Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 16:45:26

Player: Baxter

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (30)       6000
Robots Destroyed (122)     610
Value Destroyed (2765)     2765
Prototype IDs (47)         940
Alien Tech Used (1)        200
Bonus (1807)               1807
              TOTAL SCORE: 15322

 Bonus
-------
Follower Combat Kills      91
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -184

 Cogmind 
---------
Core Integrity             0/1150
Matter                     19/300
Energy                     98/100
System Corruption          26%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Armory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Visual Processing Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Medium Treads
           Matter Compressor (147)
  Advanced Cloaking Device
           Hardcell Cannon
     Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
       Armored Huge Wheel
      Improved Cesium-ion Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
        Medium Storage Unit
               Matter Compressor
      Advanced Visual Processing Unit
      Advanced Terrain Scan Processor
  Experimental Core Analyzer
               Transmission Jammer
      Advanced Cloaking Device
               Graphene Brace
               System Restoration Module
>              --- WEAPON -----------
         Heavy Missile Launcher
         Heavy Pick
>              --- INVENTORY --------
      Improved Linear Gravjet
      Advanced Hardlight Generator
               Mobile Refinery Mk. CCLXVII
         Heavy Plasma Cannon
               Magnetic Acceleration Cannon
               Hardcell Cannon
[Rating: 97]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             219  | 8   10  3   28  10  .   .   35  2   4   16  3   3   7   2   14  5   11  3   1   .   7   3   3   .   8   11  5   5   9   3   
  Power                    28   | 2   1   1   2   1   .   .   5   .   1   1   1   .   .   .   3   .   3   .   .   .   1   .   1   .   .   1   1   .   2   1   
    Engine                 15   | 2   1   .   2   1   .   .   3   .   1   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   1   .   .   1   .   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               57   | 2   2   1   11  1   .   .   10  .   2   4   1   .   1   .   4   5   3   .   .   .   1   .   .   .   .   5   1   .   2   1   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Leg                    22   | 2   2   1   11  .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  15   | .   .   .   .   1   .   .   4   .   .   2   .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   .   .   .   .   .   .   1   .   2   2   1   .   .   .   2   3   2   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Utility                  72   | 2   2   1   2   3   .   .   9   2   1   9   1   .   4   1   3   .   4   3   .   .   1   3   2   .   7   2   3   3   4   .   
    Device                 41   | 1   1   1   1   3   .   .   4   .   .   4   1   .   2   .   2   .   1   3   .   .   .   3   1   .   4   2   2   2   3   .   
    Storage                7    | 1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Processor              7    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   .   .   4   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   5   .   13  5   .   .   11  .   .   2   .   3   2   1   4   .   1   .   1   .   4   .   .   .   1   3   .   2   1   1   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          22   | 1   5   .   8   3   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
    Launcher               5    | .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   5   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   1   .   .   .   1   .   .   3   .   .   2   .   .   .   .   .   .   .   .   1   1   .   3   1   .   .   1   .   
Parts Lost                 45   | .   2   .   8   1   .   .   6   .   5   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   8   .   4   4   .   
  Power                    8    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   1   .   
  Propulsion               18   | .   .   .   3   .   .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   3   2   .   
  Utility                  15   | .   1   .   2   .   .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   1   .   
  Weapon                   4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   2   .   3   1   .   .   3   .   4   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   4   .   2   2   .   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  100 98  82  88  88  90  100 66  80  92  92  89  92  91  69  73  86  87  93  92  88  92  94  93  68  52  57  47  10  
  Engine                   2    | .   14  7   1   4   11  11  6   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   6   9   .   .   .   2   7   3   .   6   7   7   7   5   4   1   6   6   6   5   5   5   5   5   4   .   .   2   .   
  Leg                      12   | .   28  28  43  33  22  22  15  30  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wheel                    7    | .   .   .   .   5   11  11  12  .   .   3   .   .   6   7   3   3   11  13  13  13  13  11  11  11  11  4   5   3   .   .   
  Flight                   7    | .   .   .   .   .   .   .   .   .   3   22  30  30  15  15  18  12  13  13  13  13  12  11  11  11  11  17  15  12  4   .   
  Device                   10   | .   12  14  10  6   11  11  13  15  11  13  7   7   6   7   13  8   .   7   13  13  9   11  15  11  10  3   3   14  8   .   
  Storage                  7    | .   14  14  11  11  11  11  9   7   3   1   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   2   .   .   
  Processor                10   | .   .   .   .   .   .   .   7   7   7   7   7   7   11  27  20  20  25  23  20  20  20  17  17  17  17  17  15  15  18  5   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   17  23  23  18  2   5   6   9   7   6   6   6   5   5   5   3   .   .   .   .   .   
  Protection               2    | .   .   .   .   .   .   .   5   15  8   .   .   .   .   .   .   .   .   .   .   .   2   5   5   11  13  3   .   .   .   .   
