Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.22 @ 14:51:35 Player: Ash Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (59) 295 Value Destroyed (1581) 1581 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3670) 3670 TOTAL SCORE: 13866 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Win 3000 Win Speed 70 Cogmind --------- Core Integrity 1600/1600 Matter 100/300 Energy 115/260 System Corruption 0% Temperature Cool (5) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (7) --- Nuclear Pulse Array Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (14) ----- Lightpack 2.0 Gravity Neutralizer Structural Scanner Machine Analyzer Triangulator Experimental Optical Array Advanced Transmission Jammer ECM Suite Advanced Cloaking Device Improved Utility Shielding Improved Hacking Suite > --- WEAPON (2) ------- Molecular Scythe > --- INVENTORY (40) --- Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Improved Fusion Compressor Light Quantum Reactor Light Quantum Reactor Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster High-capacity Matter Pod (0) Enhanced Optical Array Advanced Signal Interpreter Improved Transmission Jammer Improved Transmission Jammer Improved Reaction Control System Cloaking Device Improved Power Shielding Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Light Armor Plating Advanced Component Analysis Suite Advanced System Restoration Module Advanced Field Recycling Unit (134) Hacking Drone Bay (1/1) Chainsword Chainsword Signal Generator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Lightpack 2.0 Gravity Neutralizer Structural Scanner Machine Analyzer Triangulator Experimental Optical Array Advanced Transmission Jammer ECM Suite Advanced Cloaking Device Improved Utility Shielding Improved Hacking Suite > --- WEAPON ----------- Molecular Scythe > --- INVENTORY -------- Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Improved Fusion Compressor Light Quantum Reactor Light Quantum Reactor Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster High-capacity Matter Pod Enhanced Optical Array Advanced Signal Interpreter Improved Transmission Jammer Improved Transmission Jammer Improved Reaction Control System Cloaking Device Improved Power Shielding Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Light Armor Plating Advanced Component Analysis Suite Advanced System Restoration Module Advanced Field Recycling Unit Hacking Drone Bay Chainsword Chainsword Signal Generator [Rating: 176] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Structural Scanner Device Structural Scanner Storage Lightpack 2.0 Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Missile Launcher Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon Field Lobotomy Kit Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . 1 . . . 1 . . . . . . . 2 1 . Utility 12 | . . . 1 . . . 1 2 2 . . . 1 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 99 | 6 7 3 14 4 3 2 9 3 8 2 5 1 6 6 9 8 3 Power 15 | 1 . 1 3 . . . . 1 1 . . . 2 2 2 2 . Engine 6 | 1 . 1 3 . . . . . . . . . 1 . . . . Core 6 | . . . . . . . . 1 1 . . . 1 1 2 . . Reactor 3 | . . . . . . . . . . . . . . 1 . 2 . Propulsion 20 | 2 . . 3 2 . . 3 . 3 1 . 1 1 . 1 1 2 Treads . | . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 18 | . . . 3 2 . . 3 . 3 1 . 1 1 . 1 1 2 Utility 39 | 1 3 . 4 . 2 . 1 2 4 . 5 . 2 4 6 4 1 Device 20 | . 2 . 1 . . . 1 . 1 . 4 . 1 3 3 4 . Storage 5 | 1 1 . 1 . 2 . . . . . . . . . . . . Processor 9 | . . . 2 . . . . 2 2 . . . . 1 2 . . Hackware 2 | . . . . . . . . . . . . . 1 . . . 1 Protection 3 | . . . . . . . . . 1 . