Cogmind - Beta 11 X3 --- EXPLORER MODE // 2021.04.24 @ 22:31:24 Player: Krytoss Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (197) 985 Value Destroyed (7457) 7457 Prototype IDs (62) 1240 Alien Tech Used (2) 400 Bonus (34098) 34098 TOTAL SCORE: 52680 Bonus ------- High Alert Combat Kills 887 Follower Combat Kills 4965 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -154 Cogmind --------- Core Integrity 1316/1600 Matter 300/300 Energy 187/190 System Corruption 3% Temperature Cool (9) Movement Flying (37) Location 0b11 Command Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (15) ----- Machine Analyzer Experimental Optical Array Spectral Analyzer Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Core Analyzer Advanced Core Analyzer Advanced Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Lance Force Lance Force Lance Force Lance > --- INVENTORY (5) ---- Light Quantum Reactor Q-thruster Tesla Rifle Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Improved Diametric Drive Experimental Q-thruster > --- UTILITY ---------- Machine Analyzer Experimental Optical Array Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Core Analyzer Advanced Transmission Jammer Advanced Reaction Control System Advanced Reaction Control System Advanced Hardlight Generator Advanced Hacking Suite Advanced Hacking Suite System Shield Experimental System Shield > --- WEAPON ----------- Micro-nuke Launcher Lance Force Lance Force Lance > --- INVENTORY -------- Light Particle Reactor Impulse Thruster Impulse Thruster ECM Suite Advanced Trap Extractor [Rating: 182] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Flight Unit Biomechanical Wings Utility Machine Analyzer Device Improved Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Force Lance Energy Gun Precision Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Impact Weapon Impact Mace Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Slots Evolved 19 | . 1 . 2 2 2 . . . 2 2 2 . . . . 2 . 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . 1 1 . . . . . . 1 . . Utility 13 | . 1 . 1 1 2 . . . 1 1 1 . . . . 2 . 1 2 . Weapon 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Parts Attached 300 | 1 6 1 22 30 40 1 3 1 33 27 12 1 . 7 5 9 14 22 8 57 Power 22 | . 1 1 2 1 2 . 1 . 5 3 2 . . . . . 1 . . 3 Engine 7 | . . . 1 1 2 . . . 3 . . . . . . . . . . . Core 12 | . 1 1 1 . . . . . 2 3 2 . . . . . 1 . . 1 Reactor 3 | . . . . . . . 1 . . . . . . . . . . . . 2 Propulsion 76 | . 1 . 6 7 6 . . . 11 9 4 . . . 2 4 5 6 . 15 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 30 | . 1 . 6 7 6 . . . 10 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 46 | . . . . . . . . . 1 9 4 . . . 2 4 5 6 . 15 Utility 104 | . 1 . 6 13 12 . 1 . 7 10 5 1 . 5 1 2 5 6 4 25 Device 40 | . 1 . 2 4 3 . 1 . 2 5 3 1 . 3 . 2 2 4 1 6 Storage 6 | . . . 2 1 1 . . . . . . . . 2 . . . . . . Processor 39 | . . . 2 2 3 . . . 3 3 2 . . . . . 2 2 2 18 Hackware 8 | . . . . . 2 . . . . 2 . . . . 1 . 1 . 1 1 Protection 11 | . . . . 6 3 . . . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 98 | 1 3 . 8 9 20 1 1 1 10 5 1 . . 2 2 3 3 10 4 14 Energy Gun 5 | . . . . . 1 . . . 1 . . . . . . . . . . 3 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 25 | 1 1 . 4 8 9 . . . 2 . . . . . . . . . . . Ballistic Cannon 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Launcher 23 | . 1 . 2 1 4 1 . 1 1 . . . . 1 1 1 2 1 1 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . 4 . . . 2 1 . . . . 1 . . . 1 . Slashing Weapon 16 | . . . . . 2 . 1 . 4 4 . . . 1 . 1 1 2 . . Piercing Weapon 14 | . . . . . . . . . . . 1 . . . . 1 . 7 1 4 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 15 | . . . . . 1 1 . . . 2 . . . 3 . . 4 3 1 . Parts Lost 30 | . . . 1 . . . . . 5 . . . . . 1 . 8 . 2 13 Power 2 | . . . 1 . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . . . . . . . 2 . . . . . 1 . 1 . . 2 Utility 19 | . . . . . . . . . 2 . . . . . . . 5 . 2 10 Weapon 3 | . . . . . . . . . . . . . . . . . 2 . . 1 Highest Loss Streak 5 | . . . 1 . . . . . 4 . . . . . 1 . 5 . 1 5 Average Slot Usage (%) 96 | . 99 100 99 99 99 100 100 100 99 99 93 90 90 90 94 93 84 88 89 89 Engine 3 | . 7 . 2 8 6 7 6 . 2 . . . . . . . . . . . Core 2 | . 4 12 7 . . . . . 2 3 4 5 5 5 5 4 4 4 3 . Leg 13 | . 25 25 30 25 21 21 21 21 17 . . . . . . . . . . . Flight 6 | . . . . . . . . . . 21 18 15 15 15 19 17 15 18 15 14 Device 9 | . 11 12 9 9 8 7 7 14 10 4 10 10 10 9 9 12 9 11 17 6 Storage 4 | . 12 12 10 8 7 7 7 7 6 . . . . . . . . . . . Processor 27 | . 12 12 19 16 24 28 28 28 28 37 35 35 35 35 35 31 27 25 25 44 Hackware 3 | . . . . . 7 7 6 . . 4 5 5 5 5 5 9 9 11 10 3 Protection 1 | . . . . 6 2 . . . 3 . . . . . . . . . . . Ballistic Gun 8 | . 12 . 9 24 13 14 14 14 6 . . . . . . . . . . . Ballistic Cannon 1 | . 11 12 9 . . . . . . . . . . . . . . . . . Launcher 1 | . . 12 . . . 7 5 4 1 . . . . . 5 . 3 4 2 . Impact Weapon 2 | . . . . . 4 . . . 4 4 5 5 5 5 5 4 1 . . . Slashing Weapon 3 | . . . . . . . 1 2 10 15 10 10 10 9 5 8 6 4 . . Piercing Weapon 2 | . . . . . . . . . . . 4 5 5 5 5 3 4 7 10 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 17 24 24 38 46 47 44 49 52 60 43 33 28 26 34 32 34 37 46 43 55 Greatest Support 58 | 20 20 20 30 54 56 56 56 56 58 58 36 36 36 36 36 37 39 44 44 45 Greatest Overweight (x) 7 | . 1 1 1 . . . . . 7 1 . . . . 1 . . 