Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.17 @ 19:12:23 Player: Cheeriohz Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (146) 730 Value Destroyed (6183) 6183 Prototype IDs (27) 540 Alien Tech Used (5) 1000 Bonus (5604) 5604 TOTAL SCORE: 21057 Bonus ------- High Alert Combat Kills 480 Follower Combat Kills 124 Hacked Protovariant 500 Scanned by Researcher 500 Acquired SGEMP 2000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 59/300 Energy 99/100 System Corruption 24% Temperature Cool (9) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Spectral Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Gyrokinetic Inverter Improved System Restoration Module SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Improved Antigrav System Antigrav Array > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Improved Energy Well Spectral Analyzer Advanced Signal Interpreter Microactuators Transmission Jammer SHELL Armor Improved System Restoration Module > --- WEAPON ----------- Core Cannon Force Lance > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Improved Antigrav System Improved Antigrav System Quantum Rifle Z-bomb Delivery System Plasma Sword Plasma Sword SGEMP Prototype [Rating: 175] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Armored Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Weapon Shielding Weapon Scythe Energy Gun Small Laser Energy Cannon Ion Burst Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Z-bomb Delivery System Impact Weapon Impact Mace Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Slots Evolved 16 | . . . 2 . 2 2 2 2 . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . 1 1 . . . 1 1 . . . Utility 10 | . . . 2 . 2 1 . 2 . . 1 . . 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 241 | . 3 5 8 20 7 35 13 19 1 7 24 25 36 3 35 Power 32 | . . 1 1 4 1 4 2 3 . 1 2 6 3 1 3 Engine 15 | . . 1 1 4 1 4 2 1 . 1 . . . . . Core 4 | . . . . . . . . 2 . . 1 1 . . . Reactor 13 | . . . . . . . . . . . 1 5 3 1 3 Propulsion 53 | . 1 . 2 3 2 10 4 6 1 4 7 4 3 1 5 Treads 8 | . . . . 2 2 1 . . . 1 . . . . 2 Leg 29 | . 1 . 2 1 . 9 4 6 1 3 2 . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . 5 4 3 1 3 Flight . | . . . . . . . . . . . . . . . . Utility 95 | . 1 1 3 5 4 12 5 7 . 1 13 12 18 1 12 Device 53 | . . . 2 4 3 7 4 4 . 1 3 7 8 . 10 Storage 9 | . 1 . . . . 1 1 . . . 1 1 4 . . Processor 13 | . . 1 1 . 1 3 . . . . 5 . 1 1 . Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 19 | . . . . 1 . 1 . 2 . . 4 4 5 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 61 | . 1 3 2 8 . 9 2 3 . 1 2 3 12 . 15 Energy Gun 8 | . . 1 . 1 . . . . . . . . 1 . 5 Energy Cannon 10 | . . . . 2 . . . 1 . . 1 1 1 . 4 Ballistic Gun 5 | . . . 1 . . 2 . . . . . . 1 . 1 Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . Launcher 15 | . 1 1 . 2 . 2 . . . . . . 5 . 4 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . 5 1 1 . 1 . . . . . Slashing Weapon 11 | . . . 1 3 . . 1 1 . . . . 4 . 1 Piercing Weapon 3 | . . . . . . . . . . . 1 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 1 4 . 2 . . 1 . . 1 15 . 6 Parts Lost 122 | . 2 2 1 9 5 17 6 13 . 13 7 11 4 2 30 Power 18 | . . 1 . 2 1 1 . 3 . 1 1 2 1 . 5 Propulsion 33 | . . . 1 2 . 6 1 5 . 7 1 4 . 2 4 Utility 44 | . . . . 2 3 8 3 2 . 4 4 4 3 . 11 Weapon 27 | . 2 1 . 3 1 2 2 3 . 1 1 1 . . 10 Highest Loss Streak 13 | . 1 1 1 6 5 5 3 3 . 13 7 6 2 1 11 Average Slot Usage (%) 87 | . 86 96 97 88 95 90 90 95 77 43 72 91 81 74 66 Engine 5 | . 14 14 10 10 8 6 3 1 . . 1 . . . . Reactor 1 | . . . . . . . . . . . 3 5 8 8 6 Treads 2 | . . . . 