Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 13:36:27 Player: Inomamais Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (163) 815 Value Destroyed (4521) 4521 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4229) 4229 TOTAL SCORE: 18465 Bonus ------- High Alert Combat Kills 310 Follower Combat Kills 241 Entered Garrisons 200 Used RIF Installer 500 Win 3000 Friendly Fire -22 Cogmind --------- Core Integrity 37/1600 Matter 4/300 Energy 68/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Impulse Thruster Array Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled VTOL Module Impulse Thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Experimental Reaction Control System Improved Cloaking Device Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Impulse Thruster Array Advanced Component Analysis Suite Neutron Missile Launcher Heavy Mace [Rating: 168] Favorites ----------- Power Cooled Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cooled Antimatter Reactor Propulsion Wheel Treads Light Treads Leg VSS Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Advanced Hacking Suite Device Seismic Detector Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Mace Energy Gun Backup Laser III Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 . . 2 . . 2 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 6 | . . 1 . 1 . . 1 . . . . . . . . 1 1 . . 1 Utility 10 | . . 1 . 1 . . 1 . . 1 2 . . . . 1 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 225 | 7 5 26 5 19 14 22 15 . 12 10 16 2 3 . 6 17 6 11 11 18 Power 23 | 1 1 3 . 3 2 3 . . 1 1 1 . . . 1 . 1 . 1 4 Engine 8 | 1 1 3 . 2 1 . . . . . . . . . . . . . . . Core 8 | . . . . 1 1 3 . . 1 1 1 . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . 1 . 1 . 1 4 Propulsion 62 | 2 . 9 1 7 6 8 5 . 5 1 4 . . . . 4 3 1 2 4 Treads 17 | . . 5 . 3 4 5 . . . . . . . . . . . . . . Leg 3 | . . . . 2 . 1 . . . . . . . . . . . . . . Wheel 13 | 2 . 4 1 2 2 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . . . . . . 5 . 5 1 4 . . . . 4 3 1 2 4 Utility 74 | 2 1 7 1 5 . 5 7 . 5 8 7 . . . . 10 1 9 4 2 Device 44 | 1 . 3 . 1 . 3 3 . 3 4 3 . . . . 8 1 8 4 2 Storage 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . Processor 9 | . . 2 1 . . . 1 . 1 1 1 . . . . 1 . 1 . . Hackware 11 | . . . . . . . 3 . 1 3 3 . . . . 1 . . . . Protection 7 | . . 2 . 3 . 2 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 66 | 2 3 7 3 4 6 6 3 . 1 . 4 2 3 . 5 3 1 1 4 8 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 1 . . . . . . . . . . . . . . . . . 2 Ballistic Gun 12 | 2 3 4 1 . . 2 . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . 1 4 2 . . . . . . . . . . . . . . Launcher 18 | . . 1 1 1 2 . . . . . 2 1 1 . 3 1 1 1 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . 1 . . . 2 1 . 1 . . . . . . . . . . 2 Slashing Weapon 19 | . . . 1 2 . . 2 . . . 2 1 2 . 2 2 . . 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . . . . . . 1 . . . 1 . Parts Lost 47 | . . 10 1 3 4 8 . . 1 2 . . . . . 4 . 2 2 10 Power 7 | . . . . 1 1 1 . . 1 . . . . . . . . . 1 2 Propulsion 22 | . . 5 1 1 2 2 . . . 2 . . . . . 2 . 2 1 4 Utility 11 | . . 2 . 1 . 3 . . . . . . . . . 2 . . . 3 Weapon 7 | . . 3 . . 1 2 . . . . . . . . . . . . . 1 Highest Loss Streak 6 | . . 4 1 1 2 6 . . 1 1 . . . . . 4 . 2 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 96 97 89 94 95 90 92 94 93 93 94 94 94 88 83 91 95 83 75 Engine 3 | . 14 11 11 6 4 . . . . . . . . . . 1 2 . . . Core 3 | . . . . 2 4 4 7 7 6 13 11 11 11 11 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 4 5 5 9 8 8 Treads 6 | . . 12 11 9 17 20 4 . . . . . . . . . . . . . Leg 2 | . . . . 7 9 7 . . . . . . . . . . . . . . Wheel 8 | . 28 20 19 17 9 8 1 . . . . . . . . . . . . . Flight 12 | . . . . . . . 23 30 32 26 22 23 23 23 23 20 27 28 23 21 Device 11 | . 14 7 11 8 9 14 11 7 6 6 10 11 11 11 11 14 16 19 21 19 Storage 5 | . 14 11 11 9 9 9 1 . . . . . . . . . . . . . Processor 8 | . . 9 10 9 9 9 4 7 7 6 11 11 11 11 11 10 9 9 8 7 Hackware 10 | . . . . . . . 