Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 19:53:59 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1588) 1588 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1233) 1233 TOTAL SCORE: 6941 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 529 Met Imprinter 300 Was Imprinted 300 Friendly Fire -67 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 98/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Magnetic Acceleration Cannon Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core Makeshift Power Source > --- PROPULSION ------- Armored Treads Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Weight Redist. System Advanced Terrain Scan Processor Particle Charger Particle Charger Bomb Factory No. 2 > --- WEAPON ----------- Heavy Plasma Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Hacking Drone Bay Magnetic Acceleration Cannon Rocket Launcher [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Makeshift Leg Treads Armored Treads Leg Makeshift Leg Hover Unit Backup Propulsion I Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Makeshift Axe Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . 1 . . 2 . . . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 77 | 7 7 12 . 3 15 2 13 1 17 Power 7 | 1 1 . . . 2 1 . . 2 Engine 3 | 1 1 . . . . . . . 1 Core 4 | . . . . . 2 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 1 5 . 1 4 . 4 . 3 Treads 3 | . . . . . . . 1 . 2 Leg 14 | 2 1 5 . 1 1 . 3 . 1 Wheel . | . . . . . . . . . . Hover 3 | . . . . . 3 . . . . Flight . | . . . . . . . . . . Utility 25 | 2 1 4 . 1 4 1 6 . 6 Device 14 | 1 1 1 . 1 2 1 5 . 2 Storage 1 | 1 . . . . . . . . . Processor 3 | . . 1 . . . . . . 2 Hackware 1 | . . . . . . . . . 1 Protection 6 | . . 2 . . 2 . 1 . 1 Artifact . | . . . . . . . . . . Weapon 25 | 2 4 3 . 1 5 . 3 1 6 Energy Gun 3 | 1 . . . . 2 . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 9 | 1 3 2 . 1 . . . . 2 Ballistic Cannon 3 | . . 1 . . . . . . 2 Launcher 1 | . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 4 | . . . . . 3 . . 1 . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 3 . . Parts Lost 33 | . . 2 . 4 8 3 . 1 15 Power 5 | . . . . 1 1 . . . 3 Propulsion 9 | . . . . 1 2 2 . . 4 Utility 12 | . . 2 . 1 2 1 . 1 5 Weapon 7 | . . . . 1 3 . . . 3 Highest Loss Streak 9 | . . 1 . 3 8 3 . 1 9 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 80 | . 98 96 100 92 53 72 77 83 70 Engine 3 | . 13 11 11 6 . . . . 3 Core 4 | . . . . . 5 7 7 7 4 Treads 3 | . . . . . . . 3 7 7 Leg 20 | . 27 31 33 35 8 . 21 23 11 Hover 1 | . . . . . 9 19 . . . Device 13 | . 14 9 11 17 3 17 15 15 17 Storage 3 | . 14 11 11 9 2 . . . . Processor 1 | . . 5 . . . . . . 6 Protection 4 | . . 5 11 . 2 5 6 6 1 Energy Gun 1 | . 7 . . . 3 . . . . Ballistic Gun 5 | . 18 20 11 14 1 . . . 6 Impact Weapon 3 | . . . . . 14 22 1 3 1 Slashing Weapon 6 | . . . . . . . 13 10 1 Piercing Weapon 3 | . . . . . . . 6 7 1 Naked Turns 16 | . . . . . 2 . . . 14 Heaviest Build 74 | 12 13 19 19 20 22 21 69 64 74 Greatest Support 66 | 20 20 30 30 40 30 27 66 66 66 Greatest Overweight (x) 20 | . . . . . 2 1 1 . 20 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 5 5 5 5 5 Most Carried 8 | 4 8 8 8 8 8 5 5 5 5 Average Carried 5 | 2 5 7 7 7 5 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 4 8 8 8 8 5 5 5 5 4 Class Distribution -------------------- 50% | Derelict-Mutant 33% | Mutant 4% | Derelict-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Matter Collected 1683 | 354 84 120 . . 217 5 302 10 591 Remotely . | . . . . . . . . . . Salvage Created 1824 | 154 125 300 . . 217 82 . 272 674 Parts 113 | 10 5 27 . . 13 4 . 13 41 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 3 . 17 . Prevented 7 | . . . . . . 1 . 6 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 32 | . 2 5 . . 5 4 . 7 9 Melee 8 | . . . . . 1 3 . 4 . Guns 12 | . 2 5 . . 2 . . . 3 Cannons 2 | . . . . . . . . . 2 AOE 5 | . . . . . 2 . . . 