Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 23:12:56 Player: theq629 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (3009) 3009 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 6281 Bonus ------- High Alert Combat Kills 72 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (6) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Improved Deuterium Engine Large Matter Pod (150) Advanced Weight Redist. System Long-range Terrain Scanner Power Shielding Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Large Matter Pod Targeting Computer Precision Shock Rifle Heavy Laser Heavy Assault Rifle Flak Cannon Heavy Missile Launcher [Rating: 37] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 74 | 7 3 6 13 17 22 6 Power 9 | 1 1 . 1 2 4 . Engine 8 | 1 1 . 1 2 3 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 21 | 2 . 2 4 6 6 1 Treads . | . . . . . . . Leg 21 | 2 . 2 4 6 6 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 1 3 3 2 4 2 Device 2 | 1 . . . 1 . . Storage 3 | 1 1 1 . . . . Processor 6 | . . 1 1 1 1 2 Hackware . | . . . . . . . Protection 6 | . . 1 2 . 3 . Artifact . | . . . . . . . Weapon 27 | 2 1 1 5 7 8 3 Energy Gun 11 | 1 1 . 3 1 4 1 Energy Cannon 3 | . . . . 1 2 . Ballistic Gun 9 | 1 . . 2 3 2 1 Ballistic Cannon 3 | . . 1 . 2 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 41 | . 2 2 5 5 13 14 Power 4 | . 1 . . 1 1 1 Propulsion 13 | . . 1 1 3 4 4 Utility 7 | . . 1 1 . 2 3 Weapon 17 | . 1 . 3 1 6 6 Highest Loss Streak 8 | . 2 2 2 2 5 8 Average Slot Usage (%) 78 | . 99 85 90 93 90 55 Engine 8 | . 13 11 11 8 5 6 Leg 19 | . 28 24 30 34 27 2 Device 2 | . 14 11 . 3 2 . Storage 8 | . 14 11 11 9 7 7 Processor 18 | . . 4 5 17 19 28 Protection 3 | . . 1 11 3 4 . Energy Gun 6 | . 14 11 9 . 7 5 Energy Cannon 1 | . . . . . 4 . Ballistic Gun 5 | . 14 9 3 14 4 1 Ballistic Cannon 2 | . . 1 8 1 3 . Naked Turns . | . . . . . . . Heaviest Build 45 | 11 42 42 32 38 45 41 Greatest Support 52 | 20 20 30 30 40 52 45 Greatest Overweight (x) 10 | . 2 4 3 1 10 9 Average Overweight (x) 1 | . . 1 . . . 6 Largest Inventory Capacity 12 | 6 12 12 10 10 10 10 Average Capacity 9 | 5 9 11 10 10 10 10 Most Carried 10 | 2 9 10 10 10 10 8 Average Carried 7 | 1 6 8 9 8 9 5 Final Capacity 12 | 6 12 10 10 10 10 10 Final Carried 10 | 2 9 10 10 9 8 6 Class Distribution -------------------- 58% | Mutant 22% | Scavenger-Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Matter Collected 2170 | 226 215 190 348 584 419 188 Remotely . | . . . . . . . Salvage Created 3401 | 37 215 267 697 955 879 351 Parts 183 | 7 10 19 51 49 37 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . . . 1 3 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Combat Hostiles Destroyed 81 | . 6 5 20 21 17 12 Melee 1 | . . . . . . 1 Guns 52 | . 6 5 9 18 11 3 Cannons 18 | . . . 11 3 4 . AOE 10 | . . . . . 2 8 Classes Destroyed 12 | 1 3 3 1 1 2 1 Worker 3 | . 1 . 2 . . . Builder 4 | . . 1 1 1 1 . Tunneler 3 | 2 . . . 1 . . Recycler 4 | . . . 1 2 1 . Watcher 1 | . . 1 . . . . Swarmer 23 | . 3 . 7 7 2 4 Grunt 39 | . 3 4 9 7 10 6 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . . . . 1 Sentry 12 | . . 1 4 5 2 . Hunter 3 | . . . . 2 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | 1 3 6 8 6 4 5 Combat Bots Only 7 | . 2 4 7 5 4 5 Max Kills in Single Turn 3 | 1 1 2 2 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 1 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Damage Taken 5963 | . 408 301 961 1201 1693 1399 Core 1236 | . 96 124 115 198 115 588 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 61 . 