Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 21:40:54 Player: Bikerider58 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (120) 600 Value Destroyed (2703) 2703 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1120) 1120 TOTAL SCORE: 9063 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 564 Met Imprinter 300 Was Imprinted 300 Friendly Fire -86 Cogmind --------- Core Integrity 514/1000 Matter 290/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (5) ---- Advanced Heat Sink Hacking Drone Bay Hypervelocity Gauss Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Phase Cannon Phase Cannon Phasing Sabre > --- INVENTORY -------- Advanced Heat Sink Improved Terrain Scanner Improved Transmission Jammer Reactive Plating Hacking Drone Bay Long-range Proton Cannon Hypervelocity Gauss Rifle Heavy Proton Missile Launcher Heavy Rocket Launcher Power Maul [Rating: 78] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Reactive Plating Weapon Phase Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 1 1 . . . . . . Utility 5 | . . 1 1 1 2 . . . . . Weapon 1 | . . . . . . . . . . 1 Parts Attached 137 | 7 6 26 33 22 19 . 3 3 7 11 Power 15 | 1 . 2 4 6 1 . . . . 1 Engine 11 | 1 . 2 4 2 1 . . . . 1 Core 4 | . . . . 4 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 47 | 2 2 8 14 4 6 . 1 1 6 3 Treads 12 | 2 . 1 3 . 1 . . . 2 3 Leg . | . . . . . . . . . . . Wheel 21 | . 1 7 5 2 2 . 1 1 2 . Hover 2 | . 1 . . . 1 . . . . . Flight 12 | . . . 6 2 2 . . . 2 . Utility 42 | 2 4 4 7 8 9 . . 2 1 5 Device 16 | 1 2 2 1 3 3 . . . 1 3 Storage 6 | 1 2 . 1 . 2 . . . . . Processor 7 | . . . 2 1 2 . . 1 . 1 Hackware 5 | . . . . 3 2 . . . . . Protection 8 | . . 2 3 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 33 | 2 . 12 8 4 3 . 2 . . 2 Energy Gun 8 | 2 . 4 2 . . . . . . . Energy Cannon 2 | . . . . . . . 1 . . 1 Ballistic Gun 5 | . . 4 . 1 . . . . . . Ballistic Cannon 5 | . . 2 2 . 1 . . . . . Launcher 5 | . . 2 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 4 | . . . 1 1 1 . 1 . . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon 2 | . . . 1 1 . . . . . . Unidentified Prototypes 6 | . . . 1 3 1 . . . . 1 Parts Lost 28 | . 2 6 7 6 1 . 3 . 1 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 18 | . 1 4 5 4 1 . 3 . . . Utility 6 | . 1 1 2 . . . . . 1 1 Weapon 2 | . . 1 . 1 . . . . . . Highest Loss Streak 3 | . 1 2 2 2 1 . 3 . 1 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 1 7 22 20 9 6 10 10 10 10 9 Power . | . . 1 . . . 1 1 1 1 . Propulsion 2 | . 1 6 7 . . . . . . . Utility 4 | . 1 3 4 5 4 6 5 5 4 4 Weapon 4 | 1 3 9 6 2 1 3 3 4 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 29 | . . 7 7 4 3 . 1 . 1 6 Power 4 | . . 2 1 . . . . . 1 . Propulsion 4 | . . 2 1 1 . . . . . . Utility 9 | . . . 1 1 3 . 1 . . 3 Weapon 10 | . . 3 3 1 . . . . . 3 Tool/Special 2 | . . . 1 1 . . . . . . Average Slot Usage (%) 89 | . 99 98 91 89 65 93 82 84 92 91 Engine 8 | . 14 11 8 5 3 6 6 6 6 9 Treads 8 | . 21 10 15 . 1 6 1 . 3 18 Wheel 12 | . 5 21 16 . 3 13 11 18 22 7 Flight 6 | . . . 1 35 10 6 2 . . . Device 11 | . 13 12 2 6 19 20 20 14 15 15 Storage 8 | . 14 11 13 6 1 6 6 6 6 4 Processor 6 | . . . 4 8 9 13 13 11 13 10 Hackware 3 | . . . . 