Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.02 @ 18:30:30 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2471) 2471 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5931 Bonus ------- None Cogmind --------- Core Integrity 604/700 Matter 435/450 Energy 280/280 System Corruption 2% Temperature Cool (9) Movement Walking (610) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Humpback Large Matter Pod > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY (35) --- Reinforced Deuterium Engine Micro Nuclear Core Aluminum Leg Disposable Heat Sink Large Storage Unit Large Matter Pod (150) Terrain Scanner Improved Power Shielding Assault Rifle Assault Rifle Autogun Autogun Gauss Rifle Battle Cannon Datajack Mining Laser Multitool Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Terrain Scanner Targeting Computer Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Disposable Heat Sink Humpback Large Matter Pod Improved Power Shielding Assault Rifle Autogun Battle Cannon Datajack Mining Laser Multitool [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Build | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Slots Evolved 7 | . 1 . 4 2 . . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 2 . . . Utility 3 | . 1 . 2 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 43 | 8 9 4 16 6 . . . Power 11 | 1 1 2 5 2 . . . Engine 9 | 1 1 2 4 1 . . . Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 13 | 2 4 1 4 2 . . . Treads . | . . . . . . . . Leg 13 | 2 4 1 4 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 2 2 . 2 2 . . . Device 1 | . 1 . . . . . . Storage 5 | 1 1 . 1 2 . . . Processor 2 | 1 . . 1 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 3 2 1 5 . . . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 3 1 . 5 . . . . Ballistic Cannon 1 | . . 1 . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 13 | . . 1 4 5 . . 3 Power 3 | . . . . 2 . . 1 Propulsion 5 | . . 1 1 3 . . . Utility 2 | . . . . . . . 2 Weapon 3 | . . . 3 . . . . Highest Loss Streak 3 | . . 1 2 2 . . 3 To Critical Strikes 1 | . . . . 1 . . . Average Backups 11 | 1 8 12 12 13 15 17 17 Power 1 | . 1 2 1 1 2 2 2 Propulsion 2 | . 3 2 2 . 1 1 1 Utility 3 | . 1 3 2 4 5 5 5 Weapon 3 | . 2 3 4 4 5 7 7 Tool/Special . | . . . . . . . . Unused Backups 9 | . 2 . . . . . 7 Power 4 | . 2 . . . . . 2 Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 1 | . . . . . . . 1 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 95 | . 99 100 99 86 85 85 84 Engine 11 | . 12 12 12 12 7 7 7 Core 2 | . . . 3 1 7 7 6 Leg 21 | . 25 25 16 22 21 21 21 Device 7 | . 12 12 8 . . . . Storage 13 | . 12 12 15 14 14 14 14 Processor 13 | . 12 12 15 14 14 14 14 Ballistic Gun 22 | . 24 23 21 21 21 21 21 Peak Build Rating 31 | 7 9 11 29 31 27 27 27 Average Rating 17 | 5 8 9 22 27 26 27 26 On Entrance 17 | . 7 9 11 29 26 27 27 Naked Turns . | . . . . . . . . Heaviest Build 226 | 18 30 31 48 226 226 226 226 Greatest Support 50 | 3 20 20 30 50 30 30 30 Greatest Overweight (x) 9 | 5 1 2 4 9 7 7 7 Average Overweight (x) 1 | 3 . 1 1 6 7 7 7 Largest Inventory Capacity 35 | 10 15 15 15 35 35 35 35 Average Capacity 19 | 9 10 15 15 34 35 35 35 Most Carried 17 | 3 10 15 15 16 17 17 17 Average Carried 12 | 1 8 12 13 13 15 17 17 Final Capacity 35 | 10 15 15 15 35 35 35 35 Final Carried 17 | 3 10 15 15 15 17 17 17 Class Distribution -------------------- 48% | Hacker-Mutant 26% | Hauler-Gunner 24% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Matter Collected 2549 | 224 400 334 1066 505 20 . . Remotely . | . . . . . . . . Salvage Created 3271 | . 538 455 1405 806 41 . 26 Parts 172 | . 32 26 66 45 2 . 1 Haulers Intercepted 6 | . 2 . 4 . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Combat Hostiles Destroyed 49 | . 8 9 19 11 1 . 1 Guns 47 | . 8 9 17 11 1 . 1 Cannons 2 | . . . 2 . . . . Classes Destroyed 13 | . 4 1 5 3 . . . Worker 2 | . 1 . 1 . . . . Builder 5 | . . . 1 4 . . . Hauler 6 | . 2 . 4 . . . . Recycler 3 | . . . 1 2 . . . Mechanic 1 | . . . 1 . . . . Watcher 10 | . 3 . 5 2 . . . Swarmer 3 | . . . . 2 . . 1 Grunt 28 | . 8 . 14 6 . . . Brawler 1 | . . . . 1 . . . Sentry 3 | . . . 3 . . . . Hunter 4 | . . . 2 1 1 . . Programmer 1 | . . . . 1 . . . Subdweller 9 | . . 9 . . . . . Best Kill Streak 7 | . 3 2 7 7 1 . 1 Combat Bots Only 3 | . 2 2 3 3 1 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Hostile Shots Fired 325 | . 24 41 133 107 4 . 16 Missed 83 | . 5 16 31 26 1 . 4 Hits 242 | . 19 25 102 81 3 . 12 Melee 1 | . . . . . . . 1 Projectile 241 | . 19 25 102 81 3 . 11 Critical Strikes 6 | . 1 . 3 2 . . . Damage Taken 2413 | . 171 335 988 716 35 . 168 Core 341 | . 22 40 183 80 . . 16 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1453 | . 104 197 596 434 21 . 101 Regen/Repaired (Parts) 45 | . 45 . . . . . . Core Remaining (%) 80 | 100 . 