Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 23:57:39 Player: mandos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (54) 270 Value Destroyed (1881) 1881 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 8719 Bonus ------- Follower Combat Kills 374 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/1000 Matter 222/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Huge Storage Unit Particle Charger Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Thruster Flying Fortress v7 > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Molecular Deconstructor > --- INVENTORY -------- Cooling System Huge Storage Unit Improved Terrain Scanner Particle Charger Particle Charger EM Pulse Gun Arc Projector Beam Rifle Guided Plasma Cannon Light Assault Rifle Heavy Assault Cannon Mining Laser [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Protection Layered Light Armor Plating Weapon Guided Plasma Cannon Energy Gun Beam Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Slots Evolved 10 | . . . . . 4 2 2 . . . 2 . Power 3 | . . . . . 1 1 . . . . 1 . Propulsion 3 | . . . . . 2 . 1 . . . . . Utility 3 | . . . . . 1 1 . . . . 1 . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 56 | 6 4 1 4 . 11 4 5 . . 3 1 17 Power 11 | 1 . 1 . . 4 1 1 . . . . 3 Engine 8 | 1 . 1 . . 3 1 1 . . . . 1 Core 3 | . . . . . 1 . . . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 8 | 2 2 . . . 1 . 1 . . 1 . 1 Treads . | . . . . . . . . . . . . . Leg 6 | 2 2 . . . . . . . . 1 . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . 1 . 1 . . . . . Utility 20 | 1 2 . 3 . 3 3 1 . . 1 1 5 Device 8 | . 1 . . . 1 1 . . . . 1 4 Storage 8 | 1 1 . 3 . 2 . . . . . . 1 Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . . 2 1 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 . . 1 . 3 . 2 . . 1 . 8 Energy Gun 4 | . . . . . 1 . . . . . . 3 Energy Cannon 2 | . . . 1 . . . . . . . . 1 Ballistic Gun 4 | 2 . . . . . . 1 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 3 | . . . . . 2 . 1 . . . . . Special Weapon 3 | . . . . . . . . . . 1 . 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . . . 9 Parts Lost 26 | . . . . . . . 3 . . 3 2 18 Power 5 | . . . . . . . 2 . . . 1 2 Propulsion 4 | . . . . . . . . . . 1 . 3 Utility 7 | . . . . . . . . . . 1 1 5 Weapon 10 | . . . . . . . 1 . . 1 . 8 Highest Loss Streak 10 | . . . . . . . 3 . . 2 1 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 93 100 99 100 71 63 78 66 66 59 55 34 Engine 8 | . 14 14 14 14 9 9 12 6 6 6 3 1 Core 2 | . . . . . 8 7 5 . . . . 2 Leg 9 | . 28 28 28 28 . . . . . 1 5 2 Flight 4 | . . . . . 9 7 13 13 13 9 5 3 Device 11 | . 7 14 14 14 17 15 13 13 13 7 10 8 Storage 8 | . 14 14 13 14 9 7 6 6 6 6 5 5 Protection 2 | . . . . . . . 6 6 6 9 11 1 Energy Cannon 3 | . . . 3 14 9 7 6 6 6 2 . . Ballistic Gun 9 | . 28 28 24 14 . . 6 6 6 2 . 1 Launcher 3 | . . . . . 7 7 5 6 6 6 5 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 62 | 13 14 14 37 37 49 54 62 50 50 50 47 55 Greatest Support 56 | 20 20 20 20 20 50 50 56 56 56 56 20 20 Greatest Overweight (x) 11 | 3 . . 1 1 . 1 1 . . 7 2 11 Average Overweight (x) . | . . . . 1 . . . . . . 1 4 Largest Inventory Capacity 25 | 8 25 8 15 15 25 15 15 15 15 15 15 25 Average Capacity 13 | 7 8 8 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 6 7 14 12 15 15 15 12 12 15 12 11 Average Carried 9 | . 3 6 8 12 13 14 11 11 12 13 12 6 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 6 7 12 12 14 15 11 12 12 13 12 2 Class Distribution -------------------- 53% | Mutant 27% | Tank 13% | Scout 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scout | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Matter Collected 1529 | 54 231 . 169 30 275 70 . 138 . 257 41 264 Remotely . | . . . . . . . . . . . . . Salvage Created 1413 | . 231 . . 33 555 85 19 91 . 178 . 221 Parts 73 | . 12 . . 6 32 4 . 3 . 9 . 7 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 3 . 18 . 4 Prevented 1 | . . . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Combat Hostiles Destroyed 45 | . 7 . . 3 12 1 1 7 . 8 . 6 Guns 10 | . 7 . . . 1 . . 1 . 1 . . Cannons 13 | . . . . 3 4 1 . 2 . 1 . 2 AOE 22 | . . . . . 7 . 1 4 . 6 . 