  Ballistic Gun            7    | .   26  28  15  17  22  22  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   5   5   5   5   3   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   2   7   7   7   7   7   7   3   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   2   .   .   .   1   2   5   2   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 14  30  30  52  51  50  50  73  66  66  26  21  21  27  29  28  22  35  21  24  24  38  39  55  55  67  48  31  32  30  30  
  Greatest Support         140  | 20  20  20  40  40  28  28  72  72  72  16  22  22  28  28  28  28  40  40  40  40  40  40  40  40  40  28  28  28  140 30  
  Greatest Overweight (x)  6    | 1   1   1   2   2   1   1   2   .   1   2   .   .   .   1   .   3   1   .   .   .   .   .   1   1   1   6   1   2   3   3   
  Average Overweight (x)   .    | .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  10  10  10  10  10  10  10  15  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Average Capacity         13   | 7   11  15  19  20  20  20  20  20  13  5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  7   5   5   
  Most Carried             20   | 8   15  15  20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   9   5   5   
  Average Carried          12   | 5   9   14  17  19  19  20  18  19  13  5   9   9   9   10  9   9   9   9   10  10  8   8   8   10  9   9   8   7   4   4   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            20   | 8   15  15  20  20  20  20  19  20  5   10  10  10  10  10  10  10  10  10  10  10  8   10  10  10  10  10  9   5   5   5   

 Class Distribution 
--------------------
 23% | Derelict-Assassin
 22% | Scavenger-Mutant
 16% | Mutant
 13% | Assassin
  6% | Skirmisher
  5% | Hacker-Mutant
  3% | Hacker-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
           Skirmisher | -8/Materials
             Assassin | -7/Factory
             Assassin | -7/Waste
         Hacker-Ninja | -7/Factory
      Hacker-Sprinter | -7/Lower Caves
      Hacker-Sprinter | -7/Lower Caves
        Hacker-Mutant | -7/Zion
      Derelict-Mutant | -6/Proximity Caves
 Infiltrator-Assassin | -6/Factory
             Assassin | -6/Waste
               Mutant | -6/Factory
             Assassin | -6/Lower Caves
             Assassin | -6/Lower Caves
    Derelict-Assassin | -6/Data Miner
    Derelict-Assassin | -5/Proximity Caves
    Derelict-Assassin | -5/Factory
    Derelict-Assassin | -5/Upper Caves
    Derelict-Assassin | -5/Upper Caves
    Derelict-Assassin | -5/Warlord
               Mutant | -4/Proximity Caves
               Mutant | -4/Factory
   Infiltrator-Mutant | -4/Waste
             Assassin | -4/Factory
               Mutant | -4/Armory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Arm  
Matter Collected           4648 | 221  436  174  665  250  .    30   693  .    63   327  82   86   60   66   21   .    .    632  129  .    127  181  33   7    42   320  .    .    3    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5145 | 36   579  185  1000 118  .    95   953  16   .    434  445  46   60   19   21   .    .    .    252  .    116  221  .    56   .    302  .    .    191  .    
  Parts                    233  | 5    31   14   63   3    .    11   50   2    .    22   8    .    .    1    4    .    .    .    4    .    1    1    .    .    .    3    .    .    10   .    
Haulers Intercepted        8    | .    1    .    2    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    3    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    .    .    .    .    .    12   .    1    .    .    .    9    5    .    1    .    .    .    .    2    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm 
Combat Hostiles Destroyed  82   | .   14  5   23  11  .   .   21  .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   3   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     67   | .   14  5   23  9   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   
  AOE                      7    | .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   6   .   3   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   15   | .   2   2   2   .   .   3   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 8    | 2   .   1   1   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   2   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Operator                 8    | .   1   .   1   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   2   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   6   3   7   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    36   | .   8   2   12  .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Assembled                11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   4   3   9   5   .   2   8   1   .   4   .   .   .   1   1   .   .   .   .   .   3   1   .   .   .   3   .   .   1   .   
  Combat Bots Only         9    | .   4   3   9   5   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   3   .   .   1   .   
Max Kills in Single Turn   3    | 1   2   1   2   2   .   1   3   1   .   1   1   .   .   1   1   .   .   .   1   .   1   1   .   1   .   1   .   .   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Arm  
Hostile Shots Fired        786   | .    80   18   106  33   .    .    150  .    6    8    3    1    .    5    9    5    9    .    2    .    45   3    30   2    .    138  .    3    95   35   
  Missed                   227   | .    31   7    22   9    .    .    31   .    1    4    2    1    .    2    4    1    9    .    2    .    15   .    7    1    .    40   .    .    26   12   
Damage Taken               9713  | .    468  119  1057 451  .    .    1726 .    212  16   26   18   .    42   38   172  28   .    .    .    575  52   391  282  .    1872 .    115  1712 341  
  Core                     2437  | .    41   13   170  63   .    .    188  .    137  16   .    .    .    28   10   79   28   .    .    .    57   .    46   44   .    361  .    72   747  337  
  Absorbed by Shields      66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    
  Regen/Repaired (Parts)   321   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    321  .    .    .    .    .    
Core Remaining (%)         70    | 100  .    78   .    .    .    41   65   .    .    .    .    .    .    74   .    .    .    .    .    .    79   .    .    .    .    54   .    .    .    .    
