Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 01:17:50 Player: Mogwok Wargfriend Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (144) 720 Value Destroyed (6293) 6293 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3072) 3072 TOTAL SCORE: 12445 Bonus ------- High Alert Combat Kills 1643 Follower Combat Kills 254 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -25 Cogmind --------- Core Integrity 0/550 Matter 66/300 Energy 70/265 System Corruption 13% Temperature Critical (698) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (4) ------ Medium Storage Unit Core Analyzer Core Analyzer Light Armor Plating > --- WEAPON (4) ------- Heavy Particle Gun Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (10) --- Armored Treads Relay Coupler [NC] (40) Relay Coupler [Grunt] (37) Relay Coupler [Grunt] (34) Relay Coupler [Hunter] (16) Improved EM Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Target Analyzer Core Analyzer > --- WEAPON ----------- Heavy Particle Gun Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Ion Engine Armored Treads Core Analyzer Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Hunter] Improved EM Shotgun [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Medium Treads Treads Medium Treads Wheel Armored Wheel Utility Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 1 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 116 | 6 5 1 16 32 41 15 Power 17 | 1 1 1 4 3 3 4 Engine 17 | 1 1 1 4 3 3 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 2 . 2 4 6 3 Treads 15 | . . . 2 4 6 3 Leg . | . . . . . . . Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 . 2 6 7 4 Device 9 | . . . 2 2 4 1 Storage 3 | 1 1 . . 1 . . Processor 5 | . 1 . . . 2 2 Hackware . | . . . . . . . Protection 5 | . . . . 3 1 1 Artifact . | . . . . . . . Weapon 58 | 2 . . 8 19 25 4 Energy Gun 26 | 1 . . 6 7 10 2 Energy Cannon 4 | . . . 1 1 2 . Ballistic Gun 25 | 1 . . 1 11 12 . Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 3 . 1 Parts Lost 31 | . 1 . . 6 17 7 Power 6 | . 1 . . 1 2 2 Propulsion 5 | . . . . 1 4 . Utility 7 | . . . . 1 3 3 Weapon 13 | . . . . 3 8 2 Highest Loss Streak 7 | . 1 . . 2 7 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 98 98 97 Engine 10 | . 14 14 11 9 9 8 Treads 13 | . . . 16 18 16 18 Wheel 6 | . 28 28 5 . . . Device 7 | . . . 10 10 9 8 Storage 10 | . 14 14 11 9 9 9 Processor 13 | . 12 14 11 9 16 17 Protection 2 | . . . . 7 1 . Energy Gun 12 | . 14 14 21 8 10 6 Energy Cannon 1 | . . . . . 3 . Ballistic Gun 19 | . 14 14 11 27 21 19 Naked Turns . | . . . . . . . Heaviest Build 44 | 11 16 16 28 43 41 44 Greatest Support 56 | 10 26 24 46 48 56 48 Greatest Overweight (x) 6 | 3 1 . 6 . 1 . Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 3 8 10 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 6 Class Distribution -------------------- 42% | Gunner 35% | Scavenger-Gunner 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 3572 | 189 164 18 234 1106 1075 786 Remotely . | . . . . . . . Salvage Created 5805 | . 365 80 999 1962 1152 1247 Parts 304 | . 22 5 50 91 77 59 Haulers Intercepted 8 | . 1 . 2 4 . 1 Recyclers Shooed 7 | . 3 . 1 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 105 | . 8 1 7 31 31 27 Guns 82 | . 8 1 7 31 23 12 Cannons 22 | . . . . . 8 14 Classes Destroyed 15 | . 5 1 2 2 5 . Worker 5 | . . 1 . 1 . 3 Builder 4 | . . . . 1 . 3 Hauler 8 | . 1 . 2 4 . 1 Recycler 12 | . 1 1 6 4 . . Operator 2 | . . . 1 1 . . Watcher 8 | . 3 . 2 1 . 2 Swarmer 25 | . 5 1 . 4 11 4 Grunt 39 | . 3 . 2 17 5 12 Brawler 5 | . . . . 2 . 3 Duelist 1 | . . . . . . 1 Protector 2 | . . . . . 1 1 Sentry 23 | . . . 5 8 4 6 Demolisher 1 | . . . . . 1 . Hunter 1 | . . . . . 1 . Programmer 7 | . . . . . 7 . Butcher 1 | . . . . . 1 . Best Kill Streak 12 | . 3 2 3 8 5 12 Combat Bots Only 11 | . 3 1 2 5 5 11 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 Gunslinging 1 | . . . 1 1 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 605 | . 35 1 35 175 265 94 Missed 180 | . 12 . 16 50 82 20 Damage Taken 6487 | . 221 15 302 1853 2801 1295 Core 717 | . 