Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 21:38:19 Player: kite Result: Destroyed self with Scatter Rocket Array Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2859) 2859 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 5078 Bonus ------- High Alert Combat Kills 39 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 117/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Treading (145) Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (2) ------ Large Storage Unit Core Shielding > --- WEAPON (2) ------- Improved Assault Rifle Scatter Rocket Array > --- INVENTORY (15) --- Advanced Treads Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Experimental Sensor Array Melee Analysis Suite Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Scatter Rocket Array > --- INVENTORY -------- Heavy Ion Engine Advanced Treads Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Experimental Sensor Array Melee Analysis Suite Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Launcher Scatter Rocket Array Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 46 | 4 4 4 20 11 3 Power 7 | 1 . 1 3 1 1 Engine 5 | 1 . . 2 1 1 Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 15 | 2 . 1 9 3 . Treads 15 | 2 . 1 9 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 2 3 1 1 Device 2 | . . 2 . . . Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 4 | . . . 2 1 1 Artifact . | . . . . . . Weapon 14 | . 2 . 5 6 1 Energy Gun 3 | . 2 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 9 | . . . 4 4 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . Parts Lost 11 | . . 1 7 1 2 Power 2 | . . . 2 . . Propulsion 4 | . . 1 2 . 1 Utility 2 | . . . . 1 1 Weapon 3 | . . . 3 . . Highest Loss Streak 2 | . . 1 2 1 1 To Critical Strikes . | . . . . . . Average Backups 13 | 1 6 11 14 14 15 Power . | . 1 1 . . . Propulsion 6 | . 4 7 7 6 5 Utility 1 | . . . 1 2 2 Weapon 4 | . 1 1 4 5 6 Tool/Special . | . . . . . . Unused Backups 19 | . . . 6 2 11 Power . | . . . . . . Propulsion 8 | . . . 3 . 5 Utility 1 | . . . . . 1 Weapon 10 | . . . 3 2 5 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 87 95 94 98 98 Engine 7 | . 14 6 3 11 11 Core 3 | . . 7 6 . . Treads 40 | . 28 28 43 44 44 Storage 11 | . 14 14 11 11 11 Processor 1 | . 5 6 . . . Protection 6 | . . . 6 10 9 Energy Gun 7 | . 23 28 3 . . Ballistic Gun 14 | . . . 18 20 15 Peak Build Rating 30 | 4 9 18 25 30 30 Average Rating 19 | 3 7 9 19 26 28 On Entrance 12 | . 4 9 10 23 28 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 41 | 10 28 29 34 41 41 Greatest Support 88 | 40 40 40 88 88 88 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 4 10 13 15 15 15 Average Carried 13 | 1 6 11 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 10 13 14 15 15 Class Distribution -------------------- 95% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 1902 | 199 81 40 806 415 361 Remotely . | . . . . . . Salvage Created 3022 | . 196 255 1341 687 543 Parts 192 | . 14 7 87 43 41 Haulers Intercepted 6 | . 2 . 2 2 . Recyclers Shooed 5 | . . 1 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 64 | . 3 4 29 11 17 Guns 58 | . 3 4 29 11 11 AOE 6 | . . . . . 6 Classes Destroyed 11 | . 2 1 4 1 3 Worker 3 | . . . 1 2 . Builder 3 | . . . 3 . . Hauler 6 | . 2 . 2 2 . Recycler 2 | . . 1 1 . . Watcher 2 | . . . . 2 . Swarmer 5 | . . . . . 5 Grunt 41 | . 3 4 21 7 6 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 . 1 Sentry 14 | . . . 7 4 3 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 2 3 5 4 6 Combat Bots Only 6 | . 2 2 3 4 6 Max Kills in Single Turn 3 | . 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 309 | . 32 24 136 54 63 Missed 85 | . 7 5 34 16 23 Hits 224 | . 25 19 102 38 40 Melee 7 | . . . 2 . 5 Projectile 217 | . 25 19 100 38 35 AOE 1 | . . . 1 . . Critical Strikes 4 | . . . 3 1 . Damage Taken 3309 | . 275 239 1498 518 779 Core 500 | . 58 21 212 43 166 Absorbed by Shields . | . . . . . . Redirected to Shielding 15 | . . . . . 15 Regen/Repaired (Parts) 11 | . . . 11 . . Core Remaining (%) 84 | 100 . 68 . . . Volleys Fired 230 | . 20 21 106 49 34 Largest 2 | . 2 2 2 2 2 Hottest 90 | . 90 90 90 46 50 Shots Fired 453 | . 40 42 211 97 63 Gun 447 | . 40 42 211 96 58 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special 1 | . . . . 1 . Kinetic 313 | . . . 159 96 58 Thermal 135 | . 