Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.06 @ 15:40:35 Player: Arcismati Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (2921) 2921 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 7088 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 7/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Sensor Array Improved Signal Interpreter Matter Filter Improved Trap Extractor (0/6) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Advanced Beam Rifle Gatling Laser Gauss Rifle > --- INVENTORY -------- Heavy Deuterium Engine Improved Heat Sink Medium Storage Unit Huge Storage Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Matter Filter Hardened Medium Armor Plating Improved Trap Extractor Lightning Gun Enhanced Autogun Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 2 1 . . . Weapon 2 | . . . . 1 . . 1 Parts Attached 103 | 5 13 11 5 51 . 11 7 Power 7 | 1 1 1 . 4 . . . Engine 6 | 1 . 1 . 4 . . . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 4 4 . 14 . 2 . Treads . | . . . . . . . . Leg 25 | 2 4 4 . 13 . 2 . Wheel . | . . . . . . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 38 | 1 3 2 4 17 . 6 5 Device 22 | . . . 2 13 . 4 3 Storage 5 | 1 2 . . 1 . . 1 Processor 3 | . 1 . 1 1 . . . Hackware . | . . . . . . . . Protection 8 | . . 2 1 2 . 2 1 Artifact . | . . . . . . . . Weapon 32 | 1 5 4 1 16 . 3 2 Energy Gun 11 | 1 1 1 1 4 . 1 2 Energy Cannon 9 | . 2 2 . 4 . 1 . Ballistic Gun 5 | . . . . 4 . 1 . Ballistic Cannon 3 | . . 1 . 2 . . . Launcher 4 | . 2 . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . 1 1 1 5 . 1 . Parts Lost 39 | . 2 . . 15 1 4 17 Power 4 | . 1 . . . . . 3 Propulsion 11 | . . . . 4 . 3 4 Utility 12 | . . . . 6 1 1 4 Weapon 12 | . 1 . . 5 . . 6 Highest Loss Streak 17 | . 1 . . 6 1 2 17 To Critical Strikes . | . . . . . . . . Average Backups 13 | 3 9 12 14 13 15 13 14 Power 1 | . 1 1 1 1 2 2 1 Propulsion 1 | 1 2 1 2 2 2 . . Utility 5 | . 1 4 4 5 7 7 9 Weapon 4 | 1 4 5 6 3 4 2 2 Tool/Special . | . . . . . . . . Unused Backups 22 | . 2 8 3 6 . . 3 Power 3 | . . 1 1 1 . . . Propulsion 2 | . . 2 . . . . . Utility 8 | . . 1 2 2 . . 3 Weapon 9 | . 2 4 . 3 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 88 95 96 97 77 96 71 Engine 5 | . 4 . 4 7 7 7 5 Core 2 | . 6 11 4 . . . . Leg 30 | . 27 39 36 29 28 27 21 Device 11 | . . . 13 15 11 16 11 Storage 8 | . 14 11 9 7 7 7 6 Processor 5 | . 7 . 4 6 7 7 6 Protection 5 | . . 10 9 5 5 4 . Energy Gun 7 | . 5 8 14 6 7 5 16 Energy Cannon 6 | . 13 11 1 4 . 7 . Ballistic Gun 3 | . . . . 5 . 8 . Ballistic Cannon 1 | . . 1 . 3 . . . Launcher 1 | . 8 1 . 1 . . . Peak Build Rating 48 | 5 12 20 26 47 36 42 48 Average Rating 30 | 3 10 18 23 37 31 40 33 On Entrance 21 | . 5 12 20 26 41 26 40 Avg Prop Armor Cover (%) 9 | . 9 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 63 | 10 22 42 44 58 43 63 56 Greatest Support 56 | 20 20 40 40 56 45 45 40 Greatest Overweight (x) 14 | 2 1 1 1 2 . 4 14 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 13 15 15 15 15 14 Most Carried 15 | 5 10 15 15 15 15 15 15 Average Carried 13 | 3 9 12 14 13 15 13 13 Final Capacity 15 | 8 10 15 15 15 15 15 10 Final Carried 15 | 5 10 15 15 15 15 15 4 Class Distribution -------------------- 27% | Scavenger-Mutant 26% | Scavenger-Skirmisher 16% | Mutant 14% | Scavenger-Gunner 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2469 | 250 193 297 . 