Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.04 @ 10:29:33 Player: Spark774 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1908) 1908 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4618 Bonus ------- None Cogmind --------- Core Integrity 693/700 Matter 177/300 Energy 14/140 System Corruption 0% Temperature Cool (0) Movement Flying (99) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Shield Generator Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Xenon Bombardment Thruster Improved Heat Sink Advanced Weight Redist. System Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Power Shielding Insulated Plating Insulated Plating Grenade Launcher Heavy Missile Launcher Improved Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weight Redist. System Advanced Weight Redist. System Targeting Computer Shield Generator > --- WEAPON ----------- Heavy Laser Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Improved Heat Sink Advanced Weight Redist. System Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Power Shielding Insulated Plating Insulated Plating Insulated Plating Hacking Suite Grenade Launcher [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Targeting Computer Device Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon 1 | . 1 . . . Parts Attached 46 | 7 7 6 15 11 Power 4 | 1 . . 2 1 Engine 3 | 1 . . 1 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 2 1 3 6 4 Treads 3 | 2 1 . . . Leg 9 | . . 3 6 . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 13 | 2 1 1 5 4 Device 8 | . . 1 5 2 Storage 2 | 1 1 . . . Processor 1 | 1 . . . . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 5 2 2 2 Energy Gun 6 | 1 4 . 1 . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 1 2 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 1 . 2 Parts Lost 2 | . . . 1 1 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 99 98 78 Engine 6 | . 12 10 3 6 Core 2 | . . . 4 . Treads 4 | . 25 . . . Leg 25 | . . 30 32 1 Device 11 | . . 10 15 20 Storage 8 | . 12 10 8 7 Processor 8 | . 12 10 8 1 Energy Gun 11 | . 23 17 8 . Ballistic Gun 14 | . 13 12 16 1 Naked Turns . | . . . . . Heaviest Build 62 | 16 51 53 62 62 Greatest Support 45 | 40 40 30 45 45 Greatest Overweight (x) 2 | . 1 1 1 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 Average Capacity 19 | 9 16 20 20 20 Most Carried 20 | 7 20 20 20 20 Average Carried 18 | 4 13 19 19 14 Final Capacity 20 | 10 20 20 20 20 Final Carried 20 | 7 20 20 20 15 Class Distribution -------------------- 77% | Hacker-Gunner 13% | Scavenger-Gunner 9% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1289 | 207 158 269 575 80 Remotely . | . . . . . Salvage Created 2510 | . 95 586 1659 170 Parts 156 | . 14 32 106 4 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 4 9 30 5 Guns 43 | . 4 9 30 . AOE 5 | . . . . 5 Classes Destroyed 9 | . 2 7 . . Worker 4 | . . 1 2 1 Builder 2 | . . 1 1 . Hauler 1 | . . 1 . . Recycler 5 | . . 2 3 . Operator 1 | . . 1 . . Watcher 5 | . 2 1 2 . Swarmer 13 | . 4 2 7 . Grunt 26 | . . 6 15 5 Sentry 9 | . . 1 8 . Best Kill Streak 7 | . 3 6 7 4 Combat Bots Only 7 | . 2 4 7 3 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 905 | . 51 118 658 78 Core 124 | . 16 15 86 7 Absorbed by Shields 273 | . . . 255 18 Core Remaining (%) 93 | 100 93 96 84 . Volleys Fired 108 | . 5 25 71 7 Largest 3 | . 3 3 3 1 Hottest 135 | . 132 135 115 39 Shots Fired 284 | . 16 55 206 7 Gun 277 | . 16 55 206 . Cannon . | . . . . . Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 164 | . 5 17 142 . Thermal 113 | . 11 38 64 . Explosive 7 | . . . . 7 Electromagnetic . | . . . . . Robot Hit Streak 41 | . 8 16 41 5 Robot Miss Streak 2 | . 1 1 2 1 Penetration Max . | . . . . . Secondary Targets 6 | . 1 1 4 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 209 | . 8 36 160 5 Core Hits 104 | . 6 20 68 10 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 9 | . 1 3 5 . Burn 7 | . 1 3 3 . Destroy 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4022 | . 110 640 2612 660 Guns 3362 | . 110 640 2612 . Cannons . | . . . . . Explosions 660 | . . . . 660 Melee . | . . . . . Ramming . | . . . . . Kinetic 1762 | . 27 112 1623 . Thermal 1811 | . 83 528 989 211 Explosive 449 | . . . . 449 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 6 . . . Average Corruption 3 | . 3 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . 9 . . . Message Errors 2 | . 2 . . . Matter Fused 3 | . 3 . . . Energy Discharges 1 | . 1 . . . Parts Rejected 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 28 | . . . . 28 Projectiles . | . . . . . Explosions 28 | . . . . 28 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | 1 . . . . Targets Rammed 1 | 1 . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 314 | . 96 301 314 . Average Temperature 83 | . 40 107 73 . Received Heat Transfer 710 | . 33 84 548 45 Effects 6 | . . 5 1 . Energy Bleed 4 | . . 3 1 . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . 6 2 . Heat Transferred 3961 | . 272 1369 2220 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 339 | . 103 211 339 254 Initial 69 | . . 30 43 69 Average 83 | . 35 88 95 130 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 86 | 100 100 90 80 89 Level 1 13 | . . 9 19 10 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 1 6 3 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 5 | . . 1 3 1 Assault . | . . . . . Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 6 | . 2 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 11 14 44 9 Peak Tracking Total 5 | . 3 2 5 5 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 4 | . . 1 1 2 Max in Single Turn 2 | . . 1 1 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 4 | . . 1 2 1 Terminals 3 | . . 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 14 | . . 3 7 4 Successful 12 | . . 2 6 4 Failed 2 | . . 1 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 11 | . . 3 4 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 8 | . . 2 2 4 Record 1 | . . . 1 . Part Schematic 1 | . . . . 1 Alert Level 1 | . . . 1 . Maintenance Status 1 | . . . . 1 Surveillance Status 1 | . . 1 . . Patrol Status 1 | . . . . 1 Investigation Status 1 | . . 1 . . Hauler Manifests 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 4 | . . 1 2 1 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3758 | 100 611 654 2238 155 Spaces Moved 1083 | 55 273 238 433 84 Core 5 | 5 . . . . Treads 323 | 50 273 . . . Legs 678 | . . 238 433 7 Wheels . | . . . . . Hover . | . . . . . Flight 77 | . . . . 77 Fastest Speed 50 | 50 160 190 190 99 Average Speed 186 | 150 206 190 190 119 Slowest Speed 240 | 160 240 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 42 27 50 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 105 | . . . . 105 Melee . | . . . . . Projectile . | . . . . . AOE 105 | . . . . 105 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2619 | 69 313 400 1702 135 Wait 1262 | . 1 105 1138 18 Move 1080 | 55 272 237 432 84 Hop . | . . . . . Pick Up 66 | 7 20 14 21 4 Fast Attach 11 | 7 2 1 1 . Attach 25 | . 4 5 5 11 Detach 2 | . . . . 2 Swap 10 | . 1 . 9 . Drop 55 | . 8 13 25 9 Fire 108 | . 5 25 71 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Junkyard | Identified exit to Materials 25 | -11/Junkyard | Discovered exit to Materials (range 16) 101 | -11/Junkyard | Entered Materials 101 | -10/Materials | Evolved 1 slot: Weapon x1 313 | -10/Materials | Build established: Hacker-Gunner 542 | -10/Materials | Identified exit to Materials 542 | -10/Materials | Discovered exit to Materials (range 3) 712 | -10/Materials | Entered another Materials area 712 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1304 | -9/Materials | Identified exit to Materials 1304 | -9/Materials | Discovered exit to Materials (range 16) 1366 | -9/Materials | Entered another Materials area 1366 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2665 | -8/Materials | Destroyed 7 combat bots 2870 | -8/Materials | Garrison activated, responded to threat 3019 | -8/Materials | Build established: Scavenger-Gunner 3420 | -8/Materials | Build established: Hacker-Gunner 3546 | -8/Materials | Identified exit to Factory 3546 | -8/Materials | Discovered exit to Factory (range 15) 3604 | -8/Materials | Entered Factory 3604 | -7/Factory | Evolved 2 slots: Utility x2 3686 | -7/Factory | Garrison activated, responded to threat 3759 | -7/Factory | Self-destructed Last Messages --------------- A-02 Transporter 4x Imp. Medium Armor Plating A-02 Transporter 3x Maul 3x Reflective Plating A-02 Transporter 5x Imp. Airjet A-02 Transporter 6x Spear A-02 Transporter 4x Cld. VTOL Module 1x Prc. Shock Rifle 03724_ ALERT: Suspicious activity at Terminal F001. Dispatching Investigation squad. 03742_ G-47 Trooper destroyed. 03744_ Lgt. Angular Momentum Engine destroyed. 03744_ Critical hit (Burn: +24). 03746_ Destroyed Lgt. Nuclear Core. 03754_ The unstable cave ceiling collapses. 03758_ Insulated Plating severed. 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Sensor Array | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterGuidanceProcessor Manual? 0 Play Time 00:36:50 Cumulative 18.5 hours Start 2023.04.01 @ 22:44:28 End 2023.04.04 @ 10:29:33 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 6 Adventurer 0 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: bd23e1f3-8a8b-4f82-af20-dd5e8731a887