Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 20:47:21 Player: TheGreatPlup Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2942) 2942 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 5395 Bonus ------- High Alert Combat Kills 213 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 210/240 System Corruption 0% Temperature Cool (57) Movement Walking (330) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter Insulated Plating > --- WEAPON (2) ------- Particle Gun Flak Cannon > --- INVENTORY (25) --- Improved Ion Engine Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Carbon-fiber Leg Titanium Leg Compact Battery (200) Medium Matter Pod (100) Hardlight Generator EM Shotgun EM Shotgun Arc Projector Heavy Particle Cannon High-powered Shotgun Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Reactive Plating Reflective Plating Reflective Plating > --- WEAPON ----------- Lightning Gun Arc Projector > --- INVENTORY -------- Ion Engine Improved Ion Engine Deuterium Engine Nuclear Core Improved Treads Medium Matter Pod Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Light Armor Plating Reflective Plating Reflective Plating Insulated Plating Shield Generator Lightning Gun Lightning Gun Arc Projector Arc Projector Heavy Particle Cannon Heavy Particle Cannon High-powered Shotgun Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Beam Cannon Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 82 | 6 8 18 49 1 Power 11 | 1 1 3 6 . Engine 10 | 1 1 3 5 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 2 7 7 . Treads 13 | . 2 7 4 . Leg 5 | 2 . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 3 3 16 . Device 5 | . . 1 4 . Storage 2 | 1 1 . . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 13 | . 1 2 10 . Artifact . | . . . . . Weapon 30 | 2 2 5 20 1 Energy Gun 11 | . . . 10 1 Energy Cannon 11 | . 2 5 4 . Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 39 | . 5 4 29 1 Power 2 | . 1 . 1 . Propulsion 9 | . 2 . 6 1 Utility 12 | . . 1 11 . Weapon 16 | . 2 3 11 . Highest Loss Streak 12 | . 5 1 12 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 90 98 96 100 Engine 10 | . 13 11 7 . Treads 25 | . 18 33 21 . Leg 4 | . 9 . 4 27 Device 5 | . . 5 8 9 Storage 10 | . 14 11 9 9 Processor 6 | . 2 11 4 18 Protection 10 | . 3 4 20 9 Energy Gun 3 | . . . 8 . Energy Cannon 14 | . 18 21 4 . Ballistic Gun 3 | . 9 . 2 9 Naked Turns . | . . . . . Heaviest Build 117 | 14 90 97 117 100 Greatest Support 63 | 20 40 63 63 38 Greatest Overweight (x) 5 | 2 4 2 5 2 Average Overweight (x) 1 | . 2 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 Most Carried 25 | 8 15 25 25 18 Average Carried 18 | 4 9 21 21 18 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 15 25 18 18 Class Distribution -------------------- 93% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1204 | 260 126 225 593 . Remotely . | . . . . . Salvage Created 3797 | . 368 908 2521 . Parts 212 | . 25 60 127 . Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 67 | . 10 19 38 . Guns 25 | . 4 . 21 . Cannons 31 | . 6 19 6 . AOE 10 | . . . 10 . Classes Destroyed 11 | . 4 3 4 . Worker 3 | . . . 3 . Builder 2 | . . . 2 . Recycler 7 | . 1 . 6 . Operator 1 | . . 1 . . Watcher 8 | . 2 3 3 . Swarmer 12 | . 6 3 3 . Grunt 34 | . 4 8 22 . Duelist 4 | . . 1 3 . Protector 1 | . . . 1 . Sentry 15 | . . 7 8 . Heavy 1 | . . . 1 . Best Kill Streak 7 | . 5 3 7 . Combat Bots Only 5 | . 5 3 5 . Max Kills in Single Turn 3 | . 2 1 3 . Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 493 | . 103 122 258 10 Missed 111 | . 24 31 55 1 Damage Taken 6245 | . 784 1309 4002 150 Core 915 | . 185 167 511 52 Absorbed by Shields 36 | . . . 36 . Redirected to Shielding 52 | . . 52 . . Ignored by Resistances 262 | . . . 262 . Core Remaining (%) 61 | 100 26 58 . . Volleys Fired 244 | . 34 74 132 4 Largest 2 | . 2 2 2 2 Hottest 138 | . 120 135 138 69 Shots Fired 435 | . 65 138 225 7 Gun 192 | . 27 . 162 3 Cannon 236 | . 38 138 56 4 Launcher 7 | . . . 7 . Special . | . . . . . Kinetic 56 | . 27 . 22 7 Thermal 208 | . 38 138 32 . Explosive 4 | . . . 4 . Electromagnetic 167 | . . . 167 . Robot Hit Streak 16 | . 4 10 16 5 Robot Miss Streak 7 | . 7 5 4 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 271 | . 28 83 154 6 Core Hits 148 | . 17 31 95 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 5 . Corrupt 5 | . . . 5 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6518 | . 534 1498 4353 133 Guns 2234 | . 215 . 1976 43 Cannons 2950 | . 