Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 23:11:15 Player: ThatBishHoly Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (1548) 1548 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 6041 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 50 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 110/300 Energy 12/160 System Corruption 1% Temperature Critical (1511) Movement Core (100) Ox1 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Heavy Plasma Cannon Flak Gun Datajack Ripper Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Cesium-ion Thruster Flying Fortress v7 > --- UTILITY ---------- Weight Redist. System Advanced Visual Processing Unit Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Heavy Plasma Cannon Flak Gun Flak Gun > --- INVENTORY -------- Hardened Medium Armor Plating Flak Gun Datajack Ripper [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Flying Fortress v7 Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility Weight Redist. System Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . 2 . . . . 1 . Utility 2 | . . . . . . 1 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 62 | 5 7 12 3 3 . 9 1 22 Power 6 | 1 . 2 1 . . 1 . 1 Engine 2 | 1 . . . . . 1 . . Core 4 | . . 2 1 . . . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 3 5 1 1 . 2 1 5 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 3 | 2 1 . . . . . . . Hover . | . . . . . . . . . Flight 17 | . 2 5 1 1 . 2 1 5 Utility 15 | . 3 1 . . . 3 . 8 Device 9 | . . 1 . . . 2 . 6 Storage 2 | . 2 . . . . . . . Processor 2 | . 1 . . . . 1 . . Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 1 4 1 2 . 3 . 8 Energy Gun 3 | 2 . . . . . 1 . . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 6 | . 1 1 . . . . . 4 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . 3 . 2 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 3 | . . 1 . 1 . 1 . . Parts Lost 17 | . 1 5 1 . . 3 . 7 Power 3 | . . 1 1 . . . . 1 Propulsion 4 | . . 3 . . . . . 1 Utility 5 | . . 1 . . . 2 . 2 Weapon 5 | . 1 . . . . 1 . 3 Highest Loss Streak 5 | . 1 5 1 . . 2 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 75 | . 93 87 98 71 66 66 69 70 Engine 4 | . 14 4 . . . 7 7 4 Core 5 | . . 5 10 11 11 1 . . Wheel 4 | . 26 . . . . . . . Flight 14 | . 1 34 43 16 11 8 15 18 Device 10 | . . 1 11 11 11 17 15 12 Storage 2 | . 12 7 . . . . . . Processor 9 | . 12 11 11 11 11 5 7 7 Energy Gun 4 | . 24 1 . . . . 7 . Ballistic Gun 1 | . . 2 . . . . . 8 Launcher 14 | . . 17 15 13 22 24 7 . Slashing Weapon 1 | . . . 6 8 . . 7 2 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 7 17 9 9 9 7 17 17 41 Greatest Support 62 | 26 32 18 22 56 56 56 62 62 Greatest Overweight (x) 3 | . . 2 . . . 1 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 5 5 5 5 Average Capacity 5 | 5 9 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 1 5 Average Carried 4 | . 2 3 4 4 5 4 1 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 5 5 5 2 1 5 Class Distribution -------------------- 62% | Mutant 16% | Scout 13% | Sprinter 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Scout | -7/Factory Skirmisher | -7/DSF Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Matter Collected 1369 | 240 75 92 252 . 124 45 . 541 Remotely 510 | . . . . . . . . 510 Salvage Created 1300 | . 118 258 142 . 239 210 . 333 Parts 120 | . 4 35 14 . 27 22 . 18 Haulers Intercepted 3 | . 1 2 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 57 | . 3 9 6 . 15 12 . 12 Melee 2 | . . . 2 . . . . . Guns 12 | . 3 . . . . . . 9 Cannons 2 | . . . . . . . . 2 AOE 40 | . . 9 4 . 15 12 . . Classes Destroyed 15 | . 3 5 . . 2 . . 5 Worker 3 | . 1 1 1 . . . . . Builder 4 | . . 2 . . 1 1 . . Tunneler 2 | . . 1 . . . 1 . . Hauler 3 | . 1 2 . . . . . . Recycler 4 | . . . . . 2 2 . . Watcher 3 | . . 2 . . . 1 . . Swarmer 33 | . 3 4 4 . 14 8 . . Cutter 5 | . . . . . . . . 