1 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 10 10 10 10 12 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 7 10 10 10 15 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 Average Carried 10 | 7 9 9 9 12 14 15 14 15 14 5 4 5 5 4 4 4 4 4 4 4 Final Capacity 15 | 10 10 10 10 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 9 10 10 15 15 15 15 15 14 4 5 5 5 5 5 5 4 5 5 5 Class Distribution -------------------- 26% | Hacker-Skirmisher 23% | Hacker-Assassin 16% | Hacker-Scout 14% | Hacker-Mutant 5% | Scavenger-Mutant 4% | Wizard-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Assassin | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Assassin | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Sprinter | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Matter Collected 6296 | 210 190 44 534 952 1096 53 63 86 707 276 110 10 10 . 156 203 10 394 205 987 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7713 | . 233 34 652 1240 1505 . . 239 1331 306 115 160 . . 151 80 13 . 216 1438 Parts 372 | . 16 2 41 73 71 . . 9 57 12 7 9 . . 5 7 2 . 22 39 Haulers Intercepted 8 | . 1 . 2 3 . . . . 1 1 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Combat Hostiles Destroyed 128 | . 5 2 14 21 22 . . 6 22 1 . 2 . . 6 6 . . 7 14 Melee 22 | . . . . . 2 . . . 12 1 . 2 . . 1 . . . . 4 Guns 52 | . 3 . 3 20 16 . . 4 6 . . . . . . . . . . . Cannons 11 | . 2 2 7 . . . . . . . . . . . . . . . . . AOE 43 | . . . 4 1 4 . . 2 4 . . . . . 5 6 . . 7 10 Classes Destroyed 15 | . 4 1 3 3 2 . . . . . . . . . . . . . . 2 Worker 11 | . . . 1 1 3 . . . . . . . . . . . . . . 6 Builder 8 | . . 1 . . 1 . . . 1 . . . . . . 1 1 . 3 . Hauler 8 | . 1 . 2 3 . . . . 1 1 . . . . . . . . . . Recycler 10 | . . . . 3 6 . . . 1 . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . 2 Operator 5 | . . . . 2 1 . . . . 2 . . . . . . . . . . Watcher 24 | . 2 . 4 4 6 . . . . 4 3 . . . . . . . . 1 Swarmer 45 | . 1 . 2 10 5 . . 3 3 . . . . . 3 6 . . 5 7 Grunt 37 | . 4 2 5 3 7 . . 3 8 . . 2 . . 3 . . . . . Brawler 3 | . . . 1 . . . . . . . . . . . . . . . . 2 Duelist 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Sentry 18 | . . . 6 7 3 . . . 2 . . . . . . . . . . . Hunter 7 | . . . . 1 2 . . . 2 1 . . . . . . . . 1 . Programmer 15 | . . . . . 4 . . . 7 . . . . . . . . . 1 3 Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 2 3 4 4 4 . . 3 3 2 2 2 . . 3 6 1 . 5 7 Combat Bots Only 6 | . 2 2 3 3 3 . . 3 3 1 . 2 . . 3 6 . . 5 6 Max Kills in Single Turn 5 | . 1 2 3 2 3 . . 2 3 1 1 1 . . 2 5 1 . 5 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 1 2 . . 1 2 . . . . . 2 5 . . 5 2 Melee 1 | . . . . . 1 . . . 1 1 . 1 . . 1 . . . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Damage Taken 7017 | . 98 25 259 496 1126 . . 225 1553 41 234 107 . . 220 15 988 50 258 1322 Core 1180 | . 9 . 25 91 91 . . 9 213 41 66 25 . . 41 15 270 . 14 270 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 96 93 83 . . . 85 74 95 . . . . 88 . 73 100 . 82 Volleys Fired 267 | . 18 6 30 59 74 . . 9 19 . . . . . 6 2 3 . 8 33 Largest 4 | . 2 2 2 3 3 . . 3 4 . . . . . 1 1 1 . 1 2 Hottest 240 | . 63 72 72 86 138 . . 101 165 . . . . . 49 49 52 . 49 240 Shots Fired 604 | . 36 9 60 177 182 . . 21 60 . . . . . 6 2 4 . 8 39 Gun 482 | . 19 . 29 176 175 . . 18 57 . . . . . . . . . . 8 Cannon 63 | . 17 6 28 . . . . . . . . . . . . . . . . 12 Launcher 59 | . . 3 3 1 7 . . 3 3 . . . . . 6 2 4 . 8 19 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 497 | . 35 6 57 176 151 . . 18 54 . . . . . . . . . . . Thermal 36 | . . . . . 24 . . . . . . . . . . . . . . 12 Explosive 58 | . . 3 3 1 7 . . 3 3 . . . . . 6 2 4 . 8 18 Electromagnetic 13 | . 1 . . . . . . . 3 . . . . . . . . . . 9 Robot Hit Streak 28 | . 12 7 28 18 21 . . 9 15 . . . . . 5 7 1 . 5 4 Robot Miss Streak 4 | . 1 1 4 2 2 . . 1 2 . . . . . 1 . 1 . . 1 Penetration Max 1 | . . . . . 1 . . 1 1 . . . . . . . . . . . Secondary Targets 3 | . . . . 2 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 554 | . 26 7 52 126 145 . . 11 102 27 7 4 . . 6 4 2 . 7 28 Core Hits 341 | . 10 5 43 50 62 . . 11 39 8 4 3 . . 16 10 7 . 16 57 Critical Hits 10 | . . . . 1 2 . . . 4 . . . . . . . . . . 3 Critical Kills 4 | . . . . . 1 . . . 2 . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . 1 1 . . . 1 . . . . . . . . . . 2 Melee Attacks 460 | . . . . . 29 . . . 94 58 36 7 . . 2 53 25 9 71 76 Impact 66 | . . . . . 23 . . . 18 8 6 1 . . . 8 2 . . . Slashing 164 | . . . . . 6 . . . 76 50 10 3 . . 1 11 6 1 . . Piercing 229 | . . . . . . . . . . . 20 3 . . 1 34 17 8 70 76 Sneak Attacks 16 | . . . . . 3 . . . 5 4 . . . . . 2 . . . 2 Combat Hostiles 3 | . . . . . . . . . . 2 . . . . . . . . . 1 Follow-up Attacks 45 | . . . . . . . . . 18 11 4 2 . . . . 1 . . 9 Damage Inflicted 26008 | . 459 304 1143 2427 4542 . . 386 4457 1837 425 222 . . 1406 1425 611 . 1422 4942 Guns 6874 | . 256 . 382 2064 2710 . . 291 1171 . . . . . . . . . . . Cannons 856 | . 203 107 546 . . . . . . . . . . . . . . . . . Explosions 10299 | . . 197 215 363 1234 . . 95 412 . . . . . 1346 1173 582 . 1373 3309 Melee 7979 | . . . . . 598 . . . 2874 1837 425 222 . . 60 252 29 . 49 1633 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 7314 | . 437 107 928 2064 2386 . . 291 1101 . . . . . . . . . . . Thermal 557 | . . . . 175 382 . . . . . . . . . . . . . . . Explosive 10013 | . . 197 215 188 1176 . . 95 412 . . . . . 1346 1173 582 . 1373 3256 Electromagnetic 145 | . 22 . . . . . . . 70 . . . . . . . . . . 53 Impact 926 | . . . . . 389 . . . 355 141 . 41 . . . . . . . . Slashing 4688 | . . . . . 209 . . . 2519 1696 185 50 . . . . 29 . . . Piercing 2365 | . . . . . . . . . . . 240 131 . . 60 252 . . 49 1633 Highest Corruption 9 | . . . 2 . 3 3 3 . 6 . . . . . . . 9 . . 3 Average Corruption 3 | . . . 1 . 2 3 3 . 4 . . . . . . . 8 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 142 | . . . 6 . 38 2 2 . 45 . . . . . . . 9 . . 40 Message Errors 43 | . . . 1 . 12 . . . 