Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.07 @ 23:20:32 Player: BOTHUNTER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (87) 435 Value Destroyed (1810) 1810 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1252) 1252 TOTAL SCORE: 9077 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 588 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -69 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 99/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- 0b10 Decoder Chip [Skirmisher] Experimental Melee Analysis Suite Experimental Core Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Neutron Cannon Guided Plasma Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield Improved System Shield Experimental System Shield > --- WEAPON ----------- Enhanced Flamer Phasing Sabre > --- INVENTORY -------- 0b10 Decoder Chip [Skirmisher] Neutron Cannon Guided Plasma Cannon CR-A16's Pointy Stick [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Hacking Suite Device Advanced Weight Redist. System Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Propulsion Shielding Weapon Scythe Energy Gun Advanced Beam Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 . . 4 . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 8 | . . . 2 . . . 2 . . 4 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 132 | 2 4 7 14 12 5 9 13 15 10 11 . 11 2 . 9 8 Power 14 | . 1 1 2 2 . 1 1 2 . 3 . 1 . . . . Engine 7 | . 1 1 2 2 . . . 1 . . . . . . . . Core 7 | . . . . . . 1 1 1 . 3 . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 20 | . . 3 2 2 1 1 3 4 2 1 . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 20 | . . 3 2 2 1 1 3 4 2 1 . . . . . 1 Utility 50 | . 2 . 3 4 1 2 4 5 7 6 . 5 1 . 6 4 Device 8 | . . . . . . 1 1 . . 2 . 1 . . 1 2 Storage . | . . . . . . . . . . . . . . . . . Processor 19 | . 1 . 1 1 1 1 1 4 3 . . . . . 4 2 Hackware 13 | . . . . . . . 1 . 4 4 . 3 . . 1 . Protection 10 | . 1 . 2 3 . . 1 1 . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 48 | 2 1 3 7 4 3 5 5 4 1 1 . 5 1 . 3 3 Energy Gun 11 | 1 . 1 5 . . . 3 1 . . . . . . . . Energy Cannon 15 | . . . . . 3 4 1 1 1 1 . 2 . . . 2 Ballistic Gun 6 | 1 1 2 . 1 . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . . . 2 3 . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 1 1 . . . 3 1 . 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 . 3 . 3 5 . . . . . . 5 . Parts Lost 29 | . 1 . 2 7 . 3 . . . . . . 2 . . 14 Power 4 | . . . 2 1 . . . . . . . . 1 . . . Propulsion 6 | . . . . 2 . 1 . . . . . . . . . 3 Utility 12 | . . . . 1 . 1 . . . . . . 1 . . 9 Weapon 7 | . 1 . . 3 . 1 . . . . . . . . . 2 Highest Loss Streak 11 | . 1 . 1 6 . 3 . . . . . . 2 . . 11 Average Slot Usage (%) 85 | . 32 72 72 76 76 76 84 93 99 99 93 99 87 86 84 48 Engine 1 | . . 7 9 5 11 3 . . . . . . . . . . Core 4 | . . . . . . 7 9 9 9 5 6 6 . . . . Flight 14 | . . 15 22 18 22 20 18 17 17 13 13 13 13 13 13 3 Device 5 | . . . . . . 7 9 9 9 12 13 12 . . . . Processor 10 | . 5 14 11 18 17 18 20 19 17 . . . . . 11 22 Hackware 27 | . . . . . . . 6 9 21 53 53 53 53 53 49 16 Protection 8 | . 12 14 18 21 22 12 11 15 5 . . . 12 13 5 . Energy Gun 1 | . 11 1 8 . . . 4 3 . . . . . . . . Energy Cannon 3 | . . . . . . 7 5 . 8 5 . 5 . . . . Ballistic Gun 1 | . 2 18 . 4 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 9 9 6 6 6 6 6 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 22 | 3 6 9 12 13 13 16 16 14 18 21 21 22 20 11 11 6 Greatest Support 21 | 3 3 8 12 12 12 19 19 21 21 21 21 21 21 12 12 12 Greatest Overweight (x) 3 | . 1 1 1 1 1 2 . . . . . 