Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 20:13:01 Player: VmFycnk Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (105) 525 Value Destroyed (3207) 3207 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 6138 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/700 Matter 69/300 Energy 47/100 System Corruption 7% Temperature Cool (12) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer System Shield > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (20) --- EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Missile Launcher Missile Launcher Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Target Analyzer Power Shielding Hardened Light Armor Plating Improved Light Armor Plating System Shield > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Wheel Advanced Targeting Computer EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Missile Launcher Missile Launcher Datajack Great Maul [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Power Shielding Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Power Shielding Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 62 | 6 4 21 18 13 Power 6 | 1 . 1 4 . Engine 4 | 1 . 1 2 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 12 | 2 . 6 3 1 Treads 8 | 2 . 3 3 . Leg . | . . . . . Wheel 4 | . . 3 . 1 Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 2 5 6 5 Device 4 | . . 1 3 . Storage 4 | 1 1 1 1 . Processor 4 | . . 1 1 2 Hackware 1 | . . . . 1 Protection 6 | . 1 2 1 2 Artifact . | . . . . . Weapon 25 | 2 2 9 5 7 Energy Gun 4 | 1 . 2 . 1 Energy Cannon 5 | . 1 . 2 2 Ballistic Gun 6 | 1 . 3 1 1 Ballistic Cannon 2 | . . . . 2 Launcher 6 | . 1 3 2 . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 26 | . . 7 7 12 Power 3 | . . 1 1 1 Propulsion 7 | . . 3 1 3 Utility 9 | . . 1 3 5 Weapon 7 | . . 2 2 3 Highest Loss Streak 3 | . . 2 3 3 To Critical Strikes . | . . . . . Average Backups 8 | 1 3 9 9 8 Power . | . . . . . Propulsion 1 | . . 2 2 1 Utility . | . . 1 . . Weapon 4 | . 1 4 6 5 Tool/Special . | . . . . . Unused Backups 7 | . 1 3 . 3 Power . | . . . . . Propulsion 4 | . 1 2 . 1 Utility . | . . . . . Weapon 1 | . . 1 . . Tool/Special 2 | . . . . 2 Average Slot Usage (%) 85 | . 88 85 93 77 Engine 8 | . 14 10 3 5 Treads 16 | . 28 16 17 9 Wheel 2 | . . 4 . 2 Device 6 | . . 6 15 4 Storage 9 | . 14 11 9 7 Processor 7 | . . 1 10 18 Protection 11 | . 3 14 14 11 Energy Gun 2 | . 2 4 . . Energy Cannon 6 | . 11 4 7 6 Ballistic Gun 4 | . 2 5 10 . Ballistic Cannon 1 | . . . . 3 Launcher 4 | . 11 6 . 1 Peak Build Rating 33 | 6 7 18 25 33 Average Rating 17 | 4 6 11 22 26 On Entrance 11 | . 6 7 18 25 Avg Prop Armor Cover (%) 3 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 71 | 13 22 37 63 71 Greatest Support 43 | 40 40 43 43 40 Greatest Overweight (x) 16 | . . 2 2 16 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 10 15 20 20 Average Capacity 15 | 6 8 12 19 20 Most Carried 13 | 5 6 13 12 11 Average Carried 8 | 1 3 9 9 8 Final Capacity 20 | 8 10 15 20 20 Final Carried 13 | 1 6 13 9 9 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1865 | 175 195 539 587 369 Remotely . | . . . . . Salvage Created 2986 | . 262 1097 1107 520 Parts 198 | . 21 81 60 36 Haulers Intercepted 4 | . 2 2 . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 79 | . 6 28 27 18 Melee 6 | . . 1 1 4 Guns 25 | . . 13 12 . Cannons 14 | . 2 6 4 2 AOE 30 | . 4 8 10 8 Classes Destroyed 14 | . 5 5 2 2 Worker 3 | . 1 2 . . Builder 9 | . . 2 4 3 Tunneler 1 | . 1 . . . Hauler 4 | . 2 2 . . Mechanic 1 | . . . 1 . Operator 3 | . . 1 2 . Watcher 5 | . . 4 1 . Swarmer 22 | . 2 10 4 6 Grunt 37 | . 4 8 18 7 Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 14 | . . 9 4 1 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 11 | . 3 5 11 5 Combat Bots Only 7 | . 2 5 7 5 Max Kills in Single Turn 3 | . 2 3 3 3 Gunslinging . | . . . . . Exploded 3 | . 1 2 2 3 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 542 | . 17 126 123 276 Missed 180 | . 5 38 36 101 Hits 362 | . 12 88 87 175 Melee 4 | . . 2 2 . Projectile 358 | . 