75 66 . . . . Volleys Fired 203 | . 36 38 80 44 2 . 3 Largest 3 | . 2 2 3 3 3 . 3 Hottest 100 | . 100 100 81 74 74 . 74 Shots Fired 523 | . 70 70 236 132 6 . 9 Gun 491 | . 68 64 212 132 6 . 9 Cannon 24 | . . . 24 . . . . Launcher . | . . . . . . . . Special 8 | . 2 6 . . . . . Kinetic 515 | . 68 64 236 132 6 . 9 Thermal 8 | . 2 6 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 70 | . 24 24 44 70 15 . 24 Robot Miss Streak 3 | . 2 1 3 2 . . . Penetration Max 1 | . . . 1 . . . . Secondary Targets 11 | . . 1 6 3 . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 Shots Hit Robots 438 | . 53 54 205 112 5 . 9 Core Hits 169 | . 29 20 78 35 3 . 4 Critical Kills 3 | . 1 . 2 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 5 | . 1 . 4 . . . . Destroy 4 | . 1 . 3 . . . . Blast 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5775 | . 602 684 2844 1439 59 . 147 Guns 5408 | . 601 684 2478 1439 59 . 147 Cannons 357 | . . . 357 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 10 | . 1 . 9 . . . . Kinetic 5765 | . 601 684 2835 1439 59 . 147 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 . . . . 2 Average Corruption 1 | . 1 1 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . 1 11 . . . . . Message Errors 4 | . . 4 . . . . . Matter Fused 1 | . . 1 . . . . . Heat Flow Errors 2 | . 1 1 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 4 | . . 4 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 8 | . . . 8 . . . . Projectiles 8 | . . . 8 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 6 | . . . 6 . . . . Impact . | . . . . . . . . Kinetic 5 | . . . 5 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 3 | . 2 . 1 . . . . Kicked 3 | . 2 . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 449 | . 191 212 449 152 18 . 18 Average Temperature 76 | . 34 115 95 56 10 . 8 Received Heat Transfer 1560 | . 168 123 783 459 . . 27 Effects 8 | . . . 8 . . . . Shutdowns 3 | . . . 3 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 110 | . 50 . 86 110 . . . Initial . | . . . . . . . . Average 15 | . 6 . 16 25 . . . Influence Increases 1231 | . 273 . 556 352 30 . 20 Destroy 0b10 Robot/C 800 | . 160 . 380 220 20 . 20 Destroy 0b10 Robot/NC 135 | . 30 . 65 40 . . . Destroy Leader 242 | . 60 . 108 64 10 . . Successful Hack 26 | . 21 . . 5 . . . Disable Machine 8 | . . . . 8 . . . Destroy Structure 5 | . 2 . 3 . . . . Lose Combat Pursuer 15 | . . . . 15 . . . Influence Decreases 1231 | . 273 . 556 352 30 . 20 Time Decay 1170 | . 273 . 525 342 30 . . Lost Part 61 | . . . 31 10 . . 20 Squads Dispatched 10 | . 2 . 4 3 . . 1 Investigation 7 | . 2 . 4 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 1 | . . . . 1 . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Distress Signals 6 | . 2 . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 15 9 29 20 1 . 5 Peak Tracking Total 5 | . 4 2 4 5 1 . 5 Tactical Retreats 1 | . . . . 1 . . . Traps | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Machines Accessed 16 | . 9 1 5 1 . . . Terminals 14 | . 8 . 5 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 75 | . 44 3 25 3 . . . Successful 58 | . 34 3 18 3 . . . Failed 17 | . 10 . 7 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 69 | . 41 . 25 3 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 55 | . 31 3 18 3 . . . Record 23 | . 11 3 7 2 . . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 4 | . 2 . 2 . . . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . Locate Traps 3 | . 2 . 1 . . . . Dispatch Records 3 | . . . 3 . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 3 | . 2 . 1 . . . . Assault Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 5 | . 3 . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 8 . 5 1 . . . Full Trace Events 13 | . 7 . 5 1 . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Active Infowar (turns) 3947 | . 1131 1489 1325 2 . . . Terrain 3947 | . 1131 1489 1325 2 . . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Turns Passed 5722 | 141 1132 1489 1409 897 302 281 71 Spaces Moved 2203 | 52 733 709 475 128 49 47 10 Core 52 | 52 . . . . . . . Treads . | . . . . . . . . Legs 2151 | . 733 709 475 128 49 47 10 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 400 610 610 610 Average Speed 216 | 249 128 190 205 565 610 610 610 Slowest Speed 750 | 300 190 260 400 750 610 610 610 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 93 56 49 4 13 10 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . 2 . . . . . . Terrain Destroyed 4 | . 2 . 2 . . . . Melee . | . . . . . . . . Projectile 4 | . 2 . 2 . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Total 2740 | 61 855 767 739 207 52 46 13 Wait 227 | . 52 7 148 20 . . . Move 2196 | 51 732 708 474 127 48 46 10 Hop . | . . . . . . . . Pick Up 27 | 2 10 5 4 4 2 . . Fast Attach 15 | 7 2 1 4 1 . . . Attach 20 | . 