Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.20 @ 00:20:22 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2454) 2454 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (745) 745 TOTAL SCORE: 6429 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 352 Aligned with FarCom 300 Friendly Fire -123 Cogmind --------- Core Integrity 243/550 Matter 280/300 Energy 167/265 System Corruption 0% Temperature Cool (0) Movement Walking (205) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Advanced EMP Blaster Axe > --- INVENTORY (15) --- Improved Titanium Leg Improved Titanium Leg Improved Terrain Scanner Transmission Jammer Improved Weapon Shielding Improved Medium Armor Plating Guided Missile Launcher Improved Datajack Axe Axe Longsword +1 Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Weapon Shielding Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Longsword +1 > --- INVENTORY -------- Improved Ion Engine Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Terrain Scanner Transmission Jammer Improved Weapon Shielding Improved Medium Armor Plating Improved Medium Armor Plating Guided Missile Launcher Improved Datajack Axe Axe Axe [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 92 | . 11 4 1 6 32 38 Power 6 | . 1 1 . . 2 2 Engine 6 | . 1 1 . . 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | . 2 1 . 2 7 6 Treads 7 | . 2 1 . 2 2 . Leg 11 | . . . . . 5 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | . 3 . . 1 12 8 Device 1 | . . . . . 1 . Storage 2 | . 1 . . . . 1 Processor 1 | . . . . . 1 . Hackware 2 | . . . . . 2 . Protection 18 | . 2 . . 1 8 7 Artifact . | . . . . . . . Weapon 44 | . 5 2 1 3 11 22 Energy Gun 2 | . 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 20 | . 2 1 . 2 6 9 Ballistic Cannon . | . . . . . . . Launcher 15 | . 1 1 . 1 4 8 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 7 | . . . 1 . 1 5 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 10 | . . . . 2 1 7 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 6 | . . . . 2 1 3 Weapon . | . . . . . . . Highest Loss Streak 7 | . . . . 1 1 7 Average Slot Usage (%) 96 | . 95 100 100 91 97 97 Engine 11 | . 14 14 14 14 8 8 Treads 19 | . 24 28 28 28 16 8 Leg 11 | . 3 . . . 19 26 Storage 11 | . 14 14 14 14 9 9 Hackware 2 | . . . . . 10 . Protection 13 | . 9 14 14 5 8 26 Energy Gun 1 | . 6 . . . . . Ballistic Gun 16 | . 21 26 14 18 15 8 Launcher 3 | . . 1 13 8 . . Slashing Weapon 2 | . . . . . 1 8 Naked Turns . | . . . . . . . Heaviest Build 56 | 11 33 35 35 35 55 56 Greatest Support 76 | 20 40 40 40 40 55 76 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 15 15 Most Carried 15 | . 12 15 15 15 15 15 Average Carried 13 | . 8 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 12 15 14 15 15 12 Class Distribution -------------------- 93% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Matter Collected 2559 | 200 303 69 300 273 772 642 Remotely . | . . . . . . . Salvage Created 3134 | . 471 120 . 221 677 1645 Parts 200 | . 41 13 . 6 54 86 Haulers Intercepted 8 | . 2 . . . 3 3 Recyclers Shooed 5 | . 2 . . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 72 | . 11 4 . 17 14 26 Melee 11 | . . . . 3 . 8 Guns 29 | . 10 2 . 6 7 4 AOE 31 | . . 2 . 8 7 14 Classes Destroyed 13 | . 6 1 . 3 1 2 Worker 9 | . 1 . . 1 3 4 Builder 3 | . 1 . . . . 2 Tunneler 1 | . . . . . 1 . Hauler 8 | . 2 . . . 3 3 Recycler 2 | . . . . 1 . 1 Operator 3 | . . . . . . 3 Watcher 2 | . 1 . . . . 1 Swarmer 18 | . 6 2 . 6 4 . Grunt 30 | . 5 . . . 6 19 Sentry 10 | . . 2 . . 4 4 Demolisher 1 | . . . . 1 . . Specialist 3 | . . . . . . 3 Assembled 10 | . . . . 10 . . Best Kill Streak 9 | . 4 2 . 9 9 8 Combat Bots Only 7 | . 4 2 . 7 4 7 Max Kills in Single Turn 4 | . 1 1 . 1 4 3 Gunslinging . | . . . . . . . Exploded 4 | . . 1 . 1 4 2 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Damage Taken 3990 | . 