Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 01:57:46

Player: OctagonalPrism

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (152)     760
Value Destroyed (3586)     3586
Prototype IDs (63)         1260
Alien Tech Used (0)        0
Bonus (2629)               2629
              TOTAL SCORE: 16135

 Bonus
-------
High Alert Combat Kills    117
Follower Combat Kills      96
Aligned with FarCom        300
Win                        3000
Friendly Fire              -884

 Cogmind 
---------
Core Integrity             1168/1600
Matter                     225/300
Energy                     187/190
System Corruption          9%
Temperature                Cool (6)
Movement                   Flying (39)
Location                   To Epsilon Eridani

 Parts 
-------
>            --- POWER (1) --------
       Light Quantum Reactor
>            --- PROPULSION (4) ---
             Impulse Thruster
             Impulse Thruster Array
>            --- UTILITY (18) -----
             Gravity Neutralizer
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Advanced Terrain Scan Processor
    Advanced Terrain Scan Processor
    Advanced Melee Analysis Suite
             Hacking Suite
             Hacking Suite
    Advanced Hacking Suite
             System Shield
             System Shield
>            --- WEAPON (2) -------
             Lance
             Lance
>            --- INVENTORY (5) ----
       Micro Antimatter Reactor
       Light Quantum Reactor
             Field Lobotomy Kit (5)

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Biomechanical Wings
               Impulse Thruster Array
>              --- UTILITY ----------
               Gravity Neutralizer
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
      Advanced Melee Analysis Suite
      Improved Transmission Jammer
  Experimental ECM Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
               System Shield
               System Shield
>              --- WEAPON -----------
               Lance
               Lance
>              --- INVENTORY --------
         Light Quantum Reactor
    Long-range Terrain Scanner
      Advanced ECM Suite
      Advanced System Restoration Module
               Field Lobotomy Kit
[Rating: 115]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Field Propulsion Drive
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Katana
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   .   .   2   2   2   2   .   .   2   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  16   | .   .   2   .   .   .   1   2   2   2   .   .   2   .   .   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             168  | 7   16  27  3   2   1   14  26  6   9   .   24  3   3   10  6   3   8   
  Power                    19   | 1   1   3   .   .   .   2   1   1   .   .   2   .   2   3   .   1   2   
    Engine                 6    | 1   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   1   1   1   .   .   2   .   1   1   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   2   
  Propulsion               30   | 2   3   7   .   1   .   3   4   1   2   .   3   .   .   2   1   .   1   
    Treads                 12   | 2   2   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   1   .   .   .   .   3   4   1   2   .   3   .   .   2   1   .   1   
  Utility                  80   | 1   7   6   2   .   .   4   16  4   5   .   19  3   1   4   3   .   5   
    Device                 47   | .   6   4   1   .   .   2   9   2   2   .   12  .   1   2   2   .   4   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   2   .   .   .   1   2   .   .   .   .   2   .   .   .   .   1   
    Hackware               19   | .   .   .   1   .   .   .   3   2   3   .   6   1   .   2   1   .   .   
    Protection             4    | .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 3   5   11  1   1   1   5   5   .   2   .   .   .   .   1   2   2   .   
    Energy Gun             17   | 2   3   10  1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   2   5   .   2   .   .   .   .   1   1   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
Parts Lost                 32   | .   .   5   1   .   .   1   1   1   1   .   10  2   .   2   1   .   7   
  Power                    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Utility                  24   | .   .   2   1   .   .   1   1   1   1   .   7   2   .   2   1   .   5   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   2   1   .   .   1   1   1   1   .   3   2   .   1   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  93  97  100 100 90  91  92  94  100 92  90  86  90  76  73  68  
  Engine                   5    | .   14  10  11  11  11  6   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   1   7   6   5   5   5   5   3   3   .   .   .   
  Treads                   9    | .   27  20  22  22  22  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   26  22  20  17  17  16  15  15  12  9   8   7   
  Device                   12   | .   12  10  5   .   .   9   19  19  17  17  12  9   4   8   9   13  10  
  Storage                  5    | .   14  11  11  11  11  .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                14   | .   .   17  22  22  22  23  15  13  11  11  11  13  15  15  14  13  14  
  Hackware                 12   | .   .   .   3   11  11  1   5   13  23  29  27  40  42  42  33  30  24  
  Protection               2    | .   .   .   .   .   .   2   6   6   5   5   4   .   .   .   .   .   .   
  Energy Gun               9    | .   27  21  22  14  22  .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   4   12  13  11  11  10  5   5   4   3   3   .   
