Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.24 @ 01:42:07 Player: W_W Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (2392) 2392 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 5451 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 157 Aligned with FarCom 300 Friendly Fire -132 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 51/140 System Corruption 2% Temperature Cool (102) Movement Treading (200) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Light EM Pulse Cannon Light EM Pulse Cannon Missile Launcher Makeshift Axe > --- INVENTORY (20) --- Light Nuclear Core Advanced Treads High-capacity Matter Pod (63) Experimental Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Improved Weapon Shielding Improved Weapon Shielding Reactive Plating Reactive Plating Reactive Plating Hacking Suite Trap Reconfigurator Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Chronowheel > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Missile Launcher > --- INVENTORY -------- Improved Targeting Computer Improved Weapon Shielding [Rating: 25] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Trap Reconfigurator Storage High-capacity Storage Unit Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 67 | 6 9 1 36 7 7 1 Power 8 | 1 1 1 4 1 . . Engine 7 | 1 1 . 4 1 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 . 10 2 . . Treads 13 | 2 1 . 8 2 . . Leg 2 | . . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 4 . 3 . 7 . Device 4 | . . . . . 4 . Storage 11 | 1 4 . 3 . 3 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 29 | 2 3 . 19 4 . 1 Energy Gun 15 | 1 2 . 12 . . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 5 | 1 1 . 3 . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 3 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 19 | . 4 . 7 8 . . Power 2 | . 1 . . 1 . . Propulsion 4 | . . . 2 2 . . Utility . | . . . . . . . Weapon 13 | . 3 . 5 5 . . Highest Loss Streak 8 | . 2 . 4 8 . . Average Slot Usage (%) 93 | . 99 100 98 81 87 88 Engine 9 | . 13 3 9 7 11 11 Core 1 | . . 10 . . . . Treads 22 | . 28 28 20 18 22 22 Storage 23 | . 28 28 22 22 21 22 Energy Gun 13 | . 14 14 24 12 . . Energy Cannon 6 | . . . . 2 22 22 Ballistic Gun 9 | . 13 14 14 6 . . Launcher 5 | . . . 3 11 11 11 Naked Turns . | . . . . . . . Heaviest Build 83 | 9 57 57 81 83 83 83 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 21 | . 1 1 21 3 2 2 Average Overweight (x) 1 | . . 1 1 1 1 2 Largest Inventory Capacity 20 | 6 18 18 20 20 20 20 Average Capacity 17 | 5 13 18 18 20 19 20 Most Carried 20 | 5 17 17 20 20 17 16 Average Carried 15 | 4 11 17 18 18 14 15 Final Capacity 20 | 6 18 18 20 20 20 20 Final Carried 20 | 5 17 17 20 14 15 15 Class Distribution -------------------- 36% | Hauler-Mutant 22% | Mutant 14% | Hauler-Gunner 9% | Gunner 9% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1904 | 415 326 33 645 179 200 106 Remotely . | . . . . . . . Salvage Created 3482 | 368 536 250 1935 278 . 115 Parts 263 | 39 40 14 144 23 . 3 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 67 | . 12 6 34 13 . 2 Melee 1 | . . . . . . 1 Guns 50 | . 12 6 26 6 . . Cannons 1 | . . . . . . 1 AOE 15 | . . . 8 7 . . Classes Destroyed 13 | 3 4 . 5 1 . . Worker 11 | 4 1 1 5 . . . Builder 5 | . . . 4 1 . . Tunneler 10 | 9 . . 1 . . . Hauler 3 | . 1 . 2 . . . Recycler 5 | 1 . 1 2 . . 1 Operator 6 | . . . 6 . . . Watcher 7 | . 3 . 4 . . . Swarmer 23 | . 6 3 6 6 . 2 Grunt 29 | . 6 3 16 4 . . Brawler 2 | . . . 2 . . . Duelist 2 | . . . 1 1 . . Sentry 10 | . . . 10 . . . Demolisher 2 | . . . . 2 . . Best Kill Streak 5 | 4 4 3 5 3 . 3 Combat Bots Only 5 | . 4 3 5 3 . 2 Max Kills in Single Turn 3 | 1 1 1 3 2 . 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 3 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3281 | . 478 297 1282 1057 . 167 Core 565 | . 99 58 118 270 . 20 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 . 37 . . . . Volleys Fired 275 | 55 58 26 100 32 . 4 Largest 4 | 2 2 2 4 3 . 2 Hottest 191 | 60 115 85 191 113 . 112 Shots Fired 653 | 106 113 52 325 49 . 8 Gun 610 | 106 113 52 315 24 . . Cannon 8 | . . . . . . 8 Launcher 35 | . . . 