Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 23:40:28 Player: Lazz Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (43) 215 Value Destroyed (1315) 1315 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1269) 1269 TOTAL SCORE: 8299 Bonus ------- Follower Combat Kills 165 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 164 Friendly Fire -60 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 72/100 System Corruption 3% Temperature Cool (0) Movement Flying (45) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Array > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Light Angular Momentum Engine Vortex Rifle (35) Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Myomer Leg Shield Leg Shield Leg Shield Leg Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Ion Cannon Autogun KE Penetrator Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Particle Reactor Improved Treads Flexi-carbon Leg Signal Interpreter Relay Coupler [Hunter] Corruption Screen Plasma Rifle Vortex Rifle Vortex Rifle Heavy Disruptor Cannon Heavy Ion Cannon High-powered Shotgun Improved Remote Datajack Signal Generator Signal Generator [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Shield Leg Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Slots Evolved 12 | . . . 2 2 2 2 2 2 . . . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . 1 . 2 . . . Utility 5 | . . . . 2 2 1 . . . . . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 52 | 6 2 . 12 4 2 2 5 7 . 7 5 Power 8 | 1 . . 2 1 . . 3 1 . . . Engine 8 | 1 . . 2 1 . . 3 1 . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . . 4 . . 1 . 3 . 5 4 Treads 8 | . . . 3 . . 1 . 3 . 1 . Leg 10 | 2 . . 1 . . . . . . 4 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 14 | 1 2 . 2 3 2 1 1 1 . 1 . Device 3 | . . . . . 1 . 1 1 . . . Storage 3 | 1 1 . 1 . . . . . . . . Processor 4 | . . . 1 2 . . . . . 1 . Hackware 1 | . . . . . 1 . . . . . . Protection 3 | . 1 . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 11 | 2 . . 4 . . . 1 2 . 1 1 Energy Gun 5 | 2 . . 2 . . . . . . . 1 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 3 | . . . 1 . . . . 2 . . . Ballistic Cannon 2 | . . . 1 . . . . . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . 1 Parts Lost 24 | . . . 3 . . . 2 4 . 7 8 Power 3 | . . . 1 . . . 1 1 . . . Propulsion 9 | . . . . . . . . 1 . 4 4 Utility 5 | . . . . . . . 1 . . 2 2 Weapon 7 | . . . 2 . . . . 2 . 1 2 Highest Loss Streak 8 | . . . 2 . . . 2 2 . 6 8 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | 2 7 11 9 10 13 14 13 13 17 17 13 Power 3 | . 1 1 1 3 3 3 3 4 4 5 5 Propulsion 2 | 1 3 4 2 1 2 3 3 2 5 4 1 Utility 2 | . . 2 3 3 2 3 2 2 3 3 2 Weapon 4 | . 1 4 2 2 4 5 4 4 5 4 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . 1 . 1 . . . . . . . 15 Power 6 | . . . 1 . . . . . . . 5 Propulsion 1 | . . . . . . . . . . . 1 Utility 3 | . . . . . . . . . . . 3 Weapon 6 | . 1 . . . . . . . . . 5 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 97 100 98 99 99 96 99 99 100 94 99 Engine 10 | . 14 14 10 9 7 6 10 9 10 10 9 Treads 16 | . . . 12 27 23 26 23 30 31 26 8 Leg 12 | . 28 28 20 . . . . . . 1 21 Device 3 | . . . . . 7 6 5 6 10 7 . Storage 7 | . 14 14 11 9 7 6 5 5 5 5 4 Processor 10 | . . . 4 18 15 13 11 10 10 14 14 Hackware 3 | . . . . . 6 6 5 5 5 5 4 Protection 8 | . 11 14 6 8 7 9 11 8 5 1 9 Energy Gun 8 | . 28 28 17 9 7 6 5 5 5 1 . Energy Cannon 2 | . . . . . . . 4 5 5 5 4 Ballistic Gun 6 | . . . 4 9 7 6 5 7 10 10 9 Ballistic Cannon 4 | . . . 10 9 7 6 5 2 . 3 4 Peak Build Rating 87 | 6 8 8 17 22 26 30 37 53 57 71 87 Average Rating 41 | 4 7 8 13 20 25 28 35 44 54 58 72 On Entrance 27 | . 6 8 8 17 20 26 30 36 53 57 70 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 6 6 Naked Turns 4 | . . . . . . . . . . . 4 Heaviest Build 91 | 13 49 49 58 63 60 63 76 80 90 91 91 Greatest Support 138 | 20 20 20 60 60 60 80 80 126 126 126 138 Greatest Overweight (x) 4 | 1 2 2 1 1 . . . . . 