Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 20:49:45

Player: Nezrafi

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (54)      270
Value Destroyed (1676)     1676
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4286

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     11/300
Energy                     67/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (900) Ox17
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Visual Processing Unit
       Advanced Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
       Advanced Beam Cannon
>               --- INVENTORY (20) ---
     Reinforced Ion Engine
       Improved Heat Sink
                Disposable Heat Sink
                Transport Network Coupler
       Advanced ECM Suite
                Phase Shifter
                Phase Shifter
       Hardened Medium Armor Plating
       Improved Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
       Improved Terrain Scanner
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Reactive Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
     Reinforced Ion Engine
          Light Nuclear Core
       Improved Heat Sink
                Disposable Heat Sink
                Visual Processing Unit
                Sensor Array
                Transport Network Coupler
       Advanced Targeting Computer
                ECM Suite
                Phase Shifter
                Phase Shifter
                Power Shielding
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
           Mini Grenade Launcher
       Improved Datajack
                Mining Laser
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Reactive Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 6   1   11  13  18  
  Power                    5    | 1   .   3   .   1   
    Engine                 4    | 1   .   3   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   2   5   1   
    Treads                 1    | .   .   1   .   .   
    Leg                    9    | 2   .   1   5   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 1   1   3   4   10  
    Device                 6    | .   1   1   2   2   
    Storage                3    | 1   .   2   .   .   
    Processor              3    | .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   .   .   1   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   .   3   4   6   
    Energy Gun             2    | .   .   1   1   .   
    Energy Cannon          3    | .   .   2   .   1   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       4    | .   .   .   1   3   
    Launcher               3    | .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 25   | .   .   4   4   17  
  Power                    3    | .   .   1   .   2   
  Propulsion               6    | .   .   .   2   4   
  Utility                  9    | .   .   1   2   6   
  Weapon                   7    | .   .   2   .   5   
  Highest Loss Streak      15   | .   .   3   2   15  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  96  97  93  
  Engine                   9    | .   14  10  9   6   
  Treads                   1    | .   .   4   .   .   
  Leg                      29   | .   28  28  35  26  
  Device                   12   | .   7   8   16  13  
  Storage                  14   | .   14  21  11  7   
  Processor                1    | .   .   .   2   1   
  Protection               7    | .   .   .   3   21  
  Energy Gun               2    | .   .   5   1   .   
  Energy Cannon            6    | .   .   5   9   5   
  Ballistic Gun            7    | .   28  11  4   .   
  Ballistic Cannon         2    | .   .   .   2   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             84   | 14  15  55  62  84  
  Greatest Support         45   | 20  20  30  40  45  
  Greatest Overweight (x)  17   | 4   .   2   1   17  
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 20   | 8   8   20  20  20  
  Average Capacity         18   | 7   8   19  20  20  
  Most Carried             20   | 4   6   20  20  20  
  Average Carried          16   | 2   5   15  19  18  
  Final Capacity           20   | 8   8   20  20  20  
  Final Carried            20   | 4   6   20  20  10  

