Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.08 @ 10:59:38 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1521) 1521 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 3965 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 250/265 System Corruption 0% Temperature Cool (105) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Targeting Computer > --- WEAPON (3) ------- Precision Beam Rifle Assault Rifle Advanced EMP Blaster > --- INVENTORY (4) ---- Cesium-ion Thruster Structural Scanner Improved Terrain Scanner Weapon Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit System Shield > --- WEAPON ----------- Shock Rifle Advanced Beam Rifle Ion Cannon > --- INVENTORY -------- Light Treads Cesium-ion Thruster Medium Storage Unit Structural Scanner Improved Terrain Scanner Seismic Analyzer Targeting Computer Weapon Shielding [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 55 | 8 2 3 3 4 35 Power 8 | 2 . . . 1 5 Engine 6 | 2 . . . 1 3 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 22 | 2 . . 2 2 16 Treads 13 | . . . 2 . 11 Leg 9 | 2 . . . 2 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 . 1 1 . 5 Device 2 | 1 . . . . 1 Storage 3 | 1 . 1 . . 1 Processor 3 | . . . 1 . 2 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 2 2 . 1 9 Energy Gun 8 | 2 . 2 . . 4 Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | . . . . . 3 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . 1 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 22 | . 1 . . 6 15 Power 1 | . . . . 1 . Propulsion 10 | . . . . 2 8 Utility 2 | . . . . . 2 Weapon 9 | . 1 . . 3 5 Highest Loss Streak 9 | . 1 . . 3 9 Average Slot Usage (%) 89 | . 97 99 100 86 79 Engine 9 | . 14 14 11 10 4 Core 1 | . . . . . 4 Treads 7 | . . . 22 1 11 Leg 23 | . 28 28 22 41 13 Device 7 | . 14 14 1 . 4 Storage 10 | . 14 14 11 11 7 Processor 4 | . . . 9 11 4 Hackware 2 | . . . . . 7 Energy Gun 14 | . 12 26 22 . 9 Energy Cannon 2 | . . . . . 5 Ballistic Gun 1 | . . . . . 4 Launcher 2 | . 4 . . 10 . Naked Turns . | . . . . . . Heaviest Build 28 | 12 14 16 16 14 28 Greatest Support 84 | 20 20 20 20 40 84 Greatest Overweight (x) 4 | . . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 7 Most Carried 8 | 6 6 6 7 8 8 Average Carried 6 | 5 5 5 6 7 7 Final Capacity 8 | 6 6 8 8 8 4 Final Carried 8 | 6 6 6 7 8 4 Class Distribution -------------------- 76% | Mutant 13% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1033 | 280 . 17 111 140 485 Remotely . | . . . . . . Salvage Created 1802 | 253 33 . 143 208 1165 Parts 106 | 20 7 . 4 12 63 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 30 | . 3 . 3 7 17 Melee 2 | . . . . 1 1 Guns 13 | . . . 3 . 10 Cannons 3 | . . . . . 3 AOE 12 | . 3 . . 6 3 Classes Destroyed 11 | 3 3 . 2 2 1 Worker 2 | 1 . . . . 1 Tunneler 7 | 5 . . . 1 1 Hauler 3 | . 1 . . . 2 Recycler 1 | 1 . . . . . Operator 1 | . . . . . 1 Watcher 4 | . 1 . . . 3 Swarmer 3 | . 3 . . . . Grunt 17 | . . . 1 5 11 Brawler 3 | . . . . 1 2 Duelist 2 | . . . . 1 1 Sentry 5 | . . . 2 . 3 Best Kill Streak 6 | 4 4 . 1 6 5 Combat Bots Only 6 | . 2 . 1 6 3 Max Kills in Single Turn 4 | 1 1 . 1 2 4 Gunslinging . | . . . . . . Exploded 3 | . 1 . . 2 3 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3039 | . 101 . 154 398 2386 Core 634 | . . . 25 42 567 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 . 100 . 83 . Volleys Fired 122 | 19 11 . 12 14 66 Largest 3 | 2 1 . 2 2 3 Hottest 171 | 80 100 . 80 80 171 Shots Fired 243 | 38 11 . 24 15 155 Gun 179 | 38 . . 24 4 113 Cannon 40 | . . . . . 40 Launcher 23 | . 10 . . 11 2 Special 1 | . 1 . . . . Kinetic 39 | . . . . . 39 Thermal 167 | 38 1 . 24 4 100 Explosive 21 | . 10 . . 11 . Electromagnetic 16 | . . . . . 16 Robot Hit Streak 10 | 7 2 . 6 8 10 Robot Miss Streak 6 | 2 3 . 2 2 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 139 | 21 2 . 15 10 91 Core Hits 89 | 8 6 . 6 17 52 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3692 | 219 541 . 175 665 2092 Guns 1792 | 219 . . 175 33 1365 Cannons 524 | . . . . . 524 Explosions 1323 | . 541 . . 624 158 Melee . | . . . . . . Ramming 53 | . . . . 8 45 Kinetic 334 | . . . . . 334 Thermal 1881 | 219 131 . 175 33 1323 Explosive 1034 | . 410 . . 624 . Electromagnetic 390 | . . . . . 390 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 127 | . 70 . . 12 45 Projectiles 45 | . . . . . 45 Explosions 82 | . 70 . . 12 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 151 | . 18 . . 133 . Shots 6 | . 1 . . 5 . Rammed 20 | . . . . 1 19 Targets Rammed 23 | . . . . 