Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.10 @ 10:08:24 Player: Three_crows Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1639) 1639 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5454 Bonus ------- None Cogmind --------- Core Integrity 604/850 Matter 137/300 Energy 72/100 System Corruption 4% Temperature Cool (0) Movement Core (1550) Ox30 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit EM Shield > --- WEAPON (3) ------- Assault Cannon Assault Cannon > --- INVENTORY (25) --- Light Ion Engine Reinforced Ion Engine Deuterium Engine Thermal Generator Assault Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine Neutrino Core > --- PROPULSION ------- Gravmag System > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Sensor Array Kinecellerator Improved Utility Shielding > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle Slug Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Reinforced Ion Engine Deuterium Engine Improved Deuterium Engine Thermal Generator EM Shield Assault Rifle Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Mini Grenade Launcher Plasma Cutter [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . 1 . . . . . . Propulsion 3 | . . . . 1 1 . . 1 Utility 3 | . . 1 . 1 . . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 50 | 5 3 8 2 10 1 8 2 11 Power 10 | 1 . 1 1 5 . 1 . 1 Engine 9 | 1 . 1 1 5 . . . 1 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 6 | 2 1 2 . . . . . 1 Treads . | . . . . . . . . . Leg 5 | 2 1 2 . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 18 | 1 1 3 1 3 1 4 1 3 Device 10 | . . 1 1 1 . 4 1 2 Storage 3 | 1 1 1 . . . . . . Processor 3 | . . . . 2 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . 1 . . . . . 1 Artifact . | . . . . . . . . . Weapon 16 | 1 1 2 . 2 . 3 1 6 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 5 | . 1 2 . 1 . . . 1 Ballistic Cannon 5 | . . . . 1 . . . 4 Launcher 2 | . . . . . . 1 . 1 Special Weapon 2 | . . . . . . 2 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 30 | . . . 2 1 . 9 . 18 Power 7 | . . . 1 1 . 1 . 4 Propulsion 5 | . . . . . . 3 . 2 Utility 9 | . . . 1 . . 3 . 5 Weapon 9 | . . . . . . 2 . 7 Highest Loss Streak 8 | . . . 1 1 . 4 . 8 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 1 6 9 11 17 15 19 17 14 Power 4 | . 1 1 2 5 4 5 5 4 Propulsion . | . . 2 3 2 . . . . Utility 3 | . 2 1 1 2 3 4 3 2 Weapon 7 | . 1 4 3 7 7 9 8 6 Tool/Special . | . . . . . . . . . Unused Backups 9 | 1 1 1 1 1 . . . 4 Power 2 | . . . . . . . . 2 Propulsion 2 | 1 1 . . . . . . . Utility 3 | . . 1 . 1 . . . 1 Weapon 2 | . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 75 | . 96 99 99 95 91 73 75 53 Engine 13 | . 14 21 22 17 15 14 7 6 Core 1 | . . . . . . . 7 4 Leg 12 | . 28 21 22 25 29 12 7 1 Device 13 | . . 11 18 14 7 12 22 14 Storage 8 | . 26 14 11 9 7 7 7 6 Processor 4 | . . . . 10 6 7 . . Energy Cannon 1 | . . . . . . . 6 4 Ballistic Gun 9 | . 12 19 22 12 15 6 14 6 Ballistic Cannon 4 | . . . . 4 7 7 . 1 Peak Build Rating 38 | 5 8 13 15 27 22 27 30 38 Average Rating 21 | 3 7 12 14 23 20 22 29 26 On Entrance 15 | . 5 8 13 15 16 22 27 30 Naked Turns . | . . . . . . . . . Heaviest Build 124 | 12 15 98 98 106 98 110 115 124 Greatest Support 40 | 20 20 20 20 30 40 40 10 10 Greatest Overweight (x) 40 | . . 4 4 29 2 10 11 40 Average Overweight (x) 6 | . . 2 4 3 2 6 11 21 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 8 21 25 25 25 25 25 25 Most Carried 24 | 4 8 12 13 24 18 20 20 17 Average Carried 16 | 1 6 9 11 17 15 19 17 14 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 Final Carried 19 | 2 8 11 13 16 18 19 17 6 Class Distribution -------------------- 57% | Mutant 15% | Scavenger-Mutant 13% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1342 | 250 32 110 83 121 72 220 . 