10 18 1 . . . . . . . . . Leg 13 | . 28 28 22 6 . 21 24 22 23 5 5 . . . . Hover 5 | . . . . . . . . . . . 8 26 23 20 16 Device 14 | . . . 22 19 24 14 14 16 12 7 11 14 16 13 12 Storage 12 | . 26 24 11 11 9 15 13 11 11 11 7 11 6 8 7 Processor 10 | . . 3 11 11 16 17 13 11 11 5 16 10 5 5 7 Protection 2 | . . . . 1 . . . 3 5 1 10 7 8 8 4 Energy Gun 1 | . 13 13 . 1 . . . . . . . . . . 1 Energy Cannon 1 | . . . . 5 8 . . . . . 3 3 . 4 2 Ballistic Gun 1 | . . . 8 . . 2 . . . . . . . . . Impact Weapon 2 | . . . . . . 8 17 5 . 2 1 . . . . Slashing Weapon 4 | . . . 10 11 9 . 2 9 5 2 . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 125 | 13 30 29 41 53 53 68 58 78 66 66 66 89 120 123 125 Greatest Support 101 | 20 20 20 20 43 55 60 72 69 68 68 80 98 100 100 101 Greatest Overweight (x) 12 | . 1 1 4 12 1 3 1 1 1 12 12 1 1 1 2 Average Overweight (x) . | . . 1 1 1 . . . . . 3 1 . . 1 . Largest Inventory Capacity 16 | 6 12 12 10 10 10 16 16 16 16 16 16 16 16 10 10 Average Capacity 12 | 6 11 11 10 10 10 15 16 16 16 16 13 16 11 10 9 Most Carried 16 | 5 11 11 10 10 10 16 12 16 13 13 12 16 16 10 10 Average Carried 10 | 4 8 9 9 9 9 14 8 12 12 10 9 12 10 9 7 Final Capacity 16 | 6 12 10 10 10 10 16 16 16 16 16 16 16 10 10 4 Final Carried 15 | 4 11 9 10 10 10 13 10 13 13 8 12 15 10 10 4 Class Distribution -------------------- 85% | Mutant 4% | Scout 3% | Scavenger-Ninja 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scavenger-Ninja | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Matter Collected 3442 | 200 53 71 111 250 70 376 102 150 25 45 145 218 849 140 637 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6535 | . 248 43 263 795 201 594 491 868 60 209 277 230 1226 267 763 Parts 266 | . 19 5 11 39 7 22 11 23 1 5 8 14 50 6 45 Haulers Intercepted 8 | . 2 . 1 1 . 1 . . . . . 1 2 . . Recyclers Shooed 6 | . . . . . . . . . . . . . 1 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 8 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Combat Hostiles Destroyed 104 | . 7 5 4 18 4 9 7 8 . 4 3 2 17 4 12 Melee 52 | . . . 4 14 3 3 4 8 . 3 . 2 7 1 3 Guns 9 | . 2 2 . . . 1 . . . . . . 2 . 2 Cannons 5 | . . . . 1 1 . . . . . . . 1 1 1 AOE 28 | . 5 3 . 3 . 2 . . . . 1 . 6 2 6 Classes Destroyed 19 | . 5 . 1 2 1 2 . 2 1 . . . 3 . 2 Worker 10 | . . . . . . 3 1 1 . . . . 3 1 1 Builder 12 | . 1 . . . . 2 1 . . . . 1 3 . 4 Hauler 8 | . 2 . 1 1 . 1 . . . . . 1 2 . . Recycler 5 | . . . . . . . . 2 . . . . 1 . 2 Operator 1 | . . . . 1 . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . 2 Watcher 6 | . 1 . . . . 2 1 . . . 1 . 1 . . Swarmer 13 | . 3 3 . 3 . 3 . . . 1 . . . . . Grunt 48 | . 4 2 2 9 2 . 6 5 . 2 3 . 9 4 . Brawler 2 | . . . . . . . . 1 . . . . 1 . . Duelist 3 | . . . . 1 . . 1 . . . . . 1 . . Researcher 2 | . . . . . . . . . . . . . 1 . 1 Sentry 15 | . . . 2 5 1 3 . 1 . 1 . . 1 . 1 Hunter 8 | . . . . . 1 2 . . . . . . 2 . 3 Programmer 9 | . . . . . . 1 . 1 . . . 2 . . 5 Q-Series 1 | . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 8 3 1 5 2 4 2 5 . 2 3 2 8 4 3 Combat Bots Only 5 | . 5 3 1 5 2 3 3 4 . 2 3 2 4 4 2 Max Kills in Single Turn 3 | . 3 1 1 1 1 3 1 1 1 1 1 1 3 2 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 1 . 1 . 2 . . . . 1 . 2 1 2 Melee 1 | . . . 1 1 1 1 1 1 . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Damage Taken 22568 | . 410 230 203 1559 801 2602 1127 1511 . 2247 766 2004 2282 661 6165 Core 4056 | . 100 54 14 283 61 391 253 155 . 680 103 617 143 . 1202 Absorbed by Shields 137 | . . . . 137 . . . . . . . . . . . Core Remaining (%) 57 | 100 . 38 . 25 88 44 70 . . 16 91 . 41 . . Volleys Fired 171 | . 