Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 15:39:04 Player: aRandomVoice Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1164) 1164 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (698) 698 TOTAL SCORE: 5477 Bonus ------- Follower Combat Kills 317 Met Imprinter 300 Was Imprinted 300 Friendly Fire -219 Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 418/510 System Corruption 4% Temperature Cool (15) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Energy Well Advanced Targeting Computer > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Improved Targeting Computer Advanced Targeting Computer Bomb Factory No. 2 > --- WEAPON ----------- Lightning Gun Plasma Cannon Improved Light Cannon > --- INVENTORY -------- Datajack [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Targeting Computer Device Bomb Factory No. 2 Storage Energy Well Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 56 | 5 4 5 4 . 3 9 26 Power 6 | 1 . . 1 . . 2 2 Engine 3 | 1 . . 1 . . . 1 Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 13 | 2 . . 1 . . 1 9 Treads 1 | . . . . . . 1 . Leg 8 | . . . . . . . 8 Wheel 4 | 2 . . 1 . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | . 2 . 1 . 2 . 2 Device 1 | . . . . . 1 . . Storage 1 | . . . . . . . 1 Processor 3 | . 1 . 1 . . . 1 Hackware . | . . . . . . . . Protection 2 | . 1 . . . 1 . . Artifact . | . . . . . . . . Weapon 30 | 2 2 5 1 . 1 6 13 Energy Gun 2 | . . . . . 1 . 1 Energy Cannon 6 | . . . . . . 2 4 Ballistic Gun 4 | 2 . 1 . . . 1 . Ballistic Cannon 8 | . 2 2 1 . . 1 2 Launcher 4 | . . . . . . . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 6 | . . 2 . . . 2 2 Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 25 | . . 1 . . . 8 16 Power 4 | . . 1 . . . 2 1 Propulsion 10 | . . . . . . 4 6 Utility 2 | . . . . . . . 2 Weapon 9 | . . . . . . 2 7 Highest Loss Streak 6 | . . 1 . . . 6 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 68 | . 87 87 83 100 98 57 34 Engine 4 | . 14 1 2 11 11 . . Core 2 | . . . . . . 7 . Leg 1 | . . . . . . . 4 Wheel 16 | . 28 28 31 33 33 6 . Device 3 | . . . . . 1 11 3 Processor 14 | . 13 14 16 22 20 11 10 Protection 4 | . 2 14 11 11 9 . . Energy Gun 2 | . . . . . 8 1 . Energy Cannon 1 | . . . . . . 4 2 Ballistic Gun 1 | . 13 3 . . . . . Ballistic Cannon 12 | . 14 23 22 22 13 9 5 Naked Turns . | . . . . . . . . Heaviest Build 51 | 5 10 10 15 15 45 51 47 Greatest Support 66 | 20 20 20 36 36 36 36 66 Greatest Overweight (x) 15 | . . . . . 1 14 15 Average Overweight (x) . | . . . . . . 3 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 3 4 3 5 5 5 Average Carried 3 | . 1 3 3 3 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 3 | . 3 3 3 3 3 3 . Class Distribution -------------------- 88% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1108 | 202 156 219 131 . 60 226 114 Remotely . | . . . . . . . . Salvage Created 940 | . 198 39 59 . . 214 430 Parts 76 | . 22 5 4 . . 21 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . . . 30 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 30 | . 6 5 2 . . 6 11 Guns 6 | . 5 . . . . . 1 Cannons 15 | . 1 5 2 . . 6 1 AOE 9 | . . . . . . . 9 Classes Destroyed 12 | . 4 . 1 . . 3 4 Worker 1 | . 1 . . . . . . Builder 4 | . . . . . . . 4 Tunneler 1 | . . . . . . . 1 Recycler 1 | . . . . . . . 1 Drone 1 | . . . . . . 1 . Watcher 2 | . 2 . . . . . . Swarmer 12 | . 4 3 . . . . 5 Grunt 10 | . 2 2 1 . . . 5 Protector 3 | . . . . . . 3 . Sentry 2 | . . . 1 . . 1 . Demolisher 2 | . . . . . . 2 . Programmer 1 | . . . . . . . 1 Best Kill Streak 9 | . 3 3 1 . . 2 9 Combat Bots Only 6 | . 3 3 1 . . 2 6 Max Kills in Single Turn 4 | . 1 1 1 . . 1 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 653 | . 22 34 7 . . 155 435 Missed 260 | . 12 12 2 . . 53 181 Damage Taken 3484 | . 82 186 52 . . 1035 2129 Core 1048 | . 15 . 23 . . 159 851 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 13 | . . 13 . . . . . Ignored by Resistances 1076 | . 24 57 15 . . 319 661 Core Remaining (%) 82 | 100 . 94 . . . 54 . Volleys Fired 133 | . 19 45 7 . . 38 24 Largest 3 | . 2 2 2 . . 2 3 Hottest 183 | . 70 70 74 . . 119 183 Shots Fired 244 | . 38 84 14 . . 69 39 Gun 47 | . 28 6 . . . 9 4 Cannon 189 | . 10 78 14 . . 60 27 Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 188 | . 38 84 14 . . 36 16 Thermal 41 | . . . . . . 30 11 Explosive 8 | . . . . . . . 8 Electromagnetic 7 | . . . . . . 3 4 Robot Hit Streak 25 | . 8 5 8 . . 25 21 Robot Miss Streak 2 | . 