13 4 6 6 6 4 . Protection 4 | . . 8 10 . . . . 5 6 4 Energy Gun 5 | . 28 10 1 . . . . . . . Energy Cannon 1 | . . . . . . . . 5 6 10 Ballistic Cannon 2 | . . 3 10 . . . . . . . Slashing Weapon 3 | . . . 4 1 3 6 6 5 6 4 Peak Build Rating 78 | 7 9 18 32 45 62 56 56 48 51 78 Average Rating 32 | 4 7 14 24 38 42 56 49 44 47 64 On Entrance 29 | . 7 9 16 30 4 56 56 48 45 51 Naked Turns 51 | . . . . 26 . . . . . 25 Heaviest Build 116 | 14 89 103 116 26 42 32 38 48 50 71 Greatest Support 122 | 40 40 32 42 25 28 28 28 38 58 122 Greatest Overweight (x) 10 | . 8 8 10 2 3 1 2 2 1 3 Average Overweight (x) 1 | . 2 3 3 . . 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 10 15 10 10 10 10 10 Average Capacity 15 | 7 19 25 24 9 6 10 10 10 10 9 Most Carried 25 | 3 20 25 25 10 11 10 10 10 10 10 Average Carried 12 | 1 7 22 20 9 6 10 9 9 9 9 Final Capacity 25 | 8 25 25 10 5 10 10 10 10 10 5 Final Carried 25 | 1 20 25 10 5 10 10 10 10 10 4 Class Distribution -------------------- 76% | Mutant 12% | Hacker-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2916 | 247 83 453 1122 514 206 . 36 60 65 130 Remotely . | . . . . . . . . . . . Salvage Created 4613 | 70 566 880 1051 614 300 . 23 . 633 476 Parts 246 | 5 34 62 63 41 8 . 1 . 9 23 Haulers Intercepted 8 | . 2 1 2 1 1 . . . . 1 Recyclers Shooed 8 | . 1 3 3 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 5 . 16 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 73 | . 11 22 25 7 1 . 1 . 1 5 Melee 8 | . . . 2 3 1 . 1 . 1 . Guns 23 | . 10 9 4 . . . . . . . Cannons 18 | . . 5 8 . . . . . . 5 AOE 22 | . . 7 11 4 . . . . . . Classes Destroyed 15 | 2 6 3 3 1 . . . . . . Worker 13 | . 2 3 3 5 . . . . . . Builder 2 | . 1 1 . . . . . . . . Tunneler 3 | 1 . . 1 1 . . . . . . Hauler 8 | . 2 1 2 1 1 . . . . 1 Recycler 11 | 1 2 . 4 2 1 . . . . 1 Mechanic 3 | . . 1 2 . . . . . . . Operator 6 | . 2 . 1 1 1 . . . . 1 Watcher 1 | . . . 1 . . . . . . . Swarmer 30 | . 6 7 10 4 . . 1 . 1 1 Grunt 23 | . 5 7 7 . . . . . . 4 Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 13 | . . 7 6 . . . . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 4 | . . . . 3 1 . . . . . Best Kill Streak 7 | 2 3 5 7 4 1 . 1 . 1 4 Combat Bots Only 6 | . 3 4 6 4 1 . 1 . 1 4 Max Kills in Single Turn 4 | 1 1 3 4 4 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 3 4 . . . . . . Melee 1 | . . . 1 1 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 539 | . 58 73 132 75 31 4 57 . 24 85 Missed 158 | . 8 20 28 36 8 1 19 . 5 33 Hits 381 | . 50 53 104 39 23 3 38 . 19 52 Projectile 381 | . 50 53 104 39 23 3 38 . 19 52 Critical Strikes 15 | . . 1 6 1 1 . . . . 6 Damage Taken 5299 | . 540 763 1540 565 260 44 382 . 217 988 Core 988 | . 49 124 48 93 131 15 33 . 9 486 Absorbed by Shields 148 | . . . . . . . . . 37 111 Ignored by Resistances 66 | . . . . . . . . . 66 . Regen/Repaired (Parts) 206 | . . 87 . 119 . . . . . . Core Remaining (%) 83 | 100 80 69 91 86 . . . . 77 . Volleys Fired 228 | 2 62 51 86 1 1 . 2 . 2 21 Largest 2 | 2 2 2 2 1 1 . 1 . 1 2 Hottest 170 | 90 90 90 90 30 44 . 85 . 85 170 Shots Fired 431 | 4 124 92 163 1 1 . 2 . 2 42 Gun 235 | 4 124 69 38 . . . . . . . Cannon 179 | . . 14 118 . 1 . 2 . 2 42 Launcher 17 | . . 