319 1498 1043 90 Explosions 1324 | . . . 1324 . Melee . | . . . . . Ramming 10 | . . . 10 . Kinetic 705 | . 215 . 357 133 Thermal 2759 | . 319 1498 942 . Explosive 664 | . . . 664 . Electromagnetic 2380 | . . . 2380 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 98 | . 2 26 70 . Projectiles 55 | . 2 26 27 . Explosions 43 | . . . 43 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 294 | . . . 294 . Shots 7 | . . . 7 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 577 | . 279 397 577 48 Average Temperature 123 | . 83 101 150 23 Received Heat Transfer 1845 | . 177 339 1248 81 Effects 20 | . . 3 17 . Shutdowns 3 | . . . 3 . Energy Bleed 4 | . . 2 2 . Interference 5 | . . . 5 . Matter Decay 1 | . . . 1 . Short Circuit 3 | . . 1 2 . Damage (minor) 1 | . . . 1 . Damage (core) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 20 | . . . 20 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | . 2 11 . . Heat Transferred 4939 | . 666 3108 1165 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . . 7 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 666 | . 116 341 666 269 Initial 254 | . . 11 101 254 Average 202 | . 63 173 327 256 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 60 | 100 100 56 38 . Level 1 23 | . . 43 17 100 Level 2 16 | . . . 43 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 2 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . 2 2 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . 1 5 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 23 34 55 2 Peak Tracking Total 7 | . 7 5 5 3 Tactical Retreats 4 | . . 2 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 1 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 8 | . 2 2 4 . Max in Single Turn 2 | . 1 1 2 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . 3 . Machine Destruction 3 | . . . 3 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 5717 | 51 1376 2161 2097 32 Spaces Moved 1765 | 34 371 761 591 8 Core 17 | 17 . . . . Treads 1525 | . 267 761 497 . Legs 223 | 17 104 . 94 8 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 240 240 260 Average Speed 261 | 99 337 243 246 260 Slowest Speed 560 | 150 400 320 560 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 87 67 69 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 75 | . . 1 74 . Melee . | . . . . . Projectile 8 | . . 1 7 . AOE 67 | . . . 67 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2440 | 50 433 939 1005 13 Wait 223 | 3 2 32 186 . Move 1761 | 33 370 760 590 8 Hop . | . . . . . Pick Up 90 | 8 18 31 33 . Fast Attach 5 | 2 . 1 2 . Attach 53 | 4 7 7 35 . Detach 2 | . . . 2 . Swap 24 | . 1 10 12 1 Drop 37 | . 1 24 12 . Fire 244 | . 34 74 132 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 505 | -10/Materials | Core integrity fell below 50% 532 | -10/Materials | Discovered new exit (range 15) 537 | -10/Materials | Lost 5 parts (1p2n2w) 1370 | -10/Materials | Discovered new exit (range 15) 1428 | -10/Materials | Entered another Materials area 1428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2527 | -9/Materials | Discovered new exit (range 14) 3316 | -9/Materials | Discovered new exit (range 7) 3589 | -9/Materials | Entered another Materials area 3589 | -8/Materials | Evolved 2 slots: Utility x2 3604 | -8/Materials | Discovered new exit (range 15) 3780 | -8/Materials | Lost 8 parts (3u5w) 4800 | -8/Materials | Lost 4 parts (1n1u2w) 5299 | -8/Materials | Core integrity fell below 50% 5300 | -8/Materials | Core integrity fell below 20% 5377 | -8/Materials | Lost 12 parts (1p3n5u3w) 5673 | -8/Materials | Identified exit to Storage 5686 | -8/Materials | Entered Storage 5713 | -8/Storage | Build established: Scavenger-Skirmisher 5718 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05540_ Y-45 Defender destroyed. 05540_ U-05 Engineer destroyed. 05540_ U-05 Engineer lays Concrete. 05544_ U-05 Engineer builds a Wall. 05545_ U-05 Engineer lays Concrete. 05547_ R-06 Scavenger collects Lgt. Ion Engine. 05548_ U-05 Engineer lays Concrete. 05550_ R-06 Scavenger collects Lgt. Assault Rifle. 05551_ U-05 Engineer lays Concrete. 05553_ Acquired Imp. Ion Engine. 05554_ U-05 Engineer lays Concrete. 05554_ Acquired 17 matter. 05563_ R-06 Scavenger collects Wheel. 05564_ U-05 Engineer lays Concrete. 05656_ Acquired EM Shotgun. 05673_ EXIT=IDENTIFIED: STORAGE LOCATION=STORAGE GOAL=ESCAPE 05708_ W-25 Informer sends out distress signal. 05712_ Aluminum Leg destroyed. 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