Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 22:40:26 Player: honbee Result: Destroyed by Y-54 Guardian via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2641) 2641 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5461 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 100/100 System Corruption 2% Temperature Hot (249) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer Advanced ECM Suite > --- WEAPON (4) ------- Gauss Rifle Axe > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Compact Wheel Improved Sensor Array System Restoration Module Plasma Cannon Plasma Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Plasma Cannon Plasma Cannon Heavy Ion Cannon High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Medium Treads Compact Wheel Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Hardened Medium Armor Plating Improved Medium Armor Plating Heavy Particle Cannon [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 2 | . . 1 1 . Parts Attached 85 | 6 9 14 11 45 Power 18 | 1 1 2 3 11 Engine 8 | 1 1 . 3 3 Core 10 | . . 2 . 8 Reactor . | . . . . . Propulsion 22 | 2 3 3 2 12 Treads 6 | . 2 3 . 1 Leg 7 | . . . 2 5 Wheel 7 | 2 1 . . 4 Hover 2 | . . . . 2 Flight . | . . . . . Utility 22 | 1 2 4 3 12 Device 10 | . 1 2 1 6 Storage 3 | 1 1 . . 1 Processor 4 | . . 1 2 1 Hackware . | . . . . . Protection 5 | . . 1 . 4 Artifact . | . . . . . Weapon 23 | 2 3 5 3 10 Energy Gun 10 | 1 3 4 . 2 Energy Cannon 9 | . . 1 3 5 Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 39 | . 3 6 6 24 Power 13 | . 1 1 1 10 Propulsion 8 | . 2 1 1 4 Utility 9 | . . 3 1 5 Weapon 9 | . . 1 3 5 Highest Loss Streak 9 | . 3 2 4 9 To Critical Strikes . | . . . . . Average Backups 8 | 2 6 8 7 8 Power 1 | . . 1 2 . Propulsion 2 | 1 3 3 . 2 Utility 2 | . . 1 . 3 Weapon 2 | . 1 2 3 1 Tool/Special . | . . . . . Unused Backups 16 | . . 3 7 6 Power 2 | . . . 2 . Propulsion 8 | . . 2 2 4 Utility 2 | . . 1 . 1 Weapon 4 | . . . 3 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 88 96 96 96 Engine 5 | . 12 1 16 4 Core 7 | . . 9 . 8 Treads 8 | . 10 21 10 . Leg 6 | . . . 6 10 Wheel 1 | . 12 . . 1 Hover 1 | . . . . 2 Device 12 | . 8 9 11 14 Storage 7 | . 14 11 5 5 Processor 6 | . . 2 7 8 Protection 5 | . . 7 1 6 Energy Gun 14 | . 22 31 15 3 Energy Cannon 11 | . . 1 15 17 Ballistic Gun 3 | . 5 . 3 5 Slashing Weapon 1 | . . . . 2 Peak Build Rating 50 | 6 10 19 36 50 Average Rating 29 | 4 7 15 29 39 On Entrance 13 | . 6 10 17 36 Naked Turns . | . . . . . Heaviest Build 58 | 11 18 29 51 58 Greatest Support 40 | 26 40 40 40 32 Greatest Overweight (x) 15 | . 5 1 4 15 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 7 9 Most Carried 10 | 6 7 10 10 10 Average Carried 8 | 2 6 8 7 8 Final Capacity 10 | 8 10 10 5 10 Final Carried 9 | 6 6 8 5 9 Class Distribution -------------------- 30% | Gunner 23% | Scavenger-Tank 20% | Tank 13% | Scavenger-Gunner 8% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1892 | 225 125 588 174 780 Remotely . | . . . . . Salvage Created 3382 | . 214 1104 620 1444 Parts 141 | . 6 53 19 63 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 5 29 11 23 Melee 3 | . . . . 3 Guns 46 | . 5 27 7 7 Cannons 16 | . . 2 2 12 Classes Destroyed 12 | . 1 6 1 4 Worker 7 | . . 1 1 5 Builder 1 | . . . . 1 Hauler 2 | . . 2 . . Recycler 6 | . . 1 . 5 Watcher 4 | . . 2 1 1 Swarmer 19 | . . 11 . 8 Grunt 36 | . 5 15 10 6 Brawler 2 | . . . 1 1 Duelist 3 | . . . . 3 Sentry 3 | . . 3 . . Hunter 3 | . . . . 3 Programmer 2 | . . . . 2 Best Kill Streak 6 | . 3 6 3 6 Combat Bots Only 5 | . 3 4 3 5 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 580 | . 55 172 63 290 Missed 137 | . 12 46 5 74 Hits 443 | . 43 126 58 216 Melee 34 | . . . . 34 Projectile 409 | . 43 126 58 182 AOE 2 | . . . . 2 Critical Strikes 14 | . 1 2 3 8 Actively Blocked 1 | . . 1 . . Damage Taken 6709 | . 563 1406 808 3932 Core 1410 | . 180 315 114 801 Absorbed by Shields 416 | . . 114 109 193 Redirected to Shielding 146 | . . 146 . . Regen/Repaired (Parts) 277 | . . 277 . . Core Remaining (%) 57 | 100 28 21 79 . Volleys Fired 212 | . 23 76 37 76 Largest 4 | . 2 3 4 4 Hottest 250 | . 105 189 215 250 Shots Fired 562 | . 46 196 119 201 Gun 378 | . 46 187 62 83 Cannon 184 | . . 