1 3 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 Average Carried 3 | 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 4 4 3 4 4 4 4 4 4 4 4 3 3 4 3 Class Distribution -------------------- 33% | Mutant 24% | Wizard-Sprinter 21% | Wizard-Mutant 7% | Scavenger-Mutant 4% | Commander-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -8/Storage Commander-Mutant | -8/Recycling Wizard-Mutant | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Matter Collected 1922 | 121 83 216 230 349 . 110 138 214 50 160 . 162 16 . . 73 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2467 | . 83 227 383 258 . 127 309 418 113 244 . 185 120 . . . Parts 172 | . 3 17 33 26 . 11 25 27 7 10 . 8 5 . . . Haulers Intercepted 4 | . . . 1 . . . . 3 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . . 15 . . 1 Prevented 1 | . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 61 | . . 5 8 15 . 8 7 9 2 3 . 2 2 . . . Melee 9 | . . . . . . . . 7 1 . . . 1 . . . Guns 12 | . . 3 3 1 . . 4 1 . . . . . . . . Cannons 16 | . . . . . . 6 3 1 1 3 . 2 . . . . AOE 24 | . . 2 5 14 . 2 . . . . . . 1 . . . Classes Destroyed 15 | . 2 3 4 3 . 1 . . 1 . . . 1 . . . Worker 3 | . . . 1 2 . . . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . . Tunneler 3 | . . 1 . 1 . 1 . . . . . . . . . . Hauler 4 | . . . 1 . . . . 3 . . . . . . . . Recycler 4 | . 1 1 2 . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . Operator 3 | . . . 1 . . . . 1 . . . 1 . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . Watcher 7 | . 1 . 3 . . . 1 . . 1 . 1 . . . . Swarmer 28 | . . 3 5 4 . 7 3 6 . . . . . . . . Grunt 10 | . . 2 1 3 . . . 2 . . . . 2 . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Sentry 13 | . . . 2 1 . . 4 1 . 3 . 2 . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . Best Kill Streak 5 | . 1 3 5 4 . 3 4 5 1 1 . 1 1 . . . Combat Bots Only 4 | . . 3 4 4 . 3 4 4 1 1 . 1 1 . . . Max Kills in Single Turn 3 | . 1 2 3 3 . 2 1 1 1 1 . 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 2 . 2 . . . . . . 1 . . . Melee 1 | . . . . . . . . 1 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Damage Taken 3432 | . 119 96 418 684 . 185 93 188 . 22 . 39 308 . . 1280 Core 1299 | . 53 28 71 188 . 40 34 33 . 5 . . 45 . . 802 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 67 . . . 25 . . 87 . . . . . . . Volleys Fired 206 | . 16 22 41 36 . 12 24 10 6 14 . 24 . . . 1 Largest 2 | . 1 2 1 2 . 1 2 1 1 1 . 1 . . . 1 Hottest 129 | . 40 95 75 50 . 120 129 120 120 120 . 120 . . . 90 Shots Fired 231 | . 16 33 41 42 . 12 33 10 6 14 . 23 . . . 1 Gun 127 | . 16 33 32 19 . . 16 8 3 . . . . . . . Cannon 69 | . . . . . . 9 17 2 3 14 . 23 . . . 1 Launcher 35 | . . . 9 23 . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 66 | . 8 31 . 19 . . . 8 . . . . . . . . Thermal 122 | . . 2 32 . . 9 33 2 6 14 . 23 . . . 1 Explosive 35 | . . . 9 23 . 3 . . . . . . . . . . Electromagnetic 8 | . 8 . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 6 5 8 10 . 1 6 1 4 . . 5 . . . . Robot Miss Streak 5 | . 4 2 3 5 . 1 3 3 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 122 | . 8 10 28 20 . 1 16 21 6 2 . 5 5 . . . Core Hits 121 | . 4 9 22 37 . 10 8 13 3 6 . 6 3 . . . Critical Hits 2 | . . . . . . . 1 . . . . . 1 . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . . . . 1 . . . Melee Attacks 105 | . . . . . . . 1 33 12 13 . 18 9 9 4 6 Impact . | . . . . . . . . . . . . . . . . . Slashing 105 | . . . . . . . 1 33 12 13 . 18 9 9 4 6 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 1 7 . . . 1 2 . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7342 | . 97 240 802 1340 . 695 665 1283 302 601 . 1010 307 . . . Guns 1091 | . 97 112 453 76 . . 236 66 51 . . . . . . . Cannons 2201 | . . . . . . 356 328 83 100 534 . 