9 7 1 . . . . . . Special . | . . . . . . . . . . . Kinetic 165 | . . 32 132 . 1 . . . . . Thermal 176 | 4 124 2 . . . . 2 . 2 42 Explosive 17 | . . 9 7 1 . . . . . . Electromagnetic 73 | . . 49 24 . . . . . . . Robot Hit Streak 18 | 4 11 18 10 . . . . . . 7 Robot Miss Streak 5 | . 5 2 4 . . . . . 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 352 | 4 78 69 116 22 11 2 2 . 17 31 Core Hits 176 | 3 33 49 49 14 3 . 1 . 8 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 14 | . 4 . 4 1 1 . 1 . . 3 Burn 4 | . 4 . . . . . . . . . Blast 2 | . . . 2 . . . . . . . Corrupt 1 | . . . 1 . . . . . . . Smash 1 | . . . . . 1 . . . . . Sever 5 | . . . 1 . . . 1 . . 3 Impale 1 | . . . . 1 . . . . . . Melee Attacks 153 | . . . 21 66 17 8 5 2 20 14 Impact 11 | . . . . . 7 2 2 . . . Slashing 90 | . . . 21 14 10 6 3 2 20 14 Piercing 48 | . . . . 48 . . . . . . Sneak Attacks 29 | . . . 9 14 4 . . . 1 1 Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks 8 | . . . . 4 3 . 1 . . . Damage Inflicted 10854 | 47 964 1733 3582 1158 667 75 72 . 1329 1227 Guns 2115 | 47 961 756 351 . . . . . . . Cannons 2671 | . . 234 1569 . . . . . . 868 Explosions 1805 | . . 730 874 201 . . . . . . Melee 4234 | . . . 782 957 667 75 72 . 1329 352 Ramming 29 | . 3 13 6 . . . . . . 7 Kinetic 2131 | . . 387 1744 . . . . . . . Thermal 2054 | 47 961 123 55 . . . . . . 868 Explosive 1652 | . . 632 819 201 . . . . . . Electromagnetic 754 | . . 578 176 . . . . . . . Impact 225 | . . . . . 193 . 32 . . . Slashing 3523 | . . . 782 471 474 75 40 . 1329 352 Piercing 486 | . . . . 486 . . . . . . Highest Corruption 4 | . . . 4 4 3 3 3 3 . 2 Average Corruption 2 | . . . 1 2 2 3 3 3 . 1 Corruption Purged 4 | . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . . . 12 13 3 5 3 . . . Message Errors 5 | . . . 3 2 . . . . . . Matter Fused 12 | . . . 3 4 2 1 2 . . . Heat Flow Errors 5 | . . . 3 1 1 . . . . . Energy Discharges 2 | . . . . . . 2 . . . . Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 9 | . . . 3 4 . 2 . . . . Data Loss (major) 2 | . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1087 | . . 46 205 179 139 30 . . 484 4 Projectiles 60 | . . . 56 . . . . . . 4 Explosions 112 | . . 46 66 . . . . . . . Melee 915 | . . . 83 179 139 30 . . 484 . Knockbacks 16 | . . 2 13 . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 14 | . . 2 12 . . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 204 | . 1 117 83 . . . . . . 3 Shots 5 | . . 3 2 . . . . . . . Rammed 5 | . 1 1 2 . . . . . . 1 Targets Rammed 5 | . 1 1 2 . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 432 | 30 150 96 283 181 169 . 48 . 34 432 Average Temperature 58 | 18 57 32 85 6 100 . 27 . 20 98 Received Heat Transfer 1285 | . 84 201 567 36 24 . 120 . . 253 Effects 2 | . . . 1 . . . . . . 1 Energy Bleed 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 5 | . . 2 2 . 1 . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 6 | . 6 . . . . . . . . . Heat Transferred 4261 | 124 2790 224 50 . . . . . . 1073 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 1 1 1 1 . . . . 2 Low Security (%) 61 | 100 100 56 2 99 98 . . . . 24 Level 1 36 | . . 43 97 . 1 . . . . 44 Level 2 2 | . . . . . . . . . . 