Peak Build Rating          115  | 6   11  19  18  18  19  33  48  59  69  69  83  91  89  95  96  103 115 
  Average Rating           42   | 5   9   15  16  17  18  26  39  54  63  69  72  86  82  87  89  96  98  
  On Entrance              49   | .   6   11  16  18  18  19  33  48  59  69  69  79  78  83  88  96  103 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             26   | 13  22  26  24  23  23  14  16  15  17  17  18  11  21  21  21  24  26  
  Greatest Support         46   | 40  40  46  40  40  40  15  19  20  20  20  20  20  20  21  34  34  35  
  Greatest Overweight (x)  1    | 1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 3   10  10  10  10  10  10  5   5   5   5   5   4   5   5   5   5   5   
  Average Carried          6    | 1   7   9   9   9   10  5   4   4   4   5   4   4   4   4   4   4   3   
  Final Capacity           10   | 8   10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 3   10  10  10  10  10  5   5   4   5   5   4   4   4   5   5   5   3   

 Class Distribution 
--------------------
 23% | Mutant
 19% | Scavenger-Mutant
 19% | Hacker-Ninja
  9% | Wizard-Ninja
  9% | Ninja
  7% | Scout
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
            Scout | -8/Materials
            Ninja | -7/Factory
     Hacker-Ninja | -6/Factory
     Hacker-Ninja | -5/Factory
     Hacker-Ninja | -5/Waste
     Hacker-Ninja | -5/Factory
     Wizard-Ninja | -4/Factory
    Wizard-Mutant | -4/Waste
     Wizard-Scout | -4/Factory
     Wizard-Ninja | -3/Research
     Wizard-Ninja | -2/Research
     Hacker-Scout | -1/Access

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Res  Res  Acc  
Matter Collected           1925 | 270  220  307  52   .    51   49   224  194  50   .    266  43   30   104  55   10   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4885 | 88   732  1954 312  .    50   60   237  91   100  .    758  191  .    141  45   32   94   
  Parts                    322  | 2    56   102  24   .    6    4    24   13   7    .    46   13   .    13   1    4    7    
Haulers Intercepted        6    | .    2    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           6    | .    3    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Res Acc 
Combat Hostiles Destroyed  78   | .   16  40  3   .   .   1   2   .   .   .   9   4   .   .   .   .   3   
  Melee                    19   | .   .   .   .   .   .   1   2   .   .   .   9   4   .   .   .   .   3   
  Guns                     49   | .   12  35  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   6   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Worker                   9    | .   .   4   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Builder                  5    | .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Tunneler                 12   | 1   .   2   6   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 6    | 1   2   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 12   | .   3   .   .   .   .   1   2   .   3   .   2   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  25   | .   3   4   .   .   .   1   3   2   1   .   4   2   .   3   1   1   .   
  Swarmer                  29   | .   9   11  .   .   .   1   .   .   .   .   4   3   .   .   .   .   1   
  Grunt                    29   | .   7   19  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   2   .   .   .   5   1   .   .   .   .   1   
Best Kill Streak           7    | 1   4   7   3   .   1   1   1   2   1   .   3   3   .   1   1   1   2   
  Combat Bots Only         5    | .   4   5   2   .   .   1   1   .   .   .   3   3   .   .   .   .   2   
Max Kills in Single Turn   3    | 1   2   3   1   .   1   1   1   1   1   .   1   1   .   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Res  Res  Acc  
Hostile Shots Fired        474   | .    44   177  10   .    5    16   36   1    5    .    81   16   .    13   16   .    54   
  Missed                   181   | .    13   58   1    .    1    10   17   1    2    .    31   4    .    8    14   .    21   
Damage Taken               4621  | .    306  1484 126  .    40   124  265  .    67   .    901  199  .    75   51   .    983  
  Core                     1475  | .    78   322  .    .    .    .    110  .    25   .    346  127  .    35   .    .    432  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  181   | .    .    .    .    .    .    7    59   .    12   .    103  .    .    .    .    .    .    
  Regen/Repaired (Parts)   357   | .    41   81   .    .    .    46   86   .    31   .    .    .    .    72   .    .    .    
Core Remaining (%)         81    | 100  68   .    .    .    19   100  84   100  .    .    62   .    .    85   100  100  73   
Volleys Fired              246   | 8    62   133  35   .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2     | 2    2    2    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  121   | 90   90   121  121  .    112  .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                454   | 16   112  259  55   .    12   .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      445   | 16   106  256  55   .    12   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 9     | .    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  445   | 16   106  256  55   .    12   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9     | .    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 13   7    20   8    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4     | 1    4    3    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           430   | 14   63   175  33   .    7    5    21   8    6    .    59   15   .    4    5    3    12   
  Core Hits                189   | 3    41   78   13   .    4    2    9    3    3    .    17   6    .    4    1    2    3    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         46    | 1    4    21   6    .    1    .    3    .    .    .    4    2    .    .    3    1    .    
    Burn                   33    | 1    4    21   6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  13    | .    .    .    .    .    .    .    3    .    .    .    4    2    .    .    3    1    .    
Melee Attacks              502   | .    .    .    .    .    .    40   97   67   32   .    134  24   .    28   21   20   39   
  Impact                   34    | .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 425   | .    .    .    .    .    .    6    97   67   32   .    134  24   .    28   21   16   .    