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 25 | 2 4 2 4 2 1 2 5 . . 1 . . 1 . . 1 . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 1 . . . 1 2 . . 1 . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . Impact Weapon 13 | . 3 1 3 2 . 1 3 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . 3 . . . . . 3 . . . . 1 . Parts Lost 11 | . . 2 3 1 . . . . . 1 . 1 . . 3 . . Power 3 | . . 1 1 . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . . . . 1 . 1 . . . . . Utility 3 | . . . 1 1 . . . . . . . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 2 | . . 1 2 1 . . . . . 1 . 1 . . 2 . . To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 98 85 70 84 71 66 68 73 78 77 78 80 69 74 73 73 74 Engine 4 | . 14 14 10 11 11 11 9 . . . . . 5 . . . . Core 2 | . . . . . . . . 6 6 6 6 6 . 5 4 . . Reactor 2 | . . . . . . . . . . . . . . 4 4 8 8 Leg 2 | . 28 14 2 . . . . . . . . . . . . . . Flight 18 | . . . 19 33 33 33 36 30 25 20 20 20 11 10 14 17 18 Device 14 | . 12 14 8 7 . . 6 7 12 11 11 13 11 19 23 26 24 Storage 7 | . 14 14 8 11 11 11 9 7 6 6 6 6 5 5 4 4 4 Processor 8 | . . . 9 11 5 . . 12 13 13 13 13 10 7 4 8 8 Hackware 1 | . . . . . . . . . . . . . 3 5 3 . 4 Protection 3 | . . . . . . . . . 6 6 6 6 5 5 4 4 4 Launcher 2 | . . 7 . . . . 5 . . 5 6 6 5 5 1 . . Impact Weapon 6 | . 26 20 7 10 11 11 2 7 6 6 6 6 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 3 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 20 21 22 14 13 17 18 15 21 28 26 25 38 38 48 59 44 Greatest Support 65 | 20 20 10 15 15 14 14 20 20 28 28 39 39 41 41 54 62 65 Greatest Overweight (x) 3 | 1 . 2 3 . . 1 . . . . . . . 1 . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 10 10 10 8 40 40 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 31 | 7 8 10 7 8 23 40 40 40 40 40 40 40 40 40 40 40 40 Most Carried 39 | 4 10 10 10 8 8 9 14 24 31 30 31 29 35 39 36 36 39 Average Carried 22 | 1 6 9 5 6 7 8 10 14 26 27 27 28 31 34 33 32 36 Final Capacity 40 | 8 10 10 8 8 40 40 40 40 40 40 40 40 40 40 40 40 40 Final Carried 38 | 2 10 9 5 8 8 9 12 24 30 27 28 29 33 38 30 36 38 Class Distribution -------------------- 35% | Hauler-Ninja 26% | Mutant 18% | Hauler-Mutant 13% | Hauler-Scout 6% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Sprinter | -8/Materials Hauler-Scout | -7/Factory Hauler-Scout | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Sprinter | -5/Proximity Caves Hauler-Scout | -5/Factory Hauler-Ninja | -4/Factory Hauler-Ninja | -3/Research Hauler-Ninja | -2/Research Hauler-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Matter Collected 1273 | 199 141 48 179 79 . 42 . 191 69 140 . 139 . 32 14 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1266 | . 242 137 247 36 . 16 84 118 50 81 . 174 . 81 . . . Parts 76 | . 9 4 15 4 . 3 11 3 3 5 . 10 . 9 . . . Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled 8 | . . . . . . . . . . . . . . . 3 5 . Retrieved Matter 338 | . . . . . . . . . . . . . . . 72 266 . Parts Self-Destructed 11 | . . . . . . . . . . 4 . 7 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 52 | . 5 4 4 3 . 3 9 1 . 6 . 8 . 9 . . . Melee 4 | . . 2 . 2 . . . . . . . . . . . . . Guns 3 | . . . 3 . . . . . . . . . . . . . . AOE 40 | . 3 2 . . . 3 9 . . 6 . 8 . 9 . . . Classes Destroyed 9 | . 5 . 1 . . . 1 1 1 . . . . . . . . Worker 1 | . . . . . . . . . 1 . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . Watcher 2 | . 1 . . . . . . . 1 . . . . . . . . Swarmer 34 | . 3 . . 3 . 3 6 . . 5 . 5 . 9 . . . Grunt 12 | . 2 4 1 . . . 2 . . . . 3 . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . Sentry 5 | . . . 3 . . . . 1 . 