Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 22:11:26

Player: doughoff

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (622)      622
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1537

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     176/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -9/Recycling

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY (2) ------
     Medium Storage Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (10) ---
            Aluminum Leg
            Wheel
            Scrap Engine
  Makeshift Light Armor Plating
            Beam Cannon
            Assault Rifle
      Light Assault Rifle
            Grenade Launcher
            Rocket Launcher

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Reflective Plating
>        --- WEAPON -----------
   Light Cannon
         Rocket Launcher
>        --- INVENTORY --------
         Ion Engine
         Aluminum Leg
         Aluminum Leg
         Wheel
         Insulated Plating
         Beam Cannon
         Assault Rifle
         Assault Rifle
   Light Assault Rifle
         Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Reflective Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 6   10  5   4   3   
  Power                    6    | 1   3   .   1   1   
    Engine                 6    | 1   3   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   1   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   2   1   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   3   2   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   .   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   3   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   2   2   2   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   .   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               3    | .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   1   1   2   5   
  Power                    3    | .   .   .   1   2   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   1   1   1   1   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      2    | .   1   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  99  96  80  
  Engine                   11   | .   13  14  10  4   
  Leg                      28   | .   28  28  28  28  
  Storage                  14   | .   14  15  14  14  
  Protection               12   | .   12  11  13  11  
  Ballistic Gun            14   | .   28  9   7   13  
  Ballistic Cannon         8    | .   .   13  12  6   
  Launcher                 4    | .   .   5   8   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 13  18  26  26  23  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  4    | 4   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 7   8   9   10  10  
  Most Carried             10   | 3   8   10  10  10  
  Average Carried          8    | 1   6   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            10   | 3   8   10  9   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           735  | 246 219 144 90  36  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            695  | .   404 173 82  36  
  Parts                    39   | .   25  8   5   1   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  20   | .   10  5   4   1   
  Guns                     13   | .   10  2   1   .   
  Cannons                  3    | .   .   2   .   1   
  AOE                      4    | .   .   1   3   .   
Classes Destroyed          7    | .   4   1   1   1   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    11   | .   7   2   2   .   
  Sentry                   1    | .   .   .   .   1   
  Subdweller               2    | .   .   .   2   .   
Best Kill Streak           4    | .   4   4   2   1   
  Combat Bots Only         4    | .   4   3   2   1   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Hostile Shots Fired        155  | .   57  19  36  43  
  Missed                   51   | .   15  7   14  15  
Damage Taken               1540 | .   482 147 496 415 
  Core                     269  | .   29  16  90  134 
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   44   | .   .   .   44  .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              67   | .   39  9   14  5   
  Largest                  2    | .   2   2   2   2   
  Hottest                  68   | .   40  55  68  55  
Shots Fired                126  | .   78  18  20  10  
  Gun                      96   | .   78  9   4   5   
  Cannon                   15   | .   .   8   3   4   
  Launcher                 15   | .   .   1   13  1   
  Special                  .    | .   .   .   .   .   
  Kinetic                  111  | .   78  17  7   9   
  Thermal                  .    | .   .   .   .   .   
  Explosive                15   | .   .   1   13  1   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | .   10  7   7   7   
  Robot Miss Streak        3    | .   3   2   1   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           76   | .   46  12  11  7   
  Core Hits                36   | .   20  7   6   3   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   
    Blast                  1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1686 | .   499 257 798 132 
  Guns                     612  | .   489 78  11  34  
  Cannons                  222  | .   .   100 52  70  
  Explosions               842  | .   .   79  735 28  
  Melee                    .    | .   .   .   .   .   
  Ramming                  10   | .   10  .   .   .   
  Kinetic                  834  | .   489 178 63  104 
  Thermal                  .    | .   .   .   .   .   
  Explosive                842  | .   .   79  735 28  
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            30   | .   .   .   30  .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               30   | .   .   .   30  .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 2    | .   .   1   1   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  2    | .   .   1   1   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      38   | .   .   23  15  .   
  Shots                    2    | .   .   1   1   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             2    | .   2   .   .   .   
  Kicked                   2    | .   2   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        84   | .   24  15  .   84  
  Average Temperature      13   | .   7   6   .   42  
  Received Heat Transfer   408  | .   162 33  141 72  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             202  | .   202 183 .   96  
  Initial                  42   | .   .   42  .   .   
  Average                  55   | .   78  47  .   46  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         95   | 100 84  100 .   100 
  Level 1                  4    | .   15  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   16  6   8   7   
  Peak Tracking Total      7    | .   7   3   2   4   
  Tactical Retreats        6    | .   .   1   1   4   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          3    | .   2   1   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   7   1   .   .   
  Successful               2    | .   1   1   .   .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   7   .   .   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               3245 | 81   753  1210 745  456  
Spaces Moved               1908 | 51   486  659  393  319  
  Core                     10   | 10   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1898 | 41   486  659  393  319  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            154  | 136  120  176  179  135  
  Slowest Speed            250  | 250  120  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 4    73   97   33   79   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          80   | .    .    11   58   11   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      80   | .    .    11   58   11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      2080 | 59  587 689 411 334 
  Wait                     50   | .   36  11  .   3   
  Move                     1904 | 50  485 658 392 319 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 3   8   3   1   2   
  Fast Attach              12   | 6   3   2   .   1   
  Attach                   3    | .   1   .   2   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   6   3   2   2   
  Drop                     12   | .   7   3   .   2   
  Fire                     67   | .   39  9   14  5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-9/Recycling