1466 . 216 47 Remotely . | . . . . . . . . Salvage Created 3150 | . 571 492 . 1821 . 216 50 Parts 189 | . 40 34 . 104 . 8 3 Haulers Intercepted 4 | . 1 1 . 2 . . . Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 61 | . 11 8 . 37 . 4 1 Guns 25 | . 3 1 . 17 . 3 1 Cannons 25 | . 3 7 . 14 . 1 . AOE 11 | . 5 . . 6 . . . Classes Destroyed 13 | . 7 2 . 3 . 1 . Worker 9 | . 3 2 . 3 . . 1 Builder 11 | . 6 . . 5 . . . Tunneler 1 | . . . . 1 . . . Hauler 4 | . 1 1 . 2 . . . Recycler 3 | . 1 1 . 1 . . . Watcher 7 | . 2 2 . 3 . . . Swarmer 10 | . 6 . . 4 . . . Grunt 37 | . 5 5 . 23 . 3 1 Brawler 1 | . . . . . . 1 . Duelist 2 | . . 1 . 1 . . . Sentry 4 | . . 2 . 2 . . . Hunter 2 | . . . . 2 . . . Programmer 5 | . . . . 5 . . . Best Kill Streak 9 | . 9 4 . 5 . 2 1 Combat Bots Only 3 | . 3 3 . 3 . 2 1 Max Kills in Single Turn 3 | . 3 1 . 3 . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 562 | . 42 31 . 285 1 63 140 Missed 164 | . 13 11 . 84 . 13 43 Hits 398 | . 29 20 . 201 1 50 97 Melee 27 | . . . . 9 1 1 16 Projectile 371 | . 29 20 . 192 . 49 81 Critical Strikes 18 | . . 1 . 8 1 5 3 Damage Taken 6816 | . 320 247 . 3268 51 786 2144 Core 1437 | . 78 47 . 360 . 74 878 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 344 | . 26 168 44 106 . . . Core Remaining (%) 78 | 100 68 88 100 . . 38 . Volleys Fired 215 | . 29 37 4 119 . 18 8 Largest 3 | . 2 2 2 3 . 3 3 Hottest 196 | . 108 136 106 174 . 169 196 Shots Fired 507 | . 57 69 6 316 1 36 22 Gun 280 | . 20 20 6 187 1 25 21 Cannon 203 | . 29 45 . 118 . 11 . Launcher 24 | . 8 4 . 11 . . 1 Special . | . . . . . . . . Kinetic 176 | . . 12 . 146 . 17 1 Thermal 218 | . 29 33 2 122 1 19 12 Explosive 24 | . 8 4 . 11 . . 1 Electromagnetic 89 | . 20 20 4 37 . . 8 Robot Hit Streak 13 | . 9 5 1 12 3 8 13 Robot Miss Streak 7 | . 4 7 2 7 . 4 3 Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 291 | . 34 31 2 187 1 22 14 Core Hits 186 | . 31 19 . 120 . 8 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 10 | . 2 1 . 5 . 2 . Burn 4 | . . . . 2 . 2 . Destroy 1 | . . . . 1 . . . Blast 1 | . . . . 1 . . . Corrupt 4 | . 2 1 . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8501 | . 1109 836 60 5281 20 536 659 Guns 3608 | . 178 159 60 2519 20 365 307 Cannons 2702 | . 387 466 . 1688 . 161 . Explosions 2149 | . 544 205 . 1055 . . 345 Melee . | . . . . . . . . Ramming 42 | . . 6 . 19 . 10 7 Kinetic 2573 | . . 100 . 2232 . 223 18 Thermal 3219 | . 425 444 . 1725 20 303 302 Explosive 1939 | . 506 127 . 1055 . . 251 Electromagnetic 728 | . 178 159 60 250 . . 81 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 5 13 13 . Average Corruption 4 | . . . . 2 7 8 . Corruption Purged 15 | . . . . 8 2 5 . Corruption Blocked . | . . . . . . . . Effects 41 | . . . . 19 4 18 . Message Errors 9 | . . . . 7 . 2 . Matter Fused 7 | . . . . 1 1 5 . Heat Flow Errors 8 | . . . . 1 2 5 . Energy Discharges 5 | . . . . 1 . 4 . Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 2 | . . . . 2 . . . Data Loss (major) 3 | . . . . 2 . 1 . Misfires 3 | . . . . 2 1 . . Alerts 2 | . . . . 1 . 1 . Overload Shots 2 | . . . . 2 . . . Overflow Damage 106 | . 2 6 . 89 . . 9 Projectiles 33 | . 2 6 . 25 . . . Explosions 73 | . . . . 64 . . 9 Melee . | . . . . . . . . Knockbacks 12 | . . 1 . 11 . . . Impact . | . . . . . . . . Kinetic 10 | . . 1 . 9 . . . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 366 | . 