10 25 . . Special . | . . . . . . . Kinetic 250 | 55 54 26 107 8 . . Thermal 220 | 51 59 26 84 . . . Explosive 35 | . . . 10 25 . . Electromagnetic 148 | . . . 124 16 . 8 Robot Hit Streak 22 | 17 19 10 22 19 . 4 Robot Miss Streak 4 | 2 2 4 4 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 4 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 387 | 51 80 28 187 32 . 9 Core Hits 208 | 19 30 16 97 43 . 3 Critical Hits 2 | . . . 2 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 5 | . . . 2 . . 3 Impact . | . . . . . . . Slashing 5 | . . . 2 . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6265 | 408 802 373 3107 1197 . 378 Guns 4128 | 408 800 324 2324 272 . . Cannons 97 | . . . . . . 97 Explosions 1709 | . . . 748 892 . 69 Melee 114 | . . . . . . 114 Ramming 217 | . 2 49 35 33 . 98 Kinetic 1074 | 164 260 95 466 89 . . Thermal 1885 | 244 540 229 750 53 . 69 Explosive 1467 | . . . 628 839 . . Electromagnetic 1508 | . . . 1228 183 . 97 Impact . | . . . . . . . Slashing 114 | . . . . . . 114 Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 Average Corruption 1 | . . . 1 2 2 2 Corruption Purged . | . . . . . . . Effects 45 | . . . 3 12 15 15 Message Errors 17 | . . . 1 5 5 6 Heat Flow Errors 9 | . . . . 4 4 1 Energy Discharges 7 | . . . 1 1 . 5 Data Loss (minor) 9 | . . . . . 6 3 Targeting Errors 3 | . . . 1 2 . . Overload Shots . | . . . . . . . Overflow Damage 28 | . . 1 22 5 . . Projectiles . | . . . . . . . Explosions 25 | . . . 20 5 . . Melee 3 | . . 1 2 . . . Knockbacks 2 | . . 1 . . . 1 Impact 2 | . . 1 . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 216 | . . . 99 89 . 28 Shots 8 | . . . 5 2 . 1 Rammed 19 | . 2 4 3 2 . 8 Targets Rammed 19 | . 2 4 3 2 . 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 581 | 60 204 336 581 261 205 158 Average Temperature 110 | 24 60 134 150 88 91 63 Received Heat Transfer 696 | . 225 96 363 12 . . Effects 18 | . . . 18 . . . Shutdowns 4 | . . . 4 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 3 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 4 | . . . 4 . . . Damage (major) 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 10 | . . . 9 . . 1 Impact Corruptions 2 | . . 1 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 1 2 . . . Heat Transferred 4420 | 575 1520 555 1620 50 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 1 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 844 | 70 235 139 844 403 . 49 Initial 318 | . . 24 10 318 . . Average 199 | 28 62 37 435 233 . . Maximum Alert Level 3 | . 1 . 3 2 . . Low Security (%) 65 | 100 95 100 29 39 . 100 Level 1 14 | . 4 . 22 38 . . Level 2 10 | . . . 21 22 . . Level 3 8 | . . . 26 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 7 1 . . Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 6 | . . . 6 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 4 | . 1 . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 17 9 58 10 . 4 Peak Tracking Total 6 | . 5 3 6 3 . 4 Tactical Retreats 6 | . 1 . 5 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 10 | . 4 . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 4 | . . . . 4 . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 6 | . . . 4 2 . . Max in Single Turn 2 | . . . 2 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 23 | . 10 . 12 1 . . Terminals 17 | . 8 . 8 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 82 | . 38 . 42 2 . . Successful 57 | . 26 . 31 . . . Failed 25 | . 12 . 11 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 67 | . 34 . 31 2 . . Fabricators . | . . . . . . . Repair Stations 9 | . . . 9 . . . Recycling Units 6 | . 4 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 48 | . 25 . 23 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 6 | . 4 . 2 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . 2 . 1 . . . Alert Level 7 | . 5 . 2 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 4 | . 2 . 2 . . . Disarm Traps 2 | . 1 . 1 . . . Dispatch Records 4 | . . . 4 . . . Maintenance Status 4 | . 1 . 3 . . . Patrol Status 3 | . 3 . . . . . Investigation Status 1 | . . . 1 . . . Reinforcement Status 2 | . 