Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 22:32:23 Player: tthaar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (21) 105 Value Destroyed (1209) 1209 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1774) 1774 TOTAL SCORE: 6528 Bonus ------- Pacifist 200 High Alert Combat Kills 85 Follower Combat Kills 689 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Weapon Cycler EM Shield Improved Trap Extractor (0/6) Self-destruct Interrupter (19) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scan Processor Weapon Cycler System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine EM Shield Relay Coupler [NC] Relay Coupler [Grunt] Improved Trap Extractor Self-destruct Interrupter [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Corruption Screen Hackware System Shield Protection Utility Shielding Weapon Bore Cannon Energy Gun Heavy Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 3 | . . . . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 50 | 6 4 9 5 4 6 7 9 Power 9 | 1 . . . . 3 2 3 Engine 6 | 1 . . . . 3 2 . Core 2 | . . . . . . . 2 Reactor 1 | . . . . . . . 1 Propulsion 16 | 2 . 7 1 . 2 . 4 Treads . | . . . . . . . . Leg 12 | 2 . 3 1 . 2 . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . 4 . . . . . Utility 11 | 1 2 . 3 1 1 2 1 Device 5 | . . . 2 1 1 . 1 Storage 1 | 1 . . . . . . . Processor 3 | . 1 . 1 . . 1 . Hackware 1 | . . . . . . 1 . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 14 | 2 2 2 1 3 . 3 1 Energy Gun 6 | 1 . 1 . 2 . 1 1 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon 2 | . . . 1 1 . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . 2 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 29 | . . 3 1 . 5 4 16 Power 6 | . . . . . 2 . 4 Propulsion 11 | . . 2 1 . 2 2 4 Utility 4 | . . . . . . . 4 Weapon 8 | . . 1 . . 1 2 4 Highest Loss Streak 13 | . . 3 1 . 4 3 13 To Critical Strikes . | . . . . . . . . Average Backups 6 | 4 7 6 7 7 6 3 4 Power . | . 1 1 1 1 . . . Propulsion 1 | 2 4 2 1 . . . . Utility 2 | . . 1 3 3 3 1 3 Weapon 1 | 1 1 1 1 2 1 1 . Tool/Special . | . . . . . . . . Unused Backups 15 | . . 6 1 3 1 . 4 Power . | . . . . . . . . Propulsion 6 | . . 4 . 1 1 . . Utility 5 | . . . 1 1 . . 3 Weapon 4 | . . 2 . 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 90 86 100 100 96 83 76 Engine 11 | . 14 11 11 11 10 12 8 Leg 33 | . 28 20 44 44 41 19 14 Device 6 | . . . 1 1 11 12 12 Storage 9 | . 14 11 11 11 11 6 5 Processor 6 | . . 11 9 9 . 5 5 Hackware 1 | . . . . . . 5 5 Energy Gun 7 | . . 3 2 9 11 9 5 Ballistic Gun 3 | . 14 11 11 1 . . . Ballistic Cannon 7 | . . . 8 11 11 5 . Special Weapon 1 | . . . . . . 2 5 Slashing Weapon 1 | . 13 3 . . . . . Peak Build Rating 60 | 6 7 15 18 28 35 53 60 Average Rating 28 | 4 6 10 17 23 29 50 49 On Entrance 18 | . 6 7 12 18 28 28 45 Avg Prop Armor Cover (%) 6 | . . 18 . . 7 5 10 Naked Turns 2 | . . . . . . . 2 Heaviest Build 48 | 14 15 16 20 25 33 48 46 Greatest Support 65 | 20 20 40 40 40 55 35 65 Greatest Overweight (x) 14 | 1 . 3 . . . 14 14 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 7 8 Average Carried 6 | 4 7 6 7 7 7 4 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 7 8 8 6 4 5 Class Distribution -------------------- 54% | Mutant 17% | Scavenger-Gunner 16% | Scavenger-Mutant 4% | Derelict-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1322 | 260 . 226 119 37 238 217 225 Remotely . | . . . . . . . . Salvage Created 1022 | . . 264 104 . 176 173 305 Parts 49 | . . 21 3 . 6 2 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . 3 8 . . Prevented 6 | . . . . . 6 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 21 | . . 5 3 . 3 3 7 Guns 17 | . . 5 2 . 3 3 4 Cannons 3 | . . . 1 . . . 2 Classes Destroyed 7 | . . 2 . . 1 2 2 Swarmer 3 | . . . . . . . 3 Grunt 10 | . . 2 3 . 2 1 2 Sentry 3 | . . 3 . . . . . Specialist 1 | . . . . . . 1 . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . 1 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 4 | . . 4 3 . 2 1 4 Combat Bots Only 4 | . . 4 3 . 2 1 4 Max Kills in Single Turn 1 | . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 226 | . . 36 16 . 47 23 104 Missed 49 | . . 8 4 . 10 3 24 Hits 177 | . . 28 12 . 37 20 80 Projectile 177 | . . 28 12 . 37 20 80 AOE 1 | . . . . . . 1 . Critical Strikes 7 | . . . . . 1 1 5 Part Disruptions 3 | . . . . . . 