331 155 . 589 474 2441 Core 438 | . 30 14 . 87 25 282 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 . . . 47 . . Volleys Fired 205 | . 51 8 . 40 63 43 Largest 2 | . 2 2 . 2 2 2 Hottest 80 | . 80 40 . 40 43 46 Shots Fired 368 | . 102 14 . 58 121 73 Gun 329 | . 102 12 . 39 116 60 Cannon . | . . . . . . . Launcher 39 | . . 2 . 19 5 13 Special . | . . . . . . . Kinetic 298 | . 71 12 . 39 116 60 Thermal 10 | . 10 . . . . . Explosive 32 | . . 2 . 19 5 6 Electromagnetic 28 | . 21 . . . . 7 Robot Hit Streak 15 | . 7 8 . 7 15 9 Robot Miss Streak 4 | . 4 2 . 2 2 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 276 | . 59 10 . 40 84 83 Core Hits 158 | . 23 6 . 28 37 64 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 4 | . 1 . . . 1 2 Destroy 2 | . 1 . . . 1 . Sever 2 | . . . . . . 2 Melee Attacks 57 | . . . . 5 . 52 Impact . | . . . . . . . Slashing 57 | . . . . 5 . 52 Piercing . | . . . . . . . Sneak Attacks 13 | . . . . 1 . 12 Combat Hostiles 4 | . . . . . . 4 Follow-up Attacks . | . . . . . . . Damage Inflicted 8963 | . 797 195 . 1224 1672 5075 Guns 2891 | . 797 122 . 208 1180 584 Cannons . | . . . . . . . Explosions 2932 | . . 73 . 697 492 1670 Melee 3140 | . . . . 319 . 2821 Ramming . | . . . . . . . Kinetic 2636 | . 542 122 . 208 1180 584 Thermal 86 | . 56 . . . . 30 Explosive 2225 | . . 73 . 697 492 963 Electromagnetic 876 | . 199 . . . . 677 Impact . | . . . . . . . Slashing 3140 | . . . . 319 . 2821 Piercing . | . . . . . . . Highest Corruption 3 | . 3 3 3 3 . . Average Corruption 2 | . 2 3 3 3 . . Corruption Purged . | . . . . . . . Effects 33 | . 6 4 11 12 . . Message Errors 6 | . 4 . . 2 . . Matter Fused 5 | . . . 3 2 . . Heat Flow Errors 6 | . 1 . 5 . . . Energy Discharges 7 | . 1 4 1 1 . . Data Loss (minor) 7 | . . . 2 5 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 704 | . . . . 111 . 593 Projectiles . | . . . . . . . Explosions 87 | . . . . 54 . 33 Melee 617 | . . . . 57 . 560 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 205 | . . . . 91 24 90 Shots 12 | . . . . 6 2 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 276 | . 276 5 245 16 18 53 Average Temperature 54 | . 79 3 103 7 4 17 Received Heat Transfer 1331 | . 150 27 . 20 234 900 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 5 | . 4 . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 125 | . 125 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Peak Influence 634 | . 251 76 . 130 392 634 Initial 82 | . . 21 . . 50 82 Average 187 | . 72 69 . 40 177 408 Maximum Alert Level 2 | . 1 . . . 1 2 Low Security (%) 62 | . 92 100 . 100 61 5 Level 1 19 | . 7 . . . 38 30 Level 2 17 | . . . . . . 63 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 . . . 2 11 Investigation 5 | . 2 . . . 2 1 Extermination . | . . . . . . . Reinforcement 7 | . . . . . . 7 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Distress Signals 5 | . 2 . . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | . 21 4 . 20 25 62 Peak Tracking Total 11 | . 4 2 . 3 5 11 Tactical Retreats 10 | . 3 1 . 2 . 4 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Machines Disabled 8 | . . . . 2 2 4 Max in Single Turn 2 | . . . . 2 2 2 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Machines Accessed 30 | . 9 . 2 . 8 11 Terminals 18 | . 6 . . . 5 7 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . . . 1 2 Recycling Units 4 | . 2 . . . 1 1 Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 94 | . 28 . 2 . 28 36 Successful 54 | . 18 . 2 . 16 18 Failed 40 | . 10 . . . 12 18 Catastrophic 5 | . . . . . 3 2 Database Lockouts . | . . . . . . . Manual 44 | . 16 . 1 . 18 9 Terminals 61 | . 22 . . . 22 17 Fabricators . | . . . . . . . Repair Stations 17 | . 2 . . . 2 13 Recycling Units 10 | . 4 . . . 1 5 Scanalyzers 3 | . . . . . 3 . Garrison Access 1 | . . . . . . 1 Terminal Hacks 24 | . 10 . 2 . 