454 Remotely . | . . . . . . . . . Salvage Created 1599 | . 65 292 240 173 72 68 . 689 Parts 82 | . 4 21 13 13 3 1 . 27 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 38 | . 2 6 7 6 1 4 . 12 Guns 21 | . 2 6 7 5 1 . . . Cannons 10 | . . . . 1 . . . 9 AOE 7 | . . . . . . 4 . 3 Classes Destroyed 10 | . 1 1 2 . . 1 . 5 Worker 2 | . . . . . . . . 2 Builder 1 | . . . . . . . . 1 Recycler 1 | . . . . . . . . 1 Mechanic 1 | . . . . . . . . 1 Swarmer 5 | . . . 2 3 . . . . Grunt 20 | . 2 3 3 2 . 3 . 7 Brawler 3 | . . . 2 . . . . 1 Sentry 5 | . . 3 . 1 1 . . . Programmer 4 | . . . . . . . . 4 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 7 | . 2 3 3 4 1 4 . 7 Combat Bots Only 4 | . 2 3 3 4 1 4 . 3 Max Kills in Single Turn 2 | . 2 1 1 2 1 2 . 2 Gunslinging 1 | . 1 . . 1 . . . . Exploded 2 | . . . . . . 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 447 | . 16 43 73 20 45 87 . 163 Missed 130 | . 4 10 20 5 18 24 . 49 Hits 317 | . 12 33 53 15 27 63 . 114 Melee 6 | . . . 2 . . . . 4 Projectile 311 | . 12 33 51 15 27 63 . 110 Critical Strikes 8 | . . 2 . 2 . 1 . 3 Actively Blocked 1 | . . . . . . . . 1 Damage Taken 3276 | . 98 341 407 133 154 602 . 1541 Core 500 | . 17 60 69 39 17 52 . 246 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 58 | . . . . . . . . 58 Ignored by Resistances 952 | . 29 102 128 40 55 164 . 434 Regen/Repaired (Parts) 245 | . . 126 . 119 . . . . Core Remaining (%) 88 | 100 93 . 67 92 . . 90 . Volleys Fired 212 | . 6 18 29 14 8 103 . 34 Largest 3 | . 2 2 2 2 1 3 . 3 Hottest 143 | . 70 70 43 57 20 100 . 143 Shots Fired 331 | . 12 36 58 28 8 114 . 75 Gun 166 | . 12 36 58 20 8 4 . 28 Cannon 52 | . . . . 8 . 7 . 37 Launcher 17 | . . . . . . 7 . 10 Special 96 | . . . . . . 96 . . Kinetic 182 | . 6 30 58 28 8 11 . 41 Thermal 132 | . 6 6 . . . 96 . 24 Explosive 17 | . . . . . . 7 . 10 Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 12 20 10 15 13 14 . 15 Robot Miss Streak 2 | . . 1 2 1 . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 160 | . 12 29 33 20 8 16 . 42 Core Hits 99 | . 4 12 13 10 6 14 . 40 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 3 | . 1 1 1 . . . . . Burn 2 | . 1 1 . . . . . . Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3647 | . 152 343 379 293 70 834 . 1576 Guns 1412 | . 152 343 379 118 70 64 . 286 Cannons 1076 | . . . . 175 . 162 . 739 Explosions 1159 | . . . . . . 608 . 551 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1805 | . 77 293 379 293 70 226 . 467 Thermal 683 | . 75 50 . . . . . 558 Explosive 1159 | . . . . . . 608 . 551 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . . . . 26 Message Errors 6 | . . . . . . . . 6 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 7 | . . . . . . . . 7 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . . . . . . . 30 Projectiles . | . . . . . . . . . Explosions 30 | . . . . . . . . 30 Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . 36 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 291 | . 126 16 4 122 2 288 . 291 Average Temperature 87 | . 68 7 4 67 2 85 . 104 Received Heat Transfer 1167 | . 72 183 162 99 60 150 . 441 Effects 3 | . . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 1 . . . . . 3 Heat Transferred 1518 | . 296 222 . . . . . 1000 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 130 | . 50 90 78 90 30 . . 130 Initial 14 | . . 14 . . . . . . Average 12 | . 2 20 16 13 2 . . 12 Influence Increases 1090 | . 50 160 208 151 30 115 . 376 Destroy 0b10 Robot/C 760 | . 40 120 140 120 20 80 . 