12 . . . . . . . 2 . . 16 Matter Fused 38 | . . . . . 13 1 . . 10 . . . . . . . 4 . . 10 Heat Flow Errors 26 | . . . . . 7 1 1 . 10 . . . . . . . . . . 7 Energy Discharges 14 | . . . 3 . 3 . 1 . 4 . . . . . . . 1 . . 2 Parts Rejected 2 | . . . . . . . . . 2 . . . . . . . . . . . Data Loss (minor) 15 | . . . 2 . 1 . . . 6 . . . . . . . 1 . . 5 Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2064 | . 4 . . 142 241 . . . 567 390 74 . . . 105 226 30 . 12 273 Projectiles 4 | . 4 . . . . . . . . . . . . . . . . . . . Explosions 723 | . . . . 142 105 . . . 28 . . . . . 105 138 30 . 12 163 Melee 1337 | . . . . . 136 . . . 539 390 74 . . . . 88 . . . 110 Knockbacks 8 | . 1 . 5 . 1 . . . 1 . . . . . . . . . . . Impact 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Kinetic 6 | . 1 . 5 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 216 | . . . . 87 . . . 43 . . . . . . . . 86 . . . Shots 7 | . . . . 2 . . . 3 . . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 103 84 63 86 246 230 137 24 289 . . . . . 3 . 47 . 1 405 Average Temperature 49 | . 33 47 14 23 40 128 73 11 94 . . . . . 2 . 22 . 1 109 Received Heat Transfer 1641 | . 72 24 135 180 348 . . 63 447 . 54 18 . . 54 . 153 12 9 72 Effects 5 | . . . . . . . . . 1 . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 2 . . . 1 . . . . . . . . . . . Impact Corruptions 4 | . . . . . 1 . . . 1 2 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . Heat Transferred 816 | . . . . 100 716 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Peak Influence 2209 | . 147 55 363 375 477 . . . 245 246 255 . . . . 242 566 219 1554 2209 Initial 751 | . . 13 14 24 53 . . . 36 28 18 . . . . 31 102 145 81 751 Average 217 | . 43 25 144 129 110 . . . 72 84 79 . . . . 63 254 153 876 1514 Maximum Alert Level 5 | . . . 1 1 2 . . . 1 1 1 . . . . 1 2 1 4 5 Low Security (%) 69 | 100 100 100 86 80 79 . . . 96 83 90 . . . . 94 47 94 5 . Level 1 9 | . . . 13 19 17 . . . 3 16 9 . . . . 5 33 5 8 . Level 2 1 | . . . . . 3 . . . . . . . . . . . 18 . 8 . Level 3 3 | . . . . . . . . . . . . . . . . . . . 45 9 Level 4 1 | . . . . . . . . . . . . . . . . . . . 31 3 Level 5 14 | . . . . . . . . . . . . . . . . . . . . 87 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . . . 2 10 . . . 9 1 1 . . . . 1 2 1 8 8 Investigation 4 | . . . . 1 1 . . . . . . . . . . 1 1 . . . Extermination 18 | . . . . . 4 . . . 6 1 1 . . . . . 1 1 1 3 Reinforcement 13 | . . . . 1 2 . . . 3 . . . . . . . . . 5 2 Assault 4 | . . . . . . . . . . . . . . . . . . . 1 3 Garrison 4 | . . . . . 3 . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . 3 . Haulers Reinforced 3 | . . . . . 1 . . . 1 . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Distress Signals 34 | . . . 2 5 1 . . . . . 1 . . . . 2 3 . 4 16 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 385 | . 10 2 23 40 43 . . 7 39 14 27 13 . . 10 14 37 8 35 63 Peak Tracking Total 14 | . 4 2 4 6 5 . . 3 4 3 12 6 . . 6 7 14 5 5 6 Tactical Retreats 31 | . 1 . 1 3 3 . . . 3 2 6 2 . . . 3 6 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Traps Triggered 19 | . 1 . 1 1 2 . . . . 4 . . . . . . . . . 10 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . 1 . . . . . . . . . 1 . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Disabled 55 | . 1 . . 4 19 . . . 2 . . . . . . 1 7 . 7 14 Max in Single Turn 7 | . 1 . . 2 7 . . . 1 . . . . . . 1 3 . 1 2 Garrison Access 4 | . . . . 1 . . . . . . . . . . . 1 1 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Accessed 84 | . 6 . 6 9 19 . 1 1 8 6 5 . . 8 1 3 4 1 5 1 Terminals 32 | . 6 . 4 8 12 . . 1 . . . . . . 1 . . . . . Fabricators 14 | . . . . . 3 . . . 4 2 1 . . . . . 2 . 2 . Repair Stations 13 | . . . 1 . 2 . . . 2 2 2 . . . . 1 1 . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 1 . 1 . . . 2 2 2 . . . . 1 . 1 . . Garrison Access 6 | . . . . 1 1 . . . . . . . . . . 1 1 . 2 . Total Hacks 255 | . 25 . 23 22 56 . 4 1 23 15 10 . . 46 2 4 8 1 13 2 Successful 205 | . 20 . 19 16 42 . 4 1 17 11 8 . . 46 2 4 6 1 6 2 Failed 50 | . 5 . 4 6 14 . . . 6 4 2 . . . . . 2 . 7 . Catastrophic 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 258 | . 20 . 14 15 26 . 1 . 32 43 18 . . . . 6 25 17 23 18 Terminals 107 | . 25 . 19 21 39 . . 1 . . . . . . 2 . . . . . Fabricators 29 | . . . . . 6 . . . 7 5 2 . . . . . 5 . 4 . Repair Stations 31 | . . . 2 . 6 . . . 4 7 4 . . . . 2 2 . 2 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 26 | . . . 2 . 3 . . . 12 3 4 . . . . 1 . 1 . . Garrison Access 12 | . . . . 1 2 . . . . . . . . . . 1 1 . 7 . Terminal Hacks 118 | . 18 . 13 9 25 . 4 1 . . . . . 46 2 . . . . . Record 38 | . . . . . . . . 1 . . . . . 35 2 . . . . . Part Schematic 7 | . . . . . . . 4 . . . . . . 3 . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . 4 . . . . . . Prototype ID Bank 41 | . 15 . 11 2 9 . . . . . . . . 4 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Machine Index 2 | . . . . 1 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . 5 . . . . . . . . . . . . . . . Locate Traps 8 | . 1 . 1 3 3 . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 1 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks 21 | . . . . . 4 . . . 5 3 2 . . . . . 3 . 4 . Load Schematic 11 | . . . . . 2 . . . 2 2 1 . . . . . 2 . 2 . Build 10 | . . . . . 2 . . . 3 1 1 . . . . . 1 . 2 . Repair Station Hacks 22 | . . . 2 . 5 . . . 1 5 2 . . . . 2 2 . 1 2 Scan Component 13 | . . . 1 . 3 . . . 1 3 1 . . . . 1 1 . 1 1 Repair 9 | . . . 1 . 2 . . . . 2 1 . . . . 1 1 . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 24 | . . . 2 . 3 . . . 11 3 4 . . . . 1 . . . . Insert Component 12 | . . . 1 . 2 . . . 4 2 2 . . . . 