17 23 23 26 23 23 23 23 23 20 19 19 17 15 Protection 2 | . . 2 . 8 9 3 . . . . . . . . . . . . . . Ballistic Gun 4 | . 28 18 12 1 . 2 1 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . 6 13 13 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 7 7 7 6 5 5 5 5 5 3 . . . . Slashing Weapon 2 | . . . . 2 . . 5 7 7 6 5 4 4 5 4 4 4 4 2 2 Naked Turns 35 | . . . . . . . . . . . . . . . . . . . . 35 Heaviest Build 109 | 12 89 101 94 109 107 104 93 13 13 19 23 23 23 19 30 28 40 45 46 53 Greatest Support 59 | 26 26 32 26 20 40 12 17 17 28 28 31 31 31 31 31 32 47 47 49 59 Greatest Overweight (x) 10 | . 3 8 9 5 10 8 7 . . . 1 . . . . . . . . . Average Overweight (x) 1 | . 2 2 4 4 8 7 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 14 | 7 20 25 25 25 25 25 9 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 8 24 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 13 | 5 13 24 24 24 24 24 8 5 4 4 4 5 5 5 4 4 4 4 4 4 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 8 24 25 25 25 25 23 5 5 5 5 5 5 5 5 5 4 5 5 3 3 Class Distribution -------------------- 34% | Mutant 18% | Hacker-Ninja 16% | Scavenger-Mutant 14% | Hacker-Sprinter 14% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Matter Collected 4914 | 314 267 718 383 650 521 732 111 . 74 54 201 165 44 . 42 143 256 23 161 55 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4718 | 114 387 647 118 817 356 677 24 . 55 54 254 182 . . 159 235 226 23 198 192 Parts 281 | 6 35 36 12 46 27 28 . . . 2 22 2 . . 3 12 12 3 16 19 Haulers Intercepted 7 | . 2 3 . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . 1 . . 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 109 | . 8 12 7 22 18 16 . . 1 1 3 . . . 2 6 . . 3 10 Melee 5 | . . . . 1 . . . . . 1 . . . . 2 . . . . 1 Guns 22 | . 8 9 2 . . 3 . . . . . . . . . . . . . . Cannons 47 | . . 3 . 19 13 12 . . . . . . . . . . . . . . AOE 34 | . . . 5 2 5 1 . . . . 3 . . . . 6 . . 3 9 Classes Destroyed 14 | 2 6 1 . 2 1 . . . . . . 1 . . 1 . . . . . Worker 13 | . 2 . . 1 . . . . . . 6 . . . . . 2 . 1 1 Builder 9 | . . . . 1 . 1 . . . . 2 . . . . 1 . 1 2 1 Tunneler 4 | 1 . . 1 . . . . . . . 1 . . . . . 1 . . . Hauler 7 | . 2 3 . 2 . . . . . . . . . . . . . . . . Recycler 6 | 1 . . . 1 . 1 . . . . . . . . . 1 1 . 1 . Operator 8 | . 1 1 . 1 . 1 . . 1 . 1 . . . . 1 1 . . . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . Watcher 7 | . 3 . . 1 . 1 1 . . 1 . . . . . . . . . . Swarmer 46 | . 5 3 5 7 7 . . . . . 3 . . . . 4 . . 3 9 Grunt 36 | . 3 4 2 9 6 12 . . . . . . . . . . . . . . Duelist 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Sentry 15 | . . 5 . 5 2 3 . . . . . . . . . . . . . . Programmer 8 | . . . . . 3 . . . 1 1 . . . . . 2 . . . 1 Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 10 | 2 3 3 3 7 3 7 1 . 1 1 4 . . . 2 6 2 1 5 10 Combat Bots Only 9 | . 3 3 3 4 3 6 . . 1 1 3 . . . 2 6 . . 3 9 Max Kills in Single Turn 4 | 1 2 1 3 2 3 2 1 . 1 1 4 1 . . 1 2 1 1 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 2 3 1 . . . . 3 . . . . 2 . . 2 4 Melee 1 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Hostile Shots Fired 815 | . 47 103 12 63 81 120 4 . 47 41 9 . . . 12 36 8 10 31 191 Missed 299 | . 13 25 3 16 23 32 2 . 29 24 5 . . . 7 15 4 5 17 79 Damage Taken 8363 | . 325 1057 135 595 727 1475 32 . 198 190 59 . . . 142 385 111 119 337 2476 Core 2549 | . 89 152 25 53 61 212 . . 93 28 14 . . . 80 75 27 . 77 1563 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 106 | . . . . . . . . . 16 . 50 . . . . . 40 . . . Core Remaining (%) 74 | 100 64 . 55 . . 40 . . 86 96 . . . . 90 93 . 97 94 2 Volleys Fired 383 | 11 59 97 11 57 52 44 . . . . 1 . 1 . 7 4 1 . 3 35 Largest 2 | 2 2 2 2 1 2 2 . . . . 1 . 1 . 1 1 1 . 1 1 Hottest 113 | 40 40 80 46 60 88 88 . . . . 39 . 39 . 39 39 39 . 49 113 Shots Fired 620 | 22 118 194 15 57 74 87 . . . . 1 . 1 . 7 4 1 . 4 35 Gun 346 | 22 118 177 8 . . 21 . . . . . . . . . . . . . . Cannon 242 | . . 17 . 56 71 66 . . . . . . . . . . . . . 32 Launcher 32 | . . . 7 1 3 . . . . . 