2 1 Damage Taken 3648 | . . 369 191 . 970 469 1649 Core 1246 | . . 85 25 . 283 186 667 Absorbed by Shields 10 | . . . . . . . 10 Ignored by Resistances 192 | . . . . . . . 192 Regen/Repaired (Parts) 1 | . . . . . . 1 . Core Remaining (%) 67 | 100 100 . . . 1 . . Volleys Fired 112 | . 7 22 7 . 17 18 41 Largest 3 | . 1 2 2 . 2 3 2 Hottest 195 | . 20 88 63 . 129 195 144 Shots Fired 167 | . 7 33 14 . 28 25 60 Gun 108 | . 7 33 7 . 13 11 37 Cannon 47 | . . . 7 . 15 6 19 Launcher . | . . . . . . . . Special 12 | . . . . . . 8 4 Kinetic 62 | . 7 22 14 . 15 4 . Thermal 62 | . . 1 . . 13 11 37 Explosive . | . . . . . . . . Electromagnetic 31 | . . 10 . . . 2 19 Robot Hit Streak 9 | . 1 6 9 . 4 6 9 Robot Miss Streak 6 | . 3 5 1 . 6 4 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 101 | . 4 23 10 . 11 17 36 Core Hits 42 | . 1 9 4 . 6 6 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 7 | . . . . . 3 2 2 Burn 5 | . . . . . 1 2 2 Destroy 2 | . . . . . 2 . . Melee Attacks 8 | . 4 4 . . . . . Impact . | . . . . . . . . Slashing 8 | . 4 4 . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2185 | . 78 390 228 . 372 317 800 Guns 1397 | . 33 324 84 . 216 204 536 Cannons 628 | . . . 140 . 156 113 219 Explosions . | . . . . . . . . Melee 111 | . 45 66 . . . . . Ramming 49 | . . . 4 . . . 45 Kinetic 722 | . 33 252 224 . 156 57 . Thermal 959 | . . 3 . . 216 204 536 Explosive . | . . . . . . . . Electromagnetic 344 | . . 69 . . . 56 219 Impact . | . . . . . . . . Slashing 111 | . 45 66 . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 1 1 . 1 6 Average Corruption 1 | . . . 1 1 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked 6 | . . . 6 . . . . Effects 12 | . . . 1 1 . 1 9 Message Errors 1 | . . . . . . . 1 Matter Fused 5 | . . . . 1 . 1 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . 1 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 15 | . 15 . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 15 | . 15 . . . . . . Knockbacks 3 | . . . 3 . . . . Impact . | . . . . . . . . Kinetic 3 | . . . 3 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . 22 Shots . | . . . . . . . . Rammed 10 | . . . . . . . 10 Targets Rammed 11 | . . . 1 . . . 10 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 763 | . . 42 39 . 639 272 763 Average Temperature 218 | . . 17 21 . 274 111 294 Received Heat Transfer 1291 | . . 144 90 . 426 93 538 Effects 60 | . . . . . 31 1 28 Shutdowns 11 | . . . . . 4 . 7 Energy Bleed 5 | . . . . . 2 1 2 Interference 13 | . . . . . 4 . 9 Matter Decay 5 | . . . . . 3 . 2 Short Circuit 6 | . . . . . 3 . 3 Damage (minor) 3 | . . . . . 2 . 1 Damage (major) 13 | . . . . . 11 . 2 Damage (core) 4 | . . . . . 2 . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . . . . . 4 1 Heat Transferred 2290 | . . 5 . . 459 625 1201 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Maximum Alert Level 2 | . . . . . . 2 2 Low Security (%) 73 | 100 100 100 100 . . 91 . Level 1 9 | . . . . . . 5 31 Level 2 17 | . . . . . . 3 68 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 578 | . 12 72 63 . . 444 578 Initial 305 | . . 3 4 . . . 305 Average 131 | . . 24 9 . . 42 473 Influence Increases 1530 | . 26 161 73 . 238 649 383 Destroy 0b10 Robot/C 820 | . . 100 60 . 120 300 240 Destroy 0b10 Robot/NC 5 | . . . . . . 5 . Destroy Leader 180 | . . 40 10 . 40 60 30 Allied During Kill 309 | . . . . . 48 220 41 Successful Hack 61 | . 26 4 . . . 31 . Disable Machine 15 | . . . . . . 15 . Anti-Garrison Action 50 | . . . . . . . 50 Destroy Structure 30 | . . 2 3 . . 18 7 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 45 | . . . . . 30 . 15 Influence Decreases 1062 | . 16 159 85 . 238 213 351 Entered New Map 146 | . . 7 8 . . . 131 Time Decay 517 | . 16 123 67 . 178 133 . Lost Part 259 | . . 29 10 . 20 40 160 Lost Ally 140 | . . . . . 40 40 60 Squads Dispatched 7 | . 1 1 . . . 5 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 1 1 . . . 3 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 5 8 3 . 6 15 13 Peak Tracking Total 7 | . 2 5 3 . 3 7 3 Tactical Retreats 3 | . . . . . 2 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 4 | . . . 1 . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 2 | . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 12 | . 4 3 1 . . 4 . Terminals 7 | . 