Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.14 @ 02:20:12 // Winter2019/RPGLIKE Player: Rumbl3 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1229) 1229 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 4496 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 124 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/750 Matter 265/300 Energy 116/250 System Corruption 0% Temperature Cool (538) Movement Hovering (120) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Hover Unit > --- UTILITY (5) ------ Sensor Array Improved Terrain Scanner Targeting Computer Light Armor Plating PSU Rigger > --- WEAPON (3) ------- Beam Rifle Assault Rifle Shock Bomb Launcher > --- INVENTORY (4) ---- Hover Unit Improved Heat Sink Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Sensor Array Improved Terrain Scanner Targeting Computer Chronowheel > --- WEAPON ----------- Improved Medium Laser Assault Rifle > --- INVENTORY -------- Hover Unit Improved Heat Sink Rocket Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Hover Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 7 | 3 . 1 . . 1 . 2 Power . | . . . . . . . . Propulsion 1 | 1 . . . . . . . Utility 4 | 1 . 1 . . 1 . 1 Weapon 2 | 1 . . . . . . 1 Parts Attached 26 | 5 4 5 3 . 4 1 4 Power 1 | . . 1 . . . . . Engine 1 | . . 1 . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 6 | 2 2 . 2 . . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 4 | . 2 . 2 . . . . Flight . | . . . . . . . . Utility 10 | 1 2 2 . . 4 . 1 Device 7 | 1 . 2 . . 4 . . Storage . | . . . . . . . . Processor 2 | . 2 . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 9 | 2 . 2 1 . . 1 3 Energy Gun 5 | 1 . 1 1 . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 3 . . Parts Lost 1 | . . . . . . . 1 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 93 100 100 100 99 100 99 Engine 12 | . 14 12 12 12 11 11 9 Wheel 3 | . 15 . . . . . . Hover 21 | . 12 26 25 25 24 22 18 Device 24 | . 14 20 25 25 27 33 28 Processor 10 | . 7 12 12 12 11 11 9 Energy Gun 9 | . 14 12 12 12 11 1 8 Ballistic Gun 12 | . 14 12 12 12 11 11 9 Launcher 3 | . . . . . . 9 9 Naked Turns . | . . . . . . . . Heaviest Build 23 | 10 10 12 12 12 14 15 23 Greatest Support 37 | 37 37 17 17 17 17 17 27 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 3 3 3 4 Average Capacity 2 | 1 2 2 2 3 3 3 3 Most Carried 4 | 1 2 2 3 3 3 3 4 Average Carried 2 | . 1 1 2 3 3 3 3 Final Capacity 4 | 2 2 2 3 3 3 3 4 Final Carried 4 | 1 2 2 3 3 3 3 4 Class Distribution -------------------- 73% | Scavenger-Scout 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1079 | 262 139 118 55 12 40 269 184 Remotely . | . . . . . . . . Salvage Created 1094 | 78 225 128 13 64 . 368 218 Parts 72 | 3 21 10 2 . . 27 9 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 34 | . 7 5 . 1 . 17 4 Guns 20 | . 7 5 . 1 . 3 4 AOE 14 | . . . . . . 14 . Classes Destroyed 11 | 2 4 . 1 . . 3 1 Builder 1 | . . . . . . 1 . Tunneler 3 | 1 . . . . . 2 . Hauler 1 | . 1 . . . . . . Recycler 2 | 1 . . . . . 1 . Operator 1 | . . . 1 . . . . Watcher 2 | . 2 . . . . . . Swarmer 12 | . 3 3 . . . 6 . Grunt 16 | . 4 2 . 1 . 8 1 Duelist 1 | . . . . . . 1 . Sentry 3 | . . . . . . . 3 Hunter 2 | . . . . . . 2 . Best Kill Streak 8 | 2 3 2 1 1 . 8 1 Combat Bots Only 5 | . 3 2 . 1 . 5 1 Max Kills in Single Turn 2 | 1 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1654 | . 222 185 59 32 . 448 708 Core 1316 | . 185 148 47 25 . 371 540 Absorbed by Shields . | . . . . . . . . Redirected to Core 963 | . 120 119 47 25 . 266 386 Core Remaining (%) 70 | 100 . 81 . . . 