Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.27 @ 21:59:18 Player: JovialTruth Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (15) 75 Value Destroyed (350) 350 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3825 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 12/100 System Corruption 1% Temperature Cool (12) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (7) ------ Targeting Computer Armor Integrity Analyzer Improved Actuator Array > --- WEAPON (2) ------- Powered Hammer Powered Hammer > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Structural Scanner Visual Processing Unit Improved Terrain Scanner Targeting Computer Armor Integrity Analyzer Weapon Cycler > --- WEAPON ----------- Field Laser Field Laser > --- INVENTORY -------- Flight Unit Flight Unit Small Laser Datajack [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Targeting Computer Device Structural Scanner Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . Utility 5 | . . . 2 . 1 . 2 Weapon . | . . . . . . . . Parts Attached 31 | 1 6 1 3 . 5 5 10 Power 3 | 1 . 1 . . . 1 . Engine 1 | 1 . . . . . . . Core 2 | . . 1 . . . 1 . Reactor . | . . . . . . . . Propulsion 11 | . 2 . 2 . 2 1 4 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | . 2 . . . . . . Hover 3 | . . . . . . . 3 Flight 6 | . . . 2 . 2 1 1 Utility 8 | . 2 . 1 . 2 1 2 Device 5 | . . . 1 . 2 1 1 Storage . | . . . . . . . . Processor 3 | . 2 . . . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 9 | . 2 . . . 1 2 4 Energy Gun 3 | . 1 . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . . . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 22 | . 1 . . . 1 . 20 Power 3 | . . . . . 1 . 2 Propulsion 9 | . 1 . . . . . 8 Utility 4 | . . . . . . . 4 Weapon 6 | . . . . . . . 6 Highest Loss Streak 20 | . 1 . . . 1 . 20 To Critical Strikes . | . . . . . . . . Average Backups 2 | . . 1 3 5 3 4 2 Power . | . . . 1 1 . . . Propulsion 1 | . . 1 2 4 3 2 . Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Unused Backups 1 | . . . . . . 1 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 73 | . 53 85 70 77 89 90 58 Engine 6 | . 14 4 . . 5 7 2 Core 5 | . . 10 11 11 3 5 3 Wheel 6 | . 16 14 5 . . . . Flight 13 | . . . 11 22 27 27 12 Device 8 | . . . 3 11 21 17 10 Processor 16 | . 7 28 22 22 18 15 16 Energy Gun 10 | . 7 14 11 11 9 12 7 Launcher 4 | . 8 14 5 . . . . Special Melee Weapon 1 | . . . . . 5 1 . Peak Build Rating 35 | 1 8 9 10 10 17 31 35 Average Rating 14 | . 4 8 9 10 14 24 23 On Entrance 10 | . 1 7 9 10 10 15 31 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 18 | 3 7 9 9 7 9 18 18 Greatest Support 36 | 3 20 10 10 8 19 24 36 Greatest Overweight (x) 3 | . . . 2 . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 2 5 5 4 5 4 Average Carried 2 | . . 1 3 5 3 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 2 5 5 4 4 . Class Distribution -------------------- 57% | Mutant 23% | Scavenger-Mutant 18% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 512 | 210 21 71 127 . 10 16 57 Remotely . | . . . . . . . . Salvage Created 359 | 99 63 71 43 . 10 16 57 Parts 33 | 3 12 2 6 . 3 3 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 10 | . 3 2 4 . . . 1 Melee 1 | . . . . . . . 1 Guns 1 | . . . 1 . . . . AOE 8 | . 3 2 3 . . . . Classes Destroyed 7 | 1 3 . 1 . 1 . 1 Builder 2 | . 1 . . . . 1 . Recycler 1 | 1 . . . . . . . Operator 1 | . . . . . 1 . . Watcher 1 | . 1 . . . . . . Swarmer 4 | . . . 4 . . . . Grunt 5 | . 3 2 . . . . . Hunter 1 | . . . . . . . 1 Best Kill Streak 4 | 1 3 2 4 . 1 1 1 Combat Bots Only 4 | . 2 2 4 . . . 1 Max Kills in Single Turn 3 | 1 1 1 3 . 