Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 23:18:40 Player: Peace Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (87) 435 Value Destroyed (4218) 4218 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1352) 1352 TOTAL SCORE: 14005 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 124 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 271/300 Energy 70/100 System Corruption 42% Temperature Cool (44) Movement Hovering (70) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (13) ----- Enhanced Optical Array Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (4) ---- Light Particle Reactor Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Compact Battery Enhanced Optical Array Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Improved Utility Shielding Improved Shock Absorption System Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Improved Heavy Treads Biometal Heavy Treads [Rating: 145] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . 1 . . . . 1 1 . 1 . . Utility 11 | . . . . . 4 . . . . . 1 . 2 . 2 2 Weapon 2 | . . . . . . 1 . . . . . . . 1 . . Parts Attached 179 | 7 1 4 2 . 16 6 2 1 3 2 16 8 17 25 13 56 Power 24 | 1 . 2 . . 1 . . . . . 2 2 1 4 1 10 Engine 5 | 1 . 2 . . 1 . . . . . 1 . . . . . Core 9 | . . . . . . . . . . . 1 2 1 2 1 2 Reactor 10 | . . . . . . . . . . . . . . 2 . 8 Propulsion 40 | 2 . 2 . . 2 1 . . 1 . 2 1 6 5 4 14 Treads 25 | . . . . . 2 1 . . 1 . 1 . 2 4 2 12 Leg 7 | 2 . 2 . . . . . . . . . . 3 . . . Wheel 3 | . . . . . . . . . . . 1 1 1 . . . Hover 2 | . . . . . . . . . . . . . . . . 2 Flight 3 | . . . . . . . . . . . . . . 1 2 . Utility 65 | 1 1 . 2 . 10 2 . 1 2 . 5 3 5 10 8 15 Device 22 | . . . . . 4 . . 1 1 . . 3 2 1 4 6 Storage 9 | 1 1 . 2 . 2 1 . . . . . . . . 1 1 Processor 15 | . . . . . 3 . . . . . 1 . 2 2 1 6 Hackware 6 | . . . . . . . . . . . 1 . 1 4 . . Protection 13 | . . . . . 1 1 . . 1 . 3 . . 3 2 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 50 | 3 . . . . 3 3 2 . . 2 7 2 5 6 . 17 Energy Gun 14 | 3 . . . . 2 1 . . . . 1 1 . . . 6 Energy Cannon 7 | . . . . . . . . . . . . . . . . 7 Ballistic Gun 16 | . . . . . . 1 1 . . . 2 1 3 4 . 4 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . Launcher 5 | . . . . . . . 1 . . 1 2 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 . . . 1 2 . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 2 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . . . 1 . . . . 1 4 1 Parts Lost 81 | . . . . . 1 . . . . . 8 . 4 19 4 45 Power 10 | . . . . . . . . . . . 1 . 1 2 1 5 Propulsion 19 | . . . . . . . . . . . 4 . 1 3 . 11 Utility 33 | . . . . . 1 . . . . . 2 . 2 8 3 17 Weapon 19 | . . . . . . . . . . . 1 . . 6 . 12 Highest Loss Streak 14 | . . . . . 1 . . . . . 3 . 3 8 3 14 Average Slot Usage (%) 81 | . 95 100 100 100 74 99 100 100 94 84 83 75 86 79 42 67 Engine 4 | . 14 14 14 14 9 7 7 7 7 7 5 . . . . . Core 1 | . . . . . . . . . . . . 9 10 2 . . Reactor 1 | . . . . . . . . . . . . . . 4 . 5 Treads 14 | . . . . . 17 23 23 23 23 23 22 . 2 15 4 15 Leg 3 | . 28 28 28 28 . . . . . . . . 2 . . . Wheel 1 | . . . . . . . . . . . 1 9 10 . . . Device 6 | . . . . . 14 7 7 7 7 7 . 7 12 3 2 7 Storage 11 | . 23 28 28 28 8 14 15 15 15 15 13 11 10 8 2 3 Processor 8 | . . . . . 4 15 15 15 9 . 5 5 8 11 16 16 Hackware 4 | . . . . . . . . . . . 5 5 9 11 12 5 Protection 4 | . . . . . 2 7 7 7 7 7 6 5 2 2 . 