5 Grunt 8 | . . 2 1 . . 3 . 2 Brawler 1 | . . . . . . . . 1 Sentry 5 | . . 3 1 . . 1 . . Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 16 | . 4 16 4 . 13 7 . 5 Combat Bots Only 11 | . 3 9 4 . 11 4 . 5 Max Kills in Single Turn 5 | . 1 3 4 . 5 4 . 2 Gunslinging . | . . . . . . . . . Exploded 5 | . . 2 4 . 5 4 . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 216 | . 33 48 6 . 6 23 . 100 Missed 86 | . 9 21 3 . 4 9 . 40 Damage Taken 3187 | . 202 333 48 . 13 666 . 1925 Core 1089 | . 53 82 17 . . 178 . 759 Absorbed by Shields 20 | . . . . . . . . 20 Core Remaining (%) 80 | 100 78 . . . 75 67 . . Volleys Fired 71 | . 24 14 1 . 5 8 . 19 Largest 3 | . 2 2 2 . 2 3 . 3 Hottest 208 | . 90 70 60 . 60 90 . 208 Shots Fired 141 | . 28 28 2 . 10 24 . 49 Gun 79 | . 28 8 . . . . . 43 Cannon 6 | . . . . . . . . 6 Launcher 56 | . . 20 2 . 10 24 . . Special . | . . . . . . . . . Kinetic 44 | . . 4 . . . . . 40 Thermal 34 | . 24 4 . . . . . 6 Explosive 56 | . . 20 2 . 10 24 . . Electromagnetic 7 | . 4 . . . . . . 3 Robot Hit Streak 9 | . 9 7 . . . 2 . 9 Robot Miss Streak 9 | . 5 3 . . . 2 . 9 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 76 | . 16 18 4 . . 2 . 36 Core Hits 145 | . 5 31 10 . 24 30 . 45 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 2 . . . . . . . Burn 2 | . 2 . . . . . . . Melee Attacks 5 | . . . 5 . . . . . Impact . | . . . . . . . . . Slashing 5 | . . . 5 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4752 | . 209 1047 390 . 925 1332 . 849 Guns 960 | . 209 68 . . . . . 683 Cannons 166 | . . . . . . . . 166 Explosions 3429 | . . 979 193 . 925 1332 . . Melee 197 | . . . 197 . . . . . Ramming . | . . . . . . . . . Kinetic 684 | . . 29 . . . . . 655 Thermal 394 | . 189 39 . . . . . 166 Explosive 3429 | . . 979 193 . 925 1332 . . Electromagnetic 48 | . 20 . . . . . . 28 Impact . | . . . . . . . . . Slashing 197 | . . . 197 . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . 1 Average Corruption 1 | . . . . . . 1 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . 3 . . Matter Fused 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 125 | . . 5 . . 82 38 . . Projectiles . | . . . . . . . . . Explosions 125 | . . 5 . . 82 38 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 122 | . . . . . . 122 . . Shots 5 | . . . . . . 5 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1511 | . 190 94 6 . 50 108 . 1511 Average Temperature 274 | . 76 27 3 . 17 38 . 654 Received Heat Transfer 252 | . . 72 18 . . 63 . 99 Effects 38 | . . . . . . . . 38 Shutdowns 6 | . . . . . . . . 6 Interference 4 | . . . . . . . . 4 Matter Decay 2 | . . . . . . . . 2 Short Circuit 6 | . . . . . . . . 6 Damage (minor) 6 | . . . . . . . . 6 Damage (major) 10 | . . . . . . . . 10 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . 1 . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . 4 . 2 . . . . 1 Heat Transferred 1064 | . 703 111 . . . . . 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Peak Influence 533 | . 89 370 364 . 422 533 198 408 Initial 198 | . . 2 144 . . 27 198 138 Average 216 | . 17 155 300 . 209 345 198 277 Maximum Alert Level 2 | . . 1 1 . 2 2 . 2 Low Security (%) 41 | 100 100 58 3 . 30 14 100 44 Level 1 44 | . . 41 96 . 51 49 . 52 Level 2 14 | . . . . . 18 35 . 3 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 5 | . . 1 . . . 1 . 3 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . 1 . . . 1 . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Distress Signals 4 | . . 1 . . . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 3 13 8 1 9 18 . 19 Peak Tracking Total 10 | . 3 8 4 2 8 10 . 5 Tactical Retreats 6 | . . . . . . 2 . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Machines Disabled 10 | . 1 2 . 2 . 5 . . Max in Single Turn 2 | . 1 2 . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Machines Accessed 8 | . 3 2 . . . 2 1 . Terminals 7 | . 