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1093 | 182 80  369 149 313 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1869 | .   113 592 571 593 
  Parts                    119  | .   9   42  23  45  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           5    | .   .   2   2   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  36   | .   3   12  6   15  
  Guns                     10   | .   1   8   1   .   
  Cannons                  19   | .   .   4   3   12  
  AOE                      7    | .   2   .   2   3   
Classes Destroyed          12   | .   3   4   1   4   
  Worker                   1    | .   .   1   .   .   
  Builder                  6    | .   .   .   1   5   
  Recycler                 6    | .   1   1   3   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  4    | .   1   3   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    15   | .   .   5   5   5   
  Brawler                  3    | .   .   2   1   .   
  Sentry                   4    | .   .   2   .   2   
  Specialist               5    | .   .   .   .   5   
  Hunter                   1    | .   .   .   .   1   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           7    | .   5   6   5   7   
  Combat Bots Only         4    | .   3   3   3   4   
Max Kills in Single Turn   3    | .   3   2   2   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   2   .   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               4159 | .    54   816  336  2953 
  Core                     887  | .    16   134  34   703  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  18   | .    .    .    .    18   
  Regen/Repaired (Parts)   88   | .    .    50   38   .    
Core Remaining (%)         88   | 100  93   66   93   .    
Volleys Fired              131  | .    7    48   23   53   
  Largest                  2    | .    2    2    2    2    
  Hottest                  116  | .    40   108  116  116  
Shots Fired                240  | .    14   83   45   98   
  Gun                      86   | .    14   58   14   .    
  Cannon                   145  | .    .    25   29   91   
  Launcher                 9    | .    .    .    2    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  137  | .    14   44   18   61   
  Thermal                  94   | .    .    39   25   30   
  Explosive                9    | .    .    .    2    7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | .    5    12   11   18   
  Robot Miss Streak        7    | .    3    5    5    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           145  | .    7    55   24   59   
  Core Hits                84   | .    6    25   15   38   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    .    .    1    4    
    Meltdown               1    | .    .    .    1    .    
    Blast                  4    | .    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4515 | .    557  878  645  2435 
  Guns                     725  | .    85   528  112  .    
  Cannons                  2206 | .    .    347  351  1508 
  Explosions               1571 | .    472  .    177  922  
  Melee                    .    | .    .    .    .    .    
  Ramming                  13   | .    .    3    5    5    
  Kinetic                  1761 | .    85   439  136  1101 
  Thermal                  1170 | .    .    436  327  407  
  Explosive                1571 | .    472  .    177  922  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    2    3    6    
  Average Corruption       2    | .    .    2    2    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    .    2    9    6    
    Message Errors         2    | .    .    1    1    .    
    Matter Fused           3    | .    .    .    1    2    
    Heat Flow Errors       3    | .    .    1    2    .    
    Energy Discharges      2    | .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    .    
    Data Loss (major)      4    | .    .    .    3    1    
    Misfires               1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            60   | .    16   1    .    43   
  Projectiles              1    | .    .    1    .    .    
  Explosions               59   | .    16   .    .    43   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    .    1    9    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    .    .    1    8    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      213  | .    .    .    .    213  
  Shots                    6    | .    .    .    .    6    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             5    | .    .    1    1    3    
  Kicked                   4    | .    .    1    1    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        459  | .    .    257  291  459  
  Average Temperature      121  | .    .    86   86   146  
  Received Heat Transfer   1278 | .    .    249  207  822  
  Effects                  5    | .    .    .    1    4    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           2    | .    .    .    1    1    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         2105 | .    .    829  592  684  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             196  | .   137 196 193 193 
  Initial                  57   | .   .   57  26  1   
  Average                  70   | .   110 83  75  48  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   1   1   3   
  Investigation            1    | .   .   .   1   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            4    | .   1   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           3    | .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   6   19  7   29  
  Peak Tracking Total      13   | .   3   3   3   13  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          3    | .   1   .   1   1   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          10   | .   2   3   3   2   
  Terminals                7    | .   2   1   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   4   6   7   3   
  Successful               13   | .   3   5   4   1   
  Failed                   7    | .   1   1   3   2   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                15   | .   4   3   5   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   2   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   3   3   2   1   
  Record                   2    | .   1   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Level Access Points      1    | .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Locate Traps             2    | .   .   1   1   .   
  Dispatch Records         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   2   .   
  Scan Component           2    | .   .   1   1   .   
  Repair                   2    | .   .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   .   2   1   2   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   
  Time                     52   | .   .   26  26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               2898 | 82   204  1019 714  879  
Spaces Moved               1228 | 49   150  398  292  339  
  Core                     15   | 12   .    .    .    3    
  Treads                   .    | .    .    .    .    .    
  Legs                     1213 | 37   150  398  292  336  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  190  
  Average Speed            187  | 142  120  207  190  197  
  Slowest Speed            900  | 250  120  260  190  900  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       19   | 4    29   34   24   8    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          119  | .    11   .    15   93   
  Melee                    .    | .    .    .    .    .    
  Projectile               11   | .    .    .    2    9    
  AOE                      108  | .    11   .    13   84   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1577 | 59  159 508 411 440 
  Wait                     95   | .   .   26  58  11  
  Move                     1224 | 48  149 397 291 339 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 5   2   20  13  7   
  Fast Attach              13   | 5   1   3   4   .   
  Attach                   22   | 1   .   5   4   12  
  Detach                   1    | .   .   1   .   .   
  Swap                     14   | .   .   3   5   6   
  Drop                     25   | .   .   4   12  9   
  Fire                     131  | .   7   48  23  53  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     4    | .   .   1   1   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
   83 | -11/Scrapyard | Entered Materials
  127 | -10/Materials | Identified exit to Mines
  264 | -10/Materials | Discovered new exit (range 14)
  287 | -10/Materials | Entered another Materials area
  287 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  308 | -9/Materials  | Build established: Mutant
  808 | -9/Materials  | Repaired Ion Engine
  861 | -9/Materials  | Lost 3 parts (1p2w)
 1297 | -9/Materials  | Discovered new exit (range 5)
 1306 | -9/Materials  | Entered another Materials area
 1306 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1322 | -8/Materials  | Identified exit to Factory
 1510 | -8/Materials  | Build established: Scavenger-Mutant
 1753 | -8/Materials  | Repaired Lgt. Armor Plating
 2020 | -8/Materials  | Entered Factory
 2020 | -7/Factory    | Evolved 2 slots: Utility x2
 2772 | -7/Factory    | Cargo convoy interrupted
 2838 | -7/Factory    | Core integrity fell below 50%
 2870 | -7/Factory    | Lost 15 parts (2p4n6u3w)
 2878 | -7/Factory    | Core integrity fell below 20%
 2899 | -7/Factory    | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
02860_ G-47 Trooper Lgt. Nuclear Core blasted off.
02861_ R-06 Scavenger collects Lgt. Nuclear Core.
02863_ U-05 Engineer builds a Wall.
02863_ Acquired 36 matter.
02863_ U-05 Engineer builds a Wall.
02864_ U-05 Engineer lays Concrete. <x2>
02866_ U-05 Engineer builds a Wall.
02870_ The unstable cave ceiling collapses.
02870_ Power Shielding crushed.
02870_ U-05 Engineer builds a Wall.
02878_ G-47 Trooper destroyed.
02878_ Penetrated by Slug.
02878_ Adv. Assault Cannon destroyed.
02881_ I-36 Angel knocked back.
02882_ Penetrated by Slug.
02883_ X-62 Marksman knocked back.
02884_ System corrupted: Energy discharge (-27).
02885_ X-62 Marksman destroyed.
02887_ Acquired 5 matter.
02890_ Adv. Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              InsulatedDirtyRigger
  Manual?         0
Play Time         00:48:33
  Cumulative      11.1 hours
  Start           2022.05.12 @ 00:17:47
  End             2022.05.13 @ 20:49:45
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ca90cf7-5f83-4dc1-94ae-4b37b549b8b0