800 . . . . Explosions 2080 | . . 128 349 1264 . 339 . . . . . . . . . . Melee 1970 | . . . . . . . 101 1134 151 67 . 210 307 . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 290 | . 36 112 . 76 . . . 66 . . . . . . . . Thermal 3069 | . . 128 453 . . 356 564 83 151 534 . 800 . . . . Explosive 1952 | . . . 349 1264 . 339 . . . . . . . . . . Electromagnetic 61 | . 61 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1970 | . . . . . . . 101 1134 151 67 . 210 307 . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 1 1 1 1 . 2 2 1 6 6 1 1 1 14 Average Corruption 2 | . . . 1 1 1 1 . 2 2 1 4 4 1 1 1 11 Corruption Purged 6 | . . . . . . . . . . . . 6 . . . . Effects 53 | . . . 4 . 1 1 . 3 3 . 2 22 . 1 . 16 Message Errors 9 | . . . . . 1 . . . 1 . . 4 . . . 3 Matter Fused 10 | . . . . . . . . . . . 1 7 . . . 2 Heat Flow Errors 6 | . . . . . . . . 2 1 . . 3 . . . . Energy Discharges 7 | . . . 2 . . . . . 1 . . 2 . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 1 . . . . 1 3 . 1 . 1 Misdirections 6 | . . . . . . . . . . . . . . . . 6 Targeting Errors 6 | . . . 2 . . . . 1 . . . 2 . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 352 | . . . 3 47 . 37 66 102 1 39 . 57 . . . . Projectiles 105 | . . . . . . 6 5 . 1 36 . 57 . . . . Explosions 81 | . . . 3 47 . 31 . . . . . . . . . . Melee 166 | . . . . . . . 61 102 . 3 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . . 22 41 . 49 . . . . . . . . . . Shots 3 | . . . 1 1 . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 513 | . 30 140 248 20 . 228 326 275 272 272 . 268 513 . . . Average Temperature 84 | . 17 31 76 7 . 77 104 94 72 88 . 78 261 . . . Received Heat Transfer 474 | . 66 24 42 27 . 27 18 63 . 6 . 12 63 . . 126 Effects 5 | . . . . . . . 3 . . . . . 2 . . . Interference 3 | . . . . . . . 2 . . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . 2 . . 2 . . . . . . Heat Transferred 6301 | . . 150 962 . . 720 1078 160 351 1120 . 1760 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Peak Influence 935 | . 42 329 555 492 . 196 371 819 293 935 139 110 . . . . Initial 912 | . . 14 128 212 . . 76 72 149 912 79 97 . . . . Average 233 | . 13 109 369 403 . 131 205 348 149 601 109 44 . . . . Maximum Alert Level 3 | . . 1 2 2 . . 1 3 1 3 . . . . . . Low Security (%) 58 | 100 100 86 11 . . 100 60 48 60 . 100 100 . . . . Level 1 17 | . . 13 35 24 . . 39 13 39 26 . . . . . . Level 2 18 | . . . 53 75 . . . 23 . 39 . . . . . . Level 3 5 | . . . . . . . . 14 . 33 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 3 1 . . . 4 1 4 . 4 . . . 1 Investigation 8 | . . . 1 . . . . 4 . 2 . 1 . . . . Extermination 2 | . . . . . . . . . . 1 . 1 . . . . Reinforcement 7 | . 1 . 2 1 . . . . 1 . . 2 . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Distress Signals 8 | . . . 3 2 . . 2 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 170 | . 6 7 21 28 . 11 11 25 9 6 4 5 11 . . 26 Peak Tracking Total 13 | . 3 3 5 8 . 5 9 8 4 2 4 2 7 . . 13 Tactical Retreats 30 | . 1 . 2 5 . 6 3 2 . . . . 5 . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Traps Triggered 4 | . . . . . . . . 2 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . 1 . . . 2 . . . . Reprogrammed 8 | . . . . . . . . 7 . . . 1 . . . . Reused 3 | . . . . . . . . . . . . 1 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . . 10 . . . Triggered 6 | . . . . . . . . . . . . 1 3 . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Machines Disabled 16 | . 1 10 1 2 . . . 1 . . . 1 . . . . Max in Single Turn 10 | . 1 10 1 2 . . . 1 . . . 1 . . . . Garrison Access 4 | . . . . . . . . 1 . 2 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Machines Accessed 62 | . 1 . 6 . . . 