Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.17 @ 19:12:23

Player: Cheeriohz

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (146)     730
Value Destroyed (6183)     6183
Prototype IDs (27)         540
Alien Tech Used (5)        1000
Bonus (5604)               5604
              TOTAL SCORE: 21057

 Bonus
-------
High Alert Combat Kills    480
Follower Combat Kills      124
Hacked Protovariant        500
Scanned by Researcher      500
Acquired SGEMP             2000
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     59/300
Energy                     99/100
System Corruption          24%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
           Spectral Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Gyrokinetic Inverter
  Improved System Restoration Module
           SGEMP Prototype

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Gyrokinetic Inverter
               Gyrokinetic Inverter
               Gyrokinetic Inverter
      Improved Antigrav System
               Antigrav Array
>              --- UTILITY ----------
  Experimental Cooling System
         Large Storage Unit
      Improved Energy Well
               Spectral Analyzer
      Advanced Signal Interpreter
               Microactuators
               Transmission Jammer
               SHELL Armor
      Improved System Restoration Module
>              --- WEAPON -----------
               Core Cannon
               Force Lance
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Antimatter Reactor
      Improved Antigrav System
      Improved Antigrav System
               Quantum Rifle
               Z-bomb Delivery System
               Plasma Sword
               Plasma Sword
               SGEMP Prototype
[Rating: 175]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Gyrokinetic Inverter
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Gyrokinetic Inverter
Utility                    Large Storage Unit
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Improved Weapon Shielding
Weapon                     Scythe
  Energy Gun               Small Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Z-bomb Delivery System
  Impact Weapon            Impact Mace
  Slashing Weapon          Scythe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua 
Slots Evolved              16   | .   .   .   2   .   2   2   2   2   .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   
  Utility                  10   | .   .   .   2   .   2   1   .   2   .   .   1   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             241  | .   3   5   8   20  7   35  13  19  1   7   24  25  36  3   35  
  Power                    32   | .   .   1   1   4   1   4   2   3   .   1   2   6   3   1   3   
    Engine                 15   | .   .   1   1   4   1   4   2   1   .   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   1   5   3   1   3   
  Propulsion               53   | .   1   .   2   3   2   10  4   6   1   4   7   4   3   1   5   
    Treads                 8    | .   .   .   .   2   2   1   .   .   .   1   .   .   .   .   2   
    Leg                    29   | .   1   .   2   1   .   9   4   6   1   3   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   .   .   .   .   .   .   5   4   3   1   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  95   | .   1   1   3   5   4   12  5   7   .   1   13  12  18  1   12  
    Device                 53   | .   .   .   2   4   3   7   4   4   .   1   3   7   8   .   10  
    Storage                9    | .   1   .   .   .   .   1   1   .   .   .   1   1   4   .   .   
    Processor              13   | .   .   1   1   .   1   3   .   .   .   .   5   .   1   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             19   | .   .   .   .   1   .   1   .   2   .   .   4   4   5   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | .   1   3   2   8   .   9   2   3   .   1   2   3   12  .   15  
    Energy Gun             8    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   5   
    Energy Cannon          10   | .   .   .   .   2   .   .   .   1   .   .   1   1   1   .   4   
    Ballistic Gun          5    | .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   1   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   1   1   .   2   .   2   .   .   .   .   .   .   5   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   5   1   1   .   1   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   1   3   .   .   1   1   .   .   .   .   4   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   1   4   .   2   .   .   1   .   .   1   15  .   6   
Parts Lost                 122  | .   2   2   1   9   5   17  6   13  .   13  7   11  4   2   30  
  Power                    18   | .   .   1   .   2   1   1   .   3   .   1   1   2   1   .   5   
  Propulsion               33   | .   .   .   1   2   .   6   1   5   .   7   1   4   .   2   4   
  Utility                  44   | .   .   .   .   2   3   8   3   2   .   4   4   4   3   .   11  
  Weapon                   27   | .   2   1   .   3   1   2   2   3   .   1   1   1   .   .   10  
  Highest Loss Streak      13   | .   1   1   1   6   5   5   3   3   .   13  7   6   2   1   11  
Average Slot Usage (%)     87   | .   86  96  97  88  95  90  90  95  77  43  72  91  81  74  66  
  Engine                   5    | .   14  14  10  10  8   6   3   1   .   .   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   3   5   8   8   6   
  Treads                   2    | .   .   .   .   10  18  1   .   .   .   .   .   .   .   .   .   