3 Classes Destroyed 16 | 2 2 4 . . 4 1 . 1 2 Worker 2 | . . 1 . . 1 . . . . Builder 2 | . . 1 . . . . . . 1 Tunneler 4 | 4 . . . . . . . . . Recycler 3 | 1 . . . . . . . . 2 Mechanic 1 | . . . . . 1 . . . . Watcher 4 | . 1 2 . . 1 . . . . Swarmer 12 | . . . . . . 4 . 5 3 Grunt 9 | . 2 3 . . 2 . . 1 1 Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . . 1 . . . . Sentry 1 | . . 1 . . . . . . . Specialist 1 | . . . . . . . . . 1 Hunter 2 | . . . . . 1 . . . 1 Programmer 3 | . . . . . 1 . . . 2 Heavy 1 | . . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 5 | 3 2 5 . . 4 4 . 3 3 Combat Bots Only 4 | . 2 4 . . 4 4 . 3 3 Max Kills in Single Turn 3 | 1 1 2 . . 2 1 . 1 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . . . 2 . . . 3 Melee 1 | . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 511 | . 13 53 . 50 67 26 . 123 179 Missed 141 | . 3 13 . 15 15 5 . 36 54 Damage Taken 6675 | . 151 572 . 548 1196 328 . 1122 2758 Core 1693 | . 12 38 . 99 506 48 . 126 864 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 202 | . 162 . . . 40 . . . . Core Remaining (%) 73 | 100 95 . 90 82 . . . 2 . Volleys Fired 113 | 28 15 24 2 2 14 . . . 28 Largest 3 | 2 2 2 1 2 1 . . . 3 Hottest 186 | 60 100 46 23 48 65 . . . 186 Shots Fired 211 | 56 28 48 2 4 14 . . . 59 Gun 176 | 56 26 48 2 4 14 . . . 26 Cannon 32 | . . . . . . . . . 32 Launcher 1 | . . . . . . . . . 1 Special 2 | . 2 . . . . . . . . Kinetic 147 | 28 26 48 2 4 . . . . 39 Thermal 61 | 28 2 . . . 12 . . . 19 Explosive 1 | . . . . . . . . . 1 Electromagnetic 2 | . . . . . 2 . . . . Robot Hit Streak 18 | 6 9 11 . 1 18 . . . 4 Robot Miss Streak 4 | 2 3 3 2 4 3 . . . 4 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 3 | . . 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 164 | 35 14 34 . 1 19 7 . 24 30 Core Hits 82 | 6 8 12 . 1 25 2 . 6 22 Critical Kills 8 | . . . . . . 1 . . 7 Critical Parts Destroyed 11 | . . 1 . . 2 1 . . 7 Critical Strikes 22 | . . 1 . . 2 2 . 3 14 Meltdown 1 | . . . . . . . . . 1 Destroy 14 | . . 1 . . . . . . 13 Smash 4 | . . . . . 2 2 . . . Sever 2 | . . . . . . . . 2 . Impale 1 | . . . . . . . . 1 . Melee Attacks 63 | . . . . . 9 9 . 45 . Impact 27 | . . . . . 9 9 . 9 . Slashing 19 | . . . . . . . . 19 . Piercing 17 | . . . . . . . . 17 . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 12 | . . . . . . 3 . 9 . Damage Inflicted 4063 | 417 169 603 18 23 516 317 . 876 1124 Guns 1524 | 417 169 503 18 13 243 . . . 161 Cannons 683 | . . . . . . . . . 683 Explosions 375 | . . 100 . . . . . . 275 Melee 1466 | . . . . . 273 317 . 876 . Ramming 15 | . . . . 10 . . . . 5 Kinetic 1400 | 251 169 503 18 13 . . . . 446 Thermal 764 | 166 . . . . 200 . . . 398 Explosive 375 | . . 100 . . . . . . 275 Electromagnetic 43 | . . . . . 43 . . . . Impact 870 | . . . . . 273 317 . 280 . Slashing 356 | . . . . . . . . 356 . Piercing 240 | . . . . . . . . 240 . Highest Corruption 7 | . . . . . 2 2 2 . 7 Average Corruption 3 | . . . . . 1 2 2 . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . . . 7 3 . . 13 Message Errors 5 | . . . . . 2 . . . 3 Matter Fused 7 | . . . . . 1 2 . . 4 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . 1 . . . 1 Parts Rejected 2 | . . . . . 1 . . . 1 Data Loss (minor) 2 | . . . . . 2 . . . . Data Loss (major) 2 | . . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 397 | . . . . . 170 62 . 140 25 Projectiles 7 | . . . . . . . . . 7 Explosions 18 | . . . . . . . . . 18 Melee 372 | . . . . . 170 62 . 140 . Knockbacks 3 | . . . . . 3 . . . . Impact 2 | . . . . . 2 . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 119 | . . 99 . . . . . . 20 Shots 2 | . . 1 . . . . . . 1 Rammed 1 | . . . . . . . . . 1 Targets Rammed 7 | . . . . 6 . . . . 1 Kicked 6 | . . . . 6 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 552 | . 20 56 3 7 167 . . 4 552 Average Temperature 149 | . 6 15 3 4 81 . . 2 206 Received Heat Transfer 1581 | . 84 228 . 369 126 . . 