30 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 600 | 5 117 324 369 203 205 . . . . 600 Initial 189 | . . 18 126 130 61 . . . . 189 Average 166 | . 44 157 291 113 95 . . . . 310 Influence Increases 4062 | 10 385 683 822 560 308 15 80 . 479 720 Destroy 0b10 Robot/C 1840 | . 220 440 500 140 20 . 20 . 220 280 Destroy 0b10 Robot/NC 235 | 10 45 30 70 50 15 . . . . 15 Destroy Leader 438 | . 54 122 126 42 12 . . . 40 42 Allied During Kill 405 | . . . . . . . . . 219 186 Successful Hack 82 | . 18 6 5 40 13 . . . . . Select Force Hacks 30 | . . . . 30 . . . . . . Disable Machine 60 | . . . . 30 . . . . . 30 Anti-Garrison Action 200 | . . . . . 200 . . . . . Destroy Structure 202 | . 3 55 46 33 3 . . . . 62 Partial Spotted 105 | . . . . 90 15 . . . . . Lose Combat Pursuer 465 | . 45 30 75 105 30 15 60 . . 105 Influence Decreases 3551 | 10 339 429 833 723 361 88 80 . 177 511 Entered New Map 567 | . . 28 174 159 65 28 . . . 113 Time Decay 2564 | 10 319 351 589 494 286 60 70 . 147 238 Lost Part 250 | . 20 50 70 60 10 . 10 . 10 20 Lost Ally 170 | . . . . 10 . . . . 20 140 Squads Dispatched 29 | . 3 3 2 9 5 . . . . 7 Investigation 8 | . 1 . . 5 1 . . . . 1 Extermination 5 | . . . . 3 1 . . . . 1 Reinforcement 14 | . 2 3 2 1 3 . . . . 3 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . . 4 1 1 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 167 | . 28 31 41 17 9 1 5 . 6 29 Peak Tracking Total 9 | . 5 5 7 5 3 1 5 . 4 9 Tactical Retreats 22 | . 2 2 4 5 2 1 2 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 10 | . 2 . 4 4 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . . 2 . . . . . 2 Max in Single Turn 1 | . . . . 1 . . . . . 1 Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 41 | . 4 4 3 21 7 . . . . 2 Terminals 21 | . 2 2 2 12 3 . . . . . Fabricators 6 | . . . . 4 1 . . . . 1 Repair Stations 3 | . 1 1 . 1 . . . . . . Recycling Units 6 | . 1 1 . 2 2 . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 Total Hacks 99 | . 9 11 11 48 15 . . . . 5 Successful 51 | . 4 5 6 27 8 . . . . 1 Failed 48 | . 5 6 5 21 7 . . . . 4 Catastrophic 9 | . . 1 . 5 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 50 | . 2 5 3 27 6 . . 1 . 6 Terminals 45 | . 6 4 5 25 5 . . . . . Fabricators 16 | . . . . 9 4 . . . . 3 Repair Stations 10 | . 2 3 . 5 . . . . . . Recycling Units 13 | . 1 4 . 5 3 . . . . . Scanalyzers 8 | . . . 6 2 . . . . . . Garrison Access 7 | . . . . 2 3 . . . . 2 Terminal Hacks 14 | . 1 . 2 9 2 . . . . . Part Schematic 2 | . . . . 2 . . . . . . Open DSF 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . . . 1 2 . . . . . . Fabricator Hacks 7 | . . . . 4 2 . . . . 1 Load Schematic 6 | . . . . 4 1 . . . . 1 Build 1 | . . . . . 1 . . . . . Repair Station Hacks 7 | . 1 2 . 4 . . . . . . Scan Component 4 | . 1 1 . 2 . . . . . . Repair 3 | . . 1 . 2 . . . . . . Recycling Unit Hacks 6 | . 1 1 . 2 2 . . . . . Retrieve Components 6 | . 1 1 . 2 2 . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 12 | . 1 2 . 7 2 . . . . . Terminals 6 | . 1 1 . 3 1 . . . . . Assimilate 1 | . . . . 1 . . . . . . Botnet 3 | . . . . 2 1 . . . . . Operators 2 | . 1 1 . . . . . . . . Fabricators 3 | . . . . 3 . . . . . . Recompile 3 | . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Reject 1 | . . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Extract 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Jam 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 3 2 2 16 6 . . . . 2 Full Trace Events 3 | . . . 1 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 23 | . . . 2 7 . . . 14 . . Parts Built 2 | . . . . . 2 . . . . . Authchips 1 | . . . . . 1 . . . . . Time 53 | . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . Parts Repaired 3 | . . 1 . 2 . . . . . . Time 96 | . . 26 . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 29 | . 9 10 . 5 5 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . . . 4 . . . . . . Non-combat 4 | . . . . 4 . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 4 | . . . . 4 . . . . . . no_distress 1 | . . . . 1 . . . . . . find_chute 2 | . . . . 2 . . . . . . find_recycling 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 9 | . . . . 1 . . . 6 . 2 Largest Group 7 | . . . . 1 . . . 6 6 7 Highest-Rated Group 473 | . . . . 10 . . . 346 346 473 Highest-Rated Ally 96 | . . . . 10 . . . 96 96 96 Zionite Dispatches 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 98 | . . . . . . . . . 46 52 Total Damage 3108 | . . . . . . . . . 1440 1668 Kills 19 | . . . . . . . . . 10 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 6946 | 34 840 140 1313 889 614 331 274 1555 490 466 Optics 992 | . . . 896 96 . . . . . . Sensors 1163 | . . . . 783 . . . . . 380 Terrain 3487 | . . . . . 541 331 274 1555 490 296 Seismic 4901 | 34 840 140 458 79 614 331 274 1555 490 86 Machine Analysis 162 | . . . 34 128 . . . . . . Jamming 114 | . . . . . 114 . . . . . ECM 27 | . . . . 27 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 9290 | 86 1327 904 1853 1308 658 331 274 1555 490 504 Spaces Moved 6927 | 45 595 381 775 2064 655 252 227 1317 322 294 Core 314 | 5 . . . 77 180 . . . . 52 Treads 559 | 40 383 . 48 . . . . . . 88 Legs . | . . . . . . . . . . . Wheels 3706 | . 212 381 693 12 136 252 227 1317 322 154 Hover . | . . . . . . . . . . . Flight 2348 | . . . 34 1975 339 . . . . . Fastest Speed 23 | 50 110 135 106 23 42 110 100 100 86 50 Average Speed 95 | 147 174 144 162 28 79 110 107 106 100 119 Slowest Speed 560 | 160 240 210 560 110 135 110 120 115 105 168 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . . 8 . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 60 44 55 49 14 42 44 89 49 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 8 | . . . . . . . 3 3 2 . Spaces Dug 62 | . . 8 4 33 3 4 3 . 2 5 Terrain Destroyed 196 | . . 84 50 33 3 4 3 . 3 16 Melee 46 | . . . . 33 2 4 1 . 1 5 Projectile 20 | . . . 4 . 1 . 2 . 2 11 AOE 130 | . . 84 46 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 8932 | 58 756 640 1173 2687 764 295 249 1467 457 386 Wait 1188 | 2 73 136 160 456 57 38 10 136 98 22 Move 6901 | 44 594 380 774 2047 654 251 226 1316 321 294 Hop 8 | . . . . 8 . . . . . . Pick Up 102 | 3 17 21 26 14 10 . 2 3 3 3 Fast Attach 81 | 5 3 6 13 19 17 . 2 3 6 7 Attach 33 | 2 1 7 8 7 2 . . 2 1 3 Detach 13 | . 2 . 4 2 2 . . . . 3 Swap 80 | . 2 20 33 19 1 . 1 . . 4 Drop 122 | . 1 18 46 22 7 . 