Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 00:17:07 Player: Berg Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (268) 1340 Value Destroyed (13045) 13045 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3872) 3872 TOTAL SCORE: 27017 Bonus ------- High Alert Combat Kills 609 Follower Combat Kills 363 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 101/300 Energy 16/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- EM Disruption Field > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Matter Compressor (250) Enhanced Hardcell Cannon Advanced Remote Datajack Plasma Lance Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Improved Weapon Cycler Advanced Weapon Cycler Layered Light Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun Railgun > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Advanced Heat Sink Energy Well Matter Compressor Gamma Rifle Quantum Rifle Linear Accelerator Linear Accelerator [Rating: 139] Favorites ----------- Power Reinforced Fission Core Engine Deuterium Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Flight Unit Q-thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Lightpack 2.0 Processor Improved Targeting Computer Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon KE Penetrator Energy Gun Medium Laser Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Slots Evolved 14 | . . . . . 4 . . 2 . . . 2 . 2 . . . . . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Utility 9 | . . . . . 3 . . 2 . . . 1 . . . . . . . . 2 1 . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Attached 207 | 7 8 1 2 . 12 11 6 28 3 2 4 4 22 1 22 5 . 10 . 3 . 51 5 Power 34 | 1 2 . . . 1 2 1 4 1 . 1 1 7 . 3 . . . . . . 10 . Engine 10 | 1 2 . . . 1 . . 2 . . 1 . 2 . 1 . . . . . . . . Core 12 | . . . . . . 2 1 2 1 . . 1 3 . 1 . . . . . . 1 . Reactor 12 | . . . . . . . . . . . . . 2 . 1 . . . . . . 9 . Propulsion 35 | 2 1 . 1 . 3 1 2 6 1 . . . 5 1 1 . . 1 . . . 10 . Treads 24 | 2 1 . 1 . 3 1 1 6 . . . . 5 1 1 . . 1 . . . 1 . Leg 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . Wheel 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . 1 . . . . . . . . . . . . . . 3 . Utility 76 | 2 2 1 . . 4 2 1 9 1 2 2 1 6 . 10 3 . 6 . 2 . 20 2 Device 47 | 1 1 1 . . 1 1 1 3 . 1 2 . 3 . 6 1 . 5 . 1 . 17 2 Storage 4 | 1 1 . . . 1 . . . . . . . . . 1 . . . . . . . . Processor 6 | . . . . . . . . 1 . . . 1 . . . 1 . . . . . 3 . Hackware 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Protection 18 | . . . . . 2 1 . 5 . 1 . . 3 . 3 1 . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 3 . 1 . 4 6 2 9 . . 1 2 4 . 8 2 . 3 . 1 . 11 3 Energy Gun 33 | 2 2 . 1 . 3 4 1 8 . . 1 1 3 . 1 . . 2 . . . 4 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | . 1 . . . . 1 1 1 . . . . . . 7 2 . . . 1 . 4 . Ballistic Cannon 4 | . . . . . . 1 . . . . . . . . . . . 1 . . . 2 . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 3 | . . . . . 1 . . . . . . 1 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . 3 1 . . . . . . . . . . . . . 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . Parts Lost 119 | . . . . . 1 7 2 14 3 . 4 . 19 . 15 . . 7 . 2 . 44 1 Power 18 | . . . . . . . 1 2 . . 1 . 6 . 1 . . . . . . 7 . Propulsion 23 | . . . . . . 3 . 4 1 . . . 4 . . . . 1 . . . 9 1 Utility 46 | . . . . . 1 2 . 5 1 . 1 . 5 . 7 . . 3 . 2 . 19 . Weapon 32 | . . . . . . 2 1 3 1 . 2 . 4 . 7 . . 3 . . . 9 . Highest Loss Streak 19 | . . . . . 1 2 1 4 3 . 2 . 6 . 14 . . 4 . 1 . 19 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Average Backups 19 | 2 8 10 9 8 10 31 34 35 37 36 37 36 28 30 15 9 9 8 10 9 9 7 4 Power 1 | . 1 1 1 1 1 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Propulsion 2 | 1 3 3 2 1 2 6 8 5 6 6 5 5 1 3 1 1 1 . . . . . . Utility 9 | . 1 3 3 4 3 14 17 19 20 19 18 19 16 19 8 4 4 4 4 3 3 3 2 Weapon 5 | . 3 3 2 2 2 6 6 8 9 8 10 9 9 7 4 3 3 3 5 5 5 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 78 | . 2 1 1 . . 5 2 23 . . 2 1 12 . 14 . . . . 3 . 6 6 Power 6 | . 1 . . . . 1 . 3 . . . . 1 . . . . . . . . . . Propulsion 14 | . . . 1 . . . . 6 . . 1 . 3 . 3 . . . . . . . . Utility 31 | . . 1 . . . 2 1 7 . . 1 1 6 . 10 . . . . . . . 2 Weapon 26 | . 1 . . . . 2 1 7 . . . . 1 . 1 . . . . 3 . 6 4 Tool/Special 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 82 | . 100 99 100 100 80 80 76 83 71 66 75 79 83 82 86 88 88 85 88 87 73 60 12 Engine 3 | . 14 14 14 14 9 5 . 