Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 21:44:06 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (5711) 5711 TOTAL SCORE: 12111 Bonus ------- Pacifist 5711 Cogmind --------- Core Integrity 1224/1450 Matter 223/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core Light Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Neutrino Core Xenon Bombardment Thruster [Rating: 67] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Nuclear Pulse Array Hover Unit Combat Linear Gravjet Flight Unit Nuclear Pulse Array Utility Visual Processing Unit Device Advanced Weight Redist. System Processor Visual Processing Unit Hackware Hacking Suite Weapon Powered Hammer Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 . . 2 2 Power 2 | . . . . 1 . . . 1 . . . . Propulsion 6 | . . 2 . . 1 . 1 . . . 1 1 Utility 8 | . . . . 1 1 2 1 1 . . 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 30 | 2 . 1 . 2 5 2 7 3 1 4 2 1 Power 9 | . . . . . 2 . 3 2 . . 1 1 Engine 3 | . . . . . 2 . 1 . . . . . Core 5 | . . . . . . . 2 2 . . 1 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 11 | . . . . . 1 . 3 1 1 4 1 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 1 1 . . Flight 9 | . . . . . 1 . 3 1 . 3 1 . Utility 6 | . . 1 . 1 2 1 1 . . . . . Device 3 | . . . . . 1 1 1 . . . . . Storage . | . . . . . . . . . . . . . Processor 2 | . . 1 . 1 . . . . . . . . Hackware 1 | . . . . . 1 . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 4 | 2 . . . 1 . 1 . . . . . . Energy Gun 1 | . . . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 20 | . . . . . . 2 1 4 . 5 1 7 Power 7 | . . . . . . 1 . 2 . 1 . 3 Propulsion 8 | . . . . . . . . 1 . 3 1 3 Utility 3 | . . . . . . . 1 . . 1 . 1 Weapon 2 | . . . . . . 1 . 1 . . . . Highest Loss Streak 6 | . . . . . . 2 1 4 . 5 1 6 Average Slot Usage (%) 40 | . 28 24 33 20 49 55 52 52 50 35 33 27 Engine 2 | . . . . . 10 7 4 4 . . . . Core 3 | . . . . . . . 5 6 10 5 4 3 Flight 7 | . . . . . 6 6 10 15 15 8 11 8 Device 6 | . . . . . 3 12 10 10 10 5 4 3 Processor 10 | . . 2 11 11 15 13 11 10 10 10 9 8 Hackware 1 | . . . . . 4 6 2 . . . . . Ballistic Gun 2 | . 28 22 22 . . . . . . . . . Impact Weapon 2 | . . . . 9 7 6 5 5 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 29 | 3 3 3 3 3 11 14 16 25 15 15 21 29 Greatest Support 82 | 3 3 3 3 3 16 16 69 69 56 72 82 82 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 3 3 3 3 3 3 4 4 1 3 1 . Average Carried 1 | 2 3 3 3 3 1 2 2 3 1 1 . . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 3 3 3 1 3 4 1 1 1 . . Class Distribution -------------------- 62% | Mutant 37% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Matter Collected 327 | 220 . . . . . . . 21 . 86 . . Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Damage Taken 2251 | . . 96 106 106 109 196 98 393 . 384 191 572 Core 779 | . . 38 46 81 30 65 24 70 . 98 101 226 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 91 | 100 100 . 79 85 95 92 97 . . 85 92 . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6 | . . . 6 . . . . . . . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 6 | . . . 6 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 6 7 . 2 Average Corruption 5 | . . . . . . . . . 6 6 . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . 3 . 1 Matter Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . 3 . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 2 | . . . . . . . . 2 . . . . Average Temperature 2 | . . . . . . . . 2 . . . . Received Heat Transfer 326 | . . . 21 . 53 87 18 18 . . 39 90 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Peak Influence 107 | . 45 48 18 21 54 107 87 87 31 72 57 84 Average Influence 45 | . 36 34 18 12 33 88 72 54 25 31 43 46 Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 3 | . . 1 . . . . . . . . . 2 Investigation 2 | . . . . . . . . . . . . 2 Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Distress Signals 3 | . . 1 . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 103 | . 1 7 21 5 9 10 3 7 1 17 6 16 Peak Tracking Total 26 | . 1 6 26 5 7 10 3 7 1 9 6 12 Tactical Retreats 9 | . . . 1 . 1 2 . . . 3 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Traps Triggered 5 | . . . . . 1 2 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Machines Accessed 8 | . 1 1 . . . 1 1 1 . 1 . 2 Terminals 8 | . 1 1 . . . 1 1 1 . 1 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 17 | . 2 2 . . . 2 2 1 . 2 . 6 Successful 6 | . 1 . . . . 1 1 . . 1 . 2 Failed 11 | . 1 2 . . . 1 1 1 . 1 . 4 Catastrophic 3 | . . . . . . . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . . . 1 . 1 . . Terminals 17 | . 2 2 . . . 2 2 1 . 2 . 6 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . 1 . . . . 1 1 . . 1 . 2 Record 2 | . . . . . . . . . . . . 2 Level Access Points 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 1 . . . 1 1 1 . 1 . 2 Full Trace Events 2 | . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Turns Passed 936 | 19 38 39 36 41 103 130 82 79 23 183 71 92 Spaces Moved 2173 | 26 75 75 70 74 234 245 188 223 63 471 188 241 Core 354 | 26 75 75 70 74 27 . . . . . . 7 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1819 | . . . . . 207 245 188 223 63 471 188 234 Fastest Speed 34 | 50 50 50 50 50 40 40 34 34 34 34 34 34 Average Speed 39 | 50 50 50 50 50 41 40 37 34 34 37 35 37 Slowest Speed 120 | 50 50 50 50 50 50 40 120 37 34 40 37 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 38 | . . . . . 7 . 8 2 . 