Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.06 @ 09:58:09 Player: Kyzrati Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (250) 1250 Value Destroyed (8385) 8385 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2937) 2937 TOTAL SCORE: 20612 Bonus ------- High Alert Combat Kills 1087 Follower Combat Kills 1176 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Imprinter 300 Friendly Fire -626 Cogmind --------- Core Integrity 0/1150 Matter 69/300 Energy 125/125 System Corruption 14% Temperature Warm (105) Movement Hovering (65) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel Gravmag Array > --- UTILITY (10) ----- Advanced Armor Integrity Analyzer Relay Coupler [Programmer] (62) > --- WEAPON (4) ------- Advanced Remote Datajack Spear > --- INVENTORY (5) ---- Advanced Coolant Injector Makeshift ECM Suite Heavy Gauss Cannon Great Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Compact Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Long-range Terrain Scanner 0b10 Decoder Chip [Generic] Experimental Armor Integrity Analyzer Layered Heavy Armor Plating Relay Coupler [Programmer] Relay Coupler [Programmer] > --- WEAPON ----------- Heavy Phase Cannon Magnetic Acceleration Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Armored Medium Treads Wheel Compact Wheel High-capacity Matter Pod Makeshift Ablative Armor Remote Force Field Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Improved Field Recycling Unit Mini Drone Bay Railgun Magnetic Acceleration Cannon Long-range Missile Launcher Improved Remote Datajack Advanced Remote Datajack Chainsword CR-A16's Pointy Stick [Rating: 118] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved Surge Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Relay Coupler [Programmer] Protection Medium Reactive Plating Weapon Railgun Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Railgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 8 | . . . . 2 1 . . . . 2 . . . . 2 . . . . . . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Attached 275 | 6 12 13 8 36 12 4 4 . 5 9 6 2 10 7 9 6 29 11 6 1 9 64 6 Power 19 | 1 . 1 . 2 3 . 1 . . . . 1 1 . . 1 1 . . . . 7 . Engine 9 | 1 . 1 . 1 1 . . . . . . . . . . 1 . . . . . 4 . Core 8 | . . . . 1 2 . 1 . . . . 1 1 . . . 1 . . . . 1 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 61 | 2 3 4 4 10 3 . 1 . 1 1 . . . 3 . 1 6 2 1 . 1 17 1 Treads 14 | . . 2 2 4 . . . . . . . . . 2 . . . 1 1 . . 2 . Leg 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Wheel 40 | 2 3 2 2 6 3 . 1 . 1 1 . . . 1 . . 6 1 . . 1 9 1 Hover 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Utility 67 | 1 2 . 1 8 4 1 . . 1 4 . . 7 . 4 . 7 4 2 . 3 14 4 Device 26 | . . . . 2 2 1 . . . 2 . . 1 . 2 . 2 3 1 . . 8 2 Storage 4 | 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 . Processor 13 | . 1 . 1 . 2 . . . . 1 . . 5 . 1 . . . . . . 1 1 Hackware 7 | . . . . . . . . . . . . . . . . . 2 . . . 1 3 1 Protection 17 | . . . . 6 . . . . 1 1 . . 1 . 1 . 2 1 1 . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 128 | 2 7 8 3 16 2 3 2 . 3 4 6 1 2 4 5 4 15 5 3 1 5 26 1 Energy Gun 7 | 1 . . . 5 . . . . . . . . . . . . . . . . . 1 . Energy Cannon 13 | . . . . . 1 1 . . . . 1 . . . 1 . 2 1 . 1 1 4 . Ballistic Gun 27 | 1 2 3 1 3 . 1 . . . 1 . . . 1 3 2 6 . . . . 3 . Ballistic Cannon 33 | . 3 4 1 3 1 . 1 . 1 3 2 1 1 1 1 . . 2 1 . 1 6 . Launcher 30 | . 2 1 1 4 . 1 1 . 2 . 3 . . 2 . 2 4 1 1 . 1 4 . Special Weapon 10 | . . . . . . . . . . . . . . . . . 1 1 1 . 1 5 1 Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Unidentified Prototypes 9 | . . . . 1 . . . . . . . . 6 . . . . . . . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Lost 65 | . 1 5 2 10 . . . . . . . . 1 3 . 1 3 1 . . 2 35 1 Power 6 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 3 . Propulsion 25 | . 1 2 2 3 . . . . . . . . . 2 . 1 . . . . 1 13 . Utility 17 | . . . . 2 . . . . . . . . 1 1 . . 1 1 . . . 10 1 Weapon 17 | . . 3 . 4 . . . . . . . . . . . . 1 . . . . 9 . Highest Loss Streak 9 | . 1 2 2 4 . . . . . . . . 1 1 . 1 1 1 . . 2 9 1 Average Slot Usage (%) 93 | . 96 99 100 98 94 100 100 100 100 97 100 100 99 98 94 94 93 93 93 94 91 66 32 Engine 2 | . 14 11 11 4 2 . . . . . . . . . . 2 4 . . . . 1 5 Core 4 | . . . . 4 4 7 7 7 7 6 6 6 6 6 5 2 . 