  Piercing                 43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    39   
  Sneak Attacks            24    | .    .    .    .    .    .    .    3    2    4    .    11   3    .    .    .    .    1    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    
  Follow-up Attacks        17    | .    .    .    .    .    .    .    1    2    .    .    12   .    .    .    .    .    2    
Damage Inflicted           11567 | 166  1075 2777 540  .    145  167  873  370  507  .    3063 783  .    229  222  140  510  
  Guns                     4140  | 166  773  2516 540  .    145  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               563   | .    302  261  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    6864  | .    .    .    .    .    .    167  873  370  507  .    3063 783  .    229  222  140  510  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4140  | 166  773  2516 540  .    145  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                563   | .    302  261  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   124   | .    .    .    .    .    .    124  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6230  | .    .    .    .    .    .    43   873  370  507  .    3063 783  .    229  222  140  .    
  Piercing                 510   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    510  
Highest Corruption         9     | .    .    1    1    1    1    .    3    .    .    .    2    1    1    1    .    .    9    
  Average Corruption       1     | .    .    1    1    1    1    .    1    .    .    .    1    1    1    1    .    .    6    
  Corruption Purged        7     | .    .    .    .    .    .    .    2    .    .    .    5    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  55    | .    .    7    14   2    4    .    8    .    .    .    8    .    1    4    .    .    7    
    Message Errors         8     | .    .    3    2    .    1    .    .    .    .    .    1    .    .    1    .    .    .    
    Matter Fused           16    | .    .    3    3    1    2    .    3    .    .    .    2    .    .    2    .    .    .    
    Heat Flow Errors       8     | .    .    1    1    .    .    .    1    .    .    .    2    .    1    1    .    .    1    
    Energy Discharges      9     | .    .    .    4    .    1    .    1    .    .    .    1    .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    1    .    .    .    2    .    .    .    1    .    .    .    .    .    2    
    Data Loss (major)      4     | .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            984   | .    .    .    .    .    .    31   70   51   173  .    499  119  .    .    15   .    26   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    984   | .    .    .    .    .    .    31   70   51   173  .    499  119  .    .    15   .    26   
Knockbacks                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        236   | 150  144  126  236  .    45   11   113  .    .    .    143  .    122  199  .    .    178  
  Average Temperature      45    | 67   27   36   63   .    21   11   67   .    .    .    65   .    69   105  .    .    96   
  Received Heat Transfer   771   | .    105  519  48   .    .    27   .    .    9    .    63   .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             35    | .    5    20   8    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         12552 | 520  2306 7654 1665 .    407  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Res Acc 
Peak Influence             691  | 10  240 691 243 .   149 248 232 197 143 30  304 145 65  214 187 134 437 
  Initial                  183  | .   6   52  183 .   .   .   37  107 45  15  21  .   50  45  111 24  80  
  Average                  118  | 3   122 257 74  .   120 79  82  70  55  18  124 34  51  80  96  71  173 
Maximum Alert Level        2    | .   1   2   1   .   .   1   1   .   .   .   1   .   .   1   .   .   2   
  Low Security (%)         83   | 100 87  48  81  .   100 96  94  100 100 100 76  100 100 99  100 100 72  
  Level 1                  13   | .   12  33  18  .   .   3   5   .   .   .   23  .   .   .   .   .   23  
  Level 2                  2    | .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   3   5   .   .   .   3   15  8   2   .   9   .   .   5   3   .   2   
  Investigation            36   | .   .   5   .   .   .   3   9   5   2   .   6   .   .   4   2   .   .   
  Extermination            12   | .   .   .   .   .   .   .   4   2   .   .   3   .   .   1   1   .   1   
  Reinforcement            7    | .   3   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Res Acc 
Distress Signals           12   | .   2   2   .   .   .   1   2   .   .   .   .   .   .   3   .   .   2   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Times Spotted              267  | .   28  60  4   .   4   22  27  11  6   3   38  10  1   16  13  2   22  
  Peak Tracking Total      10   | .   5   6   1   .   4   10  4   4   3   4   6   2   1   5   5   1   8   
  Tactical Retreats        45   | .   1   4   .   .   .   5   8   3   2   .   10  1   .   4   2   .   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Res Acc 
Traps Triggered            9    | .   .   1   .   .   .   .   2   .   1   .   .   1   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 16   | .   2   .   .   .   .   .   .   .   2   .   .   .   .   8   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Res Acc 
Machines Disabled          3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   1   2   .   1   .   2   1   .   2   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Res Acc 
Machines Accessed          122  | .   6   13  .   2   .   12  19  10  7   .   19  3   .   12  10  6   3   
  Terminals                75   | .   5   11  .   .   .   9   9   5   4   .   14  1   .   5   7   3   2   
  Fabricators              18   | .   .   .   .   .   .   .   4   3   1   .   3   1   .   2   2   2   .   