1 . . . . Analyze 12 | . . . 1 . 1 . . . 7 1 2 . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . . . . . 1 1 . 1 . Seal Access 4 | . . . . 1 . . . . . . . . . . . 1 1 . 1 . Unauthorized Hacks 16 | . 2 . 2 6 5 . . . . . . . . . . . . 1 . . Terminals 15 | . 2 . 2 6 5 . . . . . . . . . . . . . . . Assimilate 2 | . . . . 1 1 . . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 4 2 . . . . . . . . . . . . . . . Operators 3 | . . . . 1 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 6 . 6 8 18 . . . 8 3 4 . . . . 2 3 . 4 1 Full Trace Events 2 | . . . 1 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . . Robots Built 2 | . . . . . . . . . 2 . . . . . . . . . . . Matter 603 | . . . . . . . . . 219 . . . . . . . 384 . . . Time 184 | . . . . . . . . . 116 . . . . . . . 68 . . . Total Robot Build Rating 6 | . . . . . . . . . 6 . . . . . . . . . . . Part Schematics Acquired 159 | . . . 1 . 1 . 4 . 27 51 14 . . 3 . 12 30 . 16 . Parts Built 10 | . . . . . 3 . . . 3 1 1 . . . . . . . 2 . Matter 1659 | . . . . . 402 . . . 358 190 146 . . . . . . . 563 . Time 520 | . . . . . 100 . . . 137 95 73 . . . . . . . 115 . Total Part Build Rating 49 | . . . . . 15 . . . 13 5 3 . . . . . . . 13 . Parts Repaired 9 | . . . 1 . 2 . . . . 2 1 . . . . 1 1 . . 1 Time 269 | . . . 26 . 95 . . . . 51 28 . . . . 31 20 . . 18 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 1 . 1 . . . 3 1 2 . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . 1 . . . 3 1 2 . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total Allies 93 | . . . . 1 1 . 4 . 3 2 7 . . . . 4 . 9 12 50 Largest Group 39 | . . . . 1 1 . 4 4 3 2 4 1 . . . 4 . 7 13 39 Highest-Rated Group 4787 | . . . . 10 10 . 149 149 112 190 156 36 . . . 156 . 642 1442 4787 Highest-Rated Ally 269 | . . . . 10 10 . 38 38 38 95 39 36 . . . 39 . 114 269 269 Zionite Dispatches 11 | . . . . . . . . . 1 . 2 . . . . 1 . 4 3 . Light 2 | . . . . . . . . . . . . . . . . . . 1 1 . Fire 4 | . . . . . . . . . . . 2 . . . . 1 . . 1 . Hacker 2 | . . . . . . . . . . . . . . . . . . 2 . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 642 | . . . . . . . . 19 3 18 6 1 . . . . . 26 148 421 Total Damage 44819 | . . . . . . . . 492 58 612 99 10 . . . . . 1681 9176 32691 Kills 148 | . . . . . . . . 2 . 4 2 . . . . . . 8 37 95 Allies Corrupted 7 | . . . . . . . . . 3 . . . . . . . . 1 . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Robot Analysis Total 5 | . . . . . 1 . . . . . . . . 4 . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 1 . . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 34 | . . . . . . . . . 7 12 3 . . . . 1 6 1 1 3 Main Access 1 | . . . . . . . . . . 1 . . . . . . . . . . Branch Access 3 | . . . . . . . . . 1 1 . . . . . . . . . 1 Emergency Access 4 | . . . . . . . . . . 1 1 . . . . . 1 . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . Component Schematics 10 | . . . . . . . . . 2 3 1 . . . . 1 2 . 1 . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 3 | . . . . . . . . . 2 1 . . . . . . . . . . Active Terminals 3 | . . . . . . . . . . 1 . . . . . . . 1 . 1 Active Garrisons 2 | . . . . . . . . . 1 1 . . . . . . . . . . Depthwide Sectors/0 3 | . . . . . . . . . 1 1 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Turns Passed 20602 | 4 989 615 960 1878 3223 67 1929 605 2681 974 731 189 104 83 432 601 433 510 772 2822 Spaces Moved 20361 | 3 464 279 637 1262 2106 54 1531 418 1787 1821 1311 450 250 193 691 664 793 896 1003 3748 Core . | . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 8544 | 3 464 279 637 1262 2106 54 1531 418 1786 4 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 11817 | . . . . . . . . . 1 1817 1311 450 250 193 691 664 793 896 1003 3748 Fastest Speed 20 | 120 120 200 120 120 120 123 123 123 120 31 28 34 34 34 31 32 31 23 28 20 Average Speed 71 | 120 191 200 120 121 120 123 123 123 127 31 31 34 34 34 31 33 34 26 28 29 Slowest Speed 515 | 120 200 200 200 123 123 123 123 123 515 120 34 34 34 34 109 34 39 101 28 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 98 | . . . . . . . . . . 2 20 1 . . . . 11 . 10 54 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 56 | 2 77 84 60 83 59 23 91 65 44 53 27 72 52 63 77 16 95 23 23 89 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 29 | . . . . . . . 1 1 10 5 5 1 1 3 . . 2 . . . Known Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . 2 4 1 . . . 3 1 . 3 . . . . . Spaces Dug 177 | . . . . . 15 . . . 25 19 17 1 . . . 32 14 7 26 21 Terrain Destroyed 1036 | . 2 21 23 61 166 . . 49 55 19 17 1 . . 79 68 77 7 139 252 Melee 177 | . . . . . 15 . . . 25 19 17 1 . . . 32 14 7 26 21 Projectile 7 | . 2 . . 1 2 . . 1 1 . . . . . . . . . . . AOE 852 | . . 21 23 60 149 . . 48 29 . . . . . 79 36 63 . 113 231 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total 25187 | 3 538 327 778 1524 2617 54 1579 486 2057 2167 1564 477 268 209 896 970 899 1155 1372 5247 Wait 3559 | . 23 42 55 114 322 . 35 59 101 243 217 23 19 . 188 255 75 210 310 1268 Move 20176 | 2 463 278 636 1261 2105 53 1530 417 1786 1816 1271 447 249 192 690 663 771 895 987 3664 Hop 65 | . . . . . . . . . . 2 19 1 . . . . 10 . 5 28 Pick Up 159 | . 13 . 15 26 17 . 5 . 23 15 11 1 . 3 1 2 2 3 3 19 Fast Attach 101 | . 3 . 2 2 5 . 1 . 8 13 2 . . 4 3 3 9 14 5 27 Attach 42 | . . . 4 2 2 . 1 . 7 4 4 . . 1 1 3 5 2 . 6 Detach 16 | . . . 1 . . . 1 . 2 1 1 . . . 1 1 2 2 . 4 Swap 159 | 1 3 1 16 26 33 1 1 1 18 10 6 1 . 3 1 3 1 6 3 24 Drop 241 | . 15 . 19 34 30 . 5 . 29 28 12 1 . 6 4 4 4 16 3 31 Fire 267 | . 18 6 30 59 74 . . 9 19 . . . . . 6 2 3 . 8 33 Melee 310 | . . . . . 29 . . . 64 35 20 3 . . 