1 . 1 . 7 4 1 . 4 3 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 539 | 22 118 177 8 56 71 87 . . . . . . . . . . . . . . Thermal 49 | . . 17 . . . . . . . . . . . . . . . . . 32 Explosive 32 | . . . 7 1 3 . . . . . 1 . 1 . 7 4 1 . 4 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 36 | 6 8 36 10 7 7 12 . . . . . . . . . 3 . . 1 1 Robot Miss Streak 10 | 5 6 10 1 2 4 7 . . . . . . . . . 1 . . 1 1 Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 449 | 15 65 145 7 39 45 64 1 . 10 7 9 7 . . 4 7 11 1 4 8 Core Hits 229 | 4 29 35 9 28 24 45 . . . 1 12 3 . . 3 10 4 . 7 15 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . 2 . . . 2 . . 1 1 . . . . . . . . . . Critical Strikes 21 | . . 3 . 7 6 2 . . 1 1 . . . . . . 1 . . . Destroy 4 | . . 3 . . . 1 . . . . . . . . . . . . . . Blast 12 | . . . . 6 6 . . . . . . . . . . . . . . . Smash 3 | . . . . . . 1 . . 1 1 . . . . . . . . . . Sever 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Melee Attacks 294 | . . 1 . 9 . 4 17 . 54 47 28 10 5 . 13 28 26 14 12 26 Impact 66 | . . 1 . . . 4 6 . 19 19 4 1 1 . 4 3 . . . 4 Slashing 228 | . . . . 9 . . 11 . 35 28 24 9 4 . 9 25 26 14 12 22 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . . . 1 1 . . . 9 5 . . . 3 5 1 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 3 1 . . . . 1 . . . . . Damage Inflicted 15911 | 160 723 1401 537 2177 1826 1911 76 . 393 238 1061 471 . . 291 1028 733 66 917 1902 Guns 2463 | 160 723 1228 99 . . 253 . . . . . . . . . . . . . . Cannons 4675 | . . 173 . 1934 1449 1119 . . . . . . . . . . . . . . Explosions 4480 | . . . 438 138 377 455 . . . . 245 . . . . 664 . . 678 1485 Melee 4293 | . . . . 105 . 84 76 . 393 238 816 471 . . 291 364 733 66 239 417 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 6965 | 160 723 1228 99 1934 1449 1372 . . . . . . . . . . . . . . Thermal 628 | . . 173 . . . 455 . . . . . . . . . . . . . . Explosive 4025 | . . . 438 138 377 . . . . . 245 . . . . 664 . . 678 1485 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 846 | . . . . . . 84 76 . 207 238 79 46 . . 116 . . . . . Slashing 3447 | . . . . 105 . . . . 186 . 737 425 . . 175 364 733 66 239 417 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 3 3 1 10 10 2 1 1 1 1 1 2 . 3 5 3 Average Corruption 3 | . . . . . 2 3 1 3 7 1 1 1 1 1 1 1 . 3 5 2 Corruption Purged 5 | . . . . . . . . . 5 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 103 | . . . . . 24 22 . 1 21 7 . 2 1 . 4 3 . . 7 11 Message Errors 24 | . . . . . 3 6 . . 4 2 . 2 . . 2 1 . . 1 3 Matter Fused 20 | . . . . . 3 7 . . 5 2 . . . . 1 . . . . 2 Heat Flow Errors 9 | . . . . . 1 2 . . 2 1 . . . . 1 . . . . 2 Energy Discharges 16 | . . . . . 6 2 . . 3 1 . . 1 . . 1 . . 2 . Parts Rejected 3 | . . . . . 1 . . . 1 . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 16 | . . . . . 8 1 . 1 3 . . . . . . . . . 1 2 Data Loss (major) 4 | . . . . . 1 . . . . 1 . . . . . . . . . 2 Misfires 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Alerts 3 | . . . . . . 1 . . 1 . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . 2 . . . . . . . . . . . Weapon Failures 3 | . . . . . 1 2 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1575 | . . . 17 129 89 119 26 . 164 39 135 132 . . 39 54 178 36 151 267 Projectiles 223 | . . . . 129 89 5 . . . . . . . . . . . . . . Explosions 224 | . . . 17 . . 30 . . . . . . . . . 11 . . 76 90 Melee 1128 | . . . . . . 84 26 . 164 39 135 132 . . 39 43 178 36 75 177 Knockbacks 36 | . . . . 4 12 17 . . 2 . 1 . . . . . . . . . Impact 4 | . . . . . . 1 . . 2 . 1 . . . . . . . . . Kinetic 29 | . . . . 4 11 14 . . . . . . . . . . . . . . Secondary 3 | . . . . . 1 2 . . . . . . . . . . . . . . Self-Inflicted Damage 158 | . . . 33 . . 42 . . . . . . . . . . . . 35 48 Shots 4 | . . . 1 . . 1 . . . . . . . . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 374 | . 9 121 2 116 217 162 . . 235 191 2 . 8 . 335 6 84 90 20 374 Average Temperature 54 | . 7 19 2 31 54 56 . . 85 32 2 . 8 . 140 6 20 25 7 106 Received Heat Transfer 2177 | . 