5 Energy Gun 6 | . 28 28 28 28 13 12 1 . . . . 9 2 . . 1 Ballistic Gun 6 | . . . . . . 2 10 15 15 15 12 3 11 10 . 4 Impact Weapon 1 | . . . . . . 3 7 7 7 6 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 92 | 10 13 15 27 27 92 43 41 41 54 54 54 68 72 87 19 77 Greatest Support 215 | 20 20 20 20 20 56 84 84 84 84 84 114 44 150 215 150 210 Greatest Overweight (x) 7 | 2 . . 1 1 4 . . . . . 1 1 2 2 1 7 Average Overweight (x) . | . . . . 1 . . . . . . . 1 1 . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 8 | 5 6 6 6 10 6 10 10 10 10 10 10 10 10 9 7 4 Most Carried 10 | 4 4 6 6 6 8 10 10 10 10 7 10 10 10 10 4 4 Average Carried 6 | 2 4 4 5 6 4 8 10 10 8 7 9 9 9 8 2 3 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 10 4 4 4 Final Carried 10 | 4 4 6 6 6 8 10 10 10 7 7 9 10 10 4 4 2 Class Distribution -------------------- 48% | Mutant 15% | Hacker-Mutant 10% | Skirmisher 6% | Scavenger-Mutant 4% | Tank 4% | Hacker-Tank 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Tank | -5/Factory Hacker-Tank | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 4119 | 223 . 217 . . 358 196 24 . 573 166 382 . 334 790 . 856 Remotely 55 | . . . . . . . . . . . . . . . . 55 Salvage Created 4518 | . . 203 . 25 477 . 46 . 279 142 396 . 367 1233 . 1350 Parts 235 | . . 14 . 5 28 . 4 . 6 4 16 . 20 51 . 87 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . . Recyclers Shooed 3 | . . . . . . . . . . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 3 1 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 68 | . . 4 . . 9 . 4 . 1 3 9 . 5 15 . 18 Melee 5 | . . . . . . . . . . . 1 . . 4 . . Guns 31 | . . 4 . . 3 . . . 1 . 4 . 5 6 . 8 Cannons 14 | . . . . . 5 . . . . . . . . . . 9 AOE 16 | . . . . . 1 . 4 . . 3 3 . . 5 . . Classes Destroyed 13 | . . 1 . 1 4 . 1 . 1 . 3 . . 2 . . Worker 7 | . . . . . 2 . . . . . . . . 3 . 2 Builder 6 | . . . . 1 1 . . . . . 1 . 1 . . 2 Hauler 1 | . . . . . . . . . . . . . . 1 . . Recycler 3 | . . . . . . . . . . . . . . 2 . 1 Operator 1 | . . . . . 1 . . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . Swarmer 13 | . . . . . . . 4 . . 3 3 . . . . 3 Grunt 19 | . . 4 . . 8 . . . . . 1 . . 6 . . Duelist 2 | . . . . . . . . . . . 2 . . . . . Sentry 8 | . . . . . 1 . . . 1 . . . 1 2 . 3 Hunter 6 | . . . . . . . . . . . 1 . 2 . . 3 Programmer 20 | . . . . . . . . . . . 2 . 2 7 . 9 Decomposer 2 | . . . . . . . . . 1 1 . . . . . . Samaritan 6 | . . . . . . . . . 4 2 . . . . . . Best Kill Streak 12 | . . 2 . 1 5 . 4 . 1 3 4 . 3 12 . 4 Combat Bots Only 7 | . . 2 . . 5 . 4 . 1 3 4 . 2 7 . 4 Max Kills in Single Turn 5 | . . 1 . 1 5 . 2 . 1 1 2 . 1 4 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . 2 . . 1 2 . . 2 . . Melee 1 | . . . . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Damage Taken 16868 | . . 129 . . 692 . 35 . 90 71 1868 101 1080 3764 1080 7958 Core 2922 | . . 15 . . 117 . . . 15 . 214 . 149 437 357 1618 Absorbed by Shields 588 | . . . . . . . . . 36 . . 38 389 125 . . Core Remaining (%) 85 | 100 . . . 94 78 . . . . 97 74 100 87 66 75 . Volleys Fired 250 | . . 13 . 1 31 . 3 . 7 3 21 3 28 31 . 109 Largest 4 | . . 2 . 2 2 . 1 . 2 1 3 3 3 3 . 4 Hottest 330 | . . 80 . 80 94 . 30 . 50 36 103 161 155 105 . 330 Shots Fired 510 | . . 25 . 2 62 . 3 . 14 3 48 7 71 56 . 219 Gun 375 | . . 25 . 2 31 . . . 14 . 46 6 71 51 . 129 Cannon 121 | . . . . . 