Volleys Fired              334   | 11   53   17   65   25   .    7    82   .    .    .    .    4    .    3    .    .    .    .    .    .    17   .    5    13   11   16   .    .    .    5    
  Largest                  2     | 2    2    2    2    2    .    2    2    .    .    .    .    1    .    2    .    .    .    .    .    .    2    .    1    1    1    2    .    .    .    1    
  Hottest                  106   | 70   40   40   46   46   .    46   80   .    .    .    .    39   .    96   .    .    .    .    .    .    96   .    90   90   90   106  .    .    .    90   
Shots Fired                618   | 22   106  34   130  47   .    14   159  .    .    .    .    4    .    6    .    .    .    .    .    .    30   .    5    13   11   32   .    .    .    5    
  Gun                      503   | 22   106  34   130  45   .    14   152  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   108   | .    .    .    .    .    .    .    6    .    .    .    .    .    .    6    .    .    .    .    .    .    30   .    5    13   11   32   .    .    .    5    
  Launcher                 7     | .    .    .    .    2    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  556   | 11   106  34   130  45   .    14   158  .    .    .    .    .    .    6    .    .    .    .    .    .    20   .    .    .    .    32   .    .    .    .    
  Thermal                  55    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    5    13   11   .    .    .    .    5    
  Explosive                7     | .    .    .    .    2    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29    | 7    13   5    29   7    .    5    14   .    .    .    .    .    .    5    .    .    .    .    .    .    5    .    .    .    .    5    .    .    .    1    
  Robot Miss Streak        7     | 2    7    2    4    3    .    1    3    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    2    .    4    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           427   | 13   60   21   102  28   .    8    108  1    .    18   10   1    1    4    1    .    .    .    4    .    12   3    1    1    .    23   .    .    6    1    
  Core Hits                186   | 4    29   12   35   20   .    6    45   .    .    6    5    .    1    1    .    .    .    .    3    .    7    .    .    .    .    7    .    .    3    2    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    1    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | 1    1    .    2    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    
    Burn                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    1    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Smash                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              193   | .    .    .    43   1    .    .    19   4    1    66   13   3    4    .    2    .    .    .    5    .    3    9    3    1    .    7    .    .    9    .    
  Impact                   61    | .    .    .    43   1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    3    1    .    .    .    .    .    .    
  Slashing                 111   | .    .    .    .    .    .    .    18   4    1    66   13   3    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    7    .    .    9    .    
  Sneak Attacks            38    | .    .    .    7    .    .    .    2    1    .    11   6    .    .    .    1    .    .    .    1    .    .    2    .    1    .    5    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10521 | 138  817  263  1721 542  .    135  2218 84   .    1250 821  90   80   140  62   .    .    .    246  .    367  195  45   65   .    973  .    .    224  45   
  Guns                     4554  | 138  817  263  1263 405  .    135  1533 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1253  | .    .    .    .    .    .    .    92   .    .    .    .    .    .    140  .    .    .    .    .    .    367  .    .    .    .    623  .    .    .    31   
  Explosions               500   | .    .    .    .    137  .    .    363  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4194  | .    .    .    458  .    .    .    230  84   .    1250 821  90   80   .    62   .    .    .    246  .    .    195  45   65   .    350  .    .    218  .    
  Ramming                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    14   
  Kinetic                  5688  | 50   817  263  1263 405  .    135  1625 .    .    .    .    .    .    140  .    .    .    .    .    .    367  .    .    .    .    623  .    .    .    .    
  Thermal                  119   | 88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Explosive                500   | .    .    .    .    137  .    .    363  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   763   | .    .    .    458  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    195  45   65   .    .    .    .    .    .    
  Slashing                 2617  | .    .    .    .    .    .    .    230  84   .    1250 821  90   80   .    62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 814   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    246  .    .    .    .    .    .    350  .    .    218  .    
Highest Corruption         26    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    8    8    8    8    8    8    .    .    .    .    .    .    14   24   26   
  Average Corruption       7     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    8    8    8    8    8    8    .    .    .    .    .    .    10   15   26   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  201   | .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    3    7    25   48   2    41   .    .    .    .    .    .    6    19   13   
    Message Errors         47    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    1    2    10   9    .    10   .    .    .    .    .    .    .    4    2    
    Matter Fused           55    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    4    9    13   .    13   .    .    .    .    .    .    1    5    1    
    Heat Flow Errors       23    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    9    .    4    .    .    .    .    .    .    2    2    3    
    Energy Discharges      22    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    1    8    .    3    .    .    .    .    .    .    1    2    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    1    4    .    7    .    .    .    .    .    .    .    2    2    
    Data Loss (major)      10    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    3    1    1    .    .    .    .    .    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Alerts                 6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    1    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1513  | .    .    .    186  .    .    .    180  44   .    326  282  81   .    14   27   .    .    .    46   .    .    31   20   60   .    216  .    .    .    .    
  Projectiles              60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    46   .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1453  | .    .    .    186  .    .    .    180  44   .    326  282  81   .    .    27   .    .    .    46   .    .    31   20   60   .    170  .    .    .    .    
Knockbacks                 16    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    5    1    .    .    .    6    .    .    .    .    
  Impact                   3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    5    .    .    .    .    6    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      198   | .    .    .    .    58   .    .    114  .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    
  Shots                    4     | .    .    .    .    2    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348   | 100  2    2    19   .    .    .    268  .    .    .    .    .    .    45   .    .    .    .    268  .    228  .    180  348  200  200  .    108  173  227  
  Average Temperature      95    | 37   2    1    3    .    .    .    94   .    .    .    .    .    .    24   .    .    .    .    110  .    81   .    93   160  110  147  .    62   75   67   
  Received Heat Transfer   2083  | .    114  45   351  .    .    .    729  .    .    .    .    .    .    .    12   .    .    .    .    .    210  .    54   9    .    523  .    .    36   .    
