Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 15:54:51 Player: DZKane Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (417) 2085 Value Destroyed (17331) 17331 Prototype IDs (58) 1160 Alien Tech Used (2) 400 Bonus (10866) 10866 TOTAL SCORE: 40542 Bonus ------- High Alert Combat Kills 6366 Follower Combat Kills 641 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Win 3000 Friendly Fire -41 Cogmind --------- Core Integrity 1538/1600 Matter 300/300 Energy 90/930 System Corruption 4% Temperature Cool (19) Movement Treading (155) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Graviton Reactor Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Advanced Heat Sink Huge Storage Unit Spectral Analyzer Advanced Terrain Scanner Terrain Scan Processor Modified TNC Advanced Target Analyzer Improved Transmission Jammer Improved Phase Shifter Advanced Force Field Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Compact HERF Cannon (fused) Heavy Linear Accelerator Enhanced Force Lance > --- INVENTORY (25) --- Particle Reactor Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Wheel Advanced Heat Sink Advanced Heat Sink Energy Well (350) Large Matter Pod (150) Precision Energy Filter Advanced Weapon Cycler Thermal Barrier Advanced Force Field Advanced Component Analysis Suite High-powered Tractor Beam Long-range Tractor Beam Sensor Drone Bay (15/20) Transdimensional Reconstructor Compact HERF Cannon Nova Cannon Graviton Cannon Micro-nuke Launcher Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Spectral Analyzer Advanced Terrain Scanner Modified TNC Advanced Target Analyzer Advanced Weapon Cycler Improved Transmission Jammer Thermal Barrier Advanced Force Field Advanced System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Compact HERF Cannon Heavy Linear Accelerator Enhanced Force Lance > --- INVENTORY -------- Particle Reactor Quantum Reactor Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Centrium Wheel High-density Centrium Wheel Advanced Heat Sink Energy Well Large Matter Pod Improved Terrain Scanner Precision Energy Filter Improved Weapon Cycler Advanced Force Field Long-range Tractor Beam Drone Bay Sensor Drone Bay Transdimensional Reconstructor Compact HERF Cannon Nova Cannon Graviton Cannon Micro-nuke Launcher Ragnarok Missile Launcher [Rating: 215] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced Myomer Leg Utility Advanced Targeting Computer Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Wave Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 . . . . 2 2 . . . . 2 2 2 Power 3 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 Propulsion 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . Utility 10 | . . . . . . 2 1 1 . . . . 1 1 . . . . 1 2 1 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 478 | 6 15 34 3 2 7 20 17 7 4 9 6 36 30 42 6 17 8 18 16 136 39 Power 51 | 1 2 3 . 1 1 1 . . . . . 1 1 8 . 1 . 2 3 16 10 Engine 12 | 1 2 3 . 1 1 1 . . . . . . 1 2 . . . . . . . Core 7 | . . . . . . . . . . . . 1 . 4 . 1 . 1 . . . Reactor 32 | . . . . . . . . . . . . . . 2 . . . 1 3 16 10 Propulsion 53 | 2 4 10 . . 1 5 1 1 . . . 3 3 7 . 1 2 . . 11 2 Treads 52 | 2 4 10 . . 1 5 1 1 . . . 3 3 7 . 1 1 . . 11 2 Leg 1 | . . . . . . . . . . . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 234 | 1 3 1 . 1 . 7 6 4 1 7 2 9 8 17 6 13 3 12 13 93 27 Device 177 | . . . . . . 3 3 2 1 5 2 8 3 13 6 8 1 10 10 78 24 Storage 7 | 1 2 . . 1 . 1 . . . . . . . . . 1 . . . 1 . Processor 12 | . 1 1 . . . 2 1 . . . . . 1 1 . . . . 1 2 2 Hackware 8 | . . . . . . . 1 . . . . . 2 1 . . . . 2 1 1 Protection 30 | . . . . . . 1 1 2 . 2 . 1 2 2 . 4 2 2 . 11 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 140 | 2 6 20 3 . 5 7 10 2 3 2 4 23 18 10 . 2 3 4 . 16 . Energy Gun 1 | . . . . . . . . . . . . 1 . . . . . . . . . Energy Cannon 18 | . . . . . . . . . . . . 2 2 4 . . 1 2 . 7 . Ballistic Gun 63 | 2 6 16 3 . 3 7 5 1 1 2 2 6 9 . . . . . . . . Ballistic Cannon 19 | . . . . . . . . . . . 1 6 2 2 . . 2 1 . 5 . Launcher 14 | . . 4 . . 2 . . . 2 . . 1 1 2 . . . . . 2 . Special Weapon 7 | . . . . . . . 1 . . . . 3 1 1 . 1 . . . . . Impact Weapon 7 | . . . . . . . . . . . . . 3 1 . 1 . 1 . 1 . Slashing Weapon 9 | . . . . . . . 4 1 . . 1 3 . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . 2 . . . . . . 1 1 1 . 3 . . 1 . Corrupted Parts 7 | . . . . . . . . . . . . . . . . 3 . . . 4 . System Corruption 34 | . . . . . . . . . . . . . . . . 11 . . . 23 . Parts Lost 48 | . 3 . . . . 2 1 . . . . 5 1 12 . . . . . 23 1 Power 6 | . 1 . . . . . . . . . . . . 2 . . . . . 3 . Propulsion 11 | . 1 . . . . . . . . . . 1 . 4 . . . . . 4 1 Utility 21 | . . . . . . 1 1 . . . . 2 . 3 . . . . . 14 . Weapon 10 | . 1 . . . . 1 . . . . . 2 1 3 . . . . . 2 . Highest Loss Streak 10 | . 2 . . . . 1 1 . . . . 5 1 10 . . . . . 5 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 99 100 100 100 99 99 100 100 100 100 99 99 98 87 86 75 90 89 87 83 Engine 5 | . 13 11 11 11 11 9 7 6 6 6 6 5 5 3 5 5 5 2 . . . Core 1 | . . . . . . . . . . . . . 5 4 5 5 5 7 4 . . Reactor 2 | . . . . . . . . . . . . . . 1 . . . . 9 11 14 Treads 21 | . 