3 20 9 11 . 11 1 . . . Terminals 45 | . 1 . 5 . . . 2 18 5 8 . 6 . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . 1 . 1 . . . . . . Recycling Units 6 | . . . . . . . 1 . 4 . . 1 . . . . Scanalyzers 2 | . . . 1 . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . . 1 . 2 . 1 . . . . Total Hacks 210 | . 1 . 23 . . . 7 55 26 38 . 59 1 . . . Successful 156 | . 1 . 18 . . . 3 35 16 33 . 49 1 . . . Failed 54 | . . . 5 . . . 4 20 10 5 . 10 . . . . Catastrophic 5 | . . . 2 . . . . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 104 | . 1 . 13 . 1 . 4 30 13 16 . 25 . . 1 . Terminals 161 | . 1 . 17 . . . 6 52 18 34 . 33 . . . . Fabricators 18 | . . . . . . . . . . . . 18 . . . . Repair Stations 4 | . . . . . . . . 2 . 2 . . . . . . Recycling Units 10 | . . . . . . . 1 . 8 . . 1 . . . . Scanalyzers 12 | . . . 6 . . . . . . . . 6 . . . . Garrison Access 4 | . . . . . . . . 1 . 2 . 1 . . . . Terminal Hacks 83 | . . . 5 . . . 1 20 8 27 . 21 1 . . . Record 1 | . . . 1 . . . . . . . . . . . . . Part Schematic 7 | . . . . . . . . . 2 4 . 1 . . . . Robot Schematic 3 | . . . . . . . . 1 . 1 . 1 . . . . Robot Analysis 12 | . . . 2 . . . . 4 1 4 . 1 . . . . Prototype ID Bank 1 | . . . . . . . . . . . . 1 . . . . Open Door 5 | . . . . . . . . 4 . . . . 1 . . . Level Access Points 2 | . . . . . . . . . . 1 . 1 . . . . Branch Access Points 4 | . . . 1 . . . 1 1 . 1 . . . . . . Machine Index 2 | . . . . . . . . . . 1 . 1 . . . . Terminal Index 2 | . . . . . . . . 1 1 . . . . . . . Alert Level 7 | . . . . . . . . . 1 3 . 3 . . . . Unreport Threat 11 | . . . . . . . . 2 3 4 . 2 . . . . Locate Traps 4 | . . . . . . . . 1 . 3 . . . . . . Disarm Traps 3 | . . . . . . . . 1 . . . 2 . . . . Reprogram Traps 3 | . . . . . . . . 2 . . . 1 . . . . Dispatch Records 2 | . . . . . . . . . . . . 2 . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . Recall Extermination 2 | . . . . . . . . . . 1 . 1 . . . . Recall Reinforcements 2 | . . . . . . . . . . . . 2 . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . 1 . . . . Registered Components 2 | . . . . . . . . 1 . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . . . . Zone Layout 4 | . . . . . . . . 1 . 2 . 1 . . . . Fabricator Hacks 14 | . . . . . . . . . . . . 14 . . . . Network Status 2 | . . . . . . . . . . . . 2 . . . . Load Schematic 5 | . . . . . . . . . . . . 5 . . . . Build 7 | . . . . . . . . . . . . 7 . . . . Repair Station Hacks 4 | . . . . . . . . 2 . 2 . . . . . . Scan Component 2 | . . . . . . . . 1 . 1 . . . . . . Repair 2 | . . . . . . . . 1 . 1 . . . . . . Recycling Unit Hacks 5 | . . . . . . . 1 . 4 . . . . . . . Report Inventory 4 | . . . . . . . 1 . 3 . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . Scanalyzer 12 | . . . 6 . . . . . . . . 6 . . . . Insert Component 7 | . . . 4 . . . . . . . . 3 . . . . Analyze 5 | . . . 2 . . . . . . . . 3 . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . 2 . 1 . . . . Seal Access 4 | . . . . . . . . 1 . 2 . 1 . . . . Unauthorized Hacks 33 | . 1 . 7 . . . 1 11 4 2 . 7 . . . . Terminals 24 | . 1 . 7 . . . 1 11 . 2 . 2 . . . . Assimilate 3 | . . . 2 . . . . 1 . . . . . . . . Botnet 17 | . 1 . 3 . . . 1 10 . 2 . . . . . . Disrupt 2 | . . . 1 . . . . . . . . 1 . . . . Operators 2 | . . . 1 . . . . . . . . 1 . . . . Fabricators 4 | . . . . . . . . . . . . 4 . . . . Prioritize 2 | . . . . . . . . . . . . 2 . . . . Siphon 2 | . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 4 . . 1 . . . . Tunnel 5 | . . . . . . . . . 4 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 44 | . . . 6 . . . 3 15 6 8 . 6 . . . . Full Trace Events 14 | . . . 3 . . . . 5 4 2 . . . . . . Feedback Events 2 | . . . 