24 10 . 14 8 16 . 15 . . 13 11 22 4 34 Largest 2 | . 1 1 . 1 1 1 . 1 . . 1 1 1 1 2 Hottest 200 | . 50 40 . 100 100 39 . 90 . . 81 105 200 200 200 Shots Fired 182 | . 24 10 . 14 8 16 . 15 . . 13 13 22 4 43 Gun 70 | . 18 4 . . . 9 . . . . . . 12 . 27 Cannon 69 | . . . . 4 8 . . 15 . . 13 13 4 4 8 Launcher 43 | . 6 6 . 10 . 7 . . . . . . 6 . 8 Special . | . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . 9 . . . . . . . . 11 Thermal 90 | . 18 4 . 4 8 . . 15 . . . 10 4 4 23 Explosive 23 | . 6 6 . . . 1 . . . . . . 5 . 5 Electromagnetic 48 | . . . . 10 . 6 . . . . 13 3 12 . 4 Robot Hit Streak 19 | . 11 19 . 3 6 7 . 3 . . 3 1 4 3 7 Robot Miss Streak 4 | . 1 . . 1 4 3 . 2 . . 3 4 2 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . 2 Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 432 | . 18 8 15 43 14 68 55 67 1 20 6 16 49 4 48 Core Hits 213 | . 21 8 5 25 5 16 9 20 1 4 3 8 40 7 41 Critical Hits 13 | . . . 1 1 2 . . 3 . . . . 1 2 3 Critical Kills 6 | . . . . 1 1 . . 2 . . . . 1 1 . Critical Parts Destroyed 7 | . . . 1 . 1 . . 1 . . . . . 1 3 Melee Attacks 522 | . . . 26 68 20 69 70 89 3 27 2 28 58 7 55 Impact 147 | . . . . . . 69 64 12 . 2 . . . . . Slashing 265 | . . . 26 68 20 . 6 77 3 25 . . 15 . 25 Piercing 110 | . . . . . . . . . . . 2 28 43 7 30 Sneak Attacks 39 | . . . 2 7 1 4 2 5 1 . . 1 7 1 8 Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Follow-up Attacks 43 | . . . . . . 3 18 14 . . . . 8 . . Damage Inflicted 26890 | . 846 437 594 1921 518 2719 2051 2775 126 694 521 785 4989 1041 6873 Guns 1392 | . 211 44 . . . 173 . . . . . . 260 . 704 Cannons 2057 | . . . . 63 209 . . 259 . . 314 126 328 251 507 Explosions 8686 | . 635 393 . 268 . 444 . . . . 207 . 2405 584 3750 Melee 14711 | . . . 594 1590 309 2102 2051 2516 126 694 . 659 1996 206 1868 Ramming 44 | . . . . . . . . . . . . . . . 44 Kinetic 565 | . . . . . . 173 . . . . . . . . 392 Thermal 5008 | . 211 44 . 63 209 . . 259 . . 207 126 633 825 2431 Explosive 5068 | . 635 393 . . . 246 . . . . . . 2100 . 1694 Electromagnetic 1494 | . . . . 268 . 198 . . . . 314 . 260 10 444 Impact 4294 | . . . . . . 2102 1859 286 . 47 . . . . . Slashing 6725 | . . . 594 1590 309 . 192 2230 126 647 . . 304 . 733 Piercing 3692 | . . . . . . . . . . . . 659 1692 206 1135 Highest Corruption 24 | . . . . 2 . 4 . 1 1 1 . 10 10 . 24 Average Corruption 4 | . . . . 1 . 4 . 1 1 1 . 8 6 . 11 Corruption Purged 12 | . . . . . . . . . . . . 3 8 . 1 Effects 132 | . . . . 8 . 36 . 2 3 1 . 29 22 . 31 Message Errors 26 | . . . . 4 . 10 . . 2 . . 5 2 . 3 Matter Fused 22 | . . . . . . 5 . . . . . 9 5 . 3 Heat Flow Errors 15 | . . . . 2 . 7 . . . . . 3 2 . 1 Energy Discharges 12 | . . . . . . 4 . . 1 . . 4 1 . 2 Parts Rejected 4 | . . . . . . 1 . . . . . . . . 3 Data Loss (minor) 16 | . . . . 1 . 5 . . . 1 . 1 6 . 2 Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . Misfires 3 | . . . . . . . . . . . . 2 . . 1 Alerts 1 | . . . . . . . . . . . . 1 . . . Misdirections 9 | . . . . . . . . . . . . 2 . . 7 Targeting Errors 20 | . . . . 1 . 4 . 2 . . . 2 4 . 7 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 3517 | . 18 10 70 374 24 412 254 356 . 41 27 13 430 194 1294 Projectiles 205 | . . . . . . . . 16 . . 12 . 15 . 162 Explosions 1128 | . 18 10 . 10 . 35 . . . . 15 . 200 55 785 Melee 2184 | . . . 70 364 24 377 254 340 . 41 . 13 215 139 347 Knockbacks 14 | . . . . . . 5 3 4 . 2 . . . . . Impact 13 | . . . . . . 5 3 3 . 2 . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 624 | . 42 92 . 43 . 58 . . . . 97 . . . 292 Shots 24 | . 2 5 . 6 . 2 . . . . 1 . . . 