Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 22:17:19 Player: Cog on my mind Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (98) 490 Value Destroyed (1997) 1997 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 4318 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 95/100 System Corruption 31% Temperature Cool (0) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Advanced Treads Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Large Storage Unit Sensor Array Hacking Suite > --- WEAPON (2) ------- Heavy Hammer Heavy Hammer > --- INVENTORY (15) --- Heavy Ion Engine Medium Storage Unit Machine Analyzer ECM Suite Hacking Suite Improved Trap Extractor (0/6) Improved Trap Extractor (0/6) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Sensor Array Hacking Suite > --- WEAPON ----------- Great Maul Scythe > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Improved Deuterium Engine Improved Hover Unit Medium Storage Unit Machine Analyzer ECM Suite Reflective Plating Hacking Suite Improved Trap Extractor Improved Trap Extractor Shock Bomb Launcher Heavy Hammer Heavy Hammer [Rating: 28] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Hover Unit Treads Advanced Treads Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Reflective Plating Weapon Heavy Hammer Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 68 | 7 8 11 42 Power 10 | 1 2 1 6 Engine 9 | 1 2 . 6 Core 1 | . . 1 . Reactor . | . . . . Propulsion 23 | 2 2 6 13 Treads 3 | . . . 3 Leg . | . . . . Wheel 10 | 2 2 6 . Hover 6 | . . . 6 Flight 4 | . . . 4 Utility 23 | 2 2 3 16 Device 12 | 1 . . 11 Storage 3 | 1 2 . . Processor . | . . . . Hackware 1 | . . . 1 Protection 7 | . . 3 4 Artifact . | . . . . Weapon 12 | 2 2 1 7 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 8 | . 2 1 5 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 5 | . . . 5 System Corruption 30 | . . . 30 Parts Lost 30 | . 1 12 17 Power 6 | . 1 2 3 Propulsion 14 | . . 6 8 Utility 6 | . . 3 3 Weapon 4 | . . 1 3 Highest Loss Streak 14 | . 1 5 14 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 99 89 87 Engine 6 | . 13 2 7 Core 2 | . . 5 . Wheel 22 | . 28 38 . Hover 11 | . . . 33 Flight 1 | . . . 3 Device 7 | . 14 4 7 Storage 10 | . 14 11 9 Hackware 2 | . . . 7 Protection 2 | . . 5 . Impact Weapon 18 | . 23 20 11 Slashing Weapon 2 | . . . 6 Peak Build Rating 28 | 7 12 19 28 Average Rating 17 | 5 11 16 22 On Entrance 7 | . 7 12 12 Naked Turns . | . . . . Heaviest Build 40 | 13 32 37 40 Greatest Support 48 | 20 24 48 35 Greatest Overweight (x) 11 | . 1 2 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 10 15 15 Most Carried 15 | 1 9 15 15 Average Carried 10 | . 6 12 11 Final Capacity 15 | 8 15 15 15 Final Carried 13 | 1 9 13 7 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1002 | 293 202 120 387 Remotely . | . . . . Salvage Created 3109 | 137 529 1523 920 Parts 144 | 11 30 53 50 Haulers Intercepted 6 | . 1 2 3 Recyclers Shooed 2 | 1 . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 63 | . 14 33 16 Melee 28 | . 3 16 9 Guns 9 | . 9 . . AOE 4 | . . . 4 Classes Destroyed 13 | 2 6 3 2 Worker 7 | . 2 2 3 Builder 2 | . . 1 1 Tunneler 3 | 3 . . . Hauler 6 | . 1 2 3 Recycler 7 | 1 1 4 1 Mechanic 2 | . . 1 1 Operator 3 | . 1 1 1 Watcher 5 | . 1 3 1 Swarmer 27 | . 9 10 8 Grunt 22 | . 5 15 2 Duelist 1 | . . . 1 Sentry 11 | . . 8 3 Hunter 2 | . . . 2 Best Kill Streak 9 | 4 9 7 6 Combat Bots Only 9 | . 9 7 5 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 465 | . 56 203 206 Missed 153 | . 21 67 65 Damage Taken 3942 | . 324 1594 2024 Core 985 | . 79 350 556 Absorbed by Shields . | . . . . Ignored by Resistances 93 | . . 75 18 Core Remaining (%) 60 | 100 68 12 . Volleys Fired 32 | 7 18 . 7 Largest 2 | 2 2 . 1 Hottest 40 | 40 40 . 36 Shots Fired 57 | 14 36 . 7 Gun 50 | 14 36 . . Cannon . | . . . . Launcher 7 | . . . 7 Special . | . . . . Kinetic 50 | 14 36 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 7 | . . . 7 Robot Hit Streak 4 | 2 4 . 4 Robot Miss Streak 5 | 2 5 . 