2 3 . 2 6 3 5 1 . . . . . . . . Core 3 | . . . . . . 3 8 4 3 7 4 5 8 . 3 5 5 5 5 5 5 1 . Reactor 2 | . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 . Treads 13 | . 28 28 28 28 18 17 18 14 6 . . . 9 17 14 11 11 10 11 11 10 5 . Device 16 | . 14 13 14 14 8 9 9 13 10 7 14 13 13 17 22 23 23 24 29 28 21 20 3 Storage 6 | . 14 14 14 14 9 9 9 7 7 7 7 6 6 5 4 5 5 5 5 5 5 2 . Processor 4 | . . . . . . . . 6 7 7 7 12 12 5 1 4 5 5 5 5 5 5 . Protection 6 | . . . . . 8 9 9 7 3 4 7 6 5 5 11 11 11 6 5 5 5 2 . Energy Gun 15 | . 26 28 28 28 26 26 22 21 18 20 23 18 19 17 4 . . 7 11 9 5 3 . Ballistic Gun 4 | . 1 . . . . . . 1 . . . . . . 12 17 17 8 5 6 10 7 . Peak Build Rating 139 | 7 8 16 10 10 48 56 59 82 78 76 79 82 104 119 125 109 108 119 118 120 111 139 30 Average Rating 74 | 4 7 8 8 10 42 52 54 68 74 73 76 81 79 118 106 106 108 111 118 118 110 96 21 On Entrance 66 | . 7 8 8 10 10 48 54 58 78 73 76 75 82 104 119 109 108 108 118 118 110 111 10 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 . . . . . 6 . . . . . . . . 10 . Naked Turns 173 | . . . . . . . . . . . . . . . . . . . . . . 173 . Heaviest Build 98 | 12 20 20 20 20 25 26 27 36 36 30 39 43 51 46 82 85 85 98 91 91 89 96 16 Greatest Support 155 | 40 40 40 40 40 40 40 40 56 48 28 28 28 70 130 135 135 135 155 155 155 155 155 8 Greatest Overweight (x) 15 | . . . . . . 1 1 1 1 1 1 1 2 . . . . . . . . 15 5 Average Overweight (x) . | . . . . . . . . . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 40 | 8 10 10 10 10 40 40 40 40 40 40 40 40 40 40 40 10 10 10 10 10 10 10 5 Average Capacity 24 | 7 9 10 10 10 40 40 40 40 40 40 40 40 40 40 18 10 10 10 10 10 10 8 5 Most Carried 40 | 4 10 10 10 10 21 35 36 40 40 37 39 38 38 32 35 10 10 10 10 10 10 10 5 Average Carried 19 | 2 8 9 9 10 10 31 34 35 37 35 37 36 29 30 16 10 10 8 10 9 9 7 4 Final Capacity 40 | 8 10 10 10 10 40 40 40 40 40 40 40 40 40 40 10 10 10 10 10 10 10 5 5 Final Carried 39 | 4 10 10 10 10 21 34 36 39 37 34 37 37 32 31 10 10 10 10 10 9 10 4 5 Class Distribution -------------------- 39% | Hauler-Skirmisher 34% | Scavenger-Tank 9% | Scavenger-Mutant 6% | Mutant 4% | Hauler-Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Garrison Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Skirmisher | -7/DSF Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Garrison Hauler-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Matter Collected 6105 | 262 174 27 . . 252 140 290 563 49 . 80 20 328 . 738 477 93 957 . 171 . 1484 . Remotely 116 | . . . . . . . . . . . . . . . . . . 116 . . . . . Salvage Created 11946 | 23 499 33 . . 982 990 300 1584 . . 392 61 1016 . 791 644 120 1522 . 463 . 2526 . Parts 530 | 3 25 2 . . 33 47 13 73 . . 28 2 33 . 20 41 6 72 . 24 . 108 . Haulers Intercepted 4 | . 1 . . . 2 . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 2 . . 1 . . . . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . . . . . . . . . . . . . . . . 7 71 . 28 . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Combat Hostiles Destroyed 234 | . 13 2 . . 14 25 5 32 . . 8 1 26 . 15 10 5 33 . 12 . 33 . Guns 211 | . 13 2 . . 13 20 5 31 . . 8 1 22 . 11 10 5 33 . 12 . 25 . Cannons 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . AOE 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Classes Destroyed 19 | 1 5 . . . 5 1 . 2 . . 2 . 1 . . . . 1 . 1 . . . Worker 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . Builder 5 | . . . . . 2 . . . . . . . . . . . . . . . . 3 . Tunneler 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . . 2 . 1 . . . . . . . . . . . . . . . . Recycler 6 | . . . . . 2 . . 2 . . . . . . . . . . . . . 2 . Operator 5 | . 1 . . . . . 1 2 . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Watcher 9 | . . . . . 1 . . 3 . . . 1 . . 1 3 . . . . . . . Swarmer 71 | . 6 2 . . 4 7 . 10 . . . . 7 . 3 3 5 16 . 5 . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 82 | . 7 . . . 6 13 4 10 . . 3 . 5 . 6 1 . 10 . 3 . 14 . Brawler 8 | . . . . . 1 . . . . . . . . . 2 1 . 3 . . . 1 . Duelist 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . Sentry 31 | . . . . . 3 4 1 6 . . . . 9 . 3 1 . 2 . . . 2 . Specialist 5 | . . . . . . . . . . . 3 . 2 . . . . . . . . . . Hunter 12 | . . . . . . . . 1 . . . . 2 . 1 4 . . . . . 4 . Programmer 18 | . . . . . . . . 5 . . 1 1 . . . . . . . 2 . 9 . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 14 | 1 3 2 . . 11 5 2 3 . . 3 1 5 . 6 3 5 14 . 