27 22 22 22 22 18 23 26 26 26 26 26 23 24 15 16 20 20 18 13 10 Device 10 | . . . . . . 7 6 10 12 8 6 9 14 18 20 16 14 15 12 19 23 Storage 6 | . 14 11 11 11 11 9 7 6 6 6 6 6 5 5 5 5 5 5 4 4 3 Processor 15 | . 13 11 11 11 11 13 20 20 20 20 20 20 13 15 15 15 15 15 17 14 12 Protection 2 | . . . . . . 5 2 2 . 4 6 3 4 1 . 3 5 4 3 2 . Energy Cannon 1 | . . . . . . . . . . . . . . 4 5 5 . 5 4 4 3 Ballistic Gun 18 | . 28 43 44 44 43 35 26 20 18 24 20 16 11 . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . 5 5 9 10 10 . 10 9 7 3 Impact Weapon 1 | . . . . . . . . . . . . . 1 5 5 5 5 4 4 3 . Slashing Weapon 1 | . . . . . . . 3 5 6 . 5 1 . . . . . . . . . Peak Build Rating 215 | 6 8 18 20 20 20 34 47 56 59 56 60 72 93 117 121 129 128 132 145 197 215 Average Rating 76 | 4 7 14 18 19 19 29 42 53 55 53 59 62 84 104 120 122 103 129 138 172 207 On Entrance 68 | . 6 8 18 20 19 20 34 45 51 56 54 60 70 91 117 121 127 128 130 138 194 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 236 | 13 33 37 37 37 42 65 74 79 82 82 84 97 117 117 125 165 163 168 181 229 236 Greatest Support 235 | 40 40 40 40 40 40 42 60 80 80 80 80 90 99 167 167 194 194 194 194 225 235 Greatest Overweight (x) 1 | . . . . . 1 1 1 . 1 1 1 1 1 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . 1 1 . . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 19 | 6 14 15 15 15 15 15 20 20 20 20 20 20 20 20 20 24 25 25 25 25 25 Most Carried 25 | 6 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Carried 19 | 4 13 14 14 14 15 15 19 19 20 20 19 19 19 19 19 24 24 24 24 24 24 Final Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 6 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Class Distribution -------------------- 42% | Gunner 12% | Assassin 12% | Scavenger-Gunner 6% | Mutant 6% | Scavenger-Assassin 5% | Scavenger-Skirmisher 4% | Scavenger-Tank 4% | Generator-Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Assassin | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Mutant | -4/Zhirov Gunner | -3/Proximity Caves Scavenger-Assassin | -3/Research Assassin | -2/Research Generator-Assassin | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 14578 | 194 638 1010 134 20 431 987 646 110 86 510 60 1017 985 1477 139 286 . 628 248 3823 1149 Remotely 5207 | . . . . . . . . . . . . 297 . 770 30 87 . 350 185 2662 826 Salvage Created 20963 | . 807 1467 136 . 664 1337 1037 342 208 638 . 942 1641 2223 194 162 . 331 247 6642 1945 Parts 908 | . 68 111 6 . 31 77 61 15 9 37 . 29 61 91 2 6 . 7 6 214 77 Haulers Intercepted 12 | . 2 1 . . . 3 1 . . . . . 1 2 . . . . . 2 . Recyclers Shooed 11 | . . . . . . . . 1 . . . . 2 2 1 . . . . 3 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 114 | . . . . . . . . . 8 43 2 47 . . . 4 . 10 . . . Prevented 22 | . . . . . . . . . . . . 19 . . . 3 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 313 | . 18 38 2 . 13 21 12 1 8 13 . 9 17 25 1 3 . 7 2 93 30 Melee 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Guns 129 | . 18 30 2 . 11 21 12 1 1 13 . 7 13 . . . . . . . . Cannons 117 | . . . . . . . . . . . . 2 2 21 1 2 . 6 2 59 22 AOE 28 | . . 8 . . 2 . . . 7 . . . 2 3 . . . . . 6 . Classes Destroyed 22 | . 5 4 2 . 2 2 1 . . . . 1 . . 1 1 . . . 3 . Worker 23 | . . 2 2 . 1 . 4 1 . . . . 2 7 . . . . . 4 . Builder 22 | . . . . . . 3 1 . . . . . . 6 . . . . . 10 2 Tunneler 4 | . . . . . 2 . 1 . . . . . . 1 . . . . . . . Hauler 12 | . 2 1 . . . 3 1 . . . . . 1 2 . . . . . 2 . Recycler 29 | . . . 1 . 2 1 4 2 . . . 2 5 5 . . . . 1 4 2 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . Mechanic 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . Operator 5 | . 3 . . . . . . . . . . . . 1 . . . . . 1 . Watcher 21 | . 2 5 . . . 4 1 . . . . 1 1 3 . . . . . 4 . Swarmer 58 | . 3 15 . . 4 3 4 . 8 6 . . 4 3 . 1 . . . 4 3 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . 3 1 Grunt 117 | . 15 12 . . 6 11 3 . . 3 . 4 6 6 . . . 5 . 35 11 Brawler 21 | . . 2 . . 1 . . . . 1 . 2 . . . . . . . 12 3 Duelist 14 | . . . . . 2 . 1 . . . . 1 . . . . . . . 4 6 Protector 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Sentry 25 | . . 9 . . . 6 1 . . 1 . 1 1 3 . . . . 1 2 . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . 1 . . . . . . 2 . . . . . . 8 . Programmer 51 | . . . . . . . 3 1 . 2 . . 4 12 1 1 . 1 1 21 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . . . . . 1 . 1 . . . 1 . . . Packrat 2 | . . . . . . . . . . . . . . . 2 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 17 | . 5 9 3 . 4 3 7 1 4 5 . 3 6 8 1 1 . 3 1 17 9 Combat Bots Only 11 | . 5 9 1 . 4 2 7 1 4 5 . 3 5 5 1 1 . 3 1 11 9 Max Kills in Single Turn 5 | . 1 5 2 . 3 2 3 1 3 2 . 1 2 4 1 1 . 1 1 4 1 Gunslinging 1 | . . 1 . . . . . . . 1 . . 1 . . . . . . . . Exploded 4 | . . 4 . . 2 . . . 3 . . . 1 1 . . . . . 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1842 | . 122 87 6 . 28 83 64 2 16 69 . 130 95 212 2 10 . 40 8 624 244 Missed 478 | . 39 30 2 . 10 25 21 . 4 21 . 36 22 54 1 3 . 11 3 130 66 Damage Taken 20616 | . 943 707 141 . 257 647 523 29 195 675 . 2039 991 3114 19 58 . 468 64 8032 1714 Core 1210 | . 105 57 . . 61 35 16 . 