Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 17:13:26 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2201) 2201 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (428) 428 TOTAL SCORE: 5849 Bonus ------- High Alert Combat Kills 428 Cogmind --------- Core Integrity 16/700 Matter 254/300 Energy 78/100 System Corruption 7% Temperature Cool (9) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Faulty Enhanced Nuclear Core Improved Cooling System High-capacity Matter Pod (200) High-capacity Matter Pod (200) Advanced Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Assault Rifle Improved Assault Rifle Improved Assault Rifle Faulty Precision Assault Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Great Axe Great Axe Greatsword > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Wheel Armored Huge Wheel Armored Huge Wheel Improved Cooling System Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite System Restoration Module Assault Rifle Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle Improved Grenade Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Great Axe Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 1 2 Weapon 2 | . . . . . 2 . Parts Attached 128 | 6 7 . 1 4 17 93 Power 14 | 1 1 . . . 3 9 Engine 4 | 1 . . . . 2 1 Core 10 | . 1 . . . 1 8 Reactor . | . . . . . . . Propulsion 26 | 2 1 . . 4 2 17 Treads 3 | . . . . . . 3 Leg 3 | 2 1 . . . . . Wheel 20 | . . . . 4 2 14 Hover . | . . . . . . . Flight . | . . . . . . . Utility 39 | 1 2 . 1 . 2 33 Device 25 | . 2 . . . 1 22 Storage 3 | 1 . . 1 . 1 . Processor 2 | . . . . . . 2 Hackware 2 | . . . . . . 2 Protection 7 | . . . . . . 7 Artifact . | . . . . . . . Weapon 49 | 2 3 . . . 10 34 Energy Gun . | . . . . . . . Energy Cannon 6 | . 1 . . . 1 4 Ballistic Gun 16 | 2 2 . . . 6 6 Ballistic Cannon 1 | . . . . . . 1 Launcher 8 | . . . . . 2 6 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 17 | . . . . . 1 16 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 22 | . . . . . 1 21 Power 5 | . . . . . 1 4 Propulsion 7 | . . . . . . 7 Utility 3 | . . . . . . 3 Weapon 7 | . . . . . . 7 Highest Loss Streak 9 | . . . . . 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 100 97 89 Engine 1 | . 9 . . . 1 . Core 7 | . 4 14 14 14 6 6 Treads 2 | . . . . . . 3 Leg 6 | . 28 28 28 18 . . Wheel 11 | . . . . 9 27 13 Device 14 | . 13 14 14 14 17 14 Storage 8 | . 14 14 14 14 9 7 Processor 7 | . . . . . . 10 Protection 2 | . . . . . . 3 Energy Cannon 2 | . 5 . . . 8 2 Ballistic Gun 12 | . 22 28 28 28 25 6 Ballistic Cannon 2 | . . . . . . 3 Slashing Weapon 8 | . . . . . . 13 Naked Turns . | . . . . . . . Heaviest Build 70 | 13 17 15 30 30 60 70 Greatest Support 47 | 20 20 20 20 20 39 47 Greatest Overweight (x) 3 | . . . 1 2 1 3 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 Average Capacity 17 | 7 8 8 12 15 19 20 Most Carried 20 | 4 8 8 13 15 20 20 Average Carried 16 | 2 6 8 9 13 17 19 Final Capacity 20 | 8 8 8 15 15 20 20 Final Carried 20 | 4 8 8 13 15 20 15 Class Distribution -------------------- 42% | Mutant 26% | Assassin 20% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 2240 | 181 261 12 44 55 117 1570 Remotely 99 | . 99 . . . . . Salvage Created 2510 | . 327 30 . 33 236 1884 Parts 176 | . 13 2 . 6 18 137 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . . 1 . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 51 | . 6 . . . 9 36 Melee 5 | . . . . . . 5 Guns 10 | . 4 . . . 2 4 Cannons 11 | . 2 . . . 2 7 AOE 25 | . . . . . 