  Repair Stations          9    | .   1   1   .   .   .   1   3   .   1   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   1   3   1   1   .   2   1   .   2   1   1   1   
Total Hacks                438  | .   18  47  .   6   .   37  53  28  29  .   82  15  .   62  39  15  7   
  Successful               277  | .   13  33  .   6   .   21  27  11  16  .   43  10  .   50  30  12  5   
  Failed                   161  | .   5   14  .   .   .   16  26  17  13  .   39  5   .   12  9   3   2   
    Catastrophic           28   | .   .   1   .   .   .   4   6   4   .   .   9   .   .   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   184  | .   8   19  .   1   .   22  18  16  13  .   40  4   .   19  13  9   2   
  Terminals                304  | .   15  32  .   .   .   28  29  14  21  .   68  11  .   38  32  10  6   
  Fabricators              48   | .   .   .   .   .   .   .   8   7   3   .   10  2   .   8   6   4   .   
  Repair Stations          30   | .   3   6   .   .   .   2   9   .   4   .   .   .   .   6   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   9   .   .   .   4   .   4   .   .   .   .   .   8   .   .   .   
  Garrison Access          25   | .   .   .   .   .   .   3   7   3   1   .   4   2   .   2   1   1   1   
Terminal Hacks             126  | .   6   11  .   6   .   9   7   2   5   .   24  5   .   23  19  6   3   
  Record                   8    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   
  Prototype ID Bank        15   | .   .   3   .   .   .   2   .   .   .   .   4   1   .   1   3   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   
  Branch Access Points     4    | .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Terminal Index           8    | .   .   .   .   .   .   1   1   .   1   .   1   .   .   1   1   1   1   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              16   | .   .   2   .   .   .   1   1   1   1   .   4   1   .   2   3   .   .   
  Unreport Threat          6    | .   .   2   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
  Locate Traps             14   | .   2   .   .   .   .   .   2   .   1   .   4   .   .   3   2   .   .   
  Disarm Traps             5    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     7    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   2   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Zone Layout              12   | .   1   2   .   .   .   2   1   .   .   .   1   1   .   1   3   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           28   | .   .   .   .   .   .   .   6   1   1   .   7   1   .   7   4   1   .   
  Network Status           10   | .   .   .   .   .   .   .   1   1   1   .   1   1   .   2   2   1   .   
  Load Schematic           9    | .   .   .   .   .   .   .   2   .   .   .   3   .   .   3   1   .   .   
  Build                    9    | .   .   .   .   .   .   .   3   .   .   .   3   .   .   2   1   .   .   
Repair Station Hacks       25   | .   2   5   .   .   .   2   8   .   2   .   .   .   .   6   .   .   .   
  Scan Component           13   | .   1   3   .   .   .   1   4   .   1   .   .   .   .   3   .   .   .   
  Repair                   12   | .   1   2   .   .   .   1   4   .   1   .   .   .   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   9   .   .   .   4   .   4   .   .   .   .   .   8   .   .   .   
  Insert Component         11   | .   .   4   .   .   .   2   .   2   .   .   .   .   .   3   .   .   .   
  Analyze                  14   | .   .   5   .   .   .   2   .   2   .   .   .   .   .   5   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   .   1   2   .   1   .   2   1   .   2   1   1   1   
  Seal Access              12   | .   .   .   .   .   .   1   2   .   1   .   2   1   .   2   1   1   1   
Unauthorized Hacks         61   | .   5   8   .   .   .   5   4   4   7   .   10  3   .   4   6   4   1   
  Terminals                50   | .   5   8   .   .   .   5   3   2   6   .   8   2   .   4   4   2   1   
    Track                  2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             9    | .   .   1   .   .   .   2   .   .   3   .   3   .   .   .   .   .   .   
    Botnet                 29   | .   3   3   .   .   .   3   2   2   2   .   4   1   .   3   3   2   1   
    Disrupt                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              8    | .   1   1   .   .   .   .   1   .   1   .   1   1   .   1   1   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   2   1   .   2   1   .   .   2   2   .   
    Fabnet                 10   | .   .   .   .   .   .   .   .   2   1   .   2   1   .   .   2   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         96   | .   6   11  .   .   .   9   16  8   6   .   16  1   .   8   9   4   2   
  Full Trace Events        37   | .   .   6   .   .   .   3   9   5   2   .   6   .   .   4   2   .   .   
  Feedback Events          5    | .   .   1   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
    Corruption             3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   4   .   .   .   2   .   2   .   .   3   .   .   4   .   .   .   
  Parts Built              14   | .   .   .   .   .   .   .   4   .   .   .   4   .   .   4   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   533  | .   .   .   .   .   .   .   107 .   .   .   217 .   .   145 64  .   .   
  Total Part Build Rating  86   | .   .   .   .   .   .   .   18  .   .   .   26  .   .   26  16  .   .   
Parts Repaired             12   | .   1   2   .   .   .   1   4   .   1   .   .   .   .   3   .   .   .   
  Time                     549  | .   26  128 .   .   .   32  165 .   44  .   .   .   .   154 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   4   .   .   .   2   .   2   .   .   .   .   .   3   .   .   .   
