Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 18:43:47

Player: Enzo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (67)      335
Value Destroyed (2399)     2399
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (250)                250
              TOTAL SCORE: 5964

 Bonus
-------
Follower Combat Kills      70
Entered Garrisons          200
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             246/700
Matter                     269/300
Energy                     37/100
System Corruption          1%
Temperature                Cool (0)
Location                   -7/Garrison

 Parts 
-------
Power (1)
Propulsion (4)
Utility (6)
  Coolant Injector
  Medium Storage Unit
  Enhanced Optical Array
  Improved Signal Interpreter
Weapon (2)
  Autogun
Inventory (8)
  Relay Coupler [ARC] (12)
  Relay Coupler [ARC] (9)
  Relay Coupler [Grunt] (28)
  Relay Coupler [Brawler] (23)
  Relay Coupler [Hunter] (13)
  System Backup Module
  Remote Datajack

 Peak State 
------------
Power
  Light Nuclear Core
Propulsion
  VTOL Module
  VTOL Module
  VTOL Module
  VTOL Module
Utility
  Medium Storage Unit
  Advanced Weight Redist. System
  Long-range Sensor Array
  Improved Signal Interpreter
  Transmission Jammer
  Hardened Medium Armor Plating
Weapon
  Cooled Pulse Rifle
  Cooled Pulse Rifle
Inventory
  Airjet
  Coolant Injector
  Enhanced Optical Array
  Advanced Sensor Array
  System Backup Module
  Cooled Pulse Rifle
  Remote Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             80   | 6   6   4   .   3   22  33  6   
  Power                    7    | 1   .   1   .   .   2   3   .   
    Engine                 4    | 1   .   1   .   .   .   2   .   
    Core                   3    | .   .   .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   1   .   .   9   6   1   
    Treads                 2    | .   .   .   .   .   2   .   .   
    Leg                    2    | .   .   .   .   .   2   .   .   
    Wheel                  3    | 2   .   1   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   3   1   1   
    Flight                 7    | .   .   .   .   .   2   5   .   
  Utility                  25   | 1   4   2   .   .   7   9   2   
    Device                 15   | .   1   .   .   .   6   7   1   
    Storage                3    | 1   1   1   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   1   1   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   2   .   .   3   4   15  3   
    Energy Gun             11   | 1   .   .   .   .   3   5   2   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   
    Ballistic Gun          9    | 1   1   .   .   1   1   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   4   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   
Parts Lost                 31   | .   1   1   .   .   6   12  11  
  Power                    4    | .   .   1   .   .   .   2   1   
  Propulsion               10   | .   .   .   .   .   3   3   4   
  Utility                  7    | .   .   .   .   .   .   5   2   
  Weapon                   10   | .   1   .   .   .   3   2   4   
  Highest Loss Streak      9    | .   1   1   .   .   3   6   9   
Average Slot Usage (%)     93   | .   92  99  100 100 91  89  79  
  Engine                   7    | .   14  13  14  14  2   .   6   
  Core                     3    | .   .   .   .   .   6   6   .   
  Treads                   1    | .   .   .   .   .   7   .   .   
  Wheel                    13   | .   28  28  28  28  8   .   .   
  Hover                    5    | .   .   .   .   .   6   12  .   
  Flight                   5    | .   .   .   .   .   4   12  16  
  Device                   11   | .   1   .   .   .   17  20  18  
  Storage                  9    | .   12  2   14  14  9   7   7   
  Processor                9    | .   1   14  14  14  9   7   15  
  Protection               3    | .   5   12  .   .   .   5   .   
  Energy Gun               10   | .   14  14  14  9   13  5   13  
  Energy Cannon            1    | .   .   .   .   .   .   4   .   
  Ballistic Gun            7    | .   9   14  14  13  1   3   .   
  Launcher                 1    | .   4   .   .   5   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             35   | 11  18  15  15  17  22  35  28  
  Greatest Support         40   | 26  26  28  28  28  40  31  24  
  Greatest Overweight (x)  8    | 1   .   .   .   .   1   8   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   10  8   8   8   8   8   8   
  Average Capacity         7    | 5   7   4   8   8   8   8   8   
  Most Carried             8    | .   6   5   5   8   8   8   8   
  Average Carried          5    | .   2   4   5   7   4   7   6   
  Final Capacity           8    | .   .   .   .   .   .   .   8   
  Final Carried            7    | .   .   .   .   .   .   .   7   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 45% | Mutant
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Gar 
Matter Collected           1390 | 252 135 46  .   60  378 489 30  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2032 | .   396 .   .   74  804 619 139 
  Parts                    136  | .   29  .   .   8   48  43  8   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  50   | .   5   .   .   7   19  15  4   
  Guns                     31   | .   2   .   .   .   13  12  4   
  Cannons                  2    | .   .   .   .   .   .   2   .   
