 Shots 1 | . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 9 | . 2 2 . . . . . . 4 . 1 Kicked 8 | . 2 2 . . . . . . 4 . . Crushed . | . . . . . . . . . . . . Highest Temperature 454 | . 18 165 . 30 . 219 . 32 187 454 283 Average Temperature 129 | . 12 80 . 15 . 110 . 15 73 168 134 Received Heat Transfer 2073 | . . 93 . . . 648 18 252 180 387 495 Effects 15 | . . . . . . . . . . 15 . Shutdowns 7 | . . . . . . . . . . 7 . Energy Bleed 2 | . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 3 | . . . . . . 2 . 1 . . . Heat Transferred 2577 | . . 481 . 74 . 777 . 547 148 150 400 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Maximum Alert Level 3 | . . . . . . 3 2 2 1 3 2 Low Security (%) 39 | 100 100 100 . 100 100 60 . . . 6 . Level 1 30 | . . . . . . 12 2 6 100 48 86 Level 2 21 | . . . . . . 19 97 93 . 15 13 Level 3 8 | . . . . . . 7 . . . 29 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 918 | 10 15 104 . 20 6 918 567 625 338 824 432 Initial 481 | . . . . . 1 . 481 382 327 182 432 Average 287 | . 1 16 . 2 . 254 459 542 273 467 321 Influence Increases 3160 | 15 15 170 . 25 6 1028 316 353 196 742 294 Destroy 0b10 Robot/C 1700 | . . 140 . 20 . 500 100 240 140 460 100 Destroy 0b10 Robot/NC 90 | 15 . . . 5 . 5 30 . 10 . 25 Destroy Leader 228 | . . 30 . . . 20 26 20 30 70 32 Allied During Kill 139 | . . . . . . 104 32 3 . . . Successful Hack 103 | . . . . . 6 14 45 . 14 . 24 Disable Machine 165 | . . . . . . . 60 15 . 30 60 Anti-Garrison Action 350 | . . . . . . 250 . . . 100 . Destroy Structure 175 | . . . . . . 90 23 . 2 22 38 Partial Spotted 15 | . 15 . . . . . . . . . . Lose Combat Pursuer 195 | . . . . . . 45 . 75 . 60 15 Influence Decreases 2922 | 15 15 82 88 20 11 110 687 275 560 179 880 Entered New Map 1463 | . . . 88 . 4 . 437 165 298 79 392 Time Decay 849 | 15 15 82 . 20 7 . 170 . 262 . 278 Lost Part 470 | . . . . . . 90 . 70 . 100 210 Lost Ally 140 | . . . . . . 20 80 40 . . . Squads Dispatched 10 | . . 1 . . . . 2 . 3 . 4 Investigation 1 | . . . . . . . . . 1 . . Extermination 3 | . . . . . . . 1 . 1 . 1 Reinforcement 4 | . . . . . . . 1 . . . 3 Assault 1 | . . 1 . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Distress Signals 2 | . . . . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 2 9 . 1 . 29 4 19 8 26 15 Peak Tracking Total 8 | . 1 3 . 1 . 7 2 7 3 6 8 Tactical Retreats 12 | . . . . . . 3 . 4 . 4 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Traps Triggered 12 | . . . . . . 2 . 4 2 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Machines Disabled 12 | . . . . . . . 4 1 . 3 4 Max in Single Turn 4 | . . . . . . . . 1 . 1 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Machines Accessed 14 | . . . 1 . 2 2 5 . 2 1 1 Terminals 9 | . . . . . 1 2 4 . 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 3 | . . . . . 1 . 1 . 1 . . Total Hacks 30 | . . . 1 . 5 3 13 . 5 1 2 Successful 16 | . . . 1 . 3 1 7 . 2 . 2 Failed 14 | . . . . . 2 2 6 . 3 1 . Catastrophic 4 | . . . . . . 2 . . 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . . . 1 . 4 . 8 . 4 . . Terminals 24 | . . . . . 4 3 12 . 4 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 Garrison Access 3 | . . . . . 1 . 1 . 1 . . Terminal Hacks 4 | . . . 1 . . 1 2 . . . . Record 2 | . . . . . . . 2 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . Unauthorized Hacks 7 | . . . . . 2 . 4 . 1 . . Terminals 7 | . . . . . 2 . 4 . 1 . . Botnet 5 | . . . . . 1 . 3 . 1 . . Operators 2 | . . . . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . . . 1 2 4 . 1 1 1 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . 1 . 1 . . . Coupler Efficiency 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 9 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Total Allies 10 | . . 1 . . . 9 . . . . . Largest Group 8 | . . 1 . . . 8 7 2 . . . Highest-Rated Group 151 | . . 31 . . . 151 135 41 . . . Highest-Rated Ally 31 | . . 31 . . . 21 21 21 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 60 | . . 9 . . . 