5 5 5 4 1 . Treads 2 | . . 2 9 3 . . . . . . . . . 3 5 5 2 4 5 5 5 1 . Wheel 16 | . 26 19 12 14 23 23 23 23 23 20 20 20 20 15 11 7 12 11 11 11 11 9 3 Device 12 | . . . . 7 9 22 23 23 23 20 20 20 19 18 14 17 10 4 6 5 2 9 . Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 3 . Processor 10 | . 12 11 11 6 1 . . . . 6 6 6 12 13 17 17 17 17 17 17 17 9 2 Hackware 2 | . . . . . . . . . . . . . . . . . 3 11 9 5 9 5 3 Protection 6 | . . . . 13 13 7 7 7 7 10 13 13 6 6 7 5 6 5 5 11 8 3 . Energy Cannon 2 | . . . . . 4 7 7 7 7 6 5 4 . . 4 . 1 3 3 . 4 2 . Ballistic Gun 10 | . 12 24 22 16 7 14 15 15 15 7 6 6 6 5 . 20 20 11 5 5 5 4 . Ballistic Cannon 9 | . 11 12 21 9 1 7 7 7 3 11 12 14 16 19 16 . . 4 10 11 10 5 1 Launcher 1 | . . 6 . 1 8 . . . 3 . . . . . . 1 . 1 . . . . . Naked Turns 11 | . . . . . . . . . . . . . . . . . . . . . . 11 . Heaviest Build 135 | 13 51 55 57 89 95 90 90 90 90 102 102 108 108 103 127 103 118 111 103 109 114 135 17 Greatest Support 48 | 26 32 32 40 40 30 30 30 30 30 30 30 30 30 36 26 26 48 48 32 32 32 48 20 Greatest Overweight (x) 8 | . 3 5 2 4 3 2 2 2 2 3 3 3 3 5 4 6 6 3 3 3 3 8 . Average Overweight (x) 2 | . 1 1 1 2 2 2 2 2 2 2 3 3 3 2 3 4 2 2 2 3 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 5 Most Carried 20 | 6 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Carried 18 | 4 14 18 18 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 20 19 12 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 20 20 18 18 20 20 19 19 20 20 20 20 20 19 20 20 20 20 20 20 20 4 5 Class Distribution -------------------- 22% | Scavenger-Tank 21% | Scavenger-Mutant 17% | Bothacker-Gunner 11% | Mutant 8% | Gunner 7% | Bothacker-Mutant 3% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Bothacker-Gunner | -5/Garrison Bothacker-Mutant | -5/Factory Bothacker-Gunner | -5/Upper Caves Bothacker-Gunner | -5/Upper Caves Bothacker-Gunner | -5/Warlord Bothacker-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Matter Collected 7808 | 234 463 522 147 852 324 423 83 . 135 188 154 37 80 525 22 459 1108 351 231 . 309 1036 125 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8436 | . 357 953 45 1224 230 331 108 . 140 207 193 46 . 278 22 715 1317 474 186 . 256 1336 18 Parts 453 | . 36 54 7 61 15 7 6 . 19 14 7 3 . 13 4 31 75 15 8 . 10 66 2 Haulers Intercepted 6 | . 2 1 . 2 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 2 . . 1 . . . . . . . . . . . . 3 . . . . . . Parts Field Recycled 34 | . . . . . . . . . . . . . . . 26 . . 8 . . . . . Retrieved Matter 464 | . . . . . . . . . . . . . . . 235 . . 229 . . . . . Parts Self-Destructed 95 | . . . . . . 6 6 . 19 . 12 3 . 15 . . . 16 7 . 11 . . Prevented 7 | . . . . . . . 1 . . . . . . 1 . . . 5 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Combat Hostiles Destroyed 194 | . 10 20 5 23 5 5 3 . 10 3 5 1 . 15 . 18 17 16 7 . 7 24 . Melee 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Guns 42 | . . 7 2 7 . 1 1 . . 1 1 . . . . 9 5 4 . . 1 3 . Cannons 51 | . 3 10 . 6 2 2 . . . 2 2 . . 8 . . 1 1 2 . 1 11 . AOE 97 | . 7 3 3 10 3 2 2 . 10 . 2 . . 7 . 9 11 11 5 . 4 8 . Classes Destroyed 20 | . 7 2 . 3 . 2 1 . . . . . . . . . 1 1 . . 1 2 . Worker 20 | . 2 1 . 3 3 . . . . 1 . . . . . . 3 . . . . 7 . Builder 8 | . 1 3 . . . . . . . . . . . . . . 1 . . . . 3 . Tunneler 7 | . . 1 . 1 1 . . . . . . . . . 1 . 2 . . . . 1 . Hauler 6 | . 2 1 . 2 1 . . . . . . . . . . . . . . . . . . Recycler 15 | . 2 2 . 5 . . . . . . . . . . . . 4 . . . . 2 . Minesweeper 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . Watcher 4 | . 2 . . . . . . . . 1 . . . . . . 1 . . . . . . Swarmer 71 | . 8 3 4 4 4 . 1 . 10 . 3 . . 5 . 5 7 4 5 . 4 4 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Grunt 64 | . 2 11 1 13 . 2 1 . . 2 . . . 9 . 10 5 . 1 . 2 5 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 3 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Sentry 22 | . . 6 . 2 1 1 1 . . 1 1 . . 1 . 3 1 1 1 . . 2 . Specialist 4 | . . . . 2 . . . . . . . . . . . . . . . . . 2 . Hunter 6 | . . . . 1 . . . . . . . . . . . . 1 . . . . 4 . Programmer 7 | . . . . . . 1 . . . . . 1 . . . . 2 1 . . . 2 . Heavy 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 Packrat 5 | . . . . . . 2 . . . . . . . . . . . 3 . . . . . Assembled 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . Best Kill Streak 16 | . 