40 64 . . Volleys Fired 256 | 4 28 15 65 75 52 17 Largest 3 | 2 2 2 2 2 3 3 Hottest 192 | 60 60 60 106 119 192 137 Shots Fired 531 | 8 55 30 117 146 144 31 Gun 400 | 8 55 30 70 129 90 18 Cannon 124 | . . . 47 17 54 6 Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 312 | 4 28 15 65 136 58 6 Thermal 149 | 4 20 . 38 10 65 12 Explosive 7 | . . . . . . 7 Electromagnetic 63 | . 7 15 14 . 21 6 Robot Hit Streak 15 | 2 10 10 11 15 15 11 Robot Miss Streak 6 | 1 2 1 3 4 5 6 Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . 1 2 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 366 | 5 36 22 76 107 102 18 Core Hits 200 | 2 13 11 33 47 51 43 Critical Hits 2 | . . . 1 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7057 | 82 399 265 1212 1670 1966 1463 Guns 4059 | 82 399 237 610 1330 1163 238 Cannons 1480 | . . . 552 301 627 . Explosions 1425 | . . 28 41 . 165 1191 Melee . | . . . . . . . Ramming 93 | . . . 9 39 11 34 Kinetic 3162 | 48 191 90 681 1468 608 76 Thermal 1756 | 34 128 28 369 163 976 58 Explosive 1191 | . . . . . . 1191 Electromagnetic 855 | . 80 147 153 . 371 104 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 3 Average Corruption 2 | . . . . . 1 3 Corruption Purged . | . . . . . . . Effects 37 | . . . . . 7 30 Message Errors 12 | . . . . . 3 9 Matter Fused 10 | . . . . . . 10 Heat Flow Errors 6 | . . . . . 1 5 Energy Discharges 3 | . . . . . 1 2 Data Loss (minor) 4 | . . . . . 1 3 Targeting Errors 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 87 | . . 8 3 . 4 72 Projectiles 4 | . . . . . 4 . Explosions 83 | . . 8 3 . . 72 Melee . | . . . . . . . Knockbacks 12 | . . . 5 1 6 . Impact . | . . . . . . . Kinetic 12 | . . . 5 1 6 . Secondary . | . . . . . . . Self-Inflicted Damage 74 | . . 40 8 3 5 18 Shots 3 | . . 1 1 . . 1 Rammed 26 | . . . 1 3 2 20 Targets Rammed 35 | . . . 2 8 2 23 Kicked 9 | . . . 1 5 . 3 Crushed . | . . . . . . . Highest Temperature 556 | . 54 39 401 186 556 360 Average Temperature 123 | . 31 20 125 32 183 117 Received Heat Transfer 1569 | . 165 123 300 216 453 312 Effects 14 | . . . 7 . 6 1 Shutdowns 2 | . . . 2 . . . Energy Bleed 5 | . . . 1 . 3 1 Interference 3 | . . . 2 . 1 . Short Circuit 4 | . . . 2 . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 1 2 2 . Heat Transferred 3552 | 75 300 50 975 333 1708 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 1 . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Peak Influence 503 | 10 276 258 503 409 280 . Initial 165 | . 6 116 108 137 165 . Average 213 | 3 121 194 303 271 151 . Maximum Alert Level 2 | . 1 1 2 2 1 . Low Security (%) 49 | 100 77 40 30 20 74 . Level 1 44 | . 22 59 46 74 25 . Level 2 6 | . . . 22 4 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 1 3 3 4 . Investigation 4 | . 1 . 1 2 . . Extermination 2 | . . . . . 2 . Reinforcement 6 | . . 1 2 1 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Distress Signals 4 | . 1 . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 15 7 32 31 22 24 Peak Tracking Total 11 | . 5 4 11 7 4 7 Tactical Retreats 19 | . 4 . 1 1 1 12 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Traps Triggered 7 | . 1 . . 4 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Machines Disabled 4 | . 1 . . . 1 2 Max in Single Turn 1 | . 1 . . . 1 1 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Machines Accessed 3 | . 1 . 2 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 12 | . 2 . 10 . . . Successful 11 | . 2 . 9 . . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 9 | . . . 9 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 8 . . . Scan Component 5 | . . . 