1 . . . . . . . Best Kill Streak 6 | . 3 2 4 3 . 3 6 1 2 6 . 5 . 5 . . . Combat Bots Only 6 | . 3 2 2 3 . 3 6 1 . 6 . 5 . 5 . . . Max Kills in Single Turn 4 | . 3 2 1 1 . 3 3 1 1 2 . 4 . 3 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 . . . 3 3 . . 2 . 4 . 3 . . . Melee 1 | . . 1 . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 247 | . 26 25 53 15 . 2 4 9 . 24 . 11 15 7 48 5 3 Missed 108 | . 6 5 18 4 . 1 3 7 . 12 . 6 8 4 28 3 3 Damage Taken 1980 | . 251 242 396 103 . 32 7 12 15 316 . 75 110 32 357 32 . Core 459 | . 78 58 146 20 . . . . 15 49 . 42 15 9 27 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 115 | . . . . . . . . . . 69 . 11 . . 35 . . Ignored by Resistances 499 | . 76 70 113 32 . 9 2 3 4 22 . 23 30 10 96 9 . Core Remaining (%) 89 | 100 . 45 . . . 58 100 100 . . . 87 98 99 97 100 100 Volleys Fired 64 | . 1 3 31 . . 2 6 . . 11 . 6 . 4 . . . Largest 1 | . 1 1 1 . . 1 1 . . 1 . 1 . 1 . . . Hottest 39 | . 30 30 23 . . 39 39 . . 39 . 39 . 39 . . . Shots Fired 64 | . 1 3 31 . . 2 6 . . 11 . 6 . 4 . . . Gun 31 | . . . 31 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 33 | . 1 3 . . . 2 6 . . 11 . 6 . 4 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . 31 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 33 | . 1 3 . . . 2 6 . . 11 . 6 . 4 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 33 | . 1 2 33 . . . 1 . . . . 4 . 1 . . . Robot Miss Streak 2 | . . 1 . . . 2 1 . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 77 | . 16 9 37 3 . . 2 3 2 . . 4 . 1 . . . Core Hits 63 | . 7 5 7 1 . 2 12 . 1 7 . 11 . 10 . . . Critical Kills 4 | . 1 1 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 8 | . 4 1 2 1 . . . . . . . . . . . . . Critical Strikes 12 | . 5 2 3 2 . . . . . . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . . . . . . . Smash 10 | . 5 2 1 2 . . . . . . . . . . . . . Melee Attacks 143 | . 16 8 6 10 . . 3 7 14 3 1 1 5 12 15 25 17 Impact 69 | . 16 8 6 10 . . 3 7 14 3 1 1 . . . . . Slashing 74 | . . . . . . . . . . . . . 5 12 15 25 17 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . 4 . . . . . . 1 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . 2 1 . . . . . . . . . . . . . . . Damage Inflicted 5229 | . 578 381 642 162 . 180 824 175 167 547 . 817 . 756 . . . Guns 474 | . . . 474 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 3376 | . 92 208 . . . 180 824 . . 547 . 769 . 756 . . . Melee 1377 | . 486 171 168 162 . . . 175 167 . . 48 . . . . . Ramming 2 | . . 2 . . . . . . . . . . . . . . . Kinetic 474 | . . . 474 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 3376 | . 92 208 . . . 180 824 . . 547 . 769 . 756 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 1377 | . 486 171 168 162 . . . 175 167 . . 48 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 1 . 1 1 . . . Average Corruption 1 | . . . . . . . . . . 1 1 . 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . 1 . . 3 . . . Energy Discharges 2 | . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 2 | . . . . . . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 683 | . 112 41 32 90 . 88 41 50 63 74 . 12 . 80 . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 299 | . . 4 . . . 88 41 . . 74 . 12 . 80 . . . Melee 384 | . 112 37 32 90 . . . 50 63 . . . . . . . . Knockbacks 5 | . 3 . . 1 . . . 1 . . . . . . . . . Impact 5 | . 3 . . 1 . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 108 | . 31 51 . . . 26 . . . . . . . . . . . Shots 5 | . 1 3 . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 320 | . . 15 24 . . . 5 . . . . 1 . . . 320 . Average Temperature 80 | . . 9 13 . . . 2 . . . . 1 . . . 