Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 22:20:42 Player: Kat Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1299) 1299 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 5543 Bonus ------- Follower Combat Kills 114 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 272/450 System Corruption 3% Temperature Cool (12) Movement Hovering (110) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aerolev Unit > --- UTILITY (5) ------ Energy Well Improved Trap Scanner > --- WEAPON (4) ------- Precision Assault Rifle > --- INVENTORY (5) ---- Improved Ion Engine Reaction Control System Flak Gun Multitool Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery High-capacity Matter Pod Machine Analyzer > --- WEAPON ----------- Heavy Laser Thermic Laser Plasma Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Reaction Control System Hardened Medium Armor Plating Improved Recalibrator Flak Gun Multitool Mace Great Axe [Rating: 39] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Machine Analyzer Device Improved Terrain Scanner Storage Compact Battery Processor Machine Analyzer Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Special Weapon Multitool Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Slots Evolved 8 | . . . . . . 8 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . Utility 3 | . . . . . . 3 . . Weapon 2 | . . . . . . 2 . . Parts Attached 42 | 7 6 1 2 10 4 8 . 4 Power 7 | 1 2 1 1 1 1 . . . Engine 7 | 1 2 1 1 1 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 6 | 2 . . . 3 . . . 1 Treads 5 | 2 . . . 3 . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 12 | 2 2 . 1 1 1 3 . 2 Device 4 | 2 . . . . . 1 . 1 Storage 4 | . . . . 1 1 1 . 1 Processor 2 | . 1 . . . . 1 . . Hackware . | . . . . . . . . . Protection 2 | . 1 . 1 . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 2 . . 5 2 5 . 1 Energy Gun 5 | 1 . . . 2 . 2 . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 4 | 1 . . . 1 . 1 . 1 Ballistic Cannon 4 | . 2 . . 1 . 1 . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 15 | . 1 . 4 . . 2 8 . Power 3 | . . . 2 . . . 1 . Propulsion 3 | . 1 . . . . 1 1 . Utility 4 | . . . 1 . . 1 2 . Weapon 5 | . . . 1 . . . 4 . Highest Loss Streak 8 | . 1 . 3 . . 1 8 . To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 3 5 5 5 5 6 6 5 Power . | . . . . . . . 1 1 Propulsion . | . . . . . . . . . Utility 2 | . 1 4 3 3 3 2 2 1 Weapon 1 | . . 1 1 1 1 1 2 2 Tool/Special . | . . . . . . . . . Unused Backups 6 | . 1 . 1 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 4 | . . . 1 . . . 2 1 Weapon . | . . . . . . . . . Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 81 | . 98 85 79 83 99 72 38 20 Engine 7 | . 14 14 8 1 14 6 3 . Treads 19 | . 26 14 14 27 28 11 3 . Device 2 | . 12 . . . . 5 3 4 Storage 8 | . . . . 11 14 19 11 4 Processor 10 | . 5 14 14 14 14 6 3 . Protection 4 | . 10 14 13 . . . . . Energy Gun 5 | . 4 . . 13 3 8 6 . Ballistic Gun 2 | . 4 . . 3 . 4 . 5 Ballistic Cannon 12 | . 19 28 27 8 3 . 3 . Impact Weapon 1 | . . . . . 10 1 . . Slashing Weapon 1 | . . . . . 10 1 . . Peak Build Rating 39 | 9 9 8 8 12 19 39 39 20 Average Rating 14 | 6 8 8 7 10 16 34 19 17 On Entrance 11 | . 9 8 8 5 12 18 39 1 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 87 | . . . . . . . 81 6 Heaviest Build 58 | 10 15 14 12 10 35 58 58 12 Greatest Support 40 | 40 40 20 20 40 40 40 20 8 Greatest Overweight (x) 2 | . . . . . . 2 2 1 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 15 5 Average Capacity 7 | 5 5 5 5 5 12 15 10 5 Most Carried 8 | 4 5 5 5 5 6 8 8 5 Average Carried 4 | . 3 5 5 5 5 6 6 5 Final Capacity 15 | 5 5 5 5 5 15 15 5 5 Final Carried 8 | . 