7 5 4 6 5 3 3 . 4 2 3 1 . 9 1 5 8 9 5 . 5 16 . Combat Bots Only 11 | . 5 5 4 6 4 3 3 . 4 2 3 1 . 9 . 5 4 9 5 . 5 11 . Max Kills in Single Turn 7 | . 3 1 2 3 2 2 1 . 3 1 2 1 . 3 1 4 3 7 2 . 2 4 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 7 | . 3 1 2 3 2 2 1 . 3 . 2 . . 3 . 4 3 7 2 . 2 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Damage Taken 12997 | . 291 585 198 1567 122 94 122 . 145 286 183 . . 563 . 431 1093 439 401 . 980 5384 113 Core 1772 | . 89 46 33 148 . . 11 . 9 51 20 . . 20 . . 63 14 12 . 99 1118 39 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 64 . 80 73 . . . . 97 . . . . 89 . . . . . . 81 . . Volleys Fired 522 | . 32 61 8 69 16 20 9 . 11 14 10 2 . 26 17 26 50 28 14 . 10 92 7 Largest 4 | . 2 4 4 4 4 4 4 . 4 4 2 4 . 4 1 4 4 4 4 . 4 4 1 Hottest 281 | . 70 125 116 144 183 183 166 . 166 201 95 201 . 193 98 140 203 221 247 . 247 281 61 Shots Fired 1149 | . 51 187 26 201 25 38 12 . 14 32 19 5 . 67 17 72 102 50 27 . 24 173 7 Gun 545 | . 20 127 12 132 12 12 2 . 2 8 9 1 . 12 . 65 74 23 4 . 4 26 . Cannon 483 | . 24 55 12 54 8 24 8 . 7 24 9 4 . 45 17 . 12 16 16 . 15 128 5 Launcher 96 | . 7 5 2 15 5 2 2 . 5 . 1 . . 10 . 7 11 8 4 . 3 9 . Special 25 | . . . . . . . . . . . . . . . . . 5 3 3 . 2 10 2 Kinetic 848 | . 43 182 24 152 13 16 3 . 3 18 17 3 . 57 . 65 74 28 14 . 14 117 5 Thermal 175 | . 1 . . 34 5 18 7 . 6 14 1 2 . . 17 . 12 11 6 . 5 36 . Explosive 96 | . 7 5 2 15 5 2 2 . 5 . 1 . . 10 . 7 11 8 4 . 3 9 . Electromagnetic 5 | . . . . . 2 2 . . . . . . . . . . . . . . . 1 . Robot Hit Streak 20 | . 9 16 11 8 6 6 8 . 8 9 6 4 . 6 2 8 20 12 9 . 11 13 7 Robot Miss Streak 9 | . 2 5 3 6 3 8 2 . 1 4 2 . . 5 1 2 4 4 4 . 2 9 . Penetration Max 1 | . . . . . . . . . . 1 1 . . . . . 1 . . . . 1 . Secondary Targets 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . Shots Hit Robots 684 | . 34 122 13 114 15 26 10 . 8 19 14 1 . 41 2 39 64 30 17 . 18 94 3 Core Hits 497 | . 26 51 8 72 15 17 7 . 18 15 10 . . 47 1 38 49 25 10 . 13 74 1 Critical Kills 5 | . . . . . . . . . . . . 1 . 1 . . 1 . . . 1 1 . Critical Parts Destroyed 10 | . . 1 . . . . . . . . . . . 3 . . 2 . 2 . 1 1 . Critical Strikes 26 | . 3 2 1 2 . 1 . . . . . 1 . 5 . . 3 . 2 . 2 4 . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Destroy 14 | . . 1 . . . . . . . . . . . 4 . . 3 . 2 . 2 2 . Blast 10 | . 3 1 1 2 . 1 . . . . . . . 1 . . . . . . . 1 . Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 25 | . . . . 1 . . . . . . . . 1 . . . 8 . . . 4 7 4 Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . . . . . . . . . . 4 7 4 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27610 | . 908 1639 418 2850 528 800 447 . 999 484 538 33 . 2192 70 2339 3542 1847 886 . 866 6150 74 Guns 6152 | . 109 737 139 1289 133 177 21 . 50 115 194 . . 142 . 922 1162 434 68 . 97 363 . Cannons 7532 | . 319 683 97 410 128 432 160 . 160 369 233 33 . 756 70 . 287 371 301 . 203 2520 . Explosions 13541 | . 480 219 182 1151 267 191 266 . 789 . 111 . . 1294 . 1417 2093 1042 517 . 463 3059 . Melee 344 | . . . . . . . . . . . . . . . . . . . . . 103 167 74 Ramming 41 | . . . . . . . . . . . . . . . . . . . . . . 41 . Kinetic 10927 | . 428 1420 236 1391 148 220 21 . 73 264 401 . . 898 . 922 1162 547 193 . 266 2337 . Thermal 4142 | . . . . 308 105 351 160 . 137 220 26 33 . . 70 . 527 342 176 . 34 1653 . Explosive 12085 | . 480 219 182 1151 267 191 266 . 789 . 111 . . 1294 . 1417 1853 958 517 . 463 1927 . Electromagnetic 71 | . . . . . 8 38 . . . . . . . . . . . . . . . 25 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 344 | . . . . . . . . . . . . . . . . . . . . . 103 167 74 Highest Corruption 14 | . . 3 3 . . . . . . . . . 5 . . . 2 4 4 4 4 14 14 Average Corruption 4 | . . 1 3 . . . . . . . . . 5 . . . 1 2 4 4 4 8 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 89 | . . 1 3 . . . . . . . . . 4 . . . 4 16 12 3 15 15 16 Message Errors 25 | . . . 1 . . . . . . . . . 3 . . . 3 6 5 1 1 4 1 Matter Fused 14 | . . . 2 . . . . . . . . . . . . . . . . . 3 3 6 Heat Flow Errors 21 | . . 1 . . . . . . . . . . 1 . . . 1 5 2 1 3 4 3 Energy Discharges 10 | . . . . . . . . . . . . . . . . . . 2 1 1 5 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 14 | . . . . . . . . . . . . . . . . . . 3 4 . 