75 390 39 189 243 747 . . 18 6 9 . . . 361 46 18 . 27 9 Effects 2 | . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . 1 2 . 1 4 3 . . . . . . . . . Impact Corruptions 21 | . . . . . . 4 2 . 6 4 3 . . . 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 670 | . . 370 . . . 300 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Peak Influence 924 | 10 141 183 229 472 924 598 162 43 264 203 374 . . . . 633 136 197 521 508 Initial 450 | . 6 5 25 14 234 450 103 13 30 128 60 . . . . 46 34 49 . 312 Average 207 | 2 46 70 120 171 570 412 61 25 86 117 142 . . . . 161 66 103 186 344 Maximum Alert Level 3 | . . . 1 2 3 2 . . 1 1 1 . . . . 2 . . 2 2 Low Security (%) 64 | 100 100 100 99 65 . 5 100 100 91 95 70 . . . . 67 100 100 68 7 Level 1 17 | . . . . 32 23 36 . . 8 4 29 . . . . 21 . . 12 64 Level 2 14 | . . . . 2 46 58 . . . . . . . . . 10 . . 18 28 Level 3 3 | . . . . . 29 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 1 . 2 . 2 . . 1 3 1 . . . . 2 1 4 1 2 Investigation 7 | . 1 1 . 1 . 1 . . . 1 . . . . . 1 . . . 1 Extermination 6 | . . . . . . . . . 1 1 1 . . . . 1 . 1 1 . Reinforcement 8 | . 1 . . 1 . 1 . . . 1 . . . . . . 1 2 . 1 Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Distress Signals 14 | . 3 5 . . . . . . . . . . . . 1 2 . 2 1 . Communications Jammed 32 | . . . . . . . . . . . . . . . . . 7 1 21 3 Distress Signals 32 | . . . . . . . . . . . . . . . . . 7 1 21 3 Times Spotted 301 | . 21 18 13 32 26 21 3 3 16 8 23 . 2 . 13 33 6 8 15 40 Peak Tracking Total 11 | . 3 4 4 4 6 5 2 3 5 4 6 . 7 . 10 11 2 2 9 9 Tactical Retreats 43 | . 1 1 1 1 3 1 . . 3 4 4 . 1 . 3 5 2 4 2 7 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Traps Triggered 16 | . 1 1 . 1 4 1 1 . . 1 1 . . . . 1 . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Disabled 21 | . . . 1 1 1 4 2 . 1 . 2 . 1 . . 3 . . 3 2 Max in Single Turn 3 | . . . 1 1 1 3 1 . 1 . 1 . 1 . . 2 . . 1 1 Garrison Access 12 | . . . . . . 1 1 . 1 1 . . . . . 2 1 1 1 3 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Accessed 109 | . 6 4 . 8 2 3 9 . 14 8 10 1 1 . 1 11 8 9 4 10 Terminals 72 | . 6 4 . 7 2 2 6 . 7 5 7 . . . 1 5 5 6 2 7 Fabricators 8 | . . . . . . . 1 . 2 . 2 . . . . 1 1 1 . . Repair Stations 6 | . . . . . . . . . 1 1 1 . . . . 1 1 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . 1 . 3 1 . . . . . 2 . 1 . . Garrison Access 13 | . . . . 1 . 1 1 . 1 1 . . . . . 2 1 1 1 3 Total Hacks 365 | . 15 13 . 18 4 7 24 . 41 40 35 1 1 . 1 36 40 40 18 31 Successful 204 | . 6 3 . 7 1 3 18 . 26 28 24 1 1 . 1 20 24 23 9 9 Failed 160 | . 9 10 . 11 3 4 6 . 15 12 10 . . . . 16 16 17 9 22 Catastrophic 15 | . 2 2 . . . 2 . . 1 1 . . . . . 2 . 1 2 2 Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . . . Manual 150 | . 1 7 . 8 . 6 11 . 7 24 19 . 1 . . 18 16 16 9 7 Terminals 283 | . 15 13 . 16 4 6 18 . 19 32 27 . . . 1 22 35 34 13 28 Fabricators 17 | . . . . . . . 2 . 5 . 4 . . . . 1 2 3 . . Repair Stations 18 | . . . . . . . . . 2 4 4 . . . . 2 2 . 4 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 31 | . . . . . . . 3 . 14 3 . . . . . 9 . 2 . . Garrison Access 14 | . . . . 2 . 1 1 . 1 1 . . . . . 2 1 1 1 3 Terminal Hacks 109 | . 6 1 . 5 1 2 8 . 6 19 11 1 1 . 1 6 16 14 6 5 Record 3 | . . . . . . . . . . . . . . . . . 1 2 . . Part Schematic 4 | . . . . . . . . . 1 1 2 . . . . . . . . . Robot Analysis 5 | . 2 . . 1 . . . . 1 . . . . . . . . 1 . . Prototype ID Bank 5 | . . . . 2 . . 1 . . 1 . . . . . . 1 . . . Open Door 5 | . . . . . 1 . . . . . . 1 1 . 1 . . 1 . . Level Access Points 6 | . . . . . . . . . 1 1 . . . . . 1 1 1 . 1 Branch Access Points 5 | . . . . 1 . . . . . 1 1 . . . . . 1 . 1 . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . . . 1 . . . Machine Index 6 | . . . . . . . . . . 1 1 . . . . 1 1 1 . 1 Terminal Index 5 | . . . . . . . 1 . 1 1 . . . . . . . 1 1 . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 14 | . 1 . . . . 2 1 . . 1 2 . . . . 3 1 1 . 2 Locate Traps 16 | . 1 . . 1 . . 1 . 2 3 2 . . . . . 