1 . . . . . . 1 . . . . . . Corruption 2 | . . . 1 . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 1 . 1 . 1 . . . . Robots Built 9 | . . . . . . . . . . . . 9 . . . . Matter 605 | . . . . . . . . . . . . 605 . . . . Time 192 | . . . . . . . . . . . . 192 . . . . Total Robot Build Rating 35 | . . . . . . . . . . . . 35 . . . . Part Schematics Acquired 12 | . . . 2 . . . . . 2 4 . 4 . . . . Parts Built 4 | . . . . . . . . . . . . 4 . . . . Matter 252 | . . . . . . . . . . . . 252 . . . . Time 84 | . . . . . . . . . . . . 84 . . . . Total Part Build Rating 16 | . . . . . . . . . . . . 16 . . . . Parts Repaired 2 | . . . . . . . . 1 . 1 . . . . . . Time 45 | . . . . . . . . 26 . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . . . . . . 3 . . . . Part Schematics Acquired 5 | . . . 2 . . . . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Total Allies 26 | . . 1 2 . . . . 12 . . . 9 2 . . . Largest Group 11 | . . 1 1 . . . . 11 10 3 . 8 8 . . . Highest-Rated Group 272 | . . 31 10 . . . . 272 256 61 . 96 96 . . . Highest-Rated Ally 99 | . . 31 10 . . . . 99 99 29 . 26 29 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 187 | . . 10 . . . . . 58 71 10 . . 38 . . . Total Damage 3034 | . . 147 . . . . . 1523 672 165 . . 527 . . . Kills 44 | . . 2 . . . . . 21 18 1 . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Robot Analysis Total 12 | . . . 2 . . . . 4 1 4 . 1 . . . . Derelict Logs Recovered 9 | . . 3 . 3 . . . . . . . . 1 . 1 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Turns Passed 6299 | 36 238 303 380 439 126 315 451 440 474 618 53 1142 294 163 578 249 Spaces Moved 8537 | 60 197 387 584 614 259 438 668 481 645 929 121 1031 417 232 1003 471 Core 1005 | 60 197 194 . . . . . . . . . 331 1 . . 222 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 7532 | . . 193 584 614 259 438 668 481 645 929 121 700 416 232 1003 249 Fastest Speed 32 | 50 50 37 37 37 37 37 37 32 32 32 32 32 32 32 32 32 Average Speed 39 | 50 50 48 37 45 44 37 37 33 33 33 32 53 34 32 34 46 Slowest Speed 200 | 50 100 117 117 120 117 200 37 37 34 34 32 102 200 32 35 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . 2 4 19 . 8 6 1 9 2 . 1 . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 3 36 80 47 94 63 67 37 84 98 31 80 27 59 41 86 70 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 8 | . . 1 . 1 . . . . 4 . . 1 . . . 1 Known Exits Taken 8 | . 1 1 1 1 . 1 1 1 . . . 1 . . . . Unknown Exits Taken 6 | 1 . . . . 1 . . . 1 . . . 1 1 1 . Scrap Searched 11 | . . 3 . 2 . 2 . . . . . . 1 . 1 2 Spaces Dug 60 | . . . . . . . . 12 6 9 . 13 1 9 4 6 Terrain Destroyed 411 | . . 45 49 221 . 34 1 12 6 9 . 13 1 9 4 7 Melee 60 | . . . . . . . . 12 6 9 . 13 1 9 4 6 Projectile 2 | . . . . . . . 1 . . . . . . . . 1 AOE 349 | . . 45 49 221 . 34 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Total 10987 | 64 319 468 702 713 270 567 833 703 869 1201 135 1563 554 306 1233 487 Wait 1907 | . 97 47 50 69 . 108 122 129 192 227 13 469 111 66 206 1 Move 8424 | 59 196 382 575 580 258 421 655 478 632 925 120 1028 416 231 1002 466 Hop 43 | . . 2 4 14 . 8 6 1 3 2 . 1 . . . 2 Pick Up 41 | 3 3 3 5 1 . 4 1 6 4 4 . 4 1 . 2 . Fast Attach 77 | 2 2 4 8 6 4 3 8 13 5 3 . 7 . . 8 4 Attach 30 | . 2 1 4 4 1 6 1 . . 5 . . 1 . 1 4 Detach 18 | . . . 2 1 2 3 1 1 . 1 1 1 . . 2 3 Swap 25 | . . 2 2 2 . . 4 2 5 3 . 4 1 . . . Drop 86 | . 3 5 11 . 5 2 10 18 10 4 1 7 2 . 8 . Fire 206 | . 16 22 41 36 . 12 24 10 6 14 . 24 . . . 1 Melee 105 | . . . . . . . 1 33 12 13 . 18 9 9 4 6 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . . . Rewire 7 | . . . . . . . . 4 . . . . 3 . . . Trap 10 | . . . . . . . . . . . . . 