2 2 3 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 695 | . 6 . 25 . . 106 . . 28 . . . . 64 5 2 76 78 29 . 38 238 . Projectiles 264 | . . . . . . 106 . . 23 . . . . 50 5 . . 10 29 . . 41 . Explosions 424 | . 6 . 25 . . . . . 5 . . . . 14 . 2 76 68 . . 38 190 . Melee 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . Knockbacks 39 | . 3 4 2 1 . 1 . . . 4 . . . 16 . . . . . . 3 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 37 | . 3 3 2 1 . 1 . . . 4 . . . 15 . . . . . . 3 5 . Secondary 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 631 | . 75 16 54 96 . . . . 25 . . . . . . . 179 20 57 . 28 81 . Shots 19 | . 3 2 2 3 . . . . 1 . . . . . . . 4 1 1 . 1 1 . Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Targets Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 459 | . 30 276 157 459 149 202 66 . 66 216 . 84 206 169 146 92 284 196 221 79 391 320 138 Average Temperature 95 | . 10 48 75 168 55 60 26 . 25 66 . 39 113 56 60 34 93 70 103 54 113 94 50 Received Heat Transfer 2247 | . 36 225 24 567 36 45 15 . 18 99 63 . . 252 . 117 192 21 36 . 120 372 9 Effects 19 | . . . . 12 . 2 . . . . . . . . . . 1 . 3 . 1 . . Shutdowns 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . Interference 6 | . . . . 1 . 2 . . . . . . . . . . . . 3 . . . . Matter Decay 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . 2 . Heat Transferred 4508 | . . . . 666 148 481 222 . 185 296 37 37 . . 74 . 546 339 185 . 37 1255 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Peak Influence 1550 | . 356 452 213 529 401 . . . . 341 . . . . 248 631 1122 . . . . 1550 . Initial 331 | . . 70 78 82 240 . . . . 98 . . . . 220 76 331 . . . . 105 . Average 381 | . 151 287 114 344 254 . . . . 234 . . . . 168 397 606 . . . . 731 . Maximum Alert Level 4 | . 1 2 1 2 2 . . . . 1 . . . . 1 2 4 . . . . 4 . Low Security (%) 20 | 100 64 8 93 10 . . . . . 54 . . . . 38 18 . . . . . 10 . Level 1 45 | . 35 74 6 55 97 . . . . 45 . . . . 61 27 36 . . . . 2 . Level 2 22 | . . 17 . 34 2 . . . . . . . . . . 54 36 . . . . 36 . Level 3 9 | . . . . . . . . . . . . . . . . . 24 . . . . 39 . Level 4 2 | . . . . . . . . . . . . . . . . . 3 . . . . 11 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . 5 . 4 1 . . . . 2 . . . 1 . . 5 . . . . 21 . Investigation 3 | . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . Extermination 7 | . . . . . 1 . . . . 1 . . . . . . 2 . . . . 3 . Reinforcement 20 | . . 5 . 4 . . . . . . . . . . . . 2 . . . . 9 . Assault 6 | . . . . . . . . . . . . . . . . . 1 . . . . 5 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . . . . . . . . . . . . . . 2 . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Distress Signals 13 | . . 2 . 1 . . . . . . . . . . . . 1 . . . . 9 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 340 | . 13 31 8 29 5 5 4 . 10 9 10 1 . 27 2 15 30 21 8 . 9 99 4 Peak Tracking Total 24 | . 4 5 4 5 4 3 3 . 4 3 7 1 . 8 2 6 5 9 5 . 5 24 3 Tactical Retreats 28 | . 1 1 2 1 . . . . 1 . . . . 8 . 1 1 . . . . 11 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Traps Triggered 12 | . 1 3 . . 1 . . . . 1 . . . . . 2 . . . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . 5 . 1 1 . . . 3 . . . . . . . . . Triggered 4 | . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Machines Disabled 34 | . 2 . . 1 1 . . . . 2 . . . . . 1 14 5 . . . 8 . Max in Single Turn 5 | . 1 . . 1 1 . . . . 1 . . . . . 1 3 1 . . . 5 . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Machines Accessed 35 | . 1 2 . 1 1 2 . 4 . 6 . 1 . 1 5 . 4 3 1 . . 3 . Terminals 16 | . 1 2 . 1 . . . . . 4 . . . 1 1 . 4 . . . . 2 . Fabricators 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Total Hacks 98 | . 8 4 . 1 1 7 . 32 . 9 . 1 . 3 9 . 8 8 1 . . 6 . Successful 72 | . 2 2 . . 1 7 . 32 . 3 . 1 . 3 4 . 3 8 1 . . 5 . Failed 26 | . 6 2 . 1 . . . . . 6 . . . . 5 . 5 . . . . 1 . Catastrophic 6 | . . 1 . 1 . . . . . . . . . . 3 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . 4 3 . 1 . . . . . 2 . . . . 6 . 5 . . . . 2 . Terminals 37 | . 8 4 . 1 . . . . . 6 . . . 3 2 . 8 . . . . 5 . Fabricators 5 | . . . . . . . . . . . . . . . 4 . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . Terminal Hacks 62 | . 1 2 . . . 7 . 32 . 1 . 1 . 3 . . 2 8 1 . . 4 . Record 27 | . . 1 . . . 6 . 11 . . . . . 3 . . . 