1 34 17 7 48 52 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 91 | . . . . . . . . . . . . . . . . . . . . 91 Rewire 1 | . . . . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 1) 5 | -11/Scrapyard | Entered Materials 5 | -10/Materials | Evolved 1 slot: Utility x1 150 | -10/Materials | Identified exit to Materials 150 | -10/Materials | Discovered exit to Materials (range 10) 318 | -10/Materials | Build established: Hacker-Mutant 500 | -10/Materials | Discovered exit to Materials (range 16) 923 | -10/Materials | Identified exit to Mines 923 | -10/Materials | Discovered exit to Mines (range 6) 994 | -10/Materials | Entered Mines 1242 | -10/Mines | Discovered exit to Materials (range 12) 1505 | -10/Mines | Discovered exit to Materials (range 11) 1531 | -10/Mines | Learned Materials emergency access door positions 1609 | -10/Mines | Entered Materials 1609 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1610 | -9/Materials | Identified exit to Mines 1611 | -9/Materials | Identified exit to Storage 1611 | -9/Materials | Discovered exit to Storage (range 8) 1898 | -9/Materials | Build established: Scavenger-Mutant 2032 | -9/Materials | Discovered exit to Storage (range 5) 2129 | -9/Materials | Repaired Sensor Array 2314 | -9/Materials | Identified exit to Materials 2314 | -9/Materials | Discovered exit to Materials (range 15) 2357 | -9/Materials | Build established: Hacker-Mutant 2569 | -9/Materials | Entered another Materials area 2569 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2871 | -8/Materials | Build established: Hacker-Skirmisher 3896 | -8/Materials | Identified exit to Factory 3896 | -8/Materials | Discovered exit to Factory (range 3) 4337 | -8/Materials | Discovered exit to Factory (range 19) 4447 | -8/Materials | Entered Factory 4447 | -7/Factory | Evolved 2 slots: Utility x2 4988 | -7/Factory | Garrison activated, responded to threat 5514 | -7/Factory | Identified exit to Lower Caves 5514 | -7/Factory | Discovered exit to Lower Caves (range 15) 5609 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 5647 | -7/Factory | Found Prototype Launcher 5847 | -7/Factory | Build established: Hacker-Assassin 5933 | -7/Factory | Fabricated Micro-nuke Launcher (x1) 5941 | -7/Factory | Local fabrication network quarantined 6600 | -7/Factory | Repaired Hvy. Ion Engine 6646 | -7/Factory | Repaired Gauss Rifle 7109 | -7/Factory | Identified exit to Factory 7109 | -7/Factory | Discovered exit to Factory (range 4) 7670 | -7/Factory | Entered Lower Caves 7670 | -7/Lower Caves | Identified Rocket Array 7723 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7736 | -7/Lower Caves | Identified exit to Zion 7737 | -7/Lower Caves | Entered Zion 7781 | -7/Zion | Given A8's code to call for help 7786 | -7/Zion | System corruption cleaned by Quarantine Array 7831 | -7/Zion | Identified exit to Proximity Caves 7831 | -7/Zion | Discovered exit to Proximity Caves (range 17) 7976 | -7/Zion | Build established: Hacker-Skirmisher 8232 | -7/Zion | Learned location of Extension (-6) 8329 | -7/Zion | Received a visual enhancement algorithm 8785 | -7/Zion | Visited the Megawrench Repair Shop 8785 | -7/Zion | Megawrench repaired 7 parts 9295 | -7/Zion | Imprinted 9297 | -7/Zion | Declared Zion's savior 9467 | -7/Zion | Build established: Hacker-Assassin 9666 | -7/Zion | Entered Proximity Caves 9666 | -6/Proximity Caves | Accompanied by 4 allies 10046 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10215 | -6/Proximity Caves | Build established: Hacker-Skirmisher 10233 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10271 | -6/Proximity Caves | Entered Factory 10271 | -6/Factory | Accompanied by 3 allies 10271 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10524 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10653 | -6/Factory | P-60 Hacker assimilated allied G8-E9N(M) 10899 | -6/Factory | Fabricated Adv. Melee Analysis Suite? 11042 | -6/Factory | Build established: Hacker-Assassin 11206 | -6/Factory | Retrieved Zion intel report: Component Schematics 11447 | -6/Factory | Fabricated W-25 Informer? 11460 | -6/Factory | Lost 4 parts (1p2n1u) 11676 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11677 | -6/Factory | Zion Infowar Resupply teleported in 11926 | -6/Factory | Retrieved Zion intel report: Component Schematics 11972 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12168 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12176 | -6/Factory | Spotted B-75 Beast 12331 | -6/Factory | Identified exit to Factory 12331 | -6/Factory | Discovered exit to Factory (range 4) 12602 | -6/Factory | Retrieved Zion intel report: Branch Access 12602 | -6/Factory | Identified exit to Lower Caves 12602 | -6/Factory | Identified exit to Extension 12705 | -6/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 12952 | -6/Factory | Entered another Factory area 12952 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13056 | -5/Factory | Repaired Power Sword 13109 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13160 | -5/Factory | Identified exit to Factory 13160 | -5/Factory | Discovered exit to Factory (range 5) 13170 | -5/Factory | Retrieved Zion intel report: Component Schematics 13178 | -5/Factory | Retrieved Zion intel report: Emergency Access 13191 | -5/Factory | Identified exit to Upper Caves 13191 | -5/Factory | Discovered exit to Upper Caves (range 12) 13250 | -5/Factory | Build established: Hacker-Scout 13254 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13257 | -5/Factory | Retrieved Zion intel report: Branch Access 13277 | -5/Factory | Retrieved Zion intel report: Component Schematics 13286 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13329 | -5/Factory | Retrieved Zion intel report: Active Terminals 13331 | -5/Factory | Retrieved Zion intel report: Main Access 13337 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13340 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13348 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13355 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13367 | -5/Factory | Retrieved Zion intel report: Component Schematics 13507 | -5/Factory | Repaired Impact Mace 13563 | -5/Factory | Fabricated Adv. Melee Analysis Suite? 