11 13 . 228 88 187 . 3 . 58 11 275 62 Absorbed by Shields 7323 | . . . . . . 227 144 . 48 164 . 264 358 880 . 22 . 320 67 3538 1291 Reduced by Siege Mode 2043 | . . . . . . . . . . . . . . 79 . . . 43 . 1624 297 Redirected to Shielding 364 | . . . . . . . 104 . . . . . . . . . . . . 260 . Ignored by Resistances 2689 | . . . . . . . . . . . . . . . . . . . . 1487 1202 Regen/Repaired (Parts) 1959 | . 170 56 . . . 167 . . . . 1091 . . . . . . . . 475 . Core Remaining (%) 84 | 100 58 . . . 70 93 97 . . . . 70 91 . . . . 78 99 81 96 Volleys Fired 941 | . 100 49 8 . 25 67 35 4 8 24 . 64 48 89 1 6 . 25 8 295 85 Largest 4 | . 2 4 4 . 4 4 4 4 2 4 . 4 4 3 3 3 . 3 3 4 2 Hottest 335 | . 40 100 92 . 94 94 94 94 48 94 . 221 221 242 245 245 . 245 241 335 177 Shots Fired 2196 | . 203 192 32 . 96 268 123 13 11 96 . 160 139 189 3 14 . 65 16 480 96 Gun 1239 | . 203 188 32 . 92 268 121 13 6 96 . 114 106 . . . . . . . . Cannon 907 | . . . . . . . . . . . . 28 30 183 3 11 . 65 16 475 96 Launcher 25 | . . 4 . . 4 . . . 5 . . . 2 5 . . . . . 5 . Special 25 | . . . . . . . 2 . . . . 18 1 1 . 3 . . . . . Kinetic 1798 | . 203 188 32 . 92 268 121 13 6 96 . 138 129 126 2 8 . 52 8 259 57 Thermal 165 | . . . . . . . . . . . . 1 7 57 1 3 . 13 8 75 . Explosive 25 | . . 4 . . 4 . . . 5 . . . 2 5 . . . . . 5 . Electromagnetic 183 | . . . . . . . . . . . . 3 . . . . . . . 141 39 Robot Hit Streak 56 | . 27 28 5 . 16 12 8 8 5 31 . 35 13 13 1 6 . 29 39 56 48 Robot Miss Streak 6 | . 4 2 4 . 3 5 2 1 1 2 . 4 6 3 1 4 . 1 . 3 1 Penetration Max 1 | . . . . . . . . . . . . 1 1 1 . . . . . 1 . Secondary Targets 25 | . 5 4 . . 1 1 3 . . 6 . 2 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . 1 . 1 1 . . . . . . . . Shots Hit Robots 1580 | . 128 114 19 . 64 170 73 13 10 80 . 127 95 122 4 7 . 47 11 401 95 Core Hits 713 | . 51 69 8 . 34 68 40 6 12 29 . 36 42 70 2 2 . 16 5 178 45 Critical Kills 26 | . . 1 . . . 1 . . . . . 2 3 17 1 . . 1 . . . Critical Parts Destroyed 45 | . 1 . . . . 2 1 . . . . 5 3 29 . 1 . . . 3 . Critical Strikes 140 | . 1 1 . . . 3 1 . . . . 8 6 49 1 2 . 4 . 44 20 Meltdown 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . Destroy 65 | . 1 1 . . . 3 1 . . . . 8 6 45 . . . . . . . Blast 48 | . . . . . . . . . . . . . . . . 1 . 3 . 33 11 Corrupt 15 | . . . . . . . . . . . . . . . . . . . . 8 7 Smash 7 | . . . . . . . . . . . . . . 2 1 1 . . . 3 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 195 | . . . . . . . 15 10 7 . 1 6 8 33 4 2 . . 12 65 32 Impact 121 | . . . . . . . . . . . . . 8 33 4 2 . . 12 62 . Slashing 39 | . . . . . . . 15 10 7 . 1 6 . . . . . . . . . Piercing 35 | . . . . . . . . . . . . . . . . . . . . 3 32 Sneak Attacks 29 | . . . . . . . 1 3 . . . . 4 7 3 . . . . 8 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52097 | . 1406 2057 328 . 1324 2700 1645 413 1036 1322 . 2161 2665 5646 350 205 . 1796 478 20506 6059 Guns 13434 | . 1406 1740 325 . 1027 2700 1259 155 82 1322 . 1639 1779 . . . . . . . . Cannons 29071 | . . . . . . . . . . . . 489 235 2996 46 144 . 1796 418 17389 5558 Explosions 6167 | . . 317 . . 295 . 308 . 680 . . . 308 2068 . . . . . 2112 79 Melee 3392 | . . . . . . . 70 258 274 . . 33 343 582 304 61 . . 40 1005 422 Ramming 33 | . . . 3 . 2 . 8 . . . . . . . . . . . 20 . . Kinetic 31334 | . 1406 1740 325 . 1027 2700 1259 155 82 1322 . 2071 1896 1414 46 91 . 1444 152 10019 4185 Thermal 6025 | . . . . . . . 308 . . . . 23 118 2225 . 53 . 352 266 2601 79 Explosive 4738 | . . 317 . . 295 . . . 680 . . . 308 1175 . . . . . 1963 . Electromagnetic 6575 | . . . . . . . . . . . . 34 . 250 . . . . . 4918 1373 Impact 2291 | . . . . . . . . . . . . . 343 582 304 61 . . 40 961 . Slashing 635 | . . . . . . . 70 258 274 . . 33 . . . . . . . . . Piercing 466 | . . . . . . . . . . . . . . . . . . . . 44 422 Highest Corruption 52 | . 2 . . . . . 4 1 . . . . 5 5 5 16 16 16 2 52 4 Average Corruption 9 | . 2 . . . . . 2 1 . . . . 4 2 5 7 16 16 2 20 1 Corruption Purged 9 | . . . . . . . . 1 . . . . . 8 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 337 | . 20 . . . . . 18 . . . . . 32 15 18 26 12 36 1 156 3 Message Errors 64 | . 3 . . . . . 5 . . . . . 6 7 2 3 4 4 . 30 . Matter Fused 82 | . 5 . . . . . 8 . . . . . 8 2 7 9 1 11 1 29 1 Heat Flow Errors 35 | . 3 . . . . . 1 . . . . . 2 3 3 5 1 3 . 13 1 Energy Discharges 43 | . 3 . . . . . . . . . . . 10 2 2 3 5 5 . 13 . Parts Rejected 9 | . 1 . . . . . . . . . . . . . . . . . . 8 . Parts Fused 6 | . . . . . . . . . . . . . 1 1 . . . 1 . 3 . Data Loss (minor) 33 | . 2 . . . . . 2 . . . . . 2 . 3 3 . 3 . 17 1 Data Loss (major) 15 | . . . . . . . . . . . . . 2 . . 1 . 1 . 11 . Misfires 22 | . 3 . . . . . . . . . . . 1 . . 2 . 5 . 11 . Alerts 5 | . . . . . . . 1 . . . . . . . 1 . 1 1 . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 22 | . . . . . . . 1 . . . . . . . . . . 2 . 19 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3721 | . . 30 . . 12 . 126 116 97 . . . 173 692 147 61 . 42 . 1767 458 Projectiles 1519 | . . . . . . . . . . . . . . 107 . . . 42 . 956 414 Explosions 560 | . . 30 . . 12 . 126 . 13 . . . . 212 . . . . . 167 . Melee 1642 | . . . . . . . . 