2 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 192 | 5 32 105 50 Core Hits 57 | 5 13 16 23 Critical Kills 7 | . 1 5 1 Critical Parts Destroyed 20 | . 1 16 3 Critical Strikes 31 | . 2 22 7 Smash 28 | . 2 22 4 Sever 3 | . . . 3 Melee Attacks 266 | . 22 145 99 Impact 200 | . 22 145 33 Slashing 66 | . . . 66 Piercing . | . . . . Sneak Attacks 29 | . 5 11 13 Combat Hostiles . | . . . . Follow-up Attacks 19 | . 3 11 5 Damage Inflicted 7626 | 73 952 4212 2389 Guns 314 | 73 241 . . Cannons . | . . . . Explosions 257 | . . . 257 Melee 7055 | . 711 4212 2132 Ramming . | . . . . Kinetic 314 | 73 241 . . Thermal 38 | . . . 38 Explosive . | . . . . Electromagnetic 219 | . . . 219 Impact 5702 | . 711 4212 779 Slashing 1353 | . . . 1353 Piercing . | . . . . Highest Corruption 31 | . . 1 31 Average Corruption 8 | . . 1 19 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . . 6 10 Message Errors 5 | . . 1 4 Matter Fused 5 | . . 3 2 Energy Discharges 2 | . . . 2 Parts Fused 2 | . . 1 1 Data Loss (minor) 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 1916 | . 369 1264 283 Projectiles . | . . . . Explosions 37 | . . . 37 Melee 1879 | . 369 1264 246 Knockbacks 27 | . 4 19 4 Impact 26 | . 4 18 4 Kinetic . | . . . . Secondary 1 | . . 1 . Self-Inflicted Damage 153 | . . . 153 Shots 7 | . . . 7 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 20 | . 6 8 20 Average Temperature 6 | . 6 3 9 Received Heat Transfer 1302 | . 72 690 540 Siege Activations . | . . . . Robots Corrupted 34 | . 5 24 5 Combat Hostiles 22 | . 2 17 3 Parts Fried 45 | . 5 33 7 Impact Corruptions 78 | . 13 56 9 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 673 | 20 394 673 481 Initial 282 | . 13 62 282 Average 318 | 6 211 403 304 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 18 | 100 29 12 12 Level 1 57 | . 70 34 82 Level 2 23 | . . 52 5 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 3 5 6 Investigation 10 | . 3 4 3 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 10 | . . 3 7 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 141 | . 20 55 66 Peak Tracking Total 14 | . 4 7 14 Tactical Retreats 29 | . 1 13 15 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . . 3 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 23 | . 10 9 4 Terminals 21 | . 8 9 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 66 | . 26 31 9 Successful 30 | . 16 9 5 Failed 36 | . 10 22 4 Catastrophic 4 | . 1 2 1 Database Lockouts . | . . . . Manual 39 | . 15 19 5 Terminals 63 | . 23 31 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 11 5 2 Prototype ID Bank 6 | . 6 . . Branch Access Points 3 | . 1 1 1 Alert Level 2 | . 1 1 . Unreport Threat 4 | . 1 2 1 Locate Traps 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 5 4 3 Terminals 10 | . 3 4 3 Track 2 | . . 1 1 Assimilate 1 | . 1 . . Botnet 7 | . 2 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 7 9 3 Full Trace Events 6 | . 2 4 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3422 | 75 758 1411 1178 Spaces Moved 2646 | 50 625 974 997 Core 16 | 1 . . 15 Treads 43 | . . . 43 Legs . | . . . . Wheels 1648 | 49 625 974 . Hover 916 | . . . 916 Flight 23 | . . . 23 Fastest Speed 44 | 50 80 82 44 Average Speed 81 | 79 96 90 63 Slowest Speed 600 | 80 105 110 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 60 | 4 95 80 62 Regions Visited 3 Branch Regions . Pre-discovered Areas 2 | . 2 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 31 | . . 5 26 Terrain Destroyed 38 | . . 5 33 Melee 31 | . . 5 26 Projectile . | . . . . AOE 7 | . . . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3443 | 67 712 1274 1390 Wait 407 | 3 29 137 238 Move 2643 | 49 624 973 997 Hop . | . . . . Pick Up 37 | 1 10 17 9 Fast Attach 25 | 7 1 4 13 Attach 25 | . . 7 18 Detach 4 | . . . 4 Swap 18 | . 7 . 11 Drop 20 | . 6 6 8 Fire 32 | 7 18 . 7 Melee 232 | . 