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 3 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 244 | . 18 3 11 4 6 19 183 Missed 98 | . 9 2 4 . 3 15 65 Hits 146 | . 9 1 7 4 3 4 118 Melee 1 | . . . . 1 . . . Projectile 145 | . 9 1 7 3 3 4 118 AOE 1 | . . . . . . . 1 Critical Strikes 2 | . . . . . . . 2 Damage Taken 2079 | 7 105 15 89 67 45 33 1718 Core 1006 | 7 34 . 52 35 . 5 873 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 10 | . . . . . . 10 . Core Remaining (%) 91 | 97 . 83 . 78 100 99 . Volleys Fired 48 | . 17 2 6 1 8 2 12 Largest 2 | . 2 2 2 1 1 2 2 Hottest 126 | . 70 70 70 40 40 126 126 Shots Fired 65 | . 20 4 7 1 8 4 21 Gun 52 | . 10 2 6 1 8 4 21 Cannon . | . . . . . . . . Launcher 13 | . 10 2 1 . . . . Special . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Thermal 50 | . 10 2 6 1 8 4 19 Explosive 13 | . 10 2 1 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | . 6 8 2 . 2 1 4 Robot Miss Streak 4 | . 3 . 3 1 2 3 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 38 | . 13 4 3 . 5 1 12 Core Hits 28 | 1 11 3 4 . 4 1 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1052 | 15 511 123 138 . 43 17 205 Guns 405 | . 87 24 34 . 43 17 200 Cannons . | . . . . . . . . Explosions 627 | . 424 99 104 . . . . Melee . | . . . . . . . . Ramming 20 | 15 . . . . . . 5 Kinetic 12 | . . . . . . . 12 Thermal 393 | . 87 24 34 . 43 17 188 Explosive 627 | . 424 99 104 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . . 2 1 Average Corruption 1 | . 2 2 . . . 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . 2 3 . . . . . Message Errors 1 | . 1 . . . . . . Matter Fused 1 | . . 1 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 51 | 7 5 . 37 . . . 2 Shots 2 | . 1 . 1 . . . . Rammed 2 | 1 . . . . . . 1 Targets Rammed 2 | 1 . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 172 | . 12 18 6 8 5 150 172 Average Temperature 57 | . 6 10 4 4 3 89 82 Received Heat Transfer 99 | . 60 9 . 18 . 12 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 869 | . 200 50 75 . 100 37 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 110 | 5 90 79 95 25 14 110 49 Initial 49 | . . 27 11 25 9 . 49 Average 27 | . 41 52 63 25 2 8 14 Influence Increases 488 | 5 154 62 114 . 5 128 20 Destroy 0b10 Robot/C 200 | . 60 40 80 . . . 20 Destroy 0b10 Robot/NC 25 | 5 10 . . . 5 5 . Destroy Leader 42 | . 22 10 10 . . . . Successful Hack 7 | . 4 . . . . 3 . Destroy Structure 64 | . 43 12 9 . . . . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 135 | . 15 . . . . 120 . Influence Decreases 488 | 5 84 103 78 40 30 28 120 Entered New Map 168 | . . 43 18 40 16 . 51 Time Decay 271 | 5 74 60 60 . 14 28 30 Lost Part 49 | . 10 . . . . . 39 Squads Dispatched 4 | . 1 . . . . 2 1 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 1 . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . . . . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 44 | . 9 2 8 2 8 10 5 Peak Tracking Total 8 | . 3 2 4 2 7 8 5 Tactical Retreats 3 | . 1 . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . 1 . . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 11 | . 1 1 2 . 1 4 2 Terminals 4 | . 1 1 . . 1 . 1 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . . 1 1 Recycling Units 3 | . . . 1 . . 2 . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 1 1 9 . 1 8 3 Successful 13 | . 1 1 6 . . 4 1 Failed 10 | . . . 3 . 1 4 2 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . 1 1 . . 1 . 2 Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . . . 2 1 Recycling Units 6 | . . . 2 . . 4 . Scanalyzers 7 | . . . 7 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 1 . . . . 