31 . . . . . . . . . . 90 Launcher 14 | . . . . . . . 3 . . 3 2 1 . 5 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 277 | . . . . . 31 . . . 14 . 41 2 61 51 . 77 Thermal 127 | . . 12 . 1 2 . . . . . . 2 5 . . 105 Explosive 14 | . . . . . . . 3 . . 3 2 1 . 5 . . Electromagnetic 92 | . . 13 . 1 29 . . . . . 5 2 5 . . 37 Robot Hit Streak 28 | . . 12 . 1 14 . 4 . 12 15 28 5 14 17 . 27 Robot Miss Streak 8 | . . 5 . 1 6 . . . 1 . 6 2 8 2 . 2 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . . Secondary Targets 4 | . . . . . . . . . . . . . 1 1 . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 1 . 1 Shots Hit Robots 385 | . . 15 . 1 48 . 2 . 17 7 51 5 39 75 . 125 Core Hits 211 | . . 10 . 1 39 . 5 . 6 3 19 2 17 55 1 53 Critical Hits 11 | . . . . . . . . . . . . . . 2 . 9 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 9 | . . . . . . . . . . . . . . 2 . 7 Melee Attacks 125 | . . . . . . 9 . . 5 4 43 . 1 63 . . Impact 61 | . . . . . . 9 . . 5 4 43 . . . . . Slashing 64 | . . . . . . . . . . . . . 1 63 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . 5 4 2 . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13573 | . . 214 . 26 1177 . 250 . 505 545 1260 143 1005 4536 7 3905 Guns 5246 | . . 214 . 26 447 . . . 207 . 403 84 1005 1262 . 1598 Cannons 2718 | . . . . . 480 . . . . . . . . . . 2238 Explosions 2983 | . . . . . 250 . 250 . . 277 175 59 . 1972 . . Melee 2550 | . . . . . . . . . 298 268 682 . . 1302 . . Ramming 76 | . . . . . . . . . . . . . . . 7 69 Kinetic 4195 | . . . . . 480 . . . 207 . 387 25 820 1262 . 1014 Thermal 3067 | . . 69 . 11 272 . . . . . . 18 75 . . 2622 Explosive 2733 | . . . . . . . 250 . . 277 175 59 . 1972 . . Electromagnetic 952 | . . 145 . 15 425 . . . . . 16 41 110 . . 200 Impact 1248 | . . . . . . . . . 298 268 682 . . . . . Slashing 1302 | . . . . . . . . . . . . . . 1302 . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . . . . . . . . 4 . 3 23 3 42 Average Corruption 11 | . . . . . . . . . . . 1 . 2 10 2 18 Corruption Purged 7 | . . . . . . . . . . . . . . . . 7 Effects 183 | . . . . . . . . . . . 11 . 9 68 1 94 Message Errors 31 | . . . . . . . . . . . 3 . 3 14 . 11 Matter Fused 22 | . . . . . . . . . . . 1 . 1 12 1 7 Heat Flow Errors 11 | . . . . . . . . . . . . . 1 3 . 7 Energy Discharges 15 | . . . . . . . . . . . 1 . . 4 . 10 Parts Rejected 2 | . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 13 | . . . . . . . . . . . 3 . 2 3 . 5 Data Loss (major) 3 | . . . . . . . . . . . . . . 2 . 1 Misfires 1 | . . . . . . . . . . . . . . 1 . . Misdirections 23 | . . . . . . . . . . . . . . 8 . 15 Targeting Errors 52 | . . . . . . . . . . . 3 . 2 15 . 32 Weapon Failures 10 | . . . . . . . . . . . . . . 5 . 5 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1056 | . . . . . 3 . 6 . 237 206 131 . . 261 . 212 Projectiles 212 | . . . . . . . . . . . . . . . . 212 Explosions 129 | . . . . . 3 . 6 . . . . . . 120 . . Melee 715 | . . . . . . . . . 237 206 131 . . 141 . . Knockbacks 22 | . . . . . 16 . . . . . 6 . . . . . Impact 6 | . . . . . . . . . . . 6 . . . . . Kinetic 12 | . . . . . 12 . . . . . . . . . . . Secondary 4 | . . . . . 4 . . . . . . . . . . . Self-Inflicted Damage 234 | . . . . . 23 . 6 . . . . 22 . 174 . 9 Shots 6 | . . . . . 1 . 1 . . . . 1 . 3 . . Rammed 16 | . . . . . 2 . . . . . . . . . 2 12 Targets Rammed 16 | . . . . . 