  Effects                  8     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    
  Impact Corruptions       15    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         383   | 333  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm 
Peak Influence             459  | 10  197 152 301 120 .   60  326 92  33  126 .   .   .   .   57  19  45  .   .   .   .   72  .   .   .   .   459 160 143 145 
  Initial                  459  | .   6   43  11  92  .   .   .   84  32  .   .   .   .   .   46  19  .   .   .   .   .   .   .   .   .   .   459 160 84  70  
  Average                  88   | 3   87  70  166 30  .   38  93  85  22  39  .   .   .   .   53  10  22  .   .   .   .   29  .   .   .   .   459 150 91  110 
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Low Security (%)         87   | 100 100 100 59  100 .   100 82  100 100 100 .   .   .   .   100 100 100 .   .   .   .   100 .   .   .   .   .   100 100 100 
  Level 1                  10   | .   .   .   40  .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   .   3   1   .   .   5   1   .   5   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Investigation            5    | .   1   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            13   | .   2   .   2   .   .   .   3   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm 
Distress Signals           6    | .   .   .   3   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              199  | .   22  5   34  12  .   .   30  .   8   6   1   2   .   5   2   4   1   .   3   .   10  4   7   1   4   13  .   6   12  7   
  Peak Tracking Total      9    | .   4   3   6   4   .   .   5   1   6   2   1   3   .   4   3   4   2   .   4   .   5   2   7   1   5   8   .   6   9   5   
  Tactical Retreats        23   | .   1   .   4   .   .   .   2   .   1   2   .   2   .   1   .   .   1   .   1   .   1   1   1   1   .   1   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm 
Traps Triggered            13   | .   1   .   .   .   .   .   3   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   13  .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm 
Machines Disabled          10   | .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Max in Single Turn       3    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm 
Machines Accessed          33   | .   5   .   6   1   1   1   6   .   .   .   .   .   .   .   2   .   .   .   1   4   .   3   1   .   2   .   .   .   .   .   
  Terminals                22   | .   5   .   6   .   .   1   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                101  | .   12  .   14  1   1   3   25  .   .   .   .   .   .   .   4   .   .   .   1   30  .   7   1   .   2   .   .   .   .   .   
  Successful               68   | .   5   .   6   1   1   1   13  .   .   .   .   .   .   .   3   .   .   .   1   30  .   4   1   .   2   .   .   .   .   .   
  Failed                   32   | .   6   .   8   .   .   2   12  .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Catastrophic           4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   12  .   14  .   1   3   25  .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   .   .   2   .   .   .   .   .   
  Terminals                63   | .   12  .   14  .   .   3   25  .   .   .   .   .   .   .   2   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             47   | .   1   .   1   1   1   .   7   .   .   .   .   .   .   .   1   .   .   .   1   30  .   1   1   .   2   .   .   .   .   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   11  .   .   1   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   4   .   5   .   .   1   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Terminals                20   | .   4   .   5   .   .   1   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 19   | .   3   .   5   .   .   1   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   .   6   .   .   1   6   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm 
Total Allies               9    | .   .   1   .   5   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   1   .   4   4   3   3   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      87   | .   .   31  .   71  71  40  40  .   .   .   .   .   87  87  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  31  16  16  .   .   .   .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   5   .   6   9   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             314  | .   .   .   .   43  .   54  107 .   .   .   .   .   .   110 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   6   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Traps                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Arm  
Turns Passed               22193 | 134  1011 757  2030 1554 343  490  2873 291  400  875  189  580  1014 365  289  80   247  686  1731 85   1384 386  1193 1182 612  362  185  153  360  352  
Spaces Moved               16197 | 72   523  366  846  674  289  403  980  230  470  1402 558  1331 1040 333  314  86   358  678  793  90   692  376  729  508  515  336  226  159  285  535  
  Core                     549   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    .    .    89   449  
  Treads                   137   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  .    
  Legs                     2524  | 67   523  366  846  111  .    .    179  230  116  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   
  Wheels                   8466  | .    .    .    .    563  289  403  801  .    .    110  .    .    933  333  155  39   94   678  793  90   692  376  729  508  515  178  123  64   .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4521  | .    .    .    .    .    .    .    .    .    354  1292 558  1331 107  .    159  45   264  .    .    .    .    .    .    .    .    154  103  95   59   .    
  Fastest Speed            26    | 50   120  190  120  115  115  115  93   120  35   29   26   26   26   100  26   46   42   95   95   95   95   95   95   110  110  31   39   35   35   50   
  Average Speed            92    | 118  152  190  188  127  115  115  109  120  58   39   26   26   92   106  72   74   59   95   95   95   95   95   107  110  110  79   76   89   108  62   
  Slowest Speed            350   | 190  190  190  260  260  115  115  130  120  190  120  26   26   100  115  100  200  112  95   95   95   95   95   110  110  110  350  115  165  200  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    55   61   60   95   61   87   57   7    87   28   63   86   87   55   8    81   10   77   79   77   75   9    83   59   86   52   6    84   10   19   
  Regions Visited          30
    Branch Regions         17
  Pre-discovered Areas     5     | .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      18    | 1    1    1    .    1    1    1    .    .    .    1    1    .    1    1    .    .    .    1    1    1    .    .    1    1    1    1    .    .    1    .    