8 Rammed 3 | . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 572 | . 179 10 . 280 306 248 . 156 . . 176 572 255 225 91 Average Temperature 98 | . 60 10 . 78 130 79 . 59 . . 74 136 52 101 24 Received Heat Transfer 4237 | . 135 51 66 511 342 642 489 435 . 708 138 9 267 117 327 Effects 26 | . . . . . 1 . . . . . . 22 3 . . Shutdowns 6 | . . . . . . . . . . . . 6 . . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . . Interference 8 | . . . . . . . . . . . . 5 3 . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . Damage (major) 6 | . . . . . . . . . . . . 6 . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 . . . . 2 . 1 . . Combat Hostiles 4 | . . . . . . 1 . . . . 2 . 1 . . Parts Fried 27 | . . . . . . 12 5 1 . 1 3 . 5 . . Impact Corruptions 30 | . . . . . . 16 12 1 . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . 1 1 . Heat Transferred 5108 | . 629 100 . 75 250 . . 150 . . 100 111 500 740 2453 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Peak Influence 822 | . 301 232 95 404 85 176 180 161 . . 123 160 589 549 822 Initial 330 | . . 117 . 10 28 20 29 42 . . 61 17 2 330 308 Average 135 | . 101 114 23 164 48 73 74 60 . . 65 42 313 502 491 Maximum Alert Level 3 | . 1 1 . 2 . . . . . . . . 2 2 3 Low Security (%) 76 | 100 77 63 100 59 100 100 100 100 . . 100 100 25 . . Level 1 12 | . 22 36 . 40 . . . . . . . . 28 6 33 Level 2 9 | . . . . . . . . . . . . . 46 93 60 Level 3 . | . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . 2 2 1 3 3 3 . . . 5 9 2 9 Investigation 4 | . . . 1 . . . 1 . . . . . . . 2 Extermination 9 | . . . . . . 1 1 2 . . . 2 1 . 2 Reinforcement 21 | . 1 . 1 2 1 2 1 1 . . . 3 4 1 4 Assault 3 | . . . . . . . . . . . . . 1 1 1 Garrison 3 | . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Distress Signals 22 | . 2 . 1 3 6 2 2 . . . . 2 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 276 | . 18 5 13 32 9 28 19 27 . 8 6 18 23 10 60 Peak Tracking Total 12 | . 7 3 3 6 7 5 7 9 . 5 3 8 5 6 12 Tactical Retreats 27 | . 2 . 2 4 . 1 4 5 . . 1 3 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Traps Triggered 7 | . . . . . . . . 2 . . . 3 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Machines Disabled 15 | . 1 . . 1 . 2 . . 1 . . 1 5 1 3 Max in Single Turn 1 | . 1 . . 1 . 1 . . 1 . . 1 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Machines Accessed 33 | . . 1 4 5 3 2 1 5 1 . 2 2 2 . 5 Terminals 20 | . . . 3 4 1 1 . 2 . . 2 2 2 . 3 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 1 . . . . . . . Recycling Units 2 | . . . . 1 . . . 1 . . . . . . . Scanalyzers 3 | . . . . . 1 . . 1 . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 Total Hacks 81 | . . 1 14 11 10 4 4 13 1 . 5 3 6 . 9 Successful 41 | . . 1 6 6 8 2 2 6 1 . 1 . 3 . 5 Failed 40 | . . . 8 5 2 2 2 7 . . 4 3 3 . 4 Catastrophic 7 | . . . 1 . 1 1 . 1 . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 19 | . . . 5 4 3 1 . 3 . . . . . . 3 Terminals 47 | . . . 10 9 4 1 . 5 . . 5 3 6 . 4 Fabricators 3 | . . . . . . 3 . . . . . . . . . Repair Stations 9 | . . . 4 . . . 4 1 . . . . . . . Recycling Units 6 | . . . . 2 . . . 4 . . . . . . . Scanalyzers 11 | . . . . . 5 . . 3 . . . . . . 3 Garrison Access 3 | . . . . . 1 . . . . . . . . . 2 Terminal Hacks 18 | . . 1 3 4 1 . . 1 1 . 1 . 3 . 3 Record 3 | . . . . . . . . 1 1 . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Open Door 6 | . . 1 . 3 . . . . . . . . 1 . 1 Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 Protovariant Controls 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 . . . . . . . . Scan Component 2 | . . . 1 . . . 