5 5 5 5 6 8 5 5 Class Distribution -------------------- 48% | Mutant 23% | Commander-Mutant 15% | Scavenger-Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Matter Collected 1416 | 221 314 60 273 317 10 221 . . Remotely . | . . . . . . . . . Salvage Created 2170 | 111 623 28 32 1091 . 273 12 . Parts 90 | 7 26 8 4 36 . 9 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 7 | . . . . 7 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Combat Hostiles Destroyed 31 | . 10 3 2 10 . 5 1 . Guns 14 | . 4 . . 7 . 2 1 . Cannons 16 | . 6 3 2 2 . 3 . . AOE 1 | . . . . 1 . . . . Classes Destroyed 12 | 2 3 1 1 5 . . . . Worker 1 | . 1 . . . . . . . Tunneler 3 | 1 1 1 . . . . . . Recycler 13 | 1 3 . . 9 . . . . Mechanic 2 | . 1 . . . . 1 . . Swarmer 5 | . . 3 1 . . . 1 . Grunt 15 | . 10 . . 1 . 4 . . Brawler 2 | . . . . 2 . . . . Protector 2 | . . . . 2 . . . . Sentry 3 | . . . . 3 . . . . Hunter 2 | . . . . 1 . 1 . . Programmer 1 | . . . . 1 . . . . Subdweller 1 | . . . 1 . . . . . Best Kill Streak 7 | 1 6 3 1 7 . 2 1 . Combat Bots Only 5 | . 2 3 1 5 . 2 1 . Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Hostile Shots Fired 366 | . 50 15 83 30 . 21 151 16 Missed 123 | . 15 5 32 9 . 9 46 7 Hits 243 | . 35 10 51 21 . 12 105 9 Projectile 243 | . 35 10 51 21 . 12 105 9 Critical Strikes 2 | . . . 1 . . . 1 . Damage Taken 3000 | . 461 79 457 274 . 267 1375 87 Core 1062 | . 59 . 97 46 . 35 809 16 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 59 | 100 . . . . 19 . . . Volleys Fired 133 | 6 45 8 7 42 . 16 7 2 Largest 4 | 2 2 2 2 2 . 4 4 1 Hottest 278 | 60 60 60 60 79 . 262 278 28 Shots Fired 279 | 12 90 16 14 80 . 49 16 2 Gun 166 | 12 42 . . 69 . 33 8 2 Cannon 110 | . 48 16 14 8 . 16 8 . Launcher . | . . . . . . . . . Special 3 | . . . . 3 . . . . Kinetic 169 | 6 69 16 14 39 . 16 7 2 Thermal 76 | . . . . 34 . 33 9 . Explosive . | . . . . . . . . . Electromagnetic 34 | 6 21 . . 7 . . . . Robot Hit Streak 18 | 3 15 4 4 18 . 13 4 2 Robot Miss Streak 5 | 2 3 4 2 2 . 5 5 . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 186 | 7 54 8 8 63 . 36 8 2 Core Hits 93 | 3 24 4 2 31 . 24 5 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 9 | . 2 . . 3 . 3 1 . Burn 7 | . . . . 3 . 3 1 . Destroy 1 | . 1 . . . . . . . Blast 1 | . 1 . . . . . . . Melee Attacks 2 | . . . . . . 2 . . Impact 1 | . . . . . . 1 . . Slashing 1 | . . . . . . 1 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3213 | 86 806 159 142 972 . 831 179 38 Guns 1819 | 86 375 . . 828 . 431 61 38 Cannons 1235 | . 431 159 142 74 . 332 97 . Explosions 54 | . . . . 54 . . . . Melee 68 | . . . . . . 68 . . Ramming 24 | . . . . 3 . . 21 . Kinetic 1733 | 29 562 159 142 439 . 267 97 38 Thermal 1013 | . . . . 456 . 496 61 . Explosive . | . . . . . . . . . Electromagnetic 375 | 57 244 . . 74 . . . . Impact . | . . . . . . . . . Slashing 68 | . . . . . . 68 . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 1 1 . 3 3 Average Corruption 1 | . . . . 1 1 . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . 8 6 . 1 3 Message Errors 2 | . . . . . 2 . . . Matter Fused 8 | . . . . 5 1 . . 2 Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 3 | . . . . 1 1 . 1 . Data Loss (minor) 3 | . . . . 1 1 . . 1 Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 22 | . 7 4 3 . . . 8 . Impact . | . . . . . . . . . Kinetic 21 | . 7 3 3 . . . 8 . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 9 | . . . . . . . 9 . Shots . | . . . . . . . . . Rammed 9 | . . . . 1 . . 8 . Targets Rammed 10 | . . . . 2 . . 8 . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 590 | 20 156 63 7 100 . 