2 2 2 . . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 141 | . 20 19 9 . . 57 36 Core Hits 84 | . 17 6 4 . . 25 32 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . 1 . 1 . . . . Destroy 1 | . 1 . . . . . . Blast 1 | . . . 1 . . . . Melee Attacks 4 | . . . . . . 2 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3804 | . 267 357 168 . . 1149 1863 Guns 344 | . 161 . . . . 101 82 Cannons 2186 | . 106 351 163 . . 1048 518 Explosions 1246 | . . . . . . . 1246 Melee . | . . . . . . . . Ramming 28 | . . 6 5 . . . 17 Kinetic 1600 | . 267 351 163 . . 537 282 Thermal 874 | . . . . . . 558 316 Explosive 1166 | . . . . . . . 1166 Electromagnetic 136 | . . . . . . 54 82 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 151 | . . . . . . 5 146 Projectiles 6 | . . . . . . 5 1 Explosions 145 | . . . . . . . 145 Melee . | . . . . . . . . Knockbacks 18 | . 1 4 . . . 6 7 Impact . | . . . . . . . . Kinetic 18 | . 1 4 . . . 6 7 Secondary . | . . . . . . . . Self-Inflicted Damage 296 | . . 3 2 . . . 291 Shots 6 | . . . . . . . 6 Rammed 6 | . . 2 2 . . . 2 Targets Rammed 6 | . . 2 2 . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 342 | . 27 124 5 . . 342 91 Average Temperature 86 | . 11 57 3 . . 114 42 Received Heat Transfer 1155 | . 27 105 15 . . 264 744 Effects 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 1227 | . . . . . . 740 487 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 298 | . 251 298 140 39 . . 268 Initial 82 | . . 82 31 39 . . 11 Average 114 | . 165 208 72 39 . . 76 Maximum Alert Level 1 | . 1 1 . . . . 1 Low Security (%) 73 | 100 60 27 100 100 . . 89 Level 1 26 | . 39 72 . . . . 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . . . 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 26 | . 2 . . . . 24 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 13 5 3 . . 14 20 Peak Tracking Total 5 | . 5 3 2 . . 4 4 Tactical Retreats 5 | . 1 . . . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 8 | . . 2 . . . 1 5 Max in Single Turn 3 | . . 1 . . . 1 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . 3 . 2 . . . 1 Terminals 6 | . 3 . 2 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 10 . 3 . . . 1 Successful 7 | . 5 . 1 . . . 1 Failed 7 | . 5 . 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . . 3 Terminals 14 | . 10 . 3 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 5 . 1 . . . 1 Open DSF 1 | . . . . . . . 1 Alert Level 2 | . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 3 | . 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 6 | . 3 . 2 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . 5 . . 4 . . Largest Group 6 | . . 5 4 3 6 6 . Highest-Rated Group 176 | . . 86 70 55 176 176 . Highest-Rated Ally 39 | . . 31 31 31 39 39 . Total Orders . | . . . . . . . . Ally Attacks 72 | . . 16 6 . . 50 . Total Damage 1038 | . . 318 111 . . 609 . Kills 11 | . . 4 2 . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 3955 | 39 235 451 208 25 986 998 1013 Spaces Moved 2221 | 35 217 296 167 30 658 322 496 Core 234 | 4 . . . . . 73 157 Treads 84 | . . . . . . 84 . Legs 234 | . . . . . . . 234 Wheels 1669 | 31 217 296 167 30 658 165 105 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 86 86 101 50 Average Speed 131 | 76 80 80 84 86 87 271 176 Slowest Speed 800 | 80 80 80 86 86 101 750 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 43 77 20 17 56 58 20 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . Scrap Searched 5 | . . . . . 2 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 83 | . . . . . . . 83 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 83 | . . . . . . . 83 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3007 | 46 244 424 219 29 1067 379 599 Wait 544 | 2 . 77 35 . 398 3 29 Move 2214 | 34 216 295 166 29 657 321 496 Hop . | . . . . . . . . Pick Up 39 | 5 5 . 4 . 4 5 16 Fast Attach . | . . . . . . . . Attach 40 | 5 2 . 3 . 2 5 23 Detach 4 | . . . . . . . 4 Swap 16 | . 2 5 1 . 1 4 3 Drop 7 | . . . 1 . 5 1 . Fire 133 | . 19 45 7 . . 38 24 Melee 4 | . . . . . . 2 2 Ram 6 | . . 2 2 . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 5) 134 | -10/Materials | Identified exit to Materials 162 | -10/Materials | Discovered new exit (range 16) 173 | -10/Materials | Identified exit to Mines 275 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 388 | -10/Mines | Discovered exit to Materials (range 14) 451 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 486 | -10/Mines | Excavation squad dispatched 486 | -10/Mines | A large section of the Mines collapsed 700 | -10/Mines | Discovered exit to Materials (range 12) 702 | -10/Mines | Learned location of Storage (-9) 726 | -10/Mines | Entered Materials 726 | -9/Materials | Accompanied by 4 allies 726 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 731 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 781 | -9/Materials | Discovered new exit (range 9) 799 | -9/Materials | Identified exit to Storage 876 | -9/Materials | Discovered new exit (range 15) 896 | -9/Materials | Identified exit to Mines 934 | -9/Materials | Entered Mines 934 | -9/Mines | Accompanied by 3 allies 944 | -9/Mines | Learned Materials interactive machine intel 946 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 953 | -9/Mines | Identified exit to Zion 959 | -9/Mines | Entered Zion 959 | -7/Zion | Accompanied by 3 allies 1009 | -7/Zion | Led the pair of lost Derelicts to a safe place 1245 | -7/Zion | Imprinted 1247 | -7/Zion | Declared Zion's savior 1816 | -7/Zion | Found Prototype Device 1818 | -7/Zion | Identified Bomb Factory No. 2 1890 | -7/Zion | Discovered new exit (range 9) 1945 | -7/Zion | Entered Proximity Caves 1945 | -6/Proximity Caves | Accompanied by 6 allies 1979 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 2124 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2183 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 2600 | -6/Proximity Caves | Lost 9 allies 2818 | -6/Proximity Caves | Discovered new exit (range 15) 2943 | -6/Proximity Caves | Entered Factory 2943 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3102 | -6/Factory | Discovered new exit (range 5) 3237 | -6/Factory | Build established: Gunner 3521 | -6/Factory | Discovered new exit (range 4) 3588 | -6/Factory | Lost 3 parts (2n1w) 3693 | -6/Factory | Core integrity fell below 50% 3742 | -6/Factory | Build established: Mutant 3742 | -6/Factory | Discovered new exit (range 15) 3761 | -6/Factory | Lost 6 parts (1p2n1u2w) 3806 | -6/Factory | Garrison activated, responded to threat 3843 | -6/Factory | Core integrity fell below 20% 3956 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03920_ K-01 Serf collects debris. 03920_ U-05 Engineer lays Concrete. 03921_ U-05 Engineer builds a Wall. 03922_ U-05 Engineer lays Concrete. 03923_ K-01 Serf collects debris. 03924_ U-05 Engineer lays Concrete. 03925_ Acquired 7 matter. 03925_ U-05 Engineer builds a Wall. 03925_ U-05 Engineer lays Concrete. 03925_ K-01 Serf collects debris. 03925_ U-05 Engineer builds a Wall. 03926_ U-05 Engineer lays Concrete. 03929_ U-05 Engineer builds a Wall. 03929_ K-01 Serf collects debris. 03929_ U-05 Engineer lays Concrete. 03932_ K-01 Serf collects debris. 03941_ U-05 Engineer lays Concrete. 03948_ System corrupted: Matter fused (-9). 03952_ K-01 Serf cleans the Nuclear Reactor. 03956_ Imp. Light Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# # """ """ # | | ?????????????????????????# + # | | ?????????????????????????# # """ """ #? | | ?????????????????????????# # """ """ #? | | ?????????????????????????# # """ """ # | | ????????????????????? ??# # # | | ?????????????????? ? ?# ############ | | ????????????????? ?# ############ | | ????????????????? # | | ???????????????? # | | ???????????????? / | | ???????????????? # | | ???????????????# # | | ???????????????# # | | ???????????????# # | | ???????????????# # ########### | | ???????????????+ # # # | | ???????????????# # % # # | | ???????? ?????# # #% # | | ???????? ???########### # / | | ???????? ?###??????## # ! # | | ???????# #T ######## # # | | ???????# # ! # | | ???????# u# # | | ??????p/ g k# ### | | ???????# @ b gu #?? | | ???????# # """ """ #?? | | ???????# u# """ """ #?? | | ???????# u# """ """ #?? | | ???????############+###### # #?? | | ?????????????????????????# # #?? | | ?????????????????????????# # #?? | | ?????????????????????????# ###########?? | | ?????????????????????????# #???????????? | | ?????????????????????????# R +???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????? ????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key I'm Back, Baby! Let's See Who's Tougher Robot Respite The More The Merrier The One Tourist Troublemaker Challenges ------------ None Game ------ Seed SmartbombDroneMonowheel Manual? 0 Play Time 00:44:27 Cumulative 3.2 hours Start 2024.03.31 @ 14:56:15 End 2024.03.31 @ 15:39:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 911ade0b-3d51-4b83-a847-123c573410ae