5 . 9 . Combat Bots Only 14 | . 3 2 . . 7 5 2 3 . . 3 1 5 . 6 3 5 14 . 5 . 8 . Max Kills in Single Turn 2 | 1 2 1 . . 2 1 1 1 . . 1 1 2 . 2 2 2 2 . 2 . 2 . Gunslinging 1 | . 1 . . . 1 . . . . . . . 1 . 1 . . 1 . 1 . . . Exploded 1 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Hostile Shots Fired 1753 | . 69 9 . . 42 96 21 264 2 . 46 13 389 . 79 47 19 106 . 85 . 442 24 Missed 531 | . 16 3 . . 9 18 9 82 . . 15 4 135 . 14 18 6 20 . 28 . 142 12 Hits 1222 | . 53 6 . . 33 78 12 182 2 . 31 9 254 . 65 29 13 86 . 57 . 300 12 Melee 8 | . . . . . . 2 . . 2 . . . . . 3 . . . . 1 . . . Projectile 1214 | . 53 6 . . 33 76 12 182 . . 31 9 254 . 62 29 13 86 . 56 . 300 12 AOE 3 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 Critical Strikes 39 | . 2 . . . . 4 . . 1 . 1 1 . . 4 . . 2 . 4 . 20 . Part Disruptions 4 | . . . . . . . . . . . . . 3 . . . . . . . . 1 . Damage Taken 18937 | . 597 48 . . 443 1219 181 2377 110 . 698 88 2618 . 1581 306 141 1389 84 738 . 6036 283 Core 2418 | . 67 . . . 66 178 14 279 25 . 133 . 177 . 70 13 . 15 7 55 . 1102 217 Absorbed by Shields 967 | . . . . . . . . . . . . . . . . 118 53 110 80 301 . 287 18 Core Remaining (%) 75 | 100 . . . 73 . . 53 . . . 37 . 79 . . . . . . 84 100 . . Volleys Fired 694 | 2 57 4 . . 46 70 17 83 2 . 19 4 72 . 57 36 6 72 . 26 . 119 2 Largest 4 | 2 2 2 . . 3 3 3 3 3 . 3 3 3 . 3 3 3 3 . 3 . 4 1 Hottest 259 | 90 100 100 . . 156 180 185 210 60 . 206 206 240 . 240 99 99 163 . 163 . 259 10 Shots Fired 1947 | 4 110 7 . . 128 208 42 230 6 . 54 12 212 . 170 106 18 210 . 68 . 360 2 Gun 1916 | 4 110 7 . . 128 207 42 230 6 . 54 12 212 . 170 106 18 209 . 68 . 333 . Cannon 29 | . . . . . . 1 . . . . . . . . . . . 1 . . . 27 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 736 | . 21 . . . . 3 3 16 . . . . . . 121 106 18 184 . 36 . 228 . Thermal 1178 | 4 89 7 . . 128 205 39 214 6 . 54 12 212 . 48 . . 26 . 32 . 102 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 31 | . . . . . . . . . . . . . . . 1 . . . . . . 30 . Robot Hit Streak 33 | 1 10 1 . . 16 18 25 22 24 . 18 7 26 . 33 17 4 12 . 10 . 13 1 Robot Miss Streak 8 | 1 3 4 . . 3 3 4 6 1 . 2 1 6 . 4 3 2 8 . 3 . 4 1 Penetration Max 2 | . . . . . . . . . . . . . . . 1 1 . 1 . 1 . 2 . Secondary Targets 41 | . 2 . . . 4 4 . 2 . . 1 . 5 . 3 . . 11 . 4 . 5 . Max Gunslinging Chain 2 | . 1 . . . 1 1 . 1 . . 1 . 1 . 1 . . 1 . 2 . 1 . Shots Hit Robots 1319 | 2 70 2 . . 86 121 31 165 5 . 43 9 185 . 117 62 10 120 . 48 . 242 1 Core Hits 637 | 1 28 2 . . 40 61 14 92 . . 21 4 112 . 52 33 5 58 . 21 . 93 . Critical Kills 6 | . . . . . . . . . . . . . . . 2 1 . 2 . . . 1 . Critical Parts Destroyed 15 | . . . . . . . . . . . . . . . 3 1 . 5 . 1 . 5 . Critical Strikes 64 | . 4 . . . 6 13 2 4 . . 1 . 7 . 5 2 . 7 . 1 . 12 . Burn 39 | . 4 . . . 6 13 2 4 . . 1 . 7 . . . . . . . . 2 . Destroy 21 | . . . . . . . . . . . . . . . 5 2 . 7 . 1 . 6 . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 33 | . . . . . 5 . . . . . . 3 6 . 1 . . . . . . . 18 Impact 15 | . . . . . 5 . . . . . . 3 6 . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . . . . . . . . . . . . . 18 Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29590 | 24 881 39 . . 1305 1736 482 3306 95 . 946 217 4113 . 2732 1508 248 3156 . 1437 . 7365 . Guns 28441 | 24 881 39 . . 1205 1736 482 3214 95 . 946 217 4113 . 2644 1498 248 3156 . 1437 . 6506 . Cannons 849 | . . . . . . . . . . . . . . . . . . . . . . 849 . Explosions 165 | . . . . . . . . 77 . . . . . . 88 . . . . . . . . Melee 98 | . . . . . 98 . . . . . . . . . . . . . . . . . . Ramming 37 | . . . . . 2 . . 15 . . . . . . . 10 . . . . . 10 . Kinetic 11860 | . 152 . . . . 50 31 186 . . . . . . 1715 1498 248 2820 . 729 . 4431 . Thermal 17112 | 24 729 39 . . 1205 1686 451 3054 95 . 946 217 4113 . 916 . . 336 . 708 . 2593 . Explosive 88 | . . . . . . . . . . . . . . . 88 . . . . . . . . Electromagnetic 395 | . . . . . . . . 51 . . . . . . 13 . . . . . . 331 . Impact 98 | . . . . . 98 . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 36 | . 3 3 3 3 . . . 2 2 2 3 . 3 . . 1 1 1 1 . . 34 36 Average Corruption 4 | . 2 3 3 3 . . . 1 2 2 2 . 1 . . 1 1 1 1 . . 26 34 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 183 | . 9 13 5 5 . . . 35 2 . 7 . 11 . . 9 2 17 . . . 52 16 Message Errors 29 | . 2 1 1 1 . . . 7 . . 1 . 1 . . 3 . 3 . . . 7 2 Matter Fused 36 | . 3 3 . . . . . 7 2 . . . 2 . . 1 1 4 . . . 7 6 Heat Flow Errors 34 | . 