Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 18:07:07 Player: Osymandias Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1158) 1158 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (5814) 5814 TOTAL SCORE: 9217 Bonus ------- Follower Combat Kills 14 Prayed to X0-1V1 5000 Major X0-1V1 Interference 800 Cogmind --------- Core Integrity 648/700 Matter 826/900 Energy 100/100 System Corruption 8% Temperature Warning (384) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads (fused) Medium Treads Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Hardened Medium Armor Plating (fused) X0-1V1's Piety Tracker > --- WEAPON (3) ------- Assault Rifle Flak Gun Slug Cannon > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Heat Sink Medium Armor Plating Hardened Heavy Armor Plating Hacking Suite System Shield System Shield High-powered Tractor Beam Particle Gun Shock Bomb Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Makeshift Sensor Array Hardened Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Gauss Rifle Flak Gun Slug Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Heat Sink Medium Armor Plating Hardened Heavy Armor Plating Hacking Suite System Shield System Shield High-powered Tractor Beam Particle Gun Assault Rifle Shock Bomb Launcher Hammer [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 29 | 7 6 3 . 3 10 Power 4 | 1 1 . . 1 1 Engine 4 | 1 1 . . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . . . 4 Treads 4 | 2 . . . . 2 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 3 2 . . 2 Device 5 | 1 2 1 . . 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 10 | 2 2 1 . 2 3 Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 . . 2 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Corrupted Parts 1 | 1 . . . . . System Corruption 3 | 3 . . . . . Parts Lost 14 | . 5 2 . 1 6 Power 4 | . 2 . . . 2 Propulsion 2 | . . . . 1 1 Utility 3 | . 1 1 . . 1 Weapon 5 | . 2 1 . . 2 Highest Loss Streak 3 | . 2 2 . 1 3 To Critical Strikes . | . . . . . . Average Backups 8 | 2 4 8 11 13 11 Power . | . . . . . 1 Propulsion . | . . 1 1 1 . Utility 4 | . 1 5 7 8 6 Weapon 2 | 1 1 2 3 4 3 Tool/Special . | . . . . . . Unused Backups 13 | . . . . 2 11 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 7 | . . . . 1 6 Weapon 5 | . . . . 1 4 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 92 84 85 92 89 Engine 6 | . 11 . . 9 8 Treads 24 | . 28 28 28 25 10 Leg 2 | . . . . . 12 Device 13 | . 9 13 14 14 17 Storage 12 | . 14 14 14 14 9 Protection 1 | . . . . . 8 Energy Gun 7 | . 23 . . . . Ballistic Gun 10 | . 4 14 14 14 11 Ballistic Cannon 1 | . . . . . 8 Launcher 7 | . . 13 14 14 2 Peak Build Rating 47 | 7 19 20 21 25 47 Average Rating 20 | 4 12 18 20 22 40 On Entrance 15 | . 7 18 20 21 24 Avg Prop Armor Cover (%) 5 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 52 | 13 28 31 25 31 52 Greatest Support 48 | 40 40 40 40 40 48 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 Most Carried 15 | 4 6 11 12 15 15 Average Carried 8 | 2 4 8 11 13 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 6 11 12 15 13 Class Distribution -------------------- 82% | Mutant 10% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1345 | 260 307 65 . 298 415 Remotely . | . . . . . . Salvage Created 1373 | 49 607 119 . 212 386 Parts 76 | 4 32 10 . 16 14 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 40 | . 9 7 . 12 12 Guns 22 | . 6 4 . 3 9 Cannons 3 | . . . . . 3 AOE 15 | . 3 3 . 9 . Classes Destroyed 12 | 1 5 2 . 2 2 Worker 2 | . . 1 . . 1 Tunneler 2 | 2 . . . . . Hauler 2 | . 1 . . . 1 Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 10 | . . 6 . 1 3 Grunt 21 | . 9 1 . 5 6 Brawler 1 | . . . . . 1 Sentry 2 | . . . . . 2 Hunter 1 | . . . . 1 . Assembled 6 | . . . . 6 . Best Kill Streak 6 | 1 2 5 . 6 5 Combat Bots Only 6 | . 2 4 . 6 5 Max Kills in Single Turn 2 | 1 2 2 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 166 | . 39 34 . 21 72 Missed 41 | . 10 8 . 6 17 Hits 125 | . 29 26 . 15 55 Melee 9 | . . . . . 9 Projectile 116 | . 29 26 . 15 46 Critical Strikes 3 | . . 1 . . 2 Damage Taken 1635 | . 397 322 . 186 730 Core 207 | . 41 78 . 36 52 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 . . . 61 . Volleys Fired 123 | 9 41 14 . 13 46 Largest 3 | 2 2 2 . 2 3 Hottest 96 | 80 80 60 . 58 96 Shots Fired 261 | 18 78 27 . 22 116 Gun 203 | 18 78 24 . 13 70 Cannon 46 | . . . . . 46 Launcher 12 | . . 3 . 9 . Special . | . . . . . . Kinetic 164 | . 21 14 . 13 116 Thermal 12 | . 2 10 . . . Explosive 12 | . . 