  AOE                      16   | .   3   .   .   7   6   .   .   
Classes Destroyed          14   | .   6   .   .   2   4   2   .   
  Worker                   3    | .   1   .   .   .   2   .   .   
  Builder                  4    | .   2   .   .   .   1   1   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 2    | .   2   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Watcher                  5    | .   3   .   .   .   1   1   .   
  Swarmer                  18   | .   .   .   .   4   4   8   2   
  Grunt                    22   | .   5   .   .   3   9   5   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   
  Sentry                   3    | .   .   .   .   .   2   1   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   
  Programmer               2    | .   .   .   .   .   .   1   1   
Best Kill Streak           8    | .   8   .   .   4   5   4   3   
  Combat Bots Only         5    | .   2   .   .   4   5   4   3   
Max Kills in Single Turn   4    | .   2   .   .   3   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   3   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  
Damage Taken               3100 | .    166  48   .    159  608  1152 967  
  Core                     692  | .    13   .    .    55   170  111  343  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    72   69   .    .    
Volleys Fired              180  | .    17   2    .    8    65   70   18   
  Largest                  2    | .    2    2    .    2    2    2    2    
  Hottest                  145  | .    70   60   .    53   111  145  60   
Shots Fired                268  | .    24   4    .    14   98   107  21   
  Gun                      235  | .    17   4    .    6    94   93   21   
  Cannon                   14   | .    .    .    .    .    .    14   .    
  Launcher                 19   | .    7    .    .    8    4    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  76   | .    4    2    .    6    4    56   4    
  Thermal                  148  | .    .    .    .    .    81   51   16   
  Explosive                19   | .    7    .    .    8    4    .    .    
  Electromagnetic          25   | .    13   2    .    .    9    .    1    
  Robot Hit Streak         16   | .    7    1    .    2    10   16   5    
  Robot Miss Streak        5    | .    2    2    .    5    4    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    2    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    
Shots Hit Robots           168  | .    16   1    .    4    64   70   13   
  Core Hits                122  | .    24   1    .    12   43   34   8    
  Critical Hits            1    | .    .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    
Melee Attacks              6    | .    .    .    .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    6    .    
    Combat Hostiles        4    | .    .    .    .    .    .    4    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5292 | .    1066 25   .    685  1952 1161 403  
  Guns                     2843 | .    192  25   .    14   1130 1079 403  
  Cannons                  82   | .    .    .    .    .    .    82   .    
  Explosions               2367 | .    874  .    .    671  822  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  536  | .    21   25   .    14   25   407  44   
  Thermal                  2665 | .    320  .    .    .    1248 754  343  
  Explosive                1825 | .    554  .    .    671  600  .    .    
  Electromagnetic          266  | .    171  .    .    .    79   .    16   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    5    5    5    .    .    1    
  Average Corruption       4    | .    .    5    5    5    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    6    11   13   .    .    .    
    Message Errors         11   | .    .    1    4    6    .    .    .    
    Matter Fused           7    | .    .    1    3    3    .    .    .    
    Heat Flow Errors       2    | .    .    .    1    1    .    .    .    
    Energy Discharges      4    | .    .    .    3    1    .    .    .    
    Data Loss (minor)      4    | .    .    4    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    
    Targeting Errors       1    | .    .    .    .    1    .    .    .    
Overload Shots             10   | .    .    .    .    .    .    .    10   
Overflow Damage            191  | .    129  .    .    4    58   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               191  | .    129  .    .    4    58   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      192  | .    93   .    .    38   61   .    .    
  Shots                    3    | .    1    .    .    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        247  | .    36   3    91   183  43   247  52   
  Average Temperature      51   | .    15   2    51   44   15   73   19   
  Received Heat Transfer   684  | .    42   .    .    48   279  297  18   
  Effects                  1    | .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             7    | .    .    .    .    .    3    3    1    
  Heat Transferred         4320 | .    250  .    .    .    2222 1487 361  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Peak Influence             416  | .   353 152 .   180 416 360 358 
  Average Influence        179  | .   231 140 .   104 172 211 222 
Maximum Alert Level        2    | .   1   .   .   .   2   1   1   
  Low Security (%)         59   | .   .   .   .   .   .   .   .   