2 . . . . . . . . . 2 12 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 435 | . . 135 . 18 339 . . . 12 . 84 95 377 205 435 285 Average Temperature 84 | . . 53 . 12 104 . . . 7 . 30 51 128 47 224 72 Received Heat Transfer 1266 | . . 75 . . 297 . . . 24 . 18 . 30 237 162 423 Effects 1 | . . . . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . . . . 8 4 5 . . . . 1 Impact Corruptions 27 | . . . . . . . . . 11 9 7 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . . . . . . . . . 2 . 10 Heat Transferred 2735 | . . 150 . 25 250 . . . . . . 37 111 . . 2162 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 613 | . 15 65 . 5 345 20 129 67 . . 165 133 89 419 285 613 Initial 235 | . . 5 . . 1 . 14 67 . . 44 72 . 34 235 106 Average 121 | . 3 24 . . 81 4 70 67 . . 57 68 33 62 224 385 Maximum Alert Level 2 | . . . . . 1 . . . . . . . . 2 1 2 Low Security (%) 76 | 100 100 100 . 100 76 100 100 100 . . 100 100 100 90 11 20 Level 1 13 | . . . . . 23 . . . . . . . . 9 88 21 Level 2 10 | . . . . . . . . . . . . . . . . 58 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . . . 1 . . . . . 3 1 2 5 . 10 Investigation 2 | . . . . . . . . . . . . 1 . 1 . . Extermination 8 | . . . . . . . . . . . 2 . 1 2 . 3 Reinforcement 8 | . . . . . 1 . . . . . 1 . 1 2 . 3 Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 1 1 . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 14 | . . . . . 3 . . . . . 3 . 1 3 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 197 | . 1 5 . . 25 . 4 . 1 3 20 3 9 44 13 69 Peak Tracking Total 11 | . 1 2 . . 8 . 2 . 1 3 5 3 5 10 10 11 Tactical Retreats 29 | . . 1 . . 3 . . . . . 2 . . 5 2 16 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . . 1 . . . . . 2 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 5 | . . . . . . . 1 . . . . . . 1 . 3 Max in Single Turn 1 | . . . . . . . 1 . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . . . . . 1 . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 22 | . . 1 . . 4 2 . . 1 . 6 3 . 2 1 2 Terminals 17 | . . 1 . . 4 1 . . . . 5 2 . 1 1 2 Fabricators 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . 1 . . Total Hacks 46 | . . 2 . . 9 4 . . 1 . 18 4 . 4 2 2 Successful 31 | . . 2 . . 6 4 . . 1 . 13 3 . 1 1 . Failed 15 | . . . . . 3 . . . . . 5 1 . 3 1 2 Catastrophic 3 | . . . . . 1 . . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 29 | . . . 1 . 5 2 . . . . 11 3 . 3 2 2 Terminals 41 | . . 2 . . 9 3 . . . . 17 3 . 3 2 2 Fabricators 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . 1 . . Terminal Hacks 17 | . . 2 . . 4 2 . . 1 . 7 . . . 1 . Record 2 | . . 2 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . 1 . . . . . 2 . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . . . . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . . . 2 . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 1 . . 1 . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . . 1 . . Unauthorized Hacks 10 | . . . . . 2 1 . . . . 5 2 . . . . Terminals 10 | . . . . . 2 1 . . . . 5 2 . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . Botnet 9 | . . . . . 2 1 . . . . 4 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 13 | . . 1 . . 4 1 . . . . 3 1 . 1 . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . . . . 1 . 1 . . . Largest Group 1 | . . . . . . . . . . . 1 . 1 . . . Highest-Rated Group 12 | . . . . . . . . . . . 