590 129 . Average Temperature 63 | 15 42 29 4 10 . 186 63 . Received Heat Transfer 726 | . 261 . 216 45 . 117 51 36 Effects 5 | . . . . . . 5 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 2 | . . . . . . 2 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 2813 | . . . . 1241 . 1387 185 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 99 | 100 100 100 . 100 . 100 99 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 210 | 5 80 74 . 100 . 63 210 109 Initial 109 | . . 14 . 28 . . 8 109 Average 28 | 1 39 30 . 25 . 17 33 81 Influence Increases 1223 | 10 270 75 123 272 . 213 260 . Destroy 0b10 Robot/C 640 | . 200 60 60 180 . 120 20 . Destroy 0b10 Robot/NC 110 | 10 30 5 . 60 . 5 . . Destroy Leader 80 | . 40 10 . . . 30 . . Allied During Kill 21 | . . . 3 14 . 4 . . Successful Hack 37 | . . . . 13 . 24 . . Destroy Structure 5 | . . . . 5 . . . . Lose Combat Pursuer 330 | . . . 60 . . 30 240 . Influence Decreases 1174 | 10 232 113 64 331 . 201 62 161 Entered New Map 160 | . . 24 . 31 . . 4 101 Time Decay 856 | 10 222 89 14 300 . 161 . 60 Lost Part 118 | . 10 . 30 . . 20 58 . Lost Ally 40 | . . . 20 . . 20 . . Squads Dispatched 6 | . 2 . . . . 4 . . Investigation 4 | . 1 . . . . 3 . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 12 3 14 10 . 8 17 3 Peak Tracking Total 18 | . 3 3 6 7 . 3 18 3 Tactical Retreats 8 | . . . 2 . . 2 4 . Traps | -11 -10 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Machines Accessed 10 | . . . . 6 . 4 . . Terminals 5 | . . . . 4 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 34 | . . . . 24 . 10 . . Successful 20 | . . . . 17 . 3 . . Failed 14 | . . . . 7 . 7 . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 19 | . . . . 16 . 3 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 17 | . . . . 17 . . . . Record 10 | . . . . 10 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . . 2 . . . . Alert Level 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Release Object 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 2 | . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . . 4 . 3 . . Full Trace Events 4 | . . . . 1 . 3 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . 5 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Total Allies 8 | . . 3 . 5 . . . . Largest Group 5 | . . 3 3 5 5 5 . . Highest-Rated Group 74 | . . 40 40 74 74 74 . . Highest-Rated Ally 21 | . . 16 16 21 21 21 . . Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . 19 3 . 16 . . Total Damage 611 | . . . 220 81 . 310 . . Kills 5 | . . . 3 1 . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Active Infowar (turns) 3997 | 113 575 195 809 1012 527 569 87 110 Terrain 656 | 113 349 . . 1 . 193 . . Traps 110 | . . . . . . . . 110 Seismic 157 | 4 153 . . . . . . . Machine Analysis 3425 | . 226 195 809 1012 527 569 87 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Turns Passed 4144 | 160 575 195 809 1012 527 569 168 129 Spaces Moved 2126 | 69 248 96 484 493 319 180 165 72 Core 176 | 12 . . . . . . 145 19 Treads 1897 | 57 248 96 484 493 319 180 20 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 53 | . . . . . . . . 53 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 50 Average Speed 159 | 140 160 160 160 160 160 256 82 87 Slowest Speed 320 | 160 160 160 160 160 160 320 320 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 5 41 23 32 67 32 5 33 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 5 | . . 1 3 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | . . . . 6 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 6 | . . . . 6 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Gar Fac Total 2624 | 121 341 122 505 632 337 250 182 134 Wait 200 | 33 27 17 10 21 7 29 . 