9 57 118 Launcher . | . . . . . Special . | . . . . . Kinetic 76 | . 4 . 14 58 Thermal 480 | . 42 196 105 137 Explosive . | . . . . . Electromagnetic 6 | . . . . 6 Robot Hit Streak 13 | . 12 7 12 13 Robot Miss Streak 7 | . 2 7 3 5 Penetration Max 1 | . . . . 1 Secondary Targets 8 | . 1 7 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 359 | . 34 125 76 124 Core Hits 147 | . 13 53 28 53 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 1 3 3 2 Burn 7 | . 1 3 2 1 Destroy 1 | . . . 1 . Sever 1 | . . . . 1 Melee Attacks 19 | . . . . 19 Impact . | . . . . . Slashing 19 | . . . . 19 Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7475 | . 442 1857 1557 3619 Guns 3662 | . 436 1748 549 929 Cannons 2959 | . . 102 1002 1855 Explosions 165 | . . . . 165 Melee 656 | . . . . 656 Ramming 33 | . 6 7 6 14 Kinetic 829 | . 28 . 123 678 Thermal 5877 | . 408 1850 1428 2191 Explosive . | . . . . . Electromagnetic 80 | . . . . 80 Impact . | . . . . . Slashing 656 | . . . . 656 Piercing . | . . . . . Highest Corruption 10 | . 2 . . 10 Average Corruption 3 | . 2 . . 3 Corruption Purged 10 | . . . . 10 Corruption Blocked . | . . . . . Effects 23 | . 1 . . 22 Message Errors 2 | . . . . 2 Matter Fused 9 | . . . . 9 Heat Flow Errors 6 | . . . . 6 Energy Discharges 3 | . 1 . . 2 Parts Fused 1 | . . . . 1 Misfires 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 143 | . . . 17 126 Projectiles 37 | . . . 17 20 Explosions 15 | . . . . 15 Melee 91 | . . . . 91 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 3 | . 3 . . . Shots . | . . . . . Rammed 6 | . 2 2 2 . Targets Rammed 8 | . 2 3 2 1 Kicked 1 | . . . . 1 Crushed 1 | . . 1 . . Highest Temperature 726 | . 87 726 476 594 Average Temperature 177 | . 34 209 174 171 Received Heat Transfer 1642 | . 336 379 499 428 Effects 63 | . . 35 7 21 Shutdowns 15 | . . 4 5 6 Energy Bleed 8 | . . 3 1 4 Interference 13 | . . 11 . 2 Matter Decay 7 | . . 5 . 2 Short Circuit 3 | . . 1 1 1 Damage (minor) 1 | . . . . 1 Damage (major) 12 | . . 8 . 4 Damage (core) 4 | . . 3 . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 2 1 Combat Hostiles 3 | . . . 2 1 Parts Melted 22 | . 1 12 3 6 Heat Transferred 11738 | . 1102 4748 2559 3329 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 88 | 100 100 81 53 100 Level 1 11 | . . 18 46 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 354 | . 55 354 233 139 Initial 149 | . . 18 149 89 Average 78 | . 23 113 168 43 Influence Increases 2152 | . 145 889 387 731 Destroy 0b10 Robot/C 1360 | . 100 580 220 460 Destroy 0b10 Robot/NC 100 | . . 30 10 60 Destroy Leader 252 | . 30 118 32 72 Successful Hack 104 | . . 53 . 51 Disable Machine 60 | . . 15 15 30 Destroy Structure 36 | . . 3 20 13 Lose Combat Pursuer 240 | . 15 90 90 45 Influence Decreases 2063 | . 100 580 543 840 Entered New Map 341 | . . 27 205 109 Time Decay 1369 | . 70 493 278 528 Lost Part 353 | . 30 60 60 203 Squads Dispatched 10 | . . 4 2 4 Investigation 3 | . . 3 . . Extermination 3 | . . . . 3 Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 4 1 2 Communications Jammed 1 | . . . . 1 Distress Signals 1 | . . . . 1 Times Spotted 120 | . 8 49 24 39 Peak Tracking Total 6 | . 3 6 5 5 Tactical Retreats 13 | . 1 4 5 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 1 1 2 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . . 7 . 6 Terminals 7 | . . 3 . 4 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 2 . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 48 | . . 30 . 18 Successful 32 | . . 20 . 12 Failed 16 | . . 10 . 6 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 28 | . . 15 . 13 Terminals 27 | . . 13 . 14 Fabricators 3 | . . . . 3 Repair Stations 11 | . . 11 . . Recycling Units 6 | . . 6 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 9 | . . 3 . 6 Record 1 | . . . . 1 Prototype ID Bank 1 | . . 1 . . Open DSF 1 | . . . . 1 Level Access Points 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Maintenance Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 9 | . . 9 . . Scan Component 5 | . . 5 . . Repair 4 | . . 4 . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 11 | . . 7 . 4 Terminals 8 | . . 5 . 3 Track 3 | . . 2 . 1 Botnet 5 | . . 3 . 2 Fabricators 1 | . . . . 