4 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 2 | . . 1 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 40 | . 19 10 1 . . 10 . Successful 18 | . 9 4 1 . . 4 . Failed 22 | . 10 6 . . . 6 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 5 | . . . . 1 . 4 . Terminals 28 | . 19 8 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . 5 . Recycling Units 3 | . . 2 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 13 | . 9 2 1 . . 1 . Record 3 | . 2 1 . . . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 2 | . 2 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 2 . . . 2 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 30 | . . . . . . 30 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . . . . . . 4 2 Non-combat 2 | . . . . . . 2 . Combat 4 | . . . . . . 2 2 Robot Hacks Applied 8 | . . . . . . 5 3 parse_system 5 | . . . . . . 2 3 no_distress 2 | . . . . . . 2 . find_recycling 1 | . . . . . . 1 . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 8 | . . . . 4 . 4 . Largest Group 5 | . . . . 4 4 5 3 Highest-Rated Group 398 | . . . . 156 156 398 262 Highest-Rated Ally 96 | . . . . 42 42 96 96 Zionite Dispatches 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 122 | . . . . . 50 55 17 Total Damage 4391 | . . . . . 812 2711 868 Kills 21 | . . . . . 3 13 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 5429 | 124 437 295 433 1739 1027 724 650 Spaces Moved 3763 | 96 334 251 301 1438 756 333 254 Core 47 | 16 . . . . . 3 28 Treads . | . . . . . . . . Legs 3567 | 80 334 102 301 1438 756 330 226 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 149 | . . 149 . . . . . Fastest Speed 26 | 50 120 26 120 120 120 125 50 Average Speed 129 | 111 120 77 120 120 121 198 199 Slowest Speed 750 | 190 120 295 120 120 125 750 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 7 46 25 66 90 78 7 34 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 8 | . . . 2 4 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 15 | . . . 3 . 10 2 . Melee . | . . . . . . . . Projectile 15 | . . . 3 . 10 2 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 4163 | 113 354 315 357 1454 838 384 348 Wait 94 | . . 3 36 . 42 . 13 Move 3756 | 95 333 250 300 1437 755 332 254 Hop . | . . . . . . . . Pick Up 70 | 12 4 14 6 7 8 7 12 Fast Attach . | . . . . . . . . Attach 38 | 6 2 7 1 . 4 9 9 Detach 1 | . . . . . . . 1 Swap 29 | . 3 4 4 4 6 3 5 Drop 29 | . 1 11 2 6 6 . 3 Fire 112 | . 7 22 7 . 17 18 41 Melee 8 | . 4 4 . . . . . Ram 10 | . . . . . . . 10 Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 419 | -10/Materials | Identified exit to Mines 521 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Propulsion x2 676 | -9/Materials | Discovered new exit (range 16) 752 | -9/Materials | Discovered new exit (range 14) 759 | -9/Materials | Lost 3 parts (2n1w) 857 | -9/Materials | Entered Mines 876 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 899 | -9/Mines | Met a Derelict bent on vengeance 1022 | -9/Mines | Discovered new exit (range 9) 1078 | -9/Mines | Build established: Scavenger-Mutant 1122 | -9/Mines | Discovered new exit (range 12) 1219 | -9/Mines | Learned location of 1 exit from Materials 1227 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1238 | -9/Mines | Learned Materials interactive machine intel 1251 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1290 | -9/Mines | Entered Zion 1343 | -7/Zion | System corruption cleaned by Quarantine Array 1689 | -7/Zion | Met Imprinter 1710 | -7/Zion | Imprinted 1713 | -7/Zion | Declared Zion's savior 1757 | -7/Zion | Build established: Mutant 2275 | -7/Zion | Given A8's code to call for help 2275 | -7/Zion | Learned location of Warlord (-5) 2736 | -7/Zion | Discovered new exit (range 16) 2743 | -7/Zion | Given the Hacking Drone Bay 2748 | -7/Zion | Found Prototype Device 2749 | -7/Zion | Identified Hacking Drone Bay 3029 | -7/Zion | Entered Proximity Caves 3029 | -6/Proximity Caves | Accompanied by 4 allies 3141 | -6/Proximity Caves | Learned Factory terminal intel 3786 | -6/Proximity Caves | Spotted B-75 Beast 3822 | -6/Proximity Caves | Core integrity fell below 50% 3842 | -6/Proximity Caves | Core integrity fell below 20% 3843 | -6/Proximity Caves | Destroyed B-75 Beast 3869 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 3962 | -6/Proximity Caves | Discovered