2 3 1 . Dispatch Records 3 | . . . . . . . . . . 2 . . . . . . 1 . . . Security Status 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Patrol Status 4 | . . . . . . . . . . 1 . . . . . . 2 . 1 . Transport Status 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Recall Investigation 2 | . 1 1 . . . . . . . . . . . . . . . . . . Recall Extermination 4 | . . . . . . . . . . 1 1 . . . . 1 . 1 . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Registered Components 1 | . . . . . . . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 9 | . . . . . . . . . . 3 1 . . . . . 2 1 2 . Fabricator Hacks 6 | . . . . . . . . . 2 . 2 . . . . 1 . 1 . . Network Status 4 | . . . . . . . . . 2 . 1 . . . . 1 . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Repair Station Hacks 10 | . . . . . . . . . 2 1 4 . . . . 1 2 . . . Scan Component 5 | . . . . . . . . . 1 1 2 . . . . . 1 . . . Repair 4 | . . . . . . . . . 1 . 2 . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . . . . . . 3 . 13 2 . . . . . 5 . 2 . . Insert Component 13 | . . . . . . . 2 . 6 1 . . . . . 2 . 2 . . Analyze 12 | . . . . . . . 1 . 7 1 . . . . . 3 . . . . Garrison Access Hacks 13 | . . . . 1 . 1 1 . 1 1 . . . . . 2 1 1 1 3 Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Seal Access 12 | . . . . . . 1 1 . 1 1 . . . . . 2 1 1 1 3 Unauthorized Hacks 41 | . . 2 . 1 . . 6 . 2 5 7 . . . . 5 5 5 2 1 Terminals 41 | . . 2 . 1 . . 6 . 2 5 7 . . . . 5 5 5 2 1 Assimilate 7 | . . . . . . . 1 . . . 2 . . . . 3 1 . . . Botnet 29 | . . 1 . 1 . . 4 . 2 4 4 . . . . 2 3 5 2 1 Operators 5 | . . 1 . . . . 1 . . 1 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 83 | . 6 4 . 7 1 2 8 . 11 7 8 . . . . 6 7 6 3 7 Full Trace Events 4 | . . . . . 1 . . . . 1 . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 1 . 7 2 2 . . . . 2 . . . . Parts Built 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 132 | . . . . . . . . . . . 58 . . . . . . 74 . . Total Part Build Rating 16 | . . . . . . . . . . . 7 . . . . . . 9 . . Parts Repaired 4 | . . . . . . . . . 1 . 2 . . . . . 1 . . . Time 96 | . . . . . . . . . 32 . 41 . . . . . 23 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . . . . . 1 . 6 1 . . . . . 2 . . . . Part Schematics Acquired 10 | . . . . . . . 1 . 6 1 . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Total Allies 14 | . . . 5 . 2 . 1 . . . 2 . . . . 3 1 . . . Largest Group 5 | . . . 5 1 2 . 1 . . . 1 . . . . 3 1 . . . Highest-Rated Group 88 | . . . 88 8 70 . 10 . . . 26 . . . . 65 45 . . . Highest-Rated Ally 45 | . . . 31 8 39 . 10 . . . 26 . . . . 45 45 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 57 | . . . 32 9 16 . . . . . . . . . . . . . . . Total Damage 435 | . . . 223 36 176 . . . . . . . . . . . . . . . Kills 11 | . . . 6 . 5 . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Robot Analysis Total 5 | . 2 . . 1 . . . . 1 . . . . . . . . 1 . . Derelict Logs Recovered 4 | . . . 1 . . . . . . . . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Turns Passed 13614 | 142 982 985 859 1215 1381 1282 455 22 749 678 597 184 211 122 704 923 562 404 333 824 Spaces Moved 16001 | 102 531 394 549 630 508 469 822 69 1494 1409 1213 404 615 168 1240 1526 959 811 646 1442 Core 65 | 1 . . . . . . . . . . . . . . . . . . . 64 Treads 4 | . . . . . 4 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 3224 | 101 531 394 549 630 504 469 46 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 12708 | . . . . . . . 776 69 1494 1409 1213 404 615 168 1240 1526 959 811 646 1378 Fastest Speed 21 | 50 90 130 135 140 155 195 27 27 24 26 28 31 31 31 31 27 22 22 21 22 Average Speed 54 | 89 120 136 149 150 216 201 36 27 26 27 29 31 31 31 31 29 22 22 22 24 Slowest Speed 325 | 90 135 200 215 155 325 210 195 27 27 28 107 31 31 31 31 31 27 23 24 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . . 3 . 19 9 . . . . . 2 1 5 7 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 81 36 98 65 58 32 27 77 43 37 28 55 71 21 71 38 22 77 27 40 Regions Visited 20 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . . . . . . . 2 . . . . . . . Known Exits Taken 14 | . . . 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . . 2 . . . . . . . . . 1 . 2 . . . . . Spaces Dug 307 | . . 1 13 3 1 3 13 . 30 32 12 2 3 . 86 19 28 13 9 39 Terrain Destroyed 708 | . . 1 53 39 30 112 13 . 30 32 18 2 22 . 127 50 28 13 61 77 Melee 167 | . . 1 . 1 . 3 13 . 30 32 12 2 3 . 6 19 12 13 9 11 Projectile 70 | . . . . 25 7 8 . . . . . . . . . . . . . 30 AOE 471 | . . . 53 13 23 101 . . . . 6 . 19 . 121 31 16 . 52 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Total 19864 | 129 771 675 572 818 707 712 956 71 1750 1608 1402 445 625 237 1534 1945 1261 1009 806 1831 Wait 2731 | 2 152 132 5 52 96 152 82 3 204 127 135 30 3 70 267 366 267 164 134 288 Move 15875 | 101 530 393 548 629 506 468 816 68 1456 1390 1212 403 614 167 1239 1521 956 801 632 1425 Hop 50 | . . . . . . . 3 . 18 9 . . . . . 2 1 4 6 7 Pick Up 129 | 8 18 13 2 21 8 11 7 . 8 7 4 . . . 2 5 2 6 1 6 Fast Attach 62 | 7 . 6 . 7 4 3 3 . 4 . 6 . . . 1 3 4 . 5 9 Attach 56 | . . 9 1 4 4 7 7 . 2 3 1 . . . . 3 . 2 6 7 Detach 20 | . . 1 . 3 1 . 4 . 1 . 1 . . . . 1 . 2 4 2 Swap 108 | . 5 12 4 8 6 12 5 . 6 7 9 2 3 . 5 11 2 9 . 2 Drop 126 | . 7 11 1 28 9 11 13 . 9 4 8 . . . 4 4 2 7 3 5 Fire 383 | 11 59 97 11 57 52 44 . . . . 1 . 1 . 7 4 1 . 3 35 Melee 266 | . . 1 . 9 . 4 16 . 42 43 25 10 4 . 9 25 26 14 12 26 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . 21 . . . . 18 . . . . . . . . . 19 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Sto / [*Low]) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 6 exits: Res x3 / *Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x2 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 874 | -10/Materials | Discovered new exit (range 6) 1008 | -10/Materials | Discovered new exit (range 5) 1125 | -10/Materials | Entered another Materials area 1125 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1526 | -9/Materials | Discovered new exit (range 18) 1681 | -9/Materials | Lost 4 parts (2n1u1w) 2064 | -9/Materials | Discovered new exit (range 13) 2110 | -9/Materials | Entered Mines 2140 | -9/Mines | Learned location of Storage (-7) 2155 | -9/Mines | Discovered new exit (range 5) 2161 | -9/Mines | Identified exit to Materials 2208 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2294 | -9/Mines | Discovered exit to Materials (range 11) 2333 | -9/Mines | Build established: Scavenger-Mutant 2607 | -9/Mines | Lost 4 allies 2878 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2906 | -9/Mines | Learned location of 1 exit from Materials 2969 | -9/Mines | Entered Materials 2969 | -8/Materials | Accompanied by 1 ally 2969 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2970 | -8/Materials | Identified exit to Factory 3544 | -8/Materials | Build established: Mutant 3893 | -8/Materials | Discovered exit to Factory (range 8) 4182 | -8/Materials | Identified exit to Garrison 4184 | -8/Materials | Entered Garrison 4226 | -8/Garrison | Rescued a captive Derelict 4226 | -8/Garrison | Rescued a captive Derelict 4288 | -8/Garrison | Triggered checkpoint 4537 | -8/Garrison | Build established: Scavenger-Mutant 4703 | -8/Garrison | Discovered new exit (range 10) 4765 | -8/Garrison | Identified exit to Materials 4845 | -8/Garrison | Triggered checkpoint 5116 | -8/Garrison | Triggered checkpoint 5139 | -8/Garrison | Triggered checkpoint 5162 | -8/Garrison | Build established: Mutant 5311 | -8/Garrison | Installed Relay Interface Framework 5374 | -8/Garrison | Triggered checkpoint 5565 | -8/Garrison | Entered Materials 6222 | -8/Materials | Discovered exit to Factory (range 13) 6543 | -8/Materials | Core integrity fell below 50% 6623 | -8/Materials | Lost 6 parts (1p2n1u2w) 6847 | -8/Materials | Entered Factory 6847 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6905 | -7/Factory | Build established: Scavenger-Mutant 7009 | -7/Factory | Discovered new exit (range 8) 7225 | -7/Factory | Build established: Hacker-Sprinter 7302 | -7/Factory | Sucked down chute 7302 | -7/Factory | Entered Waste 7305 | -7/Waste | Spotted C-40 Crusher 7308 | -7/Waste | Spotted C-40 Crusher 7311 | -7/Waste | Spotted C-40 Crusher 7314 | -7/Waste | Spotted C-40 Crusher 7316 | -7/Waste | Spotted C-40 Crusher 7317 | -7/Waste | EMP discharged 7317 | -7/Waste | System corruption reached 10% 7317 | -7/Waste | Discovered new exit (range 10) 7317 | -7/Waste | Spotted C-40 Crusher 7324 | -7/Waste | Entered Factory 7402 | -7/Factory | Discovered new exit (range 5) 7591 | -7/Factory | Repaired VTOL Module 7777 | -7/Factory | Discovered new exit (range 6) 7816 | -7/Factory | Identified exit to Storage 7978 | -7/Factory | Discovered new exit (range 20) 8015 | -7/Factory | Identified exit to Factory 8073 | -7/Factory | Entered another Factory area 8073 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8155 | -6/Factory | Discovered new exit (range 4) 8663 | -6/Factory | Identified exit to Lower Caves 8663 | -6/Factory | Identified exit to Factory 8751 | -6/Factory | Entered another Factory area 8751 | -5/Factory | Evolved 2 slots: Utility x2 8813 | -5/Factory | Repaired Xenon Bombardment Thruster 8834 | -5/Factory | Repaired Cesium-ion Thruster 8974 | -5/Factory | Fabricated Imp. Cloaking Device (x1) 9151 | -5/Factory | Build established: Hacker-Scout 9205 | -5/Factory | Identified exit to Upper Caves 9290 | -5/Factory | Central database locked down 9348 | -5/Factory | Entered Upper Caves 9526 | -5/Upper Caves | Discovered new exit (range 16) 9530 | -5/Upper Caves | Identified exit to Upper Caves 9532 | -5/Upper Caves | Entered another Upper Caves area 9543 | -5/Upper Caves | Discovered new exit (range 18) 9550 | -5/Upper Caves | Learned location of Armory (-3) 9568 | -5/Upper Caves | Encountered a Warlord checkpoint 9647 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9736 | -5/Upper Caves | Discovered new exit (range 16) 9741 | -5/Upper Caves | Identified exit to Warlord 9743 | -5/Upper Caves | Entered Warlord 9768 | -5/Warlord | Discovered new exit (range 15) 9865 | -5/Warlord | Identified exit to Proximity Caves 9865 | -5/Warlord | Entered Proximity Caves 10214 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10319 | -4/Proximity Caves | Spotted B-86 Titan 10333 | -4/Proximity Caves | Identified exit to Factory 10558 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 10569 | -4/Proximity Caves | Entered Factory 10569 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10877 | -4/Factory | Build established: Hacker-Ninja 10932 | -4/Factory | Found Prototype Hackware 11242 | -4/Factory | Discovered new exit (range 5) 11259 | -4/Factory | Lost 4 parts (2n2u) 11334 | -4/Factory | Identified Exp. System Shield 11351 | -4/Factory | Identified exit to Research 11492 | -4/Factory | Entered Research 11492 | -3/Research | Accompanied by 1 ally 11492 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11535 | -3/Research | Repaired Cld. VTOL Module 11770 | -3/Research | Identified exit to Armory 11770 | -3/Research | Identified exit to Testing 11781 | -3/Research | Identified exit to Research 12040 | -3/Research | Spotted B-86 Titan 12054 | -3/Research | Entered Testing 12223 | -3/Testing | Fabricated Exp. Reaction Control System (x1) 12303 | -3/Testing | Protovariant out of control (PG-BA0D8OFS7X) 12458 | -3/Testing | Entered Research 12458 | -2/Research | Evolved 2 slots: Utility x2 12542 | -2/Research | Spotted B-90 Cyclops 12543 | -2/Research | Identified exit to Quarantine 12563 | -2/Research | Spotted B-90 Cyclops 12749 | -2/Research | Discovered new exit (range 11) 12785 | -2/Research | Discovered new exit (range 12) 12791 | -2/Research | Identified exit to Access 12791 | -2/Research | Entered Access 12791 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 12931 | -1/Access | Spotted B-99 Colossus 13041 | -1/Access | Search patrols dispatched 13276 | -1/Access | Identified exit to Surface 13355 | -1/Access | Destroyed 9 combat bots 13364 | -1/Access | Lost 5 parts (2p2n1u) 13425 | -1/Access | Spotted B-99 Colossus 13426 | -1/Access | Spotted B-99 Colossus 13564 | -1/Access | Released all parts (17) 13584 | -1/Access | Core integrity fell below 50% 13594 | -1/Access | Core integrity fell below 20% 13615 | *** | Escaped! Last Messages --------------- 13590_ Acquired 6 matter. 