5 20 Classes Destroyed 11 | . 2 1 . . 4 4 Worker 16 | . . 1 . 2 . 13 Builder 8 | . . . . . 2 6 Tunneler 2 | . . . . . . 2 Hauler 1 | . . . . . . 1 Recycler 6 | . 1 . . . . 5 Watcher 4 | . . . . . 1 3 Swarmer 25 | . . . . . 7 18 Grunt 16 | . 6 . . . . 10 Duelist 1 | . . . . . . 1 Sentry 4 | . . . . . 2 2 Programmer 5 | . . . . . . 5 Best Kill Streak 8 | . 3 1 . 1 8 8 Combat Bots Only 7 | . 2 . . . 7 5 Max Kills in Single Turn 3 | . 1 1 . 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 2 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 4688 | . 265 . . . 294 4129 Core 786 | . 59 . . . 43 684 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 239 | . . . . . . 239 Core Remaining (%) 89 | 100 . . . 76 92 . Volleys Fired 110 | . 31 4 . 4 14 57 Largest 4 | . 2 2 . 2 4 4 Hottest 155 | . 88 40 . 40 131 155 Shots Fired 255 | . 62 8 . 8 41 136 Gun 152 | . 48 8 . 8 27 61 Cannon 76 | . 14 . . . 9 53 Launcher 27 | . . . . . 5 22 Special . | . . . . . . . Kinetic 180 | . 48 8 . 8 27 89 Thermal 48 | . 14 . . . 9 25 Explosive 27 | . . . . . 5 22 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 6 4 . 5 7 12 Robot Miss Streak 6 | . 5 1 . 1 3 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 174 | . 33 6 . 5 14 116 Core Hits 120 | . 15 1 . 2 14 88 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 6 | . 1 . . . . 5 Destroy 2 | . 1 . . . . 1 Sever 4 | . . . . . . 4 Melee Attacks 89 | . . . . . . 89 Impact . | . . . . . . . Slashing 89 | . . . . . . 89 Piercing . | . . . . . . . Sneak Attacks 24 | . . . . . . 24 Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . . 4 Damage Inflicted 7531 | . 440 79 . 59 581 6372 Guns 1024 | . 276 79 . 59 103 507 Cannons 1046 | . 164 . . . 103 779 Explosions 2980 | . . . . . 375 2605 Melee 2389 | . . . . . . 2389 Ramming 92 | . . . . . . 92 Kinetic 1491 | . 276 79 . 59 103 974 Thermal 579 | . 164 . . . 103 312 Explosive 2980 | . . . . . 375 2605 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 2389 | . . . . . . 2389 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 2 | . . . . . . 2 Corruption Purged 4 | . . . . . . 4 Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 674 | . . . . . 59 615 Projectiles 8 | . . . . . . 8 Explosions 176 | . . . . . 59 117 Melee 490 | . . . . . . 490 Knockbacks 8 | . . . . . . 8 Impact 2 | . . . . . . 2 Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 198 | . . . . . . 198 Shots 7 | . . . . . . 7 Rammed 17 | . . . . . . 17 Targets Rammed 17 | . . . . . . 17 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 352 | . 40 . . . 352 199 Average Temperature 48 | . 12 . . . 66 51 Received Heat Transfer 1119 | . 147 . . . 9 963 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . 1 . Heat Transferred 999 | . 296 . . . 185 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 1173 | . 184 22 . 10 355 1173 Initial 161 | . . 17 . . 3 161 Average 499 | . 76 19 . 2 162 646 Maximum Alert Level 4 | . . . . . 1 4 Low Security (%) 40 | 100 100 100 . 100 62 23 Level 1 18 | . . . . . 37 21 Level 2 5 | . . . . . . 7 Level 3 15 | . . . . . . 20 Level 4 20 | . . . . . . 27 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 . . . . 16 Investigation . | . . . . . . . Extermination 6 | . . . . . . 6 Reinforcement 6 | . 1 . . . . 5 Assault 3 | . . . . . . 3 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 9 | . 4 . . . 1 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 14 . . . 12 72 Peak Tracking Total 9 | . 4 . . . 6 9 Tactical Retreats 13 | . 1 . . . . 