  Part Schematics Acquired 11   | .   .   4   .   .   .   2   .   2   .   .   .   .   .   3   .   .   .   
  Parts Damaged            2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   4   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   4   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    11   | .   .   .   .   .   .   .   .   .   6   6   6   11  11  11  6   7   8   
  Autooverrided            7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Res Acc 
Total Allies               16   | .   .   1   3   .   .   .   .   .   2   .   3   2   .   1   .   .   4   
  Largest Group            3    | .   .   1   3   3   3   3   .   .   1   .   1   2   .   1   .   .   2   
  Highest-Rated Group      116  | .   .   10  40  40  40  40  .   .   26  .   26  60  .   47  .   .   116 
  Highest-Rated Ally       82   | .   .   10  16  16  16  16  .   .   26  .   26  54  .   47  .   .   82  
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   1   .   11  3   .   .   .   .   .   1   .   1   .   .   13  
  Total Damage             678  | .   .   .   .   .   80  28  .   .   .   .   .   15  .   47  .   .   508 
  Kills                    7    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Res Acc 
Robot Analysis Total       5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Res  Res  Acc  
Turns Passed               15916 | 120  1816 2410 1648 363  471  506  2537 1107 571  34   1917 258  88   797  530  304  439  
Spaces Moved               16227 | 59   925  1101 964  224  276  685  3274 1549 565  84   2683 316  223  1260 830  530  679  
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3538  | 48   925  1101 964  224  276  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12678 | .    .    .    .    .    .    685  3274 1549 565  84   2683 316  223  1260 830  530  679  
  Fastest Speed            34    | 50   160  160  160  160  160  34   34   37   37   37   37   37   37   37   37   39   39   
  Average Speed            64    | 141  160  169  160  160  160  34   35   37   37   37   37   37   37   37   37   39   39   
  Slowest Speed            240   | 160  160  240  160  160  160  34   37   37   37   37   111  37   112  37   39   39   45   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            50    | .    .    .    .    .    .    2    12   6    .    .    15   1    .    6    5    .    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 4    98   84   99   60   66   69   76   37   16   64   49   7    88   31   22   14   19   
  Regions Visited          17
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    1    1    1    1    1    1    1    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 244   | .    .    .    .    .    .    25   46   45   19   .    43   3    .    22   12   12   17   
Terrain Destroyed          286   | .    31   11   .    .    .    25   46   45   19   .    43   3    .    22   12   12   17   
  Melee                    244   | .    .    .    .    .    .    25   46   45   19   .    43   3    .    22   12   12   17   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      42    | .    31   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Res  Res  Acc  
Total                      20493 | 77   1148 1389 1016 228  295  894  4510 1984 881  86   3405 418  227  1540 1007 598  790  
  Wait                     3323  | 1    125  108  13   1    9    142  1110 375  273  3    585  76   .    241  152  41   68   
  Move                     16116 | 58   924  1100 963  223  275  680  3251 1536 565  83   2654 314  222  1247 820  529  672  
  Hop                      45    | .    .    .    .    .    .    2    10   6    .    .    13   1    .    6    4    .    3    
  Pick Up                  45    | 2    11   5    1    1    1    5    9    .    2    .    2    .    .    2    .    2    2    
  Fast Attach              76    | 7    3    5    .    .    .    7    11   3    3    .    15   2    1    7    5    3    4    
  Attach                   23    | .    .    5    1    .    .    3    6    1    .    .    2    .    1    .    1    .    3    
  Detach                   16    | 1    1    1    .    .    .    2    4    1    .    .    1    .    1    3    1    .    .    
  Swap                     69    | .    13   17   2    2    1    4    9    2    6    .    7    1    1    3    .    .    1    
  Drop                     80    | .    9    14   1    1    1    13   12   1    3    .    11   .    1    3    3    4    3    
  Fire                     246   | 8    62   133  35   .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    452   | .    .    .    .    .    .    36   87   59   29   .    115  24   .    28   21   19   34   
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac x2 / [Low])
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Waste
-5/Factory (discovered 5 exits: *Fac x4 / Upp)
-4/Factory (discovered 3 exits: Upp x2 / Arm)
-4/Waste
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research (discovered 5 exits: *Res x3 / [*Tes x2])
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    17 | -11/Scrapyard | Discovered new exit (range 15)
   121 | -11/Scrapyard | Entered Materials
   316 | -10/Materials | Build established: Mutant
   739 | -10/Materials | Discovered new exit (range 3)
   895 | -10/Materials | Discovered new exit (range 9)
  1155 | -10/Materials | Discovered new exit (range 16)
  1330 | -10/Materials | Discovered new exit (range 14)
  1637 | -10/Materials | Repaired Lgt. Treads
  1761 | -10/Materials | Discovered new exit (range 3)
  1937 | -10/Materials | Entered another Materials area
  1937 | -9/Materials  | Evolved 2 slots: Utility x2
  2122 | -9/Materials  | Discovered new exit (range 15)
  2233 | -9/Materials  | Discovered new exit (range 8)
  2356 | -9/Materials  | Discovered new exit (range 12)
  2437 | -9/Materials  | Discovered new exit (range 15)
  2692 | -9/Materials  | Discovered new exit (range 10)
  2933 | -9/Materials  | Identified exit to Storage
  3084 | -9/Materials  | Identified exit to Mines
  3295 | -9/Materials  | Core integrity fell below 50%
  3441 | -9/Materials  | Repaired Broken Imp. Flight Unit?
