Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 19:02:40

Player: Hilbert

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (23)      115
Value Destroyed (806)      806
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (244)                244
              TOTAL SCORE: 5145

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    44

 Cogmind 
---------
Core Integrity             0/1000
Matter                     17/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (30)
Location                   -5/Extension

 Parts 
-------
Power (2)
Propulsion (7)
Utility (6)
Weapon (2)
Inventory (4)
  Variable Charge Gun
  Mini Grenade Launcher
  Greatsword

 Peak State 
------------
Power
  Light Neutrino Core
Propulsion
  Cooled Aerolev Unit
  Cooled Aerolev Unit
  Cooled Aerolev Unit
  Cooled Aerolev Unit
  Cooled Aerolev Unit
  Cooled Aerolev Unit
  Cooled Aerolev Unit
Utility
  Compact Matter Pod
  Improved Focal Shield
Weapon
  Improved Datajack
  Mace
Inventory
  Improved Ion Engine
  Variable Charge Gun
  Mini Grenade Launcher
[Rating: 64]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Cooled Aerolev Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Great Maul
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   2   1   .   1   1   .   
  Utility                  4    | .   .   .   1   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             60   | 6   1   4   11  20  5   13  .   
  Power                    12   | 1   .   1   3   4   2   1   .   
    Engine                 9    | 1   .   1   2   3   2   .   .   
    Core                   3    | .   .   .   1   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   2   5   9   .   7   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   1   1   .   .   .   .   
    Wheel                  7    | 2   .   1   .   4   .   .   .   
    Hover                  7    | .   .   .   .   .   .   7   .   
    Flight                 9    | .   .   .   4   5   .   .   .   
  Utility                  10   | 1   1   .   2   4   .   2   .   
    Device                 5    | .   .   .   2   2   .   1   .   
    Storage                3    | 1   1   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   1   1   3   3   3   .   
    Energy Gun             3    | 2   .   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   1   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   1   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   
  Unidentified Prototypes  4    | .   .   1   1   .   .   2   .   
Parts Lost                 26   | .   1   1   4   9   10  1   .   
  Power                    6    | .   .   .   2   1   2   1   .   
  Propulsion               10   | .   .   .   2   4   4   .   .   
  Utility                  4    | .   .   .   .   3   1   .   .   
  Weapon                   6    | .   1   1   .   1   3   .   .   
  Highest Loss Streak      10   | .   1   1   3   7   10  1   .   
Average Slot Usage (%)     66   | .   97  97  78  80  36  46  .   
  Engine                   3    | .   14  11  6   3   5   .   .   
  Core                     2    | .   .   .   2   3   .   3   .   
  Leg                      2    | .   .   11  11  .   .   .   .   
  Wheel                    14   | .   28  33  14  22  .   .   .   
  Hover                    7    | .   .   .   .   .   .   29  .   
  Flight                   5    | .   .   .   14  6   19  .   .   
  Device                   5    | .   .   .   6   10  .   2   .   
  Storage                  7    | .   26  22  14  7   4   1   .   
  Processor                2    | .   .   .   .   5   4   .   .   
  Protection               1    | .   .   .   .   3   .   .   .   
  Energy Gun               3    | .   28  11  .   4   .   .   .   
  Ballistic Gun            1    | .   .   8   8   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   6   .   3   .   
Naked Turns                224  | .   .   .   .   .   43  76  105 
Heaviest Build             39   | 13  29  32  34  39  28  14  .   
  Greatest Support         75   | 20  20  30  30  64  30  75  3   
  Greatest Overweight (x)  10   | .   1   1   10  2   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  10  10  4   4   
  Average Capacity         8    | 5   10  12  11  10  8   4   4   
  Most Carried             12   | 4   6   7   12  10  5   4   4   
  Average Carried          5    | 2   4   5   8   7   2   2   4   
  Final Capacity           12   | 6   12  12  10  10  4   4   4   
  Final Carried            9    | 4   6   7   9   4   3   4   4   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Extension