2 21 Kicked 2 | . . . . 1 1 Crushed 1 | . . . . . 1 Highest Temperature 375 | 72 20 . 81 72 375 Average Temperature 89 | 26 10 . 30 39 118 Received Heat Transfer 1446 | . . . 54 132 1260 Effects 4 | . . . . . 4 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 2 . 4 Heat Transferred 3405 | 500 100 . 400 75 2330 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 663 | 35 205 79 110 167 663 Initial 79 | . 22 79 . 42 61 Average 136 | 11 68 42 53 144 277 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 80 | 100 98 100 100 100 43 Level 1 11 | . 1 . . . 33 Level 2 7 | . . . . . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 2 . 6 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 7 | . 1 . 2 . 4 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . . . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 6 . 7 8 50 Peak Tracking Total 6 | . 3 . 3 3 6 Tactical Retreats 9 | . 1 . . . 8 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 7 | . 4 . . . 3 Max in Single Turn 2 | . 2 . . . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 4 | . 2 . 1 . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 12 . 3 . 2 Successful 10 | . 8 . 1 . 1 Failed 7 | . 4 . 2 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 9 | . 4 . 3 . 2 Terminals 14 | . 12 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 6 . . . 1 Part Schematic 1 | . . . . . 1 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Mask 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 1 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 8 | . . 8 . . . Total Damage 107 | . . 107 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2140 | 238 175 532 184 271 740 Spaces Moved 1198 | 137 123 334 119 185 300 Core 29 | 5 . . . . 24 Treads 121 | . . . . . 121 Legs 1048 | 132 123 334 119 185 155 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 124 | 117 120 120 120 120 138 Slowest Speed 250 | 120 120 120 120 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 8 26 49 13 49 34 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 211 | . 123 . . 83 5 Melee . | . . . . . . Projectile 6 | . 1 . . . 5 AOE 205 | . 122 . . 83 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1617 | 174 137 464 136 219 487 Wait 181 | . . 128 . 11 42 Move 1193 | 136 122 333 118 184 300 Hop . | . . . . . . Pick Up 20 | 10 1 . 2 2 5 Fast Attach 31 | 4 . . 1 1 25 Attach 14 | 3 . 1 2 3 5 Detach 6 | . . . 1 2 3 Swap 10 | 1 2 2 . . 5 Drop 17 | 1 1 . . . 15 Fire 122 | 19 11 . 12 14 66 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 4 | . . . . 2 2 Crush 18 | . . . . . 18 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 239 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Identified exit to Mines 324 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered Mines 456 | -10/Mines | Met a Derelict bent on vengeance 507 | -10/Mines | Learned location of Storage (-9) 564 | -10/Mines | Assembled infested the area 925 | -10/Mines | Discovered new exit (range 15) 946 | -10/Mines | Entered Materials 946 | -9/Materials | Evolved 2 slots: Propulsion x2 1114 | -9/Materials | Discovered new exit (range 12) 1130 | -9/Materials | Entered Mines 1169 | -9/Mines | Lost 3 parts (1p2w) 1382 | -9/Mines | Discovered new exit (range 12) 1401 | -9/Mines | Entered Materials 1401 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1427 | -8/Materials | Lost 3 parts (2n1w) 1529 | -8/Materials | Lost 3 parts (3n) 1892 | -8/Materials | Garrison activated, responded to threat 2024 | -8/Materials | Core integrity fell below 50% 2037 | -8/Materials | Discovered new exit (range 8) 2051 | -8/Materials | Core integrity fell below 20% 2060 | -8/Materials | Lost 9 parts (4n2u3w) 2141 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02116_ C-30 ARC bursts open, deploying its payload. 02116_ G-50 Soldier unfolds itself. 02116_ B-36 Bruiser unfolds itself. 02116_ G-47 Trooper unfolds itself. 02116_ B-36 Bruiser unfolds itself. 02116_ U-05 Engineer lays Concrete. 02117_ B-36 Bruiser destroyed. 02117_ Med. Matter Pod fried. 02117_ K-01 Serf destroyed. 02117_ G-47 Trooper destroyed. 02117_ B-36 Bruiser destroyed. 02117_ Chain reaction triggered in Lgt. Ion Engine. 02117_ Door malfunctions. 02117_ U-05 Engineer lays Concrete. 02120_ Acquired Prototype Energy Gun. 02120_ Identified Prc. Beam Rifle. 02121_ U-05 Engineer lays Concrete. 02138_ K-01 Serf collects debris. 02139_ U-05 Engineer lays Concrete. 02141_ K-01 Serf collects debris. 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