29 . Volleys Fired 136 | 4 34 25 5 4 . 31 33 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 112 | 70 70 70 76 76 . 53 112 Shots Fired 248 | 8 68 50 9 8 . 47 58 Gun 220 | 8 68 50 9 8 . 21 56 Cannon . | . . . . . . . . Launcher 28 | . . . . . . 26 2 Special . | . . . . . . . . Kinetic 121 | 4 34 25 5 4 . 21 28 Thermal 99 | 4 34 25 4 4 . . 28 Explosive 26 | . . . . . . 26 . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 16 | 4 15 11 5 11 . 11 16 Robot Miss Streak 6 | 1 6 3 2 1 . 5 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 172 | 6 45 32 7 7 . 33 42 Core Hits 84 | 3 17 8 1 2 . 42 11 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3926 | 89 553 409 106 124 . 1969 676 Guns 2156 | 89 553 409 106 124 . 238 637 Cannons . | . . . . . . . . Explosions 1770 | . . . . . . 1731 39 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1073 | 50 250 174 55 54 . 238 252 Thermal 1083 | 39 303 235 51 70 . . 385 Explosive 1731 | . . . . . . 1731 . Electromagnetic 39 | . . . . . . . 39 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 23 | . . . . . . 23 . Projectiles . | . . . . . . . . Explosions 23 | . . . . . . 23 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 52 | . . . . . . 52 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 594 | 36 105 167 74 69 . 44 594 Average Temperature 102 | 19 34 66 35 31 . 23 258 Received Heat Transfer 600 | . 99 60 18 18 . 135 270 Effects 23 | . . . . . . . 23 Shutdowns 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Interference 10 | . . . . . . . 10 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 2812 | 111 888 703 111 148 . . 851 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 556 | 10 306 166 165 123 . 556 331 Average Influence 202 | 5 175 119 112 77 . 336 244 Maximum Alert Level 2 | . 1 . . . . 2 1 Low Security (%) 61 | 100 60 100 100 100 . 27 24 Level 1 22 | . 39 . . . . 17 75 Level 2 15 | . . . . . . 55 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . . . . . 1 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 46 | . 15 5 3 2 . 15 6 Peak Tracking Total 4 | . 4 3 3 2 . 3 2 Tactical Retreats 2 | . 1 . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 12 | . 6 . 2 1 2 . 1 Terminals 9 | . 5 . 2 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 45 | . 20 . 3 3 17 . 2 Successful 31 | . 12 . . 1 17 . 1 Failed 14 | . 8 . 3 2 . . 1 Catastrophic 4 | . 1 . 2 1 . . . Database Lockouts . | . . . . . . . . Manual 22 | . 17 . 1 3 1 . . Terminals 27 | . 19 . 3 3 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 7 . . 1 17 . 1 Record 17 | . . . . . 17 . . Prototype ID Bank 2 | . 1 . . 1 . . . Branch Access Points 2 | . 1 . . . . . 1 Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 12 . 1 . . . . Terminals 4 | . 4 . . . . . . Botnet 3 | . 3 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 8 | . 4 . 2 1 . . 1 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 1 . . . Highest-Rated Group 31 | . . 31 31 31 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders 1 | . . . . . 1 . . RETURN 1 | . . . . . 1 . . Ally Attacks 10 | . . . 9 1 . . . Total Damage 125 | . . . 105 20 . . . Kills 4 | . . . 3 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 1 | . . . . . 1 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 1953 | 39 417 329 99 130 286 479 174 Spaces Moved 2361 | 18 377 397 132 154 498 669 116 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 1 | 1 . . . . . . . Wheels 154 | 17 137 . . . . . . Hover 2206 | . 