Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.21 @ 19:06:06 Player: elricsfate Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2313) 2313 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 5054 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Hovering (180) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Weight Redist. System > --- WEAPON (2) ------- Plasma Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Aluminum Leg Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Weight Redist. System Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Phase Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Gatling Laser Gatling Laser Plasma Cannon Plasma Cannon Plasma Cannon Minigun High-powered Shotgun Advanced Assault Cannon [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 97 | 7 4 7 56 23 Power 12 | 2 . . 6 4 Engine 8 | 2 . . 4 2 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 24 | 2 . 2 15 5 Treads 8 | . . . 8 . Leg 12 | 2 . 2 7 1 Wheel 3 | . . . . 3 Hover 1 | . . . . 1 Flight . | . . . . . Utility 24 | 1 1 2 15 5 Device 12 | . . 1 8 3 Storage 5 | 1 1 1 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 6 | . . . 4 2 Artifact . | . . . . . Weapon 37 | 2 3 3 20 9 Energy Gun 18 | 2 2 3 9 2 Energy Cannon 9 | . . . 7 2 Ballistic Gun 4 | . 1 . 1 2 Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 3 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 49 | . 2 2 22 23 Power 8 | . . . 3 5 Propulsion 15 | . . 1 7 7 Utility 9 | . . . 5 4 Weapon 17 | . 2 1 7 7 Highest Loss Streak 12 | . 2 2 12 12 Average Slot Usage (%) 88 | . 90 98 91 81 Engine 7 | . 14 11 7 5 Core 2 | . . . 1 5 Treads 13 | . . . 14 17 Leg 15 | . 28 31 18 3 Device 9 | . . 11 8 11 Storage 17 | . 19 22 17 14 Protection 4 | . . . 4 5 Energy Gun 5 | . 23 14 4 . Energy Cannon 6 | . . . 8 6 Ballistic Gun 2 | . 3 6 3 . Ballistic Cannon 1 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 69 | 12 14 29 60 69 Greatest Support 69 | 20 20 30 60 69 Greatest Overweight (x) 17 | . . 1 2 17 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 6 10 16 16 Average Capacity 13 | 4 6 7 14 15 Most Carried 16 | 4 5 10 16 16 Average Carried 12 | 1 3 6 13 14 Final Capacity 16 | 6 6 10 16 10 Final Carried 16 | 2 5 9 16 7 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1130 | 255 49 67 490 269 Remotely . | . . . . . Salvage Created 2497 | . 218 234 1559 486 Parts 121 | . 3 16 75 27 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 5 8 28 18 Melee 5 | . 1 . 3 1 Guns 25 | . 4 7 13 1 Cannons 26 | . . . 10 16 AOE 2 | . . . 2 . Classes Destroyed 11 | . 1 2 6 2 Worker 3 | . . . 2 1 Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 3 | . . . 3 . Swarmer 18 | . . 4 4 10 Grunt 24 | . 5 3 12 4 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 12 | . . 1 10 1 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 6 | . 2 5 6 3 Combat Bots Only 6 | . 2 5 6 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6656 | . 330 403 2517 3406 Core 1415 | . 79 137 489 710 Absorbed by Shields 272 | . . . . 272 Core Remaining (%) 61 | 100 68 65 11 . Volleys Fired 199 | . 20 25 92 62 Largest 2 | . 2 2 2 2 Hottest 160 | . 100 112 120 160 Shots Fired 358 | . 39 45 165 109 Gun 217 | . 39 45 112 21 Cannon 141 | . . . 53 88 Launcher . | . . . . . Special . | . . . . . Kinetic 95 | . 4 6 6 79 Thermal 247 | . 35 39 143 30 Explosive . | . . . . . Electromagnetic 16 | . . . 16 . Robot Hit Streak 17 | . 7 10 17 8 Robot Miss Streak 3 | . 3 2 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 249 | . 29 32 125 63 Core Hits 106 | . 13 11 56 26 Critical Hits 2 | . . . 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 15 | . . . 15 . Impact . | . . . . . Slashing 15 | . . . 15 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5121 | . 375 420 2526 1800 Guns 2046 | . 373 415 1087 171 Cannons 2564 | . . . 988 1576 Explosions 121 | . . . 121 . Melee 330 | . . . 330 . Ramming 60 | . 2 5 . 53 Kinetic 1336 | . 17 21 65 1233 Thermal 3199 | . 356 394 1935 514 Explosive . | . . . . . Electromagnetic 196 | . . . 196 . Impact . | . . . . . Slashing 330 | . . . 330 . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 12 | . . . . 12 Message Errors 2 | . . . . 2 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Targeting Errors 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 79 | . . . 24 55 Projectiles 55 | . . . . 55 Explosions 8 | . . . 8 . Melee 16 | . . . 16 . Knockbacks 20 | . . . . 20 Impact . | . . . . . Kinetic 18 | . . . . 18 Secondary 2 | . . . . 2 Self-Inflicted Damage 39 | . 1 2 36 . Shots 1 | . . . 1 . Rammed 18 | . 2 1 . 15 Targets Rammed 20 | . 2 2 . 16 Kicked 1 | . . 1 . . Crushed 1 | . . . . 1 Highest Temperature 515 | . 278 75 198 515 Average Temperature 96 | . 110 36 92 110 Received Heat Transfer 1947 | . 177 78 1119 573 Effects 4 | . . . . 4 Shutdowns 1 | . . . . 1 Interference 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 10 | . 2 4 4 . Heat Transferred 6647 | . 1037 988 3800 822 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 561 | . 220 308 310 561 Initial 112 | . . 92 57 112 Average 247 | . 