1 . . . . . . . . Repair 2 | . . . 1 . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . 1 . . . . . . . Retrieve Components 2 | . . . . 1 . . . 1 . . . . . . . Scanalyzer 8 | . . . . . 5 . . 2 . . . . . . 1 Insert Component 5 | . . . . . 3 . . 1 . . . . . . 1 Analyze 3 | . . . . . 2 . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 5 | . . . 1 1 1 . . 2 . . . . . . . Terminals 3 | . . . 1 1 1 . . . . . . . . . . Botnet 3 | . . . 1 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . 3 2 2 2 1 4 . . 2 2 2 . 4 Full Trace Events 4 | . . . 1 . . . 1 . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . Matter 124 | . . . . . . 124 . . . . . . . . . Time 31 | . . . . . . 31 . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . . . . Time 96 | . . . 26 . . . 70 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 . . 1 . . . . . . 1 Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Total Allies 1 | . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . Highest-Rated Group 163 | . . . . . . . . . . 163 . . . . . Highest-Rated Ally 163 | . . . . . . . . . . 163 . . . . . Total Orders 22 | . . . 4 7 9 1 . . . . . 1 . . . STAY 1 | . . . . . 1 . . . . . . . . . . ROAM 2 | . . . . 2 . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . EXPLORE 13 | . . . 3 3 6 . . . . . . 1 . . . RETURN 5 | . . . 1 2 1 1 . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 . . . . . Total Damage 359 | . . . . . . . . . . 359 . . . . . Kills 3 | . . . . . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . . . . . . Drone Launches 63 | . . . 8 34 18 1 . . . . . 2 . . . Drone Recoveries 54 | . . . 8 30 12 3 . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Turns Passed 11676 | 4 348 871 1132 1297 723 1493 567 1244 470 126 591 988 653 260 909 Spaces Moved 6682 | 3 193 550 444 492 202 741 251 723 385 29 294 937 550 198 690 Core 155 | . . . . 4 . . . . . 3 2 . . . 146 Treads 577 | . . . . 336 202 28 . . . 1 . . . . 10 Legs 3615 | 3 193 550 444 152 . 713 251 723 385 25 176 . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 2335 | . . . . . . . . . . . 116 937 550 198 534 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 46 | 120 120 150 150 150 160 123 120 120 120 120 52 46 52 96 50 Average Speed 117 | 120 145 150 171 179 181 137 121 123 120 229 131 48 65 96 86 Slowest Speed 650 | 120 150 150 240 650 190 220 150 150 150 650 650 98 101 100 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . 2 Exploration Rate (%) 32 | 3 34 97 30 59 34 17 6 22 64 2 7 29 45 7 58 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 . . . 1 . . . . 1 . Unknown Exits Taken 9 | 1 1 . . . . 1 1 1 . 1 1 1 1 . . Scrap Searched 3 | . . 2 . . . . . . 1 . . . . . . Spaces Dug 129 | . 3 . 9 10 12 5 5 18 1 . 2 11 4 3 46 Terrain Destroyed 368 | . 18 19 9 10 12 13 5 21 1 . 7 12 69 31 141 Melee 77 | . . . 9 10 12 5 5 12 1 . 2 5 4 3 9 Projectile 23 | . . . . . . . . 9 . . . 7 1 1 5 AOE 268 | . 18 19 . . . 8 . . . . 5 . 64 27 127 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Res Tes Res Qua Total 9648 | 4 235 587 777 788 517 1100 449 1014 390 62 477 1403 732 244 869 Wait 1824 | . 9 15 281 181 269 205 132 156 . . 129 372 21 33 21 Move 6667 | 2 192 549 443 491 201 740 250 722 384 28 293 936 549 197 690 Hop . | . . . . . . . . . . . . . . . . Pick Up 100 | . 7 3 8 3 6 16 3 17 . . 10 11 8 . 8 Fast Attach 127 | . 1 2 4 12 1 18 6 5 1 2 14 12 24 1 24 Attach 94 | . 1 2 2 5 2 12 5 12 1 5 10 13 11 1 12 Detach 53 | . . 1 2 4 . 10 . 3 1 . 5 10 13 . 4 Swap 25 | . 1 1 2 3 4 5 2 2 . . . . 1 1 3 Drop 98 | 2 . 4 9 8 6 13 2 6 . . 1 7 26 . 14 Fire 171 | . 