5 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 88 | . . . 88 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Turns Passed 5569 | 89 357 228 820 917 1141 2017 Spaces Moved 2276 | 61 176 107 386 471 558 517 Core 346 | 16 . . . . 30 300 Treads . | . . . . . . . Legs 1930 | 45 176 107 386 471 528 217 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 120 Average Speed 192 | 101 141 152 141 122 157 369 Slowest Speed 550 | 120 180 240 210 150 550 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 27 9 51 41 17 59 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . . 2 6 . 17 48 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 72 | . . 2 6 . 16 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Total 2946 | 77 230 142 545 675 710 567 Wait 186 | 3 11 4 63 69 36 . Move 2270 | 60 175 106 385 470 557 517 Hop . | . . . . . . . Pick Up 85 | 3 11 8 12 23 24 4 Fast Attach 6 | 6 . . . . . . Attach 51 | 1 2 5 9 11 17 6 Detach 3 | . . . 1 . 2 . Swap 17 | . 1 1 4 6 5 . Drop 32 | . 2 3 4 13 10 . Fire 256 | 4 28 15 65 75 52 17 Melee . | . . . . . . . Ram 8 | . . . . . . 8 Kick 27 | . . . 2 8 2 15 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 8) 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 626 | -9/Materials | Discovered new exit (range 16) 675 | -9/Materials | Entered Storage 905 | -9/Storage | Repaired Aluminum Leg? 1074 | -9/Storage | Core integrity fell below 50% 1101 | -9/Storage | Destroyed 7 combat bots 1208 | -9/Storage | Repaired Aluminum Leg 1244 | -9/Storage | Repaired Broken Aluminum Leg 1473 | -9/Storage | Discovered new exit (range 16) 1495 | -9/Storage | Entered Materials 1495 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1632 | -8/Materials | Build established: Scavenger-Mutant 2395 | -8/Materials | Discovered new exit (range 4) 2410 | -8/Materials | Identified exit to Factory 2412 | -8/Materials | Entered Factory 2412 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2700 | -7/Factory | Build established: Scavenger-Gunner 2771 | -7/Factory | Lost 4 parts (2n1u1w) 3225 | -7/Factory | Lost 5 parts (1p1n1u2w) 3505 | -7/Factory | Discovered new exit (range 6) 3549 | -7/Factory | Identified exit to Lower Caves 3553 | -7/Factory | Entered Lower Caves 3554 | -7/Lower Caves | Encountered a Warlord checkpoint 3662 | -7/Lower Caves | Lost 8 parts (3n2u3w) 3913 | -7/Lower Caves | Build established: Mutant 3916 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4093 | -7/Lower Caves | Lost 3 parts (1n2w) 5509 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5542 | -7/Lower Caves | Core integrity fell below 50% 5561 | -7/Lower Caves | Core integrity fell below 20% 5570 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04539_ System corrupted: Energy discharge (-95). 04564_ System corrupted: Matter fused (-10). 04656_ System corrupted: Heat flow error (+124). 04703_ LCPCUOWDW3MZCXX#>>O|BVT5ORA 04767_ IFZOXB3:QB=A7ZA,F/DIZ#F1I SSC 04819_ AX5SKZM9ZI3R P=CBG YU#3 4& EUW, >NLIMXGF 04899_ %GLKW|MJDD# AA89G%AN0KJEVS8X 05046_ System corrupted: Heat flow error (+202). 05101_ System corrupted: Matter fused (-8). 05164_ System corrupted: Component data lost. 05262_ System corrupted: Heat flow error (+268). 05279_ System corrupted: Matter fused (-5). 05333_ System corrupted: Heat flow error (+190). 05430_ System corrupted: Component data lost. 05509_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05517_ Lightning Gun destroyed. 05517_ Imp. Deuterium Engine destroyed. 05547_ Slammed into Y-54 Guardian. 05560_ Target Analyzer destroyed. 05562_ Slammed into Y-54 Guardian. 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