Scrap Searched             30    | .    .    1    .    1    .    .    .    .    .    .    3    2    3    3    .    .    .    8    2    .    2    .    2    .    .    3    .    .    .    .    
Spaces Dug                 227   | .    .    .    18   1    .    .    30   3    1    42   1    83   .    .    1    .    .    .    .    .    10   5    6    13   11   .    .    .    2    .    
Terrain Destroyed          295   | .    .    .    18   24   .    .    62   3    1    42   1    83   .    1    1    .    .    .    .    .    15   5    6    13   11   7    .    .    2    .    
  Melee                    97    | .    .    .    18   1    .    .    17   3    1    42   1    2    .    .    1    .    .    .    .    .    3    5    1    .    .    .    .    .    2    .    
  Projectile               52    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    12   .    5    13   11   7    .    .    .    .    
  AOE                      146   | .    .    .    .    23   .    .    42   .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Arm  
Total                      22509 | 97   637  396  1070 1327 301  415  2592 239  590  1609 577  1555 1087 338  377  102  392  719  1760 89   1386 396  1131 1117 553  387  236  172  313  549  
  Wait                     5312  | .    25   5    71   594  5    6    1432 .    114  105  2    210  25   .    32   6    11   36   962  .    667  4    388  596  3    6    3    1    3    .    
  Move                     16169 | 71   522  365  845  673  288  402  979  230  469  1401 557  1330 1039 332  314  85   355  677  792  89   691  375  728  507  514  335  226  158  285  535  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  121   | 7    14   2    9    10   4    .    23   3    .    10   .    1    4    .    4    3    7    1    .    .    1    3    2    .    7    3    1    .    1    1    
  Fast Attach              83    | 7    3    .    5    4    .    .    4    .    3    12   .    1    5    1    5    2    5    1    1    .    .    1    1    .    4    3    4    1    8    2    
  Attach                   64    | .    1    .    6    2    .    .    12   2    1    2    .    2    2    .    6    3    6    1    .    .    3    2    1    .    1    4    1    4    1    1    
  Detach                   19    | .    .    .    .    .    .    .    .    .    1    1    1    2    .    .    3    1    2    1    .    .    .    1    .    .    .    2    .    4    .    .    
  Swap                     74    | 1    6    3    18   4    .    .    19   .    .    2    3    .    .    1    3    .    .    1    .    .    4    .    2    .    3    4    .    .    .    .    
  Drop                     132   | .    13   4    8    14   4    .    22   .    1    10   1    2    8    1    8    2    5    1    .    .    .    1    1    .    10   7    1    4    4    .    
  Fire                     334   | 11   53   17   65   25   .    7    82   .    .    .    .    4    .    3    .    .    .    .    .    .    17   .    5    13   11   16   .    .    .    5    
  Melee                    193   | .    .    .    43   1    .    .    19   4    1    66   13   3    4    .    2    .    .    .    5    .    3    9    3    1    .    7    .    .    9    .    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / Ext)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: [*Fac] / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-4/Armory

 History 
---------
  Turn | Location           | Event
    32 | -11/Scrapyard      | Discovered new exit (range 15)
   135 | -11/Scrapyard      | Entered Materials
   150 | -10/Materials      | Discovered new exit (range 16)
   308 | -10/Materials      | Build established: Mutant
   316 | -10/Materials      | Central database locked down
   369 | -10/Materials      | Discovered new exit (range 12)
   552 | -10/Materials      | Discovered new exit (range 6)
   929 | -10/Materials      | Discovered new exit (range 4)
   933 | -10/Materials      | Discovered new exit (range 14)
  1146 | -10/Materials      | Entered Mines
  1149 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1333 | -10/Mines          | Discovered new exit (range 11)
  1475 | -10/Mines          | Discovered new exit (range 9)
  1893 | -10/Mines          | Build established: Scavenger-Mutant
  1903 | -10/Mines          | Entered Materials
  1903 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1972 | -9/Materials       | Discovered new exit (range 6)
  2407 | -9/Materials       | Destroyed 9 combat bots
  3685 | -9/Materials       | Discovered new exit (range 10)
  3762 | -9/Materials       | Identified exit to Mines
  3762 | -9/Materials       | Identified exit to Storage
  3808 | -9/Materials       | Lost 3 parts (2n1u)
  3933 | -9/Materials       | Entered Mines
  3934 | -9/Mines           | Learned location of Storage (-9)
  3934 | -9/Mines           | Assembled infested the area
  4591 | -9/Mines           | Core integrity fell below 50%
  4675 | -9/Mines           | Discovered new exit (range 9)
  4755 | -9/Mines           | Met a Derelict shopkeep closing up shop
  4878 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4907 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4907 | -9/Mines           | Discovered new exit (range 5)
  5092 | -9/Mines           | Discovered new exit (range 3)