2 2 . . . 2 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 7 11 . . . 6 1 . Successful 15 | . 6 5 . . . 3 1 . Failed 10 | . 1 6 . . . 3 . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . 3 . 1 . . . . Terminals 24 | . 6 11 . . . 6 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 5 5 . . . 3 1 . Record 3 | . 3 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . Open DSF 1 | . . . . . . . 1 . Alert Level 4 | . 1 3 . . . . . . Dispatch Records 1 | . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 2 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . 11 19 . . . . Total Damage 240 | . . . 102 138 . . . . Kills 4 | . . . 2 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Turns Passed 3001 | 57 457 166 238 234 860 594 10 385 Spaces Moved 2748 | 56 422 300 342 336 511 387 8 386 Core 10 | 7 . . . . . 1 . 2 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 426 | 49 377 . . . . . . . Hover . | . . . . . . . . . Flight 2312 | . 45 300 342 336 511 386 8 384 Fastest Speed 20 | 50 37 31 29 29 50 50 39 20 Average Speed 51 | 85 91 33 29 42 50 50 39 49 Slowest Speed 230 | 90 100 200 32 50 50 100 39 230 Overloaded Moves 60 | . . . . . . . . 60 Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . . 4 . 3 2 . 1 Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 44 | 4 34 36 57 65 95 35 1 73 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 336 | . . 65 22 . 64 185 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 336 | . . 65 22 . 64 185 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Total 4185 | 65 466 338 464 429 1101 767 14 541 Wait 1215 | . . . 116 76 589 355 5 74 Move 2722 | 55 421 299 334 335 504 382 8 384 Hop 9 | . . . 3 . 3 2 . 1 Pick Up 53 | 5 10 8 2 6 . 5 . 17 Fast Attach 9 | . . 2 1 . . 2 . 4 Attach 38 | 5 4 6 1 1 . 6 1 14 Detach 2 | . . . . . . 1 . 1 Swap 15 | . 3 4 1 2 . 1 . 4 Drop 36 | . 4 5 . 9 . 5 . 13 Fire 71 | . 24 14 1 . 5 8 . 19 Melee 5 | . . . 5 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 Rewire 9 | . . . . . . . . 9 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 13) 244 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x2 651 | -9/Materials | Lost 5 parts (1p3n1u) 664 | -9/Materials | Destroyed 9 combat bots 676 | -9/Materials | Discovered new exit (range 8) 680 | -9/Materials | Identified exit to Mines 681 | -9/Materials | Entered Mines 709 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 731 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 770 | -9/Mines | Learned location of 2 exits from Materials 780 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 809 | -9/Mines | Discovered new exit (range 8) 811 | -9/Mines | Identified exit to Materials 867 | -9/Mines | Discovered exit to Materials (range 3) 917 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 918 | -9/Mines | Discovered new exit (range 5) 919 | -9/Mines | Identified exit to Exiles 919 | -9/Mines | Entered Exiles 919 | -9/Exiles | Accompanied by 3 allies 927 | -9/Exiles | Met 8R-AWN 932 | -9/Exiles | Met EX-HEX 941 | -9/Exiles | Build established: Sprinter 942 | -9/Exiles | Met EX-BIN 945 | -9/Exiles | Aligned with FarCom system 945 | -9/Exiles | Given EX-Vault access code 953 | -9/Exiles | Opened EX-Vault 958 | -9/Exiles | Found Prototype Flight Unit 959 | -9/Exiles | Identified Flying Fortress v7 979 | -9/Exiles | Warned to stay clear of 0b10 Research branches 986 | -9/Exiles | Exiles lab attacked by MAIN.C 1139 | -9/Exiles | Discovered new exit (range 14) 1145 | -9/Exiles | Identified exit to Mines 1153 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1153 | -9/Exiles | Entered Mines 1246 | -8/Mines | Build established: Mutant 1388 | -8/Mines | Destroyed 11 combat bots 1392 | -8/Mines | Discovered exit to Materials (range 11) 1438 | -8/Mines | Discovered exit to Materials (range 13) 2013 | -8/Mines | Entered Materials 2013 