87 157 197 382 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 35 | 100 96 83 36 6 Level 1 50 | . 3 16 63 51 Level 2 14 | . . . . 41 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 5 1 1 9 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 10 | . 5 1 1 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 17 10 45 24 Peak Tracking Total 10 | . 4 6 10 5 Tactical Retreats 6 | . 1 . 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 1 2 5 3 Terminals 4 | . 1 1 1 1 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 27 | . 3 4 15 5 Successful 23 | . 2 4 15 2 Failed 4 | . 1 . . 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 3 2 2 1 Fabricators 4 | . . . . 4 Repair Stations 6 | . . . 6 . Recycling Units 1 | . . . 1 . Scanalyzers 8 | . . 2 6 . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 2 2 1 Record 2 | . . . 1 1 Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Recall Investigation 1 | . . . 1 . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 8 | . . 2 6 . Insert Component 4 | . . 1 3 . Analyze 4 | . . 1 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 8 | . 1 . 4 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 3 . Parts Built 2 | . . . . 2 Matter 190 | . . . . 190 Time 95 | . . . . 95 Total Part Build Rating 10 | . . . . 10 Parts Repaired 3 | . . . 3 . Time 114 | . . . 114 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 1 3 . Part Schematics Acquired 4 | . . 1 3 . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4728 | 67 259 432 2380 1590 Spaces Moved 2348 | 49 157 241 1175 726 Core 21 | 10 . . . 11 Treads 1232 | . . . 601 631 Legs 1016 | 39 157 241 574 5 Wheels 57 | . . . . 57 Hover 22 | . . . . 22 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 90 Average Speed 147 | 105 120 120 148 162 Slowest Speed 900 | 120 120 150 200 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 43 24 85 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . . . 11 14 Melee . | . . . . . Projectile 21 | . . . 7 14 AOE 4 | . . . 4 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3229 | 63 188 340 1620 1018 Wait 418 | . . 49 201 168 Move 2344 | 48 156 240 1174 726 Hop . | . . . . . Pick Up 90 | 8 6 12 49 15 Fast Attach 29 | . . . 26 3 Attach 53 | 6 3 6 19 19 Detach 2 | . . . 1 1 Swap 15 | 1 1 1 11 1 Drop 43 | . . 5 33 5 Fire 199 | . 20 25 92 62 Melee 14 | . . . 14 . Ram . | . . . . . Kick 4 | . 2 2 . . Crush 16 | . . . . 16 Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 20) 301 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 8) 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 430 | -9/Materials | Discovered new exit (range 9) 618 | -9/Materials | Identified exit to Mines 680 | -9/Materials | Discovered new exit (range 15) 759 | -9/Materials | Entered another Materials area 759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1040 | -8/Materials | Lost 4 parts (1n3w) 1140 | -8/Materials | Lost 3 parts (1p1n1u) 1418 | -8/Materials | Core integrity fell below 50% 1459 | -8/Materials | Lost 12 parts (2p4n3u3w) 1605 | -8/Materials | Discovered new exit (range 4) 1704 | -8/Materials | Core integrity fell below 20% 1751 | -8/Materials | Build established: Scavenger-Mutant 1956 | -8/Materials | Repaired Ion Cannon 2166 | -8/Materials | Discovered new exit (range 3) 2507 | -8/Materials | Repaired Adv. Heat Sink 2547 | -8/Materials | Repaired Lrg. Storage Unit 2736 | -8/Materials | Discovered new exit (range 11) 3139 | -8/Materials | Entered Factory 3139 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3176 | -7/Factory | Discovered new exit (range 6) 3239 | -7/Factory | Local fabrication network quarantined 3278 | -7/Factory | Fabricated Phase Cannon (x2) 4452 | -7/Factory | Garrison activated, responded to threat 4479 | -7/Factory | Core integrity fell below 50% 4540 | -7/Factory | Core integrity fell below 20% 4560 | -7/Factory | Lost 12 parts (2p2n3u5w) 4664 | -7/Factory | Lost 6 parts (2p3n1w) 4729 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04641_ G-47 Trooper destroyed. 04651_ F=LJCSJSYA 5VRHZ1DRF0BW2YB/V3WD 04666_ Acquired 34 matter. 04670_ Acquired Aluminum Leg. 04677_ System corrupted: Matter fused (-10). 04677_ P-60 Hacker knocked back. 04680_ Destroyed Shock Rifle. 04689_ Destroyed Gravmag System. 04689_ Destroyed Remote Datajack. 04689_ P-60 Hacker knocked back. 04694_ System corrupted: Plasma Cannon targeting data glitched. 04694_ Destroyed Shock Rifle. 04700_ U-05 Engineer builds a Wall. 04703_ System corrupted: Matter fused (-7). 04703_ K-01 Serf collects debris. 04705_ K-01 Serf cleans the Power Conduit. 04706_ K-01 Serf collects debris. 04714_ U-05 Engineer builds a Wall. 04715_ K-01 Serf collects debris. 04717_ U-05 Engineer builds a Wall. 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Laser | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Phase Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedKineticMantle Manual? 0 Play Time 01:06:47 Cumulative 11.4 hours Start 2021.08.21 @ 18:00:47 End 2021.08.21 @ 19:06:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3583814-a1c1-416d-afc8-831b47bb51ca