3 . 9 . Electromagnetic 73 | 18 55 . . . . Robot Hit Streak 7 | 4 7 4 . 6 6 Robot Miss Streak 8 | 5 3 3 . 3 8 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 139 | 9 43 16 . 12 59 Core Hits 95 | 2 22 13 . 24 34 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | 1 2 . . . 3 Destroy 3 | . . . . . 3 Corrupt 3 | 1 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3497 | 156 826 398 . 711 1406 Guns 1680 | 117 597 133 . 68 765 Cannons 632 | . . . . . 632 Explosions 1158 | 39 218 258 . 643 . Melee . | . . . . . . Ramming 27 | . 11 7 . . 9 Kinetic 1635 | . 94 76 . 68 1397 Thermal 326 | 39 230 57 . . . Explosive 901 | . . 258 . 643 . Electromagnetic 608 | 117 491 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | 3 3 3 . . 8 Average Corruption 3 | 3 3 3 . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . 18 1 . . 1 Message Errors 3 | . 3 . . . . Matter Fused 6 | . 6 . . . . Heat Flow Errors 5 | . 5 . . . . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . 1 1 . . . Misfires 1 | . 1 . . . . Alerts 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 49 | 9 21 . . 14 5 Projectiles 5 | . . . . . 5 Explosions 44 | 9 21 . . 14 . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 115 | . 70 45 . . . Shots 4 | . 2 2 . . . Rammed 5 | . 4 1 . . . Targets Rammed 6 | . 4 1 . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 384 | 54 318 40 . 16 384 Average Temperature 85 | 29 95 17 . 11 97 Received Heat Transfer 411 | . 192 84 . 18 117 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | 2 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 400 | 50 225 125 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 3 . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 198 | 5 74 198 . 110 138 Initial 20 | . . 9 . . 20 Average 39 | . 27 65 . 42 35 Influence Increases 1272 | 10 324 388 . 219 331 Destroy 0b10 Robot/C 720 | . 180 140 . 160 240 Destroy 0b10 Robot/NC 50 | 10 25 5 . . 10 Destroy Leader 138 | . 46 30 . 20 42 Allied During Kill 13 | . . . . 9 4 Successful Hack 33 | . 28 . . . 5 Disable Machine 60 | . 15 30 . . 15 Destroy Structure 78 | . 15 18 . 30 15 Lose Combat Pursuer 30 | . 15 15 . . . Miscellaneous 150 | . . 150 . . . Influence Decreases 1176 | 10 300 254 158 166 288 Entered New Map 206 | . . 15 158 . 33 Time Decay 820 | 10 250 219 . 156 185 Lost Part 110 | . 50 20 . 10 30 Lost Ally 40 | . . . . . 40 Squads Dispatched 8 | . 3 1 . . 4 Investigation 4 | . 3 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 14 8 . 10 26 Peak Tracking Total 7 | . 3 5 . 6 7 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . 1 2 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 6 2 . . 1 Terminals 8 | . 6 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 21 4 . . 3 Successful 17 | . 13 3 . . 1 Failed 11 | . 8 1 . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 32 | . 25 4 . . 3 Terminals 27 | . 21 3 . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Open Door 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 12 1 . . 1 Terminals 14 | . 12 1 . . 1 Botnet 6 | . 5 . . . 1 Operators 1 | . 1 . . . . Skim 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 4 | . 2 1 . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . 2 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 5 | . . . 2 . 3 Largest Group 3 | . . . 2 2 3 Highest-Rated Group 50 | . . . 29 29 50 Highest-Rated Ally 21 | . . . 21 21 18 Total Orders . | . . . . . . Ally Attacks 18 | . . . . 4 14 Total Damage 207 | . . . . 74 133 Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 61 | . 26 10 . 20 5 Average Entertainment 17 | . 18 15 . 18 19 Good Acts 15 | . 6 2 . 2 5 Bad Acts 7 | . 1 1 . 1 4 Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 770 | 1 230 . . . 539 Sensors 539 | . . . . . 539 Seismic 231 | 1 230 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2928 | 169 886 676 217 423 557 Spaces Moved 1436 | 85 453 392 128 226 152 Core 8 | 8 . . . . . Treads 1332 | 77 453 392 128 226 56 Legs 96 | . . . . . 96 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 171 | 149 160 160 160 168 257 Slowest Speed 320 | 160 160 160 160 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 5 68 90 50 46 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 91 | 4 14 18 . 41 14 Melee . | . . . . . . Projectile 17 | . . . . 3 14 AOE 74 | 4 14 18 . 38 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1673 | 109 539 416 140 252 217 Wait 28 | . 25 . 3 . . Move 1431 | 84 452 391 127 225 152 Hop . | . . . . . . Pick Up 40 | 9 9 7 1 7 7 Fast Attach . | . . . . . . Attach 24 | 7 5 2 . 