Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 22:15:50 Player: MoYuYu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (13) 65 Value Destroyed (759) 759 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 5174 Bonus ------- Pacifist 270 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 196/290 System Corruption 5% Temperature Cool (91) Movement Rolling (90) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Wheel Armored Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Cooling System Coolant Injector Medium Storage Unit Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Long-range Proton Cannon Heavy Ion Cannon > --- INVENTORY (10) --- Titanium Leg Improved Heat Sink Improved Utility Shielding Hacking Suite Shock Rifle High-powered Shotgun Flak Gun Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Utility Shielding Hardened Light Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Precision Assault Rifle > --- INVENTORY -------- Light Treads Wheel Improved Heat Sink Improved Heat Sink Superbattery Advanced Visual Processing Unit Hacking Suite Long-range Proton Cannon Flak Gun Rocket Launcher [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Shock Bomb Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 40 | 6 2 . . . 4 11 1 13 3 Power 5 | 1 . . . . . 2 . 2 . Engine 5 | 1 . . . . . 2 . 2 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 11 | 2 . . . . 1 4 . 3 1 Treads 1 | . . . . . . 1 . . . Leg 3 | 2 . . . . . . . 1 . Wheel 7 | . . . . . 1 3 . 2 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | 1 2 . . . 2 2 . 5 2 Device 3 | . . . . . . 1 . 1 1 Storage 3 | 1 1 . . . . . . 1 . Processor 3 | . . . . . . 1 . 2 . Hackware . | . . . . . . . . . . Protection 5 | . 1 . . . 2 . . 1 1 Artifact . | . . . . . . . . . . Weapon 10 | 2 . . . . 1 3 1 3 . Energy Gun 3 | 2 . . . . 1 . . . . Energy Cannon 3 | . . . . . . 1 . 2 . Ballistic Gun 3 | . . . . . . 2 . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 10 | . . . . . 1 1 7 1 . Power 2 | . . . . . . 1 . 1 . Propulsion 3 | . . . . . . . 3 . . Utility 2 | . . . . . . . 2 . . Weapon 3 | . . . . . 1 . 2 . . Highest Loss Streak 6 | . . . . . 1 1 6 1 . To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 8 | 3 6 8 9 10 9 9 7 4 8 Power 1 | . 1 1 2 3 2 1 1 . . Propulsion 1 | 2 3 3 3 3 2 1 1 . 1 Utility 2 | . 1 2 2 2 2 3 2 2 3 Weapon 2 | . 1 2 2 2 1 3 2 2 4 Tool/Special . | . . . . . . . . . . Unused Backups 21 | 1 . . 1 . 2 5 5 . 7 Power 3 | . . . . . 2 1 . . . Propulsion 3 | 1 . . . . . . 1 . 1 Utility 10 | . . . 1 . . 3 3 . 3 Weapon 5 | . . . . . . 1 1 . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 100 100 73 90 40 70 84 Engine 11 | . 14 14 14 14 9 14 5 9 7 Treads 2 | . . . . . . 7 2 . . Leg 9 | . 28 28 28 28 18 . . 1 5 Wheel 9 | . . . . . 3 14 8 8 16 Device 5 | . . . . . . 6 2 6 14 Storage 8 | . 14 14 14 14 9 7 2 6 7 Processor 2 | . . . . . . 5 2 6 . Protection 15 | . 13 14 14 14 15 16 9 13 15 Energy Gun 9 | . 28 28 28 28 18 4 . . . Energy Cannon 4 | . . . . . . 4 2 10 15 Ballistic Gun 2 | . . . . . . 5 2 3 . Peak Build Rating 44 | 6 8 8 9 9 16 44 44 44 44 Average Rating 26 | 4 7 8 8 9 11 37 20 32 42 On Entrance 14 | . 6 8 8 9 9 16 44 4 44 Avg Prop Armor Cover (%) 6 | . . . . . 12 6 6 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 14 20 20 20 20 27 48 48 46 48 Greatest Support 50 | 20 20 20 20 20 20 40 40 40 50 Greatest Overweight (x) 3 | 1 . . . . 2 2 1 3 1 Average Overweight (x) . | . . . . . . . . 2 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 6 9 10 Most Carried 10 | 6 8 8 10 10 10 10 10 10 9 Average Carried 8 | 3 7 8 9 10 9 9 6 4 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 10 10 Final Carried 10 | 5 8 8 10 10 10 10 5 10 8 Class Distribution -------------------- 65% | Mutant 34% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Matter Collected 738 | 233 . . . . 60 183 . 85 177 Remotely . | . . . . . . . . . . Salvage Created 702 | . . . . . 60 201 . 142 299 Parts 38 | . . . . . 7 13 . 6 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 Prevented 5 | . . . . . . . . . 