13642 | -5/Factory | Found Prototype Device 13642 | -5/Factory | Identified Exp. Thermal Shield 13926 | -5/Factory | Entered another Factory area 13926 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14002 | -4/Factory | Identified exit to Research 14002 | -4/Factory | Discovered exit to Research (range 8) 14050 | -4/Factory | Fabricated Imp. Sensor Array? 14054 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14095 | -4/Factory | Repaired Mic. Fission Core 14142 | -4/Factory | Retrieved Zion intel report: Emergency Access 14463 | -4/Factory | Identified exit to Upper Caves 14463 | -4/Factory | Discovered exit to Upper Caves (range 22) 14559 | -4/Factory | Retrieved Zion intel report: Component Schematics 14559 | -4/Factory | Discovered exit to Research (range 14) 14560 | -4/Factory | Zion Fire squad teleported in 14629 | -4/Factory | Zion Fire squad teleported in 14657 | -4/Factory | Entered Upper Caves 14657 | -4/Upper Caves | Accompanied by 1 ally 14674 | -4/Upper Caves | Learned location of Quarantine (-2) 14794 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14807 | -4/Upper Caves | Learned Research stockpile data 14828 | -4/Upper Caves | Identified exit to Upper Caves 14828 | -4/Upper Caves | Discovered exit to Upper Caves (range 20) 14846 | -4/Upper Caves | Entered another Upper Caves area 14946 | -4/Upper Caves | Identified exit to Zhirov 14946 | -4/Upper Caves | Discovered exit to Zhirov (range 14) 14950 | -4/Upper Caves | Entered Zhirov 14950 | -4/Zhirov | Identified exit to Proximity Caves 14950 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 14957 | -4/Zhirov | Met Zhirov 14963 | -4/Zhirov | Learned location of Testing (-3) 14963 | -4/Zhirov | Learned location of Command (-1) 14970 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14976 | -4/Zhirov | Found Alien Artifact 14976 | -4/Zhirov | Identified Integrated Reactor 14976 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14985 | -4/Zhirov | Found Alien Artifact 15033 | -4/Zhirov | Entered Proximity Caves 15303 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15457 | -3/Proximity Caves | Discovered exit to Research (range 13) 15465 | -3/Proximity Caves | Entered Research 15465 | -3/Research | Evolved 2 slots: Utility x2 15465 | -3/Research | Identified exit to Testing 15465 | -3/Research | Discovered exit to Testing (range 17) 15594 | -3/Research | Spotted B-86 Titan 15746 | -3/Research | Retrieved Zion intel report: Component Schematics 15747 | -3/Research | Zion Fire squad teleported in 15813 | -3/Research | Identified Transdimensional Reconstructor 15869 | -3/Research | Repaired Force Lance 16066 | -3/Research | Entered Testing 16145 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 16148 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 16178 | -3/Testing | Repaired Micro-nuke Launcher 16213 | -3/Testing | Crushed by falling debris 16226 | -3/Testing | Found Prototype Processor 16226 | -3/Testing | Identified Spectral Analyzer 16244 | -3/Testing | Lost 5 parts (5u) 16249 | -3/Testing | Retrieved Zion intel report: Component Schematics 16254 | -3/Testing | Spotted Striker 16255 | -3/Testing | Spotted Striker 16333 | -3/Testing | Retrieved Zion intel report: Component Schematics 16335 | -3/Testing | Retrieved Zion intel report: Emergency Access 16348 | -3/Testing | Spotted PL-SP5H1QK0PR 16399 | -3/Testing | Spotted Alpha 7 16402 | -3/Testing | Stole the SGEMP Prototype 16403 | -3/Testing | Warped through subspace 16414 | -3/Testing | Found Prototype Hackware 16414 | -3/Testing | Identified Exp. System Shield 16450 | -3/Testing | Found Fusion Bomb Launcher 16482 | -3/Testing | Identified exit to Research 16482 | -3/Testing | Discovered exit to Research (range 16) 16492 | -3/Testing | Retrieved Zion intel report: Guard Positions 16499 | -3/Testing | Entered Research 16499 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16525 | -2/Research | Found Prototype Slashing Weapon 16525 | -2/Research | Identified Centrium Greatsword 16705 | -2/Research | Build established: Wizard-Scout 16872 | -2/Research | Retrieved Zion intel report: Active Terminals 16873 | -2/Research | Zion Light squad teleported in 16878 | -2/Research | Zion Hacker squad teleported in 16907 | -2/Research | Zion Hacker squad teleported in 16918 | -2/Research | Found Prototype Processor 16918 | -2/Research | Identified Exp. Core Analyzer 16982 | -2/Research | Zion Demo squad teleported in 16990 | -2/Research | Identified exit to Access 16990 | -2/Research | Discovered exit to Access (range 15) 17009 | -2/Research | Entered Access 17009 | -1/Access | Accompanied by 5 allies 17009 | -1/Access | Evolved 2 slots: Utility x2 17010 | -1/Access | Loaded intel: 107 machine locations 17010 | -1/Access | Loaded intel: 107 trap records 17010 | -1/Access | Identified exit to Surface 17010 | -1/Access | Discovered exit to Surface (range 119) 17010 | -1/Access | Identified exit to Command 17010 | -1/Access | Discovered exit to Command (range 66) 17010 | -1/Access | Delivered the SGEMP Prototype to Zhirov 17010 | -1/Access | Zhirov transferred Access data 