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Discovered new exit (range 11)
  310 | -10/Materials | Build established: Mutant
  453 | -10/Materials | Discovered new exit (range 8)
  627 | -10/Materials | Discovered new exit (range 8)
  835 | -10/Materials | Entered Mines
  887 | -10/Mines     | Learned Materials stockpile data
  948 | -10/Mines     | Discovered new exit (range 7)
 1189 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1314 | -10/Mines     | Learned 2 Materials zone layouts
 1575 | -10/Mines     | Discovered new exit (range 3)
 1614 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1833 | -10/Mines     | Learned location of Storage (-9)
 1982 | -10/Mines     | Discovered new exit (range 12)
 2045 | -10/Mines     | Entered Subcaves
 2440 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2477 | -10/Subcaves  | Core integrity fell below 50%
 2645 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2764 | -10/Subcaves  | Discovered new exit (range 11)
 2790 | -10/Subcaves  | Entered Recycling
 2795 | -9/Recycling  | Found Scrap Engine
 3113 | -9/Recycling  | Core integrity fell below 20%
 3246 | -9/Recycling  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
02830_ R-06 Scavenger collects Aluminum Leg.
02832_ R-06 Scavenger suffers critical hit (Burn).
02832_ R-06 Scavenger destroyed.
02866_ Critical hit (Burn: +37).
02874_ Y-45 Defender destroyed.
02875_ R-06 Scavenger collects Imp. Ion Engine.
02877_ Acquired 36 matter.
02944_ Ion Engine destroyed.
03067_ Lgt. Cannon destroyed.
03158_ Slug penetrates Door.
03158_ Insulated Plating destroyed.
03161_ U-05 Engineer builds a Door.
03172_ Acquired Ion Engine.
03174_ Penetrated by Slug.
03177_ Slug penetrates Wall.
03177_ Ion Engine destroyed.
03213_ Penetrated by Slug.
03213_ Assault Rifle destroyed.
03242_ Penetrated by Slug.
03246_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??#   #  """  #????############   #?????#    ##/## |
| ###   #       #?#    ! !  =] [#   #?????#          |
|       +       #?#  ! =    [   +   #?????#          |
|       #       #?# =!    %     #   #?????#          |
| """   #######+#?#%         !  #   #?????#          |
| """   #?????# #??###########/##   #?????#          |
| """   #?????# ########            #?????#          |
|       #?????#          #########+########          |
|       #?????# ######## #?#             ## #"Y"## # |
|       ####### #??????# #?#             ## #"""?### |
|               #??????# #?#             ##????????? |
| #         ##########?# #?#             #??######## |
| #         #        #?# #?#             #??#        |
| #         +        #?# #?#             #??#      T |
| #         #        #?# #?#             #??#        |
| #         #        +?  #?#             #??#        |
| #         +        #?# #?#             #??#        |
| # #! !#####        #?# #?#             #??#   """  |
| # #!!!#???#        #?# #?              #??#   """  |
| # #####???#        #?# ##################?#   """  |
| # ????#???#        #?# #?????????#??????# #        |
| #??####"Y"#####/###### ######### ###    # ###+#### |
| #                                                  |
| +                                             =%=  |
| #                                              =   |
| ?##+#+################+##@######## ##  # ####+#### |
| ??????????????????#             #???### """""      |
| ??????????????????#             #?????# ""T""      |
| ??????????????????#             #?????#            |
| ?????????????????#r             #?????#         "" |
| ?????????????????##             #?????#         "" |
| ??????????????????#             #?????#         "" |
| ??????????????????###############?????############ |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Resistance: EM             15
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderAbsorptionAutobeam
  Manual?         0
Play Time         00:19:43
  Cumulative      14.9 hours
  Start           2024.06.12 @ 21:53:28
  End             2024.06.12 @ 22:11:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           18
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          17
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d05efd8-7488-424e-8f90-d8f528107cbc