4 Classes Destroyed 10 | . 2 . . . 7 . . . . . . 1 Worker 3 | . . . . . 3 . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Watcher 3 | . . . . . 2 1 . . . . . . Swarmer 17 | . 3 . . 3 . . . 7 . 4 . . Grunt 15 | . 4 . . . 8 . . . . 3 . . Sentry 6 | . . . . . 3 1 1 . . 1 . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 2 | . . . . . . . . . . . . 2 Packrat 1 | . . . . . . . . . . . . 1 Thug 4 | . . . . . . . . . . . . 4 Best Kill Streak 12 | . 2 . . 3 12 2 1 4 . 4 . 4 Combat Bots Only 6 | . 2 . . 3 6 1 1 4 . 4 . 4 Max Kills in Single Turn 2 | . 1 . . 1 2 1 1 2 . 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 1 2 . 2 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Hostile Shots Fired 473 | . 51 . . 16 48 28 56 28 . 67 25 154 Missed 166 | . 9 . . 3 26 16 18 10 . 30 9 45 Damage Taken 5009 | . 458 . . 103 371 153 299 302 . 799 227 2297 Core 1304 | . 65 . . 15 31 . 11 34 . 140 . 1008 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . . . 68 94 100 . . . 78 . . Volleys Fired 170 | . 36 . . 6 43 6 6 14 . 26 1 32 Largest 2 | . 2 . . 1 1 1 2 2 . 2 2 2 Hottest 120 | . 40 . . 120 120 120 58 120 . 120 30 120 Shots Fired 239 | . 72 . . 6 43 6 12 15 . 35 2 48 Gun 124 | . 72 . . . 5 . 6 7 . 9 . 25 Cannon 52 | . . . . 6 21 4 . 3 . 3 . 15 Launcher 58 | . . . . . 17 2 6 5 . 19 1 8 Special 5 | . . . . . . . . . . 4 1 . Kinetic 123 | . 72 . . . 5 . 6 7 . 9 . 24 Thermal 38 | . . . . 6 21 4 . 3 . 3 . 1 Explosive 58 | . . . . . 17 2 6 5 . 19 1 8 Electromagnetic 15 | . . . . . . . . . . . . 15 Robot Hit Streak 22 | . 7 . . 7 22 4 5 6 . 9 . 8 Robot Miss Streak 6 | . 4 . . . 2 1 1 3 . 6 . 2 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 157 | . 44 . . 6 36 4 10 7 . 16 . 34 Core Hits 125 | . 16 . . 3 46 3 4 11 . 22 . 20 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . 2 Blast 2 | . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6272 | . 477 . . 219 1783 177 208 671 . 1176 . 1561 Guns 800 | . 477 . . . 43 . 77 57 . 57 . 89 Cannons 1895 | . . . . 219 637 137 . 112 . 104 . 686 Explosions 3572 | . . . . . 1103 40 131 502 . 1015 . 781 Melee . | . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . . 5 Kinetic 1420 | . 477 . . . 43 . 77 57 . 57 . 709 Thermal 1240 | . . . . 219 637 137 . 112 . 104 . 31 Explosive 3572 | . . . . . 1103 40 131 502 . 1015 . 781 Electromagnetic 35 | . . . . . . . . . . . . 35 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 2 . 15 Average Corruption 9 | . . . . . . . . . . 2 . 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . 3 . 23 Message Errors 6 | . . . . . . . . . . . . 6 Matter Fused 4 | . . . . . . . . . . . . 4 Heat Flow Errors 4 | . . . . . . . . . . 2 . 2 Energy Discharges 2 | . . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . 2 Alerts 3 | . . . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 354 | . . . . 14 93 . . 17 . 5 . 225 Projectiles 261 | . . . . 14 93 . . 12 . . . 142 Explosions 93 | . . . . . . . . 5 . 5 . 83 Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 293 | . . . . . 20 45 . 39 . 36 . 153 Shots 14 | . . . . . 3 1 . 1 . 2 . 7 Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 432 | . 24 . . 432 387 314 6 116 . 144 . 167 Average Temperature 119 | . 8 . . 224 150 172 4 51 . 53 . 39 Received Heat Transfer 1293 | . 174 . . . 162 45 93 . . 135 . 684 Effects 6 | . . . . 1 5 . . . . . . . Shutdowns 4 | . . . . 1 3 . . . . . . . Interference 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . Heat Transferred 2800 | . . . . 480 1440 320 . 240 . 240 . 80 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Peak Influence 488 | . 182 102 . 70 488 308 180 . . . 136 . Initial 221 | . . 70 . . 27 221 150 . . . 50 . Average 134 | . 60 78 . 22 206 232 152 . . . 66 . Maximum Alert Level 2 | . . . . . 2 1 . . . . . . Low Security (%) 75 | 100 100 100 . 100 53 . 100 . . . 100 . Level 1 22 | . . . . . 43 100 . . . . . . Level 2 1 | . . . . . 3 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . 3 . 1 . . . . . Investigation 1 | . . . . . 1 . . . . . . . Extermination 1 | . . . . . . . 1 . . . . . Reinforcement 3 | . 1 . . . 2 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Distress Signals 5 | . 2 . . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 86 | . 