  Level 1                  39   | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   4   8   .   
  Investigation            3    | .   1   .   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            2    | .   .   .   .   .   1   1   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 5    | .   .   .   .   .   2   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar 
Distress Signals           5    | .   1   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              104  | .   8   18  .   7   30  28  13  
  Peak Tracking Total      18   | .   4   18  .   4   7   5   9   
  Tactical Retreats        7    | .   .   .   .   .   2   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Traps Triggered            4    | .   1   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   .   .   .   .   6   1   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar 
Machines Disabled          13   | .   9   .   .   .   3   .   1   
  Max in Single Turn       6    | .   6   .   .   .   3   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar 
Machines Accessed          11   | .   .   .   .   .   6   5   .   
  Terminals                6    | .   .   .   .   .   3   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Total Hacks                34   | .   .   .   .   .   25  9   .   
  Successful               24   | .   .   .   .   .   20  4   .   
  Failed                   10   | .   .   .   .   .   5   5   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   2   .   5   5   .   
  Terminals                18   | .   .   .   .   .   11  7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   
  Scanalyzers              11   | .   .   .   .   .   10  1   .   
  Garrison Access          3    | .   .   .   .   .   2   1   .   
Terminal Hacks             7    | .   .   .   .   .   5   2   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   1   1   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   
Scanalyzer                 10   | .   .   .   .   .   10  .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   
  Analyze                  5    | .   .   .   .   .   5   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         12   | .   .   .   .   .   8   4   .   
  Terminals                4    | .   .   .   .   .   3   1   .   
    Botnet                 4    | .   .   .   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   .   .   5   5   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   
  Non-combat               2    | .   .   .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   
  no_distress              1    | .   .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   .   1   .   
Relay Couplers Released    7    | .   .   .   .   .   2   .   5   
  Machine Destruction      7    | .   .   .   .   .   2   .   5   
Robots Rewired             2    | .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar 
Total Allies               3    | .   .   .   .   1   .   2   .   
  Largest Group            2    | .   .   .   .   1   1   2   .   
  Highest-Rated Group      69   | .   .   .   .   31  31  69  .   
  Highest-Rated Ally       37   | .   .   .   .   31  31  37  .   
Total Orders               2    | .   .   .   .   .   .   2   .   
  STAY                     1    | .   .   .   .   .   .   1   .   
  AID                      1    | .   .   .   .   .   .   1   .   
Ally Attacks               20   | .   .   .   .   .   16  4   .   
  Total Damage             449  | .   .   .   .   .   228 221 .   
  Kills                    5    | .   .   .   .   .   3   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               3506 | 55   322  342  389  459  595  1101 243  
Spaces Moved               2684 | 54   282  321  410  413  410  666  128  
  Core                     24   | 13   .    .    .    .    .    11   .    
  Treads                   89   | .    .    .    .    .    89   .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1603 | 41   282  321  410  413  136  .    .    
  Hover                    632  | .    .    .    .    .    185  443  4    
  Flight                   336  | .    .    .    .    .    .    212  124  
  Fastest Speed            31   | 50   90   90   95   95   52   31   114  
  Average Speed            93   | 84   90   91   95   95   89   92   116  
  Slowest Speed            450  | 100  90   95   95   95   160  450  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 5    49   62   61   84   28   13   30   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    11   3    .    
Terrain Destroyed          196  | .    58   .    .    66   65   5    2    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    5    2    
  AOE                      189  | .    58   .    .    66   65   .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  
Total                      3398 | 60   325  363  409  464  536  1041 200  
  Wait                     349  | 1    12   33   .    38   24   235  6    
  Move                     2677 | 53   281  320  409  412  409  665  128  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  33   | .    6    1    .    3    6    12   5    
  Fast Attach              36   | 6    2    3    .    .    9    14   2    
  Attach                   21   | .    2    .    .    .    8    7    4    
  Detach                   6    | .    1    .    .    .    3    2    .    
  Swap                     23   | .    2    1    .    3    5    12   .    
  Drop                     28   | .    2    2    .    .    7    17   .    