114 . Received Heat Transfer 881 | . 153 144 216 . . . . 6 . 12 . 12 9 . . 329 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . 1 . . . . 2 2 . . . . . . . . Impact Corruptions 21 | . 8 1 2 3 . . . 4 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Peak Influence 441 | . 224 162 230 187 . 98 312 408 271 . . . 198 441 369 292 348 Initial 200 | . . 73 53 75 . . 31 121 172 . . . 140 83 200 180 123 Average 169 | . 100 137 97 87 . 66 204 227 183 . . . 164 217 244 188 242 Maximum Alert Level 2 | . 1 . 1 . . . 1 2 1 . . . . 2 1 1 1 Low Security (%) 66 | 100 94 100 84 100 . 100 23 56 60 . . . 100 54 . 53 35 Level 1 31 | . 5 . 15 . . . 76 34 39 . . . . 35 100 46 64 Level 2 1 | . . . . . . . . 9 . . . . . 9 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . . . . . 1 1 2 . . . 5 3 3 1 1 Investigation 8 | . . . . . . . . 1 2 . . . 3 1 1 . . Extermination 5 | . . . . . . . . . . . . . 1 1 1 1 1 Reinforcement 4 | . . . . . . . 1 . . . . . 1 1 1 . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Distress Signals 6 | . . . 2 . . . . . . . . . . 1 2 . 1 Communications Jammed 46 | . . . . . . . . . . . . . . 10 28 3 5 Distress Signals 46 | . . . . . . . . . . . . . . 10 28 3 5 Times Spotted 120 | . 10 4 10 5 . 3 6 6 6 4 . 12 9 15 15 6 9 Peak Tracking Total 10 | . 4 2 5 3 . 3 6 2 3 2 . 10 7 8 8 4 4 Tactical Retreats 16 | . . . 1 1 . . . . . . . 2 1 3 3 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Traps Triggered 5 | . . . . . . . . . 1 . . . . 2 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Machines Disabled 1 | . . . . 1 . . . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . 2 . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Machines Accessed 78 | . 5 . . 2 4 . 5 8 12 . . . 7 14 6 8 7 Terminals 52 | . 4 . . 1 . . 3 6 9 . . . 5 9 4 6 5 Fabricators 7 | . . . . . . . . 1 2 . . . 1 1 1 1 . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 1 1 1 . . Scanalyzers 3 | . . . . . . . 1 . 1 . . . . 1 . . . Garrison Access 7 | . . . . . . . 1 1 . . . . . 2 . 1 2 Total Hacks 223 | . 13 . . 3 49 . 8 20 31 . . . 24 32 11 20 12 Successful 133 | . 8 . . 3 49 . 5 13 16 . . . 9 17 3 5 5 Failed 90 | . 5 . . . . . 3 7 15 . . . 15 15 8 15 7 Catastrophic 15 | . . . . . . . 1 2 1 . . . 4 3 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 80 | . 5 . . 1 1 . 5 8 10 . . . 19 12 1 13 5 Terminals 134 | . 12 . . 2 . . 5 15 24 . . . 20 22 8 17 9 Fabricators 16 | . . . . . . . . 4 5 . . . 2 2 1 2 . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . 2 1 2 . . Scanalyzers 6 | . . . . . . . 2 . 2 . . . . 2 . . . Garrison Access 11 | . . . . . . . 1 1 . . . . . 5 . 1 3 Terminal Hacks 90 | . 5 . . 3 49 . . 7 7 . . . 5 8 2 2 2 Record 52 | . . . . . 49 . . 1 . . . . . . . 1 1 Part Schematic 2 | . . . . . . . . 1 1 . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . 1 . . . . . . . . Prototype ID Bank 2 | . . . . . . . . 1 1 . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . . . . . 1 1 . . Level Access Points 4 | . 1 . . . . . . . . . . . 1 1 1 . . Branch Access Points 5 | . 1 . . 1 . . . . 1 . . . . 1 . 1 . Terminal Index 3 | . . . . . . . . . 1 . . . 1 1 . . . Fabricator Index 2 | . . . . . . . . . 1 . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . Alert Level 2 | . . . . . . . . 1 . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . Locate Traps 3 | . . . . . . . . 2 . . . . . 1 . . . Dispatch Records 3 | . 1 . . 1 . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 2 4 . . . 2 1 1 1 . Network Status 4 | . . . . . . . . . 1 . . . . 1 1 1 . Load Schematic 3 | . . . . . . . . 1 1 . . . 1 . . . . Build 4 | . . . . . . . . 1 2 . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzer 6 | . . . . . . . 2 . 2 . . . . 2 . . . Insert Component 3 | . . . . . . . 1 . 1 . . . . 1 . . . Analyze 3 | . . . . . . . 1 . 1 . . . . 1 . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . . . 2 . . 2 Seal Access 5 | . . . . . . . 1 . . . . . . 2 . . 2 Unauthorized Hacks 20 | . 3 . . . . . 2 4 3 . . . 2 3 . 2 1 Terminals 19 | . 2 . . . . . 2 4 3 . . . 2 3 . 2 1 Assimilate 4 | . . . . . . . 1 1 1 . . . . 1 . . . Botnet 15 | . 2 . . . . . 1 3 2 . . . 2 2 . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 5 . . 1 . . 3 8 11 . . . 7 11 4 8 5 Full Trace Events 8 | . . . . . . . . 1 2 . . . 3 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 1 1 2 . 15 . . 1 . . . Parts Built 3 | . . . . . . . . 1 1 . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 301 | . . . . . . . . 58 137 . . . 106 . . . . Total Part Build Rating 17 | . . . . . . . . 3 8 . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . 2 . . . Parts Scanalyzed 3 | . . . . . . . 1 . 1 . . . . 1 . . . Part Schematics Acquired 3 | . . . . . . . 1 . 1 . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Total Allies 8 | . . . . 2 . . 1 1 1 . 2 . . 1 . . . Largest Group 3 | . . . . 2 . . 1 1 2 2 3 3 1 1 . . . Highest-Rated Group 88 | . . . . 43 . . 10 26 52 52 88 88 23 10 . . . Highest-Rated Ally 31 | . . . . 31 . . 10 26 26 26 31 31 23 10 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . 6 . . . . . . . 7 . . . . . Total Damage 231 | . . . . 125 . . . . . . . 106 . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 1 3 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Turns Passed 5916 | 57 398 318 219 518 189 141 175 273 243 322 387 261 374 557 290 745 449 Spaces Moved 10847 | 40 270 128 168 596 511 329 399 775 623 819 770 478 667 1156 611 1523 984 Core 29 | 6 . . 23 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 450 | 34 270 128 18 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10368 | . . . 127 596 511 329 399 775 623 819 770 478 667 1156 611 1523 984 Fastest Speed 28 | 50 120 190 34 32 34 34 28 28 28 34 34 32 32 39 35 32 29 Average Speed 38 | 113 120 222 61 33 34 34 28 28 28 34 34 32 38 39 35 32 30 Slowest Speed 260 | 120 120 260 260 34 34 107 29 28 35 35 34 34 39 120 35 32 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 76 | . . . 5 2 . 6 2 5 6 2 . . 14 15 10 5 4 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 47 | 5 51 23 25 99 88 71 42 29 19 79 85 77 23 43 24 45 32 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 6 | . . . . 1 1 . . . . . 3 1 . . . . . Known Exits Taken 13 | . 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . . . . 1 . 1 . . . . . . . . 1 . Scrap Searched 5 | . . . . 1 . 1 . . . 2 . 1 . . . . . Spaces Dug 152 | . . . . 5 . . 3 3 12 58 . . 5 12 15 22 17 Terrain Destroyed 455 | . 9 11 . 5 . 40 65 3 12 153 . 55 5 43 15 22 17 Melee 97 | . . . . 5 . . 3 3 12 3 . . 5 12 15 22 17 Projectile . | . . . . . . . . . . . . . . . . . . AOE 358 | . 9 11 . . . 40 62 . . 150 . 55 . 31 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Total 12236 | 49 320 143 236 894 529 347 447 818 665 838 892 574 765 1226 656 1736 1101 Wait 961 | . 8 2 10 270 . 20 23 22 14 4 112 87 76 21 20 174 98 Move 10685 | 39 269 127 158 591 510 316 394 765 610 813 769 477 639 1128 592 1512 976 Hop 67 | . . . 4 2 . 6 2 4 6 2 . . 13 12 8 5 3 Pick Up 120 | 4 13 . 5 9 9 1 6 15 9 . 4 2 14 13 4 9 3 Fast Attach 16 | 4 . . 6 1 . . 1 . . . . . 1 3 . . . Attach 46 | 2 4 1 4 1 3 . 4 2 3 2 1 1 5 1 6 3 3 Detach 14 | . 3 . 1 1 . . 2 . 2 . . . 2 1 . 1 1 Swap 37 | . 3 2 4 2 . 2 4 1 5 . 4 . . 2 3 5 . Drop 66 | . 