11 1 . 3 24 4 6 11 . 15 3 8 Peak Tracking Total 9 | . 5 2 . 3 9 4 4 4 . 6 2 4 Tactical Retreats 3 | . . 1 . . 2 . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Traps Triggered 1 | . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Machines Disabled 4 | . 1 . . . 1 . 1 . . 1 . . Max in Single Turn 1 | . 1 . . . 1 . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Machines Accessed 8 | . 2 . 1 . 1 . . . 4 . . . Terminals 3 | . 2 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 41 | . 7 . 1 . 3 . . . 30 . . . Successful 35 | . 4 . 1 . . . . . 30 . . . Failed 6 | . 3 . . . 3 . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . 3 . . . . . . 1 . . Terminals 10 | . 7 . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 35 | . 4 . 1 . . . . . 30 . . . Record 13 | . 2 . . . . . . . 11 . . . Part Schematic 10 | . . . . . . . . . 10 . . . Robot Schematic 6 | . . . . . . . . . 6 . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . Alert Level 1 | . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 2 . . . 1 . . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Total Allies 2 | . . 1 . . . . . . . 1 . . Largest Group 1 | . . 1 . . . . . . . 1 1 . Highest-Rated Group 96 | . . 31 . . . . . . . 96 96 . Highest-Rated Ally 96 | . . 31 . . . . . . . 96 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 31 | . . 6 . . . . . . . 15 10 . Total Damage 1102 | . . 85 . . . . . . . 585 432 . Kills 8 | . . 1 . . . . . . . 5 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . . 3 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Turns Passed 4695 | 54 388 74 887 157 693 146 254 88 48 584 171 1151 Spaces Moved 3319 | 34 230 60 535 77 769 181 207 139 114 607 68 298 Core 125 | 10 . . . . . . . . . . . 115 Treads . | . . . . . . . . . . . . . Legs 1233 | 24 230 60 535 77 . . . . . 56 68 183 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1961 | . . . . . 769 181 207 139 114 551 . . Fastest Speed 42 | 50 120 120 120 190 50 50 42 42 42 42 190 190 Average Speed 119 | 131 120 120 163 190 50 66 111 42 42 84 234 347 Slowest Speed 600 | 200 120 120 190 190 50 150 132 42 42 600 260 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . 4 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 31 20 73 8 48 8 8 22 75 88 2 48 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 2 . 2 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 243 | . . . . . 95 18 . 42 . 37 8 43 Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . 2 . . 1 . . . 5 AOE 235 | . . . . . 93 18 . 41 . 37 8 38 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Total 3803 | 41 276 61 546 82 1036 201 217 153 113 643 77 357 Wait 213 | . . . . . 194 8 . . . 3 8 . Move 3297 | 33 229 59 534 76 760 178 206 138 113 606 67 298 Hop 5 | . . . . . 4 1 . . . . . . Pick Up 29 | 2 4 1 5 . 9 . . 1 . 3 . 4 Fast Attach 15 | 5 2 . 2 . 2 1 1 . . 1 . 1 Attach 33 | 1 . . . . 6 3 4 . . 2 1 16 Detach 16 | . 1 . . . 7 4 . . . 1 . 3 Swap 8 | . 2 1 2 . 3 . . . . . . . Drop 14 | . 2 . 3 . 8 . . . . 1 . . Fire 170 | . 36 . . 6 43 6 6 14 . 26 1 32 Melee . | . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Entered Mines 446 | -10/Mines | Received a Mining Laser from a helpful Derelict 510 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 511 | -10/Mines | Discovered new exit (range 5) 517 | -10/Mines | Entered Exiles 547 | -10/Exiles | Met 8R-AWN 569 | -10/Exiles | Met EX-HEX 652 | -10/Exiles | Met EX-DEC 721 | -10/Exiles | Discovered new exit (range 14) 916 | -10/Exiles | Met EX-BIN 949 | -10/Exiles | Aligned with FarCom system 950 | -10/Exiles | Given EX-Vault access code 1163 | -10/Exiles | Opened EX-Vault 1180 | -10/Exiles | Found Gui. Plasma Cannon 1185 | -10/Exiles | Found Army-in-a-Box 1220 | -10/Exiles | Found Flying Fortress v7 1265 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1404 | -10/Exiles | Stole two prototypes: Gui. Plasma Cannon, Flying Fortress v7 1404 | -10/Exiles | Entered Mines 1499 | -9/Mines | Discovered new exit (range 6) 1525 | -9/Mines | Learned location of Zion (-7) 1561 | -9/Mines | Entered Materials 1561 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1958 | -8/Materials | Build