  3557 | -9/Materials  | Repaired Broken Imp. Medium Laser
  3620 | -9/Materials  | Discovered new exit (range 10)
  3639 | -9/Materials  | Identified exit to Materials
  4141 | -9/Materials  | Build established: Scavenger-Mutant
  4146 | -9/Materials  | Core integrity fell below 20%
  4347 | -9/Materials  | Entered Mines
  4468 | -9/Mines      | Assembled infested the area
  4473 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  4517 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  4634 | -9/Mines      | Discovered exit to Materials (range 8)
  4669 | -9/Mines      | Discovered exit to Materials (range 6)
  4689 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  5050 | -9/Mines      | Found a hidden stash of uninstalled traps
  5418 | -9/Mines      | Identified exit to Zion
  5839 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5840 | -9/Mines      | Discovered new exit (range 5)
  5845 | -9/Mines      | Identified exit to Exiles
  5995 | -9/Mines      | Entered Exiles
  5995 | -9/Exiles     | Accompanied by 3 allies
  6019 | -9/Exiles     | Discovered new exit (range 15)
  6039 | -9/Exiles     | Met 8R-AWN
  6063 | -9/Exiles     | Met EX-HEX
  6106 | -9/Exiles     | Met EX-BIN
  6125 | -9/Exiles     | Aligned with FarCom system
  6127 | -9/Exiles     | Given EX-Vault access code
  6163 | -9/Exiles     | Opened EX-Vault
  6177 | -9/Exiles     | Found Field Lobotomy Kit
  6213 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  6261 | -9/Exiles     | Met EX-DEC
  6286 | -9/Exiles     | Learned location of Zion (-7)
  6338 | -9/Exiles     | Discovered new exit (range 14)
  6355 | -9/Exiles     | Identified exit to Mines
  6358 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
  6358 | -9/Exiles     | Entered Mines
  6358 | -8/Mines      | Accompanied by 3 allies
  6806 | -8/Mines      | Discovered exit to Materials (range 11)
  6829 | -8/Mines      | Entered Materials
  6829 | -8/Materials  | Accompanied by 3 allies
  6829 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6963 | -8/Materials  | Lost 3 allies
  7136 | -8/Materials  | Build established: Scout
  7237 | -8/Materials  | Discovered new exit (range 16)
  7242 | -8/Materials  | Identified exit to Factory
  7248 | -8/Materials  | Repaired Imp. Ion Engine?
  7279 | -8/Materials  | Discovered exit to Factory (range 16)
  7335 | -8/Materials  | Entered Factory
  7335 | -7/Factory    | Evolved 2 slots: Utility x2
  7780 | -7/Factory    | Repaired Imp. Flight Unit
  7822 | -7/Factory    | Discovered new exit (range 16)
  7831 | -7/Factory    | Identified exit to Factory
  8008 | -7/Factory    | Repaired Katana
  8087 | -7/Factory    | Discovered new exit (range 9)
  8562 | -7/Factory    | Discovered exit to Factory (range 8)
  8763 | -7/Factory    | Build established: Ninja
  8910 | -7/Factory    | Fabricated Field Propulsion Drive (x2)
  9423 | -7/Factory    | Fabricated Hacking Suite (x1)
  9489 | -7/Factory    | Repaired Imp. Propulsion Shielding
  9528 | -7/Factory    | Repaired Katana
  9598 | -7/Factory    | Hacking Suite fried by hacking feedback
  9614 | -7/Factory    | Fabricated Hacking Suite?
  9872 | -7/Factory    | Entered another Factory area
  9872 | -6/Factory    | Evolved 2 slots: Utility x2
 10034 | -6/Factory    | Discovered new exit (range 10)
 10039 | -6/Factory    | Identified exit to Factory
 10065 | -6/Factory    | Build established: Hacker-Ninja
 10312 | -6/Factory    | Hacking Suite fried by hacking feedback
 10835 | -6/Factory    | Discovered new exit (range 11)
 10839 | -6/Factory    | Identified exit to Lower Caves
 10975 | -6/Factory    | Discovered exit to Factory (range 7)
 10979 | -6/Factory    | Entered another Factory area
 10979 | -5/Factory    | Evolved 2 slots: Utility x2
 11116 | -5/Factory    | Repaired Mic. Nuclear Core
 11142 | -5/Factory    | Discovered new exit (range 7)
 11144 | -5/Factory    | Identified exit to Upper Caves
 11490 | -5/Factory    | Discovered new exit (range 11)
 11550 | -5/Factory    | Sucked down chute
 11550 | -5/Factory    | Entered Waste
 11569 | -5/Waste      | Spotted C-40 Crusher
 11571 | -5/Waste      | Spotted C-40 Crusher
 11577 | -5/Waste      | Spotted C-40 Crusher
 11579 | -5/Waste      | Discovered new exit (range 16)
 11584 | -5/Waste      | Identified exit to Factory
 11584 | -5/Waste      | Entered Factory
 12340 | -5/Factory    | Discovered exit to Upper Caves (range 10)
 12557 | -5/Factory    | Fabricated Adv. Hacking Suite?