10 . 12 . . . Highest-Rated Ally 12 | . . . . . . . . . . . 10 . 12 . . . Total Orders 1 | . . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . Ally Attacks 31 | . . . . . 29 . . . . . . . 2 . . . Total Damage 611 | . . . . . 579 . . . . . . . 32 . . . Kills 9 | . . . . . 9 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . . . . . . . Drone Launches 30 | . . . . . 30 . . . . . . . . . . . Drone Recoveries 28 | . . . . . 28 . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 10897 | 68 60 520 487 32 1307 648 171 137 1260 155 1365 574 645 1415 452 1601 Spaces Moved 6513 | 45 49 391 394 19 450 365 103 84 724 86 747 467 424 763 504 898 Core 262 | 8 . . . . . . . . . . . . . 66 33 155 Treads 3791 | . . . . . 440 365 103 84 724 86 598 . 6 522 169 694 Legs 1098 | 37 49 391 394 19 10 . . . . . . . 102 96 . . Wheels 932 | . . . . . . . . . . . 149 467 316 . . . Hover 38 | . . . . . . . . . . . . . . . . 38 Flight 392 | . . . . . . . . . . . . . . 79 302 11 Fastest Speed 30 | 50 120 120 120 150 160 160 160 160 160 160 110 110 105 40 30 30 Average Speed 134 | 122 120 120 122 150 168 160 160 160 160 160 150 110 122 136 75 129 Slowest Speed 400 | 150 120 120 150 150 240 160 160 160 160 160 160 110 180 180 160 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . 2 6 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 28 | 3 13 91 87 10 35 14 29 2 82 11 20 16 11 28 14 19 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . 1 . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . . . . . . 1 . . . . . . . Spaces Dug 72 | . . . . . . 8 . . . . 14 . 2 21 . 27 Terrain Destroyed 234 | . . . . . 5 8 5 . . 19 29 12 20 76 . 60 Melee 44 | . . . . . . 8 . . . . 14 . 1 21 . . Projectile 64 | . . . . . . . . . . . . . 19 5 . 40 AOE 126 | . . . . . 5 . 5 . . 19 15 12 . 50 . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Fac Res Res Acc Total 7938 | 54 49 419 404 21 937 419 106 87 812 94 868 519 488 964 564 1133 Wait 734 | . . 5 . 2 418 23 . . 62 . 34 38 1 66 44 41 Move 6480 | 44 48 390 393 18 449 364 101 83 723 85 746 466 423 758 492 897 Hop 7 | . . . . . . . . . . . . . . 2 5 . Pick Up 40 | 3 . 2 1 . 6 8 . 1 3 . 4 1 4 2 1 4 Fast Attach 122 | 6 1 1 1 . 13 4 . 1 . . 6 7 13 15 9 45 Attach 32 | . . . . . 2 2 . . 3 . 4 . 1 8 4 8 Detach 28 | . . 1 . . 8 . . . 3 . 2 . . 6 4 4 Swap 25 | 1 . 3 1 . 1 . 2 . . 2 6 1 3 2 . 3 Drop 74 | . . 4 8 . 7 9 . 2 6 . 2 3 11 11 3 8 Fire 250 | . . 13 . 1 31 . 3 . 7 3 21 3 28 31 . 109 Melee 125 | . . . . . . 9 . . 5 4 43 . 1 63 . . Ram 7 | . . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . . Crush 10 | . . . . . 2 . . . . . . . . . 2 6 Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 Rewire 3 | . . . . . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 8) 129 | -10/Materials | Entered Mines 307 | -10/Mines | Discovered new exit (range 9) 314 | -10/Mines | Build established: Mutant 610 | -10/Mines | Learned Materials trap positions 617 | -10/Mines | Discovered new exit (range 14) 643 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 645 | -10/Mines | Discovered new exit (range 5) 649 | -10/Mines | Entered Exiles 679 | -10/Exiles | Met 8R-AWN 699 | -10/Exiles | Met EX-HEX 733 | -10/Exiles | Met EX-BIN 750 | -10/Exiles | Aligned with FarCom system 751 | -10/Exiles | Given EX-Vault access code 785 | -10/Exiles | Opened EX-Vault 802 | -10/Exiles | Found Prototype Device 829 | -10/Exiles | Warned to stay clear of 0b10 Research branches 861 | -10/Exiles | Met EX-DEC 929 | -10/Exiles | Visited The Gauntlet 1120 | -10/Exiles | Discovered new exit (range 14) 1136 | -10/Exiles | Left Exiles lab with Army-in-a-Box 1136 | -10/Exiles | Entered Mines 1151 | -9/Mines | Discovered new exit (range 8) 1168 | -9/Mines | Entered Materials 1168 | -8/Materials | Evolved 4 slots: Utility x4 1169 | -8/Materials | Loaded intel: 27 trap records 1170 | -8/Materials | Identified Army-in-a-Box 2157 | -8/Materials | Build established: Skirmisher 2358 | -8/Materials | Discovered new exit (range 20) 2475 | -8/Materials | Entered Factory 2475 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3115 | -7/Factory | Identified exit to Garrison 3123 | -7/Factory | Entered Garrison 3131 | -7/Garrison | Installed Relay Interface Framework 3134 | -7/Garrison | Build established: Mutant 3208 | -7/Garrison | Triggered checkpoint 3216 | -7/Garrison | Triggered checkpoint 3278 | -7/Garrison | Discovered new exit (range 9) 3294 | -7/Garrison | Entered Factory 3421 | -7/Factory | Discovered new exit (range 6) 3431 | -7/Factory | Entered Lower Caves 3452 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3851 | -7/Lower Caves | Found Prototype Device 3989 | -7/Lower Caves | Learned 12 Factory zone layouts 4224 | -7/Lower Caves | Discovered new exit (range 14) 4248 | -7/Lower Caves | Identified Heart of Steel 4691 | -7/Lower Caves | Entered another Lower Caves area 4710 | -7/Lower Caves | Discovered new exit (range 10) 4846 | -7/Lower Caves | Entered Factory 4846 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4847 | -6/Factory | Identified exit to Factory 5775 | -6/Factory | Lost 3 parts (1p2u) 6211 | -6/Factory | Entered another Factory area 6211 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6654 | -5/Factory | Build established: Tank 6674 | -5/Factory | Discovered new exit (range 12) 6785 | -5/Factory | Entered another Factory area 6785 | -4/Factory | Evolved 2 slots: Utility x2 7233 | -4/Factory | Lost 3 parts (1p1n1u) 7417 | -4/Factory | Discovered new exit (range 6) 7430 | -4/Factory | Entered Research 7430 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7521 | -3/Research | Discovered new exit (range 22) 7645 | -3/Research | Found Fusion Bomb Launcher 7661 | -3/Research | Spotted B-86 Titan 8186 | -3/Research | System corruption reached 10% 8231 | -3/Research | Lost 3 parts (1p1u1w) 8294 | -3/Research | Build established: Hacker-Mutant 8735 | -3/Research | Destroyed 7 combat bots 8789 | -3/Research | Lost 8 parts (1p2n2u3w) 8789 | -3/Research | Spotted B-86 Titan 8834 | -3/Research | Discovered new exit (range 22) 8844 | -3/Research | Lost 3 parts (1n1u1w) 8845 | -3/Research | Entered another Research area 8845 | -2/Research | Evolved 2 slots: Utility x2 8899 | -2/Research | Found Prototype Processor 8899 | -2/Research | Identified Exp. Core Analyzer 9129 | -2/Research | Spotted B-90 Cyclops 9153 | -2/Research | Spotted B-90 Cyclops 9243 | -2/Research | Identified exit to Access 9271 | -2/Research | Lost 3 parts (3u) 9297 | -2/Research | Entered Access 9297 | -1/Access | Evolved 2 slots: Utility x2 9853 | -1/Access | Energy Cycler disabled 9921 | -1/Access | Garrison activated, responded to threat 10153 | -1/Access | Lost 11 parts (1p5n2u3w) 10294 | -1/Access | Crushed by falling debris 10294 | -1/Access | System corruption reached 10% 10305 | -1/Access | Crushed by falling debris 10306 | -1/Access | System corruption reached 30% 10336 | -1/Access | Lost 8 parts (1n7u) 10646 | -1/Access | Lost 4 parts (2n2w) 10690 | -1/Access | Core integrity fell below 50% 10786 | -1/Access | Lost 14 parts (3p1n4u6w) 10797 | -1/Access | First assault squad dispatched 10844 | -1/Access | Core integrity fell below 20% 10898 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 10827_ Slammed into A-15 Conveyor. 10828_ Slammed into K-01 Serf. 10832_ System corrupted: Matter fused (-9). 10832_ Acquired 5 matter. 10833_ Slug penetrates Wall. 10848_ C-30 ARC bursts open, deploying its payload. 10848_ G-73 Enforcer unfolds itself. 10848_ B-74 Champion unfolds itself. 10848_ G-73 Enforcer unfolds itself. 10848_ I-47 Archangel unfolds itself. 10866_ UD4A#3E4/6I&MV|PUWTAIHY,3OX6M7,O=FVO 10871_ Acquired Imp. Gyrokinetic Inverter. 10881_ System corrupted: Energy discharge (-37). 10883_ K-01 Serf cleans the Terminal. 10893_ K-01 Serf destroyed. 10894_ K-01 Serf cleans the Terminal. 10895_ Connecting with Terminal... 10896_ Mic. Fission Core destroyed. 10896_ System corrupted: Enh. Nova Cannon targeting data glitched. 10896_ Terminal disabled. Map ----- +----------------------------------------------------+ | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ????####??????# #???????????????????????????????? | | ????# ????# #???????BB????BB????????????????? | | ????# ??# #???????BB????BB????????????????? | | ????# " # #???????????????????????????????? | | ????# """ / #???????????????????????????????? | | ????# """ # #???????????????????????????????? | | ????# " ??# #???????????????????????????????? | | ????# ????# #?????#""???????"#??????????????? | | ????# ??????# g#?????# ??????? #??????????????? | | ????##????????# #?????# ??????? #??????????????? | | ????########### b#?????# "?????? #??????????????? | | ????+ #?????# "????? #??????????????? | | ????#### #?????# "????? #??????????????? | | ???????## ##### #?????# "????? #??????????????? | | ??????????????#i #?????# """""" #??????????????? | | ??????????????#g #?????# #??????????????? | | ?########+##### #????## ##?????????????? | | ?# # #????# #?????????????? | | ?# + #?????#"" #??????????????? | | ?# # #?????#"" #??????????????? | | ?# #h #?????#"" ! #??????????????? | | ?# " #g #?????# @ =%= #??????????????? | | ?# """" # #?????#"" gg #??????????????? | | ?#""""" # #?????#"" g g #??????????????? | | ?# """"" # #######"" g #####+####?????? | | ?# """" # k u ? | | ?# " # | | ?# ################################+#?? | | ?# #??????????????????????????????????? | | ?##############??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 43 Energy Capacity 730 Matter Stores 492 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Power Amplification 30 Armor Coverage 600 Resistance: TH 30 Resistance: EX 50 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 16 Launcher Accuracy 30 Target Analysis 8 Recoil Reduction 6 Stasis Canceling 2 Offensive Hacking 25 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed NeutronCompositeCompactor Manual? 0 Play Time 01:35:25 Cumulative 88.4 hours Start 2021.11.24 @ 21:46:00 End 2021.11.24 @ 23:18:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 504b3632-d751-4cb7-8a5d-086c0d94713d