  5144 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5169 | -9/Mines           | Learned Materials stockpile data
  5232 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5305 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  5309 | -9/Mines           | Found Prototype Device
  5487 | -9/Mines           | Entered Exiles
  5487 | -9/Exiles          | Accompanied by 4 allies
  5502 | -9/Exiles          | Discovered new exit (range 15)
  5517 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  5519 | -9/Exiles          | Met 8R-AWN
  5536 | -9/Exiles          | Met EX-HEX
  5568 | -9/Exiles          | Met EX-BIN
  5584 | -9/Exiles          | Aligned with FarCom system
  5585 | -9/Exiles          | Given EX-Vault access code
  5612 | -9/Exiles          | Opened EX-Vault
  5624 | -9/Exiles          | Found Supersonic Drone Bay
  5663 | -9/Exiles          | Found Field Lobotomy Kit
  5692 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5725 | -9/Exiles          | Met EX-DEC
  5809 | -9/Exiles          | Discovered new exit (range 10)
  5830 | -9/Exiles          | Left Exiles lab with Supersonic Drone Bay
  5830 | -9/Exiles          | Entered Mines
  5830 | -8/Mines           | Accompanied by 3 allies
  5909 | -8/Mines           | Discovered new exit (range 12)
  6303 | -8/Mines           | Discovered new exit (range 3)
  6320 | -8/Mines           | Entered Materials
  6320 | -8/Materials       | Accompanied by 3 allies
  6320 | -8/Materials       | Evolved 2 slots: Utility x2
  6841 | -8/Materials       | Lost 3 allies
  7228 | -8/Materials       | Build established: Skirmisher
  8369 | -8/Materials       | Lost 3 parts (2n1u)
  8851 | -8/Materials       | Identified exit to Factory
  9070 | -8/Materials       | Build established: Assassin
  9193 | -8/Materials       | Entered Factory
  9193 | -7/Factory         | Evolved 2 slots: Utility x2
  9236 | -7/Factory         | Discovered new exit (range 5)
  9484 | -7/Factory         | Sucked down chute
  9484 | -7/Factory         | Entered Waste
  9562 | -7/Waste           | Spotted C-40 Crusher
  9617 | -7/Waste           | Spotted C-40 Crusher
  9653 | -7/Waste           | Spotted C-40 Crusher
  9659 | -7/Waste           | Spotted C-40 Crusher
  9667 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9673 | -7/Waste           | Spotted C-40 Crusher
  9682 | -7/Waste           | Spotted C-40 Crusher
  9700 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9703 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9703 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9707 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9737 | -7/Waste           | Discovered new exit (range 10)
  9738 | -7/Waste           | Lost 4 parts (2n2u)
  9884 | -7/Waste           | Entered Factory
 10017 | -7/Factory         | Build established: Scout
 10097 | -7/Factory         | Identified Exp. Sensor Array
 10432 | -7/Factory         | Build established: Hacker-Ninja
 10486 | -7/Factory         | Discovered new exit (range 2)
 10569 | -7/Factory         | Discovered new exit (range 13)
 10759 | -7/Factory         | Entered Lower Caves
 10924 | -7/Lower Caves     | Spotted B-75 Beast
 10937 | -7/Lower Caves     | Discovered new exit (range 6)
 10948 | -7/Lower Caves     | Entered another Lower Caves area
 10961 | -7/Lower Caves     | Discovered new exit (range 3)
 10968 | -7/Lower Caves     | Identified exit to Zion
 11066 | -7/Lower Caves     | Build established: Hacker-Sprinter
 11528 | -7/Lower Caves     | Entered Zion
 11534 | -7/Zion            | Found Prototype Special Weapon
 11534 | -7/Zion            | Identified RU-N14's Throwing Claymores
 11548 | -7/Zion            | Discovered new exit (range 15)
 11749 | -7/Zion            | Gained Derelict followers
 11800 | -7/Zion            | Found Prototype Device
 11800 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 11869 | -7/Zion            | Build established: Hacker-Mutant
 11950 | -7/Zion            | Rebuked by Imprinter
 12162 | -7/Zion            | Learned location of Warlord (-5)
 12542 | -7/Zion            | Entered Proximity Caves
 12542 | -6/Proximity Caves | Accompanied by 3 allies
 12753 | -6/Proximity Caves | Lost 3 allies
 12890 | -6/Proximity Caves | Discovered new exit (range 6)
 12907 | -6/Proximity Caves | Entered Factory
 12907 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12908 | -6/Factory         | Identified exit to Lower Caves
 12908 | -6/Factory         | Identified exit to Extension
 13196 | -6/Factory         | Sucked down chute
 13196 | -6/Factory         | Entered Waste
 13210 | -6/Waste           | Spotted C-40 Crusher
 13211 | -6/Waste           | EMP discharged
 13220 | -6/Waste           | Spotted C-40 Crusher
 13221 | -6/Waste           | Spotted C-40 Crusher
 13222 | -6/Waste           | Spotted C-40 Crusher
 13229 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 13232 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 2 dropped)
 13237 | -6/Waste           | Spotted C-40 Crusher
 13241 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 13244 | -6/Waste           | Spotted C-40 Crusher
 13255 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 13261 | -6/Waste           | Discovered new exit (range 10)