new exit (range 16) 4056 | -6/Proximity Caves | Entered Factory 4056 | -6/Factory | Accompanied by 1 ally 4056 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4057 | -6/Factory | Identified exit to Lower Caves 4058 | -6/Factory | Loaded intel: 28 terminal locations 4205 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4206 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4292 | -6/Factory | Repaired Broken Weapon Cycler 4470 | -6/Factory | Zion Heavy squad teleported in 4605 | -6/Factory | Build established: Scavenger-Gunner 4605 | -6/Factory | Spotted B-75 Beast 4611 | -6/Factory | Allies destroyed B-75 Beast 4711 | -6/Factory | Garrison activated, responded to threat 4747 | -6/Factory | Identified exit to Garrison 4748 | -6/Factory | Lost 3 parts (1n2w) 4780 | -6/Factory | Entered Garrison 4780 | -6/Garrison | Accompanied by 3 allies 4876 | -6/Garrison | Triggered checkpoint 4972 | -6/Garrison | Triggered checkpoint 5006 | -6/Garrison | Garrison Relay disabled 5198 | -6/Garrison | Core integrity fell below 50% 5225 | -6/Garrison | Lost 3 parts (2p1w) 5230 | -6/Garrison | Found Prototype Device 5232 | -6/Garrison | Identified Exp. Thermal Shield 5366 | -6/Garrison | Triggered checkpoint 5390 | -6/Garrison | Core integrity fell below 20% 5430 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05404_ Critical hit (Burn: +37). 05407_ Overheating: System interference. 05407_ Hvy. Laser temporarily disabled. 05407_ Imp. Terrain Scan Processor temporarily disabled. 05413_ System corrupted: Component data lost. 05414_ Slammed into G-50 Soldier. 05416_ Broken Flexi-carbon Leg destroyed. 05418_ Hvy. Laser destroyed. 05418_ Exp. Thermal Shield destroyed. 05420_ Slammed into G-50 Soldier. 05422_ System Shield destroyed. 05422_ System corrupted by crushing effect (+1). 05423_ Slammed into G-50 Soldier. 05424_ Mic. Nuclear Core destroyed. 05425_ Slammed into G-50 Soldier. 05428_ Imp. Terrain Scan Processor destroyed. 05430_ G-50 Soldier heat short circuits Carbon-fiber Leg. 05430_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #???????# | | ????????????????????????????????# #???????# | | ????????????????????????????????# #???????# | | ????????????????????????????????# #???????# | | ????????????????????????????????# #??????## | | ???????????????????############## ######## | | ???????????????? # !%[ =[[ %= | | ???????????????? " [ *=[%* | | ???????????????????????#################### | | ????????????????????????????????????????### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### | | ????????????????????????????????###########%= | | ????????????????????????????????# ! | | ????????????????????????????????# | | ????????????????????????????????# ######## | | ????????????????????????????????# #??????## | | ????????????????????????????????# #???????# | | ??????????????????????########### #???????# | | ??????????????????????# #???????# | | ????????????????????###!######### #???????# | | ????????????????????#!%*######### #???????# | | ????????????????????#@%%g ## ######### | | ????????????????????#g% ###### ## | | ????????????????????###^#???????# | | ??????????????????????# #???????# ########### | | ??????????????????????# #???????# #?????????? | | ??????????????????????# #???????# #?????????? | | ?????????????????????? ???????# #?????????? | | ??????????????????????###???????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# ??????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????? ??????????? | | ?????????????????????????????????##??????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Corruption Block 2 Resistance: TH 30 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 5 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Reaction Control System | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Med. Treads | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Weapon Cycler | 97% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Heavy Suspicion Help From High Places I'm Back, Baby! Junior Dev Robot Respite Serviceable Loadout The More The Merrier The One Challenges ------------ None Game ------ Seed MasterTacticalUnit Manual? 0 Play Time 01:37:20 Cumulative 7.5 hours Start 2025.11.15 @ 20:41:33 End 2025.11.15 @ 22:32:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d7bd873-abcf-49f7-af4b-ca8d3122b5c1