8 6 7 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 18 | 3 23 14 27 16 12 12 7 11 80 18 9 14 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Res Total 2195 | 30 74 75 70 77 231 275 188 224 63 468 185 235 Wait 2 | . . . . . . . . . . . 2 . Move 2090 | 25 74 74 69 73 220 244 172 219 62 454 177 227 Hop 34 | . . . . . 6 . 7 2 . 8 4 7 Pick Up 7 | 3 . . . . . 3 1 . . . . . Fast Attach 20 | 2 . 1 . 2 3 1 6 . 1 2 1 1 Attach 10 | . . . . . 2 1 1 3 . 2 1 . Detach 3 | . . . . . . . 1 . . 2 . . Swap . | . . . . . . . . . . . . . Drop 2 | . . . . 2 . . . . . . . . Fire . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 26 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 3) 58 | -10/Materials | Entered another Materials area 58 | -9/Materials | Evolved 2 slots: Propulsion x2 83 | -9/Materials | Discovered new exit (range 16) 97 | -9/Materials | Entered Mines 118 | -9/Mines | Assembled infested the area 122 | -9/Mines | Met a Derelict bent on vengeance 127 | -9/Mines | Discovered new exit (range 13) 133 | -9/Mines | Entered Materials 133 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 172 | -8/Materials | Discovered new exit (range 7) 174 | -8/Materials | Identified exit to Factory 174 | -8/Materials | Entered Factory 174 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 216 | -7/Factory | Assembled infested ambush trap array 270 | -7/Factory | Discovered new exit (range 18) 277 | -7/Factory | Identified exit to Factory 277 | -7/Factory | Entered another Factory area 277 | -6/Factory | Evolved 2 slots: Utility x2 405 | -6/Factory | Discovered new exit (range 4) 406 | -6/Factory | Identified exit to Factory 407 | -6/Factory | Entered another Factory area 407 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 417 | -5/Factory | Identified exit to Factory 481 | -5/Factory | Discovered new exit (range 9) 489 | -5/Factory | Entered another Factory area 489 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 535 | -4/Factory | Discovered new exit (range 12) 568 | -4/Factory | Sucked down chute 568 | -4/Factory | Entered Waste 571 | -4/Waste | Spotted C-40 Crusher 571 | -4/Waste | Spotted C-40 Crusher 573 | -4/Waste | Spotted C-40 Crusher 583 | -4/Waste | EMP discharged 583 | -4/Waste | Spotted C-40 Crusher 585 | -4/Waste | Discovered new exit (range 18) 587 | -4/Waste | Spotted C-40 Crusher 591 | -4/Waste | Identified exit to Factory 591 | -4/Waste | Entered Factory 596 | -4/Factory | Lost 4 parts (2p1n1w) 618 | -4/Factory | Build established: Scout 692 | -4/Factory | Lost 5 parts (1p3n1u) 717 | -4/Factory | Discovered new exit (range 17) 724 | -4/Factory | Identified exit to Upper Caves 768 | -4/Factory | Discovered new exit (range 17) 774 | -4/Factory | Identified exit to Research 774 | -4/Factory | Entered Research 774 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 802 | -3/Research | Spotted B-86 Titan 839 | -3/Research | Discovered new exit (range 13) 845 | -3/Research | Entered another Research area 845 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 904 | -2/Research | Spotted B-90 Cyclops 912 | -2/Research | Spotted B-90 Cyclops 934 | -2/Research | Build established: Mutant 937 | -2/Research | Self-destructed Last Messages --------------- 00909_ Connecting with Terminal... >>Query(Complex 0b10) New subterranean complex under construction below the [Leopard] landing site, providing quicker access to the battle site and ship itself. The complex is divided into three primary levels--[Materials], [Factory], and [Research]--with a design focused on efficient development and production of advanced defensive forces. >>Query(Experimental Legs) New variants of flexi-carbon, myomer, and biometal legs are 25% faster than the average leg design, sacrificing a small amount of support potential for significantly increased speed. The goal is to develop a new line of more maneuverable prototype combat robots, some of which are already in testing. 00909_ ALERT: Suspicious activity at Terminal R018. Dispatching Investigation squad. 00915_ System corrupted: Component data lost. 00915_ Recycling Unit disabled. 00916_ Adv. Weight Redist. System destroyed. 00916_ Neutrino Core destroyed. 00916_ Lgt. Quantum Reactor destroyed. 00933_ Impulse Thruster Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????# ?? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ????????????????????##########+########### #??? | | ????????????????????# #??? | | ????????????????????# #??? | | ????????????????????# u R +??? | | ????????????????????# @ g #??? | | ????????????????????# ######+########## #??? | | ????????????????????# ???? ???????# #??? | | ????????????????????# ???# ?????# #??? | | ??????????????????? ???# #????# #??? | | ?????????????????? ????# #????# #??? | | ???????????????? ????# #????# #??? | | ??????????????? !! ?????# #????# #??? | | ????????????? !! ?????# #????# #?#+ | | ????????????" ! ??????# #????# #?# | | ???????????? ??????# #????# ### | | ???????????? ???????##########????# | | ???????????? ?????????????????????# | | ?????????????######??????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????###??????????# | | ???????????????????????????????????# ??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 44 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationFlakProcessor Manual? 0 Play Time 00:19:06 Cumulative 117.4 hours Start 2020.06.04 @ 21:26:35 End 2020.06.04 @ 21:44:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 250 Adventurer 8 Explorer 0 Win Type - Total 7 Types 4/0/2/1/0/0/0 Lore% 76 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dce14c23-22fa-48d0-8d4e-84f85386f078