  Leg                      13   | .   28  28  22  6   .   21  24  22  23  5   5   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   .   .   8   26  23  20  16  
  Device                   14   | .   .   .   22  19  24  14  14  16  12  7   11  14  16  13  12  
  Storage                  12   | .   26  24  11  11  9   15  13  11  11  11  7   11  6   8   7   
  Processor                10   | .   .   3   11  11  16  17  13  11  11  5   16  10  5   5   7   
  Protection               2    | .   .   .   .   1   .   .   .   3   5   1   10  7   8   8   4   
  Energy Gun               1    | .   13  13  .   1   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cannon            1    | .   .   .   .   5   8   .   .   .   .   .   3   3   .   4   2   
  Ballistic Gun            1    | .   .   .   8   .   .   2   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   8   17  5   .   2   1   .   .   .   .   
  Slashing Weapon          4    | .   .   .   10  11  9   .   2   9   5   2   .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 13  30  29  41  53  53  68  58  78  66  66  66  89  120 123 125 
  Greatest Support         101  | 20  20  20  20  43  55  60  72  69  68  68  80  98  100 100 101 
  Greatest Overweight (x)  12   | .   1   1   4   12  1   3   1   1   1   12  12  1   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   3   1   .   .   1   .   
Largest Inventory Capacity 16   | 6   12  12  10  10  10  16  16  16  16  16  16  16  16  10  10  
  Average Capacity         12   | 6   11  11  10  10  10  15  16  16  16  16  13  16  11  10  9   
  Most Carried             16   | 5   11  11  10  10  10  16  12  16  13  13  12  16  16  10  10  
  Average Carried          10   | 4   8   9   9   9   9   14  8   12  12  10  9   12  10  9   7   
  Final Capacity           16   | 6   12  10  10  10  10  16  16  16  16  16  16  16  10  10  4   
  Final Carried            15   | 4   11  9   10  10  10  13  10  13  13  8   12  15  10  10  4   

 Class Distribution 
--------------------
 85% | Mutant
  4% | Scout
  3% | Scavenger-Ninja
  3% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Storage
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -6/Factory
          Mutant | -5/Factory
          Mutant | -5/Upper Caves
          Mutant | -5/Upper Caves
          Mutant | -4/Factory
 Scavenger-Ninja | -3/Research
          Mutant | -3/Testing
          Mutant | -2/Research
          Mutant | -2/Quarantine

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -3   -3   -2   -2   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  
Matter Collected           3442 | 200  53   71   111  250  70   376  102  150  25   45   145  218  849  140  637  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6535 | .    248  43   263  795  201  594  491  868  60   209  277  230  1226 267  763  
  Parts                    266  | .    19   5    11   39   7    22   11   23   1    5    8    14   50   6    45   
Haulers Intercepted        8    | .    2    .    1    1    .    1    .    .    .    .    .    1    2    .    .    
Recyclers Shooed           6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua 
Combat Hostiles Destroyed  104  | .   7   5   4   18  4   9   7   8   .   4   3   2   17  4   12  
  Melee                    52   | .   .   .   4   14  3   3   4   8   .   3   .   2   7   1   3   
  Guns                     9    | .   2   2   .   .   .   1   .   .   .   .   .   .   2   .   2   
  Cannons                  5    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   1   
  AOE                      28   | .   5   3   .   3   .   2   .   .   .   .   1   .   6   2   6   
Classes Destroyed          19   | .   5   .   1   2   1   2   .   2   1   .   .   .   3   .   2   
  Worker                   10   | .   .   .   .   .   .   3   1   1   .   .   .   .   3   1   1   
  Builder                  12   | .   1   .   .   .   .   2   1   .   .   .   .   1   3   .   4   
  Hauler                   8    | .   2   .   1   1   .   1   .   .   .   .   .   1   2   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  6    | .   1   .   .   .   .   2   1   .   .   .   1   .   1   .   .   
  Swarmer                  13   | .   3   3   .   3   .   3   .   .   .   1   .   .   .   .   .   
  Grunt                    48   | .   4   2   2   9   2   .   6   5   .   2   3   .   9   4   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Sentry                   15   | .   .   .   2   5   1   3   .   1   .   1   .   .   1   .   1   
  Hunter                   8    | .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   3   
  Programmer               9    | .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   5   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           8    | .   8   3   1   5   2   4   2   5   .   2   3   2   8   4   3   
  Combat Bots Only         5    | .   5   3   1   5   2   3   3   4   .   2   3   2   4   4   2   
Max Kills in Single Turn   3    | .   3   1   1   1   1   3   1   1   1   1   1   1   3   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   1   .   2   .   .   .   .   1   .   2   1   2   
  Melee                    1    | .   .   .   1   1   1   1   1   1   .   1   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -3   -3   -2   -2   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  
Damage Taken               22568 | .    410  230  203  1559 801  2602 1127 1511 .    2247 766  2004 2282 661  6165 
  Core                     4056  | .    100  54   14   283  61   391  253  155  .    680  103  617  143  .    1202 
  Absorbed by Shields      137   | .    .    .    .    137  .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  .    38   .    25   88   44   70   .    .    16   91   .    41   .    .    