 13276 | -6/Waste           | Entered Factory
 13286 | -6/Factory         | Lost 4 parts (1p1n1u1w)
 13429 | -6/Factory         | Discovered exit to Lower Caves (range 6)
 13523 | -6/Factory         | Entered Lower Caves
 13535 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 14093 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14197 | -6/Lower Caves     | Build established: Assassin
 14201 | -6/Lower Caves     | Discovered new exit (range 3)
 14209 | -6/Lower Caves     | Entered another Lower Caves area
 14252 | -6/Lower Caves     | Discovered new exit (range 12)
 15455 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15618 | -6/Lower Caves     | Discovered new exit (range 18)
 15862 | -6/Lower Caves     | Build established: Derelict-Assassin
 15940 | -6/Lower Caves     | Entered Data Miner
 15940 | -6/Data Miner      | Discovered new exit (range 6)
 15955 | -6/Data Miner      | Met Data Miner
 15985 | -6/Data Miner      | Learned location of Section 7 (-3)
 15985 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16002 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16025 | -6/Data Miner      | Entered Proximity Caves
 16026 | -5/Proximity Caves | Identified exit to Factory
 16624 | -5/Proximity Caves | Spotted B-75 Beast
 16729 | -5/Proximity Caves | Lost 3 parts (1p1n1u)
 17409 | -5/Proximity Caves | Entered Factory
 17409 | -5/Factory         | Evolved 2 slots: Utility x2
 17517 | -5/Factory         | Discovered new exit (range 6)
 17570 | -5/Factory         | Identified exit to Upper Caves
 17591 | -5/Factory         | Discovered new exit (range 12)
 17795 | -5/Factory         | Entered Upper Caves
 17796 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17977 | -5/Upper Caves     | Learned 4 Factory zone layouts
 18774 | -5/Upper Caves     | Found Alien Artifact
 18776 | -5/Upper Caves     | Identified Dimensional Node Initializer
 18776 | -5/Upper Caves     | Initialized slip node
 18947 | -5/Upper Caves     | Learned Factory emergency access door positions
 18948 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 18972 | -5/Upper Caves     | Discovered new exit (range 17)
 18988 | -5/Upper Caves     | Entered another Upper Caves area
 19144 | -5/Upper Caves     | Discovered new exit (range 15)
 19377 | -5/Upper Caves     | Crushed by falling debris
 19876 | -5/Upper Caves     | Discovered new exit (range 13)
 20170 | -5/Upper Caves     | Entered Warlord
 20312 | -5/Warlord         | Visited the Vortex Lab
 20321 | -5/Warlord         | Warlord's base attacked by MAIN.C
 20581 | -5/Warlord         | Met Warlord
 20592 | -5/Warlord         | Opened Warlord's prototype stash
 20611 | -5/Warlord         | Found Prototype Device
 20611 | -5/Warlord         | Identified Exp. Phase Shifter
 20618 | -5/Warlord         | Found Prototype Processor
 20618 | -5/Warlord         | Identified Exp. Core Analyzer
 20624 | -5/Warlord         | Found Prototype Device
 20625 | -5/Warlord         | Identified Thermal Barrier
 20671 | -5/Warlord         | Warlord forces counterattacked
 20677 | -5/Warlord         | Spotted Executioner
 20729 | -5/Warlord         | Lost 11 allies
 20742 | -5/Warlord         | Opened side exit
 20745 | -5/Warlord         | Discovered new exit (range 16)
 20782 | -5/Warlord         | Entered Proximity Caves
 20784 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20804 | -4/Proximity Caves | Lost 3 allies
 20858 | -4/Proximity Caves | Lost 4 parts (1n3u)
 21016 | -4/Proximity Caves | Spotter reported a threat
 21067 | -4/Proximity Caves | Spotter reported a threat
 21069 | -4/Proximity Caves | Spotter reported a threat
 21101 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 21122 | -4/Proximity Caves | Discovered new exit (range 17)
 21133 | -4/Proximity Caves | Build established: Mutant
 21144 | -4/Proximity Caves | Entered Factory
 21144 | -4/Factory         | Evolved 2 slots: Utility x2
 21171 | -4/Factory         | Lost 4 parts (1p2n1u)
 21242 | -4/Factory         | Discovered new exit (range 14)
 21329 | -4/Factory         | Sucked down chute
 21329 | -4/Factory         | Entered Waste
 21344 | -4/Waste           | EMP discharged
 21372 | -4/Waste           | Spotted C-40 Crusher
 21373 | -4/Waste           | Spotted C-40 Crusher
 21407 | -4/Waste           | Spotted C-40 Crusher
 21424 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 21431 | -4/Waste           | Spotted C-40 Crusher
 21444 | -4/Waste           | EMP discharged
 21444 | -4/Waste           | System corruption reached 10%
 21444 | -4/Waste           | Spotted C-40 Crusher
 21446 | -4/Waste           | Spotted C-40 Crusher
 21463 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 21472 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 21479 | -4/Waste           | Discovered new exit (range 10)
 21482 | -4/Waste           | Entered Factory
 21826 | -4/Factory         | Core integrity fell below 50%
 21832 | -4/Factory         | Discovered new exit (range 15)
 21842 | -4/Factory         | Entered Armory
 22180 | -4/Armory          | Core integrity fell below 20%
 22194 | -4/Armory          | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
21970_ System corrupted: Heat flow error (+258).