62 12 57 76 398 112 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 184 | . . . . 184 . . Core Remaining (%) 85 | 100 . 70 85 . . . Volleys Fired 314 | . 45 8 38 80 86 57 Largest 4 | . 2 2 3 4 4 4 Hottest 210 | . 70 70 135 158 210 191 Shots Fired 1069 | . 90 16 108 314 332 209 Gun 963 | . 90 16 108 314 296 139 Cannon 106 | . . . . . 36 70 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 683 | . 45 8 38 227 185 180 Thermal 349 | . 45 8 70 87 115 24 Explosive . | . . . . . . . Electromagnetic 37 | . . . . . 32 5 Robot Hit Streak 25 | . 10 16 17 23 13 25 Robot Miss Streak 7 | . 3 . 3 5 5 7 Penetration Max 2 | . . . . . . 2 Secondary Targets 16 | . . . 1 10 5 . Max Gunslinging Chain 2 | . . . 1 1 2 . Shots Hit Robots 635 | . 56 6 73 209 168 123 Core Hits 248 | . 23 3 28 73 63 58 Critical Kills 4 | . . . . 1 . 3 Critical Parts Destroyed 12 | . . . 1 3 1 7 Critical Strikes 41 | . 2 . 6 10 6 17 Burn 17 | . 2 . 5 6 4 . Destroy 17 | . . . 1 4 1 11 Blast 6 | . . . . . . 6 Corrupt 1 | . . . . . 1 . Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing 2 | . . . . . 2 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11954 | . 592 78 1003 3741 2753 3787 Guns 9934 | . 592 72 1003 3741 2248 2278 Cannons 1998 | . . . . . 505 1493 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 22 | . . 6 . . . 16 Kinetic 8113 | . 206 20 184 2785 1578 3340 Thermal 3674 | . 386 52 819 956 1111 350 Explosive . | . . . . . . . Electromagnetic 145 | . . . . . 64 81 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 1 1 9 13 Average Corruption 4 | . . . 1 1 4 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 105 | . . . 5 . 57 43 Message Errors 31 | . . . 3 . 16 12 Matter Fused 22 | . . . 2 . 14 6 Heat Flow Errors 6 | . . . . . 2 4 Energy Discharges 14 | . . . . . 10 4 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 7 | . . . . . 6 1 Data Loss (major) 4 | . . . . . 2 2 Misfires 6 | . . . . . 2 4 Alerts 3 | . . . . . 2 1 Weapon Failures 10 | . . . . . 2 8 Overload Shots . | . . . . . . . Overflow Damage 38 | . . . . . 25 13 Projectiles 13 | . . . . . . 13 Explosions 25 | . . . . . 25 . Melee . | . . . . . . . Knockbacks 9 | . . . . . . 9 Impact . | . . . . . . . Kinetic 7 | . . . . . . 7 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 151 | . . 3 . . 148 . Shots 2 | . . . . . 2 . Rammed 4 | . . 1 . . . 3 Targets Rammed 5 | . . 1 . . . 4 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 708 | . 160 60 57 390 605 708 Average Temperature 74 | . 50 26 15 37 110 100 Received Heat Transfer 2202 | . 57 6 135 1062 375 567 Effects 12 | . . . . . 9 3 Shutdowns 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Matter Decay 2 | . . . . . 2 . Short Circuit 2 | . . . . . 1 1 Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . . 1 Damage (core) 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 18 | . 2 . 6 5 5 . Heat Transferred 9534 | . 1295 148 2442 2664 2373 612 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Peak Influence 2425 | . 157 135 140 608 2425 1645 Initial 1181 | . . 10 7 32 395 1181 Average 625 | . 59 44 44 198 1382 1368 Maximum Alert Level 5 | . . . . 2 5 5 Low Security (%) 50 | 100 100 100 100 59 . . Level 1 6 | . . . . 26 2 . Level 2 8 | . . . . 13 16 . Level 3 7 | . . . . . 23 . Level 4 14 | . . . . . 17 86 Level 5 13 | . . . . . 39 13 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 . . 6 . 5 Investigation 3 | . 1 . . 2 . . Extermination . | . . . . . . . Reinforcement 1 | . . . . 1 . . Assault 5 | . . . . . . 5 Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 8 | . 1 . 5 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 18 4 16 38 38 54 Peak Tracking Total 11 | . 3 2 4 6 4 11 Tactical Retreats 9 | . 3 . . 3 3 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 8 | . . . 1 2 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 19 | . . . . 5 13 1 Max in Single Turn 2 | . . . . 1 2 1 Garrison Relay 8 | . . . . . 8 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 32 | . 6 . 12 5 4 5 Terminals 25 | . 6 . 8 3 4 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . . 2 . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 82 | . 