1 4 Average Overweight (x) . | . . 2 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 20 13 20 20 20 20 20 20 20 19 Most Carried 20 | 6 11 11 11 12 15 15 15 18 20 20 20 Average Carried 14 | 2 7 11 9 10 13 14 13 13 18 18 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 11 11 11 11 15 15 15 18 20 13 5 Class Distribution -------------------- 35% | Scavenger-Tank 19% | Scavenger-Gunner 18% | Mutant 17% | Gunner 5% | Commander-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Warlord Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Matter Collected 1322 | 182 16 82 227 67 57 68 96 133 100 100 194 Remotely . | . . . . . . . . . . . . Salvage Created 1467 | . 16 98 436 54 129 21 87 298 174 108 46 Parts 96 | . 3 12 22 5 6 3 8 11 11 11 4 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 10 10 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 33 | . . 6 9 1 1 . 1 4 5 4 2 Guns 16 | . . 6 4 . 1 . . 1 1 3 . Cannons 17 | . . . 5 1 . . 1 3 4 1 2 Classes Destroyed 13 | . 1 1 3 1 1 . 1 3 . 1 1 Worker 3 | . . . . 1 1 1 . . . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . . 1 . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . Swarmer 14 | . . 6 . . . . . . 4 4 . Saboteur 1 | . . . . . . . . . . . 1 Grunt 8 | . . . 4 . 1 . . 2 . . 1 Sentry 8 | . . . 5 1 . . 1 . 1 . . Hunter 1 | . . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . 1 . Best Kill Streak 4 | . 1 3 3 2 1 1 2 3 4 4 1 Combat Bots Only 4 | . . 3 3 1 1 . 1 2 4 4 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Hostile Shots Fired 466 | . . 22 39 11 13 6 45 8 26 38 258 Missed 150 | . . 6 11 4 5 . 14 . 9 9 92 Hits 316 | . . 16 28 7 8 6 31 8 17 29 166 Melee 4 | . . . . . . . . . . . 4 Projectile 312 | . . 16 28 7 8 6 31 8 17 29 162 Critical Strikes 10 | . . . 1 . . . . . . 2 7 Damage Taken 5242 | . . 139 387 104 81 116 590 180 377 589 2679 Core 1277 | . . 9 29 15 . 20 38 . . 23 1143 Absorbed by Shields 706 | . . . . . . . . . . . 706 Redirected to Shielding 42 | . . 19 23 . . . . . . . . Regen/Repaired (Parts) 123 | . . . . . . . . . . . 123 Core Remaining (%) 96 | 100 . 96 92 97 100 97 96 . . . . Volleys Fired 87 | . 1 7 27 3 3 6 8 8 10 9 5 Largest 4 | . 2 2 3 3 3 3 4 4 4 4 4 Hottest 187 | . 80 80 129 112 112 112 177 187 177 177 154 Shots Fired 286 | . 2 14 77 9 9 18 32 31 40 35 19 Gun 186 | . 2 14 50 6 6 12 16 19 30 21 10 Cannon 100 | . . . 27 3 3 6 16 12 10 14 9 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 145 | . . . 32 6 6 12 16 15 20 23 15 Thermal 128 | . 1 7 40 3 3 6 16 16 20 12 4 Explosive . | . . . . . . . . . . . . Electromagnetic 13 | . 1 7 5 . . . . . . . . Robot Hit Streak 20 | . 1 5 20 3 3 3 6 9 5 6 6 Robot Miss Streak 5 | . . 2 5 2 3 2 3 3 3 3 3 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 170 | . 1 8 52 5 3 9 19 19 21 19 14 Core Hits 72 | . 1 6 18 2 3 3 8 9 11 8 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . . 2 . . . 2 . . 2 . Burn 2 | . . . 1 . . . 1 . . . . Blast 4 | . . . 1 . . . 1 . . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3390 | . 20 108 845 103 63 204 448 574 407 312 306 Guns 1660 | . 20 108 423 62 60 78 169 279 194 148 119 Cannons 1700 | . . . 422 41 . 103 279 291 213 164 187 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 30 | . . . . . 3 23 . 4 . . . Kinetic 1761 | . . . 460 88 16 153 221 269 121 234 199 Thermal 1478 | . . 52 340 15 44 28 227 301 286 78 107 Explosive . | . . . . . . . . . . . . Electromagnetic 121 | . 20 56 45 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 2 2 2 3 Average Corruption 2 | . . . . . . . . 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 24 | . . . . . . . . 3 7 11 3 Message Errors 4 | . . . . . . . . . . 2 2 Matter Fused 9 | . . . . . . . . 1 5 3 . Heat Flow Errors 3 | . . . . . . . . 1 . 1 1 Energy Discharges 3 | . . . . . . . . . 1 2 . Data Loss (minor) 3 | . . . . . . . . . 