21985_ System corrupted: Heat flow error (+144).
21988_ Triggered Blade Trap.
21988_ Massive razor-sharp blades shoot up from
  within the floor.
21988_ Quantum Reactor severed.
21988_ Hvy. Plasma Cannon severed.
21988_ Centrium Leg severed.
22022_ System corrupted: Energy discharge (-32).
22051_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
22055_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal A010.
22092_ System corrupted: Component data lost.
22125_ System corrupted: IFF burst signal
  emitted.
22141_ BXLECQW9 6IR23 K7A/CD9RNR9JN,0U,ZRQVASN
22154_ ALERT: Security rotation in progress.
22160_ System corrupted: Heat flow error (+225).
22188_ Slammed into S-27 Virus. <x5>

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ?????????????????##############                    |
| ?????????????????#            #                    |
| ?????????????????#            #                    |
| ?????????????????#            #                    |
| ?????????????????# """""      #                    |
| ?????????????????# "*         #                    |
| ?????????????????# "*=="      #                    |
| ?????????????????# """""      #                    |
| ?????????????????#            #                    |
| ?????????????????#            #                    |
| ?????????????????#            #                    |
| ?????????????????#            #                    |
| ?????????????????#            #                    |
| ?????????????????#####+###+####                    |
| ???????????????#######     #???                    |
| ???????????????#    s      #???                    |
| ?????????????###s#####     #???                    |
| ?????????????#      ##     #???                    |
| ?????????????#      ##     #???                    |
| ?????????????# !!   ##     #???                    |
| ?????????????# !!   ##ss   #???                    |
| ???# #########      + s    #???                    |
|        x     + !    #####@ #???                    |
| ????+################???#  #???                    |
| ????????????????????????#  #???                    |
| ????????????????????????#  #???                    |
| ????????????????????????#  #???                    |
| ????????????????????????#  #???                    |
| ????????????????????????#  #???                    |
| ????????????????????????#  #???                    |
| ????????????????????????#  #???                    |
| ????????????????????????#  #???                    |
| ????????????????????????#  #???                    |
| ???????????????????????##o ##??                    |
| ???????????????????????#    #??                    |
| ???????????????????????#  " #??                    |
| ???????????????????????# "" #??                    |
| ???????????????????????#    #??                    |
| ???????????##############  ##??                    |
| ???????????#            #  #???                    |
| ???????????#            #  #???                    |
| ???????????#            #  #???                    |
| ???????????#            +  #???                    |
| ???????????#            #  #???                    |
| ???????????#            #  #???                    |
| ???????????#            #  #???                    |
| ######?????#      "" "" #  #???                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          35
Energy Capacity            350
Matter Stores              442
Matter Capacity            550
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             4
Armor Coverage             675
Phase Shifting             20
Evasion (%)                64
Melee Accuracy             8
Core Analysis              8
Recoil Reduction           4
Offensive Hacking          22
Defensive Hacking          20

 Item Schematics 
-----------------
               Adv. Sensor Array | -7/Zion       | Archive
                   Gatling Laser | -7/Zion       | Archive
        Mak. Transmission Jammer | -7/Zion       | Archive
                Mak. Flight Unit | -7/Zion       | Archive
             Adv. Cooling System | -7/Zion       | Archive
               Matter Compressor | -7/Zion       | Archive
        Lyr. Light Armor Plating | -7/Zion       | Archive
 Mak. Salvage Targeting Computer | -7/Zion       | Archive
            Adv. Terrain Scanner | -7/Zion       | Archive
            Point Defense System | -7/Zion       | Archive
             Adv. Assault Cannon | -7/Zion       | Archive
                  Adv. Heat Sink | -7/Zion       | Archive
           Imp. Particle Charger | -7/Zion       | Archive
       System Restoration Module | -7/Zion       | Archive
                  Kinecellerator | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
        Exp. Cesium-ion Thruster | -6/Data Miner | Free
              Prc. Matter Filter | -6/Data Miner | Free
              Hvy. Gatling Laser | -6/Data Miner | Free
              Adv. Medium Treads | -6/Data Miner | Free
    Adv. Reaction Control System | -6/Data Miner | Free
                Dispersion Rifle | -6/Data Miner | Free
               Enh. Gauss Cannon | -6/Data Miner | Free
              Adv. Weapon Cycler | -6/Data Miner | Free

 Robot Schematics 
------------------
  T-07 Excavator | -7/Zion       | Archive
  R-06 Scavenger | -7/Zion       | Archive
 H-88 Terminator | -7/Zion       | Archive
    L-41 Fighter | -6/Data Miner | Free
  M-22 Extractor | -6/Data Miner | Free
  X-72 Disruptor | -6/Data Miner | Free
  B-48 Gladiator | -6/Data Miner | Free
    B-60 Warrior | -6/Data Miner | Free
   Y-64 Sentinel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallProcessingRigger
  Manual?         0
Play Time         02:47:58
  Cumulative      72.4 hours
  Start           2024.03.30 @ 13:51:14
  End             2024.03.30 @ 16:45:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          46
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 47864942-3fcd-4cba-a35e-beaf3b2b7659