Volleys Fired              171   | .    24   10   .    14   8    16   .    15   .    .    13   11   22   4    34   
  Largest                  2     | .    1    1    .    1    1    1    .    1    .    .    1    1    1    1    2    
  Hottest                  200   | .    50   40   .    100  100  39   .    90   .    .    81   105  200  200  200  
Shots Fired                182   | .    24   10   .    14   8    16   .    15   .    .    13   13   22   4    43   
  Gun                      70    | .    18   4    .    .    .    9    .    .    .    .    .    .    12   .    27   
  Cannon                   69    | .    .    .    .    4    8    .    .    15   .    .    13   13   4    4    8    
  Launcher                 43    | .    6    6    .    10   .    7    .    .    .    .    .    .    6    .    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    11   
  Thermal                  90    | .    18   4    .    4    8    .    .    15   .    .    .    10   4    4    23   
  Explosive                23    | .    6    6    .    .    .    1    .    .    .    .    .    .    5    .    5    
  Electromagnetic          48    | .    .    .    .    10   .    6    .    .    .    .    13   3    12   .    4    
  Robot Hit Streak         19    | .    11   19   .    3    6    7    .    3    .    .    3    1    4    3    7    
  Robot Miss Streak        4     | .    1    .    .    1    4    3    .    2    .    .    3    4    2    2    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           432   | .    18   8    15   43   14   68   55   67   1    20   6    16   49   4    48   
  Core Hits                213   | .    21   8    5    25   5    16   9    20   1    4    3    8    40   7    41   
  Critical Hits            13    | .    .    .    1    1    2    .    .    3    .    .    .    .    1    2    3    
  Critical Kills           6     | .    .    .    .    1    1    .    .    2    .    .    .    .    1    1    .    
  Critical Parts Destroyed 7     | .    .    .    1    .    1    .    .    1    .    .    .    .    .    1    3    
Melee Attacks              522   | .    .    .    26   68   20   69   70   89   3    27   2    28   58   7    55   
  Impact                   147   | .    .    .    .    .    .    69   64   12   .    2    .    .    .    .    .    
  Slashing                 265   | .    .    .    26   68   20   .    6    77   3    25   .    .    15   .    25   
  Piercing                 110   | .    .    .    .    .    .    .    .    .    .    .    2    28   43   7    30   
  Sneak Attacks            39    | .    .    .    2    7    1    4    2    5    1    .    .    1    7    1    8    
    Combat Hostiles        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        43    | .    .    .    .    .    .    3    18   14   .    .    .    .    8    .    .    
Damage Inflicted           26890 | .    846  437  594  1921 518  2719 2051 2775 126  694  521  785  4989 1041 6873 
  Guns                     1392  | .    211  44   .    .    .    173  .    .    .    .    .    .    260  .    704  
  Cannons                  2057  | .    .    .    .    63   209  .    .    259  .    .    314  126  328  251  507  
  Explosions               8686  | .    635  393  .    268  .    444  .    .    .    .    207  .    2405 584  3750 
  Melee                    14711 | .    .    .    594  1590 309  2102 2051 2516 126  694  .    659  1996 206  1868 
  Ramming                  44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Kinetic                  565   | .    .    .    .    .    .    173  .    .    .    .    .    .    .    .    392  
  Thermal                  5008  | .    211  44   .    63   209  .    .    259  .    .    207  126  633  825  2431 
  Explosive                5068  | .    635  393  .    .    .    246  .    .    .    .    .    .    2100 .    1694 
  Electromagnetic          1494  | .    .    .    .    268  .    198  .    .    .    .    314  .    260  10   444  
  Impact                   4294  | .    .    .    .    .    .    2102 1859 286  .    47   .    .    .    .    .    