39 . . 240 . . 87 Shots 8 | . 1 . . 5 . . 2 Rammed 4 | . . . . . . . 4 Targets Rammed 16 | . . 3 . 4 . 5 4 Kicked 12 | . . 3 . 4 . 5 . Crushed . | . . . . . . . . Highest Temperature 507 | . 467 464 90 506 216 507 99 Average Temperature 125 | . 120 118 35 121 93 219 37 Received Heat Transfer 1935 | . 69 129 . 1035 . 495 207 Effects 22 | . 4 4 . 12 . 2 . Shutdowns 4 | . . 2 . 2 . . . Energy Bleed 1 | . . . . 1 . . . Interference 6 | . 2 . . 4 . . . Matter Decay 2 | . . 1 . 1 . . . Short Circuit 4 | . 1 . . 1 . 2 . Damage (minor) 2 | . 1 1 . . . . . Damage (major) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 6174 | . 753 679 . 3527 37 642 536 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 2 | . 1 . . 2 1 . . Low Security (%) 71 | 100 52 100 100 49 85 100 100 Level 1 18 | . 47 . . 28 14 . . Level 2 10 | . . . . 22 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 588 | . 259 190 16 588 202 92 35 Initial 202 | . . 98 11 . 202 92 . Average 147 | . 153 76 . 245 169 18 . Influence Increases 2190 | . 478 292 16 1251 . 92 61 Destroy 0b10 Robot/C 1220 | . 220 160 . 740 . 80 20 Destroy 0b10 Robot/NC 175 | . 65 30 . 75 . . 5 Destroy Leader 262 | . 56 36 . 160 . 10 . Successful Hack 84 | . 10 2 16 56 . . . Disable Machine 180 | . 15 30 . 120 . . 15 Destroy Structure 194 | . 52 34 . 100 . 2 6 Lose Combat Pursuer 75 | . 60 . . . . . 15 Influence Decreases 2190 | . 245 496 45 673 446 224 61 Entered New Map 569 | . . 135 18 . 376 40 . Time Decay 1354 | . 225 361 27 523 60 148 10 Lost Part 267 | . 20 . . 150 10 36 51 Squads Dispatched 16 | . 1 . . 12 . 1 2 Investigation 4 | . . . . 4 . . . Extermination 5 | . . . . 4 . 1 . Reinforcement 7 | . 1 . . 4 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 2 . . 1 Haulers Reinforced 2 | . . . . 2 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 5 | . 1 4 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 20 18 4 56 5 8 7 Peak Tracking Total 7 | . 7 4 3 4 5 4 6 Tactical Retreats 4 | . 3 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 8 | . . . . 7 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 12 | . 1 2 . 8 . . 1 Max in Single Turn 2 | . 1 1 . 2 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 14 | . 3 2 3 5 . 1 . Terminals 8 | . 2 . 2 3 . 1 . Fabricators . | . . . . . . . . Repair Stations 5 | . 1 1 1 2 . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 67 | . 13 18 13 21 . 2 . Successful 37 | . 6 11 9 10 . 1 . Failed 30 | . 7 7 4 11 . 1 . Catastrophic 3 | . 1 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 7 . 8 13 . 2 . Fabricators . | . . . . . . . . Repair Stations 31 | . 6 12 5 8 . . . Recycling Units 6 | . . 6 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 4 . 5 5 . 1 . Record 11 | . 3 . 3 4 . 1 . Open DSF 1 | . . . . 1 . . . Emergency Access Points 2 | . . . 2 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 20 | . 2 9 4 5 . . . Scan Component 11 | . 1 5 2 3 . . . Repair 9 | . 1 4 2 2 . . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 2 2 5 . 1 . Full Trace Events 4 | . . . . 4 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 9 | . 1 4 2 2 . . . Time 267 | . 38 104 76 49 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 2713 | . . . 231 1929 138 410 5 Sensors 2713 | . . . 231 1929 138 410 5 Jamming 6 | . . . . 6 . . . ECM 5 | . . . . 