8 4 Record 1 | . . . 1 . . . Part Schematic 1 | . . . . . 1 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 2 | . . . . . . 2 Branch Access Points 1 | . . . . . 1 . Terminal Index 2 | . . . . . 2 . Alert Level 2 | . . . . . 1 1 Unreport Threat 4 | . 2 . . . 1 1 Locate Traps 2 | . 2 . . . . . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 2 | . 1 . . . 1 . Zone Layout 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . 2 . . . 2 10 Scan Component 7 | . 1 . . . 1 5 Repair 7 | . 1 . . . 1 5 Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 11 | . 6 . . . 3 2 Terminals 5 | . 3 . . . 2 . Track 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Botnet 1 | . . . . . 1 . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 3 . . . 1 2 Recyclers 2 | . 1 . . . . 1 Mask 1 | . . . . . . 1 Tunnel 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 6 . . . 6 10 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 1 . . . 1 5 Time 284 | . 26 . . . 32 226 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Total Allies 13 | . . . . 3 . 10 Largest Group 10 | . . . . 3 . 10 Highest-Rated Group 173 | . . . . 40 . 173 Highest-Rated Ally 29 | . . . . 16 . 29 Total Orders . | . . . . . . . Ally Attacks 111 | . . . . 5 . 106 Total Damage 1343 | . . . . 14 . 1329 Kills 12 | . . . . 1 . 11 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Turns Passed 5158 | . 999 440 560 734 1129 1296 Spaces Moved 2607 | 1 498 254 339 355 604 556 Core . | . . . . . . . Treads 1368 | . 414 254 339 355 6 . Legs 1239 | 1 84 . . . 598 556 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 160 126 123 Average Speed 147 | 120 153 160 160 160 132 138 Slowest Speed 210 | 120 160 160 160 160 210 206 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 2 87 69 70 72 44 83 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 2 . 1 . 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 47 | . . . . 6 20 21 Terrain Destroyed 264 | . . 19 . 126 32 87 Melee 13 | . . . . . . 13 Projectile . | . . . . . . . AOE 251 | . . 19 . 126 32 74 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Total 3481 | . 633 274 358 460 810 946 Wait 426 | . 51 4 14 46 73 238 Move 2601 | . 497 253 338 354 603 556 Hop . | . . . . . . . Pick Up 44 | . 14 3 2 5 15 5 Fast Attach 22 | . 2 . . . 11 9 Attach 13 | . 4 . . 2 2 5 Detach 2 | . . . . 1 . 1 Swap 57 | . 5 4 1 4 19 24 Drop 54 | . 9 2 3 3 24 13 Fire 205 | . 51 8 . 40 63 43 Melee 57 | . . . . 5 . 52 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 10) 714 | -10/Materials | Discovered new exit (range 16) 919 | -10/Materials | Repaired Lgt. Armor Plating 968 | -10/Materials | Discovered new exit (range 9) 1000 | -10/Materials | Entered Mines 1324 | -10/Mines | Discovered new exit (range 14) 1434 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1434 | -10/Mines | Discovered new exit (range 5) 1440 | -10/Mines | Entered Exiles 1480 | -10/Exiles | Met 8R-AWN 1506 | -10/Exiles | Met EX-HEX 1568 | -10/Exiles | Met EX-DEC 1584 | -10/Exiles | Learned location of Zion (-7) 1700 | -10/Exiles | Met EX-BIN 1717 | -10/Exiles | Aligned with FarCom system 1719 | -10/Exiles | Given EX-Vault access code 1762 | -10/Exiles | Opened EX-Vault 1772 | -10/Exiles | Found Longsword +1 1808 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1829 | -10/Exiles | Exiles lab attacked by MAIN.C 1961 | -10/Exiles | Discovered new exit (range 10) 2000 | -10/Exiles | Left Exiles lab with Longsword +1 2000 | -10/Exiles | Entered Mines 2039 | -9/Mines | Assembled infested the area 2044 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2047 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2304 | -9/Mines | Destroyed 7 combat bots 2702 | -9/Mines | Discovered new exit (range 13) 2709 | -9/Mines | Core integrity fell below 50% 2734 | -9/Mines | Entered Materials 2734 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2898 | -8/Materials | Repaired Imp. Ion Engine 2950 | -8/Materials | Discovered new exit (range 13) 3063 | -8/Materials | Identified exit to Storage 3309 | -8/Materials | Discovered new exit (range 3) 3863 | -8/Materials | Entered Storage 3894 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4277 | -8/Storage | Destroyed 7 combat bots 4332 | -8/Storage | Found Prototype Launcher 4332 | -8/Storage | Identified Gui. Missile Launcher 4455 | -8/Storage | Repaired Imp. Medium Armor Plating 4460 | -8/Storage | Repaired Imp. Medium Armor Plating 4521 | -8/Storage | Repaired Imp. Medium Armor Plating 4567 | -8/Storage | Repaired Imp. Carbon-fiber Leg 4618 | -8/Storage | Repaired Lgt. Angular Momentum Engine 5063 | -8/Storage | First assault squad dispatched 5134 | -8/Storage | Garrison activated, responded to threat 5152 | -8/Storage | Core integrity fell below 50% 5159 | -8/Storage | Self-destructed Last Messages --------------- 05136_ G-50 Soldier destroyed. 05137_ X-62 Marksman overheating. 05138_ Compression Vault explodes. 05138_ X-62 Marksman overheating. 05139_ The unstable cave ceiling collapses. 05139_ X-62 Marksman overheating. 05139_ U-05 Engineer lays Concrete. 05139_ G-50 Soldier knocked back. 05140_ X-62 Marksman heat spikes uncontrollably. 05140_ X-62 Marksman overheating. 05140_ U-05 Engineer lays Concrete. 05148_ Titanium Leg destroyed. 05151_ Imp. Medium Armor Plating destroyed. 05152_ U-05 Engineer lays Concrete. 05154_ U-05 Engineer builds a Wall. 05156_ Imp. Weapon Shielding destroyed. 05157_ The unstable cave ceiling collapses. 05159_ Connecting with Garrison Access... >>Seal Access door sealed. Map ----- +----------------------------------------------------+ | ???????????# ! !#?????????????? | | ############! / #?????????????? | | " # #?????????????? | | "%" / ! #?????????????? | | " [%! # #?????????????? | | ######/##"## % #?????????????? | | [! =### % % #?????????????? | | ########/####?????????????? | | ## "#???""""????????? | | ## #???## #????????? | | ####### #???#T #????##??? | | == #?????# #????# #####"##?? | | =%%[ #????## ##???#% # # | | =%= #????# = ##### / "????? | | ######+###????# x = % " ""????? | | ??## # ##?????# [%!%[ # ""?????? | | ???### ##?????# ##u#* ## "??????? | | ?????# #??????##+### [ % # "??????? | | ?????# #???##### ?# g # """" # | | ?????# #????]]] # H # # | | ###??# #???????" =gmYb # | | #"#### #???????#T# # b[g #######?? | | # ##???????# g #???????? | | " #^"#???????## Y g ###??????? | | "" # ###???????# """#??????? | | "" [%#% ##??????# @G"#??????? | | !! ! + %T#??????# """#??????? | | !] #* =##??????### ####??????? | | [# #?????????# = #?????????? | | =# #?????????# #####?????????? | | ######! #?????????##??????????????? | | # ##%! ###???????????????????????? | | # ##! #T#???????????????????????? | | #### / "???????????????????????? | | "#?# ###???????????????????????? | | T#?# #?????????????????????????? | | "#?# #?###########?????????????? | | ##?#= # #?????????????? | | #??#r # #?????????????? | | ###??#% + #?????????????? | | ?????#// # #?????????????? | | ?????#!! # """ """ #?????????????? | | ?????# #?""" """ ????????????????? | | ?????# #?""" """?????????????????? | | ????## ########??????????????????? | | ????## # #???##?#######??????????? | | ????## %%# #???# #?????????? | | ???### # ????# ??????????? | | ???# # %# ????#= ??????????? | | ???# # #?????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Actuator Array | -8/Materials | Hacked Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniLongswordRipper Manual? 0 Play Time 00:35:41 Cumulative 380.1 hours Start 2021.10.19 @ 23:44:38 End 2021.10.20 @ 00:20:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 393 Rogue 393 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 91 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ac9285d-4b6a-4b30-816e-c8f0fd481166