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2014 | -8/Materials | Identified exit to Factory 2330 | -8/Materials | Crushed by falling debris 2343 | -8/Materials | Build established: Scout 2597 | -8/Materials | Discovered exit to Factory (range 20) 2607 | -8/Materials | Entered Factory 2607 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2617 | -7/Factory | Identified exit to DSF 2617 | -7/Factory | Entered DSF 2661 | -7/DSF | Additional patrols routed to DSF 2861 | -7/DSF | Sterilization system engaged 2881 | -7/DSF | Ambient heat levels rising (+10) 2892 | -7/DSF | Lost 4 parts (1p1n1u1w) 2896 | -7/DSF | Ambient heat levels rising (+10) 2911 | -7/DSF | Ambient heat levels rising (+10) 2926 | -7/DSF | Ambient heat levels rising (+10) 2930 | -7/DSF | Core integrity fell below 50% 2941 | -7/DSF | Ambient heat levels rising (+10) 2956 | -7/DSF | Ambient heat levels rising (+10) 2971 | -7/DSF | Ambient heat levels rising (+10) 2983 | -7/DSF | Core integrity fell below 20% 2986 | -7/DSF | Ambient heat levels rising (+10) 3001 | -7/DSF | Ambient heat levels rising (+10) 3003 | -7/DSF | Core destroyed Last Messages --------------- 02994_ Overheating: Short circuit. 02994_ Dropped Broken Surge Thruster. 02995_ Overheating: Core damaged (-105). 02995_ Dropped Broken Surge Thruster. 02997_ Overheating: Adv. Visual Processing Unit damaged (-1). 02997_ Overheating: Broken Adv. Heat Sink damaged (-18). 02998_ Power failure, Lgt. Nuclear Core shutdown. 02998_ Overheating: Broken Adv. Heat Sink damaged (-17). 02999_ Overheating: Matter decay (-37). 03000_ Dropped Broken Adv. Heat Sink. 03000_ Acquired Broken Surge Thruster. 03001_ ALERT: Ambient heat levels +10. 03002_ Overheating: System interference. 03002_ Adv. Heat Sink temporarily disabled. 03002_ Dropped Broken Surge Thruster. 03003_ Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????#######????????????????? | | ?????????????????????? === #????????????????? | | ?????????????????????? === ?????????????????? | | ?????????????????????? ?????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????# #??????????????????? | | ????????????????????### ###????????????????? | | ?????????????????????** #????????????????? | | ?????????????????????** #????????????????? | | ??????????????????????* #????????????????? | | ????????????????????### ###????????????????? | | ????????????????????#! ! !!#????????????????? | | ????????????????????#!=! !!#????????????????? | | ????????????????????#@==! !!#????????????????? | | ????????????#???###?###= #################??? | | ????????????# ?#!!!?##" ###]]]#[[["# !!#??? | | ????????? ## #!!!##% %##]]]"[[[## !!##?? | | ????????[ = % "#?? | | ????????[ ] % #??? | | ????????[^ ]! #??? | | ???????????##[[[#!!!##]/=% %"!!!#!!!## ]]#??? | | ????????????#[??#!!!?## * ###!!!#!!!## ]]#??? | | ????????????????###?###=*]"########### ###??? | | ????????????????????# !=!]]##?????# #???? | | ????????????????????#! =* [ "#?????# #???? | | ????????????????????# ! =*] ##?????# #???? | | ????????????????????### =""#??????###=[##???? | | ????????????????????#!! #??????#!! *!#???? | | ????????????????????#!! #??????#!! !#???? | | ????????????????????#! ==########## ##???? | | ????????????????????##" #%!! # ### ###??? | | ????????????????????### ### # ## ""#### | | ????????????????????# = """""# | | ????????????????????# = = ""##"# | | ????????????????????# # # ##"""""#??# | | ????????????????????# #########"""""#??? | | ????????????????????###"# ###???????##"####??? | | ??????????????????????### #??????????#"#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed KineticMatterAccelerator Manual? 0 Play Time 00:50:42 Cumulative 49.3 hours Start 2024.07.10 @ 20:25:41 End 2024.07.10 @ 23:11:15 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 35% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe136524-dd4c-4a09-9493-771e42d1481d