240 Destroy 0b10 Robot/NC 25 | . . . . . . . . 25 Destroy Leader 190 | . 10 40 20 30 10 20 . 60 Disable Machine 27 | . . . 18 . . . . 9 Destroy Structure 43 | . . . . 1 . . . 42 Lose Combat Pursuer 45 | . . . 30 . . 15 . . Influence Decreases 1090 | . 10 200 208 151 20 125 . 376 Entered New Map 31 | . . 26 . . . 5 . . Time Decay 999 | . 10 174 208 151 20 110 . 326 Lost Part 60 | . . . . . . 10 . 50 Squads Dispatched 8 | . 1 1 . 1 . . . 5 Investigation 2 | . 1 1 . . . . . . Extermination 4 | . . . . . . . . 4 Reinforcement 2 | . . . . 1 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 4 | . 1 2 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 60 | . 2 15 8 12 1 5 . 17 Peak Tracking Total 5 | . 2 4 4 5 1 4 . 3 Tactical Retreats 3 | . . . 2 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 6 | . 1 1 . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 5 | . . . 2 . . 2 . 1 Max in Single Turn 1 | . . . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 2 | . . 1 . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . . 5 . 5 . . . . Successful 8 | . . 4 . 4 . . . . Failed 2 | . . 1 . 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 10 | . . 5 . 5 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 4 . 4 . . . . Scan Component 4 | . . 2 . 2 . . . . Repair 4 | . . 2 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 . 2 . . . . Time 116 | . . 52 . 64 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 7219 | . . . 574 750 288 3449 389 1769 Sensors 6109 | . . . . 216 288 3447 389 1769 Terrain 1108 | . . . 574 534 . . . . Jamming 966 | . . . . . . 44 389 533 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 10961 | 76 283 592 835 806 288 5482 389 2210 Spaces Moved 1904 | 54 200 137 187 188 103 827 44 164 Core 70 | 2 . . . 1 . . . 67 Treads . | . . . . . . . . . Legs 1795 | 52 200 137 187 187 103 827 44 58 Wheels . | . . . . . . . . . Hover 39 | . . . . . . . . 39 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 400 330 260 260 890 780 Average Speed 518 | 117 120 324 400 342 260 606 890 1255 Slowest Speed 2050 | 120 120 400 400 1500 260 820 890 2050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 35 18 47 20 3 72 13 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . 1 . . 3 . . Spaces Dug 11 | . . . . . . . . 11 Terrain Destroyed 72 | . . . . 1 . 17 . 54 Melee . | . . . . . . . . . Projectile 3 | . . . . 1 . . . 2 AOE 69 | . . . . . . 17 . 52 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 2519 | 67 231 252 224 324 118 1002 50 251 Wait 265 | . 16 77 . 87 . 49 . 36 Move 1896 | 53 199 136 186 187 102 826 43 164 Hop . | . . . . . . . . . Pick Up 50 | 8 6 8 4 14 5 5 . . Fast Attach 9 | . 2 . 1 1 . 2 . 3 Attach 47 | 5 . 4 1 12 3 6 4 12 Detach 5 | . . . . . . 2 2 1 Swap 15 | . 1 6 1 6 . 1 . . Drop 12 | 1 1 3 2 3 . . 1 1 Fire 212 | . 6 18 29 14 8 103 . 34 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Met a group of wandering Federalists 211 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 761 | -9/Materials | Build established: Scavenger-Mutant 793 | -9/Materials | Repaired Aluminum Leg 819 | -9/Materials | Repaired Aluminum Leg 890 | -9/Materials | Discovered new exit (range 16) 952 | -9/Materials | Entered Mines 970 | -9/Mines | Met a Derelict bent on vengeance 1422 | -9/Mines | Learned Materials emergency access door positions 1446 | -9/Mines | Discovered new exit (range 7) 1469 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1787 | -9/Mines | Entered Materials 1787 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2198 | -8/Materials | Repaired Hvy. Assault Rifle 2231 | -8/Materials | Repaired Salvage Targeting Computer 