108 666 Effects 15 | . . . . . . . . . 15 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 2 | . . . . . . . . . 2 Interference 1 | . . . . . . . . . 1 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . 1 . Impact Corruptions 12 | . . . . . 4 3 . 5 . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted . | . . . . . . . . . . Heat Transferred 1190 | 375 . . . . 265 . . . 550 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Peak Influence 894 | 25 90 300 117 60 94 . . . 894 Initial 723 | . 16 15 117 45 9 . . . 723 Average 230 | 9 33 163 117 49 33 . . . 732 Maximum Alert Level 3 | . . 1 . . . . . . 3 Low Security (%) 70 | 100 100 67 100 100 100 . . . . Level 1 3 | . . 32 . . . . . . . Level 2 6 | . . . . . . . . . 23 Level 3 19 | . . . . . . . . . 76 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . 2 . 1 2 . . . 9 Investigation 2 | . . 1 . . 1 . . . . Extermination 2 | . . . . . 1 . . . 1 Reinforcement 7 | . . 1 . 1 . . . . 5 Assault 2 | . . . . . . . . . 2 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 6 13 . 8 8 4 . 17 50 Peak Tracking Total 24 | . 3 6 . 5 5 4 . 4 24 Tactical Retreats 5 | . . . . . . . . 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 1 | . . . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . . . . . 2 Triggered . | . . . . . . . . . . Fabricated Traps 3 | . . . . . . . . . 3 Most Traps Carried 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 10 | . . 4 . . . . . . 6 Max in Single Turn 2 | . . 2 . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 14 | . 7 3 . 1 3 . . . . Terminals 10 | . 6 3 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 2 | . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 28 8 . 1 6 . . . . Successful 29 | . 22 2 . . 5 . . . . Failed 14 | . 6 6 . 1 1 . . . . Catastrophic 3 | . 1 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 10 6 . 1 . . . . 4 Terminals 25 | . 16 8 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 14 | . 12 . . . 2 . . . . Recycling Units 4 | . . . . 1 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 5 2 . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 14 | . 12 . . . 2 . . . . Scan Component 7 | . 6 . . . 1 . . . . Repair 7 | . 6 . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Recycle Component 1 | . . . . . 1 . . . . Process 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 5 . . . . . . . . Terminals 5 | . 5 . . . . . . . . Botnet 5 | . 5 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 6 3 . 1 3 . . . . Full Trace Events 2 | . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . 6 . . . 1 . . . . Time 188 | . 156 . . . 32 . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter 40 | . . . . . 40 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total Allies 9 | . . . . . . . 4 . 5 Largest Group 4 | . . . . . . . 4 4 3 Highest-Rated Group 221 | . . . . . . . 146 146 221 Highest-Rated Ally 96 | . . . . . . . 39 39 96 Zionite Dispatches 1 | . . . . . . . . . 1 Light 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 173 | . . . . . . . . 78 95 Total Damage 3800 | . . . . . . . . 902 2898 Kills 18 | . . . . . . . . 6 12 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Turns Passed 6910 | 273 876 350 123 190 600 157 2009 1486 846 Spaces Moved 4084 | 134 179 209 94 125 441 197 1368 913 424 Core 175 | 7 . . . . 3 . . . 165 Treads 54 | . . . . . . . . . 54 Legs 3232 | 127 179 209 94 125 155 . 1225 913 205 Wheels . | . . . . . . . . . . Hover 623 | . . . . . 283 197 143 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 60 60 140 50 Average Speed 124 | 116 120 120 120 120 91 65 132 140 135 Slowest Speed 1050 | 120 120 120 120 120 260 120 210 140 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 7 32 25 20 19 10 31 90 94 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . . . . . 1 4 3 . Spaces Dug 2 | . 2 . . . . . . . . Terrain Destroyed 39 | . 2 25 . . . . . . 12 Melee . | . . . . . . . . . . Projectile 9 | . 