1 Open DSF 1 | . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 3 | . . . 1 . . 2 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 2 | . . . 1 . . 1 . Scanalyzer 5 | . . . 5 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 5 | . . . 1 . 1 2 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired 1 | . . . . . . 1 . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . 2 . . 2 . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 803 | . 82 124 123 10 106 240 118 Optics 803 | . 82 124 123 10 106 240 118 Terrain 374 | . . . . . 71 240 63 Structural 490 | . . . 43 10 106 240 91 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 1054 | 40 236 124 123 10 106 240 175 Spaces Moved 1735 | 76 275 144 206 21 200 523 290 Core 198 | 76 102 . . . . . 20 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 361 | . 173 144 44 . . . . Hover 63 | . . . . . . . 63 Flight 1113 | . . . 162 21 200 523 207 Fastest Speed 29 | 50 50 80 37 37 32 29 29 Average Speed 46 | 50 68 80 49 37 33 30 42 Slowest Speed 280 | 50 80 80 205 37 34 114 280 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . . 2 4 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 2 41 31 21 9 18 12 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 88 | . 61 19 8 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 88 | . 61 19 8 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 1897 | 77 298 148 218 21 225 592 318 Wait 56 | . . 2 . . 13 41 . Move 1716 | 75 274 143 205 20 195 514 290 Hop 6 | . . . . . 2 4 . Pick Up 4 | . 1 . 3 . . . . Fast Attach 27 | 1 6 . 2 . 3 6 9 Attach 8 | . . . . . 2 2 4 Detach 4 | . . . . . . 4 . Swap 5 | . . 1 1 . 2 1 . Drop 4 | . . . 1 . . 3 . Fire 48 | . 17 2 6 1 8 2 12 Melee 2 | . . . . . . . 2 Ram 2 | 1 . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 17) 268 | -10/Materials | Discovered new exit (range 8) 277 | -10/Materials | Entered Mines 328 | -10/Mines | Build established: Mutant 384 | -10/Mines | Discovered new exit (range 13) 401 | -10/Mines | Entered Materials 401 | -9/Materials | Evolved 2 slots: Utility x2 500 | -9/Materials | Discovered new exit (range 6) 524 | -9/Materials | Entered Mines 530 | -9/Mines | Discovered new exit (range 10) 532 | -9/Mines | Assembled infested the area 534 | -9/Mines | Entered Materials 534 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -8/Materials | Discovered new exit (range 3) 640 | -8/Materials | Entered Factory 640 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 757 | -7/Factory | Repaired Cesium-ion Thruster 762 | -7/Factory | Discovered new exit (range 15) 880 | -7/Factory | Entered another Factory area 880 | -6/Factory | Evolved 2 slots: Utility x2 900 | -6/Factory | Identified exit to DSF 993 | -6/Factory | Core integrity fell below 50% 1018 | -6/Factory | Core integrity fell below 20% 1048 | -6/Factory | Lost 20 parts (2p8n4u6w) 1055 | -6/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 01009_ Slug penetrates Wall. 01013_ Airjet destroyed. 01013_ Slug penetrates Wall. 01014_ Wall collapses. 01014_ Penetrated by Slug. 01014_ Airjet destroyed. 01015_ U-05 Engineer lays Concrete. 01016_ Slug penetrates Wall. 01017_ Penetrated by Slug. 01017_ Broken Gauss Rifle destroyed. 01022_ Slug penetrates Wall. 01038_ Acquired Powered Hammer. Only a single melee weapon may be active at a time, Powered Hammer automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 01044_ Acquired Imp. Actuator Array. 01050_ Penetrated by Slug. 01050_ Slug penetrates Fusion Modulator. 01055_ Fusion Modulator explodes. 01055_ H-66 Slayer destroyed. 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