34 14 3 . . . Total Damage 1730 | . . 64 . . . 696 924 46 . . . Kills 17 | . . . . . . 8 9 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Active Infowar (turns) 122 | 115 7 . . . . . . . . . . Terrain 122 | 115 7 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Turns Passed 7766 | 566 251 567 449 113 106 1934 347 551 579 1695 608 Spaces Moved 3737 | 156 194 389 374 62 85 859 268 249 240 610 251 Core 10 | 7 . . . . . . . . . . 3 Treads 37 | . . . . . . . . . . 33 4 Legs 3690 | 149 194 389 374 62 85 859 268 249 240 577 244 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 190 170 120 Average Speed 144 | 119 120 120 120 120 120 120 120 143 190 199 194 Slowest Speed 950 | 190 120 120 120 120 120 190 120 190 190 540 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 32 | 14 28 56 77 31 8 66 11 37 8 46 6 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . . . Spaces Dug 6 | . . . . . . . . . . 6 . Terrain Destroyed 67 | . . . . . . . . . . 23 44 Melee . | . . . . . . . . . . . . Projectile 31 | . . . . . . . . . . 23 8 AOE 36 | . . . . . . . . . . . 36 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Total 5638 | 513 208 459 374 96 88 1598 287 389 316 987 323 Wait 1239 | 337 4 22 . 31 . 524 . 51 33 218 19 Move 3727 | 155 193 388 373 61 85 857 267 248 240 609 251 Hop . | . . . . . . . . . . . . Pick Up 68 | 3 4 8 1 . . 9 7 12 4 16 4 Fast Attach 48 | 6 . 3 . 1 . 14 1 4 2 13 4 Attach 46 | 1 1 1 . . 2 3 3 11 . 12 12 Detach 24 | . 1 1 . . . 2 3 5 2 7 3 Swap 26 | 1 1 6 . . 1 6 1 5 2 1 2 Drop 54 | . . 12 . 1 . 10 1 5 3 16 6 Fire 190 | 10 2 16 . 2 . 24 . 9 26 80 21 Melee 84 | . . . . . . 61 4 19 . . . Ram 1 | . . . . . . . . . . . 1 Kick 8 | . 2 2 . . . . . . 4 . . Crush . | . . . . . . . . . . . . Escape Stasis 36 | . . . . . . 1 . 20 . 15 . Rewire 87 | . . . . . . 87 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 567 | -11/Scrapyard | Entered Materials 568 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 11) 668 | -10/Materials | Identified exit to Mines 818 | -10/Materials | Entered Mines 915 | -10/Mines | Discovered new exit (range 7) 921 | -10/Mines | Identified exit to Materials 990 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1157 | -10/Mines | Learned location of Zion (-7) 1194 | -10/Mines | Discovered exit to Materials (range 3) 1196 | -10/Mines | Met a Derelict testing a Signal Generator 1378 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1379 | -10/Mines | Discovered new exit (range 5) 1385 | -10/Mines | Entered Exiles 1412 | -10/Exiles | Discovered new exit (range 14) 1435 | -10/Exiles | Met 8R-AWN 1456 | -10/Exiles | Met EX-HEX 1501 | -10/Exiles | Met EX-DEC 1553 | -10/Exiles | Met EX-BIN 1570 | -10/Exiles | Aligned with FarCom system 1571 | -10/Exiles | Given EX-Vault access code 1601 | -10/Exiles | Opened EX-Vault 1611 | -10/Exiles | Found Skeleton Box 1636 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1645 | -10/Exiles | Build established: Scavenger-Mutant 1713 | -10/Exiles | Visited The Gauntlet 1820 | -10/Exiles | Discovered new exit (range 14) 1834 | -10/Exiles | Left Exiles lab with Skeleton Box 1834 | -10/Exiles | Entered Mines 1835 | -9/Mines | Assembled infested the area 1840 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1916 | -9/Mines | Discovered new exit (range 12) 1947 | -9/Mines | Entered Materials 1947 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2053 | -8/Materials | Identified exit to Garrison 2053 | -8/Materials | Entered Garrison 2383 | -8/Garrison | Triggered checkpoint 2991 | -8/Garrison | Triggered checkpoint 3119 | -8/Garrison | Build established: Scavenger-Gladiator 3270 | -8/Garrison | Discovered new exit (range 12) 3285 | -8/Garrison | Triggered checkpoint 3420 | -8/Garrison | Remotely autohacked Sealed Heavy Doors 3800 | -8/Garrison | Build established: Commander-Gladiator 3819 | -8/Garrison | Triggered checkpoint 3928 | -8/Garrison | Installed Relay Interface Framework 3947 | -8/Garrison | Discovered new exit (range 