5 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 5980 | 67 611 889 477 2774 138 669 355 Spaces Moved 2643 | 47 272 319 214 1285 115 243 148 Core 17 | 9 . . . . . . 8 Treads . | . . . . . . . . Legs 2626 | 38 272 319 214 1285 115 243 140 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 190 Average Speed 165 | 118 162 181 154 159 120 194 201 Slowest Speed 750 | 150 190 190 190 260 120 400 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 9 | . . . . 9 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 45 18 24 28 93 7 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . . . 13 . . . Terrain Destroyed 212 | . 46 34 . 122 . 2 8 Melee . | . . . . . . . . Projectile 23 | . . 1 . 20 . 2 . AOE 189 | . 46 33 . 102 . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 3813 | 56 386 565 356 1748 116 400 186 Wait 606 | . 50 154 116 184 . 102 . Move 2637 | 46 271 318 213 1285 114 242 148 Hop . | . . . . . . . . Pick Up 99 | 5 10 21 9 40 . 13 1 Fast Attach 35 | 5 7 5 1 12 . 1 4 Attach 59 | . 4 1 4 26 . 10 14 Detach 9 | . 2 1 . 3 . . 3 Swap 60 | . 3 9 3 39 . 5 1 Drop 72 | . 10 16 6 31 2 4 3 Fire 215 | . 29 37 4 119 . 18 8 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick 12 | . . 3 . 4 . 5 . Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 599 | -10/Materials | Repaired Lgt. Nuclear Core 650 | -10/Materials | Discovered new exit (range 10) 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Propulsion x2 1050 | -9/Materials | Repaired Aluminum Leg 1078 | -9/Materials | Repaired Aluminum Leg 1107 | -9/Materials | Repaired Aluminum Leg 1129 | -9/Materials | Build established: Scavenger-Mutant 1135 | -9/Materials | Repaired Aluminum Leg 1533 | -9/Materials | Discovered new exit (range 3) 1568 | -9/Materials | Entered another Materials area 1568 | -8/Materials | Evolved 2 slots: Utility x2 1624 | -8/Materials | Repaired Shock Rifle 1664 | -8/Materials | Repaired Ion Cannon 2016 | -8/Materials | Discovered new exit (range 12) 2045 | -8/Materials | Entered Factory 2045 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2402 | -7/Factory | Build established: Skirmisher 2425 | -7/Factory | Repaired Hrd. Medium Armor Plating 2882 | -7/Factory | Repaired Broken Imp. Titanium Leg 3122 | -7/Factory | Build established: Scavenger-Skirmisher 4235 | -7/Factory | Discovered new exit (range 7) 4274 | -7/Factory | Identified exit to Lower Caves 4424 | -7/Factory | Lost 6 parts (2n2u2w) 4634 | -7/Factory | Core integrity fell below 50% 4819 | -7/Factory | Sucked down chute 4819 | -7/Factory | Entered Waste 4834 | -7/Waste | EMP discharged 4860 | -7/Waste | Spotted C-40 Crusher 4885 | -7/Waste | Spotted C-40 Crusher 4908 | -7/Waste | Spotted C-40 Crusher 4910 | -7/Waste | Spotted C-40 Crusher 4917 | -7/Waste | Spotted C-40 Crusher 4922 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4931 | -7/Waste | Spotted C-40 Crusher 4934 | -7/Waste | EMP discharged 4934 | -7/Waste | System corruption reached 10% 4946 | -7/Waste | Discovered new exit (range 10) 4956 | -7/Waste | Identified exit to Factory 4957 | -7/Waste | Entered Factory 5598 | -7/Factory | Discovered new exit (range 13) 5624 | -7/Factory | Identified exit to Factory 5626 | -7/Factory | Entered another Factory area 5626 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5774 | -6/Factory | Build established: Scavenger-Gunner 5955 | -6/Factory | Core integrity fell below 50% 5967 | -6/Factory | Core integrity fell below 20% 5981 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05952_ Enh. Autogun destroyed. 