3 4 2 1 . . . 7 . . 1 . 3 . . . 1 2 . . . 5 5 Energy Discharges 23 | . 1 1 1 2 . . . 6 . . . . 1 . . 3 . 3 . . . 5 . Parts Rejected 4 | . . . . . . . . 1 . . . . . . . . . . . . . 3 . Parts Fused 3 | . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . Data Loss (minor) 15 | . . . 1 . . . . 3 . . 2 . 2 . . 2 . 3 . . . 1 1 Data Loss (major) 11 | . . 2 . 1 . . . 1 . . 1 . . . . . . 1 . . . 5 . Misfires 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Alerts 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . Misdirections 10 | . . . . . . . . . . . . . . . . . . . . . . 8 2 Weapon Failures 13 | . . 1 . . . . . 1 . . 2 . . . . . . 1 . . . 8 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 33 | . . . . . . . . 3 . . . . . . . . . . . . . 30 . Projectiles 30 | . . . . . . . . . . . . . . . . . . . . . . 30 . Explosions 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 46 | . . . . . . . . 46 . . . . . . . . . . . . . . . Shots 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Rammed 9 | . . . . . 1 . . 5 . . . . . . . 1 . . . . . 2 . Targets Rammed 9 | . . . . . 1 . . 5 . . . . . . . 1 . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 493 | 60 352 265 261 217 493 434 312 284 . . 274 72 256 . 275 5 211 286 272 62 . 376 239 Average Temperature 96 | 30 82 89 121 117 134 132 98 104 . . 157 31 57 . 78 4 124 49 141 18 . 92 86 Received Heat Transfer 4157 | . 294 . . . 180 504 72 510 . . 99 . 594 . 729 12 . 309 . 152 . 657 45 Effects 21 | . 3 . . . 5 3 . 3 . . . . . . 1 . . 3 . . . 3 . Shutdowns 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . 3 . Energy Bleed 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . Interference 8 | . 2 . . . . . . 3 . . . . . . . . . 3 . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . . 2 5 . . . . . . 4 . 3 . . . . . . 1 . Combat Hostiles 14 | . . . . . 1 5 . . . . . . 4 . 3 . . . . . . 1 . Parts Melted 91 | . 6 . . . 13 13 5 17 . . 2 2 19 . 5 . . . . 2 . 7 . Heat Transferred 35628 | 74 2443 111 . . 3774 4519 1184 6497 185 . 2035 422 7906 . 2075 . . 407 . 814 . 3182 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Maximum Alert Level 4 | . . . . . 1 3 2 2 . . . . 3 1 4 3 . . . . 1 . . Low Security (%) 53 | 100 100 100 . 100 97 2 . 71 100 100 100 100 11 . . . . . . . . 100 100 Level 1 16 | . . . . . 2 27 66 25 . . . . 25 100 28 . . . . . 100 . . Level 2 22 | . . . . . . 43 33 3 . . . . 57 . 24 98 . . . . . . . Level 3 6 | . . . . . . 26 . . . . . . 5 . 31 1 . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . 15 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1350 | 5 96 65 . . 219 978 481 415 144 44 192 100 761 399 1350 708 . . . . 311 168 23 Initial 708 | . . . . . . 139 476 142 144 44 27 100 . 399 258 708 . . . . 311 120 . Average 265 | . 25 7 . . 37 546 371 134 101 40 114 12 454 387 686 523 . . . . 275 81 4 Influence Increases 7929 | 5 344 65 . . 498 909 136 1004 . 5 205 73 951 . 1342 244 83 664 . 174 300 846 81 Destroy 0b10 Robot/C 4245 | . 260 40 . . 280 500 100 640 . . 160 20 505 . 360 150 75 510 . 150 . 495 . Destroy 0b10 Robot/NC 167 | 5 15 . . . 45 . 10 35 . . . 5 . . 4 16 . . . 8 . 24 . Destroy Leader 684 | . 62 10 . . 66 20 22 186 . . 30 12 30 . 24 46 8 48 . 16 . 104 . Allied During Kill 121 | . . . . . . . . . . . . . . . 111 . . 10 . . . . . Successful Hack 209 | . 5 . . . 13 14 4 71 . 5 . 19 42 . 12 . . . . . . 13 11 Disable Machine 78 | . . . . . . . . 30 . . . . . . . 12 . . . . . . 36 Anti-Garrison Action 1052 | . . . . . . 250 . . . . . . 275 . 527 . . . . . . . . Destroy Structure 389 | . 2 . . . 4 5 . 12 . . . 2 24 . 256 20 . . . . . 42 22 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . 300 . . Partial Spotted 12 | . . . . . . . . . . . . . . . . . . . . . . 12 . Lose Combat Pursuer 672 | . . 15 . . 90 120 . 30 . . 15 15 75 . 48 . . 96 . . . 156 12 Influence Decreases 7929 | 5 344 65 . . 283 146 800 906 348 30 52 265 190 392 361 1148 306 765 122 156 87 1077 81 Entered New Map 2706 | . . . . . . 76 502 172 268 20 12 92 . 362 111 642 166 43 122 . 7 111 . Time Decay 3924 | 5 344 65 . . 283 . 278 594 50 10 . 173 . 30 . 506 140 612 . 136 80 539 79 Lost Part 1159 | . . . . . . 70 20 140 30 . 40 . 190 . 150 . . 70 . 20 . 427 2 Lost Ally 140 | . . . . . . . . . . . . . . . 100 . . 40 . . . . . Squads Dispatched 35 | . 2 . . . . . 1 11 . . 2 1 . . . 5 . 1 . . . 10 2 Investigation 5 | . . . . . . . 