17107 | -1/Access | Fabricated Adv. Hacking Suite (x1) 17118 | -1/Access | Spotted B-99 Colossus 17118 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 17169 | -1/Access | Zion Experimental squad teleported in 17185 | -1/Access | Zion Fire squad teleported in 17274 | -1/Access | Retrieved Zion intel report: Component Schematics 17381 | -1/Access | Fabricated Exp. Optical Array (x1) 17402 | -1/Access | Build established: Wizard-Sprinter 17519 | -1/Access | Garrison activated, responded to threat 17520 | -1/Access | Zion Light squad teleported in 17525 | -1/Access | Zhirov warped through subspace 17759 | -1/Access | First assault squad dispatched 17781 | -1/Access | Entered Command 17781 | -1/Command | Accompanied by 3 allies 17841 | -1/Command | Repaired Mic. Fission Core 17855 | -1/Command | Retrieved Zion intel report: Active Terminals 17861 | -1/Command | Found Gamma Bomb Array 17909 | -1/Command | Retrieved Zion intel report: Emergency Access 17914 | -1/Command | Disengaged cave seal 18072 | -1/Command | Crushed by falling debris 18079 | -1/Command | First assault squad dispatched 18103 | -1/Command | Lost 3 parts (3u) 18247 | -1/Command | Retrieved Zion intel report: Branch Access 18252 | -1/Command | Disengaged cave seal 18252 | -1/Command | Zionites emerged from the dark tunnel 18326 | -1/Command | Phase Generator disabled 18350 | -1/Command | Build established: Hacker-Ninja 18400 | -1/Command | Spotted M Guard 18400 | -1/Command | Spotted M Guard 18401 | -1/Command | Spotted Combat Programmer 18401 | -1/Command | Spotted Combat Programmer 18416 | -1/Command | Allies destroyed Combat Programmer 18421 | -1/Command | Allies destroyed M Guard 18426 | -1/Command | Allies destroyed M Guard 18427 | -1/Command | Allies destroyed Combat Programmer 18427 | -1/Command | All MAIN.C guards destroyed 18451 | -1/Command | Lost 5 parts (1n3u1w) 18483 | -1/Command | Door terminal overloaded 18606 | -1/Command | Met MAIN.C 18614 | -1/Command | 0b10 Conduit disabled 18621 | -1/Command | Destroyed MAIN.C Shell 18624 | -1/Command | MAIN.C activated Command garrisons 18629 | -1/Command | Allies destroyed MAIN.C 18709 | -1/Command | Build established: Hacker-Sprinter 19112 | -1/Command | Discovered exit to Surface (range 17) 19139 | -1/Command | Spotted B-99 Colossus 19163 | -1/Command | Allies destroyed B-99 Colossus 19472 | -1/Command | Build established: Hacker-Mutant 20144 | -1/Command | Found Fusion Bomb Launcher 20298 | -1/Command | Build established: Scavenger-Mutant 20444 | -1/Command | Discovered exit to Surface (range 11) 20603 | *** | Establishing 0b11! Last Messages --------------- 20584_ Field strength at 10. 20585_ Stasis field depleted. 20590_ B-99 Colossus triggered Stasis Trap. 20590_ A bubble of rippling energy engulfs the area. 20590_ Field strength at 70. 20590_ A bubble of rippling energy engulfs the area. 20590_ Field strength at 70. 20593_ Field strength at 40. 20594_ Field strength at 10. 20595_ Stasis field depleted. 20595_ B-99 Colossus triggered Stasis Trap. 20595_ A bubble of rippling energy engulfs the area. 20595_ Field strength at 70. 20598_ Field strength at 40. 20599_ Field strength at 10. 20600_ Stasis field depleted. [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Commander 0b11] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ???# # #????+######??????????????????? | | ???# # ##### #???????????????????????? | | ##?# #] + #???????????????????????? | | #?# # #######???????????????????????? | | #?# + !! #?????????????????????????????? | | #?# # !! #?????????????????????????????? | | #### # !! #?????????????????????????????? | | # #?????????????????????????????? | | # ] #?????????????????????????????? | | # #?????????????????????????????? | | ##########+###?????????????????????????????? | | #### #????????# #???????????????????????????????? | | #?# #??#######=#???????????????????????????????? | | #?# #??# # ##%#???????????????????????????????? | | #?# #### # #!!#???????????????????????????????? | | ##?#%=## ! #???????????????????????????????# | | ???# ## =%! #???????????????????????????????# | | ???# ## = #???????????????????????????????# | | ???# ## "" ==]#?##############????????????????# | | ???# ##""" =] #?# *!!##########???????# | | ???# # "T =] #?# !%!#;;;#;;#;##??????# | | ???# ## != #?# ^ ^^ ^ *=; ; ; !%;;####???# | | ??## ## !%! ### ^ = ^ [;;##### | | ??# !*##!==!]%* ## ^ ZZ ^^ ! 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[=# [% ##+# # | | ???????###=%= % # [= # | | ???????# #*=%= # ! | | ???????# # =[! % # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 50 Energy Generation 35 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 24 Melee Accuracy 16 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 40 Kinecelleration 30 Offensive Hacking 48 Defensive Hacking 26 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Huge Storage Unit | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Maul | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Imp. Sensor Array | -6/Factory | Z-intel Flak Cannon | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Imp. Transmission Jammer | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Micro-nuke Launcher | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Adv. Melee Analysis Suite | -6/Factory | Scanalyzed Airjet | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Hvy. Reflective Plating | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Imp. Heat Shielding | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Hvy. Mace | -6/Factory | Z-intel Biomechanical Wings | -5/Factory | Scanalyzed Imp. Lightning Gun | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Plasma Cutter | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Recoil Nullifier | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Imp. Thermal Generator | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Shock Absorption System | -5/Factory | Z-intel System Backup Module | -5/Factory | Z-intel Imp. Terrain Scanner | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Imp. Melee Analysis Suite | -5/Factory | Z-intel Adv. Hacking Suite | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Imp. Recalibrator | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Imp. Thermal Converter | -5/Factory | Z-intel Shield Generator | -5/Factory | Z-intel Scythe | -5/Factory | Z-intel Imp. Core Analyzer | -5/Factory | Z-intel Lrn. Missile Launcher | -5/Factory | Z-intel Datajack | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Lance | -5/Factory | Z-intel Chainsword | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Sml. Battery | -5/Factory | Z-intel Imp. Utility Shielding | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel ECM Suite | -5/Factory | Z-intel Thermal Converter | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Imp. Hacking Suite | -5/Factory | Z-intel KE Penetrator | -5/Factory | Z-intel System Restoration Module | -5/Factory | Z-intel Magnetic Acceleration Cannon | -5/Factory | Z-intel Smartbomb Launcher | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel Nanoactuators | -4/Factory | Scanalyzed Reaction Control System | -4/Factory | Scanalyzed Falx | -4/Factory | Z-intel Mass Driver | -4/Factory | Z-intel Hacking Suite | -4/Factory | Z-intel Matter Neutralizer | -4/Factory | Z-intel Gravmag Array | -4/Factory | Z-intel Antigrav System | -4/Factory | Z-intel Adv. Datajack | -4/Factory | Z-intel Imp. Cryofiber Web | -4/Factory | Z-intel Adv. Particle Charger | -4/Factory | Z-intel Imp. Trap Scanner | -4/Factory | Z-intel Actuator Array | -4/Factory | Z-intel Adv. Trap Scanner | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Force Field | -3/Research | Z-intel Machine Analyzer | -3/Research | Z-intel Linear Accelerator | -3/Research | Z-intel Hardlight Generator | -3/Research | Z-intel Adv. Salvage Targeting Computer | -3/Research | Z-intel Com. Battery | -3/Research | Z-intel Com. HERF Cannon | -3/Research | Z-intel Imp. Heavy Treads | -3/Research | Z-intel Drone Bay | -3/Research | Z-intel Imp. Hardlight Generator | -3/Research | Z-intel Imp. Dynamic Insulation System | -3/Research | Z-intel Adv. Transmission Jammer | -3/Research | Z-intel Imp. Launcher Guidance Computer | -3/Testing | Z-intel Impulse Thruster | -3/Testing | Z-intel Com. Wheel | -3/Testing | Z-intel Remote Shield | -3/Testing | Z-intel Adv. Recalibrator | -3/Testing | Z-intel Field Propulsion Array | -3/Testing | Z-intel Imp. System Backup Module | -3/Testing | Z-intel Antimissile System | -3/Testing | Z-intel Power Sword | -3/Testing | Z-intel Imp. Remote Datajack | -3/Testing | Z-intel Spear | -3/Testing | Z-intel Lyr. Heavy Armor Plating | -3/Testing | Z-intel Matter Compressor | -3/Testing | Z-intel Gamma Bomb Array | -3/Testing | Z-intel Lrn. Terrain Scanner | -3/Testing | Z-intel Lyr. Medium Armor Plating | -3/Testing | Z-intel Imp. Particle Charger | -3/Testing | Z-intel Enh. Force Lance | -3/Testing | Z-intel Imp. Phase Shifter | -3/Testing | Z-intel Imp. Component Analysis Suite | -3/Testing | Z-intel Stasis Canceller | -3/Testing | Z-intel Mni. Drone Bay | -3/Testing | Z-intel Antigrav Array | -3/Testing | Z-intel Lrg. Storage Unit | -3/Testing | Z-intel Hvy. Pick | -3/Testing | Z-intel Imp. Maneuvering Thrusters | -3/Testing | Z-intel Q-thruster | -3/Testing | Z-intel Adv. Weight Redist. System | -3/Testing | Z-intel Core Analyzer | -3/Testing | Z-intel Adv. Reclamation Unit | -3/Testing | Z-intel Imp. Stasis Canceller | -1/Access | Z-intel Railgun | -1/Access | Z-intel Stasis Projector | -1/Access | Z-intel Phase Shifter | -1/Access | Z-intel Adv. Cryofiber Web | -1/Access | Z-intel Dispersion Rifle | -1/Access | Z-intel Impulse Thruster Array | -1/Access | Z-intel Cargo Storage Unit | -1/Access | Z-intel Cmb. Linear Gravjet | -1/Access | Z-intel Imp. Thermal Shield | -1/Access | Z-intel Nova Cannon | -1/Access | Z-intel Adv. Sensor Array | -1/Access | Z-intel Imp. Linear Gravjet | -1/Access | Z-intel Biometal Medium Treads | -1/Access | Z-intel Quantum Capacitor | -1/Access | Z-intel Force Lance | -1/Access | Z-intel Robot Schematics ------------------ C-55 Analyst | -3/Testing | Z-intel S-43 Plague | -3/Testing | Z-intel W-44 Eye | -3/Testing | Z-intel T-07 Excavator | -3/Testing | Z-intel Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory Micro-nuke Launcher | x1 | -7/Factory | Preloaded Adv. Melee Analysis Suite | x1 | -6/Factory | Preloaded W-25 Informer | x2 | -6/Factory | Preloaded Imp. Carbon-fiber Leg | x2 | -6/Factory Adv. Melee Analysis Suite | x1 | -5/Factory Imp. Sensor Array | x1 | -4/Factory Adv. Hacking Suite | x1 | -1/Access Exp. Optical Array | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 40k Club 50k Club Beloved Commander 0b11 Corridor Of Doom Derelict Escape Just Shoot The Terminal Meet Your Maker Special Delivery Woof! void main() Challenges ------------ None Game ------ Seed FrostBeamNegator Manual? 0 Play Time 06:24:58 Cumulative 186.7 hours Start 2021.04.18 @ 00:00:14 End 2021.04.24 @ 22:31:24 Sessions 8 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 85 Rogue 68 Adventurer 0 Explorer 17 Win Type 1 Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 61 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 973f1866-c765-468a-b44f-939577da6174