Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 20:49:45 Player: Nezrafi Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1676) 1676 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4286 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 11/300 Energy 67/100 System Corruption 6% Temperature Cool (0) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Reinforced Ion Engine Improved Heat Sink Disposable Heat Sink Transport Network Coupler Advanced ECM Suite Phase Shifter Phase Shifter Hardened Medium Armor Plating Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Terrain Scanner Hardened Medium Armor Plating Improved Medium Armor Plating Reactive Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Improved Heat Sink Disposable Heat Sink Visual Processing Unit Sensor Array Transport Network Coupler Advanced Targeting Computer ECM Suite Phase Shifter Phase Shifter Power Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Improved Datajack Mining Laser [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 49 | 6 1 11 13 18 Power 5 | 1 . 3 . 1 Engine 4 | 1 . 3 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 . 2 5 1 Treads 1 | . . 1 . . Leg 9 | 2 . 1 5 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 1 3 4 10 Device 6 | . 1 1 2 2 Storage 3 | 1 . 2 . . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 7 | . . . 1 6 Artifact . | . . . . . Weapon 15 | 2 . 3 4 6 Energy Gun 2 | . . 1 1 . Energy Cannon 3 | . . 2 . 1 Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon 4 | . . . 1 3 Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . . 4 4 17 Power 3 | . . 1 . 2 Propulsion 6 | . . . 2 4 Utility 9 | . . 1 2 6 Weapon 7 | . . 2 . 5 Highest Loss Streak 15 | . . 3 2 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 93 96 97 93 Engine 9 | . 14 10 9 6 Treads 1 | . . 4 . . Leg 29 | . 28 28 35 26 Device 12 | . 7 8 16 13 Storage 14 | . 14 21 11 7 Processor 1 | . . . 2 1 Protection 7 | . . . 3 21 Energy Gun 2 | . . 5 1 . Energy Cannon 6 | . . 5 9 5 Ballistic Gun 7 | . 28 11 4 . Ballistic Cannon 2 | . . . 2 7 Naked Turns . | . . . . . Heaviest Build 84 | 14 15 55 62 84 Greatest Support 45 | 20 20 30 40 45 Greatest Overweight (x) 17 | 4 . 2 1 17 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 18 | 7 8 19 20 20 Most Carried 20 | 4 6 20 20 20 Average Carried 16 | 2 5 15 19 18 Final Capacity 20 | 8 8 20 20 20 Final Carried 20 | 4 6 20 20 10 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1093 | 182 80 369 149 313 Remotely . | . . . . . Salvage Created 1869 | . 113 592 571 593 Parts 119 | . 9 42 23 45 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | . . 2 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 36 | . 3 12 6 15 Guns 10 | . 1 8 1 . Cannons 19 | . . 4 3 12 AOE 7 | . 2 . 2 3 Classes Destroyed 12 | . 3 4 1 4 Worker 1 | . . 1 . . Builder 6 | . . . 1 5 Recycler 6 | . 1 1 3 1 Operator 1 | . . . . 1 Watcher 4 | . 1 3 . . Swarmer 6 | . 3 3 . . Grunt 15 | . . 5 5 5 Brawler 3 | . . 2 1 . Sentry 4 | . . 2 . 2 Specialist 5 | . . . . 5 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 7 | . 5 6 5 7 Combat Bots Only 4 | . 3 3 3 4 Max Kills in Single Turn 3 | . 3 2 2 2 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4159 | . 54 816 336 2953 Core 887 | . 16 134 34 703 Absorbed by Shields . | . . . . . Redirected to Shielding 18 | . . . . 18 Regen/Repaired (Parts) 88 | . . 50 38 . Core Remaining (%) 88 | 100 93 66 93 . Volleys Fired 131 | . 7 48 23 53 Largest 2 | . 2 2 2 2 Hottest 116 | . 40 108 116 116 Shots Fired 240 | . 14 83 45 98 Gun 86 | . 14 58 14 . Cannon 145 | . . 25 29 91 Launcher 9 | . . . 2 7 Special . | . . . . . Kinetic 137 | . 14 44 18 61 Thermal 94 | . . 39 25 30 Explosive 9 | . . . 2 7 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 5 12 11 18 Robot Miss Streak 7 | . 3 5 5 7 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 145 | . 7 55 24 59 Core Hits 84 | . 6 25 15 38 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 1 4 Meltdown 1 | . . . 1 . Blast 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4515 | . 557 878 645 2435 Guns 725 | . 85 528 112 . Cannons 2206 | . . 347 351 1508 Explosions 1571 | . 472 . 177 922 Melee . | . . . . . Ramming 13 | . . 3 5 5 Kinetic 1761 | . 85 439 136 1101 Thermal 1170 | . . 436 327 407 Explosive 1571 | . 472 . 177 922 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 2 3 6 Average Corruption 2 | . . 2 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . 2 9 6 Message Errors 2 | . . 1 1 . Matter Fused 3 | . . . 1 2 Heat Flow Errors 3 | . . 1 2 . Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . 1 . Data Loss (major) 4 | . . . 3 1 Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 60 | . 16 1 . 43 Projectiles 1 | . . 1 . . Explosions 59 | . 16 . . 43 Melee . | . . . . . Knockbacks 10 | . . . 1 9 Impact . | . . . . . Kinetic 9 | . . . 1 8 Secondary 1 | . . . . 1 Self-Inflicted Damage 213 | . . . . 213 Shots 6 | . . . . 6 Rammed 1 | . . . . 1 Targets Rammed 5 | . . 1 1 3 Kicked 4 | . . 1 1 2 Crushed . | . . . . . Highest Temperature 459 | . . 257 291 459 Average Temperature 121 | . . 86 86 146 Received Heat Transfer 1278 | . . 249 207 822 Effects 5 | . . . 1 4 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . 1 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2105 | . . 829 592 684 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 196 | . 137 196 193 193 Initial 57 | . . 57 26 1 Average 70 | . 110 83 75 48 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 1 3 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 6 19 7 29 Peak Tracking Total 13 | . 3 3 3 13 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . 1 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 2 3 3 2 Terminals 7 | . 2 1 2 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 20 | . 4 6 7 3 Successful 13 | . 3 5 4 1 Failed 7 | . 1 1 3 2 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 15 | . 4 3 5 3 Fabricators . | . . . . . Repair Stations 4 | . . 2 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 3 2 1 Record 2 | . 1 1 . . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Locate Traps 2 | . . 1 1 . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 2 1 2 Full Trace Events 2 | . . 1 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 52 | . . 26 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2898 | 82 204 1019 714 879 Spaces Moved 1228 | 49 150 398 292 339 Core 15 | 12 . . . 3 Treads . | . . . . . Legs 1213 | 37 150 398 292 336 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 190 Average Speed 187 | 142 120 207 190 197 Slowest Speed 900 | 250 120 260 190 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 29 34 24 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 119 | . 11 . 15 93 Melee . | . . . . . Projectile 11 | . . . 2 9 AOE 108 | . 11 . 13 84 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1577 | 59 159 508 411 440 Wait 95 | . . 26 58 11 Move 1224 | 48 149 397 291 339 Hop . | . . . . . Pick Up 47 | 5 2 20 13 7 Fast Attach 13 | 5 1 3 4 . Attach 22 | 1 . 5 4 12 Detach 1 | . . 1 . . Swap 14 | . . 3 5 6 Drop 25 | . . 4 12 9 Fire 131 | . 7 48 23 53 Melee . | . . . . . Ram 1 | . . . . 1 Kick 4 | . . 1 1 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Discovered new exit (range 14) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 808 | -9/Materials | Repaired Ion Engine 861 | -9/Materials | Lost 3 parts (1p2w) 1297 | -9/Materials | Discovered new exit (range 5) 1306 | -9/Materials | Entered another Materials area 1306 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1322 | -8/Materials | Identified exit to Factory 1510 | -8/Materials | Build established: Scavenger-Mutant 1753 | -8/Materials | Repaired Lgt. Armor Plating 2020 | -8/Materials | Entered Factory 2020 | -7/Factory | Evolved 2 slots: Utility x2 2772 | -7/Factory | Cargo convoy interrupted 2838 | -7/Factory | Core integrity fell below 50% 2870 | -7/Factory | Lost 15 parts (2p4n6u3w) 2878 | -7/Factory | Core integrity fell below 20% 2899 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 02860_ G-47 Trooper Lgt. Nuclear Core blasted off. 02861_ R-06 Scavenger collects Lgt. Nuclear Core. 02863_ U-05 Engineer builds a Wall. 02863_ Acquired 36 matter. 02863_ U-05 Engineer builds a Wall. 02864_ U-05 Engineer lays Concrete. 02866_ U-05 Engineer builds a Wall. 02870_ The unstable cave ceiling collapses. 02870_ Power Shielding crushed. 02870_ U-05 Engineer builds a Wall. 02878_ G-47 Trooper destroyed. 02878_ Penetrated by Slug. 02878_ Adv. Assault Cannon destroyed. 02881_ I-36 Angel knocked back. 02882_ Penetrated by Slug. 02883_ X-62 Marksman knocked back. 02884_ System corrupted: Energy discharge (-27). 02885_ X-62 Marksman destroyed. 02887_ Acquired 5 matter. 02890_ Adv. Assault Cannon destroyed. 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Challenges ------------ None Game ------ Seed InsulatedDirtyRigger Manual? 0 Play Time 00:48:33 Cumulative 11.1 hours Start 2022.05.12 @ 00:17:47 End 2022.05.13 @ 20:49:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ca90cf7-5f83-4dc1-94ae-4b37b549b8b0