12 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Exploded 3 | . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 17 | . . . . . 1 16 Max in Single Turn 4 | . . . . . 1 4 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 39 | . 5 . 1 1 3 29 Terminals 21 | . 4 . . . 2 15 Fabricators 3 | . . . . . . 3 Repair Stations 4 | . . . . . . 4 Recycling Units 5 | . 1 . . . . 4 Scanalyzers 1 | . . . . . . 1 Garrison Access 3 | . . . . . 1 2 Total Hacks 81 | . 10 . 1 1 6 63 Successful 41 | . 3 . 1 1 3 33 Failed 40 | . 7 . . . 3 30 Catastrophic 7 | . 2 . . . . 5 Database Lockouts . | . . . . . . . Manual 6 | . . . . . 1 5 Terminals 46 | . 8 . . . 4 34 Fabricators 4 | . . . . . . 4 Repair Stations 8 | . . . . . . 8 Recycling Units 15 | . 2 . . . . 13 Scanalyzers 2 | . . . . . . 2 Garrison Access 4 | . . . . . 2 2 Terminal Hacks 20 | . 3 . 1 1 1 14 Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . . . . 1 Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . . . 1 Branch Access Points 2 | . . . . . 1 1 Emergency Access Points 2 | . 1 . . . . 1 Fabricator Index 1 | . . . . . . 1 Scanalyzer Index 1 | . . . . . . 1 Locate Traps 4 | . 1 . . . . 3 Patrol Status 3 | . 1 . . . . 2 Recall Investigation 1 | . . . . . . 1 Zone Layout 1 | . . . . . . 1 Fabricator Hacks 2 | . . . . . . 2 Network Status 2 | . . . . . . 2 Repair Station Hacks 6 | . . . . . . 6 Scan Component 4 | . . . . . . 4 Repair 2 | . . . . . . 2 Recycling Unit Hacks 8 | . . . . . . 8 Process 2 | . . . . . . 2 Report Inventory 2 | . . . . . . 2 Retrieve Matter 2 | . . . . . . 2 Retrieve Components 2 | . . . . . . 2 Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 2 | . . . . . 1 1 Terminals 2 | . . . . . 1 1 Botnet 2 | . . . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 5 . . . 2 21 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 48 | . . . . . . 48 Parts Recycled . | . . . . . . . Recycled Matter 191 | . . . . . . 191 Retrieved Matter 191 | . . . . . . 191 Retrieved Components 14 | . . . . . . 14 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 4717 | 46 438 120 408 206 304 3195 Spaces Moved 3245 | 32 247 86 264 132 227 2257 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 684 | 25 247 86 264 62 . . Wheels 2554 | . . . . 70 227 2257 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 95 95 95 Average Speed 112 | 104 120 120 152 139 95 107 Slowest Speed 190 | 120 120 120 190 190 95 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 48 30 55 54 26 62 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 32 | . . . . . . 32 Terrain Destroyed 206 | . . . . . 55 151 Melee 32 | . . . . . . 32 Projectile 1 | . . . . . . 1 AOE 173 | . . . . . 55 118 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 3940 | 41 331 95 272 145 283 2773 Wait 253 | . 34 6 . . 15 198 Move 3239 | 31 246 85 263 131 226 2257 Hop . | . . . . . . . Pick Up 44 | 4 5 . 6 1 6 22 Fast Attach 31 | 6 4 . . 2 5 14 Attach 16 | . . . . . 3 13 Detach 13 | . 2 . . 2 2 7 Swap 81 | . 3 . 1 2 9 66 Drop 47 | . 6 . 2 3 3 33 Fire 110 | . 31 4 . 4 14 57 Melee 81 | . . . . . . 81 Ram 17 | . . . . . . 