116 84 . . . 173 373 147 61 . . . 644 44 Knockbacks 120 | . . . . . . . 1 . . . . 2 7 17 1 . . 5 . 64 23 Impact 12 | . . . . . . . 1 . . . . . 4 3 1 . . . . 3 . Kinetic 95 | . . . . . . . . . . . . 2 3 13 . . . 4 . 51 22 Secondary 13 | . . . . . . . . . . . . . . 1 . . . 1 . 10 1 Self-Inflicted Damage 844 | . . 14 . . . . . . 65 . . . . 536 . . . . . 196 33 Shots 15 | . . 1 . . . . . . 2 . . . . 7 . . . . . 4 1 Rammed 4 | . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . Targets Rammed 4 | . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 509 | . 175 79 42 . 125 251 111 36 . 221 . 163 407 509 181 246 105 179 46 396 356 Average Temperature 80 | . 35 22 23 . 44 72 17 12 . 87 . 62 115 107 81 97 68 40 29 92 154 Received Heat Transfer 3791 | . 480 279 . . 99 245 61 . . 126 . 497 128 498 . . . 73 12 905 388 Effects 13 | . . . . . . . . . . . . . 1 3 . . . . . 8 1 Shutdowns 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Interference 8 | . . . . . . . . . . . . . 1 2 . . . . . 5 . Siege Activations 40 | . . . . . . . . . . . . . . 2 . . . 3 1 28 6 Total Turns 995 | . . . . . . . . . . . . . . 22 . . . 70 19 667 217 Longest Duration 83 | . . . . . . . . . . . . . . 17 . . . 38 19 83 78 Robots Corrupted 48 | . . . . . . . . . . . . . 4 3 2 1 . . . 32 6 Combat Hostiles 34 | . . . . . . . . . . . . . . . . 1 . . . 27 6 Parts Fried 70 | . . . . . . . . . . . . . 6 10 3 2 . . . 44 5 Impact Corruptions 46 | . . . . . . . . . . . . . 6 11 4 1 . . 1 23 . Robots Melted 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . Parts Melted 7 | . . . . . . . . . . . . . . 5 . . . 1 . 1 . Heat Transferred 4964 | . . . . . . . 200 . . . . 37 174 1977 . 37 . 296 222 1996 25 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . 2 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 2400 | . 182 527 193 . 240 218 242 164 . . . . 277 852 . . . . 67 2400 1874 Initial 1440 | . . 39 193 . . . 53 118 . . . . 33 107 . . . . . 18 1440 Average 380 | . 97 232 52 . 79 134 99 96 . . . . 136 333 . . . . 27 1051 1534 Maximum Alert Level 5 | . . 2 . . 1 1 1 . . . . . 1 3 . . . . . 5 5 Low Security (%) 64 | 100 100 50 100 . 93 76 85 100 . . . . 80 42 . . . . 100 22 . Level 1 9 | . . 20 . . 6 23 14 . . . . . 19 19 . . . . . . . Level 2 5 | . . 29 . . . . . . . . . . . 15 . . . . . 7 . Level 3 6 | . . . . . . . . . . . . . . 21 . . . . . 22 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . 18 74 Level 5 6 | . . . . . . . . . . . . . . . . . . . . 29 25 High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 6 4 . . . . 3 2 . . . 1 3 11 . . . . 4 22 17 Investigation 12 | . 3 3 . . . . 1 . . . . 1 1 1 . . . . . . 2 Extermination 25 | . . . . . . . 2 2 . . . . 2 6 . . . . 1 8 4 Reinforcement 13 | . 3 . . . . . . . . . . . . 3 . . . . 3 1 3 Assault 23 | . . 1 . . . . . . . . . . . 1 . . . . . 13 8 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 17 | . 1 4 1 . . 3 1 . . . . . 1 2 . . . . . 4 . Communications Jammed 140 | . . . . . . . . . . . . . 2 3 . . . . . 112 23 Distress Signals 112 | . . . . . . . . . . . . . 1 2 . . . . . 88 21 Times Spotted 458 | . 34 44 2 . 15 32 16 1 7 14 . 16 23 43 1 3 . 8 3 143 53 Peak Tracking Total 13 | . 5 5 1 . 6 3 3 1 4 5 . 5 6 5 1 1 . 3 1 11 13 Tactical Retreats 26 | . . 2 . . 2 2 . . . 1 . 1 . 6 . . . . . 11 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 9 | . 2 1 . . . . . . . . . . 1 3 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 1 . . . 2 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 26 | . . 3 . . . 3 4 . . . . . 2 10 . 1 . . . . 3 Max in Single Turn 4 | . . 1 . . . 3 3 . . . . . 1 4 . 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 83 | . 9 14 1 1 1 9 8 3 . 2 . 2 5 6 . 2 6 . 3 8 3 Terminals 48 | . 6 10 . . 1 7 3 2 . . . 1 3 4 . . . . 3 6 2 Fabricators 7 | . . . . . . . 2 . . . . 1 2 2 . . . . . . . Repair Stations 5 | . 1 1 . . . 1 1 . . . . . . . . . . . . 1 . Recycling Units 4 | . 2 1 . . . . . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . . . . . . . . 1 1 Total Hacks 240 | . 28 48 1 1 3 40 17 6 . 4 . 5 14 12 . 2 19 . 9 21 10 Successful 149 | . 18 33 1 1 3 25 9 3 . 4 . 3 8 7 . 2 19 . 5 7 1 Failed 91 | . 10 15 . . . 15 8 3 . . . 2 6 5 . . . . 4 14 9 Catastrophic 23 | . 1 2 . . . 1 4 1 . . . . 2 2 . . . . 2 6 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 90 | . 16 18 . 1 . 22 1 3 . . . 1 4 1 . . . . 7 13 3 Terminals 147 | . 18 34 . . 3 34 6 5 . . . 2 6 7 . . . . 9 17 6 Fabricators 20 | . . . . . . . 4 . . . . 3 8 5 . . . . . . . Repair Stations 18 | . 7 2 . . . 4 2 . . . . . . . . . . . . 3 . Recycling Units 5 | . 3 1 . . . . . 1 . . . . . . . . . . . . . Scanalyzers 13 | . . 11 . . . 2 . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 5 . . . . . . . . . . . . 1 4 Terminal Hacks 73 | . 5 13 1 1 3 11 3 2 . 4 . 1 2 2 . 2 19 . 2 2 . Record 10 | . . . . . . . . . . 3 . . . . . . 7 . . . . Part Schematic 8 | . 1 . . . . 3 . . . . . . . . . . 4 . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 10 | . 1 4 . . . 1 . . . . . . . . . . 4 . . . . Open Door 5 | . . . 1 . . . . . . 1 . 1 . . . 