1 9 Detach . | . . . . . . Swap 5 | . 1 1 . 2 1 Drop 7 | . 2 . . 4 1 Fire 123 | 9 41 14 . 13 46 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 5 | . 4 1 . . . Escape Stasis . | . . . . . . Rewire 9 | . . . 9 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac x2 / Sto) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 6) 393 | -10/Materials | Prayed at D.C.S.S. Altar Unit 396 | -10/Materials | X0-1V1 activates XOMVISION 490 | -10/Materials | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 668 | -10/Materials | X0-1V1 foreshadows a heat wave 670 | -10/Materials | Derelicts attacked the area 771 | -10/Materials | Discovered new exit (range 6) 856 | -10/Materials | Ambient heat levels rising (+10) 1033 | -10/Materials | Discovered new exit (range 7) 1056 | -10/Materials | Entered Mines 1088 | -10/Mines | Discovered new exit (range 12) 1089 | -10/Mines | Core integrity fell below 50% 1161 | -10/Mines | Found a hidden stash of uninstalled traps 1190 | -10/Mines | Core integrity permanently improved by X0-1V1 (+250) 1221 | -10/Mines | Learned location of Storage (-8) 1305 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1339 | -10/Mines | Learned location of 2 exits from Materials 1353 | -10/Mines | Met a Derelict shopkeep closing up shop 1466 | -10/Mines | Discovered new exit (range 13) 1627 | -10/Mines | X0-1V1 added 0b10 threat records associated with you (minor) 1726 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1726 | -10/Mines | Discovered new exit (range 5) 1732 | -10/Mines | Entered Exiles 1732 | -10/Exiles | Found Exiles lab destroyed 1933 | -10/Exiles | Discovered new exit (range 10) 1949 | -10/Exiles | Entered Mines 1949 | -9/Mines | Accompanied by 2 allies 2058 | -9/Mines | Assembled infested the area 2119 | -9/Mines | Met a Derelict bent on vengeance 2251 | -9/Mines | X0-1V1 sent hostile G-34 Mercenary (x4) 2367 | -9/Mines | Discovered new exit (range 3) 2372 | -9/Mines | Entered Materials 2372 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2373 | -8/Materials | Identified exit to Storage 2374 | -8/Materials | Identified exit to Factory 2562 | -8/Materials | Lost 3 parts (1p1n1w) 2765 | -8/Materials | X0-1V1 sent you to a vault 2793 | -8/Materials | Garrison activated, responded to threat 2794 | -8/Materials | X0-1V1 downgraded hostiles (x3) 2830 | -8/Materials | X0-1V1 turns hostiles against one another 2929 | -8/Materials | Self-destructed Last Messages --------------- 02919_ Field strength at 70. 02920_ Field strength at 68. 02920_ Field strength at 38. 02921_ Field strength at 52. 02921_ Field strength at 8. 02922_ Field strength at 36. 02922_ Stasis field depleted. 02923_ U-05 Engineer lays Concrete. 02923_ Field strength at 20. 02924_ Field strength at 4. 02925_ Stasis field depleted. 02926_ X0-1V1 wants to heat up the action around here (+316 heat). 02926_ Lgt. Ion Engine destroyed. 02926_ System corrupted by crushing effect (+3). 02927_ Overheating: System interference. 02927_ Flak Gun temporarily disabled. 02927_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02928_ U-05 Engineer lays Concrete. 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T T ! / [ !|!* | | ????????????????# ### =*= ! =%!%= % % | | ????????????????#???# # =%=#######+####+######### | | ????????????????????#####+###???#=& #? ??????? | | ???????????????????????? ???# // []#?? ?????? | | ???????????????????????? "" ???# ][#??? ???? | | ????????????????????????"G !#??# !![ #????/ #??? | | ???????????????????????? ""? #??#! ![ #??????#??? | | ???????????????????????? ? ? #??#! ! !#?????????? | | ????????????????????????!??? #??########?????????? | | ??????????>??????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##########???????? | | ???????????????????????####???### #???????? | | ???????????????????????# """"" # """ #???????? | | ???????????????????????#! ""T"" # """ #???????? | | ???????????????????????# # """ #???????? | | ???????????????????????# # #???????? | | ????????#+#????????????# # """ #???????? | | ##??????# #????????????# """ # """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 900 Matter Capacity 900 Sight Range 21 Robot Scan Range 19 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainServoStabilizer Manual? 0 Play Time 00:22:59 Cumulative 95.0 hours Start 2026.10.30 @ 13:53:44 End 2026.10.30 @ 18:07:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 43 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4db985f7-0f42-4673-9fe1-3a31ec948e83