10 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 7) 191 | -10/Materials | Identified exit to Mines 226 | -10/Materials | Discovered new exit (range 7) 275 | -10/Materials | Entered Mines 278 | -10/Mines | Received a Mining Laser from a helpful Derelict 310 | -10/Mines | Build established: Mutant 356 | -10/Mines | Learned Materials garrison access intel 359 | -10/Mines | Learned location of Storage (-8) 370 | -10/Mines | Learned Materials terminal intel 545 | -10/Mines | Discovered new exit (range 15) 576 | -10/Mines | Identified exit to Materials 578 | -10/Mines | Entered Materials 578 | -9/Materials | Evolved 2 slots: Utility x2 579 | -9/Materials | Loaded intel: 12 terminal locations 813 | -9/Materials | Identified exit to Mines 893 | -9/Materials | Discovered new exit (range 10) 958 | -9/Materials | Entered Mines 960 | -9/Mines | Met a Derelict bent on vengeance 1039 | -9/Mines | Discovered new exit (range 15) 1044 | -9/Mines | Identified exit to Materials 1084 | -9/Mines | Assembled infested the area 1086 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1164 | -9/Mines | Core integrity fell below 50% 1172 | -9/Mines | Learned location of 1 exit from Materials 1196 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1215 | -9/Mines | Lost 6 parts (1p2n1u2w) 1253 | -9/Mines | Discovered exit to Materials (range 4) 1286 | -9/Mines | Learned location of Zion (-6) 1391 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1392 | -9/Mines | Discovered new exit (range 5) 1396 | -9/Mines | Identified exit to Exiles 1397 | -9/Mines | Entered Exiles 1426 | -9/Exiles | Met 8R-AWN 1432 | -9/Exiles | Met EX-HEX 1443 | -9/Exiles | Met EX-BIN 1458 | -9/Exiles | Aligned with FarCom system 1459 | -9/Exiles | Given EX-Vault access code 1468 | -9/Exiles | Opened EX-Vault 1469 | -9/Exiles | Found Prototype Energy Cannon 1469 | -9/Exiles | Identified Gui. Plasma Cannon 1472 | -9/Exiles | Found Prototype Energy Cannon 1472 | -9/Exiles | Identified YOLO Cannon 1477 | -9/Exiles | Found Prototype Processor 1477 | -9/Exiles | Identified Modified TNC 1492 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1502 | -9/Exiles | Met EX-DEC 1518 | -9/Exiles | Discovered new exit (range 14) 1523 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 1523 | -9/Exiles | Entered Mines 1612 | -8/Mines | Lost 3 parts (1n1u1w) 1651 | -8/Mines | Discovered exit to Materials (range 6) 1838 | -8/Mines | Entered Materials 1838 | -8/Materials | Evolved 2 slots: Utility x2 1839 | -8/Materials | Identified exit to Factory 1841 | -8/Materials | Loaded intel: 1 garrison access location 1851 | -8/Materials | Discovered new exit (range 9) 2098 | -8/Materials | Identified exit to Storage 2289 | -8/Materials | Entered Storage 2353 | -8/Storage | Repaired Propulsion Shielding 2420 | -8/Storage | Met 01-MTF 2494 | -8/Storage | Identified exit to Recycling 2597 | -8/Storage | Discovered exit to Factory (range 9) 2605 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2707 | -8/Storage | Used back door to open Recycling access 2729 | -8/Storage | Entered Recycling 2729 | -8/Recycling | Accompanied by 10 allies (01-MTF) 2734 | -8/Recycling | 01-MTF left 2756 | -8/Recycling | Spotter reported a threat 2765 | -8/Recycling | Spotter reported a threat 2766 | -8/Recycling | Spotter reported a threat 2766 | -8/Recycling | Spotter reported a threat 2779 | -8/Recycling | Spotter reported a threat 2780 | -8/Recycling | Spotter reported a threat 2807 | -8/Recycling | Spotter reported a threat 2809 | -8/Recycling | Spotter reported a threat 2815 | -8/Recycling | Spotter reported a threat 2868 | -8/Recycling | Spotter reported a threat 2877 | -8/Recycling | Spotter reported