2 . . . . . Level Access Points 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Branch Access Points 4 | . . 1 . . . 1 1 . . . . . . 1 . . . . . . . Terminal Index 4 | . . . . . . 1 1 1 . . . . . . . . . . . 1 . Alert Level 3 | . . . . . 1 1 . . . . . . . 1 . . . . . . . Unreport Threat 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . . . . . . 1 . . . . 1 . . . . . 1 1 . Dispatch Records 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 7 | . 1 4 . . 1 1 . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . 3 . . . . 1 5 4 . . . . . . . Load Schematic 8 | . . . . . . . 2 . . . . 1 3 2 . . . . . . . Build 5 | . . . . . . . 1 . . . . . 2 2 . . . . . . . Repair Station Hacks 14 | . 5 2 . . . 4 1 . . . . . . . . . . . . 2 . Scan Component 8 | . 3 1 . . . 2 1 . . . . . . . . . . . . 1 . Repair 6 | . 2 1 . . . 2 . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . 9 . . . 2 . . . . . . . . . . . . . . . Insert Component 5 | . . 4 . . . 1 . . . . . . . . . . . . . . . Analyze 6 | . . 5 . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 37 | . 8 9 . . . 8 1 1 . . . 1 1 1 . . . . 3 3 1 Terminals 28 | . 6 7 . . . 8 . . . . . . . . . . . . 3 3 1 Assimilate 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 . Botnet 9 | . 1 2 . . . 2 . . . . . . . . . . . . 1 2 1 Skim 16 | . 5 5 . . . 5 . . . . . . . . . . . . 1 . . Fabricators 4 | . . . . . . . 1 . . . . 1 1 1 . . . . . . . Recompile 4 | . . . . . . . 1 . . . . 1 1 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 1 . . . . . 1 . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . . . . . Tunnel 3 | . 2 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 7 11 . . 1 8 5 2 . . . 1 4 5 . . . . 3 8 3 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . 1 7 . . . 4 . . . . 15 . . . . . 4 . . . . Parts Built 8 | . . . . . . . 2 . . . . . 3 3 . . . . . . . Authchips 4 | . . . . . . . 1 . . . . . 2 1 . . . . . . . Time 322 | . . . . . . . 24 . . . . . 106 192 . . . . . . . Total Part Build Rating 48 | . . . . . . . 6 . . . . . 18 24 . . . . . . . Parts Repaired 6 | . 2 1 . . . 2 . . . . . . . . . . . . . 1 . Time 239 | . 62 32 . . . 89 . . . . . . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 4 . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 4 . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Non-combat 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . find_chute 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . . . . 11 . . . 3 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 32 | . . . 1 . . 1 . . . . . 11 . 15 . 3 . . . 1 . Largest Group 8 | . . . 1 . . 1 1 . . . . 8 7 7 . 3 3 3 . 1 . Highest-Rated Group 278 | . . . 31 . . 10 10 . . . . 278 195 242 . 114 114 114 . 26 . Highest-Rated Ally 49 | . . . 31 . . 10 10 . . . . 49 49 46 . 38 38 38 . 26 . Total Orders 57 | . . . . . . 1 2 5 6 3 . 5 . . 2 3 . 1 . 13 16 STAY 6 | . . . . . . . . . 2 1 . . . . 1 1 . . . 1 . FOLLOW 6 | . . . . . . . . . 2 1 . . . . 1 1 . . . 1 . EXPLORE 15 | . . . . . . 1 1 2 . . . . . . . . . . . 4 7 RETURN 30 | . . . . . . . 1 3 2 1 . 5 . . . 1 . 1 . 7 9 Ally Attacks 119 | . . . . . . . . . . . . 24 44 42 . . . 9 . . . Total Damage 3312 | . . . . . . . . . . . . 1203 1131 614 . . . 364 . . . Kills 23 | . . . . . . . . . . . . 6 9 7 . . . 1 . . . Allies Corrupted 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 7 | . . . 2 . . . . . . 2 2 1 . . . . . . . . . Drone Launches 39 | . . . . . . 1 2 3 2 3 . 5 . . 1 1 . 1 . 9 11 Drone Recoveries 34 | . . . . . . 1 2 3 2 2 . 5 . . . 1 . 2 . 8 8 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 32207 | 77 1619 1712 1738 579 1583 2550 1953 570 774 1181 2514 2659 1926 2299 690 735 284 855 871 3738 1300 Spaces Moved 12922 | 45 726 855 727 359 652 843 648 203 387 489 985 1023 604 947 396 407 160 414 376 1289 387 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . Treads 12914 | 37 726 855 727 359 652 843 648 203 387 489 985 1023 604 947 396 407 160 414 376 1289 387 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 232 250 170 170 170 250 167 167 163 163 163 163 165 165 158 155 Average Speed 194 | 140 160 160 160 160 224 241 250 170 178 223 250 224 245 166 163 163 164 165 165 167 182 Slowest Speed 260 | 160 160 160 160 160 240 250 250 170 250 250 250 250 247 246 163 165 165 165 165 260 247 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 96 84 99 69 98 74 33 12 49 71 86 81 14 31 60 51 63 55 11 35 29 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 10 | . 2 1 . . . 2 . . . 1 1 . . . . . 3 . . . . Known Exits Taken 15 | . . 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . . 1 1 . . . . . . . . . . . . . Scrap Searched 20 | . . . 4 . 1 . . . 1 2 5 1 . . 2 1 . 3 . . . Spaces Dug 221 | . . 10 . . 27 . 13 6 35 . . 4 6 28 1 . . . 11 60 20 Terrain Destroyed 563 | . . 25 . . 51 . 26 6 56 . . 12 28 117 3 6 . 19 13 168 33 Melee 118 | . . . . . . . 13 6 3 . . 2 4 24 1 . . . 9 36 20 Projectile 156 | . . . . . . . . . . . . 10 17 14 2 6 . 19 4 78 6 AOE 289 | . . 25 . . 51 . 13 . 53 . . . 7 79 . . . . . 54 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total 18093 | 56 1006 1095 1281 365 712 1202 885 405 449 535 1036 1275 941 1478 431 461 181 529 588 2351 831 Wait 3133 | . 