6 . . . . . Part Schematic 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . Open Door 5 | . . . . . . 1 . . . . . 1 . . . . . 2 1 . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . . . . . . . . . . 1 . 1 . . . . 1 . Terminals 3 | . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . Botnet 3 | . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 1 . 1 . . . . . 4 . . . 1 3 . 4 . . . . 2 . Full Trace Events 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 6 . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . 12 . . . . 13 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Used RIF Installer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 15 | . . . . . . . . . . . . . . . . . 5 2 3 . 1 2 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 15 | . . . . . . . . . . . . . . . . . 5 2 3 . 1 2 2 Robot Hacks Applied 15 | . . . . . . . . . . . . . . . . . 5 2 3 . 1 2 2 reboot_system 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . overwrite_iff 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . streamctrl_high 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . formatsys_high 9 | . . . . . . . . . . . . . . . . . 3 . 1 . 1 2 2 Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Attached 7 | . . . . . . . . . . . . . . . . . 2 . . . 1 3 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 1 . . . . . 2 . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Total Allies 22 | . . . . . 1 . . . 1 . 2 . . . . . 6 1 2 . 1 6 2 Largest Group 3 | . . . . . 1 1 1 . 1 1 3 3 3 3 . . 2 1 2 1 2 3 2 Highest-Rated Group 145 | . . . . . 16 16 16 . 95 95 145 145 145 145 . . 83 54 76 47 96 145 108 Highest-Rated Ally 95 | . . . . . 16 16 16 . 95 95 95 95 95 95 . . 54 54 47 47 49 54 54 Total Orders 26 | . . . . . . 4 . . . . . 2 . . 2 . 3 . 1 . 6 6 2 STAY 10 | . . . . . . 2 . . . . . 1 . . . . . . . . 3 3 1 FOLLOW 12 | . . . . . . 2 . . . . . 1 . . 1 . 1 . . . 3 3 1 EXPLORE 4 | . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . Ally Attacks 189 | . . . . . 4 8 . . 3 15 16 . . 16 . . 23 17 6 . 31 50 . Total Damage 5730 | . . . . . 13 91 . . 93 528 596 . . 467 . . 478 513 112 . 1096 1743 . Kills 46 | . . . . . . . . . 2 4 5 . . 3 . . 3 6 1 . 2 20 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . . 3 2 . 1 . 2 . 1 1 . . . 2 . . 1 . 1 Drone Launches 4 | . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Decoded 0b10 Intel 90 | . . . . . . . . . . 10 . . . . 18 19 28 . . . . 15 . Traps 22 | . . . . . . . . . . 1 . . . . 2 9 7 . . . . 3 . Emergency Access 5 | . . . . . . . . . . . . . . . . 1 3 . . . . 1 . Items 50 | . . . . . . . . . . 8 . . . . 14 6 13 . . . . 9 . Machines 9 | . . . . . . . . . . . . . . . 2 . 5 . . . . 2 . Patrols 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Exits 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Turns Passed 15051 | 67 455 998 200 781 665 701 759 97 506 444 644 438 1553 651 649 644 966 966 644 111 658 1047 407 Spaces Moved 10218 | 43 311 609 72 356 504 586 416 89 397 312 477 340 1195 425 353 317 541 628 393 75 414 809 556 Core 80 | 1 . . . . . . . . . . . . . . . . . . . . . 79 . Treads 33 | . . . 7 26 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 9195 | 42 311 609 65 330 504 586 416 89 397 312 477 340 1195 425 353 317 541 628 393 75 414 376 . Hover 654 | . . . . . . . . . . . . . . . . . . . . . . 98 556 Flight 256 | . . . . . . . . . . . . . . . . . . . . . . 256 . Fastest Speed 20 | 50 90 105 110 120 110 110 110 110 110 110 125 125 125 116 135 135 108 115 130 145 130 20 60 Average Speed 119 | 93 109 122 125 135 110 110 110 110 110 122 125 125 125 128 149 163 139 130 143 145 144 80 63 Slowest Speed 240 | 100 145 155 240 240 125 110 110 110 110 125 125 125 125 155 150 190 190 145 145 145 145 205 65 Overloaded Moves 51 | . . . . . . . . . . . . . . . . . . . . . . 51 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 49 51 15 32 10 67 49 71 54 9 56 48 87 48 14 45 17 75 61 14 65 34 68 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 5 | . . . . . . 1 . 1 . . . . 1 . . . . 1 . . 1 . . Known Exits Taken 8 | . . . . . . 1 . . 1 1 . . . 1 1 . 1 1 . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 . . 1 1 1 . . . . . 1 1 1 . . Scrap Searched 39 | . . . . . . 1 1 . 4 . 11 8 3 2 . . . 2 3 . 2 . 2 Spaces Dug 156 | . . . 10 1 3 . . . 