2 . . . . . . . 7 AOE 29 | . . 25 . . . . . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total 5630 | 191 805 272 103 159 599 212 1564 1082 643 Wait 1236 | 19 597 11 6 23 114 5 171 129 161 Move 4075 | 133 178 208 93 124 440 196 1367 912 424 Hop . | . . . . . . . . . . Pick Up 29 | 4 6 6 1 1 5 . 4 2 . Fast Attach 59 | 7 5 6 . 1 13 1 10 1 15 Attach 6 | . . 2 . 1 1 . . . 2 Detach 3 | . 1 1 . . . 1 . . . Swap 12 | . 2 4 . 1 1 1 3 . . Drop 37 | . 1 10 1 . 3 2 9 3 8 Fire 113 | 28 15 24 2 2 14 . . . 28 Melee 49 | . . . . . 8 6 . 35 . Ram 1 | . . . . . . . . . 1 Kick 6 | . . . . 6 . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap 2 | . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 274 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 934 | -10/Materials | Repaired Assault Rifle 961 | -10/Materials | Repaired Assault Rifle 989 | -10/Materials | Repaired Aluminum Leg 1016 | -10/Materials | Repaired Mining Laser 1043 | -10/Materials | Repaired Lgt. Ion Engine 1071 | -10/Materials | Repaired Aluminum Leg 1140 | -10/Materials | Discovered new exit (range 3) 1150 | -10/Materials | Entered another Materials area 1150 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1367 | -9/Materials | Discovered new exit (range 18) 1500 | -9/Materials | Entered Mines 1566 | -9/Mines | Discovered new exit (range 14) 1623 | -9/Mines | Entered Materials 1623 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1776 | -8/Materials | Discovered new exit (range 15) 1813 | -8/Materials | Entered Factory 1813 | -7/Factory | Evolved 2 slots: Utility x2 1842 | -7/Factory | Lost 3 parts (1n1u1w) 1998 | -7/Factory | Core integrity fell below 50% 2028 | -7/Factory | Lost 8 parts (1p2n2u3w) 2248 | -7/Factory | Repaired Trap Extractor 2301 | -7/Factory | Identified exit to Storage 2301 | -7/Factory | Identified exit to Lower Caves 2397 | -7/Factory | Discovered new exit (range 8) 2413 | -7/Factory | Entered Lower Caves 2454 | -7/Lower Caves | Encountered a Warlord checkpoint 2464 | -7/Lower Caves | Learned location of Extension (-5) 2567 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2570 | -7/Lower Caves | Entered Zion 2578 | -7/Zion | Lost 3 parts (2n1u) 2609 | -7/Zion | System corruption cleaned by Quarantine Array 2622 | -7/Zion | Learned location of 1 exit from Factory 2652 | -7/Zion | Given A8's code to call for help 3041 | -7/Zion | Build established: Derelict-Mutant 3271 | -7/Zion | Imprinted 3273 | -7/Zion | Declared Zion's savior 3502 | -7/Zion | Learned 4 Factory zone layouts 3522 | -7/Zion | Found Prototype Device 3522 | -7/Zion | Identified Bomb Factory No. 2 3823 | -7/Zion | Given the Hacking Drone Bay 3828 | -7/Zion | Found Prototype Device 3828 | -7/Zion | Identified Hacking Drone Bay 4420 | -7/Zion | Found Prototype Device 4421 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4526 | -7/Zion | Discovered new exit (range 15) 4579 | -7/Zion | Entered Proximity Caves 4579 | -6/Proximity Caves | Accompanied by 4 allies 4781 | -6/Proximity Caves | Learned Factory security intel 4831 | -6/Proximity Caves | Spotter reported a threat 4884 | -6/Proximity Caves | Spotter reported a threat 4907 | -6/Proximity Caves | Spotted B-75 Beast 4938 | -6/Proximity Caves | Destroyed B-75 Beast 5189 | -6/Proximity Caves | Spotter reported a threat 5298 | -6/Proximity Caves | Spotter reported a threat 5601 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5619 | -6/Proximity Caves | Core integrity fell below 20% 5932 | -6/Proximity Caves | Learned Factory stockpile data 5956 | -6/Proximity Caves | Discovered new exit (range 15) 5960 | -6/Proximity Caves | Learned Factory security intel 6065 | -6/Proximity Caves | Entered Factory 6065 | -6/Factory | Accompanied by 1 ally 6065 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6066 | -6/Factory | Identified exit to Factory 6177 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6184 