1 2 . Data Loss (major) 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2 | . . . . . . . 2 . . . . Projectiles 2 | . . . . . . . 2 . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . 5 . . . . 1 . . 1 Impact . | . . . . . . . . . . . . Kinetic 6 | . . . 4 . . . . 1 . . 1 Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 5 | . . . . . 1 3 . 1 . . . Targets Rammed 5 | . . . . . 1 3 . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 370 | . 18 54 329 171 . . 211 119 117 279 370 Average Temperature 99 | . 12 27 116 87 . . 104 42 55 100 136 Received Heat Transfer 1028 | . . . 153 54 12 54 210 18 36 18 473 Effects 2 | . . . 2 . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . 4 . 1 . 1 1 . . . Heat Transferred 2935 | . . 125 905 37 111 74 462 481 481 111 148 Parts Sabotaged 13 | . . . . . . . . . . . 13 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 74 | . 7 60 74 35 20 5 30 47 . . . Initial 11 | . . . . 11 . 5 . . . . . Average 6 | . . 7 23 6 . . 2 6 . . . Influence Increases 1003 | . 12 140 274 35 30 5 35 99 110 105 158 Destroy 0b10 Robot/C 720 | . . 120 180 20 20 . 20 80 100 80 100 Destroy 0b10 Robot/NC 50 | . 5 . 15 5 10 5 5 5 . . . Destroy Leader 128 | . 2 20 56 10 . . 10 10 10 10 . Allied During Kill 13 | . . . . . . . . . . . 13 Successful Hack 10 | . 5 . 5 . . . . . . . . Disable Machine 15 | . . . 15 . . . . . . . . Destroy Structure 7 | . . . 3 . . . . 4 . . . Lose Combat Pursuer 60 | . . . . . . . . . . 15 45 Influence Decreases 990 | . 12 140 247 62 18 17 35 92 117 105 145 Entered New Map 27 | . . . . 16 . 7 . . 4 . . Time Decay 778 | . 12 140 217 46 18 10 25 70 113 95 32 Lost Part 142 | . . . 30 . . . 10 22 . 10 70 Lost Ally 43 | . . . . . . . . . . . 43 Squads Dispatched 12 | . . . 2 2 3 1 2 2 . . . Investigation 2 | . . . 1 . 1 . . . . . . Extermination 4 | . . . . . 1 1 1 1 . . . Reinforcement 6 | . . . 1 2 1 . 1 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Distress Signals 5 | . . . 2 . . . . 2 . . 1 Communications Jammed 1 | . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . 1 . . . Times Spotted 114 | . 1 6 13 6 10 9 11 14 4 5 35 Peak Tracking Total 30 | . . 3 3 4 3 4 6 4 3 2 30 Tactical Retreats 2 | . . . . . . . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Machines Disabled 1 | . . . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Machines Accessed 27 | . 2 . 6 1 . 1 . . 3 . 14 Terminals 8 | . 2 . 4 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . 3 . 16 2 . 1 . . 8 . 32 Successful 49 | . 2 . 6 1 . . . . 8 . 32 Failed 13 | . 1 . 10 1 . 1 . . . . . Catastrophic 3 | . . . 2 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . 1 . 1 . . . . . . . . Terminals 15 | . 3 . 9 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 44 | . 2 . 1 1 . . . . 8 . 32 Record 30 | . . . . . . . . . 6 . 24 Prototype ID Bank 7 | . . . 1 . . . . . . . 6 Open Door 4 | . . . . . . . . . 2 . 2 Branch Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Process 1 | . . . 1 . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . 6 1 . 1 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 1 | . . . 1 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Total Allies 5 | . . . . . . . . . . . 5 Largest Group 5 | . . . . . . . . . . . 5 Highest-Rated Group 281 | . . . . . . . . . . . 281 Highest-Rated Ally 64 | . . . . . . . . . . . 64 Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . 14 Total Damage 635 | . . . . . . . . . . . 635 Kills 3 | . . . . . . . . . . . 3 Allies Corrupted 2 | . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Active Infowar (turns) 3623 | . . . . . . . . 141 626 742 2114 Decoding 2734 | . . . . . . . . . . 620 2114 Jamming 1317 | . . . . . . . . 141 626 550 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Turns Passed 7829 | 67 236 1083 610 250 678 571 269 573 626 742 2124 Spaces Moved 4037 | 45 160 407 361 123 354 293 138 300 369 408 1079 Core 13 | 6 . . . . . . . . . . 7 Treads 2090 | . . . 