a threat 2884 | -8/Recycling | Spotter reported a threat 2884 | -8/Recycling | Spotter reported a threat 2930 | -8/Recycling | Spotter reported a threat 2930 | -8/Recycling | Spotter reported a threat 2930 | -8/Recycling | Spotter reported a threat 2989 | -8/Recycling | Spotter reported a threat 2989 | -8/Recycling | Spotter reported a threat 2989 | -8/Recycling | Spotter reported a threat 2995 | -8/Recycling | Spotter reported a threat 3022 | -8/Recycling | Spotter reported a threat 3028 | -8/Recycling | Discovered new exit (range 12) 3061 | -8/Recycling | Spotter reported a threat 3112 | -8/Recycling | Spotter reported a threat 3164 | -8/Recycling | Spotter reported a threat 3203 | -8/Recycling | Entered Factory 3203 | -6/Factory | Accompanied by 3 allies 3203 | -6/Factory | Evolved 4 slots: Utility x4 3256 | -6/Factory | Garrison activated, responded to threat 3305 | -6/Factory | Discovered new exit (range 12) 3363 | -6/Factory | Identified exit to Lower Caves 3428 | -6/Factory | Repaired Lgt. Nuclear Core 3513 | -6/Factory | Build established: Wizard-Mutant 3598 | -6/Factory | Found Launcher Loader 3655 | -6/Factory | Identified exit to Factory 3821 | -6/Factory | Sucked down chute 3821 | -6/Factory | Entered Waste 3830 | -6/Waste | Spotted C-40 Crusher 3834 | -6/Waste | Spotted C-40 Crusher 3836 | -6/Waste | EMP discharged 3838 | -6/Waste | Spotted C-40 Crusher 3838 | -6/Waste | Spotted C-40 Crusher 3845 | -6/Waste | Spotted C-40 Crusher 3869 | -6/Waste | Discovered new exit (range 16) 3874 | -6/Waste | Entered Factory 3909 | -6/Factory | Build established: Wizard-Sprinter 4018 | -6/Factory | Fabricated O-24 Administrator (x1) 4071 | -6/Factory | Fabricated Neutron Cannon (x2) 4078 | -6/Factory | Spotted B-75 Beast 4639 | -6/Factory | Build established: Wizard-Mutant 4892 | -6/Factory | Fabricated S-27 Virus (x4) 4961 | -6/Factory | Fabricated S-27 Virus (x4) 4992 | -6/Factory | Fabricated Hrd. Light Armor Plating (x2) 4997 | -6/Factory | Discovered exit to Lower Caves (range 15) 5016 | -6/Factory | Entered Lower Caves 5016 | -6/Lower Caves | Accompanied by 8 allies 5031 | -6/Lower Caves | Learned Factory terminal intel 5036 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5173 | -6/Lower Caves | Build established: Wizard-Sprinter 5307 | -6/Lower Caves | Discovered new exit (range 13) 5310 | -6/Lower Caves | Entered another Lower Caves area 5349 | -6/Lower Caves | Encountered a Warlord checkpoint 5469 | -6/Lower Caves | Discovered new exit (range 11) 5473 | -6/Lower Caves | Entered Zion 5493 | -6/Zion | System corruption cleaned by Quarantine Array 5601 | -6/Zion | Found CR-A16's Pointy Stick 5708 | -6/Zion | Found Prototype Processor 5708 | -6/Zion | Identified Exp. Terrain Scan Processor 5710 | -6/Zion | Found Prototype Processor 5710 | -6/Zion | Identified Exp. Melee Analysis Suite 5731 | -6/Zion | Found Prototype Processor 5731 | -6/Zion | Identified Exp. Armor Integrity Analyzer 5733 | -6/Zion | Found Prototype Hackware 5733 | -6/Zion | Identified Exp. System Shield 5736 | -6/Zion | Found Prototype Processor 5736 | -6/Zion | Identified Exp. Core Analyzer 5811 | -6/Zion | Rebuked by Imprinter 5838 | -6/Zion | Learned 8 Factory zone layouts 5882 | -6/Zion | Discovered new exit (range 8) 5893 | -6/Zion | Received a hallucinogenic algorithm 5984 | -6/Zion | Build established: Wizard-Mutant 6051 | -6/Zion | Entered Proximity Caves 6070 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6103 | -5/Proximity Caves | Crushed by falling debris 6133 | -5/Proximity Caves | System corruption reached 10% 6165 | -5/Proximity Caves | Core integrity fell below 50% 6190 | -5/Proximity Caves | Lost 11 parts (2n8u1w) 6248 | -5/Proximity Caves | P-70 Sage assimilated allied K3-7XN(S) 6267 | -5/Proximity Caves | Core integrity fell below 20% 6268 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6288 | -5/Proximity Caves | Learned location of Warlord (-5) 6300 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06219_ 0/8PG=K37DM:TTZO VWAWVPJ/3UAYE#MOKCH 06223_ System corrupted: Slammed into wall. 06223_ VTOL Module destroyed. 