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6415 | -6/Factory | Search patrols dispatched 6544 | -6/Factory | Build established: Derelict-Gunner 6607 | -6/Factory | Lost 3 parts (1p1n1u) 6717 | -6/Factory | Zion Light squad teleported in 6733 | -6/Factory | Spotted B-75 Beast 6742 | -6/Factory | Garrison activated, responded to threat 6765 | -6/Factory | First assault squad dispatched 6803 | -6/Factory | Lost 3 allies 6823 | -6/Factory | Lost 9 parts (2p1n4u2w) 6827 | -6/Factory | Discovered exit to Factory (range 10) 6896 | -6/Factory | Core integrity fell below 50% 6907 | -6/Factory | Core integrity fell below 20% 6911 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06890_ G-50 Soldier unfolds itself. 06890_ L-41 Fighter unfolds itself. 06890_ G-50 Soldier unfolds itself. 06890_ E-15 Imp unfolds itself. 06894_ System corrupted: Matter fused (-6). 06894_ Adv. Terrain Scan Processor blown off. 06894_ Hacking Suite blown off. 06894_ Adv. Signal Interpreter blown off. 06894_ E-15 Imp destroyed. 06895_ K-01 Serf collects debris. 06895_ Slammed into K-01 Serf. 06897_ K-01 Serf collects debris. 06903_ Acquired 5 matter. 06906_ Destroyed Lgt. Nuclear Core. 06906_ S-27 Virus destroyed. 06908_ Rocket Launcher destroyed. 06909_ S-27 Virus destroyed. 06909_ Acquired 17 matter. 06910_ System corrupted: Matter fused (-10). 06910_ Acquired 49 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? #"""" #????? | | ?????????????????????????????????? #"""" #????? | | ??????????????????????????? ?????####"""" #????? | | ??????????????????????????? ?#######"""" #????? | | ???????????????????????????? + #"""" #????? | | ????????????????????????????? # # #????? | | ?????????????????????????????? + # #????? | | ???????????????????????????????# + ###### | | ???????????????????????????????# # # | | ???????????????????????????????# # # | | ???????????????????????????????# ########[ " | | ???????????????????????????????# !*!+ | | ???????????????????????????????# ^ #! " | | ???????????????????????????????# [[ ! + | | ???????????????????????????????# ^[[[ % %# *% | | ???????????????????????????????# [[ # !* " | | ????????????? ??????###???????# !!! # ! " | | ????????????? ??##?# ##??#### !!! # " | | ???????????? ##### %##### !!! # " | | ???????????? ] % # # ! | | ???????????? % % # % ###### | | ?????????????" #### #????? | | ?????????????? t!!/ #??# #????? | | ???????????????? !!/ # ?# %% ^ #????? | | ????????????????"" """ t// #### g """""" #?##?? | | ????????????????"" ""% @ R """"""" #? ??? | | ????????????????"" """ % % """"""" # ???? | | ???????????????""" """ s * s g """""" # """? | | ???????????? [ [=%% + """? | | ???????????? s=% % %uu #????? | | ???????????? ######### = % ####### #????? | | ????????????? ????# [ #???# #????? | | ?????????????+#??????# """ #???# #????? | | ?????????????????????# "G !! #???# #????? | | ?????????????????????# " % % #???# #????? | | ?????????????????????# #???# #????? | | ?????????????????????# #???# #????? | | ?????????????????????# ! #???# % #????? | | ?????????????????????# #???# % #????? | | ?????????????????????# #???# #????? | | ?????????????????????# #???# #????? | | ?????????????????????# #???# #????? | | ?????????????????????# #???# = #????? | | ??????????????????????################# % #????? | | ?????????????????????????????# # ! #????? | | ?????????????????????????????# # ###### | | ?????????????????????????????# % # | | ?????????????????????????????# # | | ???????????????????########### # | | ???????????????????# + + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 230 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 3 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterModifiedCycler Manual? 0 Play Time 01:05:21 Cumulative 196.5 hours Start 2024.03.11 @ 13:36:13 End 2024.03.14 @ 19:53:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 297 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6ddca57-ba68-431f-ab18-4884398482e4