24 10 . 14 8 16 . 15 . . 13 11 22 4 34 Melee 459 | . . . 26 67 20 65 49 66 3 27 2 28 44 7 55 Ram 4 | . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . 10 . . . 3 13 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 8) 320 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 361 | -10/Mines | Core integrity fell below 50% 379 | -10/Mines | Met a Derelict bent on vengeance 760 | -10/Mines | Discovered new exit (range 2) 901 | -10/Mines | Discovered new exit (range 8) 985 | -10/Mines | Identified exit to Materials 1077 | -10/Mines | Found the Drone Emporium 1084 | -10/Mines | Found Prototype Device 1224 | -10/Mines | Entered Materials 1224 | -9/Materials | Evolved 2 slots: Utility x2 1225 | -9/Materials | Identified exit to Mines 1225 | -9/Materials | Identified Sensor Drone Bay 1794 | -9/Materials | Repaired Ion Engine 2236 | -9/Materials | Discovered new exit (range 12) 2261 | -9/Materials | Identified exit to Materials 2303 | -9/Materials | Discovered new exit (range 7) 2330 | -9/Materials | Identified exit to Storage 2356 | -9/Materials | Entered Storage 2773 | -9/Storage | Core integrity fell below 50% 2836 | -9/Storage | Lost 6 parts (1p2n1u2w) 2883 | -9/Storage | Discovered exit to Materials (range 64) 3653 | -9/Storage | Entered Materials 3653 | -8/Materials | Accompanied by 1 ally 3653 | -8/Materials | Evolved 2 slots: Utility x2 4342 | -8/Materials | Discovered new exit (range 16) 4371 | -8/Materials | Identified exit to Factory 4373 | -8/Materials | Lost 5 parts (1p3u1w) 4376 | -8/Materials | Entered Factory 4376 | -7/Factory | Accompanied by 2 allies 4376 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4907 | -7/Factory | Fabricated Imp. Terrain Scanner? 5064 | -7/Factory | Lost 4 parts (2n1u1w) 5802 | -7/Factory | Lost 5 parts (1n3u1w) 5817 | -7/Factory | Discovered new exit (range 6) 5860 | -7/Factory | Core integrity fell below 50% 5869 | -7/Factory | Entered another Factory area 5869 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5895 | -6/Factory | Lost 4 parts (3n1u) 6029 | -6/Factory | Repaired Hvy. Deuterium Engine? 6310 | -6/Factory | Lost 3 parts (1n2u) 6388 | -6/Factory | Discovered new exit (range 13) 6436 | -6/Factory | Entered another Factory area 6436 | -5/Factory | Evolved 2 slots: Utility x2 6801 | -5/Factory | Lost 3 parts (1p2n) 7538 | -5/Factory | Lost 3 parts (1p1n1u) 7675 | -5/Factory | Discovered new exit (range 3) 7680 | -5/Factory | Entered Upper Caves 7707 | -5/Upper Caves | Lost 3 parts (1n2w) 7814 | -5/Upper Caves | Found Alien Artifact 7814 | -5/Upper Caves | Identified Dimensional Node Initializer 7814 | -5/Upper Caves | Initialized slip node 7927 | -5/Upper Caves | Identified exit to Upper Caves 8150 | -5/Upper Caves | Entered another Upper Caves area 8152 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8186 | -5/Upper Caves | Discovered new exit (range 20) 8221 | -5/Upper Caves | Core integrity fell below 50% 8239 | -5/Upper Caves | P1-3CE showed up to help 8241 | -5/Upper Caves | P1-3CE revealed a hidden path 8241 | -5/Upper Caves | Core integrity fell below 20% 8254 | -5/Upper Caves | Lost 13 parts (1p7n4u1w) 8276 | -5/Upper Caves | Entered Factory 8276 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8460 | -4/Factory | Lost 7 parts (1p1n4u1w) 8834 | -4/Factory | Discovered new exit (range 9) 8867 | -4/Factory | Entered Research 8867 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9001 | -3/Research | Build established: Scout 9155 | -3/Research | Lost 6 parts (1p2n2u1w) 9234 | -3/Research | System corruption reached 10% 9604 | -3/Research | Build established: Scavenger-Ninja 9787 | -3/Research | Discovered new exit (range 22) 9855 | -3/Research | Entered Testing 9861 | -3/Testing | Protovariant out of control (PD-WSZ8DAVSPK) 9861 | -3/Testing | Unleashed a protovariant (PD-WSZ8DAVSPK) 9866 | -3/Testing | Found Prototype Processor 9866 | -3/Testing | Identified Spectral Analyzer 9880 | -3/Testing | Lost 3 parts (1p2n) 9914 | -3/Testing | Found Prototype Launcher 9914 | -3/Testing | Identified Z-bomb Delivery System 9980 | -3/Testing | Scanned by Researcher 9988 | -3/Testing | Found Prototype Protection 9988 | -3/Testing | Identified Lgt. Regenerative Plating 9991 | -3/Testing | Found Lgt. Regenerative Plating 9996 | -3/Testing | Core integrity fell below 50% 10013 | -3/Testing | Garrison activated, responded to threat 10027 | -3/Testing | Found Prototype Protection 10027 | -3/Testing | Identified SHELL Armor 10071 | -3/Testing | Spotted Striker 10072 | -3/Testing | Spotted Striker 10113 | -3/Testing | Found Prototype Launcher 10113 | -3/Testing | Identified Containment Facilitator 10191 | -3/Testing | Destroyed Striker 10191 | -3/Testing | Spotted Alpha 7 10203 | -3/Testing | Destroyed Striker 10212 | -3/Testing | Stole the SGEMP Prototype 10228 | -3/Testing | Destroyed Alpha 7 10241 | -3/Testing | Found Prototype Ballistic Gun 10241 | -3/Testing | Identified Multirail 10244 | -3/Testing | Found Prototype Energy Gun 10244 | -3/Testing | Identified Enh. Gamma Rifle 10319 | -3/Testing | Build established: Mutant 10416 | -3/Testing | Found Prototype Energy Cannon 10416 | -3/Testing | Identified Potential Cannon 10487 | -3/Testing | Discovered new exit (range 14) 10508 | -3/Testing | Entered Research 10508 | -2/Research | Evolved 2 slots: Utility x2 10731 | -2/Research | Discovered new exit (range 17) 10758 | -2/Research | First assault squad dispatched 10767 | -2/Research | Identified exit to Quarantine 10768 | -2/Research | Entered Quarantine 10827 | -2/Quarantine | Found Alien Artifact 10827 | -2/Quarantine | Identified Transdimensional Reconstructor 10827 | -2/Quarantine | Warped through subspace 10859 | -2/Quarantine | Found Alien Artifact 10859 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 10859 | -2/Quarantine | Warped through subspace 10886 | -2/Quarantine | Found Alien Energy Cannon 10886 | -2/Quarantine | Identified Core Cannon 10916 | -2/Quarantine | Met incapacitated Sigix Warrior 10916 | -2/Quarantine | Lockdown squad dispatched 10928 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11083 | -2/Quarantine | Found Alien Artifact 11083 | -2/Quarantine | Identified Subatomic Replicator 11105 | -2/Quarantine | Used Subatomic Replicator to replicate Potential Cannon 11388 | -2/Quarantine | Lost 7 parts (2p2u3w) 11407 | -2/Quarantine | System corruption reached 10% 11446 | -2/Quarantine | Found Prototype Device 11446 | -2/Quarantine | Identified Exp. Shock Absorption System 11452 | -2/Quarantine | Found Prototype Launcher 11452 | -2/Quarantine | Identified Enh. Gamma Bomb Array 11518 | -2/Quarantine | First assault squad dispatched 11554 | -2/Quarantine | Lost 11 parts (2p2n4u3w) 11583 | -2/Quarantine | Core integrity fell below 50% 11614 | -2/Quarantine | Lost 7 parts (1p1n2u3w) 11659 | -2/Quarantine | Core integrity fell below 20% 11677 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11629_ G-73 Enforcer misfires. 11633_ Adv. Signal Interpreter destroyed. 11633_ System corrupted by crushing effect (+3). 11634_ System corrupted: Matter fused (-5). 11638_ Penetrated by Slug. 11638_ Slug penetrates Terminal. 