5 . 7 7 7 . 2 2 2 2 1 . 10 11 8 2 . Fire 64 | . 1 3 31 . . 2 6 . . 11 . 6 . 4 . . . Melee 140 | . 14 7 6 10 . . 3 7 14 3 1 1 5 12 15 25 17 Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . 1 . . . 18 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 13) 58 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 456 | -10/Materials | Entered Mines 519 | -10/Mines | Found a hidden stash of uninstalled traps 631 | -10/Mines | Core integrity fell below 50% 730 | -10/Mines | Learned Materials stockpile data 759 | -10/Mines | Discovered exit to Materials (range 9) 774 | -10/Mines | Entered Materials 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -9/Materials | Discovered new exit (range 8) 993 | -9/Materials | Identified exit to Mines 993 | -9/Materials | Entered Mines 1011 | -9/Mines | Assembled infested the area 1302 | -9/Mines | Discovered new exit (range 10) 1326 | -9/Mines | Identified exit to Materials 1329 | -9/Mines | Discovered exit to Materials (range 10) 1350 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1418 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1426 | -9/Mines | Met a Derelict testing a Signal Generator 1427 | -9/Mines | Found Signal Generator 1473 | -9/Mines | Learned location of Storage (-8) 1509 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1509 | -9/Mines | Discovered new exit (range 5) 1510 | -9/Mines | Identified exit to Exiles 1511 | -9/Mines | Entered Exiles 1520 | -9/Exiles | Met 8R-AWN 1526 | -9/Exiles | Met EX-HEX 1535 | -9/Exiles | Met EX-BIN 1540 | -9/Exiles | Aligned with FarCom system 1540 | -9/Exiles | Given EX-Vault access code 1549 | -9/Exiles | Opened EX-Vault 1558 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1598 | -9/Exiles | Found Prototype Special Weapon 1599 | -9/Exiles | Identified Field Lobotomy Kit 1601 | -9/Exiles | Found Prototype Storage 1602 | -9/Exiles | Identified Superbattery 1605 | -9/Exiles | Found Prototype Storage 1607 | -9/Exiles | Identified Lightpack 2.0 1633 | -9/Exiles | Met EX-DEC 1635 | -9/Exiles | Learned location of Zion (-6) 1649 | -9/Exiles | Visited The Gauntlet 1696 | -9/Exiles | Discovered new exit (range 14) 1700 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1700 | -9/Exiles | Entered Mines 1839 | -8/Mines | Discovered exit to Materials (range 7) 1841 | -8/Mines | Entered Materials 1841 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1842 | -8/Materials | Identified exit to Storage 1897 | -8/Materials | Discovered new exit (range 16) 1952 | -8/Materials | Discovered exit to Storage (range 13) 1966 | -8/Materials | Discovered new exit (range 16) 2016 | -8/Materials | Entered Factory 2016 | -7/Factory | Accompanied by 1 ally 2016 | -7/Factory | Evolved 2 slots: Utility x2 2034 | -7/Factory | Discovered new exit (range 12) 2060 | -7/Factory | Discovered new exit (range 10) 2075 | -7/Factory | Identified exit to Factory 2177 | -7/Factory | Fabricated Imp. VTOL Module? 2198 | -7/Factory | Discovered new exit (range 14) 2206 | -7/Factory | Identified exit to Lower Caves 2289 | -7/Factory | Entered another Factory area 2289 | -6/Factory | Accompanied by 1 ally 2289 | -6/Factory | Evolved 2 slots: Utility x2 2305 | -6/Factory | Spotted B-75 Beast 2342 | -6/Factory | Build established: Hauler-Scout 2408 | -6/Factory | Discovered new exit (range 22) 2425 | -6/Factory | Discovered new exit (range 7) 2427 | -6/Factory | Identified exit to Lower Caves 2495 | -6/Factory | Fabricated Impulse Thruster Array? 