5 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Combat Hostiles Destroyed 13 | . . . . . 1 4 . 3 5 Guns 6 | . . . . . 1 3 . 2 . Cannons 5 | . . . . . . 1 . . 4 Classes Destroyed 6 | . . . . . 1 2 . . 3 Swarmer 1 | . . . . . . . . . 1 Grunt 2 | . . . . . . . . . 2 Sentry 3 | . . . . . 1 . . 1 1 Hunter 3 | . . . . . . 1 . 1 1 Programmer 4 | . . . . . . 3 . 1 . Decomposer 1 | . . . . . . . . . 1 Best Kill Streak 3 | . . . . . 1 2 . 2 3 Combat Bots Only 3 | . . . . . 1 2 . 2 3 Max Kills in Single Turn 1 | . . . . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Hostile Shots Fired 202 | . . . . . 12 52 18 67 53 Missed 70 | . . . . . 2 17 2 27 22 Hits 132 | . . . . . 10 35 16 40 31 Melee 16 | . . . . . . . 16 . . Projectile 116 | . . . . . 10 35 . 40 31 Critical Strikes 15 | . . . . . . 4 7 2 2 Actively Blocked 1 | . . . . . . . 1 . . Damage Taken 2211 | . . . . . 138 531 773 378 391 Core 710 | . . . . . . 49 490 95 76 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 75 | . . . . . . 13 27 6 29 Core Remaining (%) 100 | 100 . . . 100 100 . . . . Volleys Fired 55 | . . . . . 13 15 . 11 16 Largest 2 | . . . . . 2 2 . 2 2 Hottest 146 | . . . . . 80 109 . 146 146 Shots Fired 109 | . . . . . 26 30 . 21 32 Gun 55 | . . . . . 26 21 . 8 . Cannon 54 | . . . . . . 9 . 13 32 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 23 | . . . . . . 15 . 8 . Thermal 23 | . . . . . . . . 7 16 Explosive . | . . . . . . . . . . Electromagnetic 63 | . . . . . 26 15 . 6 16 Robot Hit Streak 13 | . . . . . 6 13 . 6 4 Robot Miss Streak 5 | . . . . . 2 1 . 5 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 63 | . . . . . 7 26 . 15 15 Core Hits 28 | . . . . . 2 9 . 10 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . Corrupt 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1388 | . . . . . 93 398 6 404 487 Guns 468 | . . . . . 93 266 . 109 . Cannons 797 | . . . . . . 87 . 223 487 Explosions 117 | . . . . . . 45 . 72 . Melee . | . . . . . . . . . . Ramming 6 | . . . . . . . 6 . . Kinetic 362 | . . . . . . 253 . 109 . Thermal 422 | . . . . . . 45 . 162 215 Explosive . | . . . . . . . . . . Electromagnetic 598 | . . . . . 93 100 . 133 272 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 2 5 5 Average Corruption 2 | . . . . . . 1 2 3 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . . . . 11 1 11 14 Message Errors 7 | . . . . . . 1 . 4 2 Matter Fused 17 | . . . . . . 6 . 3 8 Heat Flow Errors 5 | . . . . . . 1 1 1 2 Energy Discharges 4 | . . . . . . 2 . 1 1 Data Loss (minor) 3 | . . . . . . 1 . 1 1 Data Loss (major) 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 . . Shots . | . . . . . . . . . . Rammed 3 | . . . . . . . 3 . . Targets Rammed 3 | . . . . . . . 3 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 338 | . . . . . 114 218 102 338 156 Average Temperature 70 | . . . . . 63 76 68 87 42 Received Heat Transfer 216 | . . . . . 54 . . 60 102 Effects 2 | . . . . . . . . 2 . Interference 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Fried 3 | . . . . . . 1 . 1 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 507 | . . . . . . 50 . 161 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 109 | . 9 . . . 55 109 . 94 . Initial . | . . . . . . . . . . Average 16 | . . . . . 7 19 . 37 . Influence Increases 612 | . 20 . . . 85 198 . 199 110 Destroy 0b10 Robot/C 260 | . . . . . 20 80 . 60 100 Destroy Leader 90 | . . . . . 10 40 . 30 10 Successful Hack 20 | . 20 . . . . . . . . Disable Machine 120 | . . . . . 30 . . 90 . Destroy Structure 47 | . . . . . 25 3 . 19 . Lose Combat Pursuer 75 | . . . . . . 75 . . . Influence Decreases 592 | . 20 . . . 85 198 . 188 101 Entered New Map 5 | . . . . . . . . . 5 Time Decay 577 | . 20 . . . 85 198 . 178 96 Lost Part 10 | . . . . . . . . 10 . Squads Dispatched 9 | . . . . . 1 7 . 1 . Investigation 2 | . . . . . . 2 . . . Extermination 5 | . . . . . . 4 . 1 . Reinforcement 2 | . . . . . 1 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 30 | . 2 . . . 