18 . 6 . . 23 13 . . 9 . . 15 49 9 Terrain Destroyed 1067 | . 27 36 19 80 25 6 19 . 81 3 6 . . 68 15 118 190 65 48 . 43 209 9 Melee 8 | . . . . 1 . . . . . . . . . . . . . . . . . 4 3 Projectile 162 | . . . . . 2 3 1 . . 3 . . . 12 15 17 23 19 5 . 9 47 6 AOE 896 | . 27 36 19 79 23 3 18 . 81 . 6 . . 56 . 100 167 46 43 . 34 158 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Total 12217 | 66 375 757 162 510 595 621 710 88 457 360 507 351 1256 493 463 400 688 741 451 77 447 1043 599 Wait 849 | 12 1 51 73 18 8 5 271 . 36 11 10 4 28 20 71 33 34 68 37 2 7 29 20 Move 10189 | 42 310 608 71 355 503 585 415 88 396 311 476 339 1194 424 353 316 540 627 392 74 413 801 556 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Pick Up 120 | 6 14 15 1 14 10 3 2 . 4 5 1 1 7 7 4 2 9 2 . . 2 10 1 Fast Attach 83 | 6 6 2 . 9 5 1 . . . 3 . 2 7 . 6 . 3 3 1 . . 25 4 Attach 72 | . 2 7 3 11 2 1 2 . 1 2 . . 2 2 2 2 2 1 1 . 2 25 2 Detach 31 | . 3 . 1 3 1 1 1 . . . . . 6 . 3 . 1 . 1 . 1 7 2 Swap 121 | . 4 4 5 16 5 2 2 . 4 4 6 . 2 5 1 4 24 7 4 1 7 14 . Drop 122 | . 3 9 . 14 13 3 3 . 4 9 1 3 9 6 6 1 15 5 1 . 1 15 1 Fire 522 | . 32 61 8 69 16 20 9 . 11 14 10 2 . 26 17 26 50 28 14 . 10 92 7 Melee 25 | . . . . 1 . . . . . . . . 1 . . . 8 . . . 4 7 4 Ram 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . 8 . . . . . . . . . . 16 . . . . . 8 . Rewire 32 | . . . . . 24 . . . . . 3 . . . . . 2 . . . . 1 2 Trap 10 | . . . . . . . 5 . 1 1 . . . 3 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: [*Res] / *Upp x2 / Arm) -4/Upper Caves (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 15) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Weapon x2 812 | -9/Materials | Build established: Gunner 1277 | -9/Materials | Discovered new exit (range 4) 1513 | -9/Materials | Discovered new exit (range 7) 1521 | -9/Materials | Entered Mines 1522 | -9/Mines | Assembled infested the area 1527 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1718 | -9/Mines | Discovered new exit (range 4) 1721 | -9/Mines | Entered Materials 1721 | -8/Materials | Evolved 2 slots: Utility x2 2181 | -8/Materials | Lost 4 parts (2n1u1w) 2280 | -8/Materials | Build established: Scavenger-Tank 2419 | -8/Materials | Discovered new exit (range 8) 2470 | -8/Materials | Lost 3 parts (1n1u1w) 2502 | -8/Materials | Entered Factory 2502 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2812 | -7/Factory | Build established: Scavenger-Mutant 2989 | -7/Factory | Discovered new exit (range 8) 3167 | -7/Factory | Entered Lower Caves 3167 | -7/Lower Caves | Accompanied by 1 ally 3169 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3185 | -7/Lower Caves | Identified exit to Lower Caves 3217 | -7/Lower Caves | Build established: Scavenger-Tank 3237 | -7/Lower Caves | Learned location of Zion (-6) 3458 | -7/Lower Caves | Encountered a Warlord checkpoint 3652 | -7/Lower Caves | Learned location of 1 exit from Factory 3834 | -7/Lower Caves | Learned Armory emergency access door positions 3834 | -7/Lower Caves | Learned Armory stockpile data 3834 | -7/Lower Caves | Learned Factory garrison access intel 3868 | -7/Lower Caves | Entered another Lower Caves area 3868 | -7/Lower Caves | Accompanied by 1 ally 4251 | -7/Lower Caves | Learned Factory garrison access intel 4502 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4521 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4526 | -7/Lower Caves | Discovered new exit (range 6) 4627 | -7/Lower Caves | Entered Data Miner 4627 | -7/Data Miner | Discovered new exit (range 6) 4648 | -7/Data Miner | Met Data Miner 4690 | -7/Data Miner | Learned location of Section 7 (-2) 4690 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4699 | -7/Data Miner | Received God Mode back door access code from Data Miner 4724 | -7/Data Miner | Entered Proximity Caves 4725 | -6/Proximity Caves | Identified exit to Factory 4729 | -6/Proximity Caves | Learned Factory garrison access intel 4771 | -6/Proximity Caves | Escorted by Enhanced Grunt 4896 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5225 | -6/Proximity Caves | Spotted B-75 Beast 5230 | -6/Proximity Caves | Entered Factory 5230 | -6/Factory | Accompanied by 1 ally 5230 | -6/Factory | Evolved 2 slots: Utility x2 5231 | -6/Factory | Identified exit to Factory 5232 | -6/Factory | Loaded intel: 4 garrison access locations 5437 | -6/Factory | Incoming investigation squad redirected 5609 | -6/Factory | Identified exit to Lower Caves 5674 | -6/Factory | Entered Lower Caves 5674 | -6/Lower Caves | Accompanied by 1 ally 5956 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6191 | -6/Lower Caves | Discovered new exit (range 15) 6210 | -6/Lower Caves | Learned 8 Factory zone layouts 6318 | -6/Lower Caves | Entered another Lower Caves area 6318 | -6/Lower Caves | Accompanied by 3 allies 6619 | -6/Lower Caves | Discovered new exit (range 10) 6756 | -6/Lower Caves | Entered Zion 6756 | -6/Zion | Accompanied by 3 allies 6775 | -6/Zion | Found CR-A16's Pointy Stick 6820 | -6/Zion | Found Prototype Processor 6820 | -6/Zion | Identified Exp. Signal Interpreter 6823 | -6/Zion | Found Prototype Processor 6823 | -6/Zion | Identified Exp. Terrain Scan Processor 6829 | -6/Zion | Found Prototype Processor 6829 | -6/Zion | Identified Exp. Melee Analysis Suite 6832 | -6/Zion | Found Prototype Processor 6832 | -6/Zion | Identified Exp. Armor Integrity Analyzer 6836 | -6/Zion | Found Prototype Processor 6836 | -6/Zion | Identified Exp. Targeting Computer 6920 | -6/Zion | Build established: Scavenger-Mutant 6930 | -6/Zion | Discovered new exit (range 9) 6995 | -6/Zion | System corruption cleaned by Quarantine Array 7245 | -6/Zion | Learned Factory emergency access door positions 7408 | -6/Zion | Learned location of Testing (-3) 7535 | -6/Zion | Given A8's code to call for help 7838 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7897 | -6/Zion | Given the Hacking Drone Bay 8063 | -6/Zion | Found Relay Coupler [Programmer] 8065 | -6/Zion | Found Relay Coupler [Programmer] 8067 | -6/Zion | Found Relay Coupler [Programmer] 8073 | -6/Zion | Found Relay Coupler [Programmer] 8076 | -6/Zion | Found Relay Coupler [Programmer] 8309 | -6/Zion | Entered Proximity Caves 8309 | -5/Proximity Caves | Accompanied by 3 allies 8577 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8617 | -5/Proximity Caves | Destroyed 9 combat bots 8795 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8960 | -5/Proximity Caves | Entered Factory 8960 | -5/Factory | Evolved 2 slots: Utility x2 8961 | -5/Factory | Identified exit to Upper Caves 8964 | -5/Factory | Loaded intel: 4 garrison access locations 9355 | -5/Factory | Build established: Mutant 9609 | -5/Factory | Identified exit to Garrison 9609 | -5/Factory | Entered Garrison 9616 | -5/Garrison | Installed Relay Interface Framework 9788 | -5/Garrison | Triggered checkpoint 9843 | -5/Garrison | Triggered checkpoint 9921 | -5/Garrison | Build established: Bothacker-Gunner 10038 | -5/Garrison | Discovered new exit (range 19) 10253 | -5/Garrison | Entered Factory 10254 | -5/Factory | Loaded intel: 4 garrison access locations 10411 | -5/Factory | Discovered exit to Upper Caves (range 12) 10846 | -5/Factory | Sage 6d assimilated hostile G-50 Soldier 10853 | -5/Factory | First assault squad dispatched 10872 | -5/Factory | Incoming assault squad redirected 11219 | -5/Factory | Entered Upper Caves 11219 | -5/Upper Caves | Accompanied by 1 ally 11375 | -5/Upper Caves | Destroyed 9 combat bots 11559 | -5/Upper Caves | Identified exit to Upper Caves 11660 | -5/Upper Caves | Learned Armory emergency access door positions 11660 | -5/Upper Caves | Learned Factory security intel 11660 | -5/Upper Caves | Learned Research garrison access intel 12000 | -5/Upper Caves | Learned location of Armory (-4) 12185 | -5/Upper Caves | Entered another Upper Caves area 12433 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12684 | -5/Upper Caves | Discovered new exit (range 10) 12829 | -5/Upper Caves | Entered Warlord 12829 | -5/Warlord | Accompanied by 1 ally 12879 | -5/Warlord | Discovered new exit (range 14) 12940 | -5/Warlord | Entered Proximity Caves 12940 | -4/Proximity Caves | Accompanied by 1 ally 13429 | -4/Proximity Caves | Spotted B-86 Titan 13490 | -4/Proximity Caves | Destroyed B-86 Titan 13531 | -4/Proximity Caves | Discovered new exit (range 13) 13598 | -4/Proximity Caves | Entered Factory 13598 | -4/Factory | Accompanied by 2 allies 13598 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13599 | -4/Factory | Identified exit to Armory 13709 | -4/Factory | Garrison