10) 3987 | -8/Garrison | Entered Factory 3987 | -7/Factory | Accompanied by 7 allies 3987 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4295 | -7/Factory | Lost 5 allies 4331 | -7/Factory | Identified exit to Garrison 4334 | -7/Factory | Entered Garrison 4334 | -7/Garrison | Accompanied by 2 allies 4510 | -7/Garrison | Triggered checkpoint 4647 | -7/Garrison | Triggered checkpoint 4689 | -7/Garrison | Lost 4 parts (2n2u) 4830 | -7/Garrison | Build established: Scavenger-Mutant 4839 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 4868 | -7/Garrison | Discovered new exit (range 10) 4885 | -7/Garrison | Entered Factory 5385 | -7/Factory | Garrison activated, responded to threat 5464 | -7/Factory | Identified exit to Garrison 5464 | -7/Factory | Entered Garrison 5870 | -7/Garrison | Triggered checkpoint 5916 | -7/Garrison | Heavy support dispatched to Factory 6392 | -7/Garrison | Triggered checkpoint 6465 | -7/Garrison | Core integrity fell below 50% 6496 | -7/Garrison | Lost 6 parts (4n1u1w) 6533 | -7/Garrison | Destroyed 13 combat bots 6560 | -7/Garrison | Lost 3 parts (1p1u1w) 6626 | -7/Garrison | Triggered checkpoint 6635 | -7/Garrison | Crushed by falling debris 6635 | -7/Garrison | Core integrity fell below 20% 6978 | -7/Garrison | Discovered new exit (range 3) 7159 | -7/Garrison | Entered Factory 7159 | -6/Factory | Evolved 2 slots: Weapon x2 7450 | -6/Factory | Build established: Scavenger-Gunner 7751 | -6/Factory | Core integrity fell below 50% 7763 | -6/Factory | Core integrity fell below 20% 7767 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 07744_ Knocked back. 07745_ Acquired 7 matter. 07745_ Penetrated by Slug. 07748_ U-05 Engineer builds a Wall. 07748_ Hvy. Linear Accelerator destroyed. 07750_ K-01 Serf collects debris. 07751_ Penetrated by Slug. 07751_ Flexi-carbon Leg destroyed. 07752_ U-05 Engineer lays Concrete. 07752_ Acquired 1 matter. 07753_ K-01 Serf collects debris. 07754_ Slug penetrates Wall. 07755_ U-05 Engineer builds a Wall. 07758_ Slug penetrates Wall. 07758_ K-01 Serf collects debris. 07763_ Slammed into G-50 Soldier. 07765_ K-01 Serf collects debris. 07765_ R-10 Processor collects Imp. Cooling System. 07767_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##??##??????????????????????????????????? | | ######??## ### ??????????????????????????????????? | | ### ########??????????????????????????? | | ##""" """"#"##?????????????????????????? | | ## "?????????????????????????? | | #" ! #?????????????????????????? | | #" ###???????????????????????? | | #" % # #???????????????????????? | | #" ;###??????????????????????? | | # #x@#??????????????????????? | | #" % %% x;g##??????????????????????? | | #" %H g;%#???????????????????????? | | # ! %% % %kH ! ;##???????????????????????? | | +############ ;;;!;####???????????????????????? | | !%! %% % #???????????????????????? | | !% R= #???????????????????????? | | %! *% ###############?????????? | | =% ???????? | | * g ???????? | | ##############+##### ???????? | | # # ###############?????????? | | """ """ # # #???????????????????????? | | """ """ # # /???????????????????????? | | """ """ # """# # ??????????????????????? | | # """# # "?????????????????????? | | """ """ # [ """# #?"?????????????????????? | | """ """ # ""# #?##????????????????????? | | """ """ # ""# #???????????????????????? | | # ?# ???????????????????????? | | " "" ########## ???????????????????????? | | "S"" #????????# ???????????????????????? | | """ #????????# ???????????????????????? | | ###########???????? ???????????????????????? | | ???????????????????###+###???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 11 Recoil Reduction 1 Kinecelleration 40 Item Schematics ----------------- Prc. Assault Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralTeslaMask Manual? 0 Play Time 01:21:05 Cumulative 31.0 hours Start 2025.05.19 @ 19:21:04 End 2025.05.19 @ 20:42:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88bed5ce-95e3-4e56-b0ea-d91079a46c2b