17 130 85 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Destroyed 9 combat bots 200 | -10/Materials | Discovered new exit (range 8) 228 | -10/Materials | Discovered new exit (range 9) 273 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 14) 595 | -10/Materials | Discovered new exit (range 10) 826 | -10/Materials | Identified exit to Mines 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Propulsion x2 989 | -9/Materials | Discovered new exit (range 15) 1284 | -9/Materials | Discovered new exit (range 11) 1543 | -9/Materials | Discovered new exit (range 16) 1737 | -9/Materials | Core integrity fell below 50% 2025 | -9/Materials | Lost 5 parts (1p3n1u) 2049 | -9/Materials | Core integrity fell below 20% 2053 | -9/Materials | Destroyed 7 combat bots 2120 | -9/Materials | Identified exit to Mines 2245 | -9/Materials | Entered another Materials area 2245 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2700 | -8/Materials | Garrison activated, responded to threat 2763 | -8/Materials | Discovered new exit (range 16) 3173 | -8/Materials | Core integrity fell below 50% 3208 | -8/Materials | System corruption reached 10% 3227 | -8/Materials | Core integrity fell below 20% 3251 | -8/Materials | Lost 14 parts (3p7n2u2w) 3315 | -8/Materials | System corruption reached 30% 3423 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03320_ Acquired Corrupted Flight Unit. 03320_ Integrated Corrupted Flight Unit (+1). 03320_ Complication: Energy sink damages Corrupted Flight Unit (-1). 03322_ System corrupted: Component data lost. 03323_ Acquired 40 matter. 03338_ X:=K06KJWEBE4N T>I>OP HZ< 03339_ Acquired Adv. Treads. 03342_ R-06 Scavenger collects Corrupted Lgt. Ion Engine. 03346_ R-06 Scavenger collects Corrupted Gauss Rifle. 03347_ Connecting with Terminal... 03350_ R-06 Scavenger collects Corrupted Assault Rifle. 03355_ R-06 Scavenger collects Lgt. Ion Engine. 03359_ I%LGG8ABK4E3|AGACLCEWK > 03359_ U-05 Engineer lays Concrete. 03376_ WWR12Y1UVJ V0I50UWGR1=F1 03423_ W&YS1PSH%T : H>3S8M/Q#VI71 Map ----- +----------------------------------------------------+ | ??????????????????????# """ /???? ?# #? | | ??????????????????????# #### ????"?# ## | | ??????????????????????# #????????" # # | | ????????????????????? + #####+##????????? # # | | ???????????????????? # #?????????????????+ # | | ??????????????????? # #?????????????????# # | | ???????????????????##?# #?????????????????# + | | ??????????????????????# #?????????????????# # | | ??????????????????????# #?????????????????### # | | ??????????????????????# #???????????????????# # | | ??????????????????????+ #??????????????????## ## | | ??????????????????????# ???????????????????# # | | ??????????????????????# #################### # | | ???????????????????#### k# # ]! ## # | | ???????????????????? # # """"" /! ### ## | | ????????????????????? # # """"" /! #?# ## | | ?????????????????????? # # """"" #?# ## | | ??????????????????????# # # [#?# ## | | ??????????????????????# # ! #####+########?#%## | | ??????????????????????# # ## ####### ## | | ??????????????????????# ###+### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ####### | | ??????????????????????# @#?????# ######+### | | ??????????????????????# #?????######### | | ??????????????????????# +?????????????# """ " | | ??????????????????????# #?????????????# "T" "" | | ??????????????????????# #?????????????# " " "" | | ??????????????????????# #?????????????# | | ??????????????????????#t #?????????????# """ """ | | ??????????????????????# #?????????????# """ """ | | ??????????????????????# #?????????????# """ """ | | ??????????????????????# ??????????????# | | ??????????????????????# ??????????????########## | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ???????????????????????=Y ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: TH 10 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaBiomechanicalSuite Manual? 0 Play Time 00:41:53 Cumulative 90.4 hours Start 2025.01.03 @ 21:35:42 End 2025.01.03 @ 22:17:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 41 Gallery% 51 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 780f2fc4-7f2a-4bd8-980a-f4cb83d76abd