established: Scout 2246 | -8/Materials | Discovered new exit (range 12) 2254 | -8/Materials | Entered Factory 2254 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2256 | -7/Factory | FarCom data flow suspended 2392 | -7/Factory | Discovered new exit (range 13) 2400 | -7/Factory | Entered another Factory area 2400 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2619 | -6/Factory | Discovered new exit (range 10) 2654 | -6/Factory | Entered Lower Caves 2656 | -6/Lower Caves | Lost 3 parts (2p1w) 2707 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2742 | -6/Lower Caves | Entered Data Miner 2742 | -6/Data Miner | Discovered new exit (range 6) 2750 | -6/Data Miner | Met Data Miner 2764 | -6/Data Miner | Learned location of Section 7 (-2) 2771 | -6/Data Miner | Received God Mode back door access code from Data Miner 2777 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2790 | -6/Data Miner | Entered Proximity Caves 2793 | -5/Proximity Caves | Learned 8 Factory zone layouts 2810 | -5/Proximity Caves | Learned location of Armory (-4) 2858 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 2926 | -5/Proximity Caves | Build established: Tank 2928 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2934 | -5/Proximity Caves | Found Prototype Special Weapon 3036 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3053 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 3066 | -5/Proximity Caves | Identified Molecular Deconstructor 3086 | -5/Proximity Caves | Escorted by Enhanced Grunt 3356 | -5/Proximity Caves | Discovered new exit (range 8) 3374 | -5/Proximity Caves | Entered Factory 3374 | -5/Factory | Accompanied by 1 ally 3374 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3513 | -5/Factory | Discovered new exit (range 14) 3545 | -5/Factory | Entered Upper Caves 3546 | -5/Upper Caves | Identified exit to Upper Caves 3733 | -5/Upper Caves | Ambushed by wild Derelicts 3776 | -5/Upper Caves | Lost 5 parts (1n2u2w) 4049 | -5/Upper Caves | Build established: Mutant 4255 | -5/Upper Caves | Learned location of 2 exits from Factory 4261 | -5/Upper Caves | System corruption reached 10% 4331 | -5/Upper Caves | Lost 10 parts (2p2n3u3w) 4644 | -5/Upper Caves | Core integrity fell below 50% 4680 | -5/Upper Caves | Core integrity fell below 20% 4696 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: FCS attempts to trigger Hvy. Assault Cannon. System corrupted: Hvy. Assault Cannon misfires. System corrupted: Energy discharge (-36). System corrupted: Matter fused (-10). Z&H2KSARDT#1RZDD6W#K1,X System corrupted: Matter fused (-6). 4NIZDPGRB2ZDWHPVXBG:FV7H G-50 Soldier knocked back. Hvy. Assault Cannon destroyed. Critical hit (Burn: +37). Mining Laser destroyed. Slammed into G-50 Soldier. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. Slammed into G-50 Soldier. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ??????????????????????????????????????????? ??#?## | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????#??### | | ?????????????????????????????????######???????## | | ????????????????????????????????## ##?###### | | ???????????????????????????????## ?## | | ??????????????????????????????## ??# | | ??????????????????????????????# #?## | | ??????????????????????????????# % ### | | ????????????????????????????????# % ### | | ????????????????????????????????# ##?### | | ??????????????????????#####?????# ##????## | | ?????????????????????## #?##### % #??????# | | ?????????? ## ### g ## #??????# | | ?????????? @ g ###### | | ?????????? #????# | | ?????????????## ### ########## ##????## | | ??????????????????##???????????######??????### ## | | ?????????????????????????????????????????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Evasion (%) 61 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Gyrokinetic Inverter | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Risk Taker Serviceable Loadout System Compromised The Oracle Challenges ------------ None Game ------ Seed AutogunSlugCanceller Manual? 0 Play Time 01:02:50 Cumulative 4.0 hours Start 2024.05.02 @ 22:53:04 End 2024.05.02 @ 23:57:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ae14fdc-8998-4102-b3a9-128aa94dc145