  Slashing                 6725  | .    .    .    594  1590 309  .    192  2230 126  647  .    .    304  .    733  
  Piercing                 3692  | .    .    .    .    .    .    .    .    .    .    .    .    659  1692 206  1135 
Highest Corruption         24    | .    .    .    .    2    .    4    .    1    1    1    .    10   10   .    24   
  Average Corruption       4     | .    .    .    .    1    .    4    .    1    1    1    .    8    6    .    11   
  Corruption Purged        12    | .    .    .    .    .    .    .    .    .    .    .    .    3    8    .    1    
  Effects                  132   | .    .    .    .    8    .    36   .    2    3    1    .    29   22   .    31   
    Message Errors         26    | .    .    .    .    4    .    10   .    .    2    .    .    5    2    .    3    
    Matter Fused           22    | .    .    .    .    .    .    5    .    .    .    .    .    9    5    .    3    
    Heat Flow Errors       15    | .    .    .    .    2    .    7    .    .    .    .    .    3    2    .    1    
    Energy Discharges      12    | .    .    .    .    .    .    4    .    .    1    .    .    4    1    .    2    
    Parts Rejected         4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      16    | .    .    .    .    1    .    5    .    .    .    1    .    1    6    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    7    
    Targeting Errors       20    | .    .    .    .    1    .    4    .    2    .    .    .    2    4    .    7    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3517  | .    18   10   70   374  24   412  254  356  .    41   27   13   430  194  1294 
  Projectiles              205   | .    .    .    .    .    .    .    .    16   .    .    12   .    15   .    162  
  Explosions               1128  | .    18   10   .    10   .    35   .    .    .    .    15   .    200  55   785  
  Melee                    2184  | .    .    .    70   364  24   377  254  340  .    41   .    13   215  139  347  
Knockbacks                 14    | .    .    .    .    .    .    5    3    4    .    2    .    .    .    .    .    
  Impact                   13    | .    .    .    .    .    .    5    3    3    .    2    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      624   | .    42   92   .    43   .    58   .    .    .    .    97   .    .    .    292  
  Shots                    24    | .    2    5    .    6    .    2    .    .    .    .    1    .    .    .    8    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        572   | .    179  10   .    280  306  248  .    156  .    .    176  572  255  225  91   
  Average Temperature      98    | .    60   10   .    78   130  79   .    59   .    .    74   136  52   101  24   
  Received Heat Transfer   4237  | .    135  51   66   511  342  642  489  435  .    708  138  9    267  117  327  
  Effects                  26    | .    .    .    .    .    1    .    .    .    .    .    .    22   3    .    .    
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    2    .    .    .    .    2    .    1    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    .    
  Parts Fried              27    | .    .    .    .    .    .    12   5    1    .    1    3    .    5    .    .    
  Impact Corruptions       30    | .    .    .    .    .    .    16   12   1    .    1    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Heat Transferred         5108  | .    629  100  .    75   250  .    .    150  .    .    100  111  500  740  2453 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua 
Peak Influence             822  | .   301 232 95  404 85  176 180 161 .   .   123 160 589 549 822 
  Initial                  330  | .   .   117 .   10  28  20  29  42  .   .   61  17  2   330 308 
  Average                  135  | .   101 114 23  164 48  73  74  60  .   .   65  42  313 502 491 
Maximum Alert Level        3    | .   1   1   .   2   .   .   .   .   .   .   .   .   2   2   3   
  Low Security (%)         76   | 100 77  63  100 59  100 100 100 100 .   .   100 100 25  .   .   
  Level 1                  12   | .   22  36  .   40  .   .   .   .   .   .   .   .   28  6   33  
  Level 2                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   46  93  60  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          40   | .   1   .   2   2   1   3   3   3   .   .   .   5   9   2   9   
  Investigation            4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   
  Extermination            9    | .   .   .   .   .   .   1   1   2   .   .   .   2   1   .   2   
  Reinforcement            21   | .   1   .   1   2   1   2   1   1   .   .   .   3   4   1   4   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua 
Distress Signals           22   | .   2   .   1   3   6   2   2   .   .   .   .   2   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              276  | .   18  5   13  32  9   28  19  27  .   8   6   18  23  10  60  
  Peak Tracking Total      12   | .   7   3   3   6   7   5   7   9   .   5   3   8   5   6   12  