2532 | -6/Factory | Entered Lower Caves 2532 | -6/Lower Caves | Accompanied by 2 allies 2611 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2638 | -6/Lower Caves | Spotted B-75 Beast 2779 | -6/Lower Caves | Crushed by falling debris 2820 | -6/Lower Caves | Build established: Hauler-Mutant 2830 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2832 | -6/Lower Caves | Identified exit to Zion 2833 | -6/Lower Caves | Learned Factory emergency access door positions 2854 | -6/Lower Caves | Entered Zion 2854 | -6/Zion | Accompanied by 1 ally 2899 | -6/Zion | System corruption cleaned by Quarantine Array 2932 | -6/Zion | Given the Hacking Drone Bay 2932 | -6/Zion | Found Prototype Device 2933 | -6/Zion | Identified Hacking Drone Bay 2997 | -6/Zion | Rebuked by Imprinter 3020 | -6/Zion | Gained Derelict followers 3060 | -6/Zion | Learned location of Quarantine (-2) 3063 | -6/Zion | Learned 12 Factory zone layouts 3065 | -6/Zion | Found Prototype Device 3066 | -6/Zion | Identified Phasing AFG 3079 | -6/Zion | Found Prototype Energy Gun 3152 | -6/Zion | Discovered new exit (range 10) 3158 | -6/Zion | Identified exit to Proximity Caves 3241 | -6/Zion | Entered Proximity Caves 3241 | -5/Proximity Caves | Accompanied by 3 allies 3479 | -5/Proximity Caves | Discovered new exit (range 13) 3483 | -5/Proximity Caves | Learned location of Armory (-4) 3487 | -5/Proximity Caves | Identified exit to Factory 3502 | -5/Proximity Caves | Entered Factory 3502 | -5/Factory | Accompanied by 1 ally 3502 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3503 | -5/Factory | Identified exit to Factory 3522 | -5/Factory | Spotted B-75 Beast 3752 | -5/Factory | Fabricated Imp. Transmission Jammer (x1) 3811 | -5/Factory | Build established: Hauler-Scout 3876 | -5/Factory | Entered another Factory area 3876 | -4/Factory | Evolved 2 slots: Utility x2 4148 | -4/Factory | Build established: Hauler-Ninja 4378 | -4/Factory | Identified exit to Upper Caves 4378 | -4/Factory | Identified exit to Armory 4378 | -4/Factory | Identified exit to Research 4433 | -4/Factory | Entered Research 4433 | -3/Research | Evolved 2 slots: Propulsion x2 4463 | -3/Research | Discovered new exit (range 10) 4471 | -3/Research | Identified exit to DSF 4540 | -3/Research | Spotted B-86 Titan 4565 | -3/Research | Spotted B-86 Titan 4624 | -3/Research | Identified exit to Research 4723 | -3/Research | Entered another Research area 4723 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4731 | -2/Research | Discovered new exit (range 8) 4920 | -2/Research | Discovered new exit (range 19) 5068 | -2/Research | Found Prototype Slashing Weapon 5086 | -2/Research | Identified Molecular Scythe 5130 | -2/Research | Spotted B-90 Cyclops 5192 | -2/Research | Discovered new exit (range 19) 5395 | -2/Research | Identified exit to Quarantine 5468 | -2/Research | Entered Access 5468 | -1/Access | Evolved 2 slots: Utility x2 5533 | -1/Access | Spotted B-99 Colossus 5628 | -1/Access | Spotted B-99 Colossus 5690 | -1/Access | Spotted B-99 Colossus 5915 | -1/Access | Discovered new exit (range 5) 5917 | *** | Escaped! Last Messages --------------- 05797_ Terminal x2 05806_ Connecting with Terminal... >>Query(Sigix Exoskeleton) All [Sigix] aboard the [Leopard] were encased in an extremely powerful full-body exoskeleton which apparently cannot be removed without killing the occupant. It is unknown whether this arrangement is representative of all [Sigix] members, or only the form of a possible warrior caste. The bipedal design is far faster than any leg system used by my current robots, and can further propel itself via quick leaps with the help of thrusters arrayed on its back and legs. Deceptively large for its agility, the exoskeleton can carry a significant mass with little to no impact on its speed; during the initial confrontation one of the aliens impaled three sentries with a single thrust of its [Sigix] Broadsword, flying across a hall at top speed to further smash them into a wall. 05868_ ALERT: Rogue bot located, Programmers report to Access Zone 4B. 05914_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05915_ The Access Shell folds into the floor. 