1 Report 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Reject 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . . 6 . 4 Full Trace Events 3 | . . 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 4 . . Time 102 | . . 102 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . 7 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1601 | . . . . 1601 Sensors 819 | . . . . 819 Jamming 1198 | . . . . 1198 ECM 39 | . . . . 39 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4889 | 67 198 1473 615 2536 Spaces Moved 1729 | 60 97 616 190 766 Core 12 | 3 2 . . 7 Treads 752 | . 34 616 100 2 Legs 598 | . . . 90 508 Wheels 222 | 57 61 . . 104 Hover 145 | . . . . 145 Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 105 Average Speed 185 | 87 116 164 216 210 Slowest Speed 800 | 90 300 240 400 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 21 47 16 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 31 | . . . 18 13 Melee . | . . . . . Projectile 27 | . . . 18 9 AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2922 | 71 133 918 306 1494 Wait 766 | . 1 182 43 540 Move 1725 | 59 96 615 189 766 Hop . | . . . . . Pick Up 41 | 6 . 8 11 16 Fast Attach 40 | 6 2 9 2 21 Attach 22 | . 3 4 6 9 Detach 1 | . . 1 . . Swap 49 | . 5 11 9 24 Drop 36 | . 1 9 7 19 Fire 212 | . 23 76 37 76 Melee 19 | . . . . 19 Ram 2 | . 2 . . . Kick 1 | . . . . 1 Crush 5 | . . 3 2 . Escape Stasis 3 | . . . . 3 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 8 exits: Fac x4 / Sto x2 / Low x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Core integrity fell below 50% 195 | -10/Materials | Lost 3 parts (1p2n) 222 | -10/Materials | Discovered new exit (range 10) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 503 | -9/Materials | Repaired Particle Gun 543 | -9/Materials | Repaired Imp. Heat Sink 833 | -9/Materials | Discovered new exit (range 9) 1037 | -9/Materials | Build established: Scavenger-Tank 1403 | -9/Materials | Repaired Lgt. Treads 1423 | -9/Materials | Repaired Imp. Weapon Shielding 1604 | -9/Materials | Core integrity fell below 50% 1715 | -9/Materials | Discovered new exit (range 16) 1739 | -9/Materials | Entered another Materials area 1739 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1841 | -8/Materials | Build established: Tank 2122 | -8/Materials | Lost 4 parts (1n1u2w) 2263 | -8/Materials | Discovered new exit (range 13) 2318 | -8/Materials | Garrison activated, responded to threat 2354 | -8/Materials | Entered Factory 2354 | -7/Factory | Evolved 2 slots: Utility x2 3374 | -7/Factory | Build established: Gunner 3682 | -7/Factory | Core integrity fell below 50% 3699 | -7/Factory | System corruption reached 10% 3708 | -7/Factory | Lost 7 parts (2p2n2u1w) 4042 | -7/Factory | Build established: Scavenger-Gunner 4207 | -7/Factory | Identified exit to Storage 4207 | -7/Factory | Identified exit to Lower Caves 4207 | -7/Factory | Identified exit to Factory 4494 | -7/Factory | Core integrity fell below 20% 4810 | -7/Factory | Build established: Scavenger-Tank 4890 | -7/Factory | Destroyed by Y-54 Guardian via exploding Power Conduit Last Messages --------------- R-06 Scavenger collects Aluminum Leg. Imp. Medium Armor Plating destroyed. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Nuclear Core. Overheating: System interference. Imp. Targeting Computer temporarily disabled. Hvy. Particle Cannon temporarily disabled. K-01 Serf cleans the Power Conduit. Imp. Light Armor Plating destroyed. Slug penetrates Wall. Power Conduit explodes. Lgt. Nuclear Core destroyed. Lgt. Ion Engine destroyed. Hvy. Particle Cannon destroyed. Wheel destroyed. K-01 Serf destroyed. Power Conduit explodes. R-06 Scavenger destroyed. 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""???# #! ???????? | | ??????????????????????????????"???? #? """ ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 20% | -9/Materials Imp. Heat Sink | 42% | -9/Materials Lgt. Treads | 14% | -9/Materials Imp. Weapon Shielding | 26% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentStructuralPod Manual? 0 Play Time 01:01:08 Cumulative 30.4 hours Start 2025.08.31 @ 20:59:35 End 2025.08.31 @ 22:40:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 54% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ecb133f3-43dd-46ad-88f6-4ecb63a036d1