  Tactical Retreats        27   | .   2   .   2   4   .   1   4   5   .   .   1   3   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua 
Traps Triggered            7    | .   .   .   .   .   .   .   .   2   .   .   .   3   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -2  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua 
Machines Disabled          15   | .   1   .   .   1   .   2   .   .   1   .   .   1   5   1   3   
  Max in Single Turn       1    | .   1   .   .   1   .   1   .   .   1   .   .   1   1   1   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua 
Machines Accessed          33   | .   .   1   4   5   3   2   1   5   1   .   2   2   2   .   5   
  Terminals                20   | .   .   .   3   4   1   1   .   2   .   .   2   2   2   .   3   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Total Hacks                81   | .   .   1   14  11  10  4   4   13  1   .   5   3   6   .   9   
  Successful               41   | .   .   1   6   6   8   2   2   6   1   .   1   .   3   .   5   
  Failed                   40   | .   .   .   8   5   2   2   2   7   .   .   4   3   3   .   4   
    Catastrophic           7    | .   .   .   1   .   1   1   .   1   .   .   1   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   .   5   4   3   1   .   3   .   .   .   .   .   .   3   
  Terminals                47   | .   .   .   10  9   4   1   .   5   .   .   5   3   6   .   4   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   4   .   .   .   4   1   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   5   .   .   3   .   .   .   .   .   .   3   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             18   | .   .   1   3   4   1   .   .   1   1   .   1   .   3   .   3   
  Record                   3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   3   .   .   .   .   .   .   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   1   
  Insert Component         5    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   1   
  Analyze                  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         5    | .   .   .   1   1   1   .   .   2   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   .   .   3   2   2   2   1   4   .   .   2   2   2   .   4   
  Full Trace Events        4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Matter                 124  | .   .   .   .   .   .   124 .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     96   | .   .   .   26  .   .   .   70  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -2  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -2  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      163  | .   .   .   .   .   .   .   .   .   .   163 .   .   .   .   .   
  Highest-Rated Ally       163  | .   .   .   .   .   .   .   .   .   .   163 .   .   .   .   .   
Total Orders               22   | .   .   .   4   7   9   1   .   .   .   .   .   1   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  ROAM                     2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  13   | .   .   .   3   3   6   .   .   .   .   .   .   1   .   .   .   
  RETURN                   5    | .   .   .   1   2   1   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Total Damage             359  | .   .   .   .   .   .   .   .   .   .   359 .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             63   | .   .   .   8   34  18  1   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         54   | .   .   .   8   30  12  3   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -3   -3   -2   -2   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  
Turns Passed               11676 | 4    348  871  1132 1297 723  1493 567  1244 470  126  591  988  653  260  909  
Spaces Moved               6682  | 3    193  550  444  492  202  741  251  723  385  29   294  937  550  198  690  
  Core                     155   | .    .    .    .    4    .    .    .    .    .    3    2    .    .    .    146  
  Treads                   577   | .    .    .    .    336  202  28   .    .    .    1    .    .    .    .    10   
  Legs                     3615  | 3    193  550  444  152  .    713  251  723  385  25   176  .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2335  | .    .    .    .    .    .    .    .    .    .    .    116  937  550  198  534  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46    | 120  120  150  150  150  160  123  120  120  120  120  52   46   52   96   50   
  Average Speed            117   | 120  145  150  171  179  181  137  121  123  120  229  131  48   65   96   86   
  Slowest Speed            650   | 120  150  150  240  650  190  220  150  150  150  650  650  98   101  100  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       32    | 3    34   97   30   59   34   17   6    22   64   2    7    29   45   7    58   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    1    1    1    .    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    .    .    .    .    1    1    1    .    1    1    1    1    .    .    
