Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 22:15:29

Player: Zach

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (809)      809
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2209

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     117/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Visual Processing Unit
           Targeting Computer
>          --- WEAPON -----------
  Improved EM Shotgun
     Light Cannon
>          --- INVENTORY --------
  Improved Ion Engine
    Cooled Ion Engine
     Light Cannon
      Mini Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   17  .   14  
  Power                    11   | 1   4   .   6   
    Engine                 9    | 1   3   .   5   
    Core                   2    | .   1   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   3   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   3   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   5   .   4   
    Device                 2    | .   .   .   2   
    Storage                3    | 1   1   .   1   
    Processor              4    | .   4   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   5   .   4   
    Energy Gun             4    | 1   2   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   1   .   1   
    Ballistic Cannon       2    | .   2   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 9    | .   1   .   8   
  Power                    2    | .   .   .   2   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   1   .   3   
  Highest Loss Streak      7    | .   1   .   7   
Average Slot Usage (%)     89   | .   97  100 77  
  Engine                   8    | .   7   .   9   
  Core                     7    | .   6   14  7   
  Leg                      21   | .   28  28  11  
  Device                   3    | .   .   .   8   
  Storage                  2    | .   2   .   4   
  Processor                20   | .   23  28  15  
  Energy Gun               5    | .   8   .   .   
  Ballistic Gun            11   | .   14  14  7   
  Ballistic Cannon         6    | .   5   14  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 13  13  9   37  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  10   | .   .   .   10  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 10   | 6   6   4   10  
  Average Capacity         5    | 5   4   4   6   
  Most Carried             6    | 2   6   3   4   
  Average Carried          2    | .   2   3   2   
  Final Capacity           10   | 6   4   4   10  
  Final Carried            3    | 1   3   3   .   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           831  | 222 370 .   239 
  Remotely                 .    | .   .   .   .   
Salvage Created            864  | .   490 .   374 
  Parts                    60   | .   28  .   32  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  26   | .   11  .   15  
  Guns                     14   | .   8   .   6   
  Cannons                  9    | .   3   .   6   
  AOE                      3    | .   .   .   3   
Classes Destroyed          7    | .   2   .   5   
  Worker                   1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Watcher                  3    | .   2   .   1   
  Swarmer                  8    | .   .   .   8   
  Grunt                    17   | .   11  .   6   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           7    | .   3   .   7   
  Combat Bots Only         5    | .   2   .   5   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1642 | .    394  .    1248 
  Core                     486  | .    77   .    409  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         84   | 100  .    69   .    
Volleys Fired              97   | .    49   .    48   
  Largest                  2    | .    2    .    2    
  Hottest                  85   | .    85   .    65   
Shots Fired                161  | .    91   .    70   
  Gun                      117  | .    82   .    35   
  Cannon                   37   | .    9    .    28   
  Launcher                 7    | .    .    .    7    
  Special                  .    | .    .    .    .    
  Kinetic                  121  | .    58   .    63   
  Thermal                  7    | .    7    .    .    
  Explosive                7    | .    .    .    7    
  Electromagnetic          26   | .    26   .    .    
  Robot Hit Streak         12   | .    12   .    12   
  Robot Miss Streak        8    | .    8    .    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           105  | .    60   .    45   
  Core Hits                54   | .    24   .    30   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1790 | .    812  .    978  
  Guns                     988  | .    645  .    343  
  Cannons                  350  | .    140  .    210  
  Explosions               452  | .    27   .    425  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1064 | .    511  .    553  
  Thermal                  116  | .    116  .    .    
  Explosive                425  | .    .    .    425  
  Electromagnetic          185  | .    185  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            14   | .    .    .    14   
  Projectiles              .    | .    .    .    .    
  Explosions               14   | .    .    .    14   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      213  | .    .    .    213  
  Shots                    7    | .    .    .    7    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        270  | .    270  .    42   
  Average Temperature      42   | .    46   .    14   
  Received Heat Transfer   648  | .    222  .    426  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         272  | .    272  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             290  | .   232 32  290 
  Initial                  32   | .   .   32  12  
  Average                  106  | .   107 32  160 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         86   | 100 93  100 67  
  Level 1                  13   | .   6   .   32  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   6   .   2   
  Investigation            6    | .   5   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   17  .   25  
  Peak Tracking Total      8    | .   3   .   8   
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          11   | .   8   1   2   