1 2 . . . . . . . . . . . . . 1 1 Extermination 13 | . . . . . . . . 5 . . . 1 . . . 2 . . . . . 4 1 Reinforcement 11 | . 2 . . . . . . 1 . . 2 . . . . 1 . . . . . 5 . Assault 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Distress Signals 20 | . 2 . . . 4 . . 1 . . . 1 . . 2 3 . . . 1 . 6 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 345 | . 23 3 . . 20 29 6 42 1 . 8 5 31 . 26 14 5 39 . 13 . 70 10 Peak Tracking Total 21 | . 5 3 . . 4 5 2 3 1 . 3 2 5 . 6 4 5 11 . 5 . 21 13 Tactical Retreats 32 | . . 1 . . 4 5 . 1 . . 1 1 4 . 3 . . 5 . . . 6 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Traps Triggered 38 | . 2 . . . . 5 . 7 . . 1 . 12 . 1 1 . . 3 . 1 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Machines Disabled 22 | . . . . . . 3 . 2 . . . . 2 . 8 1 . 3 . . . . 3 Max in Single Turn 2 | . . . . . . 1 . 1 . . . . 1 . 2 1 . 1 . . . . 1 Garrison Relay 6 | . . . . . . 3 . . . . . . 2 . 1 . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Machines Accessed 38 | . 5 . 1 . 3 4 3 6 . 1 . 3 3 1 2 . . 1 . . 1 2 2 Terminals 33 | . 5 . . . 2 4 3 6 . 1 . 2 3 . 2 . . . . . 1 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . Total Hacks 95 | . 13 . 1 . 10 5 11 20 . 2 . 5 7 1 6 . . 1 . . 1 6 6 Successful 36 | . 2 . 1 . 6 2 3 7 . 1 . 3 3 1 1 . . 1 . . . 2 3 Failed 59 | . 11 . . . 4 3 8 13 . 1 . 2 4 . 5 . . . . . 1 4 3 Catastrophic 13 | . 2 . . . . 2 2 3 . . . 1 . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 45 | . 5 . 1 . 8 . 9 8 . . . 2 . . . . . . . . 1 6 5 Terminals 89 | . 13 . . . 8 5 11 20 . 2 . 4 7 . 6 . . . . . 1 6 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . . . 1 . 1 . . . . . . . . . Terminal Hacks 22 | . 2 . 1 . 3 2 1 4 . 1 . 1 3 . 1 . . 1 . . . . 2 Robot Analysis 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 Terminal Index 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 Locate Traps 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . Unlock Access 3 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . Unauthorized Hacks 11 | . . . . . 2 . 2 3 . . . 1 . . . . . . . . . 2 1 Terminals 11 | . . . . . 2 . 2 3 . . . 1 . . . . . . . . . 2 1 Botnet 11 | . . . . . 2 . 2 3 . . . 1 . . . . . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 . . . 3 2 3 6 . 1 . 2 2 . 2 . . . . . 1 2 2 Full Trace Events 4 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Used RIF Installer 3 | . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 24 | . . . . . . 10 . . . . . . 9 . 5 . . . . . . . . Machine Destruction 24 | . . . . . . 10 . . . . . . 9 . 5 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . 7 . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Total Allies 10 | . . 1 . . . . . . . . . . . . 7 . . 2 . . . . . Largest Group 7 | . . 1 . . . . . . . . . . . . 7 . . 2 . . . . . Highest-Rated Group 279 | . . 31 . . . . . . . . . . . . 279 . . 59 . . . . . Highest-Rated Ally 49 | . . 31 . . . . . . . . . . . . 49 . . 30 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . . . . . . . 71 . . 4 . . . . . Total Damage 2528 | . . . . . . . . . . . . . . . 2414 . . 114 . . . . . Kills 11 | . . . . . . . . . . . . . . . 10 . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Active Infowar (turns) 3043 | 9 300 2 . . . . . . . . . 987 1744 . . . . . . . . . 1 Sensors 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Seismic 309 | 9 300 . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 2731 | . . . . . . . . . . . . 987 1744 . . . . . . . . . . Jamming 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Analysis Total 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . . . . . . . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Turns Passed 20932 | 89 1228 621 359 253 1267 1450 605 2890 118 28 234 1004 1892 63 1808 1367 295 2007 222 785 161 1850 336 Spaces Moved 10492 | 47 606 374 222 147 362 638 237 1356 89 22 100 480 871 39 867 586 179 1141 80 457 104 1026 462 Core 232 | 5 . . . . . . . . . . . . . . . . . . . . . 183 44 Treads 8563 | 42 606 374 222 147 362 638 237 1356 24 . . . 645 39 867 586 179 1141 80 457 104 457 . Legs 79 | . . . . . . . . . . . . . . . . . . . . . . 79 . Wheels 900 | . . . . . . . . . 65 22 100 480 226 . . . . . . . . 7 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 718 | . . . . . . . . . . . . . . . . . . . . . . 