2405 | -8/Materials | Build established: Mutant 2532 | -8/Materials | Discovered new exit (range 3) 2535 | -8/Materials | Identified exit to Factory 2593 | -8/Materials | Entered Factory 2593 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2833 | -7/Factory | Discovered new exit (range 6) 2881 | -7/Factory | Entered Lower Caves 3170 | -7/Lower Caves | Build established: Scavenger-Gunner 3857 | -7/Lower Caves | Learned Factory security intel 4012 | -7/Lower Caves | Spotted B-75 Beast 4060 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4378 | -7/Lower Caves | Build established: Mutant 8105 | -7/Lower Caves | Destroyed B-75 Beast 8127 | -7/Lower Caves | Lost 4 parts (1p2u1w) 8269 | -7/Lower Caves | Discovered new exit (range 8) 8363 | -7/Lower Caves | Entered another Lower Caves area 8654 | -7/Lower Caves | Discovered new exit (range 13) 8674 | -7/Lower Caves | Build established: Gunner 8752 | -7/Lower Caves | Entered Factory 8752 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9341 | -6/Factory | Lost 3 parts (1n1u1w) 9605 | -6/Factory | Build established: Mutant 10586 | -6/Factory | Lost 8 parts (1p1n3u3w) 10962 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. CD/DCS##BUOXVESJYKHS68A8>AQFQ U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+137). Acquired Hvy. Flak Cannon. Rocket Launcher destroyed. Imp. Deuterium Engine destroyed. Mni. Grenade Launcher destroyed. System corrupted: Heat flow error (+122). Imp. Heat Sink destroyed. S-27 Virus destroyed. System corrupted: Hvy. Flak Cannon jammed. Dropped Hvy. Flak Cannon. System corrupted: Assault Cannon rejected. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | ???????????????????????# ! #?????????????????? | | ???????????????????????# """#?????????????????? | | ???????????????????????# """#?????????????????? | | ???????????????????????# """#?????????????????? | | ??????????????????????## #?????????????????? | | ??????????????????????####;#####?????????????????? | | ????????????????????# # ] # #?????????????????? | | ??????????????????###### @ ###?????????????????? | | ??????????????????+ +?????????????????? | | ??????????????????###### ###?"""?????????????? | | ???????????????????# # ###?""""????????????? | | ???????????????????? # ### """" [!???????? | | ??????????????????#### # # # """" ???????? | | ???????????????##+#T # # # ???#### | | ??????????? s # ????# | | ?????????????#/###### %% # ############??# | | ????????????????????# ## ##### #??# | | ????????????????????# * + #??# | | ????????????????????# %=%= |#%! #### = | | ????????????????????# [s #! /|%%[! | | ????????????????????+ % k + #### ! | | ??????????????????? # ##+######## #?## | | ?????????????????? # ## #########??###+ | | ????????????????? ?###+##?# """"" #?????????????? | | ???????????????? ?????????# """"" #?????????????? | | ???????????????????????????# """ #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# """"" #?????????????? | | ???????????????????????????# """"" #?????????????? | | ???????????????????????????# """ #?????????????? | | ???????????????????????????# ! #?????????????? | | ???????????????????????????# [ #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Core Analysis 6 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 34% | -9/Materials Aluminum Leg | 25% | -9/Materials Hvy. Assault Rifle | 5% | -8/Materials Salvage Targeting Computer | 54% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed AluminumReinforcedSteel Manual? 0 Play Time 00:41:29 Cumulative 13.4 hours Start 2025.05.05 @ 21:06:38 End 2025.05.10 @ 10:08:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 404c689e-a82a-4e39-b9b4-72631ecc5a5b