  Terminals                7    | .   6   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                44   | .   34  3   7   
  Successful               32   | .   23  3   6   
  Failed                   12   | .   11  .   1   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                29   | .   26  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          11   | .   5   .   6   
  Recycling Units          4    | .   3   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             20   | .   17  3   .   
  Record                   9    | .   6   3   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        3    | .   3   .   .   
  Level Access Points      1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
  Security Status          1    | .   1   .   .   
  Assault Status           1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   3   .   5   
  Scan Component           5    | .   2   .   3   
  Repair                   3    | .   1   .   2   
Recycling Unit Hacks       4    | .   3   .   1   
  Recycle Component        2    | .   1   .   1   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   8   1   1   
  Full Trace Events        10   | .   8   1   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   1   .   2   
  Time                     90   | .   26  .   64  
Parts Recycled             2    | .   1   .   1   
  Recycled Matter          192  | .   192 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1719 | 255 838 60  566 
Spaces Moved               921  | 82  541 51  247 
  Core                     39   | 5   .   .   34  
  Treads                   .    | .   .   .   .   
  Legs                     882  | 77  541 51  213 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            133  | 115 120 120 170 
  Slowest Speed            550  | 120 120 120 550 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 6   56  9   19  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          64   | .   2   .   62  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      64   | .   2   .   62  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1257 | 240 644 50  323 
  Wait                     150  | 150 .   .   .   
  Move                     918  | 81  540 50  247 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 3   20  .   8   
  Fast Attach              6    | 4   2   .   .   
  Attach                   14   | 2   5   .   7   
  Detach                   1    | .   .   .   1   
  Swap                     17   | .   10  .   7   
  Drop                     23   | .   18  .   5   
  Fire                     97   | .   49  .   48  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  256 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 16)
  867 | -10/Materials | Repaired Aluminum Leg
  965 | -10/Materials | Discovered new exit (range 3)
  975 | -10/Materials | Identified exit to Materials
 1066 | -10/Materials | Discovered new exit (range 12)
 1094 | -10/Materials | Entered Mines
 1115 | -10/Mines     | Discovered exit to Materials (range 7)
 1154 | -10/Mines     | Entered Materials
 1154 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1544 | -9/Materials  | Repaired Lgt. Nuclear Core
 1570 | -9/Materials  | Repaired Aluminum Leg
 1635 | -9/Materials  | Core integrity fell below 50%
 1682 | -9/Materials  | Core integrity fell below 20%
 1701 | -9/Materials  | Lost 7 parts (2p2u3w)
 1720 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01623_ R-06 Scavenger collects Heat Sink.
01624_ K-01 Serf cleans the Repair Station.
01626_ R-06 Scavenger collects Sml. Laser.
01627_ Imp. Ion Engine destroyed.
01628_ K-01 Serf collects debris. <x2>
01633_ R-06 Scavenger collects Aluminum Leg.
01633_ Shotgun destroyed.
01634_ K-01 Serf collects debris. <x2>
01638_ G-34 Mercenary destroyed.
01638_ Repair Station disabled.
01638_ K-01 Serf destroyed.
01640_ W-16 Scout destroyed.
01642_ G-34 Mercenary destroyed.
01642_ Mni. Grenade Launcher destroyed.
01642_ Destroyed Mni. Grenade Launcher.
01644_ Acquired 6 matter. <x2>
01662_ R-06 Scavenger collects Hover Unit.
01667_ R-06 Scavenger collects Sml. Laser.
01670_ Hvy. Ion Engine destroyed.
01674_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????#############?????????### |
| ?????????????????????????#           #?????????#   |
| ?????????????????????????#           #?????????# " |
| ?????????????????????????#           #?????????# " |
| ?????????????????????????#           #?????????# " |
| ?????????????????????????#           #?????????#   |
| ?????????????????????#  ?#           #?????????#   |
| ?????????????????????#  ?+           ###???????#   |
| ?????????????????????#  ?????#   #  ## ####????#   |
| ?????????????????????#  ?????#            #????### |
| ?????????????????????#   ???##            ######## |
| ?????????????????????#   ???#             #   ^    |
| ?????????????????????#   ???#      =" """ #^ ^     |
| ?????????????????????#   ???#         """ #        |
| ?????????????????????+   ???#   #     """ #   #### |
| ?????????????????????#   ???#   #         #   #??# |
| ?????????????????????#   ???#   #         #   #??? |
| ?????????????????????#   ####   #######+###   #??? |
| ?????????????????????#                        #??? |
| ?????????????????????#                        #??? |
| ?????????????????????#                        #??? |
| ?????????????????????####g#############+###   #??? |
| ?????????????????????#   @    #???????????#   #??? |
| ?????????????????????#    """ #???????????#   #??? |
| ?????????????????????#    """ #???????????#   #??? |
| ?????????????????????#    """ #???????????#   #??? |
| ?????????????????????#        #???????????+   #??? |
| ?????????????????????#    """ #???????????#   #??? |
| ?????????????????????#    """ #???????????#   #??? |
| ?????????????????????#    """ #???????????#   #??? |
| ?????????????????????#       ?????????????+   #??? |
| ?????????????????????#######??????????????###+#??? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            400
Sight Range                18
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepCryofiberLance
  Manual?         0
Play Time         00:43:21
  Cumulative      15.6 hours
  Start           2022.02.05 @ 21:33:34
  End             2022.02.05 @ 22:15:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7d39e23-34f0-4075-9710-4b10181450d3