2 10 6 3 7 Peak Tracking Total 6 | . 1 . . . 2 3 6 1 3 Tactical Retreats 5 | . . . . . . 5 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Traps Triggered 2 | . . . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Machines Disabled 8 | . . . . . 2 . . 6 . Max in Single Turn 3 | . . . . . 2 . . 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Machines Accessed 16 | . 5 . 1 . 2 6 . 2 . Terminals 12 | . 5 . . . 1 5 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 13 . 1 . 5 10 . 2 . Successful 11 | . 6 . 1 . 2 2 . . . Failed 19 | . 7 . . . 2 8 . 2 . Catastrophic 4 | . . . . . . 3 . 1 . Database Lockouts 1 | . . . . . 1 . . . . Manual 16 | . 10 . 1 . 3 1 . 1 . Terminals 26 | . 13 . . . 3 9 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . 2 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 2 . 1 . . 2 . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Retrieve Study 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 4 . . . 1 . . . . Terminals 5 | . 4 . . . 1 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 4 | . 3 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 3 . . . 1 6 . 1 . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Total Allies 1 | . 1 . . . . . . . . Largest Group 1 | . 1 . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Active Infowar (turns) 1398 | . . . . . . 1340 58 . . Terrain 1398 | . . . . . . 1340 58 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Turns Passed 4051 | 84 300 155 303 40 537 1459 170 506 497 Spaces Moved 3213 | 43 236 130 251 34 356 1179 216 352 416 Core 119 | 4 . . . . . . 112 3 . Treads . | . . . . . . . . . . Legs 902 | 39 236 130 251 34 212 . . . . Wheels 2192 | . . . . . 144 1179 104 349 416 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 90 50 50 90 Average Speed 108 | 160 120 120 120 120 117 100 76 124 104 Slowest Speed 190 | 190 120 120 120 120 190 110 110 135 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 40 33 59 10 23 28 71 10 48 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 59 | . . . . . 29 3 . 24 3 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 AOE 56 | . . . . . 29 3 . 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Total 3665 | 56 253 129 254 33 451 1429 220 395 445 Wait 297 | . 12 . . . 72 198 1 10 4 Move 3205 | 42 235 129 250 33 355 1179 215 351 416 Hop . | . . . . . . . . . . Pick Up 39 | 7 3 . 3 . 5 11 . 9 1 Fast Attach 21 | 5 1 . . . 1 5 1 7 1 Attach 10 | 1 . . . . 3 2 . 4 . Detach 1 | . . . . . . 1 . . . Swap 12 | . 1 . . . . 4 . 3 4 Drop 22 | 1 1 . 1 . 2 14 . . 3 Fire 55 | . . . . . 13 15 . 11 16 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . 3 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 349 | -10/Materials | Identified exit to Mines 385 | -10/Materials | Entered Mines 386 | -10/Mines | Learned location of Storage (-8) 498 | -10/Mines | Discovered new exit (range 10) 534 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 534 | -10/Mines | Discovered new exit (range 5) 540 | -10/Mines | Entered Exiles 541 | -10/Exiles | Identified exit to Mines 582 | -10/Exiles | Met 8R-AWN 600 | -10/Exiles | Met EX-HEX 634 | -10/Exiles | Met EX-BIN 670 | -10/Exiles | Aligned with FarCom system 671 | -10/Exiles | Given EX-Vault access code 698 | -10/Exiles | Opened EX-Vault 707 | -10/Exiles | Found Superbattery 748 | -10/Exiles | Exiles lab attacked by MAIN.C 843 | -10/Exiles | Left Exiles lab with Superbattery 843 | -10/Exiles | Entered Mines 853 | -9/Mines | Discovered new exit (range 11) 883 | -9/Mines | Entered Materials 883 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1198 | -8/Materials | Central database locked down 1376 | -8/Materials | Discovered new exit (range 3) 1420 | -8/Materials | Entered Factory 1420 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1834 | -7/Factory | Build established: Skirmisher 2879 | -7/Factory | Sucked down chute 2879 | -7/Factory | Entered Waste 2888 | -7/Waste | Spotted C-40 Crusher 2896 | -7/Waste | Spotted C-40 Crusher 2904 | -7/Waste | Spotted C-40 Crusher 2918 | -7/Waste | Spotted C-40 Crusher 2918 | -7/Waste | Spotted C-40 Crusher 2930 | -7/Waste | Crushed by Compactor (1 part destroyed) 2932 | -7/Waste | Crushed by Compactor (1 part destroyed) 2935 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2937 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2938 | -7/Waste | Crushed by Compactor (1 part destroyed) 2942 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2944 | -7/Waste | Crushed by Compactor (1 part destroyed) 2946 | -7/Waste | Core integrity fell below 50% 2969 | -7/Waste | Spotted C-40 Crusher 2975 | -7/Waste | Lost 6 parts (2n2u2w) 2989 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3041 | -7/Waste | Discovered new exit (range 15) 3049 | -7/Waste | Entered Factory 3181 | -7/Factory | Core integrity fell below 20% 3235 | -7/Factory | Build established: Mutant 3490 | -7/Factory | Discovered new exit (range 13) 3553 | -7/Factory | Identified exit to Lower Caves 3555 | -7/Factory | Entered Lower Caves 3846 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4052 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- repair. 03893_ Acquired 29 matter. 03920_ Acquired 4 matter. 03922_ WR-04F(k) breaks down the debris. 03931_ 97BID HGSDTPRV0&PYSKBVUB<%0MOI:SG7#XZKMS 03931_ WR-04F(k) destroyed. 03937_ Acquired 30 matter. 03939_ Dropped Carbon-fiber Leg. 03939_ Acquired Wheel. 03947_ System corrupted: Heat flow error (+117). 03967_ System corrupted: Energy discharge (-92). 03996_ System corrupted: Component data lost. 04019_ System corrupted: Heat flow error (+202). 04037_ Dropped Com. Battery. 04043_ Extracted 80 energy. 04046_ System corrupted: Matter fused (-9). 04046_ Extracted 80 energy. 04048_ Critical hit (Burn: +37). 04049_ Extracted 40 energy. 04051_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# #? | | ?????????????????????????# #### #?? | | ?????????????????????????## ## ##???? #?? | | ??????????????????????????##### ### #???## ??? | | ??????????????????????????????# #?###??? #??? | | ??????????????????????????????# ####????? ###? | | ??????????????????????????????# # #????? ?? | | ??????????????????????????????# ##???? ??? | | ?????????????????????????????## ##???# ??? | | ?????????????????????????????# #???# ???? | | ?????????????????????????????# #???# #???? | | ?????????????????????????????# ###?# #???? | | ?????????????????????????????## ### #???? | | ??????????????????????????????## ## #???? | | ?????????????????????????####### ##??? | | ?????????????????????????# ##?? | | ??????????????????????#### ##? | | ??????????????????????# ### ## | | ??????????????????????# ### #### # | | ??????????????????????# #### #?## # | | ??????????????????????# #??## ### #?# ## | | ??????????????????????# ##??####?## #?# #? | | ??????????????????????# ##???????# #?# ## | | ??????????????????????# ##??????# ## # | | ??????????????????????# #####??# | | ??????????????????????## @# ##?# | | ???????????????????????# #?# | | ???????????????????????#g # # ## ## | | ?????????? ## #%#g # # ##?# | | ??????????????# ! ### ####???# # | | ??????????????# ####### #???####?????# # | | ????????????????????????# ???????????# # | | ????????????????????????# ???????? # | | ????????????????????????##### ????? | | ????????????????????????????? #???######### | | ?????????????????????????????? ??????????## | | ??????????????????????????????? #??????????## | | ??????????????????????????????? #???????????# | | ???????????????????????????????? #???????????# | | ?????????????????????????????????#??????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- That Tickles There's More Where That Came From Challenges ------------ None Game ------ Seed BoltKineticSword Manual? 0 Play Time 00:47:05 Cumulative 163.4 hours Start 2025.10.23 @ 21:18:29 End 2025.10.23 @ 22:15:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 81 Adventurer 5 Explorer 5 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0/0 Lore% 43 Gallery% 59 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 3e41d7dc-03d7-47e6-8afc-d77f7956de04