12 86 85 175 AOE 2 | . . . . 2 Critical Strikes 4 | . . . 4 . Damage Taken 4973 | . 130 1303 1212 2328 Core 1168 | . 7 279 180 702 Absorbed by Shields 296 | . . . 296 . Redirected to Shielding 54 | . . 25 22 7 Regen/Repaired (Parts) 54 | . . . . 54 Core Remaining (%) 73 | 100 97 30 67 . Volleys Fired 229 | . 17 96 67 49 Largest 2 | . 2 2 2 2 Hottest 126 | . 90 93 86 126 Shots Fired 330 | . 23 125 120 62 Gun 178 | . . 73 99 6 Cannon 109 | . 16 36 10 47 Launcher 43 | . 7 16 11 9 Special . | . . . . . Kinetic 169 | . . 42 99 28 Thermal 52 | . 16 36 . . Explosive 43 | . 7 16 11 9 Electromagnetic 66 | . . 31 10 25 Robot Hit Streak 12 | . 2 12 10 6 Robot Miss Streak 7 | . 4 7 3 6 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 217 | . 10 85 79 43 Core Hits 165 | . 12 66 61 26 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 10 | . . 1 . 9 Blast 3 | . . . . 3 Corrupt 3 | . . . . 3 Smash 4 | . . 1 . 3 Melee Attacks 16 | . . 2 3 11 Impact 16 | . . 2 3 11 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8081 | . 540 2333 3127 2081 Guns 2296 | . . 1019 1179 98 Cannons 1162 | . 156 382 128 496 Explosions 4134 | . 377 909 1759 1089 Melee 475 | . . 16 61 398 Ramming 14 | . 7 7 . . Kinetic 1996 | . . 558 1179 259 Thermal 1348 | . 156 624 437 131 Explosive 3324 | . 377 667 1322 958 Electromagnetic 924 | . . 461 128 335 Impact 475 | . . 16 61 398 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 2 . 7 Average Corruption 3 | . . 2 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . 6 . 20 Message Errors 7 | . . 2 . 5 Matter Fused 8 | . . 1 . 7 Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 2 | . . 2 . . Parts Rejected 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 353 | . 13 48 126 166 Projectiles . | . . . . . Explosions 211 | . 13 48 126 24 Melee 142 | . . . . 142 Knockbacks 7 | . . . 1 6 Impact 2 | . . . 1 1 Kinetic 4 | . . . . 4 Secondary 1 | . . . . 1 Self-Inflicted Damage 471 | . 15 300 119 37 Shots 16 | . 1 10 3 2 Rammed 3 | . 1 2 . . Targets Rammed 4 | . 1 3 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 188 | . 110 134 91 188 Average Temperature 41 | . 43 47 24 51 Received Heat Transfer 1070 | . 30 213 494 333 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 4 | . . . . 4 Parts Fried 7 | . . 2 . 5 Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 4 1 . Heat Transferred 1847 | . 333 1214 250 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 4 . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 62 | 100 100 48 19 88 Level 1 30 | . . 51 43 11 Level 2 7 | . . . 37 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 535 | . 68 284 535 270 Initial 199 | . . 4 113 199 Average 161 | . 14 185 339 89 Influence Increases 2754 | . 200 948 1010 596 Destroy 0b10 Robot/C 1580 | . 120 560 540 360 Destroy 0b10 Robot/NC 130 | . 20 55 40 15 Destroy Leader 388 | . 4 172 122 90 Successful Hack 32 | . . 22 7 3 Disable Machine 165 | . . 15 90 60 Destroy Structure 354 | . 41 124 151 38 Lose Combat Pursuer 105 | . 15 . 60 30 Influence Decreases 2543 | . 188 692 839 824 Entered New Map 403 | . . 8 155 240 Time Decay 1740 | . 188 614 464 474 Lost Part 250 | . . 70 70 110 Purge Threat 150 | . . . 150 . Squads Dispatched 11 | . . 2 4 5 Investigation 2 | . . 1 1 . Extermination 3 | . . . . 3 Reinforcement 6 | . . 1 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 2 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . . 4 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 9 43 36 22 Peak Tracking Total 5 | . 3 5 5 4 Tactical Retreats 5 | . 1 . 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . 2 6 4 Max in Single Turn 3 | . . 1 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 1 7 3 1 Terminals 11 | . 1 7 3 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 1 17 9 2 Successful 15 | . . 10 3 2 Failed 14 | . 1 7 6 . Catastrophic 3 | . . 1 2 . Database Lockouts . | . . . . . Manual 3 | . 1 2 . . Terminals 27 | . 1 17 9 . Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . . 9 3 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 2 | . . 2 . . Alert Level 3 | . . 