05953_ ALERT: Construction progress impeded, dispatching reinforcements to local area. [Achievement: Construction Begets Destruction] 05954_ Slug penetrates Terminal. 05954_ Penetrated by Slug. 05955_ Chain reaction triggered in Imp. Deuterium Engine. 05957_ Penetrated by Slug. 05957_ Lightning Gun destroyed. 05960_ Penetrated by Slug. 05961_ Slammed into G-50 Soldier. 05963_ Penetrated by Slug. 05965_ Slammed into G-50 Soldier. 05965_ Slug penetrates Wall. 05966_ Imp. Heat Sink destroyed. 05966_ Slug penetrates H-66 Slayer. 05967_ Slammed into G-50 Soldier. 05968_ Wall collapses. 05970_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #?????????????? #???????????????????????????? | | #?????????????? #???????????????????????????? | | #?????????????# #???????????????????????????? | | #?????????????# #???????????????????????????? | | #?????????????# #???????????????????????????? | | #?????????????+ #???????????????????????????? | | #?????????????# #???????????????????????????? | | #?????????????# #??????????? #??????????????? | | ################ #??????????? ####???????????? | | ^ #??????????? #T ####????????? | | #??????????? ??????? | | #??????????? ????? | | #????####### ????? | | #????# ?????? | | #################+#######?# ??????? | | #????# #?#"" ???????? | | #????# #?#"" "" %"""??????? | | "" #????# """"""" #?#"T "" %""" #??? | | "" #????# """"""" #?#"" u "" """" #??? | | "" #????# """"""" #?#" #??? | | #????# """"""" ##" +??? | | "" #????# h " ! #??? | | "" #????# """"""" h#### #??? | | "" #????# ? """""""g #### =Rm #??? | | #?????????"""""" l ##### ########## #???? | | #?????????"""""" #@#???# ###??????????????? | | ! #????????? # #???# #????????????????? | | #######????????########## #???# #????????????????? | | ????????????????????????# #???# #????????????????? | | ????????????????????????# #???# #????????????????? | | ????????????????????????# ??? +????????????????? | | ????????????????????????# ??? ?????????????????? | | ????????????????????????# ??? ?????????????????? | | ????????????????????????# ??? ?????????????????? | | ????????????????????????? ??? ?????????????????? | | ????????????????????????? ??? ?????????????????? | | ????????????????????????? ??? ?????????????????? | | ????????????????????????? ??? ?????????????????? | | ?????????????????????????# ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 308 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 48% | -10/Materials Aluminum Leg | 33% | -9/Materials Aluminum Leg | 46% | -9/Materials Aluminum Leg | 62% | -9/Materials Aluminum Leg | 71% | -9/Materials Shock Rifle | 72% | -8/Materials Ion Cannon | 74% | -8/Materials Hrd. Medium Armor Plating | 87% | -7/Factory Imp. Titanium Leg | 53% | -7/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Ew, Corruption I Spy Librarian Overwhelming Well Done You Again Challenges ------------ None Game ------ Seed FluxLaserDeconstructor Manual? 0 Play Time 01:28:03 Cumulative 9.0 hours Start 2026.05.06 @ 13:13:17 End 2026.05.06 @ 15:40:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 7 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 28x22 Zoom Use 75% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ee2db310-2214-40de-aeb9-1902567aa909