06236_ System corrupted: Energy discharge (-34). 06247_ G-50 Soldier springs to life. 06247_ L-41 Fighter springs to life. 06247_ G-50 Soldier springs to life. 06248_ P-70 Sage hacks K3-7XN(S), assimilated. 06251_ System corrupted: Matter fused (-7). 06254_ Exp. Armor Integrity Analyzer destroyed. 06255_ K3-7XN(S) reactivates. 06255_ Drone sends a signal. 06267_ System corrupted: Component data lost. 06268_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06272_ Y-72 Warden: "REQUESTING BACKUP." 06283_ Penetrated by Slug. 06283_ Phasing Sabre destroyed. 06288_ Acquired derelict log, extracted data. World map updated: -5/Warlord. 06299_ OPGQLIEE:JKSXXKSNJIJ#>FW0 % Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????# ???????????????????????????????? | | ?????????????# ???????##??????????????????????? | | ????????????## #??????# ###???????????????????? | | ????????????# #?????# ##??????????????????? | | ????????????# #????# ##?????????????????? | | ????????????# ##??## #?????????????????? | | ????????????# ##?# #?????????????????? | | ????????? ### #?# #?????????????????? | | ????????? ??? #?????????????????? | | ???????????? #????# ##????????????????? | | ##?????????????# ###### #????????????????? | | #?????????????# ## #????????????????? | | #????????????## ##????????????????? | | ###??????????# ####?????????????????? | | ##????????## ##????????????????????? | | ###??????# ##?????????????????????? | | ##?????# #??????????????????????? | | ## #####?# g #??????????????????????? | | ?## ### pg #??????????????????????? | | ??# ### p #??????????????????????? | | ??## ### ## @#??????????????????????? | | ???##### ## ##### #?????????????????????? | | ???????## #???#### #????????????????????? | | ????????# #??????# ??????????????????? | | ????????# ##??????## ??????????????????? | | ????????########????????## ?????????????????? | | ??????????????????????????#######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 80 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 5 Core Analysis 15 Armor Integrity Analysis 90 Energy Filtering 30 Particle Charging 20 Offensive Hacking 70 Defensive Hacking 38 Item Schematics ----------------- Cesium-ion Thruster | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed System Shield | -8/Recycling | Hacked Hacking Suite | -8/Recycling | Hacked Energy Well | -6/Factory | Hacked Imp. Transmission Jammer | -6/Factory | Hacked Neutron Cannon | -6/Factory | Hacked Imp. Core Analyzer | -6/Factory | Hacked Chainsword | -6/Factory | Scanalyzed Launcher Loader | -6/Factory | Scanalyzed Spear | -6/Factory | Scanalyzed Power Sword | -6/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked L-41 Fighter | -6/Factory | Hacked S-27 Virus | -6/Factory | Hacked Fabricated ------------ O-24 Administrator | x1 | -6/Factory Neutron Cannon | x2 | -6/Factory S-27 Virus | x4 | -6/Factory S-27 Virus | x4 | -6/Factory Hrd. Light Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentIntegrationSink Manual? 0 Play Time 02:03:28 Cumulative 119.4 hours Start 2020.10.07 @ 21:17:05 End 2020.10.07 @ 23:20:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 150 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29a93d5b-cea7-4316-8ddc-6eb6e5db1bd0