40 42 52 1 . Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 4 10 22 15 12 Robot Miss Streak 5 | . 2 3 5 2 2 Penetration Max . | . . . . . . Secondary Targets 6 | . . . 1 2 3 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 312 | . 26 21 159 70 36 Core Hits 164 | . 10 12 81 27 34 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 3 . . Critical Strikes 7 | . 1 . 6 . . Burn 4 | . 1 . 3 . . Destroy 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4945 | . 312 261 2233 1080 1059 Guns 4454 | . 312 261 2233 1070 578 Cannons . | . . . . . . Explosions 481 | . . . . . 481 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3451 | . . . 1803 1070 578 Thermal 1013 | . 312 261 430 10 . Explosive 481 | . . . . . 481 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 9 | . . . . . 9 Projectiles . | . . . . . . Explosions 9 | . . . . . 9 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 249 | . . . . . 249 Shots 12 | . . . . . 12 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 326 | . 326 237 154 23 8 Average Temperature 65 | . 112 93 40 5 3 Received Heat Transfer 1296 | . 150 129 681 243 93 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 2 4 . . Heat Transferred 2904 | . 905 694 1268 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 70 | 100 100 100 58 93 14 Level 1 27 | . . . 41 6 67 Level 2 2 | . . . . . 18 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 513 | . 40 40 375 218 513 Initial 150 | . . . . 150 128 Average 133 | . 7 6 179 86 304 Influence Increases 2063 | . 84 105 896 439 539 Destroy 0b10 Robot/C 1280 | . 60 80 580 220 340 Destroy 0b10 Robot/NC 80 | . 10 5 35 30 . Destroy Leader 266 | . 14 20 154 78 . Successful Hack 39 | . . . 22 17 . Disable Machine 45 | . . . . 45 . Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 43 | . . . . 4 39 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 195 | . . . 90 45 60 Influence Decreases 1536 | . 84 105 539 598 210 Entered New Map 277 | . . . . 207 70 Time Decay 1029 | . 84 95 469 381 . Lost Part 110 | . . 10 70 10 20 Lost Ally 120 | . . . . . 120 Squads Dispatched 7 | . 1 . 3 3 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 5 4 40 23 20 Peak Tracking Total 6 | . 3 2 4 6 5 Tactical Retreats 9 | . . . 5 2 2 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 5 | . . . . 3 2 Max in Single Turn 1 | . . . . 1 1 Garrison Relay 1 | . . . . . 1 Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled 4 | . . . . 3 1 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 9 | . . . 5 4 . Terminals 5 | . . . 2 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . . . 13 5 . Successful 11 | . . . 6 5 . Failed 7 | . . . 7 . . Catastrophic 4 | . . . 4 . . Database Lockouts . | . . . . . . Manual 8 | . . . 6 2 . Terminals 10 | . . . 6 4 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . 5 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . . . 2 3 . Part Schematic 1 | . . . 1 . . Open Door 2 | . . . . 2 . Branch Access Points 1 | . . . 1 . . Scanalyzer Index 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 4 2 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 136 | . . . 136 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired 6 | . . . . . 6 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 6 | . . . . . 6 Largest Group 6 | . . . . . 6 Highest-Rated Group 84 | . . . . . 84 Highest-Rated Ally 14 | . . . . . 14 Total Orders 1 | . . . . . 1 ROAM 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) 409 | . 147 262 . . . Optics 407 | . 147 260 . . . Sensors 2 | . . 2 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 4160 | 120 327 542 1715 923 533 Spaces Moved 1868 | 73 148 295 730 420 202 Core 5 | 5 . . . . . Treads 1863 | 68 148 295 730 420 202 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 Average Speed 151 | 152 160 160 151 145 145 Slowest Speed 160 | 160 160 160 160 145 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 25 63 49 49 35 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . . . . . 83 Melee . | . . . . . . Projectile . | . . . . . . AOE 83 | . . . . . 83 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 2700 | 80 198 323 1140 605 354 Wait 375 | . 18 . 249 80 28 Move 1864 | 72 147 294 729 420 202 Hop . | . . . . . . Pick Up 41 | 4 8 2 18 7 2 Fast Attach 18 | 4 2 1 4 6 1 Attach 11 | . 2 1 8 . . Detach 3 | . . 