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Matter Collected           611  | 232 .   58  139 106 33  43  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            804  | .   .   58  169 501 33  43  .   
  Parts                    43   | .   .   4   13  20  3   3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Combat Hostiles Destroyed  14   | .   .   1   3   7   3   .   .   
  Guns                     4    | .   .   1   3   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   3   .   .   
  AOE                      7    | .   .   .   .   7   .   .   .   
Classes Destroyed          7    | .   .   1   1   5   .   .   .   
  Worker                   3    | .   .   .   .   2   .   1   .   
  Builder                  4    | .   .   .   .   3   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   
  Swarmer                  6    | .   .   .   .   3   3   .   .   
  Grunt                    5    | .   .   .   1   4   .   .   .   
  Sentry                   3    | .   .   1   2   .   .   .   .   
Best Kill Streak           7    | .   .   1   1   7   3   1   .   
  Combat Bots Only         3    | .   .   1   1   3   3   .   .   
Max Kills in Single Turn   2    | .   .   1   1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Ext  
Damage Taken               4318 | .    137  136  445  1386 972  565  677  
  Core                     1875 | .    21   27   74   350  373  353  677  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  91   93   86   50   56   .    .    
Volleys Fired              51   | .    .    11   13   13   14   .    .    
  Largest                  2    | .    .    1    1    1    2    .    .    
  Hottest                  71   | .    .    50   23   50   71   .    .    
Shots Fired                54   | .    .    11   13   13   17   .    .    
  Gun                      28   | .    .    11   13   1    3    .    .    
  Cannon                   14   | .    .    .    .    .    14   .    .    
  Launcher                 12   | .    .    .    .    12   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    .    .    13   .    17   .    .    
  Thermal                  12   | .    .    11   .    1    .    .    .    
  Explosive                12   | .    .    .    .    12   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    .    3    10   7    6    .    .    
  Robot Miss Streak        3    | .    .    1    1    2    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           59   | .    .    8    12   14   15   10   .    
  Core Hits                40   | .    .    2    6    21   4    4    3    
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              72   | .    .    .    .    32   6    34   .    
  Impact                   71   | .    .    .    .    32   6    33   .    
  Slashing                 1    | .    .    .    .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    1    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2660 | .    .    102  176  1563 411  399  9    
  Guns                     305  | .    .    102  176  .    27   .    .    
  Cannons                  268  | .    .    .    .    .    268  .    .    
  Explosions               1369 | .    .    .    .    1369 .    .    .    
  Melee                    658  | .    .    .    .    194  116  348  .    
  Ramming                  60   | .    .    .    .    .    .    51   9    
  Kinetic                  471  | .    .    .    176  .    295  .    .    
  Thermal                  510  | .    .    102  .    408  .    .    .    
  Explosive                811  | .    .    .    .    811  .    .    .    
  Electromagnetic          150  | .    .    .    .    150  .    .    .    
  Impact                   658  | .    .    .    .    194  116  348  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    .    .    .    
  Average Corruption       2    | .    .    .    .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    .    .    .    
    Message Errors         2    | .    .    .    .    2    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    .    .    
    Targeting Errors       1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            458  | .    .    .    .    302  36   120  .    
  Projectiles              21   | .    .    .    .    .    21   .    .    
  Explosions               219  | .    .    .    .    219  .    .    .    
  Melee                    218  | .    .    .    .    83   15   120  .    
Knockbacks                 7    | .    .    .    .    1    4    2    .    
  Impact                   4    | .    .    .    .    1    1    2    .    
  Kinetic                  3    | .    .    .    .    .    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      193  | .    .    .    .    167  .    23   3    
  Shots                    5    | .    .    .    .    5    .    .    .    
  Rammed                   13   | .    .    .    .    .    .    9    4    
Targets Rammed             13   | .    .    .    .    .    .    9    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        220  | .    .    64   .    220  18   .    .    
  Average Temperature      57   | .    .    25   .    105  18   .    .    
  Received Heat Transfer   801  | .    78   54   63   330  108  126  42   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    2    .    1    .    
  Impact Corruptions       8    | .    .    .    .    3    1    4    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         546  | .    .    296  .    250  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Peak Influence             597  | .   45  71  170 597 381 250 106 
  Average Influence        142  | .   15  59  91  143 327 191 59  
Maximum Alert Level        2    | .   .   .   .   2   1   1   .   
  Low Security (%)         73   | .   .   .   .   .   .   .   .   
  Level 1                  21   | .   .   .   .   .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   1   4   .   5   2   
  Investigation            5    | .   .   .   .   .   .   3   2   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            7    | .   1   .   1   3   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   1   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Distress Signals           4    | .   .   1   .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              85   | .   5   6   10  22  7   18  17  