3 5 6 14 Fire 228 | 2 62 51 86 1 1 . 2 . 2 21 Melee 140 | . . . 21 61 13 6 3 2 20 14 Ram 4 | . 1 1 1 . . . . . . 1 Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis 31 | . . . . 31 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Sto) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / [*Pro]) -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 1025 | -10/Materials | Discovered new exit (range 3) 1414 | -10/Materials | Entered another Materials area 1414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1531 | -9/Materials | Repaired Lgt. Treads 1836 | -9/Materials | Discovered new exit (range 7) 2297 | -9/Materials | Discovered new exit (range 13) 2318 | -9/Materials | Entered another Materials area 2318 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2963 | -8/Materials | Discovered new exit (range 8) 4171 | -8/Materials | Entered Factory 4171 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4191 | -7/Factory | Discovered new exit (range 3) 4192 | -7/Factory | Identified exit to Factory 4278 | -7/Factory | Discovered exit to Factory (range 16) 4305 | -7/Factory | Discovered new exit (range 7) 4306 | -7/Factory | Identified exit to Storage 4514 | -7/Factory | Build established: Hacker-Sprinter 4908 | -7/Factory | Repaired Spear 4935 | -7/Factory | Repaired Med. Storage Unit 5005 | -7/Factory | Discovered exit to Factory (range 15) 5439 | -7/Factory | Released all parts (8) 5479 | -7/Factory | Entered another Factory area 5479 | -6/Factory | Evolved 2 slots: Utility x2 5496 | -6/Factory | Identified exit to DSF 5582 | -6/Factory | Fabricated Field Propulsion Drive (x2) 5744 | -6/Factory | Build established: Mutant 6009 | -6/Factory | Identified exit to Lower Caves 6137 | -6/Factory | Entered Lower Caves 6420 | -6/Lower Caves | Discovered new exit (range 7) 6468 | -6/Lower Caves | Entered another Lower Caves area 6510 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6584 | -6/Lower Caves | Lost 3 parts (3n) 6727 | -6/Lower Caves | Discovered new exit (range 16) 6742 | -6/Lower Caves | Entered Zion 6786 | -6/Zion | System corruption cleaned by Quarantine Array 6798 | -6/Zion | Given the Hacking Drone Bay 6799 | -6/Zion | Found Prototype Device 6872 | -6/Zion | Discovered new exit (range 12) 6877 | -6/Zion | Learned Factory trap positions 7011 | -6/Zion | Learned Factory stockpile data 7223 | -6/Zion | Given A8's code to call for help 7680 | -6/Zion | Met Imprinter 7784 | -6/Zion | Discovered new exit (range 12) 7931 | -6/Zion | Imprinted 7933 | -6/Zion | Declared Zion's savior 8048 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8051 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8297 | -6/Zion | Entered Proximity Caves 8297 | -5/Proximity Caves | Accompanied by 6 allies 8448 | -5/Proximity Caves | Spotted B-75 Beast 8473 | -5/Proximity Caves | Allies destroyed B-75 Beast 8649 | -5/Proximity Caves | Discovered new exit (range 14) 8787 | -5/Proximity Caves | Entered Factory 8787 | -5/Factory | Accompanied by 5 allies 8787 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8788 | -5/Factory | Loaded intel: 70 trap records 8987 | -5/Factory | Zion Heavy squad teleported in 9129 | -5/Factory | Garrison activated, responded to threat 9253 | -5/Factory | Released all parts (14) 9268 | -5/Factory | Lost 5 allies 9291 | -5/Factory | Self-destructed Last Messages --------------- 09253_ Released Phase Cannon. 