 12652 | -5/Factory    | Build established: Hacker-Mutant
 12887 | -5/Factory    | Fabricated Lrn. Terrain Scanner (x2)
 13033 | -5/Factory    | Fabricated Adv. Hacking Suite?
 13154 | -5/Factory    | Discovered new exit (range 15)
 13203 | -5/Factory    | Lost 3 parts (2n1u)
 13390 | -5/Factory    | Identified exit to Factory
 13501 | -5/Factory    | Entered another Factory area
 13501 | -4/Factory    | Evolved 2 slots: Utility x2
 13647 | -4/Factory    | Build established: Wizard-Ninja
 13660 | -4/Factory    | Discovered new exit (range 20)
 13660 | -4/Factory    | Identified exit to Upper Caves
 13660 | -4/Factory    | Identified exit to Armory
 13708 | -4/Factory    | Local machine network offline
 13759 | -4/Factory    | Sucked down chute
 13759 | -4/Factory    | Entered Waste
 13759 | -4/Waste      | The area was eerily silent
 13819 | -4/Waste      | Discovered new exit (range 14)
 13839 | -4/Waste      | A Compactor rumbled back to life
 13840 | -4/Waste      | Spotted C-40 Crusher
 13845 | -4/Waste      | Identified exit to Factory
 13847 | -4/Waste      | Entered Factory
 13865 | -4/Factory    | Identified exit to Research
 14001 | -4/Factory    | Repaired Biomechanical Wings
 14052 | -4/Factory    | Repaired Power Sword
 14073 | -4/Factory    | Build established: Wizard-Mutant
 14112 | -4/Factory    | Fabricated Lrn. Terrain Scanner?
 14316 | -4/Factory    | Discovered exit to Upper Caves (range 19)
 14415 | -4/Factory    | Build established: Wizard-Scout
 14441 | -4/Factory    | Repaired Lgt. Quantum Reactor?
 14460 | -4/Factory    | Fabricated Imp. Transmission Jammer (x2)
 14644 | -4/Factory    | Entered Research
 14644 | -3/Research   | Evolved 2 slots: Utility x2
 14660 | -3/Research   | Identified exit to Research
 14766 | -3/Research   | Build established: Wizard-Ninja
 14809 | -3/Research   | Fabricated Enh. Force Lance (x2)
 14934 | -3/Research   | Discovered new exit (range 6)
 15030 | -3/Research   | Discovered new exit (range 5)
 15174 | -3/Research   | Entered another Research area
 15174 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 15316 | -2/Research   | Identified exit to Quarantine
 15403 | -2/Research   | Identified exit to Access
 15478 | -2/Research   | Entered Access
 15478 | -1/Access     | Evolved 2 slots: Utility x2
 15650 | -1/Access     | Found Prototype Device
 15650 | -1/Access     | Identified Exp. ECM Suite
 15652 | -1/Access     | Found Exp. ECM Suite
 15750 | -1/Access     | Lost 7 parts (1p1n5u)
 15915 | -1/Access     | Discovered new exit (range 6)
 15917 | -1/Access     | Identified exit to Surface
 15917 | ***           | Escaped!

 Last Messages 
---------------
15852_ Fabnet algorithm triggers G-73 Enforcer IFF
  filter rewrite.
15856_ System corrupted: IFF burst signal emitted.
15861_ Fabnet algorithm triggers G-73 Enforcer IFF
  filter rewrite.
15861_ Slug penetrates Wall.
15862_ Fabnet algorithm triggers G-73 Enforcer IFF
  filter rewrite.
15865_ G-73 Enforcer destroyed.
15871_ System corrupted: Energy discharge (-38).
15887_ System corrupted: Energy discharge (-62).
15887_ Triggered Hellfire Trap.
15887_ An explosion rips through the floor.
15903_ System corrupted: Heat flow error (+210).
15914_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
15915_ The Access Shell folds into the floor.