  Fire                     180  | .    17   2    .    8    65   70   18   
  Melee                    6    | .    .    .    .    .    .    6    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    36   
  Rewire                   2    | .    .    1    .    .    .    .    1    
  Trap                     1    | .    .    .    .    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
   59 | -10/Materials | Discovered new exit (range 15)
  168 | -10/Materials | Discovered new exit (range 16)
  185 | -10/Materials | Discovered new exit (range 14)
  317 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 3)
  333 | -10/Materials | Identified exit to Materials
  377 | -10/Materials | Identified exit to Mines
  378 | -10/Materials | Entered Mines
  381 | -10/Mines     | Learned location of Zion (-6)
  383 | -10/Mines     | Learned Materials garrison access intel
  506 | -10/Mines     | Assembled infested the area
  531 | -10/Mines     | Met 8R-AWN
  639 | -10/Mines     | Discovered exit to Materials (range 7)
  672 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  716 | -10/Mines     | Discovered new exit (range 5)
  719 | -10/Mines     | Identified exit to Exiles
  720 | -10/Mines     | Entered Exiles
  734 | -10/Exiles    | Discovered new exit (range 15)
  747 | -10/Exiles    | Identified exit to Mines
  765 | -10/Exiles    | Welcomed by 8R-AWN
  779 | -10/Exiles    | Met EX-HEX
  818 | -10/Exiles    | Met EX-DEC
  869 | -10/Exiles    | Discovered exit to Mines (range 14)
  989 | -10/Exiles    | Met EX-BIN
 1109 | -10/Exiles    | Entered Mines
 1205 | -9/Mines      | Learned Materials interactive machine intel
 1343 | -9/Mines      | Discovered new exit (range 12)
 1346 | -9/Mines      | Learned Materials trap positions
 1353 | -9/Mines      | Identified exit to Materials
 1450 | -9/Mines      | Discovered exit to Materials (range 9)
 1502 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1568 | -9/Mines      | Entered Materials
 1568 | -8/Materials  | Accompanied by 1 ally
 1568 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1569 | -8/Materials  | Loaded intel: 18 trap records
 1570 | -8/Materials  | Loaded intel: 19 interactive machine locations
 1571 | -8/Materials  | Loaded intel: 1 garrison access location
 1598 | -8/Materials  | Garrison activated, responded to threat
 1782 | -8/Materials  | Discovered new exit (range 15)
 1823 | -8/Materials  | Lost 3 parts (2n1w)
 1850 | -8/Materials  | Identified exit to Factory
 1862 | -8/Materials  | Build established: Scavenger-Mutant
 2095 | -8/Materials  | Garrison activated, responded to threat
 2163 | -8/Materials  | Entered Factory
 2163 | -7/Factory    | Evolved 2 slots: Utility x2
 2303 | -7/Factory    | Garrison activated, responded to threat
 2818 | -7/Factory    | Lost 6 parts (1p2n1u2w)
 3088 | -7/Factory    | Garrison activated, responded to threat
 3254 | -7/Factory    | Lost 3 parts (1n2u)
 3263 | -7/Factory    | Identified exit to Garrison
 3264 | -7/Factory    | Entered Garrison
 3340 | -7/Garrison   | Triggered checkpoint
 3365 | -7/Garrison   | Garrison Relay disabled
 3470 | -7/Garrison   | Triggered checkpoint
 3503 | -7/Garrison   | Core integrity fell below 50%
 3507 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
03472_ VTOL Module destroyed.
03476_ Cld. Pulse Rifle destroyed.
03477_ Adv. Weight Redist. System destroyed.
03480_ S-27 Virus destroyed.
03480_ Imp. Deuterium Engine destroyed.
03481_ VTOL Module destroyed.
03482_ Target Analyzer melted.
03482_ P-60 Hacker destroyed.
[Achievement: Overkill]
03484_ Cld. Pulse Rifle destroyed.
03489_ Acquired Shock Rifle.
03493_ C-30 ARC bursts open, deploying its payload.
03493_ P-60 Hacker unfolds itself.
03496_ P-60 Hacker resets S-27 Virus, system corruption cleaned.
03498_ Acquired Autogun.
03500_ ALERT: Garrison interior compromised.
03501_ S-27 Virus destroyed.
03502_ Shock Rifle destroyed.
03502_ Airjet destroyed.
03506_ Transmission Jammer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
               Hover Unit | -8/Materials | Scanalyzed
 Imp. Light Armor Plating | -8/Materials | Scanalyzed
   Terrain Scan Processor | -8/Materials | Scanalyzed
             EM Pulse Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveDeliveryRedirector
  Manual?         0
Play Time         00:47:47
  Cumulative      10.3 hours
  Start           2019.10.22 @ 19:51:09
  End             2019.10.30 @ 18:43:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             29
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2ea19b9-1cf3-405b-ae4c-7f9abc4bec1d