240 397 132 154 498 669 116 Flight . | . . . . . . . . Fastest Speed 56 | 100 56 56 56 56 56 56 56 Average Speed 58 | 101 72 56 56 56 56 56 56 Slowest Speed 120 | 120 100 56 56 56 56 56 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 2 50 98 17 16 62 93 17 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . 1 1 . . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 4 | . . 1 . 1 . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 237 | . . . . . . 237 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 237 | . . . . . . 237 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2670 | 28 454 454 149 189 504 725 167 Wait 96 | . 23 16 5 30 . 17 5 Move 2354 | 17 376 396 131 153 497 668 116 Hop . | . . . . . . . . Pick Up 11 | 1 3 3 1 1 . . 2 Fast Attach 16 | 4 4 1 1 . 4 . 2 Attach 3 | . . 2 . . . . 1 Detach 3 | . 1 . 1 . 1 . . Swap 7 | 1 . 2 2 . . 1 1 Drop 17 | 1 4 5 3 1 2 . 1 Fire 136 | 4 34 25 5 4 . 31 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 27 | . 9 4 . . . 8 6 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x1) 40 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Identified exit to Mines 218 | -10/Materials | Discovered new exit (range 9) 289 | -10/Materials | Discovered new exit (range 8) 443 | -10/Materials | Discovered new exit (range 11) 457 | -10/Materials | Entered Mines 459 | -10/Mines | Reached level 2 549 | -10/Mines | Discovered new exit (range 5) 579 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 580 | -10/Mines | Upgraded with Utility slot (x1) 580 | -10/Mines | Found Prototype Device 580 | -10/Mines | Identified Exp. Sensor Array 667 | -10/Mines | Learned location of Zion (-6) 686 | -10/Mines | Learned location of 1 exit from Materials 744 | -10/Mines | Received a Mining Laser from a helpful Derelict 761 | -10/Mines | Discovered new exit (range 12) 786 | -10/Mines | Entered Materials 786 | -9/Materials | Accompanied by 1 ally 787 | -9/Materials | Identified exit to Materials 788 | -9/Materials | Reached level 3 868 | -9/Materials | Discovered new exit (range 13) 880 | -9/Materials | Build established: Scavenger-Scout 885 | -9/Materials | Entered Mines 885 | -9/Mines | Accompanied by 1 ally 886 | -9/Mines | Assembled infested the area 887 | -9/Mines | Reached level 4 906 | -9/Mines | Discovered new exit (range 5) 1015 | -9/Mines | Entered Exiles 1028 | -9/Exiles | Met 8R-AWN 1039 | -9/Exiles | Met EX-HEX 1055 | -9/Exiles | Met EX-BIN 1089 | -9/Exiles | Met EX-DEC 1173 | -9/Exiles | Aligned with FarCom system 1173 | -9/Exiles | Given EX-Vault access code 1187 | -9/Exiles | Opened EX-Vault 1218 | -9/Exiles | Upgraded with Utility slot (x1) 1218 | -9/Exiles | Found Prototype Device 1218 | -9/Exiles | Identified PSU Rigger 1221 | -9/Exiles | Found Prototype Device 1221 | -9/Exiles | Identified Supersonic Drone Bay 1224 | -9/Exiles | Found Prototype Device 1224 | -9/Exiles | Identified Chronowheel 1224 | -9/Exiles | Activated Chronowheel 1241 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1295 | -9/Exiles | Discovered new exit (range 14) 1301 | -9/Exiles | Left Exiles lab with PSU Rigger 1301 | -9/Exiles | Entered Mines 1367 | -8/Mines | Reached level 5 1385 | -8/Mines | Core integrity fell below 50% 1517 | -8/Mines | Reached level 6 1751 | -8/Mines | Discovered exit to Materials (range 3) 1767 | -8/Mines | Discovered exit to Materials (range 8) 1780 | -8/Mines | Entered Materials 1781 | -8/Materials | Core integrity fell below 50% 1782 | -8/Materials | Reached level 7 1797 | -8/Materials | Upgraded with Weapon slot (x1) 1800 | -8/Materials | Identified exit to Storage 1830 | -8/Materials | Upgraded with Utility slot (x1) 1864 | -8/Materials | Core integrity fell below 20% 1955 | -8/Materials | Core destroyed Last Messages --------------- 01934_ Overheating: System interference. 