09253_ Released Angular Momentum Engine. 09253_ Released Phase Cannon. 09253_ Released Adv. Terrain Scan Processor. 09253_ Released Med. Storage Unit. 09253_ Released Arm. Treads. 09253_ Released Imp. Sensor Array. 09253_ Released Hrd. Medium Armor Plating. 09254_ G-50 Soldier IFF system glitched. 09254_ U-05 Engineer builds a Wall. 09256_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 09257_ K-01 Serf collects debris. 09258_ Critical hit (Burn: +50). 09260_ G-50 Soldier destroyed. 09260_ K-01 Serf collects debris. 09268_ Slammed into U-05 Engineer. 09273_ Knocked back. 09285_ S-27 Virus Autogun severed. 09290_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????""h ??????????????????????? | | ?????????????????????"" h ??????????????????????? | | ????????????????????""" #??????????????????????? | | ????????????????? #??????????????????????? | | ?????????????????"" """ #??????????????????????? | | ????????????????""" """ ##############?????????? | | ?????????? ????""" """ # #?????????? | | ?????????? ??? # #?????????? | | ?????????? ?"" """ """ # #???????##? | | ########## """ """ """ # #??"? ???# | | ! # """ """ """ @# # ??" ? ?? | | # # #? ??? ?? | | # p/ #?""" ? ??? | | # # # ?"" ? ?? | | """" # p # # """? ## | | """" + ######### ## # ? ???# | | * """" # ????##?## ## # """ #? | | %= """" # #???#???### ## #?""" ??# | | %= """" # #????#??###% ####/########## "?? #?# | | % " "" # #???###?### ###" # # #### ### | | %#[##??#???### #### " ############## | | * =# ###?#?##### ###"/# ## "#"# | | ##########/#########* # % % # | | #?# % #?###% # !# | | #?# [% ##### # !# | | #?# %%/%% *= + # """ | | ### ##### * # " """ | | + #####=%* # " # """ | | # ### # == # " # = | | / ###### #####""""""""### """ " | | # #??### #= ## """ " | | # #?#?## # """ ## """ " | | # ###?## # """ ## | | # ##?### + "F "" """ ########+# | | * # ###?## # """"" #?#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Evasion (%) 65 Melee Accuracy 5 Recoil Reduction 5 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hpw. Tractor Beam | -7/Factory | Extracted Adv. ECM Suite | -7/Factory | Extracted Adv. Treads | -7/Factory | Extracted Hpw. Field Laser | -7/Factory | Extracted Particle Cannon | -7/Factory | Extracted Hacking Suite | -7/Factory | Hacked Field Propulsion Drive | -7/Factory | Hacked Power Amplifier | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive IFF Parser | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Coil Gun | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Field Propulsion Drive | x2 | -6/Factory | Authchip Repaired ---------- Lgt. Treads | 37% | -9/Materials Spear | 42% | -7/Factory Med. Storage Unit | 61% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed BarrageHoverRay Manual? 0 Play Time 02:10:43 Cumulative 111.5 hours Start 2025.10.04 @ 17:15:16 End 2025.10.04 @ 21:40:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 57 Adventurer 5 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 936115d2-561c-4ecc-b865-39a8e49d24d4