Scrap Searched             3     | .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 129   | .    3    .    9    10   12   5    5    18   1    .    2    11   4    3    46   
Terrain Destroyed          368   | .    18   19   9    10   12   13   5    21   1    .    7    12   69   31   141  
  Melee                    77    | .    .    .    9    10   12   5    5    12   1    .    2    5    4    3    9    
  Projectile               23    | .    .    .    .    .    .    .    .    9    .    .    .    7    1    1    5    
  AOE                      268   | .    18   19   .    .    .    8    .    .    .    .    5    .    64   27   127  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -3   -3   -2   -2   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  
Total                      9648 | 4    235  587  777  788  517  1100 449  1014 390  62   477  1403 732  244  869  
  Wait                     1824 | .    9    15   281  181  269  205  132  156  .    .    129  372  21   33   21   
  Move                     6667 | 2    192  549  443  491  201  740  250  722  384  28   293  936  549  197  690  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100  | .    7    3    8    3    6    16   3    17   .    .    10   11   8    .    8    
  Fast Attach              127  | .    1    2    4    12   1    18   6    5    1    2    14   12   24   1    24   
  Attach                   94   | .    1    2    2    5    2    12   5    12   1    5    10   13   11   1    12   
  Detach                   53   | .    .    1    2    4    .    10   .    3    1    .    5    10   13   .    4    
  Swap                     25   | .    1    1    2    3    4    5    2    2    .    .    .    .    1    1    3    
  Drop                     98   | 2    .    4    9    8    6    13   2    6    .    .    1    7    26   .    14   
  Fire                     171  | .    24   10   .    14   8    16   .    15   .    .    13   11   22   4    34   
  Melee                    459  | .    .    .    26   67   20   65   49   66   3    27   2    28   44   7    55   
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    .    .    10   .    .    .    3    13   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto)
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research
-3/Testing
-2/Research
-2/Quarantine

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 3)
     5 | -11/Scrapyard  | Entered Materials
   151 | -10/Materials  | Discovered new exit (range 8)
   320 | -10/Materials  | Build established: Mutant
   353 | -10/Materials  | Entered Mines
   361 | -10/Mines      | Core integrity fell below 50%
   379 | -10/Mines      | Met a Derelict bent on vengeance
   760 | -10/Mines      | Discovered new exit (range 2)
   901 | -10/Mines      | Discovered new exit (range 8)
   985 | -10/Mines      | Identified exit to Materials
  1077 | -10/Mines      | Found the Drone Emporium
  1084 | -10/Mines      | Found Prototype Device
  1224 | -10/Mines      | Entered Materials
  1224 | -9/Materials   | Evolved 2 slots: Utility x2
  1225 | -9/Materials   | Identified exit to Mines
  1225 | -9/Materials   | Identified Sensor Drone Bay
  1794 | -9/Materials   | Repaired Ion Engine
  2236 | -9/Materials   | Discovered new exit (range 12)
  2261 | -9/Materials   | Identified exit to Materials
  2303 | -9/Materials   | Discovered new exit (range 7)
  2330 | -9/Materials   | Identified exit to Storage
  2356 | -9/Materials   | Entered Storage
  2773 | -9/Storage     | Core integrity fell below 50%
  2836 | -9/Storage     | Lost 6 parts (1p2n1u2w)
  2883 | -9/Storage     | Discovered exit to Materials (range 64)
  3653 | -9/Storage     | Entered Materials
  3653 | -8/Materials   | Accompanied by 1 ally
  3653 | -8/Materials   | Evolved 2 slots: Utility x2
  4342 | -8/Materials   | Discovered new exit (range 16)
  4371 | -8/Materials   | Identified exit to Factory
  4373 | -8/Materials   | Lost 5 parts (1p3u1w)
  4376 | -8/Materials   | Entered Factory
  4376 | -7/Factory     | Accompanied by 2 allies
  4376 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  4907 | -7/Factory     | Fabricated Imp. Terrain Scanner?
  5064 | -7/Factory     | Lost 4 parts (2n1u1w)
  5802 | -7/Factory     | Lost 5 parts (1n3u1w)
  5817 | -7/Factory     | Discovered new exit (range 6)
  5860 | -7/Factory     | Core integrity fell below 50%
  5869 | -7/Factory     | Entered another Factory area
  5869 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  5895 | -6/Factory     | Lost 4 parts (3n1u)
  6029 | -6/Factory     | Repaired Hvy. Deuterium Engine?
  6310 | -6/Factory     | Lost 3 parts (1n2u)
  6388 | -6/Factory     | Discovered new exit (range 13)
  6436 | -6/Factory     | Entered another Factory area
  6436 | -5/Factory     | Evolved 2 slots: Utility x2
  6801 | -5/Factory     | Lost 3 parts (1p2n)
  7538 | -5/Factory     | Lost 3 parts (1p1n1u)