128 109 539 . 25 231 148 176 42 12 38 119 224 329 19 17 . 63 170 479 265 Move 12900 | 44 725 854 726 358 651 842 647 202 386 488 984 1022 603 946 395 406 159 413 375 1288 386 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 205 | 6 22 16 2 2 . 21 12 3 . 1 3 13 8 18 2 6 3 3 3 50 11 Fast Attach 79 | 6 5 2 . . . 3 1 2 2 . . 5 7 9 2 3 8 2 2 16 4 Attach 70 | . 3 2 . . . 4 3 2 . . . 5 6 10 . . . . 2 28 5 Detach 4 | . . . . . . . . . . . . 1 1 1 . . . . . 1 . Swap 331 | . 7 30 3 2 7 13 13 3 2 9 6 26 17 23 5 14 1 16 12 92 30 Drop 227 | . 16 33 2 3 3 21 10 3 2 1 4 14 17 20 3 5 10 7 3 37 13 Fire 941 | . 100 49 8 . 25 67 35 4 8 24 . 64 48 89 1 6 . 25 8 295 85 Melee 195 | . . . . . . . 15 10 7 . 1 6 8 33 4 2 . . 12 65 32 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . Escape Stasis 2 | . . . . . . . . . . . . . 2 . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: [*Low] / Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / *Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 5) 273 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 937 | -10/Materials | Discovered new exit (range 8) 1613 | -10/Materials | Repaired Lgt. Treads 1650 | -10/Materials | Repaired Broken Lgt. Treads 1697 | -10/Materials | Entered another Materials area 1697 | -9/Materials | Evolved 2 slots: Weapon x2 1763 | -9/Materials | Destroyed 9 combat bots 1898 | -9/Materials | Discovered new exit (range 7) 2018 | -9/Materials | Build established: Gunner 2055 | -9/Materials | Discovered new exit (range 8) 2213 | -9/Materials | Repaired Hvy. Assault Rifle 2469 | -9/Materials | Discovered new exit (range 13) 2652 | -9/Materials | Learned Storage emergency access door positions 2729 | -9/Materials | Identified exit to Storage 2833 | -9/Materials | Discovered new exit (range 16) 2856 | -9/Materials | Identified exit to Materials 2904 | -9/Materials | Learned Storage emergency access door positions 2913 | -9/Materials | Build established: Scavenger-Gunner 2922 | -9/Materials | Identified exit to Mines 2962 | -9/Materials | Learned location of 2 exits from Materials 3032 | -9/Materials | Learned 2 Materials zone layouts 3249 | -9/Materials | Build established: Gunner 3297 | -9/Materials | First assault squad dispatched 3409 | -9/Materials | Entered Mines 3458 | -9/Mines | Assembled infested the area 4114 | -9/Mines | Found the Drone Emporium 4125 | -9/Mines | Found Prototype Device 4159 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4159 | -9/Mines | Discovered new exit (range 5) 4552 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4560 | -9/Mines | Found Prototype Device 4694 | -9/Mines | Discovered exit to Materials (range 5) 4697 | -9/Mines | Received a Mining Laser from a helpful Derelict 4781 | -9/Mines | Learned Materials interactive machine intel 4800 | -9/Mines | Discovered exit to Materials (range 8) 4846 | -9/Mines | Build established: Scavenger-Gunner 5147 | -9/Mines | Entered Exiles 5187 | -9/Exiles | Met 8R-AWN 5215 | -9/Exiles | Met EX-HEX 5291 | -9/Exiles | Met EX-DEC 5440 | -9/Exiles | Met EX-BIN 5463 | -9/Exiles | Aligned with FarCom system 5464 | -9/Exiles | Given EX-Vault access code 5503 | -9/Exiles | Opened EX-Vault 5513 | -9/Exiles | Found Modified TNC 5547 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5707 | -9/Exiles | Discovered new exit (range 14) 5726 | -9/Exiles | Left Exiles lab with Modified TNC 5726 | -9/Exiles | Entered Mines 6094 | -8/Mines | Discovered exit to Materials (range 9) 6290 | -8/Mines | Build established: Scavenger-Skirmisher 6672 | -8/Mines | Discovered exit to Materials (range 7) 7309 | -8/Mines | Entered Materials 7309 | -8/Materials | Evolved 2 slots: Utility x2 7309 | -8/Materials | Identified Sensor Drone Bay 7310 | -8/Materials | Identified exit to Factory 7312 | -8/Materials | Loaded intel: 17 interactive machine locations 7617 | -8/Materials | Build established: Scavenger-Tank 8327 | -8/Materials | Discovered exit to Factory (range 16) 8914 | -8/Materials | Build established: Scavenger-Gunner 9348 | -8/Materials | Build established: Gunner 9354 | -8/Materials | Repaired Imp. Assault Rifle 9394 | -8/Materials | Repaired Adv. Treads 9553 | -8/Materials | Learned Factory trap positions 9607 | -8/Materials | Learned Storage trap positions 9608 | -8/Materials | Learned Factory trap positions 9609 | -8/Materials | Learned location of Extension (-6) 9611 | -8/Materials | Learned Factory repair station intel 9623 | -8/Materials | Learned location of 1 exit from Extension 9859 | -8/Materials | Entered Factory 9859 | -7/Factory | Accompanied by 1 ally 9859 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9860 | -7/Factory | Loaded intel: 91 trap records 9861 | -7/Factory | Loaded intel: 6 repair station locations 11281 | -7/Factory | Identified exit to Lower Caves 11334 | -7/Factory | Fabricated Arm. Treads (x2) 11564 | -7/Factory | Destroyed 7 combat bots 11615 | -7/Factory | Discovered new exit (range 9) 11812 | -7/Factory | Entered another Factory area 11812 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11813 | -6/Factory | Identified exit to Extension 11814 | -6/Factory | Loaded intel: 98 trap records 12371 | -6/Factory | Discovered new exit (range 7) 12382 | -6/Factory | Entered Lower Caves 13107 | -6/Lower Caves | Discovered new exit (range 9) 13144 | -6/Lower Caves | Identified exit to Lower Caves 13156 | -6/Lower Caves | Entered another Lower Caves area 13594 | -6/Lower Caves | Encountered a Warlord checkpoint 13732 | -6/Lower Caves | Learned 4 Factory zone layouts 13800 | -6/Lower Caves | Discovered new exit (range 9) 13822 | -6/Lower Caves | Identified exit to Zion 14084 | -6/Lower Caves | Learned Research stockpile data 14084 | -6/Lower Caves | Learned Factory terminal intel 14337 | -6/Lower Caves | Entered Zion 14337 | -6/Zion | Accompanied by 1 ally 14643 | -6/Zion | Visited the Megawrench Repair Shop 14648 | -6/Zion | Megawrench repaired 11 parts 15557 | -6/Zion | Rebuked by Imprinter 15919 | -6/Zion | Given the Hacking Drone Bay 16770 | -6/Zion | Discovered new exit (range 16) 16849 | -6/Zion | Identified exit to Proximity Caves 16851 | -6/Zion | Entered Proximity Caves 16851 | -5/Proximity Caves | Accompanied by 1 ally 17238 | -5/Proximity Caves | Learned 12 Factory zone layouts 18217 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 18239 | -5/Proximity Caves | Spotted B-75 Beast 18292 | -5/Proximity Caves | Destroyed B-75 Beast 18329 | -5/Proximity Caves | Lost 5 parts (1n2u2w) 18585 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 18648 | -5/Proximity Caves | Lost 6 allies 18653 | -5/Proximity Caves | Discovered new exit (range 15) 18796 | -5/Proximity Caves | Identified exit to Factory 19050 | -5/Proximity Caves | Build established: Commander-Gunner 19104 | -5/Proximity Caves | Lost 3 allies 19510 | -5/Proximity Caves | Entered Factory 19510 | -5/Factory | Accompanied by 8 allies 19510 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 19511 | -5/Factory | Identified exit to Factory 19512 | -5/Factory | Loaded intel: 25 terminal locations 19547 | -5/Factory | Lost 4 allies 19798 | -5/Factory | Build established: Scavenger-Gunner 20218 | -5/Factory | P-70 Sage assimilated allied Slayer 6b 21015 | -5/Factory | Fabricated Hvy. Treads (x1) 21090 | -5/Factory | Fabricated Hyp. Gauss Cannon (x2) 21351 | -5/Factory | Build established: Scavenger-Tank 21436 | -5/Factory | Entered another Factory area 21436 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21437 | -4/Factory | Identified exit to Armory 21732 | -4/Factory | Build established: Scavenger-Assassin 21979 | -4/Factory | Fabricated Enh. Nova Cannon (x2) 22173 | -4/Factory | Spotted B-86 Titan 22231 | -4/Factory | Fabricated Hvy. Treads? 22480 | -4/Factory | Build established: Assassin 22739 | -4/Factory | Allied Derelicts emerged from ambush trap array 22771 | -4/Factory | Identified exit to Upper Caves 23348 | -4/Factory | Discovered new exit (range 9) 23504 | -4/Factory | Spotted B-86 Titan 23574 | -4/Factory | Destroyed B-86 Titan 23588 | -4/Factory | Lost 10 parts (1p4n2u3w) 23686 | -4/Factory | First assault squad dispatched 23735 | -4/Factory | Entered Upper Caves 24051 | -4/Upper Caves | Build established: Gunner 24090 | -4/Upper Caves | Found Alien Artifact 24090 | -4/Upper Caves | Identified Core Expander 24090 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 24140 | -4/Upper Caves | Encountered a Warlord checkpoint 24232 | -4/Upper Caves | Discovered new exit (range 10) 24404 | -4/Upper Caves | Identified exit to Upper Caves 24425 | -4/Upper Caves | Entered another Upper Caves area 24425 | -4/Upper Caves | Accompanied by 1 ally 24434 | -4/Upper Caves | Discovered new exit (range 22) 24487 | -4/Upper Caves | Identified exit to Research 24957 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 24964 | -4/Upper Caves | System corruption reached 10% 25088 | -4/Upper Caves | Discovered new exit (range 8) 25136 | -4/Upper Caves | Identified exit to Zhirov 25160 | -4/Upper Caves | Entered Zhirov 25160 | -4/Zhirov | Accompanied by 4 allies 25161 | -4/Zhirov | Discovered new exit (range 4) 25192 | -4/Zhirov | Met Zhirov 25230 | -4/Zhirov | Learned location of Quarantine (-2) 25230 | -4/Zhirov | Learned location of Command (-1) 25251 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25278 | -4/Zhirov | Found Alien Artifact 25278 | -4/Zhirov | Identified Integrated Dissipator 25278 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25368 | -4/Zhirov | Found Alien Artifact 25442 | -4/Zhirov | Identified exit to Proximity Caves 25444 | -4/Zhirov | Entered Proximity Caves 25444 | -3/Proximity Caves | Accompanied by 4 allies 26045 | -3/Proximity Caves | Spotted B-86 Titan 26087 | -3/Proximity Caves | Destroyed B-86 Titan 26281 | -3/Proximity Caves | Discovered exit to Research (range 9) 26299 | -3/Proximity Caves | Entered Research 26299 | -3/Research | Evolved 2 slots: Power x1, Utility x1 26583 | -3/Research | Build established: Scavenger-Assassin 27111 | -3/Research | Identified exit to Research 27170 | -3/Research | Entered another Research area 27170 | -2/Research | Evolved 2 slots: Utility x2 27187 | -2/Research | Found Prototype Processor 27189 | -2/Research | Identified Spectral Analyzer 27198 | -2/Research | Found Spectral Analyzer 27407 | -2/Research | Build established: Hacker-Assassin 27824 | -2/Research | Repaired Hvy. Treads 28024 | -2/Research | System corruption reached 10% 28052 | -2/Research | Destroyed 11 combat bots 28069 | -2/Research | Build established: Assassin 28170 | -2/Research | First assault squad dispatched 28338 | -2/Research | Lost 3 parts (2n1u) 28352 | -2/Research | Destroyed 10 combat bots 28526 | -2/Research | Discovered new exit (range 13) 28788 | -2/Research | Discovered new exit (range 11) 28901 | -2/Research | Identified exit to Quarantine 28927 | -2/Research | Found Prototype Launcher 28951 | -2/Research | Identified Ragnarok Missile Launcher 29258 | -2/Research | Lost 4 parts (2p1u1w) 29320 | -2/Research | Lost 5 parts (1n3u1w) 30052 | -2/Research | Found Prototype Device 30070 | -2/Research | Identified Thermal Barrier 30165 | -2/Research | System corruption reached 30% 30474 | -2/Research | Build established: Scavenger-Skirmisher 30847 | -2/Research | Discovered new exit (range 19) 30878 | -2/Research | Build established: Assassin 30889 | -2/Research | Identified exit to Access 30908 | -2/Research | Entered Access 30908 | -1/Access | Evolved 2 slots: Power x1, Utility x1 31188 | -1/Access | First assault squad dispatched 31201 | -1/Access | Build established: Generator-Assassin 32088 | -1/Access | Destroyed 9 combat bots 32195 | -1/Access | Discovered new exit (range 10) 32195 | -1/Access | Spotted B-99 Colossus 32195 | -1/Access | Spotted B-99 Colossus 32208 | *** | Escaped! Last Messages --------------- 32189_ Terminal disabled. 32189_ K-01 Serf collects debris. 32190_ Terminal collapses. 32192_ K-01 Serf collects debris. 32193_ Terminal collapses. 32194_ K-01 Serf collects debris. Sealed Heavy Doors opened remotely. 32195_ EXIT=FOUND 32196_ ALERT: Significant disruption in Zone 7S, multiple assault carriers dispatched. 32197_ K-01 Serf collects debris. 32200_ The Access Shell folds into the floor. 32201_ Terminal collapses. 32202_ Penetrated by Slug. 32203_ P-80 Master resets P-80 Master, system corruption cleaned. 32206_ Slug penetrates Reinforced Barrier. 32208_ S-43 Plague destroyed. 32208_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ??????????????##??####???????? | | ?????????????????????????????????????? ????????? | | ???????????????????? ????"???? ?? ??? ????????? | | ????????????????????????"???????????? ???#????? | | ???????????????????????"???????#?????? ??#?????? | | ?????????????????????????????????????# ##??#????? | | ????????????????? ?????????? ?#??????# #?#???#??? | | ????????????????#????? ?????????????## #???#????? | | ?????????????????? ?????? ????#??????# ##?#?????? | | ??????????????????????#?????#???????##H #?????#??? | | ???????????#??????????#??#??????????## #????????? | | ???????????????????????#?#????????#?## ##????#??? | | ??????????#?#????????????????###??####ss#????????? | | ????"????##################### ###;###s #????????# | | # ??????## =%ss#?#??????? | | #??? ????# BB *[ ##?#?#???? | | ??#???#### BB #?#?##???? | | ?? ##????#??? | | ? "@ % #??###??#? | | ? "" k ###??????# | | ??? C #??##????? | | ####+##### BB k ###?#?##?? | | # BB ##?????##? | | # ppp#?###??##? | | ##################### ####### ###?????#? | | ####??#?#??##????#?######??##% #???????#? | | """"" *#??##???#???#??#######??##??# #???????## | | """"" #???###?????????#?#?#???##??# #?? ? ? ? | | """"" #??######?#???##?#?##??#??### # ??? | | """"" #?#######?#????#?????#??????# + ? ???? | | ! """"" #### ##################### #? ????? | | """"" #### !=%*= # ?? | | #### *!!= + ? ? ? | | #### = ###+############### # ? ???? | | ############## ## """""" # ?# # ? ?????? | | """ % # ## """""" # + + ???? | | "T"" % # ## """""" # # #? ? ????? | | " "" + ## """""" # # #? ? ??? | | % # ## """""" ?# + +????? ??? | | % # ## ?# #+#####?#?????# | | %%[! % %%# ## [ ?# #? ?????#?????? | | % # ## # # ? ?? ????#??? | | % % # ## # # ????#??#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 89 Energy Capacity 1175 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 1200 Resistance: TH 50 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 6 Energy Filtering 50 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Extracted Hvy. Ion Engine | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Machine Analyzer | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Hacked Imp. Weapon Shielding | -8/Materials | Hacked Hvy. Treads | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Remote Shield | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Arm. Treads | x2 | -7/Factory | Authchip Hvy. Treads | x1 | -5/Factory | Authchip Hyp. Gauss Cannon | x2 | -5/Factory | Authchip Enh. Nova Cannon | x2 | -4/Factory | Preloaded Hvy. Treads | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedTripodMinigun Manual? 0 Play Time 05:53:56 Cumulative 162.1 hours Start 2024.09.14 @ 20:59:49 End 2024.09.17 @ 15:54:51 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c6e4a26-8230-4117-9b3d-64ab80e05755