300 418 Fastest Speed 39 | 50 160 160 160 160 160 160 160 160 100 100 115 115 115 153 153 157 157 152 152 152 152 39 40 Average Speed 145 | 148 160 160 160 160 160 165 182 160 117 110 115 115 163 153 154 157 157 153 152 152 152 99 42 Slowest Speed 800 | 160 160 160 160 160 160 240 240 240 240 115 115 115 330 153 157 157 157 157 152 152 152 800 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . . . . . . . . . 15 . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 4 89 71 60 39 27 76 21 39 74 2 78 10 72 2 81 17 37 95 16 75 5 22 29 Regions Visited 23 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Known Exits Taken 6 | . . . 1 . 1 . . . . 1 . 1 . 1 . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 . 1 . . 1 . . . . . . . . 1 1 1 1 1 1 . . Scrap Searched 10 | . . 1 . . . . . . . . . . . . . . . 5 . 4 . . . Spaces Dug 22 | . . . . . 3 . . . . . . 2 1 . 1 . . 4 . . . . 11 Terrain Destroyed 338 | . . . . . 3 . . 6 . . . 2 1 . 204 13 4 54 . 18 . 22 11 Melee 18 | . . . . . 3 . . . . . . 2 1 . 1 . . . . . . . 11 Projectile 117 | . . . . . . . . 1 . . . . . . 6 13 4 54 . 18 . 21 . AOE 202 | . . . . . . . . 5 . . . . . . 197 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Upp Upp War Pro Fac Res Arm Total 14815 | 59 761 389 228 165 938 876 373 1891 98 26 173 914 1138 43 1248 983 184 1297 180 519 107 1647 578 Wait 2907 | . 65 6 . 19 491 121 102 352 1 1 31 421 102 1 207 351 . 49 101 25 3 401 57 Move 10443 | 46 605 373 221 146 361 636 236 1356 88 21 99 479 869 38 865 585 178 1140 79 456 103 1001 462 Hop 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . Pick Up 185 | 4 13 1 1 . 13 27 4 36 . . 8 3 23 1 20 . . 6 . 4 1 16 4 Fast Attach 89 | 7 1 2 . . 1 1 3 11 1 . . 1 5 . 8 1 . 4 . 1 . 37 5 Attach 93 | . 1 . 2 . 4 9 3 14 2 3 4 1 19 2 8 . . 4 . 1 . 15 1 Detach 29 | . 1 . 1 . 2 3 4 2 1 1 . . 4 1 3 . . . . . . 5 1 Swap 85 | . 6 . . . 11 4 2 12 . . 2 2 12 . 12 4 . 4 . 1 . 13 . Drop 123 | . 12 3 3 . 3 5 2 20 . . 2 . 2 . 21 5 . 4 . 5 . 29 7 Fire 694 | 2 57 4 . . 46 70 17 83 2 . 19 4 72 . 57 36 6 72 . 26 . 119 2 Melee 33 | . . . . . 5 . . . . . . 3 6 . 1 . . . . . . . 18 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . . . . . 1 . . 5 . . . . . . . 1 . . . . . 2 . Escape Stasis 53 | . . . . . . . . . . . 8 . 24 . . . . . . . . . 21 Rewire 63 | . . . . . . . . . 3 . . . . . 46 . . 14 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: [*Fac x3]) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 12) 347 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Derelicts attacked the area 787 | -10/Materials | Discovered new exit (range 11) 1017 | -10/Materials | Discovered new exit (range 6) 1024 | -10/Materials | Discovered new exit (range 10) 1050 | -10/Materials | Build established: Scavenger-Mutant 1318 | -10/Materials | Entered Mines 1321 | -10/Mines | Received a Mining Laser from a helpful Derelict 1359 | -10/Mines | Assembled infested the area 1534 | -10/Mines | Discovered new exit (range 7) 1633 | -10/Mines | Learned Materials stockpile data 1854 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1857 | -10/Mines | Found Prototype Device 1857 | -10/Mines | Identified Exp. Sensor Array 1930 | -10/Mines | Discovered new exit (range 5) 1939 | -10/Mines | Entered Exiles 1940 | -10/Exiles | Identified exit to Mines 1978 | -10/Exiles | Met 8R-AWN 2005 | -10/Exiles | Met EX-HEX 2055 | -10/Exiles | Met EX-BIN 2072 | -10/Exiles | Aligned with FarCom system 2074 | -10/Exiles | Given EX-Vault access code 2111 | -10/Exiles | Opened EX-Vault 2128 | -10/Exiles | Found Lightpack 2.0 2160 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2213 | -10/Exiles | Met EX-DEC 2298 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2298 | -10/Exiles | Entered Mines 2346 | -9/Mines | Met a Derelict bent on vengeance 2423 | -9/Mines | Learned Materials non-interactive machine intel 2546 | -9/Mines | Discovered new exit (range 2) 2551 | -9/Mines | Entered Materials 2551 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2553 | -8/Materials | Loaded intel: 35 non-interactive machine locations 2860 | -8/Materials | Build established: Hauler-Skirmisher 3742 | -8/Materials | Destroyed 7 combat bots 3787 | -8/Materials | Identified exit to Garrison 3818 | -8/Materials | Entered Garrison 4195 | -8/Garrison | Garrison Relay disabled 4248 | -8/Garrison | Triggered checkpoint 4442 | -8/Garrison | Discovered new exit (range 9) 4504 | -8/Garrison | Triggered checkpoint 4581 | -8/Garrison | Garrison Relay disabled 4642 | -8/Garrison | Triggered checkpoint 4773 | -8/Garrison | Discovered new exit (range 10) 4816 | -8/Garrison | Triggered checkpoint 4867 | -8/Garrison | Discovered new exit (range 25) 4867 | -8/Garrison | Discovered new exit (range 56) 4867 | -8/Garrison | Discovered new exit (range 33) 4880 | -8/Garrison | Garrison Relay disabled 5068 | -8/Garrison | Triggered checkpoint 5198 | -8/Garrison | Installed Relay Interface Framework 5268 | -8/Garrison | Entered Materials 5758 | -8/Materials | Discovered new exit (range 16) 5873 | -8/Materials | Entered Factory 5873 | -7/Factory | Evolved 2 slots: Utility x2 6314 | -7/Factory | Lost 4 parts (1n2u1w) 6749 | -7/Factory | Cargo convoy interrupted 7746 | -7/Factory | Lost 3 parts (1n1u1w) 8363 | -7/Factory | Identified exit to Lower Caves 8526 | -7/Factory | Garrison activated, responded to threat 8763 | -7/Factory | Sucked down chute 8763 | -7/Factory | Entered Waste 8763 | -7/Waste | The area was eerily silent 8803 | -7/Waste | A Compactor rumbled back to life 8803 | -7/Waste | Spotted C-40 Crusher 8811 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8814 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8845 | -7/Waste | Lost 3 parts (1n1u1w) 8865 | -7/Waste | Discovered new exit (range 11) 8881 | -7/Waste | Entered Factory 8908 | -7/Factory | Identified exit to DSF 8909 | -7/Factory | Entered DSF 8961 | -7/DSF | Additional patrols routed to DSF 9009 | -7/DSF | Core integrity fell below 50% 9095 | -7/DSF | Discovered new exit (range 14) 9143 | -7/DSF | Entered Factory 9143 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10133 | -6/Factory | Discovered new exit (range 11) 10143 | -6/Factory | Identified exit to Garrison 10147 | -6/Factory | Entered Garrison 10291 | -6/Garrison | Triggered checkpoint 10421 | -6/Garrison | Garrison Relay disabled 10484 | -6/Garrison | Spotted B-75 Beast 10522 | -6/Garrison | Destroyed B-75 Beast 10545 | -6/Garrison | Triggered checkpoint 10546 | -6/Garrison | Triggered checkpoint 10603 | -6/Garrison | Lost 5 parts (2p1n1u1w) 10667 | -6/Garrison | Triggered checkpoint 10785 | -6/Garrison | Triggered checkpoint 10851 | -6/Garrison | Lost 3 parts (1n2u) 10965 | -6/Garrison | Discovered new exit (range 14) 11093 | -6/Garrison | Triggered checkpoint 11184 | -6/Garrison | Discovered new exit (range 10) 11296 | -6/Garrison | Discovered new exit (range 11) 11373 | -6/Garrison | Triggered checkpoint 11476 | -6/Garrison | Discovered new exit (range 30) 11476 | -6/Garrison | Discovered new exit (range 72) 11476 | -6/Garrison | Discovered new exit (range 62) 11535 | -6/Garrison | Garrison Relay disabled 11677 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 11875 | -6/Garrison | Lost 6 parts (2p1n1u2w) 12039 | -6/Garrison | Entered Factory 12039 | -5/Factory | Evolved 2 slots: Propulsion x2 12051 | -5/Factory | Identified exit to Garrison 12102 | -5/Factory | Entered Garrison 12308 | -5/Garrison | Triggered checkpoint 12347 | -5/Garrison | Build established: Hauler-Tank 12570 | -5/Garrison | Warlord forces raided the area 12640 | -5/Garrison | Triggered checkpoint 12654 | -5/Garrison | Lost 14 parts (1p6u7w) 12718 | -5/Garrison | Triggered checkpoint 12730 | -5/Garrison | Triggered checkpoint 12731 | -5/Garrison | Triggered checkpoint 12781 | -5/Garrison | Phase Generator disabled 12838 | -5/Garrison | Garrison Relay disabled 12874 | -5/Garrison | Learned Factory security intel 12951 | -5/Garrison | Build established: Scavenger-Tank 13082 | -5/Garrison | Triggered checkpoint 13100 | -5/Garrison | Spotted B-75 Beast 13157 | -5/Garrison | Lost 3 allies 13290 | -5/Garrison | Spotted B-75 Beast 13323 | -5/Garrison | P-70 Sage assimilated allied Slayer 6c 13380 | -5/Garrison | Lost 9 allies 13422 | -5/Garrison | Discovered new exit (range 11) 13436 | -5/Garrison | Triggered checkpoint 13607 | -5/Garrison | Discovered new exit (range 14) 13793 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 13841 | -5/Garrison | Discovered new exit (range 5) 13910 | -5/Garrison | Entered Factory 14446 | -5/Factory | Discovered new exit (range 6) 14510 | -5/Factory | First assault squad dispatched 15248 | -5/Factory | Discovered new exit (range 14) 15277 | -5/Factory | Entered Upper Caves 15554 | -5/Upper Caves | Discovered new exit (range 9) 15572 | -5/Upper Caves | Entered another Upper Caves area 15660 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15693 