56 Move 2119 | 68 247 95 483 492 318 180 164 72 Hop . | . . . . . . . . . Pick Up 32 | 7 10 . 1 . 4 10 . . Fast Attach 12 | . 1 . 1 6 . . . 4 Attach 18 | 7 . . . . 2 9 . . Detach 2 | . . . . . . 2 . . Swap 18 | . 5 1 1 7 2 2 . . Drop 21 | . 6 1 2 4 4 1 3 . Fire 133 | 6 45 8 7 42 . 16 7 2 Melee 1 | . . . . . . 1 . . Ram 8 | . . . . . . . 8 . Kick . | . . . . . . . . . Crush 2 | . . . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire 58 | . . . . 58 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Subcaves -9/Recycling -9/Scraptown -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 11) 372 | -10/Materials | Discovered new exit (range 14) 736 | -10/Materials | Entered Mines 845 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 910 | -10/Mines | Discovered new exit (range 6) 931 | -10/Mines | Entered Subcaves 931 | -10/Subcaves | Accompanied by 3 allies 1561 | -10/Subcaves | Shifting Twisted Machinery released Multitool 1713 | -10/Subcaves | Discovered new exit (range 12) 1738 | -10/Subcaves | Core integrity fell below 50% 1740 | -10/Subcaves | Entered Recycling 1741 | -9/Recycling | Met a Zionite searching for Scraptown 1769 | -9/Recycling | Lost 3 parts (1p1u1w) 2072 | -9/Recycling | Build established: Scavenger-Mutant 2390 | -9/Recycling | Core integrity fell below 20% 2459 | -9/Recycling | Build established: Commander-Mutant 2703 | -9/Recycling | Scanned before Scraplab entrance 2731 | -9/Recycling | Entered Scraplab 2749 | -9/Recycling | Discovered new exit (range 2) 2752 | -9/Recycling | Entered Scraptown 2752 | -9/Scraptown | Accompanied by 5 allies 2831 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3009 | -9/Scraptown | Visited UFD Registry 3037 | -9/Scraptown | Visited TADAMA 3268 | -9/Scraptown | Discovered new exit (range 5) 3279 | -9/Scraptown | Entered Factory 3279 | -6/Factory | Accompanied by 5 allies 3279 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 3488 | -6/Factory | Lost 4 allies 3676 | -6/Factory | Build established: Scavenger-Skirmisher 3848 | -6/Factory | Identified exit to Garrison 3848 | -6/Factory | Entered Garrison 3961 | -6/Garrison | Core integrity fell below 50% 3962 | -6/Garrison | Triggered checkpoint 3966 | -6/Garrison | Lost 8 parts (1p1n2u4w) 3974 | -6/Garrison | Triggered checkpoint 3990 | -6/Garrison | Triggered checkpoint 3991 | -6/Garrison | Core integrity fell below 20% 4010 | -6/Garrison | Discovered new exit (range 10) 4016 | -6/Garrison | Entered Factory 4145 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03990_ Beams of light sweep through the air. An alarm sounds. 04010_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 04022_ Acquired Prototype Ballistic Gun. 04022_ Identified Prc. Assault Rifle. 04031_ Acquired Prototype Hover Unit. 04031_ Identified Aerolev Unit. 04035_ Acquired Imp. Trap Scanner. 04036_ System corrupted: Matter fused (-7). 04041_ Acquired Energy Well. 04072_ System corrupted: Matter fused (-5). 04092_ System corrupted: Component data lost. 04127_ ALERT: All DSF locations entering lockdown mode. 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"?????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ??????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 450 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend You May Approach The Wall Challenges ------------ None Game ------ Seed MetaMetafiberShotgun Manual? 0 Play Time 00:29:06 Cumulative 10.4 hours Start 2025.12.16 @ 16:42:59 End 2025.12.16 @ 22:20:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca8c9e1e-53f5-4c96-bb47-4976f601a3cb