18 . 27 16 9 12 Successful 36 | . 8 . 15 7 3 3 Failed 46 | . 10 . 12 9 6 9 Catastrophic 17 | . 1 . 6 2 2 6 Database Lockouts . | . . . . . . . Manual 44 | . 14 . 10 10 . 10 Terminals 59 | . 18 . 14 8 9 10 Fabricators . | . . . . . . . Repair Stations 8 | . . . 1 7 . . Recycling Units 1 | . . . 1 . . . Scanalyzers 13 | . . . 11 . . 2 Garrison Access 1 | . . . . 1 . . Terminal Hacks 16 | . 7 . 5 . 3 1 Record 1 | . 1 . . . . . Robot Analysis 6 | . 3 . 2 . . 1 Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 2 | . . . 2 . . . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 6 . . Scan Component 3 | . . . . 3 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 11 | . . . 9 . . 2 Insert Component 7 | . . . 5 . . 2 Analyze 4 | . . . 4 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used 2 | . . . 1 1 . . Hacking Detections 32 | . 6 . 12 5 4 5 Full Trace Events 2 | . 1 . . 1 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 3 . . Time 96 | . . . . 96 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer 2 | . . . . . 2 . Program Shield 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 34 | . . . . . 34 . Machine Destruction 34 | . . . . . 34 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 3 | . . 1 . . 2 . Largest Group 2 | . . 1 1 . 2 . Highest-Rated Group 56 | . . 31 31 . 56 . Highest-Rated Ally 31 | . . 31 31 . 31 . Total Orders . | . . . . . . . Ally Attacks 33 | . . 8 6 . 19 . Total Damage 621 | . . 125 20 . 476 . Kills 10 | . . 5 . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Robot Analysis Total 6 | . 3 . 2 . . 1 Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 8892 | 80 1251 598 1425 1900 2750 888 Spaces Moved 5046 | 63 967 469 929 854 1385 379 Core 25 | 24 . . 1 . . . Treads 3195 | . . . 577 854 1385 379 Legs . | . . . . . . . Wheels 1826 | 39 967 469 351 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 85 90 90 160 160 160 Average Speed 137 | 104 90 90 133 164 167 162 Slowest Speed 350 | 200 95 90 350 165 240 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 5 91 75 58 51 98 36 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 231 | . . . . . 190 41 Melee 1 | . . . . . 1 . Projectile 41 | . . . . . . 41 AOE 189 | . . . . . 189 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 6307 | 74 1263 630 1044 1162 1618 516 Wait 628 | . 224 151 25 154 31 43 Move 5039 | 62 966 468 928 853 1383 379 Hop . | . . . . . . . Pick Up 75 | 6 10 . 13 12 27 7 Fast Attach 46 | 6 1 . 6 18 13 2 Attach 39 | . 1 . 3 6 22 7 Detach 12 | . . . 1 2 9 . Swap 32 | . 3 1 7 9 6 6 Drop 97 | . 8 1 23 28 26 11 Fire 314 | . 45 8 38 80 86 57 Melee 2 | . . . . . 2 . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire 18 | . 5 . . . 13 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 11) 780 | -10/Materials | Discovered new exit (range 12) 1100 | -10/Materials | Derelicts attacked the area 1150 | -10/Materials | Discovered new exit (range 14) 1249 | -10/Materials | Discovered new exit (range 16) 1332 | -10/Materials | Entered Mines 1340 | -10/Mines | Escorted by a lone wolf Derelict 1360 | -10/Mines | Learned location of Storage (-7) 1371 | -10/Mines | Learned location of 1 exit from Materials 1405 | -10/Mines | Learned Materials stockpile data 1580 | -10/Mines | Discovered new exit (range 7) 1606 | -10/Mines | Excavation squad dispatched 1606 | -10/Mines | A large section of the Mines collapsed 1902 | -10/Mines | Discovered new exit (range 4) 1930 | -10/Mines | Entered Materials 1930 | -9/Materials | Accompanied by 1 ally 1930 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1931 | -9/Materials | Identified exit to Mines 2272 | -9/Materials | Build established: Gunner 2413 | -9/Materials | Discovered new exit (range 3) 3150 | -9/Materials | Discovered new exit (range 10) 3224 | -9/Materials | Build established: Scavenger-Gunner 3355 | -9/Materials | Entered another Materials area 3355 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3883 | -8/Materials | Repaired Cooling System 3917 | -8/Materials | Repaired Imp. Treads 3950 | -8/Materials | Repaired Hvy. Assault Rifle 4678 | -8/Materials | Build established: Gunner 4957 | -8/Materials | Garrison activated, responded to threat 5253 | -8/Materials | Identified exit to Garrison 5255 | -8/Materials | Entered Garrison 5304 | -8/Garrison | Triggered checkpoint 5355 | -8/Garrison | Garrison Relay disabled 5426 | -8/Garrison | Triggered checkpoint 5554 | -8/Garrison | Triggered checkpoint 5638 | -8/Garrison | Spotted B-75 Beast 5715 | -8/Garrison | Phase Generator disabled 5729 | -8/Garrison | Discovered new exit (range 5) 5746 | -8/Garrison | Lost 7 parts (1p1n2u3w) 5767 | -8/Garrison | Triggered checkpoint 5767 | -8/Garrison | Garrison Relay disabled 5820 | -8/Garrison | Installed Relay Interface Framework 5976 | -8/Garrison | Triggered checkpoint 6048 | -8/Garrison | Expanded RIF knowledge: Program Shield 6080 | -8/Garrison | Garrison Relay disabled 6102 | -8/Garrison | Triggered checkpoint 6163 | -8/Garrison | Discovered new exit (range 3) 6326 | -8/Garrison | Triggered checkpoint 6382 | -8/Garrison | Triggered checkpoint 6445 | -8/Garrison | Garrison Relay disabled 6541 | -8/Garrison | Learned Materials security intel 6549 | -8/Garrison | Discovered new exit (range 10) 6554 | -8/Garrison | Core integrity fell below 50% 6610 | -8/Garrison | Triggered checkpoint 6618 | -8/Garrison | Discovered new exit (range 6) 6648 | -8/Garrison | P-60 Hacker assimilated allied 3A-SG8(l) 6793 | -8/Garrison | Garrison Relay disabled 6794 | -8/Garrison | Build established: Scavenger-Gunner 6906 | -8/Garrison | Garrison Relay disabled 6906 | -8/Garrison | Garrison Relay disabled 6910 | -8/Garrison | Garrison Relay disabled 7714 | -8/Garrison | Core integrity fell below 20% 7755 | -8/Garrison | Lost 5 parts (1p2n2w) 8005 | -8/Garrison | Entered Materials 8405 | -8/Materials | First assault squad dispatched 8553 | -8/Materials | Destroyed 11 combat bots 8576 | -8/Materials | Build established: Gunner 8890 | -8/Materials | System corruption reached 10% 8894 | -8/Materials | Core destroyed Last Messages --------------- 08879_ Critical hit (Burn: +37). 08881_ M-28 Smith fits Backup Laser III on L-31 Rogue. 08882_ System corrupted: Coil Gun jammed. 08883_ U-05 Engineer builds a Wall. 08883_ Imp. Heat Sink destroyed. 08889_ G-50 Soldier heat damages Backup Plating III. 08889_ G-50 Soldier destroyed. 08889_ Target Analyzer destroyed. 08889_ System corrupted by crushing effect (+4). 08889_ Imp. Ion Engine destroyed. 08889_ K-01 Serf collects debris. 08891_ Critical hit (Burn: +37). 08892_ Overheating: Magnetic Acceleration Cannon damaged (-21). 08892_ System corrupted: Heat flow error (+242). 08893_ Coil Gun broken. 08893_ Overheating: Short circuit. 08894_ Overheating: Core damaged (-60). 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R"# # ###????? | | ????????????????????# l/%%% """####### #??????? | | ????????????????????# gb##= #?????# #??????? | | ????????????????????# @##### /###????# #??????? | | ????????????????????# #??# #????#=#??????? | | ????????????????????# #??#/ ######!######## | | ????????????????????######??# T "%" | | ????????????????????????????# ########## #### | | ????????????????????????????# ! #????? ??# #??? | | ????????????????????????????## ##?????#??# #??? | | ?????????????????????????????# #?????????# #??? | | ?????????????????????????????+ #?????????# #??? | | ?????????????????????????????# #?????????# #??? | | ?????????????????????????????# #?????????# #??? | | ?????????????????????????????# #?????????# #??? | | ?????????????????????????????#% #?????????# #??? | | ?????????????????????????????# #?????????? ???? | | ?????????????????????????????# ??????????? ???? | | ?????????????????????????????# ??????????? ???? | | ?????????????????????????????# ??????????? ???? | | ?????????????????????????????# ???????????#???? | | ?????????????????????????????? ???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 10 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyMagneticFlamer Manual? 0 Play Time 01:14:22 Cumulative 101.2 hours Start 2024.03.16 @ 22:57:21 End 2024.03.17 @ 01:17:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58485a27-8df8-4b45-a9ae-9dec47ac7aa5