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15789 | -5/Upper Caves | Destroyed 14 combat bots 16191 | -5/Upper Caves | Lost 4 parts (2u2w) 16393 | -5/Upper Caves | Discovered new exit (range 10) 17161 | -5/Upper Caves | Discovered new exit (range 7) 17579 | -5/Upper Caves | Entered Warlord 17636 | -5/Warlord | System corruption cleaned by Quarantine Array 17645 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 17645 | -5/Warlord | Attacked by Warlord forces 17693 | -5/Warlord | Discovered new exit (range 8) 17801 | -5/Warlord | Entered Proximity Caves 18055 | -4/Proximity Caves | Spotter reported a threat 18178 | -4/Proximity Caves | Spotter reported a threat 18553 | -4/Proximity Caves | Discovered new exit (range 5) 18586 | -4/Proximity Caves | Entered Factory 18586 | -4/Factory | Evolved 2 slots: Utility x2 18709 | -4/Factory | Allied Derelicts emerged from ambush trap array 18714 | -4/Factory | Discovered new exit (range 11) 18747 | -4/Factory | Entered Research 18747 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18748 | -3/Research | Identified exit to Armory 19824 | -3/Research | Lost 4 parts (3u1w) 19915 | -3/Research | Destroyed 8 combat bots 19922 | -3/Research | Crushed by falling debris 19922 | -3/Research | System corruption reached 10% 19979 | -3/Research | System corruption reached 30% 19981 | -3/Research | Lost 19 parts (3p3n9u4w) 20125 | -3/Research | Core integrity fell below 50% 20203 | -3/Research | Released all parts (3) 20233 | -3/Research | Lost 13 parts (2p4n4u3w) 20494 | -3/Research | Build established: Mutant 20562 | -3/Research | Spotted B-86 Titan 20584 | -3/Research | Core integrity fell below 20% 20597 | -3/Research | Entered Armory 20627 | -3/Armory | Lost 6 parts (2p2n2u) 20904 | -3/Armory | Found Gamma Bomb Array 20933 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 20898_ Dropped Adv. Transmission Jammer. 20899_ Field strength at 52. 20904_ Acquired Gamma Bomb Array. 20907_ SURNDT|SKAA5 LTSW3E/ PAVTHHH#05GPI 20908_ Dropped Gamma Bomb Array. 20909_ Dropped Plasma Lance. 20909_ Slug penetrates D-63 Destroyer. 20913_ Jacked D-63 Destroyer... >>parse_system Reading system data... New IDs: Shock Absorption System Hvy. Rocket Launcher [Achievement: Analysis Probe] 20914_ Slug penetrates Wall. 20923_ System corrupted: Matter fused (-9). 20928_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 20929_ Triggered Shock Trap. 20929_ The floor emits a surge of raw power. 20929_ System corrupted (+2). Map ----- +----------------------------------------------------+ | ????# ]]] # + "]]]" ######## | | ??????## # # "]]]" + | | ???????## # # """"" ######## | | ????????#### # ###/###### # #??????# | | ???????????## = # ###"#########??????? | | ????????????# # #??##??????????????? | | ????????????# # #??????????????????? | | ????????????# / #??????????????????? | | ????????????# """ """ # #??????????????????? | | ????????????# """ """ #p #??????????????????? | | ????????????# """ """ # d #??????????????????? | | ????????????############# #??????????????????? | | ????????????############# #??????????????????? | | ????????????# # #??????????????????? | | ????????????# + #??????????????????? | | ????????????# !!! # #??????????????????? | | ????????????# !!! # #??????????????????? | | ????????????# !!! ?# #??????????????????? | | ????????????# ?# #??????????????????? | | ????????????# ??# #??????????????????? | | ????????????##########??# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????o???#@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ??????????????????????w? #??????????????????? | | ???????????h?h?????????? #??????????????????? | | ????????????????????????# gg#??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? g ???????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????????ss????????????????????? | | ????????????????????????????ss???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 65 Energy Generation 41 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 450 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Analysis Probe DIY Cooler I Know It's In Here Somewhere Packrat Window Shopping Challenges ------------ None Game ------ Seed ThiefSmallRedirector Manual? 0 Play Time 03:12:41 Cumulative 113.2 hours Start 2026.05.01 @ 13:53:33 End 2026.05.02 @ 00:17:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef257b24-005b-42f2-ae0c-5d7a7df01a97