2 . . . . . Recall Investigation 2 | . 1 . 1 . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 2 | . . . 2 . . . Registered Components 1 | . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 4 | . . . 4 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 3 | . 1 . 2 . . . Report Inventory 3 | . 1 . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 8 . 10 1 . . Full Trace Events 4 | . 1 . 2 1 . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 8 | . . 8 . . . . STAY 4 | . . 4 . . . . FOLLOW 4 | . . 4 . . . . Ally Attacks 41 | . . 7 34 . . . Total Damage 420 | . . 80 340 . . . Kills 8 | . . 1 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 11061 | 460 1596 1346 3168 1772 1224 1495 Spaces Moved 5220 | 188 813 693 1369 857 573 727 Core 5 | 3 . . 2 . . . Treads 5162 | 185 813 693 1314 857 573 727 Legs 53 | . . . 53 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 200 Average Speed 185 | 158 165 180 185 192 198 200 Slowest Speed 1100 | 160 180 180 1100 220 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 81 | 14 97 87 96 97 92 90 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 6 | . . 3 . 1 . 2 Spaces Dug 68 | . . . 8 60 . . Terrain Destroyed 211 | . . . 67 140 . 4 Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE 210 | . . . 66 140 . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 6088 | 253 968 742 1788 928 660 749 Wait 372 | . 59 18 215 20 55 5 Move 5214 | 187 812 692 1368 856 572 727 Hop . | . . . . . . . Pick Up 76 | 5 20 . 29 3 18 1 Fast Attach 25 | 6 1 1 12 1 4 . Attach 23 | . 4 . 9 6 3 1 Detach . | . . . . . . . Swap 19 | . 4 . 15 . . . Drop 55 | . 8 1 35 3 8 . Fire 275 | 55 58 26 100 32 . 4 Melee 5 | . . . 2 . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 19 | . 2 4 3 2 . 8 Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap 4 | . . . . 4 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 461 | -11/Scrapyard | Entered Materials 482 | -10/Materials | Build established: Mutant 660 | -10/Materials | Discovered new exit (range 5) 895 | -10/Materials | Discovered new exit (range 11) 949 | -10/Materials | Discovered new exit (range 16) 1184 | -10/Materials | Identified exit to Mines 1202 | -10/Materials | Discovered new exit (range 13) 2057 | -10/Materials | Entered Mines 2080 | -10/Mines | Met a Derelict bent on vengeance 2414 | -10/Mines | Learned location of 1 exit from Materials 2600 | -10/Mines | Discovered new exit (range 4) 2730 | -10/Mines | Build established: Scavenger-Mutant 2823 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2940 | -10/Mines | Learned Materials interactive machine intel 3216 | -10/Mines | Core integrity fell below 50% 3403 | -10/Mines | Entered Materials 3403 | -9/Materials | Accompanied by 3 allies 3403 | -9/Materials | Evolved 2 slots: Weapon x2 3404 | -9/Materials | Identified exit to Mines 3405 | -9/Materials | Loaded intel: 18 interactive machine locations 3726 | -9/Materials | Build established: Scavenger-Gunner 3810 | -9/Materials | Discovered new exit (range 15) 4244 | -9/Materials | Lost 4 parts (1n3w) 4666 | -9/Materials | Build established: Gunner 4731 | -9/Materials | Discovered new exit (range 16) 5653 | -9/Materials | Build established: Hauler-Gunner 5668 | -9/Materials | Discovered new exit (range 11) 6369 | -9/Materials | Repaired Lgt. Deuterium Engine 6501 | -9/Materials | Repaired Lgt. Treads 6571 | -9/Materials | Entered Mines 6572 | -9/Mines | Assembled infested the area 6617 | -9/Mines | Found a hidden stash of uninstalled traps 6688 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6847 | -9/Mines | Build established: Hauler-Mutant 6863 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6868 | -9/Mines | Found Prototype Device 7228 | -9/Mines | Identified exit to Materials 7256 | -9/Mines | Discovered exit to Materials (range 7) 7499 | -9/Mines | Build established: Hauler-Gunner 7618 | -9/Mines | Core integrity fell below 50% 7630 | -9/Mines | Core integrity fell below 20% 7656 | -9/Mines | Lost 8 parts (1p2n5w) 7819 | -9/Mines | Discovered new exit (range 5) 7905 | -9/Mines | Build established: Hauler-Mutant 8343 | -9/Mines | Entered