11642_ Slug penetrates Wall. 11646_ Penetrated by Slug. 11654_ U-05 Engineer lays Concrete. 11655_ U-05 Engineer builds a Wall. 11657_ W-44 Eye sends out distress signal. 11658_ U-05 Engineer lays Concrete. 11659_ Slug penetrates Terminal. 11661_ U-05 Engineer lays Concrete. 11662_ U-05 Engineer builds a Wall. 11662_ Penetrated by Slug. 11663_ U-05 Engineer lays Concrete. 11664_ Slug penetrates U-05 Engineer. 11668_ Slug penetrates Wall. 11670_ Acquired 13 matter. Map ----- +----------------------------------------------------+ | ?????????????# # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????#####/##### #?????????????????????? | | ?????????????????# #???# #?????????????????????? | | ???????????????###"##### ##????????????????????? | | ?#########?????# # #????????????????????? | | ?# ??????# # T #????????????????????? | | ?# ??????# / " #????????????????????? | | ?# ??????# # #????????????????????? | | ?# ??????# #! h #????????????????????? | | ?# !!! ??????# ###!###????????????????????? | | ?# !!! ??????########?#g#??????????????????????? | | ?# !!!?????????????####]####???????????????????? | | ?? ????????????## g! #???????????????????? | | ??? ???????????### l h #???????????????????? | | ??? ???????????# # ! #???????????????????? | | ???? ??????????## # !hb####???????????????????? | | ????? ??????????# # = =####???????????????????? | | ######+## ########### = # #???????????????????? | | % =!# ##??????????????????? | | ############/##g#% #??????????????????? | | #??????????# gg!!#* #??????????????????? | | #??????????# ##??????????????????? | | ####+#########????# g ####???????????????????? | | ?# #????# " " #??????????????????????? | | ?# #????# """ @#??????????????????????? | | ?# """ """ #????# "" #??????????????????????? | | ?# """" """" #????########??????????????????????? | | ?# """" """" #??????????????????????????????????? | | ?# """ """ #??????????????????????????????????? | | ?# #???#######????????????????????????? | | ?# #??? ????????????????????????? | | #####+#########? ! """ #???????????????????????? | | #? """ #???????????????????????? | | # """ R" #???????????????????????? | | # """ """ #???????????????????????? | | / """ "" #???????????????????????? | | ####+##### # #???????????????????????? | | ?# ?# # #???????????????????????? | | ?# """ = # ###########???????????????????????? | | ?+ """ # #??????????????????????????? | | ?# """ #??????????????????????????? | | ?# #??????????????????????????? | | ?######## #??????????????????????????? | | ???## # #??????????????????????????? | | ???# # #??????????????????????????? | | ???# #??????????????????????????? | | ???# ?????????????????????? | | ?# ????????????????? | | # *! # +???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 80 Energy Generation 49 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 8 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 20 Resistance: EX 75 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 24 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Scanalyzed Microactuators | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Terrain Scanner | x2 | -7/Factory Alien Tech Used ----------------- Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Cannon Subatomic Replicator Achievements -------------- False Reunion Hard Hitter Max Potential Rampage Release The Drones! Challenges ------------ None Game ------ Seed CouplerIntegrityLoader Manual? 0 Play Time 03:21:46 Cumulative 61.8 hours Start 2021.09.16 @ 21:14:42 End 2021.09.17 @ 19:12:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aeef8630-36da-4f3e-96e0-3b786817c4e8