activated, responded to threat 13891 | -4/Factory | First assault squad dispatched 13916 | -4/Factory | Incoming assault squad redirected 13973 | -4/Factory | Lost 3 parts (2u1w) 14071 | -4/Factory | Lost 9 parts (1p1n3u4w) 14072 | -4/Factory | Destroyed 11 combat bots 14155 | -4/Factory | Incoming assault squad redirected 14200 | -4/Factory | Lost 7 parts (1p3n2u1w) 14211 | -4/Factory | Discovered new exit (range 21) 14298 | -4/Factory | Spotted B-86 Titan 14378 | -4/Factory | Lost 3 parts (2n1u) 14421 | -4/Factory | Identified exit to Upper Caves 14442 | -4/Factory | Lost 6 parts (1p2n1u2w) 14520 | -4/Factory | Core integrity fell below 50% 14536 | -4/Factory | Incoming assault squad redirected 14544 | -4/Factory | System corruption reached 10% 14551 | -4/Factory | Core integrity fell below 20% 14559 | -4/Factory | Allied Derelicts emerged from ambush trap array 14584 | -4/Factory | Lost 5 parts (4n1u) 14643 | -4/Factory | Incoming assault squad redirected 14645 | -4/Factory | Entered Upper Caves 14652 | -4/Upper Caves | Spotted B-86 Titan 14845 | -4/Upper Caves | Build established: Mutant 14894 | -4/Upper Caves | Learned Research stockpile data 15047 | -4/Upper Caves | Discovered new exit (range 15) 15052 | -4/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 14823_ Found Adv. Armor Integrity Analyzer. 14823_ Found Remote Shield. 14823_ Found Great Axe. 14823_ Found 32 Matter. 14824_ Acquired 32 matter. 14824_ Acquired Adv. Armor Integrity Analyzer. 14826_ Acquired Great Axe. 14843_ System corrupted: Matter fused (-9). 14873_ System corrupted: Component data lost. 14894_ Acquired derelict log, extracted data. Data stored: Research stockpile data. 14895_ System corrupted: Substantial component data lost. 14921_ System corrupted: Matter fused (-5). 14961_ System corrupted: Component data lost. 14985_ System corrupted: Substantial component data lost. 15006_ System corrupted: Energy discharge (-41). 15033_ System corrupted: Matter fused (-5). 15047_ EXIT=FOUND 15050_ System corrupted: Heat flow error (+173). 15052_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ??????????????????????????????????? ????????????? | | ??????????????????????????????????? ?????#++++### | | ??????????????????????????????????? ?? | | ??????????????????????????????????????? | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##????????????? | | ?????????????????????????????????## ##???????????? | | ????????????????????????????????## ####????????? | | ????????????????????????????????? #????????? | | ?????????????????????? ?????????? ????###?? | | ??????????????????????# ????????# ???## ##? | | ??????????????????????? ?????## ????# #? | | ???????????????????????? ##### ???## #? | | ????????????????????????# ?# #??## #? | | ??????????? ?????????????? ??# #### ## | | ???????????Y ????????????# #### ## | | ?????????? ##????###??# | | ?????????? < ### #### | | ?????????? @ ## ##### | | ?????????? p ##### ### | | ?????????? p #?# | | ??????????? ##### # | | ??????????? ????????#### ### ############ # | | ???????????????????????##### #?###??????????## ### | | ???????????????????????????###???????????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 100 Energy Generation 34 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 5 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 30 Relay Coupler Types 2 Relay Coupler Value 122 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizing Apparatus | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free System Restoration Module | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Hardlight Generator | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Imp. Arc Projector | -6/Zion | Archive Beamcaster | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Lance | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Force Field | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Power Amplifier | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed GrenadeNeutralizingStripper Manual? 0 Play Time 04:25:08 Cumulative 383.2 hours Start 2021.11.30 @ 08:13:15 End 2021.12.06 @ 09:58:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 28 Types 22/0/2/2/0/1/0/1/0 Lore% 40 Gallery% 80 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 698f2f90-ea78-4387-aeab-91466b6ed24e