  Peak Tracking Total      11   | .   5   3   5   5   6   6   11  
  Tactical Retreats        13   | .   .   .   .   6   2   4   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Traps Triggered            3    | .   .   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Machines Disabled          22   | .   .   .   .   21  1   .   .   
  Max in Single Turn       14   | .   .   .   .   14  1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Machines Accessed          12   | .   .   3   1   2   1   3   2   
  Terminals                12   | .   .   3   1   2   1   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                28   | .   .   6   2   4   3   8   5   
  Successful               15   | .   .   5   1   2   1   6   .   
  Failed                   13   | .   .   1   1   2   2   2   5   
    Catastrophic           3    | .   .   .   1   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   5   2   4   3   1   .   
  Terminals                28   | .   .   6   2   4   3   8   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   2   .   1   .   5   .   
  Record                   2    | .   .   .   .   .   .   2   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   1   .   1   .   .   .   
  Zone Layout              3    | .   .   1   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   .   6   2   4   3   2   .   
  Terminals                7    | .   .   3   1   1   1   1   .   
    Botnet                 7    | .   .   3   1   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   1   .   1   1   1   2   
  Full Trace Events        3    | .   .   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Turns Passed               2020 | 52  74  162 245 762 146 474 105 
Spaces Moved               2505 | 49  81  153 268 700 247 809 198 
  Core                     463  | 1   .   .   1   .   84  179 198 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   946  | 48  81  153 95  569 .   .   .   
  Hover                    630  | .   .   .   .   .   .   630 .   
  Flight                   466  | .   .   .   172 131 163 .   .   
  Fastest Speed            25   | 50  80  80  29  25  25  34  50  
  Average Speed            60   | 79  87  86  65  78  33  43  50  
  Slowest Speed            550  | 80  90  90  550 110 50  150 50  
  Overloaded Moves         223  | .   .   .   .   .   .   223 .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   4   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   29  15  33  27  11  17  37  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   .   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   .   1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 24   | .   .   .   .   16  .   8   .   
Terrain Destroyed          73   | .   .   .   .   65  .   8   .   
  Melee                    24   | .   .   .   .   16  .   8   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      49   | .   .   .   .   49  .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext 
Total                      2819 | 58  83  169 322 831 280 872 204 
  Wait                     92   | .   .   .   19  59  7   5   2   
  Move                     2490 | 48  80  152 259 699 246 808 198 
  Hop                      4    | .   .   .   4   .   .   .   .   
  Pick Up                  18   | 4   2   2   3   5   1   1   .   
  Fast Attach              28   | 6   1   1   5   3   .   12  .   
  Attach                   25   | .   .   2   5   13  4   1   .   
  Detach                   13   | .   .   .   8   3   1   1   .   
  Swap                     7    | .   .   1   1   4   1   .   .   
  Drop                     6    | .   .   .   5   .   .   1   .   
  Fire                     51   | .   .   11  13  13  14  .   .   
  Melee                    72   | .   .   .   .   32  6   34  .   
  Ram                      13   | .   .   .   .   .   .   9   4   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-6/Factory
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  114 | -10/Materials | Discovered new exit (range 16)
  127 | -10/Materials | Entered another Materials area
  127 | -9/Materials  | Evolved 2 slots: Propulsion x2
  153 | -9/Materials  | Identified exit to Materials
  289 | -9/Materials  | Entered another Materials area
  289 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  310 | -8/Materials  | Build established: Mutant
  521 | -8/Materials  | Discovered new exit (range 16)
  526 | -8/Materials  | Lost 3 parts (1p2n)
  534 | -8/Materials  | Entered Factory
  534 | -7/Factory    | Evolved 2 slots: Utility x2
 1076 | -7/Factory    | Identified exit to Factory
 1082 | -7/Factory    | Discovered new exit (range 8)
 1169 | -7/Factory    | Lost 7 parts (1p3n2u1w)
 1296 | -7/Factory    | Entered another Factory area
 1296 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1399 | -6/Factory    | Released all parts (2)
 1425 | -6/Factory    | Discovered new exit (range 15)
 1428 | -6/Factory    | Lost 10 parts (2p4n1u3w)
 1442 | -6/Factory    | Entered another Factory area
 1442 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1822 | -5/Factory    | Released all parts (11)
 1914 | -5/Factory    | Discovered new exit (range 6)
 1916 | -5/Factory    | Entered Extension
 1960 | -5/Extension  | Core integrity fell below 50%
 2013 | -5/Extension  | Spotted B-75 Beast
 2014 | -5/Extension  | Core integrity fell below 20%
 2016 | -5/Extension  | Spotted B-75 Beast
 2021 | -5/Extension  | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
01960_ Connecting with Terminal...
01960_ Current location identified: Extension
01960_ ALERT: Suspicious activity at Terminal E007. Dispatching
  Investigation squad.
01992_ Slammed into R-10 Processor.
01992_ Destabilizing: Core damaged (-20).
01992_ R-10 Processor sends out distress signal.
01994_ Slammed into R-10 Processor. <x2>
02013_ Connecting with Terminal...
02013_ ALERT: Suspicious activity at Terminal E003. Dispatching
  Investigation squad.
02016_ Slug penetrates Wall.
02016_ C-30 ARC bursts open, deploying its payload.
02016_ S-27 Virus unfolds itself. <x5>
02017_ Machine disabled.
02018_ Slammed into R-10 Processor.
02018_ Slug penetrates Wall.
02021_ Penetrated by Slug.
02021_ Slug penetrates R-10 Processor.
02021_ R-10 Processor destroyed.