Exiles 8373 | -9/Exiles | Discovered new exit (range 15) 8449 | -9/Exiles | Met 8R-AWN 8481 | -9/Exiles | Met EX-HEX 8577 | -9/Exiles | Met EX-BIN 8601 | -9/Exiles | Aligned with FarCom system 8603 | -9/Exiles | Given EX-Vault access code 8649 | -9/Exiles | Opened EX-Vault 8657 | -9/Exiles | Found Prototype Device 8662 | -9/Exiles | Found Prototype Device 8675 | -9/Exiles | Found Prototype Device 8694 | -9/Exiles | Identified Trap Reconfigurator 8705 | -9/Exiles | Identified Exp. Sensor Array 8707 | -9/Exiles | Identified Chronowheel 8707 | -9/Exiles | Activated Chronowheel 8717 | -9/Exiles | Identified Skeleton Box 8853 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8912 | -9/Exiles | Met EX-DEC 8990 | -9/Exiles | Discovered new exit (range 14) 9157 | -9/Exiles | Visited The Gauntlet 9567 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 9567 | -9/Exiles | Entered Mines 11062 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 10471_ System corrupted: Component data lost. 10633_ Slammed into T-07 Excavator. 10646_ System corrupted: Energy discharge (-50). 10647_ Slammed into K-01 Serf. 10647_ K-01 Serf knocked back. 10726_ System corrupted: Component data lost. 10816_ 4/YWF8JVAUTTKU 10912_ WY=>VDGJBFOM2D7F/RTI>#IZ 10967_ System corrupted: Energy discharge (-37). 10993_ Slammed into T-07 Excavator. 11043_ C-30 ARC bursts open, deploying its payload. 11043_ S-10 Pest unfolds itself. 11044_ S-10 Pest IFF system glitched. 11050_ Destroyed Lgt. Ion Engine. 11054_ Unknown Flight Unit fried. 11054_ S-10 Pest destroyed. 11056_ Chain reaction triggered in Lgt. Ion Engine. 11059_ U-05 Engineer lays Concrete. 11059_ S-10 Pest destroyed. 11061_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | " """???????# #???????????## #?????????????????? | | ????????# #??????????## ##?????####????????? | | ?????##### #??????????# ##????## ##???????? | | ?????## ##??????#### ##???# #???????? | | #?????# ##?????# ##??# #???????? | | ####### ####### #### #????????? | | ## ## ##????????? | | ## ! ! ## #?????????? | | ##### ####### ########## ##????????? | | ????# #?????#####???????# """ ##???????? | | ????# #?????????????????# """ ##??????? | | ????# ###???????????????## """ #??????? | | ????# #????????????????## #??????? | | ????### #???????####??????## #??????? | | ??????# #??????## ##??????# #??????? | | ??????# #?????## ##?????# #### ##??????? | | ??????# #????## ##???## ##??## ##???????? | | ?????## ##???# ##### #????#####????????? | | ????## ##### ## #?????????????????? | | ???## ## ## #?????????????????? | | ???# ### ###u #??###??????????### | | ???# #### #?## #?## ## #?## ##?????????# | | ???## #??# #??# #??##!##### #?# ##????????# | | ???## #??# #??# #??##s#??## #?# ##???##### | | ??## ##??# #??# ####;=;### %s### #???# | | ??# #???# #??# %k@% ## ##### ### | | ?# #???# #??# #### ;;## #?# | | ?## ##???# #### #### ##?## #######?# | | ??####????# # ! #???## ##### ##???????# | | ??????????#########!####????# #???####????????# | | ###???????????????# #???????# #???????????????### | | #???????????????# #???????# #?????????????????? | | #???????????????# #???????# #??????????ss?????? | | #???????####????# #???????# #????????s????????? | | #??????## ##???# #???????# #?????????????????? | | ######## ##??# #???????# #?????????????????? | | #??# #???????# #?????????????????? | | ######### #??# #???????# #?????????????????? | | ????????# #### #???????# #?????????????????? | | ???????## #???????# ######## #???? | | ?####### ######???????# #???? | | ?# #????????????##### ##### #???? | | ## #### ##?????####???##### #??????????????? | | #??## ##?????## ##??# #???####???????? | | ## #???### ##??????# ! #### ### #??## ##??????? | | ## #?????####?####### ! ## #?# #### #??????? | | #####??????# ! ### ##?####? | | ### ##?????# ########## #### # ## #? | | ## ##???## #????????## ! #??# ## #? | | #??## ###???????## #??# ### #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointSwordStorage Manual? 0 Play Time 01:11:46 Cumulative 43.0 hours Start 2020.10.23 @ 22:54:52 End 2020.10.24 @ 01:42:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9b98078-4dd9-48ba-898c-453cb52e667e