05915_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ####+########## # """""""" ########## | | # ###### # """"" ## | | # ###?## # ##??????? | | # ##??## # ##??????? | | # ##??## ###############??????? | | # ##??## ###############??????? | | #+######" ##??## ##?????????#### | | # ####### ##??## ##??###????##########+# | | # ##??### ##??## ##??## | | # ##???## ##??## ##??## ## # | | # ##???############?? ?????## ??? # | | # ##???############??? ??????## ????????? | | # ##?????????????????? ??????## ????????????? | | # ##????????????????? ?????## ????????????? | | # ##?????????????????BB BB????????????????????? | | # ##?????????????????BB BB????????????????????? | | # ##????????????????? ??????o????????????? | | #/##????????????????"""""""""???? ???????????????? | | ????????????????????????????? ???????????????? | | ???????????????##"????????"##? ???????????????? | | " ???????????????##""""""""""##? ???????????????? | | "" ???????????????## ##? ???????????????? | | " ???????????????## ##? ???????????????? | | ???????????????## ##? ???????""""T"""" | | ? ???????????????## "" ##? ??????"""""""""" | | ? ???????????????## "@ ##? ????????????#### | | ? ??????????????## ### ##??????????#### | | ?###??????????????## ### ##?????????????? | | ? ?????gg??????### ### ##??????????#### | | ????????lg???????### ### ??????????#### | | ?????????????????## ## ##??????"?? # | | ?????????????????###"" ### ##?????"""? # | | ?????????????????###"" ### ##????"""?? # | | ??????????????????##"" ### ##?????"??? / | | ?????""???????????##T ### ##????????? # | | ????"""???????????##"" ### #### # | | ????"T??? # #######"" ### ############# | | ????"""?? # #######"" ### | | ?????""?? # | | ????????? # | | ????????? #################################### | | ?????????##################################### | | ????????????????????????????????????????????## | | ?????????????????????????????????############# | | ?????????????????????????????????############# | | ?????????????????????????????????## | | ?????????????????????????????????## | | ?????????????????????????????????## | | ?????????????????????????????????## | | ??????????????????????????"??????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Additional Mass Support 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 73 Offensive Hacking 22 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Hvy. Deuterium Engine | -6/Factory | Scanalyzed Imp. Transmission Jammer | -6/Factory | Hacked Myomer Leg | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Wave Gun | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Mass Driver | -6/Zion | Archive Force Booster | -4/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Impulse Thruster Array | x1 | -6/Factory | Preloaded Imp. Transmission Jammer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed GuidedCloakMembrane Manual? 0 Play Time 03:54:59 Cumulative 37.8 hours Start 2024.04.21 @ 23:27:37 End 2024.04.22 @ 14:51:35 Sessions 12 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 2 Adventurer 37 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 40 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e6b8243-3cb5-4306-8a22-63237c989337