 Map 
-----
+----------------------------------------------------+
| #############               #????????????????????? |
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| ????????????????????????### #????????????????????? |
| ????????????????????????#T# #????????????????????? |
| ????????????????????????" + #????????????????????? |
| ????????????????????????# # #????????????????????? |
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| ??????????????????????????# #??##?##?????????????? |
| ????????????????????????### ### ## ###???????????? |
| ????????????????????????# " ""      "" "?????????? |
| ????????????????????????#   " Y      " "?????????? |
| ????????????????????????#   Y    R   %"  #???????? |
| ????????????????????????#         s      #???????? |
| ????????#################   s Rs  s      #???????? |
| ???????                      s           ????????? |
| ???????                                  ????????? |
| ???????                                 ?????????? |
| ???????               =!=                ????????? |
| ???????                %!R             RR????????? |
| ????????###########"#####@ BB      BB    ????????? |
| ??????????????????##????#  BB      BB    ????????? |
| ????????????????????????#                ????????? |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          21
Energy Capacity            305
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             25
Evasion (%)                65

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
It Was An Accident, I Swear
Party Time

 Challenges 
------------
None

 Game 
------
Seed              ScatterQuantumKatana
  Manual?         0
Play Time         00:39:55
  Cumulative      23.1 hours
  Start           2019.10.30 @ 18:23:30
  End             2019.10.30 @ 19:02:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             25
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04edb42b-ec0c-48f1-8811-2b6385a3d18e