1 . 2 . Swap 29 | . . 2 8 12 7 Drop 35 | . 1 1 18 13 2 Fire 230 | . 20 21 106 49 34 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 69 | . . . . . 69 Trap . | . . . . . . Miscellaneous 25 | . . . . 16 9 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / Min / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 11) 322 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 18) 448 | -10/Materials | Entered Mines 492 | -10/Mines | Discovered new exit (range 7) 591 | -10/Mines | Found a hidden stash of uninstalled traps 617 | -10/Mines | Learned location of Zion (-7) 798 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 804 | -10/Mines | Found Prototype Device 808 | -10/Mines | Identified Exp. Sensor Array 990 | -10/Mines | Entered Materials 990 | -9/Materials | Evolved 2 slots: Propulsion x2 1055 | -9/Materials | Identified exit to Mines 1055 | -9/Materials | Identified exit to Storage 1509 | -9/Materials | Discovered new exit (range 8) 2083 | -9/Materials | Discovered new exit (range 3) 2221 | -9/Materials | Core integrity fell below 50% 2422 | -9/Materials | Repaired Broken Exp. Sensor Array 2705 | -9/Materials | Entered Storage 3212 | -9/Storage | Found Prototype Launcher 3212 | -9/Storage | Identified Scatter Rocket Array 3452 | -9/Storage | Garrison activated, responded to threat 3554 | -9/Storage | Garrison activated, responded to threat 3628 | -9/Storage | Identified exit to Garrison 3628 | -9/Storage | Entered Garrison 3695 | -9/Garrison | Core integrity fell below 20% 3756 | -9/Garrison | Phase Generator disabled 3942 | -9/Garrison | Triggered checkpoint 3970 | -9/Garrison | Triggered checkpoint 3993 | -9/Garrison | Triggered checkpoint 4006 | -9/Garrison | Lost 3 allies 4056 | -9/Garrison | Triggered checkpoint 4103 | -9/Garrison | Triggered checkpoint 4161 | -9/Garrison | Destroyed self with Scatter Rocket Array Last Messages --------------- 04007_ S-10 Pest destroyed. 04008_ Acquired 15 matter. 04010_ S-10 Pest destroyed. 04014_ Y-45 Defender destroyed. 04017_ Acquired 45 matter. 04064_ G-34 Mercenary destroyed. 04068_ The unstable cave ceiling collapses. 04072_ Acquired 58 matter. 04103_ Beams of light sweep through the air. An alarm sounds. 04108_ The unstable cave ceiling collapses. 04128_ Acquired 12 matter. 04149_ The unstable cave ceiling collapses. 04152_ Acquired 2 matter. 04154_ The unstable cave ceiling collapses. 04157_ P-60 Hacker springs to life. 04161_ LNDUVF&NQM9UOR=,VG3,FDX73DTMFA|LLON/31QW 04161_ P-60 Hacker destroyed. 04161_ Adv. Treads destroyed. 04161_ Destroyed Adv. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #???###???????????????????????????? | | ????????????# #??## ####????????????????????????? | | ??# ????????# #?## # #????????????????????????? | | ??# ?####### #?# #????????????????????????? | | ??# ?# ## ### # #####?????????????????????? | | ### ## ## ## ## # #??## #?????????????? | | / ## ### # # #?????????????? | | [@ p p #???????? | | = ^ ##??????????????? | | ## # ### ### ### ##???????????????? | | ## ####### #??? #???????????????? | | = #???## #????###???????????????? | | [*#????####??????????????????????? | | = #??????????????????????????????? | | #??????????????????????????????? | | ## # ###??????????????????????????????? | | ## ##???????????????????????????????? | | # ###???????????????????????????? | | [ ????????????????????????? | | = # ##??????????????????????????? | | ### ### [* ## #####?????????????????????????????? | | ??# #?# %=[## #?????????????????????????????????? | | ??# #?#*##### #?????????????????????????????????? | | ??#=###%#???# #?????????????????????????????????? | | ??#%[*==#???# #?????????????????????????????????? | | ###*#####???# #?????????????????????????????????? | | #???????# #?????????????????????????????????? | | ### #???????# ??????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -9/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicDimensionalModule Manual? 0 Play Time 00:20:42 Cumulative 402.1 hours Start 2026.06.27 @ 21:19:48 End 2026.06.27 @ 21:38:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 371 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/0/0/0/0/0/0/1 Lore% 60 Gallery% 67 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 34% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0481c8a6-c5ba-4a4d-bade-c69a0964646e