17 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 3) 301 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 5) 422 | -10/Materials | Discovered new exit (range 16) 485 | -10/Materials | Entered Mines 601 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 601 | -10/Mines | Discovered new exit (range 5) 605 | -10/Mines | Entered Exiles 634 | -10/Exiles | Met 8R-AWN 655 | -10/Exiles | Met EX-HEX 721 | -10/Exiles | Met EX-DEC 741 | -10/Exiles | Learned location of Zion (-6) 988 | -10/Exiles | Discovered new exit (range 14) 1013 | -10/Exiles | Entered Mines 1071 | -9/Mines | Found the Drone Emporium 1114 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1118 | -9/Mines | Found Prototype Device 1199 | -9/Mines | Discovered new exit (range 8) 1219 | -9/Mines | Entered Materials 1219 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1385 | -8/Materials | Discovered new exit (range 16) 1449 | -8/Materials | Destroyed 7 combat bots 1523 | -8/Materials | Entered Factory 1523 | -7/Factory | Evolved 2 slots: Utility x2 1540 | -7/Factory | Identified exit to DSF 1810 | -7/Factory | Build established: Scavenger-Mutant 2117 | -7/Factory | Identified Exp. Sensor Array 2152 | -7/Factory | Repaired Hrd. Light Armor Plating 2237 | -7/Factory | Garrison activated, responded to threat 2304 | -7/Factory | Identified exit to Factory 2745 | -7/Factory | Garrison activated, responded to threat 3077 | -7/Factory | Repaired Hvy. Assault Rifle 3128 | -7/Factory | Build established: Mutant 3186 | -7/Factory | Cargo convoy interrupted 3346 | -7/Factory | Discovered new exit (range 9) 3355 | -7/Factory | Identified exit to Storage 3523 | -7/Factory | First assault squad dispatched 3593 | -7/Factory | Build established: Assassin 3921 | -7/Factory | Identified exit to Lower Caves 4511 | -7/Factory | Core integrity fell below 50% 4560 | -7/Factory | Lost 9 parts (3p3n1u2w) 4666 | -7/Factory | Lost 3 parts (1p1u1w) 4713 | -7/Factory | Core integrity fell below 20% 4718 | -7/Factory | Self-destructed Last Messages --------------- 04649_ Slammed into P-60 Hacker. 04649_ P-60 Hacker knocked back. 04666_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04672_ Pressure Siphon disabled. 04679_ System corrupted: Energy discharge (-37). 04684_ W-25 Informer sends out distress signal. 04685_ Slug penetrates Pressure Siphon. 04685_ Pressure Siphon disabled. 04690_ Acquired Hvy. Mace. 04695_ Arm. Huge Wheel destroyed. 04697_ M3X/=Y,NEWKTBXA3,VZEIOWSTOUQC9W 04718_ XUIUMWWPB40UTNC0/F9G&LANPAUAGB Map ----- +----------------------------------------------------+ | ?????#% "##????????? | | ????####"" """"" #?????????? | | ????##?##### ###?????????? | | ???????????#######???????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ????????????????? ????????? | | #########??????# #???????? | | # #??????# ???????? | | # """ #??????# #???????? | | # """ #??????# #???????? | | # """ # ?????# #???????? | | # # ###### #???????? | | #" # T ! #???????? | | #"" # #???????? | | #"" @ g #???????? | | #"" # """ #???????? | | #"" """ #???????? | | #"T ### """ ########## | | #"" === ## # | | #"" ===p ### # """""""" | | #"" === xx # | | #"" ###### + """""""" | | #" #????## ## | | # ####?????# ## """""""" | | ####+####????????# ## | | ????????########## #####+##### | | ???????? #?? | | ??????? ### | | ??????? | | ??????? | | ??????????"" 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"""" """" """" "" | | ????? | | ????? | | ????? #####+## ## | | ?????????##### ?# # #? | | ?????????????## ??# "" # #? | | ??????????????# ???#% """# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateHeartStorm Manual? 1 Play Time 01:22:35 Cumulative 655.8 hours Start 2022.05.04 @ 09:04:42 End 2022.05.05 @ 17:13:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 162 Adventurer 36 Explorer 0 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: de5ef79d-fe8f-4314-b004-e4903d979c1f