  7675 | -5/Factory     | Discovered new exit (range 3)
  7680 | -5/Factory     | Entered Upper Caves
  7707 | -5/Upper Caves | Lost 3 parts (1n2w)
  7814 | -5/Upper Caves | Found Alien Artifact
  7814 | -5/Upper Caves | Identified Dimensional Node Initializer
  7814 | -5/Upper Caves | Initialized slip node
  7927 | -5/Upper Caves | Identified exit to Upper Caves
  8150 | -5/Upper Caves | Entered another Upper Caves area
  8152 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8186 | -5/Upper Caves | Discovered new exit (range 20)
  8221 | -5/Upper Caves | Core integrity fell below 50%
  8239 | -5/Upper Caves | P1-3CE showed up to help
  8241 | -5/Upper Caves | P1-3CE revealed a hidden path
  8241 | -5/Upper Caves | Core integrity fell below 20%
  8254 | -5/Upper Caves | Lost 13 parts (1p7n4u1w)
  8276 | -5/Upper Caves | Entered Factory
  8276 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8460 | -4/Factory     | Lost 7 parts (1p1n4u1w)
  8834 | -4/Factory     | Discovered new exit (range 9)
  8867 | -4/Factory     | Entered Research
  8867 | -3/Research    | Evolved 2 slots: Power x1, Propulsion x1
  9001 | -3/Research    | Build established: Scout
  9155 | -3/Research    | Lost 6 parts (1p2n2u1w)
  9234 | -3/Research    | System corruption reached 10%
  9604 | -3/Research    | Build established: Scavenger-Ninja
  9787 | -3/Research    | Discovered new exit (range 22)
  9855 | -3/Research    | Entered Testing
  9861 | -3/Testing     | Protovariant out of control (PD-WSZ8DAVSPK)
  9861 | -3/Testing     | Unleashed a protovariant (PD-WSZ8DAVSPK)
  9866 | -3/Testing     | Found Prototype Processor
  9866 | -3/Testing     | Identified Spectral Analyzer
  9880 | -3/Testing     | Lost 3 parts (1p2n)
  9914 | -3/Testing     | Found Prototype Launcher
  9914 | -3/Testing     | Identified Z-bomb Delivery System
  9980 | -3/Testing     | Scanned by Researcher
  9988 | -3/Testing     | Found Prototype Protection
  9988 | -3/Testing     | Identified Lgt. Regenerative Plating
  9991 | -3/Testing     | Found Lgt. Regenerative Plating
  9996 | -3/Testing     | Core integrity fell below 50%
 10013 | -3/Testing     | Garrison activated, responded to threat
 10027 | -3/Testing     | Found Prototype Protection
 10027 | -3/Testing     | Identified SHELL Armor
 10071 | -3/Testing     | Spotted Striker
 10072 | -3/Testing     | Spotted Striker
 10113 | -3/Testing     | Found Prototype Launcher
 10113 | -3/Testing     | Identified Containment Facilitator
 10191 | -3/Testing     | Destroyed Striker
 10191 | -3/Testing     | Spotted Alpha 7
 10203 | -3/Testing     | Destroyed Striker
 10212 | -3/Testing     | Stole the SGEMP Prototype
 10228 | -3/Testing     | Destroyed Alpha 7
 10241 | -3/Testing     | Found Prototype Ballistic Gun
 10241 | -3/Testing     | Identified Multirail
 10244 | -3/Testing     | Found Prototype Energy Gun
 10244 | -3/Testing     | Identified Enh. Gamma Rifle
 10319 | -3/Testing     | Build established: Mutant
 10416 | -3/Testing     | Found Prototype Energy Cannon
 10416 | -3/Testing     | Identified Potential Cannon
 10487 | -3/Testing     | Discovered new exit (range 14)
 10508 | -3/Testing     | Entered Research
 10508 | -2/Research    | Evolved 2 slots: Utility x2
 10731 | -2/Research    | Discovered new exit (range 17)
 10758 | -2/Research    | First assault squad dispatched
 10767 | -2/Research    | Identified exit to Quarantine
 10768 | -2/Research    | Entered Quarantine
 10827 | -2/Quarantine  | Found Alien Artifact
 10827 | -2/Quarantine  | Identified Transdimensional Reconstructor
 10827 | -2/Quarantine  | Warped through subspace
 10859 | -2/Quarantine  | Found Alien Artifact
 10859 | -2/Quarantine  | Identified Hpw. Transdimensional Reconstructor
 10859 | -2/Quarantine  | Warped through subspace
 10886 | -2/Quarantine  | Found Alien Energy Cannon
 10886 | -2/Quarantine  | Identified Core Cannon
 10916 | -2/Quarantine  | Met incapacitated Sigix Warrior
 10916 | -2/Quarantine  | Lockdown squad dispatched
 10928 | -2/Quarantine  | Acquired the access code to the Sigix quarantine chamber
 11083 | -2/Quarantine  | Found Alien Artifact
 11083 | -2/Quarantine  | Identified Subatomic Replicator
 11105 | -2/Quarantine  | Used Subatomic Replicator to replicate Potential Cannon
 11388 | -2/Quarantine  | Lost 7 parts (2p2u3w)
 11407 | -2/Quarantine  | System corruption reached 10%
 11446 | -2/Quarantine  | Found Prototype Device
 11446 | -2/Quarantine  | Identified Exp. Shock Absorption System
 11452 | -2/Quarantine  | Found Prototype Launcher
 11452 | -2/Quarantine  | Identified Enh. Gamma Bomb Array
 11518 | -2/Quarantine  | First assault squad dispatched
 11554 | -2/Quarantine  | Lost 11 parts (2p2n4u3w)
 11583 | -2/Quarantine  | Core integrity fell below 50%
 11614 | -2/Quarantine  | Lost 7 parts (1p1n2u3w)
 11659 | -2/Quarantine  | Core integrity fell below 20%
 11677 | -2/Quarantine  | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
11629_ G-73 Enforcer misfires.