1 2 10 7 . . . Detach 7 | . . 1 3 3 . . . Swap 25 | 1 10 4 9 1 . . . Drop 17 | . 10 1 6 . . . . Fire 203 | . 36 38 80 44 2 . 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . 2 . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 142 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 320 | -10/Materials | Identified exit to Mines 527 | -10/Materials | Identified exit to Materials 527 | -10/Materials | Discovered exit to Materials (range 14) 724 | -10/Materials | Discovered exit to Materials (range 12) 1023 | -10/Materials | Discovered exit to Materials (range 3) 1151 | -10/Materials | Repaired Assault Rifle 1234 | -10/Materials | Identified exit to Subcaves 1234 | -10/Materials | Discovered exit to Subcaves (range 16) 1274 | -10/Materials | Entered Subcaves 1275 | -10/Subcaves | Approached by a straggling Scientist 1276 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1797 | -10/Subcaves | Visited Clippyterm 1803 | -10/Subcaves | Learned Factory trap positions 2175 | -10/Subcaves | Identified exit to Materials 2175 | -10/Subcaves | Discovered exit to Materials (range 9) 2222 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2414 | -10/Subcaves | Learned 2 Materials zone layouts 2619 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2632 | -10/Subcaves | Shifting Twisted Machinery released Humpback 2651 | -10/Subcaves | Discovered exit to Materials (range 6) 2763 | -10/Subcaves | Entered Materials 2763 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3054 | -8/Materials | Build established: Hacker-Gunner 4004 | -8/Materials | Identified exit to Factory 4004 | -8/Materials | Discovered exit to Factory (range 16) 4172 | -8/Materials | Entered Factory 4172 | -7/Factory | Evolved 2 slots: Propulsion x2 4173 | -7/Factory | Loaded intel: 93 trap records 4480 | -7/Factory | Build established: Hauler-Gunner 4761 | -7/Factory | Identified exit to Lower Caves 4761 | -7/Factory | Discovered exit to Lower Caves (range 16) 5069 | -7/Factory | Entered Lower Caves 5303 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5371 | -7/Lower Caves | Entered Zion 5561 | -6/Zion | Identified exit to Proximity Caves 5561 | -6/Zion | Discovered exit to Proximity Caves (range 15) 5652 | -6/Zion | Entered Proximity Caves 5712 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5723 | -5/Proximity Caves | Self-destructed Last Messages --------------- 05373_ WN-FW2(z): "It's not far from here, follow me." 05430_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 05561_ EXIT=FOUND: PROXIMITY CAVES 05591_ AZ-ULJ(z) emerges from the cave. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 05704_ S-27 Virus springs to life. 05704_ B-60 Warrior springs to life. 05712_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 05714_ Penetrated by Slug. 05716_ Y-72 Warden: "REQUESTING BACKUP." 05717_ S-27 Virus destroyed. 05717_ Switching to secondary target: Y-72 Warden. 05717_ Slug penetrates Y-72 Warden. 05717_ Lgt. Nuclear Core destroyed. 05722_ Targeting Computer destroyed. 05722_ System corrupted by crushing effect (+2). 05723_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????? #??????????????????????????? | | ??????????????????? #??????????????????????????? | | ??????????????????? #??????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? #???????????????????????????? | | ??????????????????? #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# ##??????????????????????????? | | ?????????????????## #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ????????????????## #??????????????????????????? | | ???????????????## #???????????????????????????? | | ??????????????## #????????????????????????????? | | ?????????????#; ###############??????????????? | | ??????????????# @b #??????????????? | | ??????????????## b #????????????? | | ???????????????#### ## ##;bY ?????????? | | ??????????????????##### #?# ????????? | | ??????????????????????# ?? ## ????????? | | ??????????????????????# ##? ### ##???????????? | | ??????????????????????# #??? ??? #????????????? | | ??????????????????????# #??? 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"#????? ???????????? | | ??????????????????????? ?????""??????????????????? | | ??????????????????????? ??????#??????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 460 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- KE Penetrator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 55% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeDamperPod Manual? 0 Play Time 00:34:23 Cumulative 2054.5 hours Start 2025.06.02 @ 17:44:01 End 2025.06.02 @ 18:30:30 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1026 Rogue 62 Adventurer 0 Explorer 964 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 002adcb1-f618-4a4d-92c5-40d904296b5b