2 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Recall Investigation 1 | . . . 1 . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Botnet 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 10 | . 1 5 3 1 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3466 | . . 1235 1175 1056 Sensors 2144 | . . . 1088 1056 Terrain 1322 | . . 1235 87 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6011 | 86 863 2181 1175 1706 Spaces Moved 2534 | 57 451 984 354 688 Core 19 | 15 . . . 4 Treads 2032 | 42 451 848 354 337 Legs . | . . . . . Wheels 483 | . . 136 . 347 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 95 160 115 Average Speed 181 | 131 160 169 236 190 Slowest Speed 850 | 160 160 240 320 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 42 77 40 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 404 | . 41 122 202 39 Melee . | . . . . . Projectile . | . . . . . AOE 404 | . 41 122 202 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3592 | 68 569 1374 582 999 Wait 623 | . 83 220 109 211 Move 2530 | 56 450 983 353 688 Hop . | . . . . . Pick Up 71 | 6 10 29 13 13 Fast Attach 1 | 1 . . . . Attach 49 | 5 1 13 13 17 Detach 11 | . . 2 4 5 Swap 29 | . 3 12 11 3 Drop 29 | . 4 14 9 2 Fire 229 | . 17 96 67 49 Melee 16 | . . 2 3 11 Ram . | . . . . . Kick . | . . . . . Crush 4 | . 1 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 13) 950 | -10/Materials | Entered another Materials area 950 | -9/Materials | Evolved 2 slots: Utility x2 1359 | -9/Materials | Discovered new exit (range 12) 1706 | -9/Materials | Discovered new exit (range 3) 2069 | -9/Materials | Discovered new exit (range 8) 2307 | -9/Materials | Build established: Scavenger-Mutant 2588 | -9/Materials | Core integrity fell below 50% 2891 | -9/Materials | Build established: Mutant 3047 | -9/Materials | Discovered new exit (range 3) 3051 | -9/Materials | Identified exit to Materials 3131 | -9/Materials | Entered another Materials area 3131 | -8/Materials | Evolved 2 slots: Utility x2 3502 | -8/Materials | Destroyed 7 combat bots 3941 | -8/Materials | Build established: Scavenger-Mutant 3999 | -8/Materials | Lost 3 parts (1p2u) 4249 | -8/Materials | Build established: Mutant 4250 | -8/Materials | Discovered new exit (range 16) 4301 | -8/Materials | Identified exit to Factory 4306 | -8/Materials | Entered Factory 4306 | -7/Factory | Evolved 2 slots: Utility x2 4993 | -7/Factory | Repaired EM Pulse Cannon 5594 | -7/Factory | Core integrity fell below 50% 5625 | -7/Factory | Lost 3 parts (3u) 5990 | -7/Factory | Core integrity fell below 20% 6012 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05861_ U-05 Engineer lays Concrete. 05862_ U-05 Engineer builds a Door. 05862_ U-05 Engineer builds a Wall. 05863_ U-05 Engineer lays Concrete. 05893_ GC#%TJ=4LR NRNJXX#K&K/VCLADFRW% 05913_ System corrupted: Matter fused (-9). 05929_ System corrupted: Matter fused (-5). 05954_ System corrupted: Substantial component data lost. 05956_ Wheel destroyed. 05979_ System corrupted: Substantial component data lost. 05999_ Shock Rifle destroyed. 06002_ K-01 Serf cleans the Nuclear Reactor. 06005_ System corrupted: Great Maul rejected. 06005_ Target Analyzer destroyed. 06007_ K-01 Serf cleans the Nuclear Reactor. 06009_ Slug penetrates Y-54 Guardian. 06009_ U-05 Engineer destroyed. 06010_ K-01 Serf cleans the Nuclear Reactor. 06011_ System corrupted: Gauss Rifle jammed. 06012_ Y-54 Guardian misfires. 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"?? ??? ???????????????????????????? | | ????????? ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 7 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Cannon | 28% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Spy Storm Trooper True Hacker Challenges ------------ None Game ------ Seed RainbowLayeredDisintegrator Manual? 0 Play Time 00:44:26 Cumulative 14.9 hours Start 2025.11.20 @ 19:31:01 End 2025.11.20 @ 20:13:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 1 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: efbfdd70-c372-4102-8b68-b570140edd5a