11633_ Adv. Signal Interpreter destroyed.
11633_ System corrupted by crushing effect (+3).
11634_ System corrupted: Matter fused (-5).
11638_ Penetrated by Slug.
11638_ Slug penetrates Terminal.
11642_ Slug penetrates Wall. <x2>
11646_ Penetrated by Slug. <x2>
11654_ U-05 Engineer lays Concrete.
11655_ U-05 Engineer builds a Wall.
11657_ W-44 Eye sends out distress signal.
11658_ U-05 Engineer lays Concrete.
11659_ Slug penetrates Terminal.
11661_ U-05 Engineer lays Concrete. <x2>
11662_ U-05 Engineer builds a Wall.
11662_ Penetrated by Slug. <x2>
11663_ U-05 Engineer lays Concrete.
11664_ Slug penetrates U-05 Engineer.
11668_ Slug penetrates Wall.
11670_ Acquired 13 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????#         #   #?????????????????????? |
| ?????????????#         #   #?????????????????????? |
| ?????????????#####/#####   #?????????????????????? |
| ?????????????????# #???#   #?????????????????????? |
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| ?#########?????#      #     #????????????????????? |
| ?#       ??????#      # T   #????????????????????? |
| ?#       ??????#      / "   #????????????????????? |
| ?#       ??????#      #     #????????????????????? |
| ?#       ??????#      #! h  #????????????????????? |
| ?#   !!! ??????#      ###!###????????????????????? |
| ?#   !!! ??????########?#g#??????????????????????? |
| ?#   !!!?????????????####]####???????????????????? |
| ??      ????????????##  g!   #???????????????????? |
| ???     ???????????###  l h  #???????????????????? |
| ???     ???????????# #  !    #???????????????????? |
| ????    ??????????## # !hb####???????????????????? |
| ?????   ??????????#  # = =####???????????????????? |
| ######+##  ###########  = #  #???????????????????? |
|                    %    =!#  ##??????????????????? |
|           ############/##g#%  #??????????????????? |
|         #??????????#  gg!!#*  #??????????????????? |
|         #??????????#         ##??????????????????? |
|  ####+#########????#   g  ####???????????????????? |
| ?#            #????# " "  #??????????????????????? |
| ?#            #????# """ @#??????????????????????? |
| ?#  """  """  #????#  ""  #??????????????????????? |
| ?# """" """"  #????########??????????????????????? |
| ?# """" """"  #??????????????????????????????????? |
| ?# """  """   #??????????????????????????????????? |
| ?#            #???#######????????????????????????? |
| ?#            #???       ????????????????????????? |
|  #####+#########? !  """ #???????????????????????? |
|                #?    """ #???????????????????????? |
|                # """  R" #???????????????????????? |
|                # """ """ #???????????????????????? |
|                / """ ""  #???????????????????????? |
|  ####+#####    #         #???????????????????????? |
| ?#       ?#    #         #???????????????????????? |
| ?#  """ = #    ###########???????????????????????? |
| ?+  """   #           #??????????????????????????? |
| ?#  """               #??????????????????????????? |
| ?#                    #??????????????????????????? |
| ?########             #??????????????????????????? |
| ???##          #      #??????????????????????????? |
| ???#             #    #??????????????????????????? |
| ???#                  #??????????????????????????? |
| ???#                        ?????????????????????? |
| ?#                               ????????????????? |
| #       *!       #               +???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          80
Energy Generation          49
Energy Capacity            1040
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           10
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              8
Cloak Strength             2
Additional Mass Support    12
Armor Coverage             1200
Resistance: KI             20
Resistance: EX             75
Propulsion Shielding       66
Weapon Shielding           66
Melee Speed Boost          40
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             24
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Terrain Scanner | -8/Materials | Scanalyzed
       Microactuators | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Terrain Scanner | x2 | -7/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Core Cannon
Subatomic Replicator

 Achievements 
--------------
False Reunion
Hard Hitter
Max Potential
Rampage
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              CouplerIntegrityLoader
  Manual?         0
Play Time         03:21:46
  Cumulative      61.8 hours
  Start           2021.09.16 @ 21:14:42
  End             2021.09.17 @ 19:12:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          53
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aeef8630-36da-4f3e-96e0-3b786817c4e8