Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.06 @ 21:26:08 Player: Kyle Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (168) 168 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 653 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Wheel Improved Heat Sink Small Battery (100) Seismic Analyzer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Tractor Beam > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Wheel Compact Wheel EM Pulse Gun [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | 7 7 2 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 3 | 2 1 . Wheel 1 | . 1 . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 3 | 1 2 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 4 8 Power 3 | . 1 2 Propulsion 2 | . . 2 Utility 2 | . 1 1 Weapon 5 | . 2 3 Highest Loss Streak 8 | . 4 8 Average Slot Usage (%) 91 | . 94 81 Engine 13 | . 14 13 Leg 26 | . 27 20 Device 11 | . 10 14 Storage 14 | . 14 14 Energy Gun 7 | . 9 . Ballistic Gun 13 | . 14 10 Special Weapon 3 | . 2 8 Naked Turns . | . . . Heaviest Build 11 | 11 11 11 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | 1 . 3 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 5 6 5 Average Carried 5 | 3 5 4 Final Capacity 6 | 6 6 6 Final Carried 5 | 5 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 347 | 273 54 20 Remotely 89 | 87 2 . Salvage Created 291 | 87 169 35 Parts 19 | 3 11 5 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 6 | . 3 3 Melee 1 | . . 1 Guns 5 | . 3 2 Classes Destroyed 5 | 1 3 1 Worker 1 | . 1 . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 3 | . . 3 Grunt 3 | . 3 . Best Kill Streak 3 | 1 2 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1040 | . 436 604 Core 253 | . 43 210 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 51 | 3 25 23 Largest 2 | 2 2 2 Hottest 120 | 70 120 120 Shots Fired 65 | 6 35 24 Gun 60 | 6 34 20 Cannon . | . . . Launcher . | . . . Special 5 | . 1 4 Kinetic 48 | 3 25 20 Thermal 17 | 3 10 4 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | 5 11 12 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 47 | 5 26 16 Core Hits 21 | 3 10 8 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 504 | 57 269 178 Guns 416 | 57 245 114 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 16 | . . 16 Kinetic 279 | 20 145 114 Thermal 209 | 37 124 48 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 2 3 Average Corruption 2 | . 2 2 Corruption Purged . | . . . Effects 5 | . 2 3 Energy Discharges 2 | . 1 1 Data Loss (minor) 2 | . 1 1 Targeting Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 5 | . . 5 Shots . | . . . Rammed 7 | . . 7 Targets Rammed 9 | . . 9 Kicked 2 | . . 2 Crushed . | . . . Highest Temperature 193 | 50 193 40 Average Temperature 61 | 26 82 17 Received Heat Transfer 195 | . 195 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 557 | 111 346 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 105 | 5 90 105 Initial 3 | . 3 1 Average 21 | 2 25 23 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 9 9 Peak Tracking Total 6 | . 3 6 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 1 | . 1 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 776 | 131 492 153 Spaces Moved 491 | 90 331 70 Core 19 | 15 . 4 Treads . | . . . Legs 472 | 75 331 66 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 113 120 124 Slowest Speed 200 | 120 120 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 5 38 18 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile 2 | . . 2 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 615 | 113 396 106 Wait 23 | 2 20 1 Move 489 | 89 330 70 Hop . | . . . Pick Up 22 | 12 9 1 Fast Attach . | . . . Attach 15 | 7 6 2 Detach . | . . . Swap 1 | . 1 . Drop 5 | . 5 . Fire 51 | 3 25 23 Melee . | . . . Ram 4 | . . 4 Kick 5 | . . 5 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 511 | -10/Materials | Lost 4 parts (1p1u2w) 597 | -10/Materials | Discovered new exit (range 15) 624 | -10/Materials | Entered Mines 731 | -10/Mines | Core integrity fell below 50% 761 | -10/Mines | Core integrity fell below 20% 777 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- S-10 Pest suffers critical hit. Destroyed Flight Unit. Aluminum Leg destroyed. S-10 Pest destroyed. R-06 Scavenger collects Flight Unit. System corrupted: Component data lost. Destroyed Lgt. Ion Engine. R-06 Scavenger collects Lgt. Assault Rifle. S-10 Pest destroyed. R-06 Scavenger sends out distress signal. System corrupted: Lgt. Assault Rifle targeting data glitched. Acquired 16 matter. R-06 Scavenger collects Lgt. Ion Engine. Lgt. Assault Rifle destroyed. Slammed into S-10 Pest. Destabilizing: System corrupted (+1). Ion Engine destroyed. Slammed into S-10 Pest. Broken Sensor Array destroyed. Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ????????????????? ???? ?????????????????????????? | | ???????????????? ???? ?????????????????????????? | | ???????????????? ???? ?????????????????????????? | | ???????????????? ???? ?????????????????????????? | | ????????????????# ???? ?????????????????????????? | | ????????????????# ???? ?????????????????????????? | | ????????????????# ???# #????????????????????????? | | ????????????????# ##?# #????????????????????????? | | ????????????????# #?# #????????????????????????? | | ????????????????# ? ????????????????????????? | | ????????????????# ?#%#????????????????????????? | | ?????????????#### ?# #????????????????????????? | | ?????????????? #?# #??#####?????????????????? | | ????????????????# ### #### ##????????????????? | | ????????????????# "##u%@s% #????????????????? | | ????????????????# s ### #????????????????? | | ????????????????# #####?## ##???????????????? | | ???????????????# ####????# ##??????????????? | | ?????????????# #????????## #??????????????? | | ????????????# ??????????# ##??????????????? | | ??????????? ???????????# ###???????????????? | | ?????????# ???????????# #?????????????????? | | ?????????# #????????????# #?????????????????? | | ?????????# #?????????????# #?????????????????? | | ????????# ??????????????# #?????????????????? | | ????????# ???????????????# #?????????????????? | | ????????## ????????????????# #?????????????????? | | ??????????##?????????????#### #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# ####?????????????????? | | ????????????????????###### #????????????????????? | | ????????????????????# #????????????????????? | | ???????????????####?# ### ##????????????????????? | | ????? ####### ## #?# #?????????????????????? | | ?????? ##?# #?????????????????????? | | ?????????????## #?# ?????????????????????? | | ??????????????## #?###?????????????????????? | | ???????????????### #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterArcMicroactuators Manual? 0 Play Time 00:13:40 Cumulative 5.0 hours Start 2020.12.06 @ 21:13:40 End 2020.12.06 @ 21:26:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53a177e6-0c71-4e41-9b05-16d186a1db1a