01934_ Assault Rifle temporarily disabled. 01934_ Targeting Computer temporarily disabled. 01934_ Assault Rifle temporarily disabled. 01935_ Dropped Broken Imp. Medium Laser. 01935_ Acquired Beam Rifle. 01940_ Power failure, Ion Engine shutdown. 01943_ Overheating: Assault Rifle damaged (-43). 01946_ Overheating: System interference. 01946_ Beam Rifle temporarily disabled. 01947_ Hover Unit destroyed. 01947_ Acquired 78 matter. 01949_ Overheating: Imp. Terrain Scanner damaged (-9). 01949_ Overheating: Sensor Array damaged (-3). 01949_ Overheating: Targeting Computer damaged (-6). 01949_ Overheating: Beam Rifle damaged (-11). 01950_ Power failure, Ion Engine shutdown. 01951_ Overheating: Matter decay (-40). 01952_ Overheating: Lgt. Armor Plating damaged (-9). 01955_ Overheating: Core damaged (-105). 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"""??# ## ??? #??????????? | | #?#???#???##?# +? "?" ## #? ????????????? | | ??##???#??##?# # ? ???" ?# #?####???#????????? | | #?????#?##?### # ? ? ## #? ?? ?#????????? | | ??????#?#??### ########### #?"""?" ??????????? | | ??#???#?##?### #### ! ! # # ""?"" ??????????? | | ??#????##?#### #### # ? ?"""? ?#????????? | | ?######?####?# ####= #u # ?"??"? # ???????? | | ?###???#?#?### #?# =! !@=g[ #?""""" ##???????? | | ???########### #### [#u # ????"? ?????????? | | #### ## ##?# "T" # #???"?" ?#???????? | | + ## ########### #??? ?? ?##???????? | | ### ## #####+#???#???????? | | ### ## ? ##?##????#?#??????? | | ### ## ?????????? | | ### ## ###+###### ##########???????????? | | #?# ## ## # ?##?# ???????????? | | #?# ## ## """ # # #? ??### ???????????? | | #?# ## ## """ !#??#? ?#??#??"??????????? | | ########+### # """ ##?? ###?#????????????? | | # #?###?###???????????????? | | ### # ] #####??####?????????????? | | ??# [ ########?#??##?#?#?????????????? | | ### ####### #######??###?##????????????????? | | ## #?????#########????#????????#??????????????? | | ## ??##?##??#?#??###?#?#????##????????????????? | | ## ??#??#####?#????####?#??#?##?????????????????? | | ## ??? ?? ???##?????#?##???????????????????????? | | ##?? ???"? ??###????##?##??????????????????????? | | ## ??# """? ??###???#??????#????????????????????? | | ## +?"?"? ??#?????????????????#???????????????? | | #?? #?? ?? ???#?##?????#???????????????????????? | | #?? #????? ????????#??#?#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 5 Evasion (%) 53 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Levels Raised 6 | . . 1 1 1 . 2 1 XP Earned 13270 | 3000 1205 1100 2028 807 350 2645 2135 XP Spent 10730 | 3000 . 800 750 75 1100 . 5005 Upgrades 22 | 10 . 1 1 1 1 . 8 Propulsion Slot 1 | 1 . . . . . . . Utility Slot 4 | 1 . 1 . . 1 . 1 Weapon Slot 2 | 1 . . . . . . 1 Core Integrity 3 | . . . . . . . 3 Mass Support 3 | 1 . . . . . . 2 Inventory Capacity 4 | 2 . . 1 . . . 1 Sensor Range 2 | 1 . . . 1 . . . Terrain Scan Density 1 | 1 . . . . . . . Ranged Accuracy 1 | 1 . . . . . . . KI Resistance % 1 | 1 . . . . . . . Protomatter Created 283 | . 115 38 . . . 84 46 Integrity Restored 498 | . 162 66 . . . 132 138 Core 491 | . 155 66 . . . 132 138 Parts 7 | . 7 . . . . . . Protomatter Decayed 146 | . 60 16 . 70 . . . Game ------ Seed AssemblySalvageWarhead Manual? 0 Play Time 00:37:38 Cumulative 368.0 hours Start 2020.01.14 @ 01:45:30 End 2020.01.14 @ 02:20:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/1/1/2/0/0/0 Lore% 88 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e359389-cf43-46b5-99d2-b9ac0fbdb351