13591_ Acquired Hvy. Mace. 13593_ Penetrated by Slug. 13593_ Slug penetrates Sealed Heavy Doors. 13594_ Acquired 4 matter. 13595_ System corrupted: Component data lost. 13595_ The unstable cave ceiling collapses. 13597_ Penetrated by Slug. 13597_ Slug penetrates Sealed Heavy Doors. 13600_ Hvy. Mace destroyed. 13600_ Slug penetrates Sealed Heavy Doors. 13600_ Penetrated by Slug. 13600_ Slug penetrates Main Access Shell. 13600_ Slug penetrates Sealed Heavy Doors. 13601_ Acquired 7 matter. 13606_ Slug penetrates Main Access Shell. 13606_ Penetrated by Slug. 13606_ Slug penetrates Main Access Shell. 13615_ Slug penetrates Sealed Heavy Doors. [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | #######+## ????????#####???????? | | T" ###### ##?????????????? #???????? | | " # ??????????????? ????????? | | ## # ??????????????? ????????? | | ## # ?????????????# #???????? | | ###### # # ##### ##???????? | | ######+#### ###########+##### # ???????? | | # #* # ### # # ???????? | | ### ] # ### # / ???????? | | ###! + ### # # ???????? | | ### ] #### / "" # # ???? ?? | | ### #### #### "" # # ???? ?? | | ############## #### """""" # # ???? ? | | #### #####+##+#+#### """""" # # ???? ? | | ### # "" # # ????? ? | | # # ### # "" + # ????? ? | | # #### # # # ???? | | # ## # # ##????##+# | | # ###### ############ ####### ##???? # # | | # ###### ###### ##### ####### ##???? # # | | # #####################"####### ##???? + | | # # """" " ##???? # | | # % % BB"""" " ##???? # | | # # % % """"" " ##???? # | | ^^ """" " " ##???? # | | % "??"%" "@ " " ##????## | | "??" " "" " ##????## | | ^ ""?" " " " ##????## | | ######+### "?" """""" " ##????## | | # ""?" """" """ ##????## | | ?????????# ""?" """"T""" ##????## | | ?????????##########?##########"####### ##????## | | ?????????##########???????????######## ######## | | ????????????????????????????????????## ########+# | | ????????????????????????????????????## # | | ????????????????????????????????????## # | | ????????????????????????????????????## + " | | ??????????????????#################### """ | | ??#####???????????#################### %# """ | | ??#####???????????## # # " | | ??## ##???????????## # # | | ??## ##???????????## "" "" # # | | #### ##???????????## ""R"" = # # | | #### ##???????????## """" * ! + # | | ##???????????## # | | ##??????####### [ ########## | | ##??????########## = ## ########## | | ##??????## [ ## ##??????? | | ##??????## [ ##??????? | | ##??????## [ ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 63 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Armor Coverage 300 Evasion (%) 79 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 30 Item Schematics ----------------- Arm. Wheel | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Deuterium Engine | -7/Factory | Scanalyzed Seismic Detector | -7/Factory | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Hacked Adv. ECM Suite | -6/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Hacked Adv. Drone Bay | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Cld. Q-thruster | -4/Factory | Scanalyzed Exp. System Shield | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cloaking Device | x1 | -5/Factory | Preloaded Exp. Reaction Control System | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- None Achievements -------------- By A Hair Challenges ------------ None Game ------ Seed AlertNodeMachine Manual? 0 Play Time 04:30:09 Cumulative 119.6 hours Start 2024.04.28 @ 17:01:46 End 2024.04.29 @ 13:36:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 61 Adventurer 1 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 47 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79024dbe-470c-48ea-a7b2-520b4b0b94c9