133 123 354 293 138 300 369 380 . Legs 1934 | 39 160 407 228 . . . . . . 28 1072 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 105 160 160 160 160 160 160 160 50 Average Speed 175 | 114 139 260 130 180 160 160 160 160 160 172 189 Slowest Speed 385 | 120 260 260 190 200 160 160 160 160 160 226 385 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 28 88 34 15 15 12 4 10 45 58 92 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 4 | . . 1 . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 10 | . . . . . . . . 2 5 3 . Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . . . 2 5 3 . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Total 4581 | 60 174 419 442 145 459 381 168 373 381 425 1154 Wait 276 | . . 6 26 11 94 76 13 50 . . . Move 4026 | 44 159 406 360 122 353 292 137 299 368 407 1079 Hop . | . . . . . . . . . . . . Pick Up 66 | 10 10 . 8 4 6 2 4 8 2 . 12 Fast Attach 4 | . . . 3 . . . . . . . 1 Attach 43 | 6 1 . 6 3 2 2 5 6 . 7 5 Detach 1 | . . . . . . . 1 . . . . Swap 10 | . 1 . 4 1 . . . 1 1 2 . Drop 16 | . 2 . 8 1 . . . . . . 5 Fire 87 | . 1 7 27 3 3 6 8 8 10 9 5 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . . . . 1 3 . 1 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 47 | . . . . . . . . . . . 47 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 304 | -10/Materials | Entered Mines 857 | -10/Mines | Discovered new exit (range 12) 1174 | -10/Mines | Learned Materials garrison access intel 1182 | -10/Mines | Discovered new exit (range 9) 1387 | -10/Mines | Entered Materials 1387 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1991 | -9/Materials | Discovered new exit (range 4) 1997 | -9/Materials | Entered another Materials area 1997 | -8/Materials | Evolved 2 slots: Utility x2 1998 | -8/Materials | Loaded intel: 1 garrison access location 2019 | -8/Materials | Build established: Gunner 2126 | -8/Materials | Met 7R-MNS 2218 | -8/Materials | Discovered new exit (range 16) 2244 | -8/Materials | Identified exit to Factory 2247 | -8/Materials | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Utility x2 2248 | -7/Factory | Caught up to 7R-MNS 2915 | -7/Factory | Discovered new exit (range 5) 2923 | -7/Factory | Identified exit to Factory 2925 | -7/Factory | Entered another Factory area 2925 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2926 | -6/Factory | Caught up to 7R-MNS 3377 | -6/Factory | Discovered new exit (range 11) 3393 | -6/Factory | Identified exit to Extension 3476 | -6/Factory | Build established: Scavenger-Tank 3478 | -6/Factory | Discovered new exit (range 12) 3494 | -6/Factory | Identified exit to Factory 3496 | -6/Factory | Entered another Factory area 3496 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3497 | -5/Factory | Caught up to 7R-MNS 3540 | -5/Factory | Discovered new exit (range 9) 3553 | -5/Factory | Identified exit to Factory 3765 | -5/Factory | Entered another Factory area 3765 | -4/Factory | Evolved 2 slots: Propulsion x2 3766 | -4/Factory | Caught up to 7R-MNS 4324 | -4/Factory | 7R-MNS successfully reached the Upper Caves 4330 | -4/Factory | Discovered new exit (range 5) 4336 | -4/Factory | Identified exit to Upper Caves 4338 | -4/Factory | Entered Upper Caves 4498 | -4/Upper Caves | Entered an active Warlord outpost 4503 | -4/Upper Caves | Build established: Scavenger-Gunner 4534 | -4/Upper Caves | Learned location of Armory (-4) 4534 | -4/Upper Caves | Learned location of 1 exit from Research 4534 | -4/Upper Caves | Learned Research trap positions 4534 | -4/Upper Caves | Learned Armory trap positions 4646 | -4/Upper Caves | Learned Research security intel 4651 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4750 | -4/Upper Caves | Discovered new exit (range 6) 4756 | -4/Upper Caves | Identified exit to Upper Caves 4964 | -4/Upper Caves | Entered another Upper Caves area 5028 | -4/Upper Caves | Discovered new exit (range 10) 5043 | -4/Upper Caves | Identified exit to Research 5271 | -4/Upper Caves | Encountered a Warlord checkpoint 5484 | -4/Upper Caves | Spotted B-86 Titan 5545 | -4/Upper Caves | Lost 6 parts (4n2u) 5599 | -4/Upper Caves | Discovered new exit (range 13) 5633 | -4/Upper Caves | Identified exit to Warlord 5706 | -4/Upper Caves | Entered Warlord 5763 | -4/Warlord | Discovered new exit (range 9) 5781 | -4/Warlord | Identified exit to Proximity Caves 5879 | -4/Warlord | System corruption cleaned by Quarantine Array 5946 | -4/Warlord | Build established: Scavenger-Tank 6271 | -4/Warlord | Found Signal Generator 6274 | -4/Warlord | Found Signal Generator 6348 | -4/Warlord | Opened side exit 6598 | -4/Warlord | Visited the Vortex Lab 6604 | -4/Warlord | Warlord's base attacked by MAIN.C 6631 | -4/Warlord | Found Prototype Energy Gun 6634 | -4/Warlord | Found Prototype Energy Gun 6865 | -4/Warlord | Met Warlord 6954 | -4/Warlord | Warlord forces counterattacked 7279 | -4/Warlord | Warlord base infiltrated, sounded retreat 7447 | -4/Warlord | Build established: Commander-Tank 7609 | -4/Warlord | Lost 4 allies 7695 | -4/Warlord | Spotted B-90 Cyclops 7697 | -4/Warlord | Spotted B-86 Titan 7807 | -4/Warlord | Identified Vortex Rifle (x2) 7818 | -4/Warlord | Spotted Executioner 7818 | -4/Warlord | Spotted Striker 7824 | -4/Warlord | Core integrity fell below 50% 7828 | -4/Warlord | Core integrity fell below 20% 7830 | -4/Warlord | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07820_ Imp. Signal Interpreter blown off. 07820_ Imp. Targeting Computer blown off. 07820_ E-15 Imp destroyed. 07823_ Acquired Biometal Leg. 07823_ P-70 Sage suffers critical hit (Blast). 07823_ P-70 Sage knocked back. 07823_ System Shield destroyed. 07824_ Biometal Leg destroyed. 07825_ Dropped Hcp. Storage Unit. 07825_ Knocked back. 07825_ G-67 Veteran destroyed. 07826_ Acquired 5 matter. 07826_ Penetrated by Slug. 07826_ P-70 Sage destroyed. 07827_ P-70 Sage resets P-80 Master, system corruption cleaned. 07827_ Knocked back. 07828_ LI81IVN,FG>FIJ9E8B4W 07829_ Acquired Impulse Thruster Array. 07829_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????#######??????????????????? | | ###?????# ##?????????????????? | | #X#######""""""#?????????????????? | | "#?????????????????? | | "#?????????????????? | | ########"""" "#?????????????????? | | ???????##### "#?????????????????? | | ???????????# ##??????????????###? | | ???????????# #??????????????? #? | | ???????????# #?????????????? # ?? | | ??????????## ##????????##### ??# | | ?????????## #???????## ## ? | | ?????????# #??????## # | | ?????????# ####???## >! [g< | | ?????????# !# ##??# g g=g?? | | ?????????# =*!] #??# ! %gg%##?? | | ?????????## *===%#??# !g =#?? | | ??????????##"%% !=##### @%% #??? | | ???????????#""=! " ## ;[K g #??? | | ??????????## ""% "#= #%*g&* # #??? | | ??????????# " g [!=[/%%Eg# #???? | | ??????????#####!% !g/g[!pp=%=;;#?? | | ??????????????##! g[]gg=*#; ##? | | ???????????????# gg&%%#=; #? | | ???????????????##; g*[ ; #? | | ????????????????# ; ]]! ; ##? | | #???????????????### !]!!=! #? | | #?????????????????#![%!=[! ; ##? | | #####?????????????##!*!%![=]# #? | | % "############??? #==!!= [ ;#? | | = **! """""""""#??!=#!=#%%= / ;;#? | | *=%*!="""""""""#?#%=#![[ [* =!###? | | %!%%=[[ ##!%%#==%%% ![#??? | | =%%[%[! ^+ %=[ %=*=# =!!#??? | | %%*%==% +=!= [% #]#[[ #??? | | %==%=%% ##*# =[ ###? #??? | | !![=**!""""""""#??## *[#???" ##?? | | != """"""""""""#???# [=#?### #?? | | ] "############???# #### # #?? | | #####?????????????## #?# #?? | | #????????????????## ### #?? | | #????????????????# ### ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Escorted To Danger Protector Challenges ------------ None Game ------ Seed SalvageXenonDatajack Manual? 0 Play Time 01:03:48 Cumulative 66.4 hours Start 2025.11.12 @ 17:46:59 End 2025.11.12 @ 23:40:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: c56ca8c9-a238-4330-bf6c-f016f4815308