15915_ EXIT=FOUND
15917_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| #??#??  ?  ?? ?  #  ###??#####          ###        |
| #?#?#  ?  ?"?"?  #  ##########   ###### ###        |
| #?##??? ??"?""? ?#  ########### ####?## ###        |
| ?##?#  ? ?""""" ?#  ########??# ###?### #?##       |
| ??### ? ??"?""" ?#  ##?######?#+#######+#?##    #  |
| #?#???    "?"""??#  ##??#######?        ?  #    #  |
| ##### ?  ? ?  ?  #  ###########?        ?  #    #  |
| ?#??#  ??  ? ?   #  #?##?######? ? ?      ?#    #  |
| ?? ??        ?   #  ##?#?##?#?#    ?   ""  #    ## |
|  ? ?#? ??  ?     #  ####?###?##        ""  #       |
|     ########+#####  #?#??####?#        ""  #       |
|                     #??####?#??       ?Y"  #       |
|                     ##?#?######   ?    ?"  +       |
| ###########  #########?####?### ?      ""? #    ## |
| ??????#####  #####???##?#?#####??   ?  ""??#    #? |
| ?? ? ##?###  #######?#####??###  ?      ?  #    #? |
|  ? ? ??#??#  ##??#########??###     ?      +    #  |
| ?  ? ?#??##  ##?##?##???##?#####?##?#?###Y##    #? |
|  ??? ????##  #??#?####??#######?###?####?###    #  |
|      ##?###g ####### ############?########?#    +  |
|    ? ?#?#?#  """T"""          "?""       ?##    #  |
| ?? ? ?###?#  """ """          """" BB??  #?#    #  |
| #????####?#                   """? BB    ##?    #? |
|  ??   ?#?##                   "?"?   ?? ????    ## |
|   ????###?#              ""   "??"?????? ??   ??## |
| ??  ? ?####              @"   ""?? ???? ??  ? ? ?? |
| ???   ??###                   "?""?? ??     ?  ??? |
|   ? ? #?###                   "?"? BB??  #?#???+?? |
| ??????#???#                   "?"??BB? ?????? ?? ? |
| #?#??##?###                   "????????????????? ? |
| ??????#?#?#  ####### ##########??#????????????? ?? |
| #?###???###  ?#??#####?##???###?#?????#???  ?????? |
| ??##?#????#  ?####?#?##???#?#???#??##????????????? |
| ??#?????###  #???#????#?#??????#?#???????????????? |
| ???  ?   ?#  ?????? ? ????????????#???#??????????? |
|  ??? ?????#  ???##? ?????????????????????? ??????? |
| ??? ??????#  ????? ??????????????#??#???#????????? |
| ????? ?????  ?#??? ???? ????? ??????#????????????? |
| ??? ?? ???????????? ? ????? ? ???????????????????? |
| ??  ???? ?#????????????????? ?#?????#????????????? |
| ???? ?   ?? ??????? ????  ?????????#?? ??????????? |
| ??????? ? ?????### ???????? ????????? ???????????? |
| ??????? ??+? #????? ?????? ??????????????????????? |
| ?????????????##???? ??? ?? ?? ???????????????????? |
| ??????????? ???#???  ? ??????????????????????????? |
| ????????????????????????????? ???????????????????? |
| ???????????????#?#???#???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          31
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         24
Terrain Scan Density       410
ECM Strength               2
Jamming Range              14
Cloak Strength             2
Power Amplification        30
Additional Mass Support    12
Propulsion Shielding       66
Evasion (%)                63
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          58
Defensive Hacking          44

 Item Schematics 
-----------------
                  Hacking Suite | -9/Materials | Scanalyzed
                   Sensor Array | -9/Materials | Scanalyzed
               Imp. Flight Unit | -9/Materials | Scanalyzed
            Cesium-ion Thruster | -9/Materials | Scanalyzed
     Xenon Bombardment Thruster | -8/Materials | Scanalyzed
              Imp. Sensor Array | -8/Materials | Scanalyzed
    Adv. Terrain Scan Processor | -6/Factory   | Scanalyzed
      System Restoration Module | -6/Factory   | Scanalyzed
             Adv. Hacking Suite | -5/Factory   | Hacked
               Enh. Force Lance | -5/Factory   | Hacked
           Lrn. Terrain Scanner | -5/Factory   | Hacked
           Lgt. Quantum Reactor | -4/Factory   | Scanalyzed
 Adv. System Restoration Module | -4/Factory   | Scanalyzed
                 Adv. ECM Suite | -4/Factory   | Scanalyzed
       Imp. Transmission Jammer | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
   Field Propulsion Drive | x2 | -7/Factory  | Preloaded
            Hacking Suite | x1 | -7/Factory  
            Hacking Suite | x1 | -7/Factory  
       Adv. Hacking Suite | x1 | -5/Factory  
     Lrn. Terrain Scanner | x2 | -5/Factory  
       Adv. Hacking Suite | x1 | -5/Factory  
     Lrn. Terrain Scanner | x2 | -4/Factory  
 Imp. Transmission Jammer | x2 | -4/Factory  
         Enh. Force Lance | x2 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below

 Challenges 
------------
None

 Game 
------
Seed              CloakSapperMultirail
  Manual?         0
Play Time         03:22:31
  Cumulative      149.6 hours
  Start           2024.10.05 @ 22:35:54
  End             2024.10.06 @ 01:57:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0414333d-99ce-40f5-a0fb-792b4c1d2e8c